wxruby3 0.9.0.pre.beta.1-x64-mingw-ucrt-3.2
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- checksums.yaml +7 -0
- data/.wxconfig +17 -0
- data/.yardopts +13 -0
- data/CREDITS.md +52 -0
- data/LICENSE +21 -0
- data/README.md +138 -0
- data/bin/wxruby +9 -0
- data/bin/wxruby.bat +20 -0
- data/ext/mkrf_conf_bingem.rb +18 -0
- data/lib/wx/accessors.rb +63 -0
- data/lib/wx/aui/auimanager.rb +17 -0
- data/lib/wx/aui/auinotebook.rb +9 -0
- data/lib/wx/aui/events/evt_list.rb +143 -0
- data/lib/wx/aui/require.rb +9 -0
- data/lib/wx/aui.rb +14 -0
- data/lib/wx/core/acceleratortable.rb +28 -0
- data/lib/wx/core/animation.rb +18 -0
- data/lib/wx/core/app.rb +89 -0
- data/lib/wx/core/artprovider.rb +31 -0
- data/lib/wx/core/bitmap.rb +59 -0
- data/lib/wx/core/busycursor.rb +12 -0
- data/lib/wx/core/choice.rb +4 -0
- data/lib/wx/core/choicedlg.rb +54 -0
- data/lib/wx/core/clientdc.rb +13 -0
- data/lib/wx/core/clipboard.rb +56 -0
- data/lib/wx/core/collapsible_pane.rb +12 -0
- data/lib/wx/core/colour.rb +34 -0
- data/lib/wx/core/combobox.rb +4 -0
- data/lib/wx/core/controlwithitems.rb +10 -0
- data/lib/wx/core/data_object.rb +10 -0
- data/lib/wx/core/dataformat.rb +26 -0
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- data/lib/wx/core/dialog.rb +50 -0
- data/lib/wx/core/event.rb +16 -0
- data/lib/wx/core/events/evt_list.rb +1378 -0
- data/lib/wx/core/evthandler.rb +240 -0
- data/lib/wx/core/ext.rb +58 -0
- data/lib/wx/core/font/encoding.rb +113 -0
- data/lib/wx/core/font.rb +22 -0
- data/lib/wx/core/functions.rb +44 -0
- data/lib/wx/core/gauge.rb +12 -0
- data/lib/wx/core/genericdirctrl.rb +36 -0
- data/lib/wx/core/hboxsizer.rb +6 -0
- data/lib/wx/core/helpcontroller.rb +5 -0
- data/lib/wx/core/helpcontrollerhelpprovider.rb +24 -0
- data/lib/wx/core/helpprovider.rb +15 -0
- data/lib/wx/core/icon.rb +40 -0
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- data/lib/wx/core/imagelist.rb +3 -0
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- data/lib/wx/core/toolbartool.rb +4 -0
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- data/lib/wx/core/vboxsizer.rb +6 -0
- data/lib/wx/core/window.rb +95 -0
- data/lib/wx/core/window_update_locker.rb +12 -0
- data/lib/wx/core/xmlresource.rb +56 -0
- data/lib/wx/core.rb +61 -0
- data/lib/wx/doc/aui/auimanager.rb +12 -0
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- data/lib/wx/doc/dc.rb +49 -0
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- data/lib/wx/doc/evthandler.rb +84 -0
- data/lib/wx/doc/extra/00_starting.md +154 -0
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- data/lib/wx/doc/extra/02_lifecycles.md +116 -0
- data/lib/wx/doc/extra/03_dialogs.md +57 -0
- data/lib/wx/doc/extra/04_enums.md +143 -0
- data/lib/wx/doc/extra/05_event-handling.md +166 -0
- data/lib/wx/doc/extra/06_geometry.md +56 -0
- data/lib/wx/doc/extra/07_colour_and_font.md +52 -0
- data/lib/wx/doc/extra/08_extensions.md +144 -0
- data/lib/wx/doc/extra/09_exceptions.md +54 -0
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- data/lib/wx/doc/gen/gdi_object.rb +29 -0
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- data/lib/wx/doc/gen/html/html_help_window.rb +230 -0
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- data/samples/sampler/redo.xpm +58 -0
- data/samples/sampler/sample.rb +337 -0
- data/samples/sampler/stc_editor.rb +326 -0
- data/samples/sampler/txt_editor.rb +135 -0
- data/samples/sampler/undo.xpm +58 -0
- data/samples/sampler.rb +401 -0
- data/samples/splash/mobile.xpm +1835 -0
- data/samples/splash/splash.png +0 -0
- data/samples/splash/splash.rb +164 -0
- data/samples/splash/tn_splash.png +0 -0
- data/samples/text/document-open.png +0 -0
- data/samples/text/document-save.png +0 -0
- data/samples/text/edit-copy.png +0 -0
- data/samples/text/edit-cut.png +0 -0
- data/samples/text/edit-paste.png +0 -0
- data/samples/text/edit-redo.png +0 -0
- data/samples/text/edit-undo.png +0 -0
- data/samples/text/format-text-bold.png +0 -0
- data/samples/text/format-text-italic.png +0 -0
- data/samples/text/format-text-underline.png +0 -0
- data/samples/text/mondrian.ico +0 -0
- data/samples/text/mondrian.xpm +44 -0
- data/samples/text/preferences-desktop-font.png +0 -0
- data/samples/text/rich_textctrl.rb +326 -0
- data/samples/text/scintilla.rb +179 -0
- data/samples/text/textctrl.rb +124 -0
- data/samples/text/tn_rich_textctrl.png +0 -0
- data/samples/text/tn_scintilla.png +0 -0
- data/samples/text/tn_textctrl.png +0 -0
- data/samples/text/tn_unicode.png +0 -0
- data/samples/text/unicode.rb +238 -0
- data/samples/text/utf8.txt +15 -0
- data/samples/treectrl/checked.xpm +54 -0
- data/samples/treectrl/icon1.xpm +79 -0
- data/samples/treectrl/icon2.xpm +53 -0
- data/samples/treectrl/icon3.xpm +79 -0
- data/samples/treectrl/icon4.xpm +43 -0
- data/samples/treectrl/icon5.xpm +79 -0
- data/samples/treectrl/state1.xpm +145 -0
- data/samples/treectrl/state2.xpm +144 -0
- data/samples/treectrl/state3.xpm +142 -0
- data/samples/treectrl/state4.xpm +145 -0
- data/samples/treectrl/state5.xpm +85 -0
- data/samples/treectrl/tn_treectrl.png +0 -0
- data/samples/treectrl/treectrl.rb +1720 -0
- data/samples/treectrl/unchecked.xpm +30 -0
- data/samples/xrc/custom_dialog.xrc +46 -0
- data/samples/xrc/custom_xrc_sample.rb +84 -0
- data/samples/xrc/samples.xrc +46 -0
- data/samples/xrc/tn_xrc_sample.png +0 -0
- data/samples/xrc/xrc_sample.rb +86 -0
- data/tests/test_basic.rb +20 -0
- data/tests/test_clipboard.rb +241 -0
- data/tests/test_dialog.rb +28 -0
- data/tests/test_event_handling.rb +103 -0
- data/tests/test_events.rb +45 -0
- data/tests/test_geometry.rb +141 -0
- data/tests/test_intl.rb +107 -0
- data/tests/test_item_data.rb +120 -0
- data/tests/test_variant.rb +151 -0
- data/tests/testapp.rb +40 -0
- data/tests/testapp_noframe.rb +28 -0
- metadata +912 -0
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# :stopdoc:
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# This file is automatically generated by the WXRuby3 documentation
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# generator. Do not alter this file.
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# :startdoc:
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module Wx
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#
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BUFFER_VIRTUAL_AREA = 1
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#
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BUFFER_CLIENT_AREA = 2
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#
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BUFFER_USES_SHARED_BUFFER = 4
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# Check if the window is natively double buffered and will return a {Wx::PaintDC} if it is, a {Wx::BufferedPaintDC} otherwise.
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# It is the caller's responsibility to delete the {Wx::DC} pointer when finished with it.
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# @param window [Wx::Window]
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# @return [Wx::DC]
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def self.auto_buffered_paint_dc_factory(window) end
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# This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a {Wx::Bitmap}) and then copied to the screen, using the associated {Wx::DC}, only once, when this object is destroyed.
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# {Wx::BufferedDC} itself is typically associated with {Wx::ClientDC}, if you want to use it in your EVT_PAINT handler, you should look at {Wx::BufferedPaintDC} instead.
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# When used like this, a valid DC must be specified in the constructor while the buffer bitmap doesn't have to be explicitly provided, by default this class will allocate the bitmap of required size itself. However using a dedicated bitmap can speed up the redrawing process by eliminating the repeated creation and destruction of a possibly big bitmap. Otherwise, {Wx::BufferedDC} can be used in the same way as any other device context.
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# Another possible use for {Wx::BufferedDC} is to use it to maintain a backing store for the window contents. In this case, the associated DC may be NULL but a valid backing store bitmap should be specified.
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# Finally, please note that GTK+ 2.0 as well as macOS provide double buffering themselves natively. You can either use {Wx::Window#is_double_buffered} to determine whether you need to use buffering or not, or use {Wx::AutoBufferedPaintDC} to avoid needless double buffering on the systems which already do it automatically.
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# ===
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#
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# Category: Device Contexts
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# @see Wx::DC
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# @see Wx::MemoryDC
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# @see Wx::BufferedPaintDC
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# @see Wx::AutoBufferedPaintDC
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#
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#
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class BufferedDC < MemoryDC
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# @overload init(dc, area, style=Wx::BUFFER_CLIENT_AREA)
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# Initializes the object created using the default constructor.
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# Please see the constructors for parameter details.
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# @param dc [Wx::DC]
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# @param area [Array(Integer, Integer), Wx::Size]
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# @param style [Integer]
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# @return [void]
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# @overload init(dc, buffer=Wx::NULL_BITMAP, style=Wx::BUFFER_CLIENT_AREA)
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# Initializes the object created using the default constructor.
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# Please see the constructors for parameter details.
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# @param dc [Wx::DC]
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# @param buffer [Wx::Bitmap]
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# @param style [Integer]
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# @return [void]
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def init(*args) end
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# @overload initialize()
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# Default constructor.
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# You must call one of the {Wx::BufferedDC#init} methods later in order to use the device context.
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# @return [BufferedDC]
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# @overload initialize(dc, area, style=Wx::BUFFER_CLIENT_AREA)
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# Creates a buffer for the provided dc.
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# {Wx::BufferedDC#init} must not be called when using this constructor.
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# @param dc [Wx::DC] The underlying DC: everything drawn to this object will be flushed to this DC when this object is destroyed. You may pass NULL in order to just initialize the buffer, and not flush it.
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# @param area [Array(Integer, Integer), Wx::Size] The size of the bitmap to be used for buffering (this bitmap is created internally when it is not given explicitly).
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# @param style [Integer] {Wx::BUFFER_CLIENT_AREA} to indicate that just the client area of the window is buffered, or {Wx::BUFFER_VIRTUAL_AREA} to indicate that the buffer bitmap covers the virtual area.
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# @return [BufferedDC]
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# @overload initialize(dc, buffer=Wx::NULL_BITMAP, style=Wx::BUFFER_CLIENT_AREA)
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# Creates a buffer for the provided dc.
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# {Wx::BufferedDC#init} must not be called when using this constructor.
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# @param dc [Wx::DC] The underlying DC: everything drawn to this object will be flushed to this DC when this object is destroyed. You may pass NULL in order to just initialize the buffer, and not flush it.
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# @param buffer [Wx::Bitmap] Explicitly provided bitmap to be used for buffering: this is the most efficient solution as the bitmap doesn't have to be recreated each time but it also requires more memory as the bitmap is never freed. The bitmap should have appropriate size, anything drawn outside of its bounds is clipped.
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# @param style [Integer] {Wx::BUFFER_CLIENT_AREA} to indicate that just the client area of the window is buffered, or {Wx::BUFFER_VIRTUAL_AREA} to indicate that the buffer bitmap covers the virtual area.
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# @return [BufferedDC]
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def initialize(*args) end
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# Blits the buffer to the dc, and detaches the dc from the buffer (so it can be effectively used once only).
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# Usually only called in the destructor or by the destructor of derived classes if the BufferedDC must blit before the derived class (which may own the dc it's blitting to) is destroyed.
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# @return [void]
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def un_mask; end
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# Set the style.
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# @param style [Integer]
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# @return [void]
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def set_style(style) end
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alias_method :style=, :set_style
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# Get the style.
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# @return [Integer]
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def get_style; end
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alias_method :style, :get_style
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end # BufferedDC
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end
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# :stopdoc:
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# This file is automatically generated by the WXRuby3 documentation
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# generator. Do not alter this file.
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# :startdoc:
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module Wx
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#
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BUFFER_VIRTUAL_AREA = 1
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#
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BUFFER_CLIENT_AREA = 2
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#
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BUFFER_USES_SHARED_BUFFER = 4
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# Check if the window is natively double buffered and will return a {Wx::PaintDC} if it is, a {Wx::BufferedPaintDC} otherwise.
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# It is the caller's responsibility to delete the {Wx::DC} pointer when finished with it.
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# @param window [Wx::Window]
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# @return [Wx::DC]
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def self.auto_buffered_paint_dc_factory(window) end
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# This is a subclass of {Wx::BufferedDC} which can be used inside of an <code>EVT_PAINT()</code> event handler to achieve double-buffered drawing.
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# Just use this class instead of {Wx::PaintDC} and make sure {Wx::Window#set_background_style} is called with {Wx::BackgroundStyle::BG_STYLE_PAINT} somewhere in the class initialization code, and that's all you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are using this class together with {Wx::Scrolled}, you probably do <b>not</b> want to call Wx::Scrolled#prepare_dc on it as it already does this internally for the real underlying {Wx::PaintDC}.
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# ===
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#
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# Category: Device Contexts
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# @see Wx::DC
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# @see Wx::BufferedDC
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# @see Wx::AutoBufferedPaintDC
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# @see Wx::PaintDC
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#
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#
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class BufferedPaintDC < BufferedDC
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# @overload initialize(window, buffer, style=Wx::BUFFER_CLIENT_AREA)
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# As with {Wx::BufferedDC}, you may either provide the bitmap to be used for buffering or let this object create one internally (in the latter case, the size of the client part of the window is used).
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# Pass {Wx::BUFFER_CLIENT_AREA} for the style parameter to indicate that just the client area of the window is buffered, or {Wx::BUFFER_VIRTUAL_AREA} to indicate that the buffer bitmap covers the virtual area.
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# @param window [Wx::Window]
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# @param buffer [Wx::Bitmap]
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# @param style [Integer]
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# @return [BufferedPaintDC]
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# @overload initialize(window, style=Wx::BUFFER_CLIENT_AREA)
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# As with {Wx::BufferedDC}, you may either provide the bitmap to be used for buffering or let this object create one internally (in the latter case, the size of the client part of the window is used).
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# Pass {Wx::BUFFER_CLIENT_AREA} for the style parameter to indicate that just the client area of the window is buffered, or {Wx::BUFFER_VIRTUAL_AREA} to indicate that the buffer bitmap covers the virtual area.
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# @param window [Wx::Window]
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# @param style [Integer]
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# @return [BufferedPaintDC]
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def initialize(*args) end
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end # BufferedPaintDC
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end
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# :stopdoc:
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# This file is automatically generated by the WXRuby3 documentation
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# generator. Do not alter this file.
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# :startdoc:
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module Wx
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# This class makes it easy to tell your user that the program is temporarily busy.
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# Normally the main thread should always return to the main loop to continue dispatching events as quickly as possible, hence this class shouldn't be needed. However if the main thread does need to block, this class provides a simple way to at least show this to the user: just create a {Wx::BusyInfo} object on the stack, and within the current scope, a message window will be shown.
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# For example:
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#
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# wxBusyInfo wait("Please wait, working...");
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#
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# {
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# DoACalculation();
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# }
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#
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# It works by creating a window in the constructor, and deleting it in the destructor.
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# This window is rather plain by default but can be customized by passing {Wx::BusyInfo} constructor an object of {Wx::BusyInfoFlags} class instead of a simple message. Here is an example from the dialogs sample:
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#
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# wxBusyInfo info
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# (
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# wxBusyInfoFlags()
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# .Parent(this)
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# .Icon(wxArtProvider::GetIcon(wxART_PRINT,
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# wxART_OTHER, wxSize(128, 128)))
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# .Title("<b>Printing your document</b>")
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# .Text("Please wait...")
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# .Foreground(*wxWHITE)
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# .Background(*wxBLACK)
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# .Transparency(4*wxALPHA_OPAQUE/5)
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# );
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#
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# This shows that separate title and text can be set, and that simple markup ({Wx::Control#set_label_markup}) can be used in them, and that it's also possible to add an icon and customize the colours and transparency of the window.
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# You may also want to call {Wx::TheApp}->Yield() to refresh the window periodically (in case it had been obscured by other windows, for example) like this:
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#
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# wxWindowDisabler disableAll;
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# wxBusyInfo wait("Please wait, working...");
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#
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# for (int i = 0; i < 100000; i++)
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# {
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# DoACalculation();
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#
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# if ( !(i % 1000) )
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# wxTheApp->Yield();
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# }
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#
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# but take care to not cause undesirable reentrancies when doing it (see {Wx::App::Yield} for more details). The simplest way to do it is to use {Wx::WindowDisabler} class as illustrated in the above example.
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# Note that a {Wx::BusyInfo} is always built with the {Wx::STAY_ON_TOP} window style (see {Wx::Frame} window styles for more info).
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# ===
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#
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# Category: Common Dialogs
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#
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class BusyInfo < ::Object
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# Update the information text.
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# The text string may contain markup as described in {Wx::Control#set_label_markup}.
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# @param str [String]
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# @return [void]
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def update_text(str) end
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# Same as {Wx::BusyInfo#update_text} but doesn't interpret the string as containing markup.
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# @param str [String]
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# @return [void]
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def update_label(str) end
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end # BusyInfo
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# Parameters for {Wx::BusyInfo}.
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# This class exists only in order to make passing attributes to {Wx::BusyInfo} constructor easier and the code doing it more readable.
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# All methods of this class return the reference to the object on which they are called, making it possible to chain them together, e.g. typically you would just create a temporary {Wx::BusyInfoFlags} object and then call the methods corresponding to the attributes you want to set, before finally passing the result to {Wx::BusyInfo} constructor, e.g.:
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#
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# wxBusyInfo info
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# (
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# wxBusyInfoFlags()
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# .Parent(window)
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# .Icon(icon)
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# .Title("Some text")
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# .Text("Some more text")
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# .Foreground(wxColour(...))
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# .Background(wxColour(...))
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# );
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#
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class BusyInfoFlags < ::Object
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# Default constructor initializes all attributes to default values.
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# Call the other methods to really fill in the object.
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# @return [BusyInfoFlags]
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def initialize; end
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# Sets the parent for {Wx::BusyInfo}.
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# @param parent [Wx::Window]
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# @return [Wx::BusyInfoFlags]
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def parent(parent) end
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# Sets the icon to show in {Wx::BusyInfo}.
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# @param icon [Wx::Icon]
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# @return [Wx::BusyInfoFlags]
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def icon(icon) end
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# Sets the title, shown prominently in {Wx::BusyInfo} window.
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# The title string may contain markup as described in {Wx::Control#set_label_markup}.
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# @param title [String]
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# @return [Wx::BusyInfoFlags]
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def title(title) end
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# Sets the more detailed text, shown under the title, if any.
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# The text string may contain markup as described in {Wx::Control#set_label_markup}.
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# @param text [String]
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# @return [Wx::BusyInfoFlags]
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def text(text) end
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# Same as {Wx::BusyInfoFlags#text} but doesn't interpret the string as containing markup.
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# This method should be used if the text shown in {Wx::BusyInfo} comes from external source and so may contain characters having special meaning in simple markup, e.g. '<'.
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# @param label [String]
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# @return [Wx::BusyInfoFlags]
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def label(label) end
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# Sets the foreground colour of the title and text strings.
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# @param foreground [Wx::Colour,String,Symbol]
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# @return [Wx::BusyInfoFlags]
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def foreground(foreground) end
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# Sets the background colour of {Wx::BusyInfo} window.
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# @param background [Wx::Colour,String,Symbol]
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# @return [Wx::BusyInfoFlags]
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def background(background) end
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# Sets the transparency of {Wx::BusyInfo} window.
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#
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# @see Wx::TopLevelWindow#set_transparent
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# @param alpha [Integer] Value in {Wx::ALPHA_TRANSPARENT} (0) to {Wx::ALPHA_OPAQUE} (255) range.
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# @return [Wx::BusyInfoFlags]
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def transparency(alpha) end
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end # BusyInfoFlags
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end
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# :stopdoc:
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# This file is automatically generated by the WXRuby3 documentation
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# generator. Do not alter this file.
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# :startdoc:
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module Wx
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# A button is a control that contains a text string, and is one of the most common elements of a GUI.
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# It may be placed on a dialog box or on a {Wx::Panel} panel, or indeed on almost any other window.
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# By default, i.e. if none of the alignment styles are specified, the label is centered both horizontally and vertically. If the button has both a label and a bitmap, the alignment styles above specify the location of the rectangle combining both the label and the bitmap and the bitmap position set with {Wx::Button#set_bitmap_position} defines the relative position of the bitmap with respect to the label (however currently non-default alignment combinations are not implemented on all platforms).
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# Since version 2.9.1 {Wx::Button} supports showing both text and an image (currently only when using {Wx::MSW}, {Wx::GTK} or {Wx::OSX}/Cocoa ports), see {Wx::Button#set_bitmap} and {Wx::Button#set_bitmap_label}, {Wx::Button#set_bitmap_disabled} &c methods. In the previous wxWidgets versions this functionality was only available in (the now trivial) {Wx::BitmapButton} class which was only capable of showing an image without text.
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# A button may have either a single image for all states or different images for the following states (different images are not currently supported under macOS where the normal image is used for all states):
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# - <b>normal:</b> the default state
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# - <b>disabled:</b> bitmap shown when the button is disabled.
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# - <b>pressed:</b> bitmap shown when the button is pushed (e.g. while the user keeps the mouse button pressed on it)
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# - <b>focus:</b> bitmap shown when the button has keyboard focus (but is not pressed as in this case the button is in the pressed state)
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# - <b>current:</b> bitmap shown when the mouse is over the button (but it is not pressed although it may have focus). Notice that if current bitmap is not specified but the current platform UI uses hover images for the buttons (such as Windows or GTK+), then the focus bitmap is used for hover state as well. This makes it possible to set focus bitmap only to get reasonably good behaviour on all platforms.
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#
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# All of the bitmaps must be of the same size and the normal bitmap must be set first (to a valid bitmap), before setting any other ones. Also, if the size of the bitmaps is changed later, you need to change the size of the normal bitmap before setting any other bitmaps with the new size (and you do need to reset all of them as their original values can be lost when the normal bitmap size changes).
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# The position of the image inside the button be configured using {Wx::Button#set_bitmap_position}. By default the image is on the left of the text.
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# Please also notice that GTK+ uses a global setting called <code>gtk-button-images</code> to determine if the images should be shown in the buttons at all. If it is off (which is the case in e.g. Gnome 2.28 by default), no images will be shown, consistently with the native behaviour.
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# === Styles
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#
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# This class supports the following styles:
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#
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# - {Wx::BU_LEFT}: Left-justifies the label. Windows and GTK+ only.
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# - {Wx::BU_TOP}: Aligns the label to the top of the button. Windows and GTK+ only.
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# - {Wx::BU_RIGHT}: Right-justifies the bitmap label. Windows and GTK+ only.
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# - {Wx::BU_BOTTOM}: Aligns the label to the bottom of the button. Windows and GTK+ only.
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# - {Wx::BU_EXACTFIT}: By default, all buttons are made of at least the standard button size, even if their contents is small enough to fit into a smaller size. This is done for consistency as most platforms use buttons of the same size in the native dialogs, but can be overridden by specifying this flag. If it is given, the button will be made just big enough for its contents. Notice that under MSW the button will still have at least the standard height, even with this style, if it has a non-empty label.
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# - {Wx::BU_NOTEXT}: Disables the display of the text label in the button even if it has one or its id is one of the standard stock ids with an associated label: without using this style a button which is only supposed to show a bitmap but uses a standard id would display a label too.
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# - {Wx::Border::BORDER_NONE}: Creates a button without border. This is currently implemented in MSW, GTK2 and OSX/Cocoa.
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#
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# === Events emitted by this class
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#
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# The following event-handler methods redirect the events to member method or handler blocks for {Wx::CommandEvent} events.
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# Event handler methods for events emitted by this class:
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# - {Wx::EvtHandler#evt_button}(id, meth = nil, &block): Process a {Wx::EVT_BUTTON} event, when the button is clicked.
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#
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# ===
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#
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# Category: {Wx::Controls} <div class='appearance'><span class='appearance'>Appearance:</span><table><tr><td> {Wx::MSW} Appearance
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# </td><td> {Wx::GTK} Appearance
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# </td><td> {Wx::OSX} Appearance
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# </td></tr></table></div>
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# @see Wx::BitmapButton
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#
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#
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class Button < AnyButton
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# @overload initialize()
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# Default ctor.
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# @return [Button]
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# @overload initialize(parent, id, label=Wx::EMPTY_STRING, pos=Wx::DEFAULT_POSITION, size=Wx::DEFAULT_SIZE, style=0, validator=Wx::DEFAULT_VALIDATOR, name=Wx::BUTTON_NAME_STR)
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# Constructor, creating and showing a button.
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# The preferred way to create standard buttons is to use default value of label. If no label is supplied and id is one of standard IDs from this list, a standard label will be used. In other words, if you use a predefined {Wx::ID_XXX} constant, just omit the label completely rather than specifying it. In particular, help buttons (the ones with id of {Wx::StandardID::ID_HELP}) under macOS can't display any label at all and while {Wx::Button} will detect if the standard "Help" label is used and ignore it, using any other label will prevent the button from correctly appearing as a help button and so should be avoided.
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# In addition to that, the button will be decorated with stock icons under GTK+ 2.
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# @see Wx::Button#create
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# @see Wx::Validator
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# @param parent [Wx::Window] Parent window. Must not be NULL.
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# @param id [Integer] Button identifier. A value of {Wx::StandardID::ID_ANY} indicates a default value.
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# @param label [String] Text to be displayed on the button.
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# @param pos [Array(Integer, Integer), Wx::Point] Button position.
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# @param size [Array(Integer, Integer), Wx::Size] Button size. If the default size is specified then the button is sized appropriately for the text.
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# @param style [Integer] Window style. See {Wx::Button} class description.
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# @param validator [Wx::Validator] Window validator.
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# @param name [String] Window name.
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# @return [Button]
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def initialize(*args) end
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# Button creation function for two-step creation.
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# For more details, see {Wx::Button#button}.
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# @param parent [Wx::Window]
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# @param id [Integer]
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# @param label [String]
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# @param pos [Array(Integer, Integer), Wx::Point]
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# @param size [Array(Integer, Integer), Wx::Size]
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# @param style [Integer]
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# @param validator [Wx::Validator]
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# @param name [String]
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# @return [true,false]
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def create(parent, id, label=Wx::EMPTY_STRING, pos=Wx::DEFAULT_POSITION, size=Wx::DEFAULT_SIZE, style=0, validator=Wx::DEFAULT_VALIDATOR, name=Wx::BUTTON_NAME_STR) end
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+
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# Returns true if an authentication needed symbol is displayed on the button.
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# This method always returns false if the platform is not Windows Vista or newer.
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# @see Wx::Button#set_auth_needed
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# @return [true,false]
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def get_auth_needed; end
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alias_method :auth_needed, :get_auth_needed
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+
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# Returns the string label for the button.
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#
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# @see Wx::Button#set_label
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+
# @return [String]
|
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+
def get_label; end
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alias_method :label, :get_label
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+
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+
# Sets whether an authentication needed symbol should be displayed on the button.
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# This method doesn't do anything if the platform is not Windows Vista or newer.
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# @see Wx::Button#get_auth_needed
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# @param needed [true,false]
|
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+
# @return [void]
|
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+
def set_auth_needed(needed=true) end
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alias_method :auth_needed=, :set_auth_needed
|
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+
|
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# This sets the button to be the default item in its top-level window (e.g.
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# the panel or the dialog box containing it).
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# As normal, pressing return causes the default button to be depressed when the return key is pressed.
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# See also {Wx::Window#set_focus} which sets the keyboard focus for windows and text panel items, and {Wx::TopLevelWindow#set_default_item}.
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# Under Windows, only dialog box buttons respond to this function.
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#
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# the old default item (possibly NULL)
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# @return [Wx::Window]
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def set_default; end
|
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+
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+
# Sets the string label for the button.
|
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# @param label [String] The label to set.
|
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+
# @return [void]
|
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+
def set_label(label) end
|
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alias_method :label=, :set_label
|
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+
|
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+
# Returns the default size for the buttons.
|
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+
# It is advised to make all the dialog buttons of the same size and this function allows retrieving the (platform, and current font dependent) size which should be the best suited for this.
|
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+
# The optional win argument is new since wxWidgets 3.1.3 and allows to get a per-monitor DPI specific size.
|
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+
# @param win [Wx::Window]
|
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+
# @return [Wx::Size]
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+
def self.get_default_size(win=nil) end
|
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+
|
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+
end # Button
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+
|
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+
|
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+
end
|
@@ -0,0 +1,59 @@
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|
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|
+
# :stopdoc:
|
2
|
+
# This file is automatically generated by the WXRuby3 documentation
|
3
|
+
# generator. Do not alter this file.
|
4
|
+
# :startdoc:
|
5
|
+
|
6
|
+
|
7
|
+
module Wx
|
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+
|
9
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+
# This event is sent by {Wx::LayoutAlgorithm} to calculate the amount of the remaining client area that the window should occupy.
|
10
|
+
# === Events using this class
|
11
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+
#
|
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+
# The following event-handler methods redirect the events to member method or handler blocks for {Wx::CalculateLayoutEvent} events.
|
13
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+
# Event handler methods:
|
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+
# - {Wx::EvtHandler#evt_calculate_layout}(meth = nil, &block): Process a {Wx::EVT_CALCULATE_LAYOUT} event, which asks the window to take a 'bite' out of a rectangle provided by the algorithm.
|
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|
+
#
|
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+
# ===
|
17
|
+
#
|
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+
# Category: {Wx::Events}
|
19
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+
# @see Wx::QueryLayoutInfoEvent
|
20
|
+
# @see Wx::SashLayoutWindow
|
21
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+
# @see Wx::LayoutAlgorithm.
|
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+
#
|
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+
#
|
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+
class CalculateLayoutEvent < Event
|
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|
+
|
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|
+
# Constructor.
|
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|
+
# @param id [Integer]
|
28
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+
# @return [CalculateLayoutEvent]
|
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+
def initialize(id=0) end
|
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+
|
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+
# Returns the flags associated with this event.
|
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|
+
# Not currently used.
|
33
|
+
# @return [Integer]
|
34
|
+
def get_flags; end
|
35
|
+
alias_method :flags, :get_flags
|
36
|
+
|
37
|
+
# Before the event handler is entered, returns the remaining parent client area that the window could occupy.
|
38
|
+
# When the event handler returns, this should contain the remaining parent client rectangle, after the event handler has subtracted the area that its window occupies.
|
39
|
+
# @return [Wx::Rect]
|
40
|
+
def get_rect; end
|
41
|
+
alias_method :rect, :get_rect
|
42
|
+
|
43
|
+
# Sets the flags associated with this event.
|
44
|
+
# Not currently used.
|
45
|
+
# @param flags [Integer]
|
46
|
+
# @return [void]
|
47
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+
def set_flags(flags) end
|
48
|
+
alias_method :flags=, :set_flags
|
49
|
+
|
50
|
+
# Call this to specify the new remaining parent client area, after the space occupied by the window has been subtracted.
|
51
|
+
# @param rect [Wx::Rect]
|
52
|
+
# @return [void]
|
53
|
+
def set_rect(rect) end
|
54
|
+
alias_method :rect=, :set_rect
|
55
|
+
|
56
|
+
end # CalculateLayoutEvent
|
57
|
+
|
58
|
+
|
59
|
+
end
|