yeah 0.3.4 → 0.3.5
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- checksums.yaml +4 -4
- data/CHANGELOG.md +16 -0
- data/README.md +2 -2
- data/bin/yeah +38 -12
- data/lib/yeah/_platform/asset.rb +1 -5
- data/lib/yeah/_platform/image.rb +3 -0
- data/lib/yeah/_platform/sound.rb +2 -2
- data/lib/yeah/_template/Gemfile +1 -1
- data/lib/yeah/_template/code/game.rb +1 -1
- data/lib/yeah/vector.rb +11 -8
- data/lib/yeah/version.rb +1 -1
- data/lib/yeah/web/builder.rb +93 -0
- data/lib/yeah/web/runner.html.erb +6 -6
- data/lib/yeah/web/server.rb +52 -27
- data/opal/yeah/web/asset.opal +5 -18
- data/opal/yeah/web/image.opal +11 -4
- data/opal/yeah/web/sound.opal +39 -8
- metadata +3 -3
- data/lib/yeah/_template/code/code.rb +0 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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-
metadata.gz:
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data.tar.gz:
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metadata.gz: 17da100f4d2feff2cb2eefb5f5f779d56404f044
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data.tar.gz: ff877fec7e0cab390ebf0419e4aaf74dc93ae415
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 255e45b43495db3c4bf644a62b821bd7d8d34067f67f6be77f4bd19515d8b2813bd28e43d9612ae474bc3761f19c59286b7467f5095200e8debb7b844dcfb657
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data.tar.gz: 4ad59ff0f089d070c2975a384e81a2124fbd653fb4cdb15a7388cb413fec3590f9162cf33b0ff3272f248df7d4ae11bc36e44202e794f1b59424d8180c42377a
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data/CHANGELOG.md
CHANGED
@@ -1,3 +1,18 @@
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1
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+
0.3.5 (2014-08-24)
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2
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+
------------------
|
3
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+
* Updated project structure; new entrypoint is `code/game.rb`
|
4
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+
* `yeah build` command through new `Web::Builder`
|
5
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+
* `yeah new` accepts name option (thanks fixnum)
|
6
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+
* `yeah serve` accepts port option
|
7
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+
* `Asset`: removed `#path=`, `#to_n`
|
8
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+
* `Image`: added `#to_n`
|
9
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+
* `Sound`: removed `#pause`, added `#stop`
|
10
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+
* `Web::Sound` can be played multiple times simultaneously
|
11
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+
* Benchmarking & `Vector` benchmarks (thanks meganemura)
|
12
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+
* `Vector` optimization (partly by meganemura)
|
13
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+
* New project game class name is based on name option.
|
14
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+
* Various code & documentation cleanup
|
15
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+
|
1
16
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0.3.4 (2014-08-22)
|
2
17
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------------------
|
3
18
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* Fixed `yeah version` command (thanks Chris Olszewski)
|
@@ -5,6 +20,7 @@
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5
20
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* Flattened `Vector` math operator code
|
6
21
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* `Vector#magnitude` as alias for `Vector#length`
|
7
22
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* `Vector#unit` as alias for `Vector#normalize`
|
23
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+
* gemspec and Gemfile minor updates
|
8
24
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* Updated documentation
|
9
25
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10
26
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0.3.3 (2014-08-18)
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data/README.md
CHANGED
@@ -41,13 +41,13 @@ NOTE: This is alpha-stage software, expect changes!
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1. In a command line, enter `yeah new` to generate a new game project.
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2. Change into the new `game` directory, then enter `bundle install`.
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-
3. Add game code to `code/game.rb`. No tutorials yet; please take a look at the [example code](https://github.com/yeahrb/examples) and [API reference](http://rdoc.info/github/yeahrb/yeah/
|
44
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+
3. Add game code to `code/game.rb`. No tutorials yet; please take a look at the [example code](https://github.com/yeahrb/examples) and [API reference](http://rdoc.info/github/yeahrb/yeah/85e75c5/frames).
|
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4. Enter `yeah serve` and visit [http://localhost:1234](http://localhost:1234) to try the game.
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## Links
|
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-
[0.3.
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+
[0.3.4 API reference](http://rdoc.info/github/yeahrb/yeah/85e75c5/frames)
|
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51
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52
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[Issue & feature tracker](https://github.com/yeahrb/yeah/issues)
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53
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data/bin/yeah
CHANGED
@@ -1,31 +1,57 @@
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1
1
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#!/usr/bin/env ruby
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2
2
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3
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-
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3
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command = ARGV.shift
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4
4
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5
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-
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5
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case command
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6
6
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7
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-
options[:command] = ARGV.shift
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8
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-
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9
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-
case options[:command]
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7
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when 'new'
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11
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-
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12
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-
|
8
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+
require 'fileutils'
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9
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+
|
10
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+
name = ARGV.shift || 'new_game'
|
11
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+
|
12
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+
def underscore(string)
|
13
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+
string.split(/(?=[A-Z])/).map(&:downcase).join('_')
|
14
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+
end
|
15
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+
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def classify(string)
|
17
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string.split('_').map(&:capitalize).join
|
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end
|
19
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+
|
20
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project_path = underscore(name)
|
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+
|
22
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+
if Dir[project_path].any?
|
23
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+
puts "Error: `#{project_path}` directory already exists."
|
13
24
|
else
|
25
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+
# Use project template for new project directory.
|
14
26
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template_path = File.expand_path('../../lib/yeah/_template', __FILE__)
|
15
|
-
FileUtils.cp_r(template_path,
|
16
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-
|
27
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+
FileUtils.cp_r(template_path, project_path)
|
28
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+
|
29
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+
# Use name for Game subclass name.
|
30
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+
game_path = "#{project_path}/code/game.rb"
|
31
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+
File.write(game_path, File.read(game_path) % classify(name))
|
32
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+
|
33
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puts "Created new game project at `#{project_path}`."
|
17
34
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end
|
35
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+
|
36
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+
when 'build'
|
37
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+
require 'yeah/web/builder'
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Yeah::Web::Builder.new.build
|
39
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+
|
18
40
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when 'serve'
|
19
41
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require 'yeah/web/server'
|
20
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-
|
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+
port = ARGV.shift
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43
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+
port ? Yeah::Web::Server.new.serve(port) : Yeah::Web::Server.new.serve
|
44
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+
|
21
45
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when 'version'
|
22
46
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require 'yeah/version'
|
23
47
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puts Yeah::VERSION
|
48
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+
|
24
49
|
else
|
25
50
|
puts "Usage: yeah <command>"
|
26
51
|
puts ""
|
27
52
|
puts "Commands:"
|
28
|
-
puts " new - create a new game project"
|
29
|
-
puts "
|
53
|
+
puts " new [name] - create a new game project"
|
54
|
+
puts " build - build package for a game"
|
55
|
+
puts " serve [port] - serve a game over the Internet"
|
30
56
|
puts " version - print installed version"
|
31
57
|
end
|
data/lib/yeah/_platform/asset.rb
CHANGED
@@ -15,11 +15,7 @@ class Asset
|
|
15
15
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# Alias for ::new.
|
16
16
|
end
|
17
17
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|
18
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-
# @!attribute path
|
19
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-
# @param [String] path to asset relative to `assets/`
|
18
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+
# @!attribute [r] path
|
20
19
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# @return [String] path to asset relative to `assets/`
|
21
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-
|
22
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-
# @!method to_n
|
23
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-
# @return [Native] native representation of asset for platform
|
24
20
|
end
|
25
21
|
end
|
data/lib/yeah/_platform/image.rb
CHANGED
data/lib/yeah/_platform/sound.rb
CHANGED
data/lib/yeah/_template/Gemfile
CHANGED
data/lib/yeah/vector.rb
CHANGED
@@ -113,15 +113,17 @@ class Vector
|
|
113
113
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|
114
114
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# @return [Vector] negative vector
|
115
115
|
def -@
|
116
|
-
self.class.new(
|
116
|
+
self.class.new(-@components[0],
|
117
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+
-@components[1],
|
118
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+
-@components[2])
|
117
119
|
end
|
118
120
|
|
119
121
|
# @param [Vector] position
|
120
122
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# @return [Numeric] distance to a position
|
121
123
|
def distance_to(position)
|
122
|
-
Math.sqrt((
|
123
|
-
(
|
124
|
-
(
|
124
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+
Math.sqrt((@components[0] - position.x) ** 2 +
|
125
|
+
(@components[1] - position.y) ** 2 +
|
126
|
+
(@components[2] - position.z) ** 2)
|
125
127
|
end
|
126
128
|
|
127
129
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# @param [Vector] position
|
@@ -135,15 +137,16 @@ class Vector
|
|
135
137
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# @param [Numeric] distance to move
|
136
138
|
# @return [Vector] position moved along an angle for a distance in 2D
|
137
139
|
def along(angle, distance)
|
138
|
-
self.class.new(
|
139
|
-
|
140
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+
self.class.new(@components[0] + Math.cos(angle) * distance,
|
141
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+
@components[1] + Math.sin(angle) * distance)
|
140
142
|
end
|
141
143
|
|
142
144
|
# @param (see #along)
|
143
145
|
# @return [Vector] self after moving along an angle for a distance in 2D
|
144
146
|
def along!(angle, distance)
|
145
|
-
|
146
|
-
|
147
|
+
@components[0] += Math.cos(angle) * distance
|
148
|
+
@components[1] += Math.sin(angle) * distance
|
149
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+
|
147
150
|
self
|
148
151
|
end
|
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152
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|
data/lib/yeah/version.rb
CHANGED
@@ -0,0 +1,93 @@
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1
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+
require 'pathname'
|
2
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+
require 'fileutils'
|
3
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+
require 'erb'
|
4
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+
require 'opal'
|
5
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+
|
6
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+
module Yeah
|
7
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+
module Web
|
8
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+
|
9
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+
# `Web::Builder` builds a game into a standalone package that is playable
|
10
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+
# through a web browser. To build a game, enter `yeah build` in a command-line
|
11
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+
# within a game project.
|
12
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+
# @todo DRY internals with `Web::Server`.
|
13
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+
class Builder
|
14
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+
# @return [nil]
|
15
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+
# Build game in working directory.
|
16
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+
def build
|
17
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+
make_build_dirs
|
18
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+
setup_compiler
|
19
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+
compile
|
20
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+
|
21
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+
puts "Built game package to `build/web/`."
|
22
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+
end
|
23
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+
|
24
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+
private
|
25
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+
|
26
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+
def make_build_dirs
|
27
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+
# Make build directories.
|
28
|
+
FileUtils.mkpath 'build/web/assets/yeah/web'
|
29
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+
end
|
30
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+
|
31
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+
def setup_compiler
|
32
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+
@compiler = Opal::Environment.new
|
33
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+
|
34
|
+
# Append standard library code paths.
|
35
|
+
$LOAD_PATH.each { |p| @compiler.append_path(p) }
|
36
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+
|
37
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+
# Append gem code paths.
|
38
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+
@compiler.append_path gem_path.join('lib')
|
39
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+
@compiler.append_path gem_path.join('opal')
|
40
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+
|
41
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+
# Append game code and asset paths.
|
42
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+
@compiler.append_path 'assets'
|
43
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+
@compiler.append_path 'code'
|
44
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+
end
|
45
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+
|
46
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+
def compile
|
47
|
+
runner_path = Pathname.new(__FILE__).join('..', 'runner.html.erb')
|
48
|
+
html = ERB.new(File.read(runner_path)).result(binding)
|
49
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+
File.write('build/web/runner.html', html)
|
50
|
+
end
|
51
|
+
|
52
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+
def asset_include_tags
|
53
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+
paths = Dir['assets/**/*'].select { |p| File.file? p }
|
54
|
+
|
55
|
+
paths.map do |path|
|
56
|
+
copy_asset(path)
|
57
|
+
|
58
|
+
case path
|
59
|
+
when /\.(ogg|wav|mp3)$/
|
60
|
+
"<audio src=\"./#{path}\"></audio>"
|
61
|
+
else
|
62
|
+
"<img src=\"./#{path}\" />"
|
63
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+
end
|
64
|
+
end.join("\n")
|
65
|
+
end
|
66
|
+
|
67
|
+
def script_include_tag(path)
|
68
|
+
build_script(path)
|
69
|
+
|
70
|
+
"<script src=\"./assets/#{path}.js\"></script>"
|
71
|
+
end
|
72
|
+
|
73
|
+
def copy_asset(path)
|
74
|
+
destination_path = build_path.join(path)
|
75
|
+
FileUtils.mkpath(destination_path.join('..'))
|
76
|
+
FileUtils.cp(path, destination_path)
|
77
|
+
end
|
78
|
+
|
79
|
+
def build_script(path)
|
80
|
+
File.write(build_path.join("assets/#{path}.js"), @compiler[path].to_s)
|
81
|
+
end
|
82
|
+
|
83
|
+
def build_path
|
84
|
+
@build_path ||= Pathname.new("build/web")
|
85
|
+
end
|
86
|
+
|
87
|
+
def gem_path
|
88
|
+
@gem_path ||= Pathname.new(__FILE__).join('..', '..', '..', '..')
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
end
|
93
|
+
end
|
@@ -47,15 +47,15 @@
|
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47
47
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<canvas></canvas>
|
48
48
|
|
49
49
|
<div class="hidden">
|
50
|
-
<%=
|
50
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+
<%= asset_include_tags %>
|
51
51
|
</div>
|
52
52
|
|
53
|
-
<%=
|
54
|
-
<%=
|
55
|
-
<%=
|
53
|
+
<%= script_include_tag 'yeah/web/dependencies' %>
|
54
|
+
<%= script_include_tag 'yeah/web' %>
|
55
|
+
<%= script_include_tag 'yeah/web/setup' %>
|
56
56
|
|
57
|
-
<%=
|
57
|
+
<%= script_include_tag 'game' %>
|
58
58
|
|
59
|
-
<%=
|
59
|
+
<%= script_include_tag 'yeah/web/start' %>
|
60
60
|
</body>
|
61
61
|
</html>
|
data/lib/yeah/web/server.rb
CHANGED
@@ -1,60 +1,85 @@
|
|
1
1
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require 'pathname'
|
2
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+
require 'erb'
|
2
3
|
require 'rack'
|
3
4
|
require 'opal'
|
4
5
|
|
5
6
|
module Yeah
|
6
7
|
module Web
|
7
8
|
|
8
|
-
# The `Web::Server` serves a game over the
|
9
|
-
#
|
9
|
+
# The `Web::Server` serves a game over the web. To serve a game, enter
|
10
|
+
# `yeah serve` in a command-line within a game project.
|
10
11
|
class Server
|
11
12
|
# @param [Integer] port to serve game over
|
12
|
-
#
|
13
|
-
|
14
|
-
|
15
|
-
|
13
|
+
# @return [nil]
|
14
|
+
# Serve game in working directory.
|
15
|
+
def serve(port = 1234)
|
16
|
+
runner = Runner.new
|
16
17
|
|
17
|
-
|
18
|
+
assets = Opal::Environment.new
|
18
19
|
|
19
|
-
|
20
|
-
|
21
|
-
class Application < Opal::Server
|
22
|
-
def initialize
|
23
|
-
@index_path = gem_path.join('lib', 'yeah', 'web', 'runner.html.erb').to_s
|
20
|
+
# Append standard library code paths.
|
21
|
+
$LOAD_PATH.each { |p| assets.append_path(p) }
|
24
22
|
|
25
|
-
|
23
|
+
# Append gem code paths.
|
24
|
+
assets.append_path gem_path.join('lib')
|
25
|
+
assets.append_path gem_path.join('opal')
|
26
26
|
|
27
|
-
|
28
|
-
|
27
|
+
# Append game code and asset paths.
|
28
|
+
assets.append_path 'assets'
|
29
|
+
assets.append_path 'code'
|
29
30
|
|
30
|
-
|
31
|
-
|
32
|
-
append_path gem_path.join('opal')
|
31
|
+
application = Rack::Builder.new do
|
32
|
+
use Rack::Deflater
|
33
33
|
|
34
|
-
|
35
|
-
|
36
|
-
|
34
|
+
map '/' do
|
35
|
+
run runner
|
36
|
+
end
|
37
|
+
|
38
|
+
map '/assets' do
|
39
|
+
run assets
|
40
|
+
end
|
37
41
|
end
|
38
42
|
|
43
|
+
Rack::Server.start(app: application, Port: port)
|
44
|
+
end
|
45
|
+
|
46
|
+
private
|
47
|
+
|
48
|
+
def gem_path
|
49
|
+
@gem_path ||= Pathname.new(__FILE__).join('..', '..', '..', '..')
|
50
|
+
end
|
51
|
+
|
52
|
+
# `Web::Runner` is a Rack app that provides the runner webpage for
|
53
|
+
# `Web::Server`.
|
54
|
+
# @see Yeah::Web::Server
|
55
|
+
class Runner
|
56
|
+
def call(environment)
|
57
|
+
runner_path = Pathname.new(__FILE__).join('..', 'runner.html.erb')
|
58
|
+
html = ERB.new(File.read(runner_path)).result(binding)
|
59
|
+
|
60
|
+
[200, {'Content-Type' => 'text/html'}, [html]]
|
61
|
+
end
|
62
|
+
|
63
|
+
private
|
64
|
+
|
39
65
|
def asset_include_tags
|
40
66
|
paths = Dir['assets/**/*'].select { |p| File.file? p }
|
41
67
|
|
42
68
|
paths.map do |path|
|
43
69
|
case path
|
44
70
|
when /\.(ogg|wav|mp3)$/
|
45
|
-
"<audio src=\"
|
71
|
+
"<audio src=\"/#{path}\"></audio>"
|
46
72
|
else
|
47
|
-
"<img src=\"
|
73
|
+
"<img src=\"/#{path}\" />"
|
48
74
|
end
|
49
75
|
end.join("\n")
|
50
76
|
end
|
51
77
|
|
52
|
-
|
53
|
-
|
54
|
-
def gem_path
|
55
|
-
@gem_path ||= Pathname.new(__FILE__).join('..', '..', '..', '..')
|
78
|
+
def script_include_tag(path)
|
79
|
+
"<script src=\"/assets/#{path}.js\"></script>"
|
56
80
|
end
|
57
81
|
end
|
58
82
|
end
|
83
|
+
|
59
84
|
end
|
60
85
|
end
|
data/opal/yeah/web/asset.opal
CHANGED
@@ -3,6 +3,8 @@ module Web
|
|
3
3
|
class Asset
|
4
4
|
ASSETS_PATH = "./assets"
|
5
5
|
|
6
|
+
attr_reader :path
|
7
|
+
|
6
8
|
class << self
|
7
9
|
def [](*args)
|
8
10
|
new(*args)
|
@@ -10,28 +12,13 @@ class Asset
|
|
10
12
|
end
|
11
13
|
|
12
14
|
def initialize(path)
|
13
|
-
|
14
|
-
|
15
|
-
self.path = path
|
16
|
-
end
|
17
|
-
|
18
|
-
def path
|
19
|
-
`#@native.src`.sub(/.*:\/\/.*#{ASSETS_PATH}\//i, '')
|
20
|
-
end
|
21
|
-
def path=(val)
|
22
|
-
# TODO: use Pathname#join if it is implemented in Opal
|
23
|
-
full_path = "#{ASSETS_PATH}/#{val}"
|
24
|
-
`#@native.src = #{full_path};`
|
25
|
-
end
|
26
|
-
|
27
|
-
def to_n
|
28
|
-
@native
|
15
|
+
@path = path
|
29
16
|
end
|
30
17
|
|
31
18
|
private
|
32
19
|
|
33
|
-
def
|
34
|
-
|
20
|
+
def full_path
|
21
|
+
"#{ASSETS_PATH}/#{@path}"
|
35
22
|
end
|
36
23
|
end
|
37
24
|
end
|
data/opal/yeah/web/image.opal
CHANGED
@@ -1,6 +1,15 @@
|
|
1
1
|
module Yeah
|
2
2
|
module Web
|
3
3
|
class Image < Asset
|
4
|
+
def initialize(path)
|
5
|
+
super
|
6
|
+
|
7
|
+
%x{
|
8
|
+
#@native = new Image();
|
9
|
+
#@native.src = #{full_path};
|
10
|
+
}
|
11
|
+
end
|
12
|
+
|
4
13
|
def size
|
5
14
|
V[`#@native.width`, `#@native.height`]
|
6
15
|
end
|
@@ -13,10 +22,8 @@ class Image < Asset
|
|
13
22
|
`#@native.height`
|
14
23
|
end
|
15
24
|
|
16
|
-
|
17
|
-
|
18
|
-
def setup_native
|
19
|
-
`#@native = new Image();`
|
25
|
+
def to_n
|
26
|
+
@native
|
20
27
|
end
|
21
28
|
end
|
22
29
|
end
|
data/opal/yeah/web/sound.opal
CHANGED
@@ -1,18 +1,49 @@
|
|
1
1
|
module Yeah
|
2
2
|
module Web
|
3
3
|
class Sound < Asset
|
4
|
-
|
5
|
-
|
6
|
-
|
4
|
+
`window.AudioContext = window.AudioContext || window.webkitAudioContext`
|
5
|
+
CONTEXT = `new AudioContext()`
|
6
|
+
|
7
|
+
def initialize(path)
|
8
|
+
super
|
9
|
+
|
10
|
+
@sources = []
|
11
|
+
|
12
|
+
%x{
|
13
|
+
var request = new XMLHttpRequest();
|
14
|
+
request.open('GET', #{full_path}, true);
|
15
|
+
request.responseType = 'arraybuffer';
|
16
|
+
|
17
|
+
request.onload = function() {
|
18
|
+
#{CONTEXT}.decodeAudioData(request.response, function(buffer) {
|
19
|
+
#@buffer = buffer;
|
20
|
+
});
|
21
|
+
}
|
7
22
|
|
8
|
-
|
9
|
-
|
23
|
+
request.send();
|
24
|
+
}
|
10
25
|
end
|
11
26
|
|
12
|
-
|
27
|
+
def play
|
28
|
+
return unless @buffer
|
29
|
+
|
30
|
+
%x{
|
31
|
+
var source = #{CONTEXT}.createBufferSource();
|
32
|
+
source.buffer = #@buffer;
|
33
|
+
source.connect(#{CONTEXT}.destination);
|
34
|
+
|
35
|
+
#{@sources << `source`}
|
36
|
+
|
37
|
+
source.onended = function() {
|
38
|
+
#{@sources.shift}
|
39
|
+
}
|
40
|
+
|
41
|
+
source.start(0);
|
42
|
+
}
|
43
|
+
end
|
13
44
|
|
14
|
-
def
|
15
|
-
|
45
|
+
def stop
|
46
|
+
@sources.each { |s| `try { #{s}.stop(0) } catch(e) {}`; nil }
|
16
47
|
end
|
17
48
|
end
|
18
49
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: yeah
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.3.
|
4
|
+
version: 0.3.5
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Artur Ostrega
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2014-08-
|
11
|
+
date: 2014-08-24 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: rake
|
@@ -101,7 +101,6 @@ files:
|
|
101
101
|
- lib/yeah/_platform/sound.rb
|
102
102
|
- lib/yeah/_platform/ticker.rb
|
103
103
|
- lib/yeah/_template/Gemfile
|
104
|
-
- lib/yeah/_template/code/code.rb
|
105
104
|
- lib/yeah/_template/code/game.rb
|
106
105
|
- lib/yeah/_web.rb
|
107
106
|
- lib/yeah/color.rb
|
@@ -109,6 +108,7 @@ files:
|
|
109
108
|
- lib/yeah/game.rb
|
110
109
|
- lib/yeah/vector.rb
|
111
110
|
- lib/yeah/version.rb
|
111
|
+
- lib/yeah/web/builder.rb
|
112
112
|
- lib/yeah/web/dependencies.rb
|
113
113
|
- lib/yeah/web/runner.html.erb
|
114
114
|
- lib/yeah/web/server.rb
|