xrvg 0.0.6 → 0.0.7
Sign up to get free protection for your applications and to get access to all the features.
- data/CHANGES +12 -1
- data/Rakefile +30 -8
- data/lib/samplation.rb +10 -2
- data/lib/trace.rb +1 -0
- data/lib/utils.rb +24 -1
- data/test/test_color.rb +19 -13
- data/test/test_utils.rb +10 -0
- metadata +2 -17
- data/lib/bezier.rb +0 -536
- data/lib/bezierbuilders.rb +0 -210
- data/lib/beziermotifs.rb +0 -121
- data/lib/bezierspline.rb +0 -235
- data/lib/beziertools.rb +0 -245
- data/lib/color.rb +0 -401
- data/lib/fitting.rb +0 -203
- data/lib/frame.rb +0 -33
- data/lib/geovariety.rb +0 -128
- data/lib/interbezier.rb +0 -87
- data/lib/render.rb +0 -266
- data/lib/shape.rb +0 -421
- data/lib/spiral.rb +0 -72
- data/lib/style.rb +0 -76
- data/lib/xrvg.rb +0 -46
data/lib/bezier.rb
DELETED
@@ -1,536 +0,0 @@
|
|
1
|
-
# +Bezier+ source
|
2
|
-
#
|
3
|
-
|
4
|
-
require 'bezierspline'
|
5
|
-
require 'shape'
|
6
|
-
|
7
|
-
module XRVG
|
8
|
-
# = Base class for cubic bezier curves
|
9
|
-
# == Basics
|
10
|
-
# See http://en.wikipedia.org/wiki/B%C3%A9zier_curve
|
11
|
-
# == Examples
|
12
|
-
# Basically, a Bezier curve is a multi-pieces cubic bezier curve. As a first example, you can create bezier curves as follows :
|
13
|
-
# b = Bezier[ :pieces, [[:raw, p1, pc1, pc2, p2]] ]; # raw description, as SVG
|
14
|
-
# b = Bezier[ :pieces, [[:vector, p1, v1, p2, v2]] ]; # more "symetrical" description.
|
15
|
-
# For more extensive description, see http://xrvg.rubyforge.org/XRVGBezierCurve.html
|
16
|
-
# == Discussion
|
17
|
-
# In XRVG, bezier curves must be also viewed as a way to create smooth and non linear interpolation between values (see +Interpolation+)
|
18
|
-
#
|
19
|
-
# Other point : to run along a bezier curve, you can use two different parametrization :
|
20
|
-
# - the curve generic one, that is "curviligne" abscissa, that is length
|
21
|
-
# - the bezier parameter, as bezier curves are parametrized curves. For multi-pieces curve, by extension, parameter goes from one integer value to the next one
|
22
|
-
# As Bezier class provides several methods with a parameter input, it is necessary to specify with parameter type you want to use ! For example,
|
23
|
-
# to compute a point from a bezier curve, Bezier class defines the point method as follows :
|
24
|
-
# def point( t, parametertype=:length )
|
25
|
-
# This is a general declaration : every method with a parameter input will propose such a kind of interface :
|
26
|
-
# - t as Float parameter value
|
27
|
-
# - parametertype, by default :length, that can have two values, :length or :parameter. :parameter is kept because is far faster than other indexation.
|
28
|
-
# == Attributes
|
29
|
-
# attribute :pieces
|
30
|
-
class Bezier < Curve
|
31
|
-
attribute :pieces
|
32
|
-
|
33
|
-
# -------------------------------------------------------------
|
34
|
-
# builders
|
35
|
-
# -------------------------------------------------------------
|
36
|
-
|
37
|
-
# Initialize with the Attributable format
|
38
|
-
#
|
39
|
-
#
|
40
|
-
# Licit formats :
|
41
|
-
# b = Bezier.new( :pieces, [BezierSpline[:raw, p1, pc1, pc2, p2]] )
|
42
|
-
# b = Bezier[ :pieces, [BezierSpline[:vector, p1, v1, p2, v2]] ]
|
43
|
-
# However, prefer the use of the following builders
|
44
|
-
# b = Bezier.vector( p1, v1, p2, v2 )
|
45
|
-
# b = Bezier.raw( p1, pc1, pc2, p2 )
|
46
|
-
# b = Bezier.single( :raw, p1, pc1, pc2, p2 )
|
47
|
-
# b = Bezier.multi( [[:raw, p1, pc1, pc2, p2], [:raw, p1, pc1, pc2, p2]] )
|
48
|
-
# The two last syntaxes are provided as shortcuts, as used quite frequently, and must be used instead of :pieces attributable builder
|
49
|
-
def Bezier.[]( *args )
|
50
|
-
self.new( *args )
|
51
|
-
end
|
52
|
-
|
53
|
-
# Uni Bezier builder
|
54
|
-
#
|
55
|
-
# type can be :raw or :vector
|
56
|
-
def Bezier.single( type, p1, p2, p3, p4 )
|
57
|
-
return Bezier.new( :pieces, [BezierSpline[type, p1, p2, p3, p4]] )
|
58
|
-
end
|
59
|
-
|
60
|
-
# Uni Bezier builder in :raw format
|
61
|
-
def Bezier.raw( p1, pc1, pc2, p2 )
|
62
|
-
return Bezier.single( :raw, p1, pc1, pc2, p2 )
|
63
|
-
end
|
64
|
-
|
65
|
-
# Uni Bezier builder in :vector format
|
66
|
-
def Bezier.vector( p1, v1, p2, v2 )
|
67
|
-
return Bezier.single( :vector, p1, v1, p2, v2 )
|
68
|
-
end
|
69
|
-
|
70
|
-
# Basic Multi Bezier builder
|
71
|
-
#
|
72
|
-
# raw pieces must be an array of arrays of the form [type, p1, p2, p3, p4] as defined for single
|
73
|
-
def Bezier.multi( rawpieces )
|
74
|
-
return Bezier.new( :pieces, rawpieces.map {|piece| BezierSpline[*piece]} )
|
75
|
-
end
|
76
|
-
|
77
|
-
# "regular" Multi Bezier :raw specification
|
78
|
-
#
|
79
|
-
# args is a list of points and control points as [p1, pc1, p2, pc2, p3, pc3]
|
80
|
-
#
|
81
|
-
# Beware that
|
82
|
-
# Bezier.raw( p1, pc1, pc2, p2 ) == Bezier.raws( p1, pc1, p2, p2 + (p2-pc2))
|
83
|
-
def Bezier.raws( *args )
|
84
|
-
rawpieces = []
|
85
|
-
args.foreach(2).pairs do |pair1, pair2|
|
86
|
-
p1, pc1 = pair1
|
87
|
-
p2, pc2 = pair2
|
88
|
-
rawpieces << [:raw, p1, pc1, p2+(p2-pc2), p2]
|
89
|
-
end
|
90
|
-
return Bezier.multi( rawpieces )
|
91
|
-
end
|
92
|
-
|
93
|
-
# "regular" Multi Bezier :vector specification
|
94
|
-
#
|
95
|
-
# args is a list of points and control points as [p1, v1, p2, v2, p3, v3]
|
96
|
-
#
|
97
|
-
# Beware that
|
98
|
-
# Bezier.vector( p1, v1, p2, v2 ) == Bezier.vectors( p1, v1, p2, -v2)
|
99
|
-
def Bezier.vectors( *args )
|
100
|
-
rawpieces = []
|
101
|
-
args.foreach(2).pairs do |pair1, pair2|
|
102
|
-
p1, v1 = pair1
|
103
|
-
p2, v2 = pair2
|
104
|
-
rawpieces << [:vector, p1, v1, p2, -v2]
|
105
|
-
end
|
106
|
-
return Bezier.multi( rawpieces )
|
107
|
-
end
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
# bezier point, as
|
113
|
-
# Bezier[:raw, V2D::O, V2D::O, V2D::O, V2D::O]
|
114
|
-
O = Bezier.raw( V2D::O, V2D::O, V2D::O, V2D::O )
|
115
|
-
|
116
|
-
|
117
|
-
# return piece of index "index",as BezierSpline object
|
118
|
-
#
|
119
|
-
# index can be
|
120
|
-
# - integer : in that case, simple return @pieces[index]
|
121
|
-
# - float : in that case, use second default argument
|
122
|
-
# this method must actually be very rarely called, as usually
|
123
|
-
# we want to compute something with index, and in that case we
|
124
|
-
# want to delegate computation to a BezierSpline, with parameter
|
125
|
-
# mapping parametermapping
|
126
|
-
def piece( index, parametertype=:length )
|
127
|
-
pieceindex = index
|
128
|
-
if index.is_a? Float
|
129
|
-
pieceindex, t = self.parametermapping( index, parametertype )
|
130
|
-
end
|
131
|
-
return @pieces[ pieceindex ]
|
132
|
-
end
|
133
|
-
|
134
|
-
# return number of pieces
|
135
|
-
def piecenumber
|
136
|
-
return @pieces.length
|
137
|
-
end
|
138
|
-
|
139
|
-
# -------------------------------------------------------------
|
140
|
-
# curve interface
|
141
|
-
# -------------------------------------------------------------
|
142
|
-
|
143
|
-
# overload Curve::viewbox
|
144
|
-
def viewbox
|
145
|
-
return V2D.viewbox( self.pointlist() )
|
146
|
-
end
|
147
|
-
|
148
|
-
|
149
|
-
# -------------------------------------------------------------
|
150
|
-
# piece shortcuts
|
151
|
-
# -------------------------------------------------------------
|
152
|
-
|
153
|
-
# generic method to return points list of a curve
|
154
|
-
# b = Bezier[ :pieces, [[:raw, p1, pc1, pc2, p2], [:raw, p2, pc2b, pc3, p3]] ]
|
155
|
-
# b.pointlist #=> equiv to b.pointlist(:raw)
|
156
|
-
# b.pointlist(:raw) #=> [p1, pc1, pc2, p2, p2, pc2b, pc3, p3]
|
157
|
-
# if you want to get a particular piece pointlist, do
|
158
|
-
# b.piece( t ).pointlist(nil|:raw|:vector)
|
159
|
-
# TODO : result must be cached by type
|
160
|
-
def pointlist( type=:raw )
|
161
|
-
result = []
|
162
|
-
@pieces.each {|piece| result = result + piece.pointlist(type)}
|
163
|
-
# Trace("Bezier.pointlist result #{result.inspect}")
|
164
|
-
return result
|
165
|
-
end
|
166
|
-
|
167
|
-
# shortcut method to get curve first point
|
168
|
-
def firstpoint
|
169
|
-
return self.pointlist()[0]
|
170
|
-
end
|
171
|
-
|
172
|
-
# shortcut method to get curve last point
|
173
|
-
def lastpoint
|
174
|
-
return self.pointlist()[-1]
|
175
|
-
end
|
176
|
-
|
177
|
-
# shortcut method to build Bezier objects for each piece
|
178
|
-
def beziers
|
179
|
-
return self.pieces.map{ |piece| Bezier.single( *piece.data ) }
|
180
|
-
end
|
181
|
-
|
182
|
-
# shortcut method to retrieve a piece as an Bezier object
|
183
|
-
def bezier( index )
|
184
|
-
return Bezier.single( *self.piece( index ).data )
|
185
|
-
end
|
186
|
-
|
187
|
-
# shortcut method to retrieve data list of a bezier
|
188
|
-
def data
|
189
|
-
return self.pieces.map{ |piece| piece.data }
|
190
|
-
end
|
191
|
-
|
192
|
-
|
193
|
-
# -------------------------------------------------------------
|
194
|
-
# piece delegation computation
|
195
|
-
# -------------------------------------------------------------
|
196
|
-
|
197
|
-
# with index (must be Float) and parametertype as inputs, must compute :
|
198
|
-
# - the index of the piece on which the computation must take place
|
199
|
-
# - the new parameter value corresponding to bezier computation input
|
200
|
-
def parametermapping( index, parametertype=:length, side=:right ) #:nodoc:
|
201
|
-
check_parametertype( parametertype )
|
202
|
-
result = []
|
203
|
-
if parametertype == :length
|
204
|
-
index = (0.0..1.0).trim( index )
|
205
|
-
result = length_parameter_mapping( index, side )
|
206
|
-
else # no need to test parametertype value, as check_parametertype already do it
|
207
|
-
index = (0.0..self.piecenumber.to_f).trim( index )
|
208
|
-
pieceindex = index < self.piecenumber ? index.to_i : (index-1).to_i
|
209
|
-
t = index - pieceindex
|
210
|
-
result = [pieceindex, t]
|
211
|
-
end
|
212
|
-
|
213
|
-
return result
|
214
|
-
end
|
215
|
-
|
216
|
-
# utilitary method to factorize abscissa parameter type value checking
|
217
|
-
def check_parametertype( parametertype ) #:nodoc:
|
218
|
-
if !(parametertype == :parameter or parametertype == :length )
|
219
|
-
Kernel::raise("Invalid parametertype value #{parametertype}")
|
220
|
-
end
|
221
|
-
end
|
222
|
-
|
223
|
-
# -------------------------------------------------------------
|
224
|
-
# bezier computations
|
225
|
-
# -------------------------------------------------------------
|
226
|
-
|
227
|
-
# compute a point at curviligne abscissa or parameter t
|
228
|
-
#
|
229
|
-
# curve method redefinition
|
230
|
-
def point( t, container=nil, parametertype=:length )
|
231
|
-
pieceindex, t = parametermapping( t, parametertype )
|
232
|
-
return self.piece( pieceindex ).point( t, container )
|
233
|
-
end
|
234
|
-
|
235
|
-
# compute tangent at curviligne abscissa or parameter t
|
236
|
-
#
|
237
|
-
# curve method redefinition
|
238
|
-
def tangent ( t, container=nil, parametertype=:length )
|
239
|
-
pieceindex, t = parametermapping( t, parametertype )
|
240
|
-
return self.piece( pieceindex ).tangent( t, container )
|
241
|
-
end
|
242
|
-
|
243
|
-
# compute acceleration at curviligne abscissa or parameter t
|
244
|
-
#
|
245
|
-
# curve method redefinition
|
246
|
-
def acc( t, container=nil, parametertype=:length )
|
247
|
-
pieceindex, t = parametermapping( t, parametertype )
|
248
|
-
return self.piece( pieceindex ).acc( t, container )
|
249
|
-
end
|
250
|
-
|
251
|
-
# curve method redefinition to factorize parametermapping
|
252
|
-
def frame( t, container=nil, parametertype=:length )
|
253
|
-
pieceindex, t = parametermapping( t, parametertype )
|
254
|
-
containerpoint = container ? container.center : nil
|
255
|
-
containertangent = container ? container.vector : nil
|
256
|
-
point = self.piece( pieceindex ).point( t, containerpoint )
|
257
|
-
tangent = self.piece( pieceindex ).tangent( t, containertangent )
|
258
|
-
rotation = self.rotation( nil, tangent )
|
259
|
-
scale = self.scale( nil, tangent )
|
260
|
-
result = container ? container : Frame[ :center, point, :vector, tangent, :rotation, rotation, :scale, scale ]
|
261
|
-
return result
|
262
|
-
end
|
263
|
-
|
264
|
-
# -------------------------------------------------------------
|
265
|
-
# subpiece computation
|
266
|
-
# -------------------------------------------------------------
|
267
|
-
|
268
|
-
# generalize Bezier method
|
269
|
-
def subpieces (t1, t2) #:nodoc:
|
270
|
-
# Trace("subpieces t1 #{t1} t2 #{t2}")
|
271
|
-
pieceindex1, t1 = parametermapping( t1, :length, :left )
|
272
|
-
pieceindex2, t2 = parametermapping( t2, :length, :right )
|
273
|
-
# Trace("after translation pieceindex1 #{pieceindex1} t1 #{t1} pieceindex2 #{pieceindex2} t2 #{t2}")
|
274
|
-
result = []
|
275
|
-
|
276
|
-
if pieceindex1 == pieceindex2
|
277
|
-
result = [self.piece( pieceindex1 ).subpiece( t1, t2 )]
|
278
|
-
else
|
279
|
-
result << self.piece( pieceindex1 ).subpiece( t1, 1.0 )
|
280
|
-
if pieceindex1 + 1 != pieceindex2
|
281
|
-
result += self.pieces[pieceindex1+1..pieceindex2-1]
|
282
|
-
end
|
283
|
-
result << self.piece( pieceindex2 ).subpiece( 0.0, t2 )
|
284
|
-
end
|
285
|
-
return result
|
286
|
-
end
|
287
|
-
|
288
|
-
# compute the sub curve between abscissa t1 and t2
|
289
|
-
#
|
290
|
-
# may result in a multi-pieces Bezier
|
291
|
-
#
|
292
|
-
# Note: special modulo effect to deal with closed bezier curve
|
293
|
-
#
|
294
|
-
# TODO: improve code (bas design)
|
295
|
-
def subbezier( t1, t2)
|
296
|
-
# return Bezier.new( :pieces, self.subpieces( t1, t2 ) )
|
297
|
-
ranges = (0.0..1.0).modulos( (t1..t2) )
|
298
|
-
# Trace("Bezier::subbezier t1 #{t1} t2 #{t2} ranges #{ranges.inspect}")
|
299
|
-
pieces = []
|
300
|
-
ranges.each do |range|
|
301
|
-
range = range.sort
|
302
|
-
pieces += self.subpieces( range.begin, range.end )
|
303
|
-
end
|
304
|
-
|
305
|
-
bezier = Bezier.new( :pieces, pieces )
|
306
|
-
if t1 > t2
|
307
|
-
bezier = bezier.reverse
|
308
|
-
end
|
309
|
-
return bezier
|
310
|
-
end
|
311
|
-
|
312
|
-
# -------------------------------------------------------------
|
313
|
-
# reverse
|
314
|
-
# -------------------------------------------------------------
|
315
|
-
|
316
|
-
# return a new Bezier curve reversed from current one
|
317
|
-
#
|
318
|
-
# simply reverse BezierSpline pieces, both internally and in the :pieces list
|
319
|
-
def reverse
|
320
|
-
newpieces = @pieces.map {|piece| piece.reverse()}
|
321
|
-
return Bezier.new( :pieces, newpieces.reverse )
|
322
|
-
end
|
323
|
-
|
324
|
-
# -------------------------------------------------------------
|
325
|
-
# translation
|
326
|
-
# -------------------------------------------------------------
|
327
|
-
|
328
|
-
# translate the Bezier curve, by translating its points
|
329
|
-
def translate( v )
|
330
|
-
return Bezier.new( :pieces, @pieces.map { |piece| piece.translate( v ) } )
|
331
|
-
end
|
332
|
-
|
333
|
-
# rotate the Bezier curve, by rotating its points
|
334
|
-
def rotate( angle, center=V2D::O )
|
335
|
-
return Bezier.new( :pieces, @pieces.map { |piece| piece.rotate( angle, center ) } )
|
336
|
-
end
|
337
|
-
|
338
|
-
# central symetry
|
339
|
-
def sym( center )
|
340
|
-
return Bezier.new( :pieces, @pieces.map { |piece| piece.sym( center ) } )
|
341
|
-
end
|
342
|
-
|
343
|
-
# axis symetry
|
344
|
-
def axesym( point, v )
|
345
|
-
return Bezier.new( :pieces, @pieces.map { |piece| piece.axesym( point, v ) } )
|
346
|
-
end
|
347
|
-
|
348
|
-
# -------------------------------------------------------------
|
349
|
-
# similar (transform is used for samplation)
|
350
|
-
# see XRVG#33
|
351
|
-
# -------------------------------------------------------------
|
352
|
-
|
353
|
-
# "Similitude" geometric transformation
|
354
|
-
#
|
355
|
-
# See http://en.wikipedia.org/wiki/Similitude_%28geometry%29
|
356
|
-
#
|
357
|
-
# Similtude geometric transformation is (firspoint..lastpoint) -> pointrange
|
358
|
-
#
|
359
|
-
# TODO : method must be put in Curve interface
|
360
|
-
def similar( pointrange )
|
361
|
-
oldRepere = [self.firstpoint, self.lastpoint - self.firstpoint]
|
362
|
-
newRepere = [pointrange.begin, pointrange.end - pointrange.begin]
|
363
|
-
rotation = V2D.angle( newRepere[1], oldRepere[1] )
|
364
|
-
if oldRepere[1].r == 0.0
|
365
|
-
Kernel::raise("similar error : bezier is length 0")
|
366
|
-
end
|
367
|
-
scale = newRepere[1].r / oldRepere[1].r
|
368
|
-
newpoints = []
|
369
|
-
self.pointlist.each do |oldpoint|
|
370
|
-
oldvector = oldpoint - oldRepere[0]
|
371
|
-
newvector = oldvector.rotate( rotation ) * scale
|
372
|
-
newpoints.push( newRepere[0] + newvector )
|
373
|
-
end
|
374
|
-
splines = []
|
375
|
-
newpoints.foreach do |p1, p2, p3, p4|
|
376
|
-
splines.push( BezierSpline[:raw, p1, p2, p3, p4] )
|
377
|
-
end
|
378
|
-
return Bezier[ :pieces, splines ]
|
379
|
-
end
|
380
|
-
|
381
|
-
# -------------------------------------------------------------
|
382
|
-
# concatenation
|
383
|
-
# -------------------------------------------------------------
|
384
|
-
|
385
|
-
# Bezier curve concatenation
|
386
|
-
def +( other )
|
387
|
-
return Bezier.new( :pieces, self.pieces + other.pieces )
|
388
|
-
end
|
389
|
-
|
390
|
-
# -------------------------------------------------------------
|
391
|
-
# svg
|
392
|
-
# -------------------------------------------------------------
|
393
|
-
|
394
|
-
# return the svg description of the curve
|
395
|
-
#
|
396
|
-
# if firstpoint == lastpoint, curve is considered as closed
|
397
|
-
def svg()
|
398
|
-
# Trace("Bezier::svg #{self.inspect}")
|
399
|
-
path = ""
|
400
|
-
previous = nil
|
401
|
-
self.pieces().each do |piece|
|
402
|
-
p1, pc1, pc2, p2 = piece.pointlist
|
403
|
-
# Trace("previous #{previous.inspect} p1 #{p1.inspect}")
|
404
|
-
if previous == nil or not (previous - p1).r <= 0.0000001
|
405
|
-
# Trace("svg bezier not equal => M")
|
406
|
-
path += "M #{p1.x},#{p1.y}"
|
407
|
-
end
|
408
|
-
previous = p2
|
409
|
-
path += "C #{pc1.x},#{pc1.y} #{pc2.x},#{pc2.y} #{p2.x},#{p2.y}"
|
410
|
-
end
|
411
|
-
|
412
|
-
if self.firstpoint == self.lastpoint
|
413
|
-
path += " z"
|
414
|
-
end
|
415
|
-
|
416
|
-
result = "<path d=\"#{path}\"/>"
|
417
|
-
return result
|
418
|
-
end
|
419
|
-
|
420
|
-
# -------------------------------------------------------------
|
421
|
-
# gdebug
|
422
|
-
# -------------------------------------------------------------
|
423
|
-
|
424
|
-
# Display Bezier curve decorated with points and control points
|
425
|
-
def gdebug(render)
|
426
|
-
self.pieces.each {|piece| piece.gdebug(render)}
|
427
|
-
end
|
428
|
-
|
429
|
-
|
430
|
-
# -------------------------------------------------------------
|
431
|
-
# length computation
|
432
|
-
# -------------------------------------------------------------
|
433
|
-
|
434
|
-
# return the length of the bezier curve
|
435
|
-
#
|
436
|
-
# simply add pieces lengths
|
437
|
-
def length
|
438
|
-
if not @length
|
439
|
-
@length = compute_length
|
440
|
-
end
|
441
|
-
return @length
|
442
|
-
end
|
443
|
-
|
444
|
-
# Note : lengthranges building should be more functional ...
|
445
|
-
# must use an interpolator ?
|
446
|
-
def compute_length #:nodoc:
|
447
|
-
lengths = self.pieces.map {|piece| piece.length}
|
448
|
-
# Trace("pieces #{self.pieces.inspect} lenghts #{lengths.inspect}")
|
449
|
-
result = lengths.sum
|
450
|
-
if result == 0.0
|
451
|
-
lengths = [1.0]
|
452
|
-
else
|
453
|
-
psum = 0.0
|
454
|
-
lengths = lengths.map {|v| psum += v/result}
|
455
|
-
end
|
456
|
-
lmin = 0.0
|
457
|
-
@lengthranges = []
|
458
|
-
lengths.each do |llength|
|
459
|
-
# Trace("lmin #{lmin} llength #{llength}")
|
460
|
-
@lengthranges << (lmin..llength)
|
461
|
-
lmin = llength
|
462
|
-
end
|
463
|
-
@lengthranges[-1] = @lengthranges[-1].begin..1.0
|
464
|
-
return result
|
465
|
-
end
|
466
|
-
|
467
|
-
# utilitary method for interbezier
|
468
|
-
#
|
469
|
-
# return list of piece lengths relatives to total bezier lengths, and cumulated
|
470
|
-
# Bezier.new( :pieces, [piece1, piece2] ).piecelengths; => [0.0, piece1.length / bezier.length, 1.0]
|
471
|
-
def piecelengths
|
472
|
-
result = self.lengthranges.map {|range| range.begin}
|
473
|
-
result << 1.0
|
474
|
-
return result
|
475
|
-
end
|
476
|
-
|
477
|
-
# private method, to compute lengthranges if not existing
|
478
|
-
def lengthranges #:nodoc:
|
479
|
-
if not @lengthranges
|
480
|
-
compute_length
|
481
|
-
end
|
482
|
-
return @lengthranges
|
483
|
-
end
|
484
|
-
|
485
|
-
def length_parameter_mapping( t, side ) #:nodoc:
|
486
|
-
pieceindex = -1
|
487
|
-
# Trace("self.lengthranges #{self.lengthranges.inspect}")
|
488
|
-
self.lengthranges.each_with_index do |lrange,i|
|
489
|
-
if lrange.include?( t )
|
490
|
-
pieceindex = i
|
491
|
-
t = lrange.abscissa( t )
|
492
|
-
t = self.piece( i ).parameterfromlength( t )
|
493
|
-
# Trace("pieceindex #{pieceindex} t #{t}")
|
494
|
-
break
|
495
|
-
end
|
496
|
-
end
|
497
|
-
if ((side == :left) and t.fequal?(1.0) and (pieceindex < self.piecenumber - 1))
|
498
|
-
pieceindex += 1
|
499
|
-
t = 0.0
|
500
|
-
end
|
501
|
-
if pieceindex == -1
|
502
|
-
Kernel::raise("length_parameter_mapping error : t #{t} is not in length range #{self.lengthranges.inspect}")
|
503
|
-
end
|
504
|
-
return [pieceindex, t]
|
505
|
-
end
|
506
|
-
|
507
|
-
|
508
|
-
|
509
|
-
# -------------------------------------------------------------
|
510
|
-
# sampler computation
|
511
|
-
# -------------------------------------------------------------
|
512
|
-
include Samplable
|
513
|
-
include Splittable
|
514
|
-
|
515
|
-
# filter, sampler methods
|
516
|
-
#
|
517
|
-
# just a shortcut to define easily specific sampler on bezier curve
|
518
|
-
#
|
519
|
-
# TODO : must be defined on Curve interface !!
|
520
|
-
def filter(type=:point, &block)
|
521
|
-
return super(type, &block).addfilter( (0.0..1.0) )
|
522
|
-
end
|
523
|
-
|
524
|
-
def apply_split( t1, t2 ) #:nodoc:
|
525
|
-
return self.subbezier( t1, t2 )
|
526
|
-
end
|
527
|
-
|
528
|
-
alias apply_sample point
|
529
|
-
# alias apply_split subbezier
|
530
|
-
alias sampler filter
|
531
|
-
|
532
|
-
# TODO : add generic bezier builder from points : must be adaptative !! (use Fitting)
|
533
|
-
end
|
534
|
-
end
|
535
|
-
|
536
|
-
|