wxruby 2.0.0-x86-linux → 2.0.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/art/wxruby-128x128.png +0 -0
- data/art/wxruby-256x256.png +0 -0
- data/art/wxruby-64x64.png +0 -0
- data/art/wxruby.png +0 -0
- data/lib/wx/accessors.rb +1 -3
- data/lib/wx/classes/checklistbox.rb +2 -1
- data/lib/wx/classes/evthandler.rb +1 -1
- data/lib/wx/classes/image.rb +5 -0
- data/lib/wx/classes/listctrl.rb +2 -2
- data/lib/wx/classes/sizer.rb +7 -1
- data/lib/wx/classes/splitterwindow.rb +10 -0
- data/lib/wx/classes/timer.rb +2 -0
- data/lib/wx/classes/toolbar.rb +7 -1
- data/lib/wx/helpers.rb +22 -13
- data/lib/wx/keyword_ctors.rb +1 -1
- data/lib/wx/keyword_defs.rb +14 -4
- data/lib/wx/version.rb +1 -1
- data/lib/wxruby2.so +0 -0
- data/samples/bigdemo/ShapedWindow.rbw +11 -14
- data/samples/bigdemo/bigdemo.rb +2 -2
- data/samples/bigdemo/icons/wxruby-128x128.png +0 -0
- data/samples/bigdemo/wxStaticBitmap.rbw +8 -12
- data/samples/calendar/calendar.rb +92 -0
- data/samples/drawing/bitmap.rb +8 -3
- data/samples/drawing/maths_images.rb +4 -4
- data/samples/drawing/rmagic_bitmap_image.rb +110 -0
- data/samples/minimal/minimal.rb +1 -1
- data/samples/opengl/cube.rb +27 -14
- data/samples/opengl/cube_anim_lighting.rb +191 -0
- metadata +219 -238
- data/samples/bigdemo/icons/ruby.png +0 -0
- data/samples/drawing/wxruby-logo.png +0 -0
    
        data/samples/drawing/bitmap.rb
    CHANGED
    
    | @@ -22,8 +22,13 @@ class ImageFrame < Wx::Frame | |
| 22 22 | 
             
              def initialize
         | 
| 23 23 | 
             
                super(nil, :title => 'Simple image demo')
         | 
| 24 24 |  | 
| 25 | 
            +
                @offset = 10
         | 
| 26 | 
            +
                size = 256+2*@offset
         | 
| 27 | 
            +
                self.client_size = [size, size]
         | 
| 28 | 
            +
             | 
| 25 29 | 
             
                # Load a PNG bitmap from a file for drawing
         | 
| 26 | 
            -
                img_file = File.join( File.dirname(__FILE__), | 
| 30 | 
            +
                img_file = File.join( File.dirname(__FILE__)+"/../../art",
         | 
| 31 | 
            +
                  'wxruby-256x256.png')
         | 
| 27 32 | 
             
                @bitmap = Wx::Bitmap.new(img_file)
         | 
| 28 33 |  | 
| 29 34 | 
             
                # Set up the drawing to be done when the frame needs re-painting
         | 
| @@ -32,8 +37,8 @@ class ImageFrame < Wx::Frame | |
| 32 37 |  | 
| 33 38 | 
             
              def on_paint
         | 
| 34 39 | 
             
                paint do | dc |
         | 
| 35 | 
            -
                  # Draw the bitmap at  | 
| 36 | 
            -
                  dc.draw_bitmap(@bitmap,  | 
| 40 | 
            +
                  # Draw the bitmap at the specified offset with no transparency
         | 
| 41 | 
            +
                  dc.draw_bitmap(@bitmap, @offset, @offset, false)
         | 
| 37 42 | 
             
                end
         | 
| 38 43 | 
             
              end
         | 
| 39 44 | 
             
            end
         | 
| @@ -21,7 +21,7 @@ include Math | |
| 21 21 | 
             
            # The sample demonstrates some uses of the Wx::Image class, a
         | 
| 22 22 | 
             
            # platform-independent representation of an image which can be
         | 
| 23 23 | 
             
            # manipulated (for example, resizing) and written to files in various
         | 
| 24 | 
            -
            # formats. It also shows how an image's data can be written directly, by
         | 
| 24 | 
            +
            # formats. It also shows how an image's rgb data can be written directly, by
         | 
| 25 25 | 
             
            # using Array#pack.
         | 
| 26 26 |  | 
| 27 27 | 
             
            # A canvas that draws and displays a mathematically generated image
         | 
| @@ -36,7 +36,7 @@ class MathsDrawing < Window | |
| 36 36 | 
             
                super(parent)
         | 
| 37 37 | 
             
                # Create a dummy image 
         | 
| 38 38 | 
             
                @default_image = Image.new(1, 1)
         | 
| 39 | 
            -
                @default_image. | 
| 39 | 
            +
                @default_image.rgb_data = [255, 255, 255].pack('CCC')
         | 
| 40 40 | 
             
                @img = @default_image
         | 
| 41 41 |  | 
| 42 42 | 
             
                @red   = lambda { | x, y | 1 }
         | 
| @@ -88,7 +88,7 @@ class MathsDrawing < Window | |
| 88 88 | 
             
                end
         | 
| 89 89 |  | 
| 90 90 | 
             
                start_time = Time.now
         | 
| 91 | 
            -
                # The string holding raw  | 
| 91 | 
            +
                # The string holding raw rgb data
         | 
| 92 92 | 
             
                data = ''
         | 
| 93 93 | 
             
                x_factor = size_x.to_f
         | 
| 94 94 | 
             
                y_factor = size_y.to_f
         | 
| @@ -105,7 +105,7 @@ class MathsDrawing < Window | |
| 105 105 | 
             
                  end
         | 
| 106 106 | 
             
                end
         | 
| 107 107 | 
             
                img = Image.new(size_x, size_y)
         | 
| 108 | 
            -
                img. | 
| 108 | 
            +
                img.rgb_data = data
         | 
| 109 109 | 
             
                @render_time = Time.now - start_time
         | 
| 110 110 | 
             
                img
         | 
| 111 111 | 
             
              end
         | 
| @@ -0,0 +1,110 @@ | |
| 1 | 
            +
            #!/usr/bin/env ruby
         | 
| 2 | 
            +
            # wxRuby2 Sample Code. Copyright (c) 2004-2008 wxRuby development team
         | 
| 3 | 
            +
            # Freely reusable code: see SAMPLES-LICENSE.TXT for details
         | 
| 4 | 
            +
            begin
         | 
| 5 | 
            +
              require 'rubygems' 
         | 
| 6 | 
            +
            rescue LoadError
         | 
| 7 | 
            +
            end
         | 
| 8 | 
            +
            require 'wx'
         | 
| 9 | 
            +
            require 'RMagick'
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            # RMagick sample (written by Chauk-Mean Proum)
         | 
| 12 | 
            +
             | 
| 13 | 
            +
            # This sample demonstrates how to convert directly a RMagick image to
         | 
| 14 | 
            +
            # a wxRuby image (without saving and loading the image file).
         | 
| 15 | 
            +
            # See the magick_to_wx method.
         | 
| 16 | 
            +
             | 
| 17 | 
            +
            class ImageFrame < Wx::Frame
         | 
| 18 | 
            +
              def initialize
         | 
| 19 | 
            +
                super(nil, :title => 'RMagick sample', :size => [600, 600])
         | 
| 20 | 
            +
             | 
| 21 | 
            +
                # Create the magick image from an image file
         | 
| 22 | 
            +
                img_file = File.join( File.dirname(__FILE__)+"/../../art",
         | 
| 23 | 
            +
                  'wxruby-256x256.png')
         | 
| 24 | 
            +
                @magick_image = Magick::ImageList.new(img_file)
         | 
| 25 | 
            +
                
         | 
| 26 | 
            +
                # Create some magick images with special effects
         | 
| 27 | 
            +
                @magick_image1 = @magick_image.sketch
         | 
| 28 | 
            +
                @magick_image2 = @magick_image.oil_paint(4)
         | 
| 29 | 
            +
                @magick_image3 = @magick_image.shade
         | 
| 30 | 
            +
             | 
| 31 | 
            +
                # Convert the magick images to wxRuby images
         | 
| 32 | 
            +
                @image1 = magick_to_wx(@magick_image1)
         | 
| 33 | 
            +
                @image2 = magick_to_wx(@magick_image2)
         | 
| 34 | 
            +
                @image3 = magick_to_wx(@magick_image3)
         | 
| 35 | 
            +
             | 
| 36 | 
            +
                # Create the corresponding bitmaps
         | 
| 37 | 
            +
                compute_bitmaps
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                # Set up event handling
         | 
| 40 | 
            +
                evt_size :on_size
         | 
| 41 | 
            +
                evt_idle :on_idle
         | 
| 42 | 
            +
                evt_paint :on_paint
         | 
| 43 | 
            +
              end
         | 
| 44 | 
            +
              
         | 
| 45 | 
            +
              
         | 
| 46 | 
            +
              # Convert the RMagick image to a WxRuby image
         | 
| 47 | 
            +
              def magick_to_wx magick_img
         | 
| 48 | 
            +
                wx_img = Wx::Image.new(magick_img.columns, magick_img.rows)
         | 
| 49 | 
            +
             | 
| 50 | 
            +
                # Set the image data
         | 
| 51 | 
            +
                wx_img.rgb_data = magick_img.to_blob { self.format = "RGB" }
         | 
| 52 | 
            +
             | 
| 53 | 
            +
                # Set the alpha (transparency) if any
         | 
| 54 | 
            +
                if magick_img.alpha?
         | 
| 55 | 
            +
                  wx_img.alpha_data = magick_img.to_blob { self.format = "A" }
         | 
| 56 | 
            +
                end
         | 
| 57 | 
            +
             | 
| 58 | 
            +
                wx_img
         | 
| 59 | 
            +
              end
         | 
| 60 | 
            +
             | 
| 61 | 
            +
              # Create a bitmap for the specified image and size
         | 
| 62 | 
            +
              def compute_bitmap image, width, height
         | 
| 63 | 
            +
                rescaled_image = Wx::Image.new(image).rescale(width, height)
         | 
| 64 | 
            +
                rescaled_image.to_bitmap
         | 
| 65 | 
            +
              end
         | 
| 66 | 
            +
             | 
| 67 | 
            +
              # Create the bitmaps corresponding to the images and with half the size of the frame
         | 
| 68 | 
            +
              def compute_bitmaps
         | 
| 69 | 
            +
                width = client_size.x / 2
         | 
| 70 | 
            +
                height = client_size.y / 2
         | 
| 71 | 
            +
                @bitmap1 = compute_bitmap(@image1, width, height)
         | 
| 72 | 
            +
                @bitmap2 = compute_bitmap(@image2, width, height)
         | 
| 73 | 
            +
                @bitmap3 = compute_bitmap(@image3, width, height)
         | 
| 74 | 
            +
                @done = true
         | 
| 75 | 
            +
              end
         | 
| 76 | 
            +
             | 
| 77 | 
            +
              # Note to recompute the bitmaps on a resize
         | 
| 78 | 
            +
              def on_size(event)
         | 
| 79 | 
            +
                @done = false
         | 
| 80 | 
            +
                event.skip
         | 
| 81 | 
            +
              end
         | 
| 82 | 
            +
             | 
| 83 | 
            +
              # Recompute the bitmaps if needed, then do a refresh
         | 
| 84 | 
            +
              def on_idle
         | 
| 85 | 
            +
                if not @done
         | 
| 86 | 
            +
                  compute_bitmaps
         | 
| 87 | 
            +
                  refresh
         | 
| 88 | 
            +
                end
         | 
| 89 | 
            +
              end
         | 
| 90 | 
            +
             | 
| 91 | 
            +
              # Paint the frame with the bitmaps
         | 
| 92 | 
            +
              def on_paint
         | 
| 93 | 
            +
                paint do | dc |
         | 
| 94 | 
            +
             | 
| 95 | 
            +
                  if @done
         | 
| 96 | 
            +
                    offset_x = client_size.x / 4
         | 
| 97 | 
            +
                    offset_y = client_size.y / 4
         | 
| 98 | 
            +
                    dc.draw_bitmap(@bitmap1, 0, 0, true)
         | 
| 99 | 
            +
                    dc.draw_bitmap(@bitmap2, offset_x, offset_y, true)
         | 
| 100 | 
            +
                    dc.draw_bitmap(@bitmap3, offset_x*2, offset_y*2, true)
         | 
| 101 | 
            +
                  end
         | 
| 102 | 
            +
             | 
| 103 | 
            +
                end
         | 
| 104 | 
            +
              end
         | 
| 105 | 
            +
            end
         | 
| 106 | 
            +
             | 
| 107 | 
            +
            Wx::App.run do
         | 
| 108 | 
            +
              ImageFrame.new.show
         | 
| 109 | 
            +
            end
         | 
| 110 | 
            +
             | 
    
        data/samples/minimal/minimal.rb
    CHANGED
    
    | @@ -20,7 +20,7 @@ class MinimalFrame < Wx::Frame | |
| 20 20 |  | 
| 21 21 | 
             
                # Give the frame an icon. PNG is a good choice of format for
         | 
| 22 22 | 
             
                # cross-platform images. Note that OS X doesn't have "Frame" icons.
         | 
| 23 | 
            -
                icon_file = File.join( File.dirname(__FILE__), " | 
| 23 | 
            +
                icon_file = File.join( File.dirname(__FILE__)+"/../../art", "wxruby.png")
         | 
| 24 24 | 
             
                self.icon = Wx::Icon.new(icon_file)
         | 
| 25 25 |  | 
| 26 26 | 
             
                menu_bar = Wx::MenuBar.new
         | 
    
        data/samples/opengl/cube.rb
    CHANGED
    
    | @@ -14,13 +14,27 @@ include Glu | |
| 14 14 |  | 
| 15 15 | 
             
            class CubeFrame < Wx::Frame
         | 
| 16 16 | 
             
             def initialize(title)
         | 
| 17 | 
            -
               super(nil, :title => title, :size => [  | 
| 17 | 
            +
               super(nil, :title => title, :size => [ 600, 400 ])
         | 
| 18 | 
            +
             | 
| 19 | 
            +
               sizer = Wx::VBoxSizer.new
         | 
| 20 | 
            +
             | 
| 18 21 | 
             
               attrib = [Wx::GL_RGBA, Wx::GL_DOUBLEBUFFER, Wx::GL_DEPTH_SIZE, 24]
         | 
| 19 22 | 
             
               @canvas = Wx::GLCanvas.new(self, -1, [-1, -1], [-1, -1],
         | 
| 20 | 
            -
                                          Wx::FULL_REPAINT_ON_RESIZE,  | 
| 21 | 
            -
                | 
| 23 | 
            +
                                          Wx::FULL_REPAINT_ON_RESIZE, "GLCanvas", attrib)
         | 
| 24 | 
            +
               sizer.add_item @canvas, :proportion => 1, :flag => Wx::EXPAND
         | 
| 25 | 
            +
             | 
| 26 | 
            +
               text = Wx::StaticText.new(self, :label => "Use Up/Down/Left/Right keys to rotate the cube")
         | 
| 27 | 
            +
               sizer.add_item text
         | 
| 28 | 
            +
             | 
| 29 | 
            +
               self.sizer = sizer
         | 
| 30 | 
            +
               self.show
         | 
| 31 | 
            +
             | 
| 32 | 
            +
               @canvas.set_focus
         | 
| 22 33 | 
             
               @canvas.evt_key_down {|evt| on_key_down(evt.get_key_code) }
         | 
| 23 | 
            -
             | 
| 34 | 
            +
             | 
| 35 | 
            +
               @canvas.evt_paint { @canvas.paint { render } }
         | 
| 36 | 
            +
               @rotate = [30.0, 0.0, -30.0]
         | 
| 37 | 
            +
             | 
| 24 38 | 
             
             end
         | 
| 25 39 |  | 
| 26 40 | 
             
             def on_key_down(key)
         | 
| @@ -39,9 +53,9 @@ class CubeFrame < Wx::Frame | |
| 39 53 |  | 
| 40 54 | 
             
             def render
         | 
| 41 55 | 
             
               @canvas.set_current
         | 
| 42 | 
            -
               sz = @canvas. | 
| 43 | 
            -
               w = sz. | 
| 44 | 
            -
               h = sz. | 
| 56 | 
            +
               sz = @canvas.size
         | 
| 57 | 
            +
               w = sz.width
         | 
| 58 | 
            +
               h = sz.height
         | 
| 45 59 | 
             
               glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         | 
| 46 60 | 
             
               glEnable(GL_DEPTH_TEST)
         | 
| 47 61 | 
             
               glViewport(0, 0, w, h)
         | 
| @@ -58,7 +72,7 @@ class CubeFrame < Wx::Frame | |
| 58 72 | 
             
               glRotate(@rotate[2], 0.0, 0.0, 1.0)
         | 
| 59 73 | 
             
               glBegin(GL_TRIANGLES)
         | 
| 60 74 | 
             
                 #left
         | 
| 61 | 
            -
                 glColor3d(1.0, 1.0,  | 
| 75 | 
            +
                 glColor3d(1.0, 1.0, 0.0) # yellow
         | 
| 62 76 | 
             
                 glVertex3d(-1.0, 1.0, 1.0)
         | 
| 63 77 | 
             
                 glVertex3d(-1.0, 1.0,-1.0)
         | 
| 64 78 | 
             
                 glVertex3d(-1.0,-1.0, 1.0)
         | 
| @@ -66,7 +80,7 @@ class CubeFrame < Wx::Frame | |
| 66 80 | 
             
                 glVertex3d(-1.0, 1.0,-1.0)
         | 
| 67 81 | 
             
                 glVertex3d(-1.0,-1.0,-1.0)
         | 
| 68 82 | 
             
                 #right
         | 
| 69 | 
            -
                 glColor3d(0.0, 1.0,  | 
| 83 | 
            +
                 glColor3d(0.0, 1.0, 0.0) # green
         | 
| 70 84 | 
             
                 glVertex3d( 1.0,-1.0, 1.0)
         | 
| 71 85 | 
             
                 glVertex3d( 1.0,-1.0,-1.0)
         | 
| 72 86 | 
             
                 glVertex3d( 1.0, 1.0, 1.0)
         | 
| @@ -74,7 +88,7 @@ class CubeFrame < Wx::Frame | |
| 74 88 | 
             
                 glVertex3d( 1.0,-1.0,-1.0)
         | 
| 75 89 | 
             
                 glVertex3d( 1.0, 1.0,-1.0)
         | 
| 76 90 | 
             
                 #up
         | 
| 77 | 
            -
                 glColor3d(0.0, 0.0, 1.0)
         | 
| 91 | 
            +
                 glColor3d(0.0, 0.0, 1.0) # blue
         | 
| 78 92 | 
             
                 glVertex3d(-1.0, 1.0, 1.0)
         | 
| 79 93 | 
             
                 glVertex3d(-1.0,-1.0, 1.0)
         | 
| 80 94 | 
             
                 glVertex3d( 1.0, 1.0, 1.0)
         | 
| @@ -82,7 +96,7 @@ class CubeFrame < Wx::Frame | |
| 82 96 | 
             
                 glVertex3d(-1.0,-1.0, 1.0)
         | 
| 83 97 | 
             
                 glVertex3d( 1.0,-1.0, 1.0)
         | 
| 84 98 | 
             
                 #down
         | 
| 85 | 
            -
                 glColor3d( | 
| 99 | 
            +
                 glColor3d(0.0, 1.0, 1.0) # cyan
         | 
| 86 100 | 
             
                 glVertex3d(-1.0,-1.0,-1.0)
         | 
| 87 101 | 
             
                 glVertex3d(-1.0, 1.0,-1.0)
         | 
| 88 102 | 
             
                 glVertex3d( 1.0,-1.0,-1.0)
         | 
| @@ -90,7 +104,7 @@ class CubeFrame < Wx::Frame | |
| 90 104 | 
             
                 glVertex3d(-1.0, 1.0,-1.0)
         | 
| 91 105 | 
             
                 glVertex3d( 1.0, 1.0,-1.0)
         | 
| 92 106 | 
             
                 #front
         | 
| 93 | 
            -
                 glColor3d(1.0,  | 
| 107 | 
            +
                 glColor3d(1.0, 0.0, 0.0) # red
         | 
| 94 108 | 
             
                 glVertex3d(-1.0,-1.0, 1.0)
         | 
| 95 109 | 
             
                 glVertex3d(-1.0,-1.0,-1.0)
         | 
| 96 110 | 
             
                 glVertex3d( 1.0,-1.0, 1.0)
         | 
| @@ -98,7 +112,7 @@ class CubeFrame < Wx::Frame | |
| 98 112 | 
             
                 glVertex3d(-1.0,-1.0,-1.0)
         | 
| 99 113 | 
             
                 glVertex3d( 1.0,-1.0,-1.0)
         | 
| 100 114 | 
             
                 #back
         | 
| 101 | 
            -
                 glColor3d( | 
| 115 | 
            +
                 glColor3d(1.0, 0.0, 1.0) # magenta
         | 
| 102 116 | 
             
                 glVertex3d( 1.0, 1.0, 1.0)
         | 
| 103 117 | 
             
                 glVertex3d( 1.0, 1.0,-1.0)
         | 
| 104 118 | 
             
                 glVertex3d(-1.0, 1.0, 1.0)
         | 
| @@ -113,5 +127,4 @@ end | |
| 113 127 | 
             
            Wx::App.run do
         | 
| 114 128 | 
             
             self.app_name = 'GLCanvas Cube'
         | 
| 115 129 | 
             
             frame = CubeFrame.new("OpenGL Canvas wxRuby App")
         | 
| 116 | 
            -
             frame.show
         | 
| 117 130 | 
             
            end
         | 
| @@ -0,0 +1,191 @@ | |
| 1 | 
            +
            #!/usr/bin/env ruby
         | 
| 2 | 
            +
            # wxRuby2 Sample Code. Copyright (c) 2004-2008 wxRuby development team
         | 
| 3 | 
            +
            # Freely reusable code: see SAMPLES-LICENSE.TXT for details
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            # OpenGL sample by Chauk-Mean Proum featuring an animated cube with lighting.
         | 
| 6 | 
            +
            # OpenGL commands are structured following the Red Book :
         | 
| 7 | 
            +
            # - init part (opengl_init)
         | 
| 8 | 
            +
            # - resize part (opengl_resize)
         | 
| 9 | 
            +
            # - render part (opengl_render)
         | 
| 10 | 
            +
             | 
| 11 | 
            +
            begin
         | 
| 12 | 
            +
              require 'rubygems' 
         | 
| 13 | 
            +
            rescue LoadError
         | 
| 14 | 
            +
            end
         | 
| 15 | 
            +
            require 'wx'
         | 
| 16 | 
            +
            require 'gl'
         | 
| 17 | 
            +
            require 'glu'
         | 
| 18 | 
            +
             | 
| 19 | 
            +
            include Gl
         | 
| 20 | 
            +
            include Glu
         | 
| 21 | 
            +
             | 
| 22 | 
            +
            class CubeFrame < Wx::Frame
         | 
| 23 | 
            +
              def initialize(title)
         | 
| 24 | 
            +
                super(nil, :title => title)
         | 
| 25 | 
            +
             | 
| 26 | 
            +
                sizer = Wx::VBoxSizer.new
         | 
| 27 | 
            +
             | 
| 28 | 
            +
                attrib = [Wx::GL_RGBA, Wx::GL_DOUBLEBUFFER, Wx::GL_DEPTH_SIZE, 24]
         | 
| 29 | 
            +
                # Use of keyword arguments for the GLCanvas initializer
         | 
| 30 | 
            +
                @canvas = Wx::GLCanvas.new(self, :attrib_list => attrib, :size => [600, 600])
         | 
| 31 | 
            +
                sizer.add_item @canvas, :proportion => 1, :flag => Wx::EXPAND
         | 
| 32 | 
            +
             | 
| 33 | 
            +
                text = Wx::StaticText.new(self, :label => "Use Up/Down/Left/Right keys to change rotation direction")
         | 
| 34 | 
            +
                sizer.add_item text
         | 
| 35 | 
            +
             | 
| 36 | 
            +
                self.sizer = sizer
         | 
| 37 | 
            +
                sizer.fit(self)
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                self.show
         | 
| 40 | 
            +
                # A GL context can be set to a GL canvas only if the latter has been shown
         | 
| 41 | 
            +
                opengl_init()
         | 
| 42 | 
            +
                opengl_resize()
         | 
| 43 | 
            +
             | 
| 44 | 
            +
                # set the focus on the GL canvas for key press
         | 
| 45 | 
            +
                @canvas.set_focus
         | 
| 46 | 
            +
                @canvas.evt_key_down {|evt| on_key_down(evt.get_key_code) }
         | 
| 47 | 
            +
             | 
| 48 | 
            +
                @canvas.evt_paint { @canvas.paint { opengl_render } }
         | 
| 49 | 
            +
                @canvas.evt_size do |e|
         | 
| 50 | 
            +
                  opengl_resize
         | 
| 51 | 
            +
                  e.skip()
         | 
| 52 | 
            +
                end
         | 
| 53 | 
            +
             | 
| 54 | 
            +
                # set up the animation
         | 
| 55 | 
            +
                @rotate = [15.0, -30.0, 0.0]
         | 
| 56 | 
            +
                @anim_step_x_axis = -1.0
         | 
| 57 | 
            +
                @anim_step_y_axis = -2.0
         | 
| 58 | 
            +
                anim_timer = Wx::Timer.new(self)
         | 
| 59 | 
            +
                anim_timer.start(25) # start the timer with a period of 25 ms
         | 
| 60 | 
            +
                evt_timer anim_timer, :animate
         | 
| 61 | 
            +
                
         | 
| 62 | 
            +
              end
         | 
| 63 | 
            +
             | 
| 64 | 
            +
              def animate
         | 
| 65 | 
            +
                @rotate[0] += @anim_step_x_axis
         | 
| 66 | 
            +
                @rotate[1] += @anim_step_y_axis
         | 
| 67 | 
            +
                opengl_render()
         | 
| 68 | 
            +
              end
         | 
| 69 | 
            +
             | 
| 70 | 
            +
              def on_key_down(key)
         | 
| 71 | 
            +
                case key
         | 
| 72 | 
            +
                when Wx::K_UP
         | 
| 73 | 
            +
                  @anim_step_x_axis = -1.0
         | 
| 74 | 
            +
                when Wx::K_DOWN
         | 
| 75 | 
            +
                  @anim_step_x_axis = 1.0
         | 
| 76 | 
            +
                when Wx::K_LEFT
         | 
| 77 | 
            +
                  @anim_step_y_axis = -2.0
         | 
| 78 | 
            +
                when Wx::K_RIGHT
         | 
| 79 | 
            +
                  @anim_step_y_axis = 2.0
         | 
| 80 | 
            +
                end
         | 
| 81 | 
            +
                opengl_render()
         | 
| 82 | 
            +
              end
         | 
| 83 | 
            +
             | 
| 84 | 
            +
             | 
| 85 | 
            +
              def opengl_init
         | 
| 86 | 
            +
                # initialize the GL rendering
         | 
| 87 | 
            +
                @canvas.set_current
         | 
| 88 | 
            +
             | 
| 89 | 
            +
                mat_specular = [1.0, 1.0, 1.0, 1.0]
         | 
| 90 | 
            +
                mat_shininess = [90.0]
         | 
| 91 | 
            +
                
         | 
| 92 | 
            +
                light_ambient = [0.9, 0.9, 0.9, 1.0]
         | 
| 93 | 
            +
                light_position = [-1.0, 4.0, 7.0, 0.0]
         | 
| 94 | 
            +
                
         | 
| 95 | 
            +
                glLoadIdentity()
         | 
| 96 | 
            +
                
         | 
| 97 | 
            +
            #    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular)
         | 
| 98 | 
            +
            #    glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess)
         | 
| 99 | 
            +
               
         | 
| 100 | 
            +
                glLightfv(GL_LIGHT0, GL_DIFFUSE, light_ambient)
         | 
| 101 | 
            +
                glLightfv(GL_LIGHT0, GL_POSITION, light_position)
         | 
| 102 | 
            +
                
         | 
| 103 | 
            +
                glColorMaterial(GL_FRONT, GL_DIFFUSE)
         | 
| 104 | 
            +
                
         | 
| 105 | 
            +
                glEnable(GL_LIGHTING)
         | 
| 106 | 
            +
                glEnable(GL_LIGHT0)
         | 
| 107 | 
            +
                glEnable(GL_COLOR_MATERIAL)
         | 
| 108 | 
            +
                
         | 
| 109 | 
            +
                glDepthFunc(GL_LEQUAL)
         | 
| 110 | 
            +
                glEnable(GL_DEPTH_TEST)
         | 
| 111 | 
            +
              end
         | 
| 112 | 
            +
             
         | 
| 113 | 
            +
              def opengl_resize
         | 
| 114 | 
            +
                @canvas.set_current
         | 
| 115 | 
            +
                sz = @canvas.size
         | 
| 116 | 
            +
                w = sz.width
         | 
| 117 | 
            +
                h = sz.height
         | 
| 118 | 
            +
                glViewport(0, 0, w, h)
         | 
| 119 | 
            +
                glMatrixMode(GL_PROJECTION)
         | 
| 120 | 
            +
                glLoadIdentity()
         | 
| 121 | 
            +
                gluPerspective(30.0, w.to_f/h.to_f, 1.0, 20.0)
         | 
| 122 | 
            +
                glMatrixMode(GL_MODELVIEW)
         | 
| 123 | 
            +
              end
         | 
| 124 | 
            +
             | 
| 125 | 
            +
              def opengl_render
         | 
| 126 | 
            +
                @canvas.set_current
         | 
| 127 | 
            +
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
         | 
| 128 | 
            +
                glLoadIdentity()
         | 
| 129 | 
            +
               
         | 
| 130 | 
            +
                gluLookAt(0.0, 3.0, 8.0, # position
         | 
| 131 | 
            +
                  0.0, 0.0, 0.0, # target
         | 
| 132 | 
            +
                  0.0, 1.0, 0.0) # up direction
         | 
| 133 | 
            +
                         
         | 
| 134 | 
            +
                glRotate(@rotate[0], 1.0, 0.0, 0.0)
         | 
| 135 | 
            +
                glRotate(@rotate[1], 0.0, 1.0, 0.0)
         | 
| 136 | 
            +
                glRotate(@rotate[2], 0.0, 0.0, 1.0)
         | 
| 137 | 
            +
               
         | 
| 138 | 
            +
                glBegin(GL_QUADS)
         | 
| 139 | 
            +
                
         | 
| 140 | 
            +
                #left
         | 
| 141 | 
            +
                glNormal3d(-1.0, 0.0, 0.0) # normal vector is required for proper lighting
         | 
| 142 | 
            +
                glColor3d(1.0, 1.0, 0.0) # yellow
         | 
| 143 | 
            +
                glVertex3d(-1.0,-1.0,-1.0)
         | 
| 144 | 
            +
                glVertex3d(-1.0, 1.0,-1.0)
         | 
| 145 | 
            +
                glVertex3d(-1.0, 1.0, 1.0)
         | 
| 146 | 
            +
                glVertex3d(-1.0,-1.0, 1.0)
         | 
| 147 | 
            +
                #right
         | 
| 148 | 
            +
                glNormal3d( 1.0, 0.0, 0.0)
         | 
| 149 | 
            +
                glColor3d(0.0, 1.0, 0.0) # green
         | 
| 150 | 
            +
                glVertex3d( 1.0,-1.0,-1.0)
         | 
| 151 | 
            +
                glVertex3d( 1.0, 1.0,-1.0)
         | 
| 152 | 
            +
                glVertex3d( 1.0, 1.0, 1.0)
         | 
| 153 | 
            +
                glVertex3d( 1.0,-1.0, 1.0)
         | 
| 154 | 
            +
                #up
         | 
| 155 | 
            +
                glNormal3d( 0.0, 1.0, 0.0)
         | 
| 156 | 
            +
                glColor3d(0.0, 0.0, 1.0) # blue
         | 
| 157 | 
            +
                glVertex3d(-1.0, 1.0,-1.0)
         | 
| 158 | 
            +
                glVertex3d( 1.0, 1.0,-1.0)
         | 
| 159 | 
            +
                glVertex3d( 1.0, 1.0, 1.0)
         | 
| 160 | 
            +
                glVertex3d(-1.0, 1.0, 1.0)
         | 
| 161 | 
            +
                #down
         | 
| 162 | 
            +
                glNormal3d( 0.0,-1.0, 0.0)
         | 
| 163 | 
            +
                glColor3d(0.0, 1.0, 1.0) # cyan
         | 
| 164 | 
            +
                glVertex3d(-1.0,-1.0,-1.0)
         | 
| 165 | 
            +
                glVertex3d( 1.0,-1.0,-1.0)
         | 
| 166 | 
            +
                glVertex3d( 1.0,-1.0, 1.0)
         | 
| 167 | 
            +
                glVertex3d(-1.0,-1.0, 1.0)
         | 
| 168 | 
            +
                #front
         | 
| 169 | 
            +
                glNormal3d( 0.0, 0.0, 1.0)
         | 
| 170 | 
            +
                glColor3d(1.0, 0.0, 0.0) # red
         | 
| 171 | 
            +
                glVertex3d(-1.0,-1.0, 1.0)
         | 
| 172 | 
            +
                glVertex3d(-1.0, 1.0, 1.0)
         | 
| 173 | 
            +
                glVertex3d( 1.0, 1.0, 1.0)
         | 
| 174 | 
            +
                glVertex3d( 1.0,-1.0, 1.0)
         | 
| 175 | 
            +
                #back
         | 
| 176 | 
            +
                glNormal3d( 0.0, 0.0,-1.0)
         | 
| 177 | 
            +
                glColor3d(1.0, 0.0, 1.0) # magenta
         | 
| 178 | 
            +
                glVertex3d(-1.0,-1.0,-1.0)
         | 
| 179 | 
            +
                glVertex3d(-1.0, 1.0,-1.0)
         | 
| 180 | 
            +
                glVertex3d( 1.0, 1.0,-1.0)
         | 
| 181 | 
            +
                glVertex3d( 1.0,-1.0,-1.0)
         | 
| 182 | 
            +
                glEnd()
         | 
| 183 | 
            +
                glFlush()
         | 
| 184 | 
            +
                @canvas.swap_buffers
         | 
| 185 | 
            +
              end
         | 
| 186 | 
            +
            end
         | 
| 187 | 
            +
             | 
| 188 | 
            +
            Wx::App.run do
         | 
| 189 | 
            +
              self.app_name = 'GLCanvas Cube'
         | 
| 190 | 
            +
              frame = CubeFrame.new("OpenGL Canvas wxRuby : Animation and Lighting")
         | 
| 191 | 
            +
            end
         |