x1c-studio-game 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: 49d785f5616be94eeb10049ef7af358356754e4ce8db9fc523bb2e4d90efbf3f
4
+ data.tar.gz: fb6494196bbf31afcf21f39ca465cb910a7d7c86bc6040a57caeaa1d4a6acf3c
5
+ SHA512:
6
+ metadata.gz: 3ceb91169e8bc32821aa6f42cd5e9b25a8b0b42d1951452cb0be7ad7f934b9db2d6e1493c74ae4e4e1c4b851d09c1708c0775bee18b64a06937ac2a9cf0ba328
7
+ data.tar.gz: a76d032d134c54ee8a36b6c23840a2415b61ce57f4e23f7e25b7de4a622631d070c33d5a3f70699ea4dab812665c3dedf6aa8fd2642db0df188e7ed42a7837b4
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2022 RubyCourse
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
data/README ADDED
@@ -0,0 +1,253 @@
1
+ <div id="top"></div>
2
+ <!--
3
+ *** Thanks for checking out the Best-README-Template. If you have a suggestion
4
+ *** that would make this better, please fork the repo and create a pull request
5
+ *** or simply open an issue with the tag "enhancement".
6
+ *** Don't forget to give the project a star!
7
+ *** Thanks again! Now go create something AMAZING! :D
8
+ -->
9
+
10
+
11
+
12
+ <!-- PROJECT SHIELDS -->
13
+ <!--
14
+ *** I'm using markdown "reference style" links for readability.
15
+ *** Reference links are enclosed in brackets [ ] instead of parentheses ( ).
16
+ *** See the bottom of this document for the declaration of the reference variables
17
+ *** for contributors-url, forks-url, etc. This is an optional, concise syntax you may use.
18
+ *** https://www.markdownguide.org/basic-syntax/#reference-style-links
19
+ -->
20
+ [![Contributors][contributors-shield]][contributors-url]
21
+ [![Forks][forks-shield]][forks-url]
22
+ [![Stargazers][stars-shield]][stars-url]
23
+ [![Issues][issues-shield]][issues-url]
24
+ [![MIT License][license-shield]][license-url]
25
+ [![LinkedIn][linkedin-shield]][linkedin-url]
26
+
27
+
28
+
29
+ <!-- PROJECT LOGO -->
30
+ <br />
31
+ <div align="center">
32
+ <a href="https://github.com/othneildrew/Best-README-Template">
33
+ <img src="images/logo.png" alt="Logo" width="80" height="80">
34
+ </a>
35
+
36
+ <h3 align="center">Best-README-Template</h3>
37
+
38
+ <p align="center">
39
+ An awesome README template to jumpstart your projects!
40
+ <br />
41
+ <a href="https://github.com/othneildrew/Best-README-Template"><strong>Explore the docs »</strong></a>
42
+ <br />
43
+ <br />
44
+ <a href="https://github.com/othneildrew/Best-README-Template">View Demo</a>
45
+ ·
46
+ <a href="https://github.com/othneildrew/Best-README-Template/issues">Report Bug</a>
47
+ ·
48
+ <a href="https://github.com/othneildrew/Best-README-Template/issues">Request Feature</a>
49
+ </p>
50
+ </div>
51
+
52
+
53
+
54
+ <!-- TABLE OF CONTENTS -->
55
+ <details>
56
+ <summary>Table of Contents</summary>
57
+ <ol>
58
+ <li>
59
+ <a href="#about-the-project">About The Project</a>
60
+ <ul>
61
+ <li><a href="#built-with">Built With</a></li>
62
+ </ul>
63
+ </li>
64
+ <li>
65
+ <a href="#getting-started">Getting Started</a>
66
+ <ul>
67
+ <li><a href="#prerequisites">Prerequisites</a></li>
68
+ <li><a href="#installation">Installation</a></li>
69
+ </ul>
70
+ </li>
71
+ <li><a href="#usage">Usage</a></li>
72
+ <li><a href="#roadmap">Roadmap</a></li>
73
+ <li><a href="#contributing">Contributing</a></li>
74
+ <li><a href="#license">License</a></li>
75
+ <li><a href="#contact">Contact</a></li>
76
+ <li><a href="#acknowledgments">Acknowledgments</a></li>
77
+ </ol>
78
+ </details>
79
+
80
+
81
+
82
+ <!-- ABOUT THE PROJECT -->
83
+ ## About The Project
84
+
85
+ [![Product Name Screen Shot][product-screenshot]](https://example.com)
86
+
87
+ There are many great README templates available on GitHub; however, I didn't find one that really suited my needs so I created this enhanced one. I want to create a README template so amazing that it'll be the last one you ever need -- I think this is it.
88
+
89
+ Here's why:
90
+ * Your time should be focused on creating something amazing. A project that solves a problem and helps others
91
+ * You shouldn't be doing the same tasks over and over like creating a README from scratch
92
+ * You should implement DRY principles to the rest of your life :smile:
93
+
94
+ Of course, no one template will serve all projects since your needs may be different. So I'll be adding more in the near future. You may also suggest changes by forking this repo and creating a pull request or opening an issue. Thanks to all the people have contributed to expanding this template!
95
+
96
+ Use the `BLANK_README.md` to get started.
97
+
98
+ <p align="right">(<a href="#top">back to top</a>)</p>
99
+
100
+
101
+
102
+ ### Built With
103
+
104
+ This section should list any major frameworks/libraries used to bootstrap your project. Leave any add-ons/plugins for the acknowledgements section. Here are a few examples.
105
+
106
+ * [Next.js](https://nextjs.org/)
107
+ * [React.js](https://reactjs.org/)
108
+ * [Vue.js](https://vuejs.org/)
109
+ * [Angular](https://angular.io/)
110
+ * [Svelte](https://svelte.dev/)
111
+ * [Laravel](https://laravel.com)
112
+ * [Bootstrap](https://getbootstrap.com)
113
+ * [JQuery](https://jquery.com)
114
+
115
+ <p align="right">(<a href="#top">back to top</a>)</p>
116
+
117
+
118
+
119
+ <!-- GETTING STARTED -->
120
+ ## Getting Started
121
+
122
+ This is an example of how you may give instructions on setting up your project locally.
123
+ To get a local copy up and running follow these simple example steps.
124
+
125
+ ### Prerequisites
126
+
127
+ This is an example of how to list things you need to use the software and how to install them.
128
+ * npm
129
+ ```sh
130
+ npm install npm@latest -g
131
+ ```
132
+
133
+ ### Installation
134
+
135
+ _Below is an example of how you can instruct your audience on installing and setting up your app. This template doesn't rely on any external dependencies or services._
136
+
137
+ 1. Get a free API Key at [https://example.com](https://example.com)
138
+ 2. Clone the repo
139
+ ```sh
140
+ git clone https://github.com/your_username_/Project-Name.git
141
+ ```
142
+ 3. Install NPM packages
143
+ ```sh
144
+ npm install
145
+ ```
146
+ 4. Enter your API in `config.js`
147
+ ```js
148
+ const API_KEY = 'ENTER YOUR API';
149
+ ```
150
+
151
+ <p align="right">(<a href="#top">back to top</a>)</p>
152
+
153
+
154
+
155
+ <!-- USAGE EXAMPLES -->
156
+ ## Usage
157
+
158
+ Use this space to show useful examples of how a project can be used. Additional screenshots, code examples and demos work well in this space. You may also link to more resources.
159
+
160
+ _For more examples, please refer to the [Documentation](https://example.com)_
161
+
162
+ <p align="right">(<a href="#top">back to top</a>)</p>
163
+
164
+
165
+
166
+ <!-- ROADMAP -->
167
+ ## Roadmap
168
+
169
+ - [x] Add Changelog
170
+ - [x] Add back to top links
171
+ - [ ] Add Additional Templates w/ Examples
172
+ - [ ] Add "components" document to easily copy & paste sections of the readme
173
+ - [ ] Multi-language Support
174
+ - [ ] Chinese
175
+ - [ ] Spanish
176
+
177
+ See the [open issues](https://github.com/othneildrew/Best-README-Template/issues) for a full list of proposed features (and known issues).
178
+
179
+ <p align="right">(<a href="#top">back to top</a>)</p>
180
+
181
+
182
+
183
+ <!-- CONTRIBUTING -->
184
+ ## Contributing
185
+
186
+ Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are **greatly appreciated**.
187
+
188
+ If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement".
189
+ Don't forget to give the project a star! Thanks again!
190
+
191
+ 1. Fork the Project
192
+ 2. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
193
+ 3. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
194
+ 4. Push to the Branch (`git push origin feature/AmazingFeature`)
195
+ 5. Open a Pull Request
196
+
197
+ <p align="right">(<a href="#top">back to top</a>)</p>
198
+
199
+
200
+
201
+ <!-- LICENSE -->
202
+ ## License
203
+
204
+ Distributed under the MIT License. See `LICENSE.txt` for more information.
205
+
206
+ <p align="right">(<a href="#top">back to top</a>)</p>
207
+
208
+
209
+
210
+ <!-- CONTACT -->
211
+ ## Contact
212
+
213
+ Your Name - [@your_twitter](https://twitter.com/your_username) - email@example.com
214
+
215
+ Project Link: [https://github.com/your_username/repo_name](https://github.com/your_username/repo_name)
216
+
217
+ <p align="right">(<a href="#top">back to top</a>)</p>
218
+
219
+
220
+
221
+ <!-- ACKNOWLEDGMENTS -->
222
+ ## Acknowledgments
223
+
224
+ Use this space to list resources you find helpful and would like to give credit to. I've included a few of my favorites to kick things off!
225
+
226
+ * [Choose an Open Source License](https://choosealicense.com)
227
+ * [GitHub Emoji Cheat Sheet](https://www.webpagefx.com/tools/emoji-cheat-sheet)
228
+ * [Malven's Flexbox Cheatsheet](https://flexbox.malven.co/)
229
+ * [Malven's Grid Cheatsheet](https://grid.malven.co/)
230
+ * [Img Shields](https://shields.io)
231
+ * [GitHub Pages](https://pages.github.com)
232
+ * [Font Awesome](https://fontawesome.com)
233
+ * [React Icons](https://react-icons.github.io/react-icons/search)
234
+
235
+ <p align="right">(<a href="#top">back to top</a>)</p>
236
+
237
+
238
+
239
+ <!-- MARKDOWN LINKS & IMAGES -->
240
+ <!-- https://www.markdownguide.org/basic-syntax/#reference-style-links -->
241
+ [contributors-shield]: https://img.shields.io/github/contributors/othneildrew/Best-README-Template.svg?style=for-the-badge
242
+ [contributors-url]: https://github.com/othneildrew/Best-README-Template/graphs/contributors
243
+ [forks-shield]: https://img.shields.io/github/forks/othneildrew/Best-README-Template.svg?style=for-the-badge
244
+ [forks-url]: https://github.com/othneildrew/Best-README-Template/network/members
245
+ [stars-shield]: https://img.shields.io/github/stars/othneildrew/Best-README-Template.svg?style=for-the-badge
246
+ [stars-url]: https://github.com/othneildrew/Best-README-Template/stargazers
247
+ [issues-shield]: https://img.shields.io/github/issues/othneildrew/Best-README-Template.svg?style=for-the-badge
248
+ [issues-url]: https://github.com/othneildrew/Best-README-Template/issues
249
+ [license-shield]: https://img.shields.io/github/license/othneildrew/Best-README-Template.svg?style=for-the-badge
250
+ [license-url]: https://github.com/othneildrew/Best-README-Template/blob/master/LICENSE.txt
251
+ [linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=for-the-badge&logo=linkedin&colorB=555
252
+ [linkedin-url]: https://linkedin.com/in/othneildrew
253
+ [product-screenshot]: images/screenshot.png
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,141 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/game'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+ # greeting = "Welcome!"
9
+
10
+ # 3.times do
11
+ # puts greeting.upcase
12
+ # end
13
+
14
+ # puts Time.new
15
+
16
+ # name1 = "larry"
17
+ # health1 = 60
18
+ # puts "#{ name1 }\t health \n is #{ health1 / 9.0 }"
19
+
20
+ # name2 = "curly"
21
+ # name3 = "moe"
22
+
23
+ # puts "Players:\n\t#{ name1 }\n\t#{ name2 }\n\t#{ name3 }"
24
+
25
+ # project1 = "ABC"
26
+ # project2 = "LMN"
27
+ # project3 = "XYZ"
28
+
29
+ # puts "Project #{ project1 } has $1000 in funding."
30
+ # puts "Projects: \n\t#{ project1 }\n\t#{ project2 }\n\t#{ project3 }"
31
+
32
+ # name1 = "larry"
33
+ # health1 = 60
34
+ # puts "#{ name1.capitalize } has a health of #{ health1 }"
35
+
36
+ # name2 = "curly"
37
+ # health2 = 125
38
+ # puts "#{ name2.upcase } has a health of #{ health2 }"
39
+
40
+ # health2 = health1
41
+ # puts "#{ name2.upcase } has a health of #{ health2 }"
42
+
43
+ # health1 = 30
44
+ # puts "#{ name1.capitalize } has a health of #{ health1 }"
45
+ # puts "#{ name2.upcase } has a health of #{ health2 }"
46
+
47
+ # name3 = "moe"
48
+ # health3 = 100
49
+ # puts "#{ name3.capitalize } has a health of #{ health3 }".center(50, '*')
50
+
51
+ # name4 = "shemp"
52
+ # health4 = 90
53
+ # puts "#{ name4.capitalize.ljust(30, '.') } #{ health4 } health"
54
+
55
+ # puts "Game started on #{Time.new.strftime("%A %d/%m/%Y at %I:%M%p")}"
56
+
57
+ # puts self.class
58
+
59
+ # def movie_listing(title, rank=title.length)
60
+ # "Movie: #{title.capitalize} has a rank of #{ rank }"
61
+ # end
62
+
63
+ # puts movie_listing("goonies")
64
+ # puts movie_listing("ghostbuster", 9)
65
+ # def time
66
+ # Time.new.strftime("%T")
67
+ # end
68
+
69
+ # def say_hello(name, health=100)
70
+ # "I'm #{name.capitalize} with a health of #{health} as of #{time}."
71
+ # end
72
+
73
+ # puts say_hello("larry", 60)
74
+ # puts say_hello("curly", 125)
75
+ # puts say_hello("moe")
76
+ # puts say_hello("shemp", 90)
77
+
78
+
79
+ # player1 = Player.new("moe")
80
+ # puts player1.health
81
+ # puts player1.name
82
+ # puts player1
83
+
84
+ # player2 = Player.new("larry", 60)
85
+ # player2.name = "Lawrence"
86
+ # puts player2
87
+
88
+ # player3 = Player.new("curly", 125)
89
+ # player3.blam
90
+ # puts player3
91
+ # player3.w00t
92
+ # puts player3
93
+
94
+ # puts player3
95
+
96
+ # players = [player1, player2, player3]
97
+ # puts "There are #{players.size} players in a game:"
98
+
99
+ # players.pop
100
+ # players.push(Player.new("Shemp", 90))
101
+ # players.each do |player|
102
+ # player.blam
103
+ # player.w00t
104
+ # player.w00t
105
+ # puts player
106
+ # end
107
+
108
+ # player1 = Player.new("moe")
109
+ # player2 = Player.new("larry", 60)
110
+ # player3 = Player.new("curly", 125)
111
+ # player4 = Player.new("andrii", 135)
112
+
113
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
114
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
115
+ knuckleheads.load_players(ARGV.shift || default_player_file)
116
+
117
+ # knuckleheads.load_players('players.csv')
118
+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz", 105))
119
+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz-powered", 90, 5))
120
+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
121
+ # knuckleheads.add_player(player2)BerserkPlayer
122
+ # knuckleheads.add_player(player3)
123
+ # knuckleheads.add_player(player4)
124
+
125
+ loop do
126
+ puts "\nHow many game rounds? ('quit' to exit)"
127
+ answer = gets.chomp.downcase
128
+ case answer
129
+ when /^\d+/
130
+ knuckleheads.play(answer.to_i) do
131
+ knuckleheads.total_points >= 2000
132
+ end
133
+ when "quit", "exit"
134
+ knuckleheads.print_stats
135
+ break
136
+ else
137
+ puts "Please enter a number or 'quit'"
138
+ end
139
+ end
140
+
141
+ knuckleheads.save_high_scores
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berserker = BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
@@ -0,0 +1,45 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health=100, boost_factor=1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+ def found_treasure(treasure)
17
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
18
+ super damaged_treasure
19
+ # points = (treasure.points / 2)
20
+ # @found_treasures[treasure.name] += points
21
+
22
+ # puts "#{@name} found a #{treasure.name}" +
23
+ # " worth #{points} points."
24
+ # puts "#{@name}'s treasures: #{@found_treasures}"
25
+
26
+ end
27
+ end
28
+
29
+ if __FILE__ == $0
30
+ clumsy = ClumsyPlayer.new("klutz")
31
+
32
+ hammer = Treasure.new(:hammer, 50)
33
+ clumsy.found_treasure(hammer)
34
+ clumsy.found_treasure(hammer)
35
+ clumsy.found_treasure(hammer)
36
+
37
+ crowbar = Treasure.new(:crowbar, 400)
38
+ clumsy.found_treasure(crowbar)
39
+
40
+ clumsy.each_found_treasure do |treasure|
41
+ puts "#{treasure.points} total #{treasure.name} points"
42
+ end
43
+ puts "#{clumsy.points} grand total points"
44
+ end
45
+ end
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable.rb'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include StudioGame::Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,117 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+
7
+ module StudioGame
8
+ class Game
9
+ attr_reader :title
10
+
11
+ def initialize(title)
12
+ @title = title
13
+ @players = []
14
+ end
15
+
16
+ def load_players(from_file)
17
+
18
+ CSV.foreach(from_file) do |line|
19
+ player = Player.new(line[0], Integer(line[1]))
20
+ add_player(player)
21
+ end
22
+
23
+ # we have it in tests, but do not use
24
+ # File.readlines(from_file).each do |line|
25
+ # player = Player.from_csv(line)
26
+ # add_player(player)
27
+ # end
28
+ end
29
+
30
+ def save_high_scores(to_file='high_scores.txt')
31
+ File.open(to_file, 'w') do |file|
32
+ file.puts "#{@title} High Scores:"
33
+ @players.sort.each do |player|
34
+ file.puts high_score_entry(player)
35
+ end
36
+ end
37
+ end
38
+
39
+ def high_score_entry(player)
40
+ "#{player.name.ljust(30, '.')}" + " #{player.score}"
41
+ end
42
+
43
+ def add_player(player)
44
+ @players << player
45
+ end
46
+
47
+ def play(rounds)
48
+ puts "There are #{@players.size} players in #{@title}:"
49
+ puts @players
50
+
51
+ treasures = TreasureTrove::TREASURES
52
+ puts "\nThere are #{treasures.size} treasures to be found:"
53
+ treasures.each do |treasure|
54
+ puts "A #{treasure.name} is worth #{treasure.points} points"
55
+ end
56
+
57
+ 1.upto(rounds) do |round|
58
+ if block_given?
59
+ break if yield
60
+ end
61
+
62
+ puts "\nRounds ##{round}"
63
+ @players.each do |player|
64
+ GameTurn.take_turn(player)
65
+
66
+ #puts player
67
+ end
68
+ end
69
+ end
70
+
71
+ def print_name_and_health(player)
72
+ puts "#{player.name} (#{player.health})"
73
+ end
74
+
75
+ def print_stats
76
+ strong_players, wimpy_players =
77
+ @players.partition { |player| player.strong? }
78
+
79
+ puts "Knuckleheads Statistics:"
80
+
81
+ puts "\n#{strong_players.length} strong players:"
82
+ strong_players.each do |player|
83
+ print_name_and_health(player)
84
+ end
85
+
86
+ puts "\n#{wimpy_players.length} wimpy players:"
87
+ wimpy_players.each do |player|
88
+ print_name_and_health(player)
89
+ end
90
+
91
+ @players.each do |player|
92
+ puts "\n#{player.name}'s point totals:\n#{player.points} grand total points"
93
+ end
94
+
95
+ puts "\n#{@title} High Scores:"
96
+ @players.sort.each do |player|
97
+ puts high_score_entry(player)
98
+ end
99
+
100
+ puts "\n#{total_points} total points from treasures found"
101
+
102
+ @players.sort.each do |player|
103
+ puts "\n#{player.name}'s point totals:"
104
+ player.each_found_treasure do |treasure|
105
+ puts "#{treasure.points} total #{treasure.name} points"
106
+ end
107
+ puts "#{player.points} grand total points"
108
+ end
109
+
110
+ end
111
+
112
+ def total_points
113
+ @players.reduce(0) { |sum, player| sum + player.points }
114
+ end
115
+
116
+ end
117
+ end
@@ -0,0 +1,25 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ # require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ number_rolled = Die.new.roll
10
+ # number_rolled = LoadedDie.new.roll
11
+
12
+ case number_rolled
13
+ when 1..2
14
+ player.blam
15
+ when 3..4
16
+ puts "#{player.name} was skipped."
17
+ else
18
+ player.w00t
19
+ end
20
+
21
+ treasure = TreasureTrove.random
22
+ player.found_treasure(treasure)
23
+ end
24
+ end
25
+ end