x1c-studio-game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +253 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +141 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +45 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +117 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/iterators.rb +32 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +49 -0
- data/spec/studio_game/game_spec.rb +86 -0
- data/spec/studio_game/player_spec.rb +103 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +343 -0
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# def conversation
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# puts "Hello"
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# yield
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# puts "Goodbye"
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# end
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# conversation { puts "Good to meet you!"}
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# def five_times
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# 1.upto(5) do
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# |n| yield n
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# end
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# end
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# five_times do |n|
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# puts "#{n} situps"
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# puts "#{n} pushups"
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# puts "#{n} chinups"
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# end
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# module StudioGame
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# def n_times(n)
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# 1.upto(n) do |b|
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# yield b
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# end
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# end
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# n_times(5) do |n|
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# puts "#{n} situps"
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# puts "#{n} pushups"
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# puts "#{n} chinups"
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# end
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# end
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require_relative 'treasure_trove'
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require_relative 'playable.rb'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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# @health + @name.length
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@health + points
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end
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def <=>(player)
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player.score <=> self.score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name}" +
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" worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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expect(@player.berserk?).to be_falsey
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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expect(@player.berserk?).to be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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expect(@player.health).to eq(@initial_health + (8 * 15))
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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expect(@player.points).to eq(0)
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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expect(@player.points).to eq(75)
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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expect(@player.points).to eq(275)
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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end
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context "with a boost factor" do
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before do
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@initial_health = 100
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@boost_factor = 5
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@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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end
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it "has a boost factor" do
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expect(@player.boost_factor).to eq(5)
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end
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it "gets boost factor number of w00ts when w00ted" do
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@player.w00t
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expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
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end
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end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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@game = Game.new("Knuckleheads")
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@initial_health = 100
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@player = Player.new("moe", @initial_health)
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@game.add_player(@player)
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end
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it "w00ts a player if high number is rolled" do
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allow_any_instance_of(Die).to receive(:roll).and_return(5)
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@game.play(2)
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expect(@player.health).to eq(@initial_health + 2 * 15)
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end
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it "skips the player if a medium number is rolled" do
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allow_any_instance_of(Die).to receive(:roll).and_return(3)
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@game.play(2)
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expect(@player.health).to eq(@initial_health)
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end
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it "blams the player if a low number is rolled" do
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allow_any_instance_of(Die).to receive(:roll).and_return(1)
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@game.play(2)
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expect(@player.health).to eq(@initial_health - 2 * 10)
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end
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it "assigns a treasure for points during a player's turn" do
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game = Game.new("Knuckleheads")
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player = Player.new("moe")
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game.add_player(player)
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game.play(1)
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expect(player.points).not_to be_zero
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end
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it "computes total points as the sum of all player points" do
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game = Game.new("Knuckleheads")
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player1 = Player.new("moe")
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player2 = Player.new("larry")
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game.add_player(player1)
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game.add_player(player2)
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player1.found_treasure(Treasure.new(:hammer, 50))
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player1.found_treasure(Treasure.new(:hammer, 50))
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player2.found_treasure(Treasure.new(:crowbar, 400))
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expect(game.total_points).to eq(500)
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end
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it "yields each found treasure and its total points" do
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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expect(yielded).to eq([
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Treasure.new(:skillet, 200),
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Treasure.new(:hammer, 50),
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Treasure.new(:bottle, 25)
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])
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end
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end
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end
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require 'studio_game/player'
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require 'studio_game/spec_helper'
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require 'studio_game/treasure_trove'
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module StudioGame
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describe Player do
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before do
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@initial_health = 150
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@player = Player.new("larry", @initial_health)
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$stdout = StringIO.new
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end
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it "has a capitalized name" do
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expect(@player.name).to eq("Larry")
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end
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it "has an initial health" do
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expect(@player.health).to eq(150)
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end
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it "has a string representation" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
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end
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it "computes a score as the num of its health and points" do
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# expect(@player.score).to eq(150 + 5)
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.score).to eq(250)
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end
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it "increases health by 15 when w00ted" do
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@player.w00t
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expect(@player.health).to eq(@initial_health + 15)
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end
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it "decreases health by 10 when blammed" do
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@player.blam
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expect(@player.health).to eq(@initial_health - 10)
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end
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context "with a health greater than 100" do
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before do
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@player = Player.new("larry", 150)
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end
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it "is strong" do
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expect(@player).to be_strong
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end
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end
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context "with a health of 100 or less" do
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before do
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@player = Player.new("larry", 100)
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end
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it "is wimpy" do
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expect(@player).not_to be_strong
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end
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end
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context "in a collection of players" do
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before do
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@player1 = Player.new("moe", 100)
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@player2 = Player.new("larry", 200)
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@player3 = Player.new("curly", 300)
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@players = [@player1, @player2, @player3]
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end
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it "is sorted by decreasing score" do
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@players.sort.should == [@player3, @player2, @player1]
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end
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end
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it "computes points as the sum of all treasure points" do
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expect(@player.points).to eq(0)
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.points).to eq(50)
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@player.found_treasure(Treasure.new(:crowbar, 400))
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expect(@player.points).to eq(450)
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.points).to eq(500)
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end
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it "can be created from a CSV string" do
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player = Player.from_csv("larry,150")
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expect(player.name).to eq("Larry")
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expect(player.health).to eq(150)
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end
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end
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end
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@@ -0,0 +1,57 @@
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|
1
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+
require 'studio_game/treasure_trove'
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2
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+
|
3
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+
module StudioGame
|
4
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+
describe Treasure do
|
5
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+
|
6
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+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
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+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
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+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|