xo 1.0.0 → 1.1.0
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- checksums.yaml +8 -8
- data/Gemfile.lock +3 -1
- data/README.md +59 -23
- data/bin/xo +22 -27
- data/lib/xo.rb +1 -1
- data/lib/xo/ai/max_player.rb +22 -0
- data/lib/xo/ai/min_player.rb +22 -0
- data/lib/xo/ai/minimax.rb +47 -108
- data/lib/xo/ai/player.rb +44 -0
- data/lib/xo/engine.rb +32 -234
- data/lib/xo/engine/game_context.rb +28 -0
- data/lib/xo/engine/game_over.rb +33 -0
- data/lib/xo/engine/game_state.rb +21 -0
- data/lib/xo/engine/init.rb +24 -0
- data/lib/xo/engine/playing.rb +88 -0
- data/lib/xo/evaluator.rb +50 -66
- data/lib/xo/grid.rb +41 -93
- data/lib/xo/version.rb +1 -1
- data/spec/engine_spec.rb +323 -0
- data/spec/{xo/evaluator_spec.rb → evaluator_spec.rb} +25 -10
- data/spec/{xo/ai/geometric_grid_spec.rb → geometric_grid_spec.rb} +1 -3
- data/spec/{xo/grid_spec.rb → grid_spec.rb} +13 -16
- data/spec/{xo/ai/minimax_spec.rb → minimax_spec.rb} +0 -0
- data/xo.gemspec +3 -1
- metadata +36 -14
- data/lib/xo/ai.rb +0 -2
- data/spec/xo/engine_spec.rb +0 -331
data/lib/xo/evaluator.rb
CHANGED
@@ -4,25 +4,18 @@ require 'xo/grid'
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module XO
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6
6
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7
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-
#
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8
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-
# answer the following questions:
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+
# {Evaluator} is a {http://en.wikipedia.org/wiki/Singleton_pattern Singleton} that defines an {#analyze} method than can be used to examine a grid to answer the following questions:
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#
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10
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-
# 1. Is it a valid grid? A grid is considered valid if it possible for
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-
# two players, taking turns, to reach the given grid configuration.
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+
# 1. Is it a valid grid? A grid is considered valid if it possible for two players, taking turns, to reach the given grid configuration.
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# 2. Is there a winner/loser or is the grid squashed?
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# 3. Who is the winner/loser?
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# 4. Which positions make up the winning row, column and/or diagonal?
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-
#
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-
# The Evaluator class is a Singleton class and can be used as follows:
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#
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# @example
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-
# Evaluator.instance.analyze(Grid.new('xo'), Grid::X)
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class Evaluator
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include Singleton
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-
#
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# Examines the given grid assuming that the given token is the one that was last placed on it.
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#
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-
#
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# The following return values are possible:
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#
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# - If everything is fine, then
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#
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@@ -30,11 +23,11 @@ module XO
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#
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# - If the game is over and the given token is in a winning position, then
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#
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-
# { status: :game_over, type: :winner, details: [{ where: :
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+
# { status: :game_over, type: :winner, details: [{ where: :where, index: :index, positions: :positions }] }
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#
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# - If the game is over and the other token is in a winning position, then
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#
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-
# { status: :game_over, type: :loser, details: [{ where: :
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# { status: :game_over, type: :loser, details: [{ where: :where, index: :index, positions: :positions }] }
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#
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# - If the game is over due to a squashed grid, then
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#
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@@ -48,14 +41,13 @@ module XO
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#
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# { status: :invalid_grid, type: :two_winners }
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#
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-
# Legend
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+
# *Legend:*
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#
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-
# -
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-
# -
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-
# -
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+
# - *:where* is one of :row, :column, :diagonal
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+
# - *:index* is one of 1, 2, 3 if :where is :row or :column and one of 1, 2 if :where is :diagonal
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+
# - *:positions* is a 3 element array having the row, column values of the winning position
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#
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-
# Notice that the :details key is an
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-
# example:
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+
# Notice that the :details key is an Array since it is possible to win a game in two different ways. For example:
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#
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# x | o | x
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# ---+---+---
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@@ -63,15 +55,13 @@ module XO
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# ---+---+---
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# x | o | x
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#
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-
#
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-
#
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-
# @param grid [Grid] the grid to be analyzed
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+
# @param grid [Grid] the grid to be examined
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# @param token [Grid::X, Grid::O] the token that was last placed on the grid
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# @raise [ArgumentError] unless token is either {Grid::X} or {Grid::O}
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# @return [Hash]
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def analyze(grid, token)
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check_token(token)
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-
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+
initialize_analyzer(grid, token)
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perform_analysis
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66
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end
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67
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@@ -79,17 +69,17 @@ module XO
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#
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# @example
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# g = Grid.new('xoxxo')
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-
# xs, os = Evaluator.
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+
# xs, os = Evaluator.xos(g)
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# puts xs # => 3
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# puts os # => 2
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#
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# @return [Array(Integer, Integer)]
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-
def xos(grid)
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+
def self.xos(grid)
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xs = os = 0
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-
grid.each do |_, _,
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-
xs += 1 if
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-
os += 1 if
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80
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grid.each do |_, _, k|
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xs += 1 if k == Grid::X
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os += 1 if k == Grid::O
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end
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[xs, os]
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@@ -103,30 +93,22 @@ module XO
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raise ArgumentError, "illegal token #{token}" unless Grid.is_token?(token)
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end
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106
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-
def
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107
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-
@grid
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-
@token
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96
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+
def initialize_analyzer(grid, token)
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@grid = grid
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@token = token
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@winners = {}
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end
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102
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def perform_analysis
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113
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-
return { status: :invalid_grid, type: :too_many_moves_ahead }
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103
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+
return { status: :invalid_grid, type: :too_many_moves_ahead } if two_or_more_moves_ahead?
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104
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105
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find_winners
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106
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117
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-
if two_winners?
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-
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-
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120
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-
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-
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-
{ status: :game_over, type: :loser, details: winners[other_token] }
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123
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-
else
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-
if grid.full?
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-
{ status: :game_over, type: :squashed }
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126
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-
else
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-
{ status: :ok }
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128
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-
end
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129
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-
end
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+
return { status: :invalid_grid, type: :two_winners } if two_winners?
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108
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+
return { status: :game_over, type: :winner, details: winners[token] } if winners[token]
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return { status: :game_over, type: :loser, details: winners[other_token] } if winners[other_token]
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+
return { status: :game_over, type: :squashed } if grid.full?
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+
return { status: :ok }
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end
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114
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def two_or_more_moves_ahead?
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@@ -134,34 +116,32 @@ module XO
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end
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135
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def moves_ahead
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137
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-
xs, os = xos(grid)
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+
xs, os = self.class.xos(grid)
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120
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(xs - os).abs
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122
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end
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142
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-
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143
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-
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144
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-
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145
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-
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146
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-
c = grid[*w[:positions][2]]
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+
WINNING_POSITIONS = [
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125
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{ where: :row, index: 1, positions: [[1, 1], [1, 2], [1, 3]] },
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{ where: :row, index: 2, positions: [[2, 1], [2, 2], [2, 3]] },
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{ where: :row, index: 3, positions: [[3, 1], [3, 2], [3, 3]] },
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128
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148
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-
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-
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-
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+
{ where: :column, index: 1, positions: [[1, 1], [2, 1], [3, 1]] },
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{ where: :column, index: 2, positions: [[1, 2], [2, 2], [3, 2]] },
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{ where: :column, index: 3, positions: [[1, 3], [2, 3], [3, 3]] },
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-
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-
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-
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{ where: :row, index: 2, positions: [[2, 1], [2, 2], [2, 3]] },
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{ where: :row, index: 3, positions: [[3, 1], [3, 2], [3, 3]] },
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{ where: :diagonal, index: 1, positions: [[1, 1], [2, 2], [3, 3]] },
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{ where: :diagonal, index: 2, positions: [[1, 3], [2, 2], [3, 1]] }
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]
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-
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-
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-
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def find_winners
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WINNING_POSITIONS.each do |w|
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x = grid[*w[:positions][0]]
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y = grid[*w[:positions][1]]
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z = grid[*w[:positions][2]]
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-
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-
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]
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add_winner(x, w.dup) if winning_combination(x, y, z)
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end
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end
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def add_winner(token, details)
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@@ -172,8 +152,12 @@ module XO
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end
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end
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def winning_combination(x, y, z)
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Grid.is_token?(x) && x == y && y == z
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end
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def two_winners?
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-
winners
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winners.keys.length == 2
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end
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def other_token
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data/lib/xo/grid.rb
CHANGED
@@ -12,103 +12,54 @@ module XO
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# 2 | |
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# ---+---+---
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# 3 | |
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#
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# It is important to note that if a position stores anything other than
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# {X} or {O} then that position is considered to be open.
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class Grid
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X = :x
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O = :o
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EMPTY = :e
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ROWS = 3
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COLS = 3
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N = ROWS * COLS
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# Determines whether or not position (r, c) is such that 1 <= r <= 3 and 1 <= c <= 3.
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#
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# @param r [Integer] the row
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# @param c [Integer] the column
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# @return [Boolean] true iff the position is contained within a 3x3 grid
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def self.contains?(r, c)
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r.between?(1, ROWS) && c.between?(1, COLS)
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end
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-
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-
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# @param val [Object]
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# @return [Boolean] true iff val is {X} or {O}
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-
def self.is_token?(val)
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-
val == X || val == O
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def self.is_token?(k)
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k == X || k == O
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end
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-
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-
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# @param val [Object]
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-
# @return [Object] {X} given {O}, {O} given {X} or the original value
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-
def self.other_token(val)
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-
val == X ? O : (val == O ? X : val)
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def self.other_token(k)
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k == X ? O : (k == O ? X : k)
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end
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-
attr_reader :grid
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private :grid
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-
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# Creates a new empty grid by default. You can also create a
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# prepopulated grid by passing in a string representation.
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-
#
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# @example
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# g = Grid.new('xo ox o')
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def initialize(g = '')
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@grid = from_string(g)
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end
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65
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-
# Creates a copy of the given grid. Use #dup to get your copy.
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-
#
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# @example
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-
# g = Grid.new
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-
# g_copy = g.dup
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-
#
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-
# @param orig [Grid] the original grid
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# @return [Grid] a copy
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def initialize_copy(orig)
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74
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@grid = orig.instance_variable_get(:@grid).dup
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end
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-
# Determines whether or not there are any tokens on the grid.
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#
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# @return [Boolean] true iff there are no tokens on the grid
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80
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def empty?
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81
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-
grid.all? { |
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48
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+
grid.all? { |k| !self.class.is_token?(k) }
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end
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83
50
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84
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-
# Determines whether or not every position on the grid has a token?
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#
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# @return [Boolean] true iff every position on the grid has a token
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87
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def full?
|
88
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-
grid.all? { |
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+
grid.all? { |k| self.class.is_token?(k) }
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end
|
90
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91
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-
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92
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-
#
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93
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-
# @param r [Integer] the row
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-
# @param c [Integer] the column
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-
# @param val [Object]
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-
# @raise [IndexError] if the position is off the grid
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97
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-
# @return [Object] the value it was given
|
98
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-
def []=(r, c, val)
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55
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+
def []=(r, c, k)
|
99
56
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if self.class.contains?(r, c)
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100
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-
grid[idx(r, c)] =
|
57
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+
grid[idx(r, c)] = normalize(k)
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101
58
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else
|
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59
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raise IndexError, "position (#{r}, #{c}) is off the grid"
|
103
60
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end
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104
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end
|
105
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106
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-
# Retrieves the value at the given position (r, c).
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107
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-
#
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-
# @param r [Integer] the row
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109
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-
# @param c [Integer] the column
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110
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-
# @raise [IndexError] if the position is off the grid
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-
# @return [Object]
|
112
63
|
def [](r, c)
|
113
64
|
if self.class.contains?(r, c)
|
114
65
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grid[idx(r, c)]
|
@@ -117,29 +68,20 @@ module XO
|
|
117
68
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end
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118
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end
|
119
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|
120
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-
# Determines whether or not position (r, c) contains a token.
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-
#
|
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-
# @param r [Integer] the row
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123
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-
# @param c [Integer] the column
|
124
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-
# @raise [IndexError] if the position is off the grid
|
125
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-
# @return true iff the position does not contain a token
|
126
71
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def open?(r, c)
|
127
72
|
!self.class.is_token?(self[r, c])
|
128
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end
|
129
74
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|
130
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-
# Removes all tokens from the grid.
|
131
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def clear
|
132
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-
grid.fill(
|
133
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-
|
134
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-
self
|
76
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+
grid.fill(EMPTY)
|
135
77
|
end
|
136
78
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|
137
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-
#
|
79
|
+
# Iterates over all the positions of this grid from left to right and top to bottom.
|
138
80
|
#
|
139
81
|
# @example
|
140
82
|
# g = Grid.new
|
141
|
-
# g.each do |r, c,
|
142
|
-
# puts "(#{r}, #{c}) -> #{
|
83
|
+
# g.each do |r, c, k|
|
84
|
+
# puts "(#{r}, #{c}) -> #{k}"
|
143
85
|
# end
|
144
86
|
def each
|
145
87
|
(1..ROWS).each do |r|
|
@@ -149,7 +91,7 @@ module XO
|
|
149
91
|
end
|
150
92
|
end
|
151
93
|
|
152
|
-
#
|
94
|
+
# Iterates over all the open positions of this grid from left to right and top to bottom.
|
153
95
|
#
|
154
96
|
# @example
|
155
97
|
# g = Grid.new
|
@@ -164,16 +106,14 @@ module XO
|
|
164
106
|
self.each { |r, c, _| yield(r, c) if open?(r, c) }
|
165
107
|
end
|
166
108
|
|
167
|
-
# Returns a string representation of
|
168
|
-
# for debugging.
|
109
|
+
# Returns a string representation of this grid which can be useful for debugging.
|
169
110
|
def inspect
|
170
|
-
grid.map { |
|
111
|
+
grid.map { |k| t(k) }.join
|
171
112
|
end
|
172
113
|
|
173
|
-
# Returns a string representation of
|
174
|
-
# for display.
|
114
|
+
# Returns a string representation of this grid which can be useful for display.
|
175
115
|
def to_s
|
176
|
-
g = grid.map { |
|
116
|
+
g = grid.map { |k| t(k) }
|
177
117
|
|
178
118
|
[" #{g[0]} | #{g[1]} | #{g[2]} ",
|
179
119
|
"---+---+---",
|
@@ -184,21 +124,23 @@ module XO
|
|
184
124
|
|
185
125
|
private
|
186
126
|
|
187
|
-
|
188
|
-
g = g.to_s
|
189
|
-
l = g.length
|
127
|
+
attr_reader :grid
|
190
128
|
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
g[0..N-1]
|
195
|
-
else
|
196
|
-
g
|
129
|
+
def from_string(s)
|
130
|
+
adjust_length(s, N).split('').map do |ch|
|
131
|
+
normalize(ch.to_sym)
|
197
132
|
end
|
133
|
+
end
|
134
|
+
|
135
|
+
def adjust_length(s, n)
|
136
|
+
l = s.length
|
198
137
|
|
199
|
-
|
200
|
-
|
201
|
-
|
138
|
+
if l < n
|
139
|
+
s + ' ' * (n - l)
|
140
|
+
elsif l > n
|
141
|
+
s[0..n-1]
|
142
|
+
else
|
143
|
+
s
|
202
144
|
end
|
203
145
|
end
|
204
146
|
|
@@ -217,8 +159,14 @@ module XO
|
|
217
159
|
COLS * (r - 1) + (c - 1)
|
218
160
|
end
|
219
161
|
|
220
|
-
|
221
|
-
|
162
|
+
NORMALIZED_TO_STRING_MAP = { X => 'x', O => 'o', EMPTY => ' ' }
|
163
|
+
|
164
|
+
def t(k)
|
165
|
+
NORMALIZED_TO_STRING_MAP[normalize(k)]
|
166
|
+
end
|
167
|
+
|
168
|
+
def normalize(k)
|
169
|
+
self.class.is_token?(k) ? k : EMPTY
|
222
170
|
end
|
223
171
|
end
|
224
172
|
end
|
data/lib/xo/version.rb
CHANGED
data/spec/engine_spec.rb
ADDED
@@ -0,0 +1,323 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
class EngineObserver
|
4
|
+
|
5
|
+
def initialize
|
6
|
+
@events = []
|
7
|
+
end
|
8
|
+
|
9
|
+
def last_event
|
10
|
+
@events.last
|
11
|
+
end
|
12
|
+
|
13
|
+
def update(event)
|
14
|
+
@events << event
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
module XO
|
19
|
+
|
20
|
+
describe Engine do
|
21
|
+
|
22
|
+
let (:engine) { Engine.new }
|
23
|
+
let (:engine_observer) { EngineObserver.new }
|
24
|
+
|
25
|
+
describe "how the engine works" do
|
26
|
+
|
27
|
+
before { engine.add_observer(engine_observer) }
|
28
|
+
|
29
|
+
describe "in the Init state" do
|
30
|
+
|
31
|
+
it "is in the Init state" do
|
32
|
+
engine.current_state.must_equal Init
|
33
|
+
end
|
34
|
+
|
35
|
+
describe "#start" do
|
36
|
+
|
37
|
+
describe "for valid input" do
|
38
|
+
|
39
|
+
before { engine.start(Grid::X) }
|
40
|
+
|
41
|
+
it "is X's turn" do
|
42
|
+
engine.turn.must_equal Grid::X
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has an empty grid" do
|
46
|
+
engine.grid.must_be :empty?
|
47
|
+
end
|
48
|
+
|
49
|
+
it "transitions to the Playing state" do
|
50
|
+
engine.current_state.must_equal Playing
|
51
|
+
end
|
52
|
+
|
53
|
+
it "triggers an event" do
|
54
|
+
engine_observer.last_event[:name].must_equal :game_started
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
describe "for invalid input" do
|
59
|
+
|
60
|
+
it "raises ArgumentError" do
|
61
|
+
proc { engine.start(:nobody) }.must_raise ArgumentError
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
it "raises StateDesignPattern::IllegalStateException for the actions stop, play and continue_playing" do
|
67
|
+
proc { engine.stop }.must_raise StateDesignPattern::IllegalStateException
|
68
|
+
proc { engine.play(1, 1) }.must_raise StateDesignPattern::IllegalStateException
|
69
|
+
proc { engine.continue_playing(Grid::X) }.must_raise StateDesignPattern::IllegalStateException
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
describe "in the Playing state" do
|
74
|
+
|
75
|
+
before { engine.start(Grid::O) }
|
76
|
+
|
77
|
+
it "is in the Playing state" do
|
78
|
+
engine.current_state.must_equal Playing
|
79
|
+
end
|
80
|
+
|
81
|
+
describe "#play" do
|
82
|
+
|
83
|
+
describe "when the move is out of bounds" do
|
84
|
+
|
85
|
+
before { engine.play(1, 0) }
|
86
|
+
|
87
|
+
it "remains in the Playing state" do
|
88
|
+
engine.current_state.must_equal Playing
|
89
|
+
end
|
90
|
+
|
91
|
+
it "triggers an event" do
|
92
|
+
last_event = engine_observer.last_event
|
93
|
+
|
94
|
+
last_event[:name].must_equal :invalid_move
|
95
|
+
last_event[:type].must_equal :out_of_bounds
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
describe "when the move is on an occupied position" do
|
100
|
+
|
101
|
+
before { engine.play(1, 1).play(1, 1) }
|
102
|
+
|
103
|
+
it "remains in the Playing state" do
|
104
|
+
engine.current_state.must_equal Playing
|
105
|
+
end
|
106
|
+
|
107
|
+
it "triggers an event" do
|
108
|
+
last_event = engine_observer.last_event
|
109
|
+
|
110
|
+
last_event[:name].must_equal :invalid_move
|
111
|
+
last_event[:type].must_equal :occupied
|
112
|
+
end
|
113
|
+
end
|
114
|
+
|
115
|
+
describe "when the move results in a win" do
|
116
|
+
|
117
|
+
before do
|
118
|
+
engine.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
119
|
+
end
|
120
|
+
|
121
|
+
it "transitions to the GameOver state" do
|
122
|
+
engine.current_state.must_equal GameOver
|
123
|
+
end
|
124
|
+
|
125
|
+
it "triggers an event" do
|
126
|
+
last_event = engine_observer.last_event
|
127
|
+
|
128
|
+
last_event[:name].must_equal :game_over
|
129
|
+
last_event[:type].must_equal :winner
|
130
|
+
last_event[:last_move].must_equal({ turn: Grid::O, r: 1, c: 3 })
|
131
|
+
last_event[:details][0][:where].must_equal :row
|
132
|
+
last_event[:details][0][:index].must_equal 1
|
133
|
+
end
|
134
|
+
end
|
135
|
+
|
136
|
+
describe "when the move results in a squashed game" do
|
137
|
+
|
138
|
+
before do
|
139
|
+
engine
|
140
|
+
.play(1, 1).play(2, 2)
|
141
|
+
.play(3, 3).play(1, 2)
|
142
|
+
.play(3, 2).play(3, 1)
|
143
|
+
.play(1, 3).play(2, 3)
|
144
|
+
.play(2, 1)
|
145
|
+
end
|
146
|
+
|
147
|
+
it "transitions to the GameOver state" do
|
148
|
+
engine.current_state.must_equal GameOver
|
149
|
+
end
|
150
|
+
|
151
|
+
it "triggers an event" do
|
152
|
+
last_event = engine_observer.last_event
|
153
|
+
|
154
|
+
last_event[:name].must_equal :game_over
|
155
|
+
last_event[:type].must_equal :squashed
|
156
|
+
last_event[:last_move].must_equal({ turn: Grid::O, r: 2, c: 1 })
|
157
|
+
end
|
158
|
+
end
|
159
|
+
|
160
|
+
describe "when the move just advances the game" do
|
161
|
+
|
162
|
+
before { engine.play(1, 1) }
|
163
|
+
|
164
|
+
it "sets O at position (1, 1)" do
|
165
|
+
engine.grid[1, 1].must_equal Grid::O
|
166
|
+
end
|
167
|
+
|
168
|
+
it "remains in the Playing state" do
|
169
|
+
engine.current_state.must_equal Playing
|
170
|
+
end
|
171
|
+
|
172
|
+
it "triggers an event" do
|
173
|
+
last_event = engine_observer.last_event
|
174
|
+
|
175
|
+
last_event[:name].must_equal :next_turn
|
176
|
+
last_event[:last_move].must_equal({ turn: Grid::O, r: 1, c: 1 })
|
177
|
+
end
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
describe "#stop" do
|
182
|
+
|
183
|
+
before { engine.play(2, 2).play(3, 1).stop }
|
184
|
+
|
185
|
+
it "resets the game" do
|
186
|
+
engine.turn.must_equal :nobody
|
187
|
+
engine.grid.must_be :empty?
|
188
|
+
end
|
189
|
+
|
190
|
+
it "transitions to the Init state" do
|
191
|
+
engine.current_state.must_equal Init
|
192
|
+
end
|
193
|
+
|
194
|
+
it "triggers an event" do
|
195
|
+
engine_observer.last_event[:name].must_equal :game_stopped
|
196
|
+
end
|
197
|
+
end
|
198
|
+
|
199
|
+
it "raises StateDesignPattern::IllegalStateException for the actions start and continue_playing" do
|
200
|
+
proc { engine.start(Grid::X) }.must_raise StateDesignPattern::IllegalStateException
|
201
|
+
proc { engine.continue_playing(Grid::X) }.must_raise StateDesignPattern::IllegalStateException
|
202
|
+
end
|
203
|
+
end
|
204
|
+
|
205
|
+
describe "in the GameOver state" do
|
206
|
+
|
207
|
+
describe "due to a win" do
|
208
|
+
|
209
|
+
before do
|
210
|
+
engine
|
211
|
+
.start(Grid::X)
|
212
|
+
.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
213
|
+
end
|
214
|
+
|
215
|
+
it "is in the GameOver state" do
|
216
|
+
engine.current_state.must_equal GameOver
|
217
|
+
end
|
218
|
+
|
219
|
+
describe "#continue_playing" do
|
220
|
+
|
221
|
+
before { engine.continue_playing }
|
222
|
+
|
223
|
+
it "is X's turn" do
|
224
|
+
engine.turn.must_equal Grid::X
|
225
|
+
end
|
226
|
+
|
227
|
+
it "has an empty grid" do
|
228
|
+
engine.grid.must_be :empty?
|
229
|
+
end
|
230
|
+
|
231
|
+
it "transitions to the Playing state" do
|
232
|
+
engine.current_state.must_equal Playing
|
233
|
+
end
|
234
|
+
|
235
|
+
it "triggers an event" do
|
236
|
+
last_event = engine_observer.last_event
|
237
|
+
|
238
|
+
last_event[:name].must_equal :game_started
|
239
|
+
last_event[:type].must_equal :continue_playing
|
240
|
+
end
|
241
|
+
end
|
242
|
+
end
|
243
|
+
|
244
|
+
describe "due to a squashed game" do
|
245
|
+
|
246
|
+
before do
|
247
|
+
engine
|
248
|
+
.start(Grid::X)
|
249
|
+
.play(1, 1).play(2, 2)
|
250
|
+
.play(3, 3).play(1, 2)
|
251
|
+
.play(3, 2).play(3, 1)
|
252
|
+
.play(1, 3).play(2, 3)
|
253
|
+
.play(2, 1)
|
254
|
+
end
|
255
|
+
|
256
|
+
it "is in the GameOver state" do
|
257
|
+
engine.current_state.must_equal GameOver
|
258
|
+
end
|
259
|
+
|
260
|
+
describe "#continue_playing" do
|
261
|
+
|
262
|
+
before { engine.continue_playing }
|
263
|
+
|
264
|
+
it "is O's turn" do
|
265
|
+
engine.turn.must_equal Grid::O
|
266
|
+
end
|
267
|
+
|
268
|
+
it "has an empty grid" do
|
269
|
+
engine.grid.must_be :empty?
|
270
|
+
end
|
271
|
+
|
272
|
+
it "transitions to the Playing state" do
|
273
|
+
engine.current_state.must_equal Playing
|
274
|
+
end
|
275
|
+
|
276
|
+
it "triggers an event" do
|
277
|
+
last_event = engine_observer.last_event
|
278
|
+
|
279
|
+
last_event[:name].must_equal :game_started
|
280
|
+
last_event[:type].must_equal :continue_playing
|
281
|
+
end
|
282
|
+
end
|
283
|
+
end
|
284
|
+
|
285
|
+
describe "#stop" do
|
286
|
+
|
287
|
+
before do
|
288
|
+
engine
|
289
|
+
.start(Grid::X)
|
290
|
+
.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
291
|
+
.stop
|
292
|
+
end
|
293
|
+
|
294
|
+
it "resets the game" do
|
295
|
+
engine.turn.must_equal :nobody
|
296
|
+
engine.grid.must_be :empty?
|
297
|
+
end
|
298
|
+
|
299
|
+
it "transitions to the Init state" do
|
300
|
+
engine.current_state.must_equal Init
|
301
|
+
end
|
302
|
+
|
303
|
+
it "triggers an event" do
|
304
|
+
engine_observer.last_event[:name].must_equal :game_stopped
|
305
|
+
end
|
306
|
+
end
|
307
|
+
|
308
|
+
describe "what happens when calling illegal actions" do
|
309
|
+
before do
|
310
|
+
engine
|
311
|
+
.start(Grid::X)
|
312
|
+
.play(1, 1).play(2, 1).play(1, 2).play(2, 2).play(1, 3)
|
313
|
+
end
|
314
|
+
|
315
|
+
it "raises StateDesignPattern::IllegalStateException for the actions start and play" do
|
316
|
+
proc { engine.start(Grid::X) }.must_raise StateDesignPattern::IllegalStateException
|
317
|
+
proc { engine.play(1, 1) }.must_raise StateDesignPattern::IllegalStateException
|
318
|
+
end
|
319
|
+
end
|
320
|
+
end
|
321
|
+
end
|
322
|
+
end
|
323
|
+
end
|