wxruby3 0.9.0.pre.beta.2-x64-mingw-ucrt-3.2-3.2.2
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- checksums.yaml +7 -0
- data/.wxconfig +17 -0
- data/.yardopts +13 -0
- data/CREDITS.md +52 -0
- data/LICENSE +21 -0
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- data/samples/ribbon/position_left.xpm +22 -0
- data/samples/ribbon/position_top.xpm +22 -0
- data/samples/ribbon/ribbon.rb +900 -0
- data/samples/ribbon/ribbon.xpm +54 -0
- data/samples/ribbon/selection_panel.xpm +23 -0
- data/samples/ribbon/square.xpm +38 -0
- data/samples/ribbon/tn_ribbon.png +0 -0
- data/samples/ribbon/triangle.xpm +38 -0
- data/samples/sample.xpm +475 -0
- data/samples/sampler/back.xpm +21 -0
- data/samples/sampler/copy.xpm +44 -0
- data/samples/sampler/cut.xpm +46 -0
- data/samples/sampler/editor.rb +534 -0
- data/samples/sampler/ext.rb +51 -0
- data/samples/sampler/filesave.xpm +42 -0
- data/samples/sampler/find.xpm +62 -0
- data/samples/sampler/findrepl.xpm +63 -0
- data/samples/sampler/forward.xpm +21 -0
- data/samples/sampler/paste.xpm +46 -0
- data/samples/sampler/play.xpm +24 -0
- data/samples/sampler/redo.xpm +58 -0
- data/samples/sampler/sample.rb +337 -0
- data/samples/sampler/stc_editor.rb +326 -0
- data/samples/sampler/txt_editor.rb +135 -0
- data/samples/sampler/undo.xpm +58 -0
- data/samples/sampler.rb +401 -0
- data/samples/splash/mobile.xpm +1835 -0
- data/samples/splash/splash.png +0 -0
- data/samples/splash/splash.rb +164 -0
- data/samples/splash/tn_splash.png +0 -0
- data/samples/text/document-open.png +0 -0
- data/samples/text/document-save.png +0 -0
- data/samples/text/edit-copy.png +0 -0
- data/samples/text/edit-cut.png +0 -0
- data/samples/text/edit-paste.png +0 -0
- data/samples/text/edit-redo.png +0 -0
- data/samples/text/edit-undo.png +0 -0
- data/samples/text/format-text-bold.png +0 -0
- data/samples/text/format-text-italic.png +0 -0
- data/samples/text/format-text-underline.png +0 -0
- data/samples/text/mondrian.ico +0 -0
- data/samples/text/mondrian.xpm +44 -0
- data/samples/text/preferences-desktop-font.png +0 -0
- data/samples/text/rich_textctrl.rb +326 -0
- data/samples/text/scintilla.rb +179 -0
- data/samples/text/textctrl.rb +124 -0
- data/samples/text/tn_rich_textctrl.png +0 -0
- data/samples/text/tn_scintilla.png +0 -0
- data/samples/text/tn_textctrl.png +0 -0
- data/samples/text/tn_unicode.png +0 -0
- data/samples/text/unicode.rb +238 -0
- data/samples/text/utf8.txt +15 -0
- data/samples/treectrl/checked.xpm +54 -0
- data/samples/treectrl/icon1.xpm +79 -0
- data/samples/treectrl/icon2.xpm +53 -0
- data/samples/treectrl/icon3.xpm +79 -0
- data/samples/treectrl/icon4.xpm +43 -0
- data/samples/treectrl/icon5.xpm +79 -0
- data/samples/treectrl/state1.xpm +145 -0
- data/samples/treectrl/state2.xpm +144 -0
- data/samples/treectrl/state3.xpm +142 -0
- data/samples/treectrl/state4.xpm +145 -0
- data/samples/treectrl/state5.xpm +85 -0
- data/samples/treectrl/tn_treectrl.png +0 -0
- data/samples/treectrl/treectrl.rb +1720 -0
- data/samples/treectrl/unchecked.xpm +30 -0
- data/samples/xrc/custom_dialog.xrc +46 -0
- data/samples/xrc/custom_xrc_sample.rb +84 -0
- data/samples/xrc/samples.xrc +46 -0
- data/samples/xrc/tn_xrc_sample.png +0 -0
- data/samples/xrc/xrc_sample.rb +86 -0
- data/tests/test_basic.rb +20 -0
- data/tests/test_clipboard.rb +241 -0
- data/tests/test_dialog.rb +28 -0
- data/tests/test_event_handling.rb +103 -0
- data/tests/test_events.rb +45 -0
- data/tests/test_geometry.rb +141 -0
- data/tests/test_intl.rb +107 -0
- data/tests/test_item_data.rb +120 -0
- data/tests/test_variant.rb +151 -0
- data/tests/testapp.rb +40 -0
- data/tests/testapp_noframe.rb +28 -0
- metadata +928 -0
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<!--
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# @markup markdown
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# @title 3. wxRuby Dialogs
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-->
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# 3. wxRuby Dialogs
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Dialogs are a special class of window which are never automatically destroyed in wxWidgets.
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In C++ this does not cause a lot of management overhead for application programmers because of the possibility of
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static declaration of dialogs instances where the statically declared object is automatically destructed as execution
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leaves the declaration scope.<br>
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This kind of construct does not exist in Ruby where everything is dynamically allocated and garbage collection normally
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takes care of releasing objects that have gone *'out of scope'*.
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Like any non-owned, non-toplevel windows as discussed [here](02_lifecycles.md) this means dialogs should be explicitly
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destroyed in program code as appropriate like:
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```ruby
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dlg = Wx::MessageDialog.new(parent, 'Select Yes or No', "Confirmation", Wx::YES_NO)
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if dlg.show_modal == Wx::ID_YES
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# do something
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end
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dlg.destroy
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```
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Although this is sometimes useful (for example in cases where a dialog is repeatedly used), most of the time this makes
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for somewhat bothersome programming.
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Luckily wxRuby has a solution for this.
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For all dialog classes (which includes Wx::Dialog and all it's derivatives, including user defined) the library defines
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a module function which is identically named to the dialog class in the same scope as where the dialog class has been
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first defined. This is similar to the module functions Ruby itself defines for the basic object classes like `Integer`,
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`String`, `Array`, `Hash` and such for the `Kernel` module.<br>
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These dialog *functors* accept the same arguments as the dialog class's constructor with the addition of a block. The
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*functor* will call the class constructor and pass the created dialog instance as argument to the block. After returning
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from the block the dialog instance will automatically be destroyed. So, using this approach we could write the previous
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example like:
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```ruby
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Wx.MessageDialog(parent, 'Select Yes or No', "Confirmation", Wx::YES_NO) do |dlg|
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if dlg.show_modal == Wx::ID_YES
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# do something
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end
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end
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```
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Even better, if the only purpose is to show the dialog until closed without caring for the result we can leave out the
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block. In that case the *functor* will simply create the dialog instance, call `#show_modal` on it and destroy the
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instance after returning from `#show_modal` like:
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```ruby
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Wx.MessageDialog(parent, 'Hello world!', 'Information', Wx::OK)
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```
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Regular dialog constructors are still usable for situations where the dialog instance should have a
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prolonged lifetime or where different modeless behavior is required.
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<!--
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# @markup markdown
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# @title 4. wxRuby Enum values
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-->
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# 4. wxRuby Enum values
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The wxWidget library liberally mixes integer constants and enum values for things like IDs, style flags
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and option flags and such without much consistency.<br>
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In previous wxRuby versions these were all mapped to integer constants which had 2 distinct disadvantages.
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- **loss of scoping**<br>
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Integer constants for enum values would all be declared in the enclosing scope for the enum declaration loosing
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the naming scope which originally existed in C++ (excepting anonymous enums).
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- **loss of type-safety**<br>
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Constants for enum values with identical integer values are indistinguishable from each other.
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The wxRuby3 project attempts to provide a solution to that by introducing the `Wx::Enum` class which
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is used as a base class for mapping all (named) wxWidget enums to Ruby.
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The reference documentation for the `Wx::Enum` class can be found [here](https://mcorino.github.io/wxRuby3/Wx/Enum.html).
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Any named wxWidget enum is mapped to a similarly named (Rubified C++ name) derived Enum class with each enum value
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defined as a constant of the enum class referencing an instance of the enum class with the corresponding
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integer value like for example the 'wxSystemFont' enum which is defined in wxRuby as:
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```ruby
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module Wx
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class SystemFont < Wx::Enum
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# Original equipment manufacturer dependent fixed-pitch font.
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#
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SYS_OEM_FIXED_FONT = Wx::SystemFont.new(10)
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# Windows fixed-pitch (monospaced) font.
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#
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SYS_ANSI_FIXED_FONT = Wx::SystemFont.new(11)
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# Windows variable-pitch (proportional) font.
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#
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SYS_ANSI_VAR_FONT = Wx::SystemFont.new(12)
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# System font.
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#
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SYS_SYSTEM_FONT = Wx::SystemFont.new(13)
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# Device-dependent font.
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#
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SYS_DEVICE_DEFAULT_FONT = Wx::SystemFont.new(14)
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# Default font for user interface objects such as menus and dialog boxes.
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#
|
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SYS_DEFAULT_GUI_FONT = Wx::SystemFont.new(17)
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end # SystemFont
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end
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```
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or the 'wxBorder' enum which is defined in wxRuby as:
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|
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```ruby
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module Wx
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# Border flags for {Wx::Window}.
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class Border < Wx::Enum
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# This is different from {Wx::Border::BORDER_NONE} as by default the controls do have a border.
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#
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BORDER_DEFAULT = Wx::Border.new(0)
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#
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#
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BORDER_NONE = Wx::Border.new(2097152)
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#
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#
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BORDER_STATIC = Wx::Border.new(16777216)
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#
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#
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BORDER_SIMPLE = Wx::Border.new(33554432)
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#
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#
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BORDER_RAISED = Wx::Border.new(67108864)
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#
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#
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BORDER_SUNKEN = Wx::Border.new(134217728)
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#
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#
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BORDER_DOUBLE = Wx::Border.new(268435456)
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#
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#
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BORDER_THEME = Wx::Border.new(268435456)
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#
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#
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BORDER_MASK = Wx::Border.new(522190848)
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end # Border
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end
|
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```
|
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|
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Enum instances are interchangeable with integer constants in wxRuby with respect to arithmetic or logical
|
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operations. This make it possible to use enum values to construct integer bitflag arguments like:
|
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|
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```ruby
|
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Wx::TextCtrl.new(pane, Wx::ID_ANY, sample_desc.description, style: Wx::TE_MULTILINE|Wx::TE_READONLY|Wx::BORDER_NONE)
|
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```
|
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|
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where `Wx::ID_ANY` is a `Wx::StandardID` enum instance passed to provide an integer argument value, `Wx::TE_MULTILINE`
|
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and `Wx::TE_READONLY` are simple integer constants and `Wx::BORDER_NONE` is a `Wx::Border` enum instance.
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|
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In other cases however enum values can provide just the right kind of type safety where explicit enum values are
|
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expected like for example with:
|
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|
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```ruby
|
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Wx::Font.new(36, Wx::FONTFAMILY_SWISS, Wx::FONTSTYLE_NORMAL, Wx::FONTWEIGHT_NORMAL)
|
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```
|
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|
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where the `Wx::Font` constructor definition is:
|
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|
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> initialize(pointSize, family, style, weight, underline = false, faceName = `Wx::EMPTY_STRING`, encoding = `Wx::FONTENCODING_DEFAULT`) ⇒ `Wx::Font`
|
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|
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with the following parameter specification:
|
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|
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> - pointSize (`Integer`)
|
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> - family (`Wx::FontFamily`)
|
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> - style (`Wx::FontStyle`)
|
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> - weight (`Wx::FontWeight`)
|
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> - underline (`true`, `false`) (defaults to: `false`)
|
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> - faceName (`String`) (defaults to: `Wx::EMPTY_STRING`)
|
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> - encoding (`Wx::FontEncoding`) (defaults to: `Wx::FONTENCODING_DEFAULT`)
|
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In this case the constructor explicitly expects specific enum value types for *family*, *style* and *weigth* and
|
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providing the integer literal value `74` instead of `Wx::FONTFAMILY_SWISS` (or any other constant representing the same
|
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integer value) will not work (raises an exception) although the integer values for the two are equal.
|
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|
141
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As you have probably noticed it is not required to use the full naming for an enum instance constant (like
|
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`Wx::FontFamily::FONTFAMILY_SWISS`). All enum value constants are accessible from the naming scope where the enum class
|
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to which they belong has been declared.
|
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|
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<!--
|
2
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# @markup markdown
|
3
|
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# @title 5. wxRuby Event Handling
|
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|
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-->
|
5
|
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|
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# 5. wxRuby Event Handling
|
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|
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## Introduction
|
9
|
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|
10
|
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Event handling is the core of runtime code execution in event based frameworks like wxWidgets which means it needs to
|
11
|
+
be fully supported by wxRuby. Fortunately it is.<br>
|
12
|
+
As Ruby is a fully dynamic language though the statically declared event tables typical for wxWidgets application are not.<br>
|
13
|
+
Instead wxRuby offers a dynamic solution that is just as easy to use and even offers more flexibility in a typical Ruby-way.
|
14
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|
15
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## Event handlers
|
16
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|
17
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Instead of the `EVT_XXX` event handler declaration macros used in wxWidgets wxRuby provides similarly named event handler
|
18
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definition methods for each of the known event declarations which are inherited by **all** classes derived from `Wx::EvtHandler`
|
19
|
+
(which includes all window classes, the `Wx::App` class and `Wx::Timer` as well as various other classes).<br>
|
20
|
+
|
21
|
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Naming is (mostly) identical but rubified. So `EVT_MENU` becomes `evt_menu`, `EVT_IDLE` becomes `evt_idle`, `EVT_UPDATE_UI`
|
22
|
+
becomes `evt_update_ui` etc.
|
23
|
+
|
24
|
+
Like the event handler macros some of these methods require a single (window) id (like `evt_menu`) or a range of of ids
|
25
|
+
(specified through a first and last id like for `evt_update_ui_range`) and some require only a handler definition (like
|
26
|
+
`evt_idle`).
|
27
|
+
|
28
|
+
Event handler setup is typically something done during the initialization of an event handler object (like a window) but
|
29
|
+
this is not required. As all event handlers are assigned dynamically in wxRuby you can setup (some) event handlers at a
|
30
|
+
later moment. You could also disconnect earlier activated handlers at any time (see `Wx::EvtHandler#disconnect`).
|
31
|
+
|
32
|
+
In case of some frame class `MyForm` including a menu a wxWidgets static event handling table like:
|
33
|
+
|
34
|
+
```c++
|
35
|
+
wxBEGIN_EVENT_TABLE(MyForm, wxFrame)
|
36
|
+
EVT_IDLE(MyForm::OnIdle)
|
37
|
+
EVT_MOVE(MyForm::OnMove)
|
38
|
+
EVT_SIZE(MyForm::OnResize)
|
39
|
+
|
40
|
+
EVT_MENU( wxID_ABOUT, MyForm::OnAbout )
|
41
|
+
EVT_MENU( wxID_EXIT, MyForm::OnCloseClick )
|
42
|
+
wxEND_EVENT_TABLE()
|
43
|
+
```
|
44
|
+
|
45
|
+
could translate to event handler initializations in wxRuby like this:
|
46
|
+
|
47
|
+
```ruby
|
48
|
+
class MyForm < Wx::Frame
|
49
|
+
|
50
|
+
def initialize(title)
|
51
|
+
super(nil, title: title)
|
52
|
+
|
53
|
+
# initialize frame elements
|
54
|
+
# ...
|
55
|
+
|
56
|
+
# setup event handlers
|
57
|
+
evt_idle do |evt|
|
58
|
+
# do something
|
59
|
+
evt.skip
|
60
|
+
end
|
61
|
+
evt_move :on_move
|
62
|
+
|
63
|
+
evt_size method(:on_size)
|
64
|
+
|
65
|
+
evt_menu(Wx::ID_ABOUT, Proc.new { on_about })
|
66
|
+
evt_menu(Wx::ID_EXIT) { close(false) }
|
67
|
+
end
|
68
|
+
|
69
|
+
def on_idle(evt)
|
70
|
+
#...
|
71
|
+
end
|
72
|
+
|
73
|
+
def on_move(evt)
|
74
|
+
#...
|
75
|
+
end
|
76
|
+
|
77
|
+
def on_resize(evt)
|
78
|
+
#...
|
79
|
+
end
|
80
|
+
|
81
|
+
def on_about
|
82
|
+
#...
|
83
|
+
end
|
84
|
+
|
85
|
+
end
|
86
|
+
```
|
87
|
+
|
88
|
+
As you can see there are multiple options for specifying the actual handler. Any event handler definition method will
|
89
|
+
accept either a `Symbol` (or `String`) specifying a method of the receiver (the event handler instance), a `Proc` object
|
90
|
+
(or lambda) or a `Method` object.
|
91
|
+
|
92
|
+
Event handler methods are not required to declare the single event object argument. The event handler definition method
|
93
|
+
will take care of checking and handling method arity.
|
94
|
+
|
95
|
+
## Custom Events
|
96
|
+
|
97
|
+
Custom event definitions are fully supported in wxRuby including the definition of new event types.
|
98
|
+
|
99
|
+
New event classes can be registered with `Wx::EvtHandler#register_class` which returns the new event type for the event
|
100
|
+
class like this:
|
101
|
+
|
102
|
+
```ruby
|
103
|
+
# A custom type of event associated with a target control. Note that for
|
104
|
+
# user-defined controls, the associated event should inherit from
|
105
|
+
# Wx::CommandEvent rather than Wx::Event.
|
106
|
+
class ProgressUpdateEvent < Wx::CommandEvent
|
107
|
+
# Create a new unique constant identifier, associate this class
|
108
|
+
# with events of that identifier and create an event handler definition method 'evt_update_progress'
|
109
|
+
# for setting up this handler.
|
110
|
+
EVT_UPDATE_PROGRESS = Wx::EvtHandler.register_class(self, nil, 'evt_update_progress', 0)
|
111
|
+
|
112
|
+
def initialize(value, gauge)
|
113
|
+
# The constant id is the arg to super
|
114
|
+
super(EVT_UPDATE_PROGRESS)
|
115
|
+
# simply use instance variables to store custom event associated data
|
116
|
+
@value = value
|
117
|
+
@gauge = gauge
|
118
|
+
end
|
119
|
+
|
120
|
+
attr_reader :value, :gauge
|
121
|
+
end
|
122
|
+
```
|
123
|
+
|
124
|
+
Check the reference documentation [here](https://mcorino.github.io/wxRuby3/Wx/EvtHandler.html) for more information.
|
125
|
+
|
126
|
+
## Event processing
|
127
|
+
|
128
|
+
In wxRuby overruling the normal chain of event handling has been limited to being able to override the default
|
129
|
+
`Wx::EvtHandler#try_before` and `Wx::EvtHandler#try_after` methods. These are the advised interception points for events
|
130
|
+
when you really need to do this.<br>
|
131
|
+
Overriding `Wx::EvtHandler#process_event` is not considered to be efficient (or desired)
|
132
|
+
for wxRuby applications and has therefor been blocked.
|
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|
+
|
134
|
+
## Event insertion
|
135
|
+
|
136
|
+
Use of `Wx::EvtHandler#process_event` or `Wx::EvtHandler#queue_event` and `Wx::EvtHandler#add_pending_event` in wxRuby to
|
137
|
+
trigger event processing of user generated (possibly custom) events is fully supported.
|
138
|
+
|
139
|
+
As with wxWidgets `Wx::EvtHandler#process_event` will trigger immediate processing of the given event, not returning before
|
140
|
+
this has finished.<br>
|
141
|
+
`Wx::EvtHandler#queue_event` and `Wx::EvtHandler#add_pending_event` on the other hand will post (append) the given event
|
142
|
+
to the event queue and return immediately after that is done. The event will than be processed after any other events in
|
143
|
+
the queue. Unlike in wxWidgets in wxRuby there is no practical difference between `queue_event` and `add_pending_event`.
|
144
|
+
|
145
|
+
## Asynchronous execution
|
146
|
+
|
147
|
+
In addition to `Wx::EvtHandler#queue_event` and `Wx::EvtHandler#add_pending_event` to trigger asynchronous processing
|
148
|
+
wxRuby also supports `Wx::EvtHandler#call_after`.
|
149
|
+
|
150
|
+
This method provides the means to trigger asynchronous execution of arbitrary code and because it has been rubified is
|
151
|
+
easy and powerful to use. Like with event handler definition this method accepts a `Symbol` or `String` (identifying a
|
152
|
+
method of the receiver), a `Proc` object (or lambda), a `Method` object or a block. Unlike an event handler method no
|
153
|
+
event object will be passed but rather any arguments passed to the `call_after` method in addition to the 'handler'.
|
154
|
+
|
155
|
+
Given an event handler object `call_after` could be used like:
|
156
|
+
|
157
|
+
```ruby
|
158
|
+
# sync call to method of event handler (no args)
|
159
|
+
evt_handler.call_after :async_method
|
160
|
+
|
161
|
+
# async call of lambda (single arg)
|
162
|
+
evt_handler.call_after(->(txt) { Wx.log_info(txt) }, "Hello")
|
163
|
+
|
164
|
+
# async call of block
|
165
|
+
evt_handler.call_after('Call nr. %d', 1) { |fmt, num| Wx.log_info(fmt, num) }
|
166
|
+
```
|
@@ -0,0 +1,56 @@
|
|
1
|
+
<!--
|
2
|
+
# @markup markdown
|
3
|
+
# @title 6. wxRuby geometry classes
|
4
|
+
-->
|
5
|
+
|
6
|
+
# 6. wxRuby Geometry classes
|
7
|
+
|
8
|
+
## Size (Wx::Size) and position (Wx::Point)
|
9
|
+
|
10
|
+
The wxWidgets API has a lot methods that require either `wxSize`, `wxPoint` or both type of value as argument. Although
|
11
|
+
this can be specified in C++ still relatively concise like
|
12
|
+
```ruby
|
13
|
+
new wxFrame(nullptr, -1, "title", wxPoint(0,0), wxSize(500,400))
|
14
|
+
```
|
15
|
+
in Ruby this expands to the more verbose
|
16
|
+
```ruby
|
17
|
+
Wx::Frame.new(nil, -1, 'title', Wx::Point.new(0,0), Wx::Size.new(500,400))
|
18
|
+
```
|
19
|
+
which starts to feel awkward to specify what are in essence just pairs of integers.
|
20
|
+
|
21
|
+
To provide a simpler, more compact and more Ruby-like, alternative the wxRuby API therefor supports specifying arrays
|
22
|
+
of integer pairs in (almost) all cases where `Wx::Size` or `Wx::Point` is expected. So the following code is equivalent
|
23
|
+
to the previous code:
|
24
|
+
```ruby
|
25
|
+
Wx::Frame.new(nil, -1, 'title', [0,0], [500,400])
|
26
|
+
```
|
27
|
+
|
28
|
+
In addition `Wx::Size` and `Wx::Point` support parallel assignment semantics such that you can write code like
|
29
|
+
```ruby
|
30
|
+
win.paint do | dc |
|
31
|
+
# ...
|
32
|
+
x, y = win.get_position
|
33
|
+
dc.draw_circle(x, y, 4)
|
34
|
+
dc.draw_rectangle(x-4, y-4, 8, 8)
|
35
|
+
end
|
36
|
+
```
|
37
|
+
instead of
|
38
|
+
```ruby
|
39
|
+
win.paint do | dc |
|
40
|
+
# ...
|
41
|
+
pos = win.get_position
|
42
|
+
dc.draw_circle(pos.x, pos.y, 4)
|
43
|
+
dc.draw_rectangle(pos.x-4, pos.y-4, 8, 8)
|
44
|
+
end
|
45
|
+
```
|
46
|
+
|
47
|
+
## Areas (Wx::Rect)
|
48
|
+
|
49
|
+
Like `Wx::Size` and `Wx::Point` wxRuby supports parallel assignment for `Wx::Rect` such that you can write code like
|
50
|
+
```ruby
|
51
|
+
x, y, width, height = win.get_client_rect
|
52
|
+
```
|
53
|
+
|
54
|
+
Providing arrays of integers as alternative for `Wx::Rect` arguments is not supported as specifying `[0, 0, 20, 40]` is
|
55
|
+
ambiguous. This could either mean a rectangle with origin `x=0,y=0` and size `width=20,height=40` (`Wx::Rect.new(0,0,20,40)`)
|
56
|
+
or a rectangle from origin top left `x=0,y=0` to point bottom right `x=20,y=40` (`Wx::Rect.new(Wx::Point.new(0,0), Wx::Point.new(20,40))`).
|
@@ -0,0 +1,52 @@
|
|
1
|
+
<!--
|
2
|
+
# @markup markdown
|
3
|
+
# @title 7. wxRuby Colour and Font
|
4
|
+
-->
|
5
|
+
|
6
|
+
# 6. wxRuby Colour and Font
|
7
|
+
|
8
|
+
## Introduction
|
9
|
+
|
10
|
+
The wxWidgets API makes use of typical C++ features to support automatic conversion of certain types providing
|
11
|
+
user friendly options for argument specifications. This way for example a developer does not need to explicitly
|
12
|
+
declare a colour object construction where a colour instance value is expected but rather can specify a simple string
|
13
|
+
constant like:
|
14
|
+
|
15
|
+
```C++
|
16
|
+
wxPen pen;
|
17
|
+
pen.SetColour("CYAN"); // instead of pen.SetColour(wxColour("CYAN"));
|
18
|
+
```
|
19
|
+
|
20
|
+
For the wxRuby API similar support has been achieved for various much used argument types.
|
21
|
+
|
22
|
+
## Colour
|
23
|
+
|
24
|
+
Wherever a `Wx::Colour` object is expected as an argument wxRuby supports the specification of `String` or `Symbol`
|
25
|
+
values as a developer friendly alternative. This way the following code is equivalent:
|
26
|
+
|
27
|
+
```ruby
|
28
|
+
pen = Wx::Pen.new
|
29
|
+
pen.set_colour(Wx::Colour.new("CYAN"))
|
30
|
+
|
31
|
+
pen = Wx::Pen.new
|
32
|
+
pen.set_colour("CYAN")
|
33
|
+
|
34
|
+
pen = Wx::Pen.new
|
35
|
+
pen.set_colour(:CYAN)
|
36
|
+
```
|
37
|
+
|
38
|
+
## Font
|
39
|
+
|
40
|
+
Wherever a `Wx::Font` object is expected as an argument wxRuby supports the specification of a `Wx::FontInfo` object.
|
41
|
+
This way the following code is equivalent:
|
42
|
+
|
43
|
+
```ruby
|
44
|
+
title = Wx::StaticText.new(self, -1, "Title")
|
45
|
+
title.set_font(Wx::Font.new(18, Wx::FontFamily::FONTFAMILY_SWISS, Wx::FontStyle::FONTSTYLE_NORMAL, Wx::FontWeight::FONTWEIGHT_BOLD))
|
46
|
+
|
47
|
+
title = Wx::StaticText.new(self, -1, "Title")
|
48
|
+
title.set_font(Wx::FontInfo.new(18)
|
49
|
+
.family(Wx::FontFamily::FONTFAMILY_SWISS)
|
50
|
+
.style(Wx::FontStyle::FONTSTYLE_NORMAL)
|
51
|
+
.bold())
|
52
|
+
```
|
@@ -0,0 +1,144 @@
|
|
1
|
+
<!--
|
2
|
+
# @markup markdown
|
3
|
+
# @title 8. wxRuby Extensions
|
4
|
+
-->
|
5
|
+
|
6
|
+
# 8. wxRuby Extensions
|
7
|
+
|
8
|
+
## Keyword Constructors
|
9
|
+
|
10
|
+
The **Keyword Constructors** extension allows the use of Ruby hash-style
|
11
|
+
keyword arguments in constructors of common WxWidgets Windows, Frame,
|
12
|
+
Dialog and Control classes.
|
13
|
+
|
14
|
+
### Introduction
|
15
|
+
|
16
|
+
Building a GUI in WxWidgets involves lots of calls to +new+, but
|
17
|
+
these methods often have long parameter lists. Often the default
|
18
|
+
values for many of these parameters are correct. For example, if
|
19
|
+
you're using a sizer-based layout, you usually don't want to specify a
|
20
|
+
size for widgets, but you still have to type
|
21
|
+
|
22
|
+
Wx::TreeCtrl.new( parent, -1, Wx::DEFAULT_POSITION, Wx::DEFAULT_SIZE, Wx::NO_BUTTONS )
|
23
|
+
|
24
|
+
just to create a standard TreeCtrl with the 'no buttons' style. If you
|
25
|
+
want to specify the 'NO BUTTONS' style, you can't avoid all the typing
|
26
|
+
of DEFAULT_POSITION etc.
|
27
|
+
|
28
|
+
### Basic Keyword Constructors
|
29
|
+
|
30
|
+
With keyword_constructors, you could write the above as
|
31
|
+
|
32
|
+
TreeCtrl.new(parent, :style => Wx::NO_BUTTONS)
|
33
|
+
|
34
|
+
And it will assume you want the default id (-1), and the default size
|
35
|
+
and position. If you want to specify an explicit size, you can do so:
|
36
|
+
|
37
|
+
TreeCtrl.new(parent, :size => Wx::Size.new(100, 300))
|
38
|
+
|
39
|
+
For brevity, this module also allows you to specify positions and
|
40
|
+
sizes using a a two-element array:
|
41
|
+
|
42
|
+
TreeCtrl.new(parent, :size => [100, 300])
|
43
|
+
|
44
|
+
Similarly with position:
|
45
|
+
|
46
|
+
TreeCtrl.new(parent, :pos => Wx::Point.new(5, 25))
|
47
|
+
|
48
|
+
TreeCtrl.new(parent, :pos => [5, 25])
|
49
|
+
|
50
|
+
You can have multiple keyword arguments:
|
51
|
+
|
52
|
+
TreeCtrl.new(parent, :pos => [5, 25], :size => [100, 300] )
|
53
|
+
|
54
|
+
### No ID required
|
55
|
+
|
56
|
+
As with position and size, you usually don't want to deal with
|
57
|
+
assigning unique ids to every widget and frame you create - it's a C++
|
58
|
+
hangover that often seems clunky in Ruby. The **Event Connectors**
|
59
|
+
extension allows you to set up event handling without having to use
|
60
|
+
ids, and if no `:id` argument is supplied to a constructor, the default
|
61
|
+
(-1) will be passed.
|
62
|
+
|
63
|
+
There are occasions when a specific ID does need to be used - for
|
64
|
+
example, to tell WxWidgets that a button is a 'stock' item, so that it
|
65
|
+
can be displayed using platform-standard text and icon. To do this,
|
66
|
+
simply pass an :id argument to the constructor - here, the system's
|
67
|
+
standard 'preview' button
|
68
|
+
|
69
|
+
Wx::Button.new(parent, :id => Wx::ID_PREVIEW)
|
70
|
+
|
71
|
+
### Class-specific arguments
|
72
|
+
|
73
|
+
The arguments `:size`, `:pos` and `:style` are common to many WxWidgets
|
74
|
+
window classes. The `new` methods of these classes also have
|
75
|
+
parameters that are specific to those classes; for example, the text
|
76
|
+
label on a button, or the initial value of a text control.
|
77
|
+
|
78
|
+
Wx::Button.new(parent, :label => 'press me')
|
79
|
+
Wx::TextCtrl.new(parent, :value => 'type some text here')
|
80
|
+
|
81
|
+
The keyword names of these arguments can be found by looking at the
|
82
|
+
WxRuby documentation, in the relevant class's +new+ method. You can
|
83
|
+
also get a string description of the class's +new+ method parameters
|
84
|
+
within Ruby by doing:
|
85
|
+
|
86
|
+
puts Wx::TextCtrl.describe_constructor()
|
87
|
+
|
88
|
+
This will print a list of the argument names expected by the class's
|
89
|
+
+new+ method, and the correct type for them.
|
90
|
+
|
91
|
+
### Mixing positional and keyword arguments
|
92
|
+
|
93
|
+
To support existing code, and to avoid forcing the use of more verbose
|
94
|
+
keyword-style arguments where they're not desired, you can mix
|
95
|
+
positional and keyword arguments, omitting or including `id`s as
|
96
|
+
desired.
|
97
|
+
|
98
|
+
Wx::Button.new(parent, 'press me', :style => Wx::BU_RIGHT)
|
99
|
+
|
100
|
+
### Handling complex defaults or version differences
|
101
|
+
|
102
|
+
To support complex (context dependent) defaults and/or auto conversion
|
103
|
+
of arguments for backwards compatibility the keyword constructors
|
104
|
+
extension allows the definition of lambdas or procs to be associated
|
105
|
+
with a parameter specification.
|
106
|
+
|
107
|
+
## Ruby-style accessors
|
108
|
+
|
109
|
+
The wxWidgets API, in typical C++ style, has lots of accessor methods like
|
110
|
+
|
111
|
+
- `GetPosition()`
|
112
|
+
- `SetSize(a_size)`
|
113
|
+
- `IsChecked()`
|
114
|
+
- `CanUndo()`
|
115
|
+
- `HasStyle(a_style)`
|
116
|
+
|
117
|
+
which in wxRuby are mapped to Ruby methods like `get_position`, `set_size` etc.
|
118
|
+
|
119
|
+
In Ruby however these kind of methods that set, get or query attributes or state are normally simply called
|
120
|
+
by the attribute name or, in other cases, by a predicate method like:
|
121
|
+
|
122
|
+
```ruby
|
123
|
+
pos = frame.position
|
124
|
+
frame.size = a_size
|
125
|
+
item.checked?
|
126
|
+
control.can_undo?
|
127
|
+
window.has_style?(a_style)
|
128
|
+
```
|
129
|
+
|
130
|
+
With wxRuby3 (most of) the API methods that begin with *get_*, *set_*, *is_*, *can_* and *has_* are identified
|
131
|
+
and the wxRuby API will have Ruby-style accessor aliases defined for those (appropriately decorated as needed).
|
132
|
+
Note that if you are calling a *'setter'* method on `self`, you must explicitly send the message to `self` like:
|
133
|
+
|
134
|
+
```ruby
|
135
|
+
# set's self size to be 100px by 100px
|
136
|
+
self.size = Wx::Size.new(100, 100)
|
137
|
+
```
|
138
|
+
|
139
|
+
since this will not work as you expect it to:
|
140
|
+
|
141
|
+
```ruby
|
142
|
+
# only sets the value of a local variable 'size'
|
143
|
+
size = Wx::Size.new
|
144
|
+
```
|
@@ -0,0 +1,54 @@
|
|
1
|
+
<!--
|
2
|
+
# @markup markdown
|
3
|
+
# @title 9. wxRuby Exception Handling
|
4
|
+
-->
|
5
|
+
|
6
|
+
# 9. wxRuby Exception Handling
|
7
|
+
|
8
|
+
The wxRuby library should (!) be completely exception safe, i.e. Ruby code raising an exception should not leak into
|
9
|
+
the wrapped wxWidgets C++ code and cause unexpected exception handling or (worse) segmentation faults and should be
|
10
|
+
handled in ways expected of Ruby applications.
|
11
|
+
|
12
|
+
As the wxWidgets library does not use exceptions for it's public API any raised exceptions should come either from the
|
13
|
+
wxRuby wrapper code (signalling mostly typical Ruby-ish error situations like ArgumentError, TypeError and such) or from
|
14
|
+
your own Ruby application code.
|
15
|
+
|
16
|
+
Any exceptions raised from wxRuby wrapper code signal coding errors that need to be rectified.
|
17
|
+
|
18
|
+
As far as handling application code exceptions is concerned the same advice applies as for wxWidgets itself; do **not**
|
19
|
+
let exceptions escape your event handlers meaning that if you can reasonably expect application code to raise exceptions
|
20
|
+
you should make sure to catch any such exceptions within the context of the event handler like:
|
21
|
+
|
22
|
+
```ruby
|
23
|
+
class MyForm < Wx::Frame
|
24
|
+
|
25
|
+
def initialize(title)
|
26
|
+
super(nil, title: title)
|
27
|
+
|
28
|
+
# initialize frame elements
|
29
|
+
# ...
|
30
|
+
|
31
|
+
# setup event handlers
|
32
|
+
evt_menu MY_MENU_ID, :on_my_menu_item
|
33
|
+
|
34
|
+
# ...
|
35
|
+
end
|
36
|
+
|
37
|
+
def on_my_menu_item(evt)
|
38
|
+
begin
|
39
|
+
# execute some application code
|
40
|
+
# ...
|
41
|
+
rescue SomeException => ex
|
42
|
+
# handle exception
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
#...
|
47
|
+
|
48
|
+
end
|
49
|
+
```
|
50
|
+
|
51
|
+
In wxRuby event handler code is executed in an exception safe way which will capture any leaking exceptions. As wxRuby
|
52
|
+
however has no idea why this exception was raised and how to handle it, the result will be an exit of the main event loop
|
53
|
+
of the running `Wx::App` instance and re-raising the exception to be handled by Ruby like any unhandled application
|
54
|
+
exception.
|