wxruby-ruby19 2.0.0-x86-linux → 2.0.1-x86-linux
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- data/art/wxruby-128x128.png +0 -0
- data/art/wxruby-256x256.png +0 -0
- data/art/wxruby-64x64.png +0 -0
- data/art/wxruby.png +0 -0
- data/lib/wx/accessors.rb +1 -3
- data/lib/wx/classes/checklistbox.rb +2 -1
- data/lib/wx/classes/evthandler.rb +1 -1
- data/lib/wx/classes/image.rb +5 -0
- data/lib/wx/classes/listctrl.rb +2 -2
- data/lib/wx/classes/sizer.rb +7 -1
- data/lib/wx/classes/splitterwindow.rb +10 -0
- data/lib/wx/classes/timer.rb +2 -0
- data/lib/wx/classes/toolbar.rb +7 -1
- data/lib/wx/helpers.rb +22 -13
- data/lib/wx/keyword_ctors.rb +1 -1
- data/lib/wx/keyword_defs.rb +14 -4
- data/lib/wx/version.rb +1 -1
- data/lib/wxruby2.so +0 -0
- data/samples/bigdemo/ShapedWindow.rbw +11 -14
- data/samples/bigdemo/bigdemo.rb +2 -2
- data/samples/bigdemo/icons/wxruby-128x128.png +0 -0
- data/samples/bigdemo/wxStaticBitmap.rbw +8 -12
- data/samples/calendar/calendar.rb +92 -0
- data/samples/drawing/bitmap.rb +8 -3
- data/samples/drawing/maths_images.rb +4 -4
- data/samples/drawing/rmagic_bitmap_image.rb +110 -0
- data/samples/minimal/minimal.rb +1 -1
- data/samples/opengl/cube.rb +27 -14
- data/samples/opengl/cube_anim_lighting.rb +191 -0
- metadata +227 -221
- data/samples/bigdemo/icons/ruby.png +0 -0
- data/samples/drawing/wxruby-logo.png +0 -0
data/samples/drawing/bitmap.rb
CHANGED
@@ -22,8 +22,13 @@ class ImageFrame < Wx::Frame
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def initialize
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super(nil, :title => 'Simple image demo')
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+
@offset = 10
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size = 256+2*@offset
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+
self.client_size = [size, size]
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+
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# Load a PNG bitmap from a file for drawing
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-
img_file = File.join( File.dirname(__FILE__),
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+
img_file = File.join( File.dirname(__FILE__)+"/../../art",
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'wxruby-256x256.png')
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@bitmap = Wx::Bitmap.new(img_file)
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# Set up the drawing to be done when the frame needs re-painting
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@@ -32,8 +37,8 @@ class ImageFrame < Wx::Frame
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def on_paint
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paint do | dc |
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-
# Draw the bitmap at
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36
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-
dc.draw_bitmap(@bitmap,
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+
# Draw the bitmap at the specified offset with no transparency
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+
dc.draw_bitmap(@bitmap, @offset, @offset, false)
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end
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end
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end
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@@ -21,7 +21,7 @@ include Math
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# The sample demonstrates some uses of the Wx::Image class, a
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# platform-independent representation of an image which can be
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# manipulated (for example, resizing) and written to files in various
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-
# formats. It also shows how an image's data can be written directly, by
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# formats. It also shows how an image's rgb data can be written directly, by
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# using Array#pack.
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# A canvas that draws and displays a mathematically generated image
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@@ -36,7 +36,7 @@ class MathsDrawing < Window
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super(parent)
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# Create a dummy image
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@default_image = Image.new(1, 1)
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-
@default_image.
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+
@default_image.rgb_data = [255, 255, 255].pack('CCC')
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@img = @default_image
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@red = lambda { | x, y | 1 }
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@@ -88,7 +88,7 @@ class MathsDrawing < Window
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end
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start_time = Time.now
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-
# The string holding raw
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+
# The string holding raw rgb data
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data = ''
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x_factor = size_x.to_f
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y_factor = size_y.to_f
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@@ -105,7 +105,7 @@ class MathsDrawing < Window
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105
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end
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end
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img = Image.new(size_x, size_y)
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-
img.
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+
img.rgb_data = data
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@render_time = Time.now - start_time
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img
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end
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@@ -0,0 +1,110 @@
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1
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+
#!/usr/bin/env ruby
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# wxRuby2 Sample Code. Copyright (c) 2004-2008 wxRuby development team
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# Freely reusable code: see SAMPLES-LICENSE.TXT for details
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begin
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require 'rubygems'
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rescue LoadError
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end
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require 'wx'
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require 'RMagick'
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# RMagick sample (written by Chauk-Mean Proum)
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# This sample demonstrates how to convert directly a RMagick image to
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# a wxRuby image (without saving and loading the image file).
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# See the magick_to_wx method.
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class ImageFrame < Wx::Frame
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def initialize
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super(nil, :title => 'RMagick sample', :size => [600, 600])
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# Create the magick image from an image file
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img_file = File.join( File.dirname(__FILE__)+"/../../art",
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'wxruby-256x256.png')
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@magick_image = Magick::ImageList.new(img_file)
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# Create some magick images with special effects
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@magick_image1 = @magick_image.sketch
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@magick_image2 = @magick_image.oil_paint(4)
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@magick_image3 = @magick_image.shade
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# Convert the magick images to wxRuby images
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@image1 = magick_to_wx(@magick_image1)
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@image2 = magick_to_wx(@magick_image2)
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@image3 = magick_to_wx(@magick_image3)
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# Create the corresponding bitmaps
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compute_bitmaps
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# Set up event handling
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evt_size :on_size
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evt_idle :on_idle
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evt_paint :on_paint
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end
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# Convert the RMagick image to a WxRuby image
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def magick_to_wx magick_img
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wx_img = Wx::Image.new(magick_img.columns, magick_img.rows)
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# Set the image data
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wx_img.rgb_data = magick_img.to_blob { self.format = "RGB" }
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+
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53
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# Set the alpha (transparency) if any
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if magick_img.alpha?
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wx_img.alpha_data = magick_img.to_blob { self.format = "A" }
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end
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wx_img
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end
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# Create a bitmap for the specified image and size
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def compute_bitmap image, width, height
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rescaled_image = Wx::Image.new(image).rescale(width, height)
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rescaled_image.to_bitmap
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end
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# Create the bitmaps corresponding to the images and with half the size of the frame
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def compute_bitmaps
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width = client_size.x / 2
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height = client_size.y / 2
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@bitmap1 = compute_bitmap(@image1, width, height)
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@bitmap2 = compute_bitmap(@image2, width, height)
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@bitmap3 = compute_bitmap(@image3, width, height)
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@done = true
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end
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# Note to recompute the bitmaps on a resize
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def on_size(event)
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@done = false
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event.skip
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end
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# Recompute the bitmaps if needed, then do a refresh
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def on_idle
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if not @done
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compute_bitmaps
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refresh
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end
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end
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# Paint the frame with the bitmaps
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def on_paint
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paint do | dc |
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if @done
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offset_x = client_size.x / 4
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offset_y = client_size.y / 4
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dc.draw_bitmap(@bitmap1, 0, 0, true)
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dc.draw_bitmap(@bitmap2, offset_x, offset_y, true)
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dc.draw_bitmap(@bitmap3, offset_x*2, offset_y*2, true)
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end
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end
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end
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end
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Wx::App.run do
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ImageFrame.new.show
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end
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+
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data/samples/minimal/minimal.rb
CHANGED
@@ -20,7 +20,7 @@ class MinimalFrame < Wx::Frame
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# Give the frame an icon. PNG is a good choice of format for
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# cross-platform images. Note that OS X doesn't have "Frame" icons.
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-
icon_file = File.join( File.dirname(__FILE__), "
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+
icon_file = File.join( File.dirname(__FILE__)+"/../../art", "wxruby.png")
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self.icon = Wx::Icon.new(icon_file)
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menu_bar = Wx::MenuBar.new
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data/samples/opengl/cube.rb
CHANGED
@@ -14,13 +14,27 @@ include Glu
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14
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15
15
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class CubeFrame < Wx::Frame
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def initialize(title)
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super(nil, :title => title, :size => [
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super(nil, :title => title, :size => [ 600, 400 ])
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sizer = Wx::VBoxSizer.new
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attrib = [Wx::GL_RGBA, Wx::GL_DOUBLEBUFFER, Wx::GL_DEPTH_SIZE, 24]
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@canvas = Wx::GLCanvas.new(self, -1, [-1, -1], [-1, -1],
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Wx::FULL_REPAINT_ON_RESIZE,
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-
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Wx::FULL_REPAINT_ON_RESIZE, "GLCanvas", attrib)
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sizer.add_item @canvas, :proportion => 1, :flag => Wx::EXPAND
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text = Wx::StaticText.new(self, :label => "Use Up/Down/Left/Right keys to rotate the cube")
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sizer.add_item text
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self.sizer = sizer
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self.show
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@canvas.set_focus
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@canvas.evt_key_down {|evt| on_key_down(evt.get_key_code) }
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-
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@canvas.evt_paint { @canvas.paint { render } }
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@rotate = [30.0, 0.0, -30.0]
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end
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def on_key_down(key)
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@@ -39,9 +53,9 @@ class CubeFrame < Wx::Frame
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def render
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@canvas.set_current
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sz = @canvas.
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-
w = sz.
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h = sz.
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sz = @canvas.size
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w = sz.width
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h = sz.height
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glEnable(GL_DEPTH_TEST)
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glViewport(0, 0, w, h)
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@@ -58,7 +72,7 @@ class CubeFrame < Wx::Frame
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glRotate(@rotate[2], 0.0, 0.0, 1.0)
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glBegin(GL_TRIANGLES)
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#left
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-
glColor3d(1.0, 1.0,
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+
glColor3d(1.0, 1.0, 0.0) # yellow
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glVertex3d(-1.0, 1.0, 1.0)
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glVertex3d(-1.0, 1.0,-1.0)
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glVertex3d(-1.0,-1.0, 1.0)
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@@ -66,7 +80,7 @@ class CubeFrame < Wx::Frame
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glVertex3d(-1.0, 1.0,-1.0)
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glVertex3d(-1.0,-1.0,-1.0)
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#right
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-
glColor3d(0.0, 1.0,
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+
glColor3d(0.0, 1.0, 0.0) # green
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glVertex3d( 1.0,-1.0, 1.0)
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glVertex3d( 1.0,-1.0,-1.0)
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glVertex3d( 1.0, 1.0, 1.0)
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@@ -74,7 +88,7 @@ class CubeFrame < Wx::Frame
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glVertex3d( 1.0,-1.0,-1.0)
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glVertex3d( 1.0, 1.0,-1.0)
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#up
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77
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-
glColor3d(0.0, 0.0, 1.0)
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+
glColor3d(0.0, 0.0, 1.0) # blue
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glVertex3d(-1.0, 1.0, 1.0)
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glVertex3d(-1.0,-1.0, 1.0)
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glVertex3d( 1.0, 1.0, 1.0)
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@@ -82,7 +96,7 @@ class CubeFrame < Wx::Frame
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glVertex3d(-1.0,-1.0, 1.0)
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glVertex3d( 1.0,-1.0, 1.0)
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98
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#down
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85
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-
glColor3d(
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99
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+
glColor3d(0.0, 1.0, 1.0) # cyan
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glVertex3d(-1.0,-1.0,-1.0)
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87
101
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glVertex3d(-1.0, 1.0,-1.0)
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glVertex3d( 1.0,-1.0,-1.0)
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@@ -90,7 +104,7 @@ class CubeFrame < Wx::Frame
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90
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glVertex3d(-1.0, 1.0,-1.0)
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105
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glVertex3d( 1.0, 1.0,-1.0)
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106
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#front
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93
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-
glColor3d(1.0,
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107
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+
glColor3d(1.0, 0.0, 0.0) # red
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glVertex3d(-1.0,-1.0, 1.0)
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glVertex3d(-1.0,-1.0,-1.0)
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glVertex3d( 1.0,-1.0, 1.0)
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@@ -98,7 +112,7 @@ class CubeFrame < Wx::Frame
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112
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glVertex3d(-1.0,-1.0,-1.0)
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113
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glVertex3d( 1.0,-1.0,-1.0)
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114
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#back
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101
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-
glColor3d(
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115
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+
glColor3d(1.0, 0.0, 1.0) # magenta
|
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glVertex3d( 1.0, 1.0, 1.0)
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glVertex3d( 1.0, 1.0,-1.0)
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glVertex3d(-1.0, 1.0, 1.0)
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@@ -113,5 +127,4 @@ end
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113
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Wx::App.run do
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128
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self.app_name = 'GLCanvas Cube'
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frame = CubeFrame.new("OpenGL Canvas wxRuby App")
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-
frame.show
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end
|
@@ -0,0 +1,191 @@
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1
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#!/usr/bin/env ruby
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2
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# wxRuby2 Sample Code. Copyright (c) 2004-2008 wxRuby development team
|
3
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+
# Freely reusable code: see SAMPLES-LICENSE.TXT for details
|
4
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+
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5
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+
# OpenGL sample by Chauk-Mean Proum featuring an animated cube with lighting.
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6
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+
# OpenGL commands are structured following the Red Book :
|
7
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+
# - init part (opengl_init)
|
8
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# - resize part (opengl_resize)
|
9
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+
# - render part (opengl_render)
|
10
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+
|
11
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+
begin
|
12
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require 'rubygems'
|
13
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+
rescue LoadError
|
14
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+
end
|
15
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+
require 'wx'
|
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+
require 'gl'
|
17
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+
require 'glu'
|
18
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+
|
19
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+
include Gl
|
20
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+
include Glu
|
21
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+
|
22
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+
class CubeFrame < Wx::Frame
|
23
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+
def initialize(title)
|
24
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+
super(nil, :title => title)
|
25
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+
|
26
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+
sizer = Wx::VBoxSizer.new
|
27
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+
|
28
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+
attrib = [Wx::GL_RGBA, Wx::GL_DOUBLEBUFFER, Wx::GL_DEPTH_SIZE, 24]
|
29
|
+
# Use of keyword arguments for the GLCanvas initializer
|
30
|
+
@canvas = Wx::GLCanvas.new(self, :attrib_list => attrib, :size => [600, 600])
|
31
|
+
sizer.add_item @canvas, :proportion => 1, :flag => Wx::EXPAND
|
32
|
+
|
33
|
+
text = Wx::StaticText.new(self, :label => "Use Up/Down/Left/Right keys to change rotation direction")
|
34
|
+
sizer.add_item text
|
35
|
+
|
36
|
+
self.sizer = sizer
|
37
|
+
sizer.fit(self)
|
38
|
+
|
39
|
+
self.show
|
40
|
+
# A GL context can be set to a GL canvas only if the latter has been shown
|
41
|
+
opengl_init()
|
42
|
+
opengl_resize()
|
43
|
+
|
44
|
+
# set the focus on the GL canvas for key press
|
45
|
+
@canvas.set_focus
|
46
|
+
@canvas.evt_key_down {|evt| on_key_down(evt.get_key_code) }
|
47
|
+
|
48
|
+
@canvas.evt_paint { @canvas.paint { opengl_render } }
|
49
|
+
@canvas.evt_size do |e|
|
50
|
+
opengl_resize
|
51
|
+
e.skip()
|
52
|
+
end
|
53
|
+
|
54
|
+
# set up the animation
|
55
|
+
@rotate = [15.0, -30.0, 0.0]
|
56
|
+
@anim_step_x_axis = -1.0
|
57
|
+
@anim_step_y_axis = -2.0
|
58
|
+
anim_timer = Wx::Timer.new(self)
|
59
|
+
anim_timer.start(25) # start the timer with a period of 25 ms
|
60
|
+
evt_timer anim_timer, :animate
|
61
|
+
|
62
|
+
end
|
63
|
+
|
64
|
+
def animate
|
65
|
+
@rotate[0] += @anim_step_x_axis
|
66
|
+
@rotate[1] += @anim_step_y_axis
|
67
|
+
opengl_render()
|
68
|
+
end
|
69
|
+
|
70
|
+
def on_key_down(key)
|
71
|
+
case key
|
72
|
+
when Wx::K_UP
|
73
|
+
@anim_step_x_axis = -1.0
|
74
|
+
when Wx::K_DOWN
|
75
|
+
@anim_step_x_axis = 1.0
|
76
|
+
when Wx::K_LEFT
|
77
|
+
@anim_step_y_axis = -2.0
|
78
|
+
when Wx::K_RIGHT
|
79
|
+
@anim_step_y_axis = 2.0
|
80
|
+
end
|
81
|
+
opengl_render()
|
82
|
+
end
|
83
|
+
|
84
|
+
|
85
|
+
def opengl_init
|
86
|
+
# initialize the GL rendering
|
87
|
+
@canvas.set_current
|
88
|
+
|
89
|
+
mat_specular = [1.0, 1.0, 1.0, 1.0]
|
90
|
+
mat_shininess = [90.0]
|
91
|
+
|
92
|
+
light_ambient = [0.9, 0.9, 0.9, 1.0]
|
93
|
+
light_position = [-1.0, 4.0, 7.0, 0.0]
|
94
|
+
|
95
|
+
glLoadIdentity()
|
96
|
+
|
97
|
+
# glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular)
|
98
|
+
# glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess)
|
99
|
+
|
100
|
+
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_ambient)
|
101
|
+
glLightfv(GL_LIGHT0, GL_POSITION, light_position)
|
102
|
+
|
103
|
+
glColorMaterial(GL_FRONT, GL_DIFFUSE)
|
104
|
+
|
105
|
+
glEnable(GL_LIGHTING)
|
106
|
+
glEnable(GL_LIGHT0)
|
107
|
+
glEnable(GL_COLOR_MATERIAL)
|
108
|
+
|
109
|
+
glDepthFunc(GL_LEQUAL)
|
110
|
+
glEnable(GL_DEPTH_TEST)
|
111
|
+
end
|
112
|
+
|
113
|
+
def opengl_resize
|
114
|
+
@canvas.set_current
|
115
|
+
sz = @canvas.size
|
116
|
+
w = sz.width
|
117
|
+
h = sz.height
|
118
|
+
glViewport(0, 0, w, h)
|
119
|
+
glMatrixMode(GL_PROJECTION)
|
120
|
+
glLoadIdentity()
|
121
|
+
gluPerspective(30.0, w.to_f/h.to_f, 1.0, 20.0)
|
122
|
+
glMatrixMode(GL_MODELVIEW)
|
123
|
+
end
|
124
|
+
|
125
|
+
def opengl_render
|
126
|
+
@canvas.set_current
|
127
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
128
|
+
glLoadIdentity()
|
129
|
+
|
130
|
+
gluLookAt(0.0, 3.0, 8.0, # position
|
131
|
+
0.0, 0.0, 0.0, # target
|
132
|
+
0.0, 1.0, 0.0) # up direction
|
133
|
+
|
134
|
+
glRotate(@rotate[0], 1.0, 0.0, 0.0)
|
135
|
+
glRotate(@rotate[1], 0.0, 1.0, 0.0)
|
136
|
+
glRotate(@rotate[2], 0.0, 0.0, 1.0)
|
137
|
+
|
138
|
+
glBegin(GL_QUADS)
|
139
|
+
|
140
|
+
#left
|
141
|
+
glNormal3d(-1.0, 0.0, 0.0) # normal vector is required for proper lighting
|
142
|
+
glColor3d(1.0, 1.0, 0.0) # yellow
|
143
|
+
glVertex3d(-1.0,-1.0,-1.0)
|
144
|
+
glVertex3d(-1.0, 1.0,-1.0)
|
145
|
+
glVertex3d(-1.0, 1.0, 1.0)
|
146
|
+
glVertex3d(-1.0,-1.0, 1.0)
|
147
|
+
#right
|
148
|
+
glNormal3d( 1.0, 0.0, 0.0)
|
149
|
+
glColor3d(0.0, 1.0, 0.0) # green
|
150
|
+
glVertex3d( 1.0,-1.0,-1.0)
|
151
|
+
glVertex3d( 1.0, 1.0,-1.0)
|
152
|
+
glVertex3d( 1.0, 1.0, 1.0)
|
153
|
+
glVertex3d( 1.0,-1.0, 1.0)
|
154
|
+
#up
|
155
|
+
glNormal3d( 0.0, 1.0, 0.0)
|
156
|
+
glColor3d(0.0, 0.0, 1.0) # blue
|
157
|
+
glVertex3d(-1.0, 1.0,-1.0)
|
158
|
+
glVertex3d( 1.0, 1.0,-1.0)
|
159
|
+
glVertex3d( 1.0, 1.0, 1.0)
|
160
|
+
glVertex3d(-1.0, 1.0, 1.0)
|
161
|
+
#down
|
162
|
+
glNormal3d( 0.0,-1.0, 0.0)
|
163
|
+
glColor3d(0.0, 1.0, 1.0) # cyan
|
164
|
+
glVertex3d(-1.0,-1.0,-1.0)
|
165
|
+
glVertex3d( 1.0,-1.0,-1.0)
|
166
|
+
glVertex3d( 1.0,-1.0, 1.0)
|
167
|
+
glVertex3d(-1.0,-1.0, 1.0)
|
168
|
+
#front
|
169
|
+
glNormal3d( 0.0, 0.0, 1.0)
|
170
|
+
glColor3d(1.0, 0.0, 0.0) # red
|
171
|
+
glVertex3d(-1.0,-1.0, 1.0)
|
172
|
+
glVertex3d(-1.0, 1.0, 1.0)
|
173
|
+
glVertex3d( 1.0, 1.0, 1.0)
|
174
|
+
glVertex3d( 1.0,-1.0, 1.0)
|
175
|
+
#back
|
176
|
+
glNormal3d( 0.0, 0.0,-1.0)
|
177
|
+
glColor3d(1.0, 0.0, 1.0) # magenta
|
178
|
+
glVertex3d(-1.0,-1.0,-1.0)
|
179
|
+
glVertex3d(-1.0, 1.0,-1.0)
|
180
|
+
glVertex3d( 1.0, 1.0,-1.0)
|
181
|
+
glVertex3d( 1.0,-1.0,-1.0)
|
182
|
+
glEnd()
|
183
|
+
glFlush()
|
184
|
+
@canvas.swap_buffers
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
Wx::App.run do
|
189
|
+
self.app_name = 'GLCanvas Cube'
|
190
|
+
frame = CubeFrame.new("OpenGL Canvas wxRuby : Animation and Lighting")
|
191
|
+
end
|