wxrcg 0.1.1 → 0.2.0

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data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.1.1
1
+ 0.2.0
@@ -8,19 +8,19 @@ class WxRCG_frame < Wx::Frame
8
8
  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
9
9
 
10
10
  #Name
11
- @name_label = Wx::StaticText.new(self, -1, "Character Name")
12
- @name_edit = Wx::TextCtrl.new(self, -1)
11
+ @name_label = Wx::StaticText.new(@panel, -1, "Character Name")
12
+ @name_edit = Wx::TextCtrl.new(@panel, -1)
13
13
 
14
14
  #Race Choice
15
- @race_label = Wx::StaticText.new(self, -1, "Race")
16
- @race_choice = Wx::Choice.new(self, -1)
15
+ @race_label = Wx::StaticText.new(@panel, -1, "Race")
16
+ @race_choice = Wx::Choice.new(@panel, -1)
17
17
  #Set up Choices
18
18
  choices = race_list
19
19
  choices.each {|choice| @race_choice.append(choice.name)}
20
20
 
21
21
  #Ability to Enhance
22
- @ability_label = Wx::StaticText.new(self, -1, "Ability to Enhance")
23
- @ability_choice = Wx::Choice.new(self, -1)
22
+ @ability_label = Wx::StaticText.new(@panel, -1, "Ability to Enhance")
23
+ @ability_choice = Wx::Choice.new(@panel, -1)
24
24
  @ability_label.enable(false)
25
25
  @ability_choice.enable(false)
26
26
  #Set up Choices
@@ -28,67 +28,60 @@ class WxRCG_frame < Wx::Frame
28
28
  choices.each {|choice| @ability_choice.append(choice)}
29
29
 
30
30
  # Spin Controls
31
- @str_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
32
- @dex_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
33
- @con_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
34
- @int_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
35
- @wis_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
36
- @cha_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
31
+ @str_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
32
+ @dex_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
33
+ @con_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
34
+ @int_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
35
+ @wis_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
36
+ @cha_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
37
37
 
38
38
  # Save Button
39
- @save_btn = Wx::Button.new(self,:label=>'Save')
39
+ @save_btn = Wx::Button.new(@panel,:label=>'Save')
40
40
 
41
41
  # load Button
42
- @load_btn = Wx::Button.new(self,:label=>'Load')
42
+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
43
43
 
44
44
  #Set up Labels
45
- col_1_txt = Wx::StaticText.new(self,-1,"Ability")
46
- col_2_txt = Wx::StaticText.new(self,-1,"Base Score")
47
- col_3_txt = Wx::StaticText.new(self,-1,"Race Mod")
48
- col_4_txt = Wx::StaticText.new(self,-1,"Total")
49
- col_5_txt = Wx::StaticText.new(self,-1,"Ability Mod")
50
- col_6_txt = Wx::StaticText.new(self,-1,"Points")
51
- @str_ab_txt = Wx::StaticText.new(self,-1,"Strength")
52
- @dex_ab_txt = Wx::StaticText.new(self,-1,"Dexterity")
53
- @con_ab_txt = Wx::StaticText.new(self,-1,"Constitution")
54
- @int_ab_txt = Wx::StaticText.new(self,-1,"Intelegence")
55
- @wis_ab_txt = Wx::StaticText.new(self,-1,"Wisdom")
56
- @cha_ab_txt = Wx::StaticText.new(self,-1,"Charisma")
57
- @str_rm_txt = Wx::StaticText.new(self,-1,"0")
58
- @dex_rm_txt = Wx::StaticText.new(self,-1,"0")
59
- @con_rm_txt = Wx::StaticText.new(self,-1,"0")
60
- @int_rm_txt = Wx::StaticText.new(self,-1,"0")
61
- @wis_rm_txt = Wx::StaticText.new(self,-1,"0")
62
- @cha_rm_txt = Wx::StaticText.new(self,-1,"0")
63
- @str_to_txt = Wx::StaticText.new(self,-1,"")
64
- @dex_to_txt = Wx::StaticText.new(self,-1,"")
65
- @con_to_txt = Wx::StaticText.new(self,-1,"")
66
- @int_to_txt = Wx::StaticText.new(self,-1,"")
67
- @wis_to_txt = Wx::StaticText.new(self,-1,"")
68
- @cha_to_txt = Wx::StaticText.new(self,-1,"")
69
- @str_am_txt = Wx::StaticText.new(self,-1,"")
70
- @dex_am_txt = Wx::StaticText.new(self,-1,"")
71
- @con_am_txt = Wx::StaticText.new(self,-1,"")
72
- @int_am_txt = Wx::StaticText.new(self,-1,"")
73
- @wis_am_txt = Wx::StaticText.new(self,-1,"")
74
- @cha_am_txt = Wx::StaticText.new(self,-1,"")
75
- @str_po_txt = Wx::StaticText.new(self,-1,"")
76
- @dex_po_txt = Wx::StaticText.new(self,-1,"")
77
- @con_po_txt = Wx::StaticText.new(self,-1,"")
78
- @int_po_txt = Wx::StaticText.new(self,-1,"")
79
- @wis_po_txt = Wx::StaticText.new(self,-1,"")
80
- @cha_po_txt = Wx::StaticText.new(self,-1,"")
81
- @blank_txt = Wx::StaticText.new(self,-1,"")
82
- @total_txt = Wx::StaticText.new(self,-1,"")
45
+ col_1_txt = Wx::StaticText.new(@panel,-1,"Ability")
46
+ col_2_txt = Wx::StaticText.new(@panel,-1,"Base Score")
47
+ col_3_txt = Wx::StaticText.new(@panel,-1,"Race Mod")
48
+ col_4_txt = Wx::StaticText.new(@panel,-1,"Total")
49
+ col_5_txt = Wx::StaticText.new(@panel,-1,"Ability Mod")
50
+ col_6_txt = Wx::StaticText.new(@panel,-1,"Points")
51
+ @str_ab_txt = Wx::StaticText.new(@panel,-1,"Strength")
52
+ @dex_ab_txt = Wx::StaticText.new(@panel,-1,"Dexterity")
53
+ @con_ab_txt = Wx::StaticText.new(@panel,-1,"Constitution")
54
+ @int_ab_txt = Wx::StaticText.new(@panel,-1,"Intelegence")
55
+ @wis_ab_txt = Wx::StaticText.new(@panel,-1,"Wisdom")
56
+ @cha_ab_txt = Wx::StaticText.new(@panel,-1,"Charisma")
57
+ @str_rm_txt = Wx::StaticText.new(@panel,-1,"0")
58
+ @dex_rm_txt = Wx::StaticText.new(@panel,-1,"0")
59
+ @con_rm_txt = Wx::StaticText.new(@panel,-1,"0")
60
+ @int_rm_txt = Wx::StaticText.new(@panel,-1,"0")
61
+ @wis_rm_txt = Wx::StaticText.new(@panel,-1,"0")
62
+ @cha_rm_txt = Wx::StaticText.new(@panel,-1,"0")
63
+ @str_to_txt = Wx::StaticText.new(@panel,-1,"")
64
+ @dex_to_txt = Wx::StaticText.new(@panel,-1,"")
65
+ @con_to_txt = Wx::StaticText.new(@panel,-1,"")
66
+ @int_to_txt = Wx::StaticText.new(@panel,-1,"")
67
+ @wis_to_txt = Wx::StaticText.new(@panel,-1,"")
68
+ @cha_to_txt = Wx::StaticText.new(@panel,-1,"")
69
+ @str_am_txt = Wx::StaticText.new(@panel,-1,"")
70
+ @dex_am_txt = Wx::StaticText.new(@panel,-1,"")
71
+ @con_am_txt = Wx::StaticText.new(@panel,-1,"")
72
+ @int_am_txt = Wx::StaticText.new(@panel,-1,"")
73
+ @wis_am_txt = Wx::StaticText.new(@panel,-1,"")
74
+ @cha_am_txt = Wx::StaticText.new(@panel,-1,"")
75
+ @str_po_txt = Wx::StaticText.new(@panel,-1,"")
76
+ @dex_po_txt = Wx::StaticText.new(@panel,-1,"")
77
+ @con_po_txt = Wx::StaticText.new(@panel,-1,"")
78
+ @int_po_txt = Wx::StaticText.new(@panel,-1,"")
79
+ @wis_po_txt = Wx::StaticText.new(@panel,-1,"")
80
+ @cha_po_txt = Wx::StaticText.new(@panel,-1,"")
81
+ @blank_txt = Wx::StaticText.new(@panel,-1,"")
82
+ @total_txt = Wx::StaticText.new(@panel,-1,"")
83
83
 
84
84
  #Add everythig into the sizer
85
- @box_sizer.add(@name_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
86
- @box_sizer.add(@name_edit,0,Wx::ALIGN_CENTER|Wx::ALL,5)
87
- @box_sizer.add(@race_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
88
- @box_sizer.add(@race_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
89
- @box_sizer.add(@ability_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
90
- @box_sizer.add(@ability_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
91
- @box_sizer.add(@grid_sizer)
92
85
  @grid_sizer.add(col_1_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
93
86
  @grid_sizer.add(col_2_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
94
87
  @grid_sizer.add(col_3_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
@@ -151,6 +144,13 @@ class WxRCG_frame < Wx::Frame
151
144
  @grid_sizer.add(@blank_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
152
145
  @grid_sizer.add(@load_btn,0,Wx::ALIGN_CENTER|Wx::ALL,5)
153
146
  @grid_sizer.add(@save_btn,0,Wx::ALIGN_CENTER|Wx::ALL,5)
147
+ @box_sizer.add(@name_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
148
+ @box_sizer.add(@name_edit,0,Wx::ALIGN_CENTER|Wx::ALL,5)
149
+ @box_sizer.add(@race_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
150
+ @box_sizer.add(@race_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
151
+ @box_sizer.add(@ability_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
152
+ @box_sizer.add(@ability_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
153
+ @box_sizer.add(@grid_sizer,0,Wx::ALIGN_CENTER|Wx::ALL,5)
154
154
 
155
155
  #Event Handling
156
156
  evt_spinctrl(@str_spinctrl.get_id()) { |event| str_spinctrl_event(event)}
@@ -165,12 +165,12 @@ class WxRCG_frame < Wx::Frame
165
165
  evt_button(@save_btn.get_id()) { |event| save_button_event(event)}
166
166
  evt_button(@load_btn.get_id()) { |event| load_button_event(event)}
167
167
 
168
- set_sizer(@box_sizer)
169
- get_sizer.layout
170
- get_sizer.fit(self)
171
-
172
- update_labels
168
+ update_labels
173
169
 
170
+ @panel.set_sizer(@box_sizer)
171
+ @panel.layout
172
+ @panel.get_sizer.fit(self)
173
+
174
174
  show
175
175
  end
176
176
 
@@ -7,7 +7,7 @@ class Char_select_dialog < Wx::Dialog
7
7
  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
8
8
 
9
9
  @labels = ["Name","Str", "Dex", "Con", "Int", "Wis", "Cha"]
10
- @grid = Wx::Grid.new(self)
10
+ @grid = Wx::Grid.new(@panel)
11
11
  @grid.create_grid(0, @labels.length)
12
12
  @labels.each do |lab|
13
13
  @grid.set_col_label_value(@labels.index(lab), lab)
@@ -32,7 +32,7 @@ class Char_select_dialog < Wx::Dialog
32
32
  @grid.auto_size_columns
33
33
 
34
34
  # load Button
35
- @load_btn = Wx::Button.new(self,:label=>'Load')
35
+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
36
36
 
37
37
  #Add everythig into the sizer
38
38
  @box_sizer.add(@grid,0,Wx::ALIGN_CENTER|Wx::ALL,5)
@@ -41,9 +41,9 @@ class Char_select_dialog < Wx::Dialog
41
41
  #Event Handling
42
42
  evt_button(@load_btn.get_id()) { |event| load_button_event(event)}
43
43
 
44
- set_sizer(@box_sizer)
45
- get_sizer.layout
46
- get_sizer.fit(self)
44
+ @panel.set_sizer(@box_sizer)
45
+ @panel.layout
46
+ @panel.get_sizer.fit(self)
47
47
 
48
48
  show
49
49
  end
@@ -21,7 +21,7 @@ class DM_screen_frame < Wx::Frame
21
21
  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
22
22
 
23
23
  @labels = ["Name","Weapon", "Attack Bonus", "Damage", "Armour", "AC", "Touch", "FF", "HP", "Init Bonus"]
24
- @grid = Wx::Grid.new(self)
24
+ @grid = Wx::Grid.new(@panel)
25
25
  @grid.create_grid(0, @labels.length)
26
26
  @labels.each do |lab|
27
27
  @grid.set_col_label_value(@labels.index(lab), lab)
@@ -51,9 +51,9 @@ class DM_screen_frame < Wx::Frame
51
51
  #Event Handling
52
52
  evt_menu(Wx::ID_EXIT, :on_exit)
53
53
 
54
- set_sizer(@box_sizer)
55
- get_sizer.layout
56
- get_sizer.fit(self)
54
+ @panel.set_sizer(@box_sizer)
55
+ @panel.layout
56
+ @panel.get_sizer.fit(self)
57
57
 
58
58
  show
59
59
  end
@@ -13,33 +13,34 @@ class Weapon_screen_frame < Wx::Frame
13
13
  self.menu_bar = menu_bar
14
14
 
15
15
  # Set up Controls
16
- @name = Wx::TextCtrl.new(self, -1)
17
- @name_l = Wx::StaticText.new(self, -1, "Weapon Name")
18
- @training_type = Wx::Choice.new(self, -1)
19
- @training_type_l = Wx::StaticText.new(self, -1, "Training Type")
20
- @encumbrance_type = Wx::Choice.new(self, -1)
21
- @encumbrance_type_l = Wx::StaticText.new(self, -1, "Encumbrance Type")
22
- @damage = Wx::Choice.new(self, -1)
23
- @damage_l = Wx::StaticText.new(self, -1, "End One Damage")
24
- @damage2 = Wx::Choice.new(self, -1)
25
- @damage2_l = Wx::StaticText.new(self, -1, "End Two Damage")
26
- @damage_type = Wx::Choice.new(self, -1)
27
- @damage_type_l = Wx::StaticText.new(self, -1, "Damage Type")
28
- @critical = Wx::Choice.new(self, -1)
29
- @critical_l = Wx::StaticText.new(self, -1, "Critical")
30
- @size = Wx::Choice.new(self, -1)
31
- @size_l = Wx::StaticText.new(self, -1, "Size")
32
- @cost = Wx::TextCtrl.new(self, -1)
33
- @cost_l = Wx::StaticText.new(self, -1, "Cost")
34
- @range = Wx::TextCtrl.new(self, -1)
35
- @range_l = Wx::StaticText.new(self, -1, "Range")
36
- @weight = Wx::TextCtrl.new(self, -1)
37
- @weight_l = Wx::StaticText.new(self, -1, "Weight")
38
- @blank_txt = Wx::StaticText.new(self,-1,"")
39
- @save_btn = Wx::Button.new(self,:label=>'Save')
40
- @load_btn = Wx::Button.new(self,:label=>'Load')
41
- @table = Wx::Grid.new(self)
42
- @sqs = WeaponSpecialQuality.find(:all, :order => "name ASC").map {|sq| Wx::CheckBox.new(self, -1, sq.name)}
16
+ @panel = Wx::Panel.new(self)
17
+ @name = Wx::TextCtrl.new(@panel, -1)
18
+ @name_l = Wx::StaticText.new(@panel, -1, "Weapon Name")
19
+ @training_type = Wx::Choice.new(@panel, -1)
20
+ @training_type_l = Wx::StaticText.new(@panel, -1, "Training Type")
21
+ @encumbrance_type = Wx::Choice.new(@panel, -1)
22
+ @encumbrance_type_l = Wx::StaticText.new(@panel, -1, "Encumbrance Type")
23
+ @damage = Wx::Choice.new(@panel, -1)
24
+ @damage_l = Wx::StaticText.new(@panel, -1, "End One Damage")
25
+ @damage2 = Wx::Choice.new(@panel, -1)
26
+ @damage2_l = Wx::StaticText.new(@panel, -1, "End Two Damage")
27
+ @damage_type = Wx::Choice.new(@panel, -1)
28
+ @damage_type_l = Wx::StaticText.new(@panel, -1, "Damage Type")
29
+ @critical = Wx::Choice.new(@panel, -1)
30
+ @critical_l = Wx::StaticText.new(@panel, -1, "Critical")
31
+ @size = Wx::Choice.new(@panel, -1)
32
+ @size_l = Wx::StaticText.new(@panel, -1, "Size")
33
+ @cost = Wx::TextCtrl.new(@panel, -1)
34
+ @cost_l = Wx::StaticText.new(@panel, -1, "Cost")
35
+ @range = Wx::TextCtrl.new(@panel, -1)
36
+ @range_l = Wx::StaticText.new(@panel, -1, "Range")
37
+ @weight = Wx::TextCtrl.new(@panel, -1)
38
+ @weight_l = Wx::StaticText.new(@panel, -1, "Weight")
39
+ @blank_txt = Wx::StaticText.new(@panel,-1,"")
40
+ @save_btn = Wx::Button.new(@panel,:label=>'Save')
41
+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
42
+ @table = Wx::Grid.new(@panel)
43
+ @sqs = WeaponSpecialQuality.find(:all, :order => "name ASC").map {|sq| Wx::CheckBox.new(@panel, -1, sq.name)}
43
44
 
44
45
 
45
46
 
@@ -115,9 +116,9 @@ class Weapon_screen_frame < Wx::Frame
115
116
  @main_sizer.add(@table)
116
117
 
117
118
  # Finish Sizer Setting
118
- set_sizer(@main_sizer)
119
- get_sizer.layout
120
- get_sizer.fit(self)
119
+ @panel.set_sizer(@main_sizer)
120
+ @panel.layout
121
+ @panel.get_sizer.fit(self)
121
122
 
122
123
  #Event Handling
123
124
  evt_menu(Wx::ID_EXIT, :on_exit)
@@ -161,8 +162,8 @@ class Weapon_screen_frame < Wx::Frame
161
162
  #Update the table, and reset everything for the next update...
162
163
  update_table(weapon)
163
164
  reset_fields
164
- get_sizer.layout
165
- get_sizer.fit(self)
165
+ @panel.layout
166
+ @panel.get_sizer.fit(self)
166
167
  end
167
168
 
168
169
  def update_table(weapon)
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: wxrcg
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.1.1
4
+ version: 0.2.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Nevynxxx