wxrcg 0.1.1 → 0.2.0

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data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.1.1
1
+ 0.2.0
@@ -8,19 +8,19 @@ class WxRCG_frame < Wx::Frame
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  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
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  #Name
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- @name_label = Wx::StaticText.new(self, -1, "Character Name")
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- @name_edit = Wx::TextCtrl.new(self, -1)
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+ @name_label = Wx::StaticText.new(@panel, -1, "Character Name")
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+ @name_edit = Wx::TextCtrl.new(@panel, -1)
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  #Race Choice
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- @race_label = Wx::StaticText.new(self, -1, "Race")
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- @race_choice = Wx::Choice.new(self, -1)
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+ @race_label = Wx::StaticText.new(@panel, -1, "Race")
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+ @race_choice = Wx::Choice.new(@panel, -1)
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  #Set up Choices
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  choices = race_list
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  choices.each {|choice| @race_choice.append(choice.name)}
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  #Ability to Enhance
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- @ability_label = Wx::StaticText.new(self, -1, "Ability to Enhance")
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- @ability_choice = Wx::Choice.new(self, -1)
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+ @ability_label = Wx::StaticText.new(@panel, -1, "Ability to Enhance")
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+ @ability_choice = Wx::Choice.new(@panel, -1)
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  @ability_label.enable(false)
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  @ability_choice.enable(false)
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  #Set up Choices
@@ -28,67 +28,60 @@ class WxRCG_frame < Wx::Frame
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  choices.each {|choice| @ability_choice.append(choice)}
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  # Spin Controls
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- @str_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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- @dex_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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- @con_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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- @int_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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- @wis_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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- @cha_spinctrl = Wx::SpinCtrl.new(self,:min => 7, :max => 18, :initial => 10)
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+ @str_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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+ @dex_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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+ @con_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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+ @int_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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+ @wis_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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+ @cha_spinctrl = Wx::SpinCtrl.new(@panel,:min => 7, :max => 18, :initial => 10)
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  # Save Button
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- @save_btn = Wx::Button.new(self,:label=>'Save')
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+ @save_btn = Wx::Button.new(@panel,:label=>'Save')
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  # load Button
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- @load_btn = Wx::Button.new(self,:label=>'Load')
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+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
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  #Set up Labels
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- col_1_txt = Wx::StaticText.new(self,-1,"Ability")
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- col_2_txt = Wx::StaticText.new(self,-1,"Base Score")
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- col_3_txt = Wx::StaticText.new(self,-1,"Race Mod")
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- col_4_txt = Wx::StaticText.new(self,-1,"Total")
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- col_5_txt = Wx::StaticText.new(self,-1,"Ability Mod")
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- col_6_txt = Wx::StaticText.new(self,-1,"Points")
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- @str_ab_txt = Wx::StaticText.new(self,-1,"Strength")
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- @dex_ab_txt = Wx::StaticText.new(self,-1,"Dexterity")
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- @con_ab_txt = Wx::StaticText.new(self,-1,"Constitution")
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- @int_ab_txt = Wx::StaticText.new(self,-1,"Intelegence")
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- @wis_ab_txt = Wx::StaticText.new(self,-1,"Wisdom")
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- @cha_ab_txt = Wx::StaticText.new(self,-1,"Charisma")
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- @str_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @dex_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @con_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @int_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @wis_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @cha_rm_txt = Wx::StaticText.new(self,-1,"0")
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- @str_to_txt = Wx::StaticText.new(self,-1,"")
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- @dex_to_txt = Wx::StaticText.new(self,-1,"")
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- @con_to_txt = Wx::StaticText.new(self,-1,"")
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- @int_to_txt = Wx::StaticText.new(self,-1,"")
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- @wis_to_txt = Wx::StaticText.new(self,-1,"")
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- @cha_to_txt = Wx::StaticText.new(self,-1,"")
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- @str_am_txt = Wx::StaticText.new(self,-1,"")
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- @dex_am_txt = Wx::StaticText.new(self,-1,"")
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- @con_am_txt = Wx::StaticText.new(self,-1,"")
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- @int_am_txt = Wx::StaticText.new(self,-1,"")
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- @wis_am_txt = Wx::StaticText.new(self,-1,"")
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- @cha_am_txt = Wx::StaticText.new(self,-1,"")
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- @str_po_txt = Wx::StaticText.new(self,-1,"")
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- @dex_po_txt = Wx::StaticText.new(self,-1,"")
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- @con_po_txt = Wx::StaticText.new(self,-1,"")
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- @int_po_txt = Wx::StaticText.new(self,-1,"")
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- @wis_po_txt = Wx::StaticText.new(self,-1,"")
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- @cha_po_txt = Wx::StaticText.new(self,-1,"")
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- @blank_txt = Wx::StaticText.new(self,-1,"")
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- @total_txt = Wx::StaticText.new(self,-1,"")
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+ col_1_txt = Wx::StaticText.new(@panel,-1,"Ability")
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+ col_2_txt = Wx::StaticText.new(@panel,-1,"Base Score")
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+ col_3_txt = Wx::StaticText.new(@panel,-1,"Race Mod")
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+ col_4_txt = Wx::StaticText.new(@panel,-1,"Total")
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+ col_5_txt = Wx::StaticText.new(@panel,-1,"Ability Mod")
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+ col_6_txt = Wx::StaticText.new(@panel,-1,"Points")
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+ @str_ab_txt = Wx::StaticText.new(@panel,-1,"Strength")
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+ @dex_ab_txt = Wx::StaticText.new(@panel,-1,"Dexterity")
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+ @con_ab_txt = Wx::StaticText.new(@panel,-1,"Constitution")
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+ @int_ab_txt = Wx::StaticText.new(@panel,-1,"Intelegence")
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+ @wis_ab_txt = Wx::StaticText.new(@panel,-1,"Wisdom")
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+ @cha_ab_txt = Wx::StaticText.new(@panel,-1,"Charisma")
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+ @str_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @dex_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @con_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @int_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @wis_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @cha_rm_txt = Wx::StaticText.new(@panel,-1,"0")
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+ @str_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @dex_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @con_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @int_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @wis_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @cha_to_txt = Wx::StaticText.new(@panel,-1,"")
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+ @str_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @dex_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @con_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @int_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @wis_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @cha_am_txt = Wx::StaticText.new(@panel,-1,"")
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+ @str_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @dex_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @con_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @int_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @wis_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @cha_po_txt = Wx::StaticText.new(@panel,-1,"")
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+ @blank_txt = Wx::StaticText.new(@panel,-1,"")
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+ @total_txt = Wx::StaticText.new(@panel,-1,"")
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  #Add everythig into the sizer
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- @box_sizer.add(@name_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@name_edit,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@race_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@race_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@ability_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@ability_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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- @box_sizer.add(@grid_sizer)
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  @grid_sizer.add(col_1_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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  @grid_sizer.add(col_2_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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  @grid_sizer.add(col_3_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
@@ -151,6 +144,13 @@ class WxRCG_frame < Wx::Frame
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  @grid_sizer.add(@blank_txt,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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  @grid_sizer.add(@load_btn,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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  @grid_sizer.add(@save_btn,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@name_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@name_edit,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@race_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@race_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@ability_label,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@ability_choice,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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+ @box_sizer.add(@grid_sizer,0,Wx::ALIGN_CENTER|Wx::ALL,5)
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154
 
155
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  #Event Handling
156
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  evt_spinctrl(@str_spinctrl.get_id()) { |event| str_spinctrl_event(event)}
@@ -165,12 +165,12 @@ class WxRCG_frame < Wx::Frame
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  evt_button(@save_btn.get_id()) { |event| save_button_event(event)}
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  evt_button(@load_btn.get_id()) { |event| load_button_event(event)}
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167
 
168
- set_sizer(@box_sizer)
169
- get_sizer.layout
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- get_sizer.fit(self)
171
-
172
- update_labels
168
+ update_labels
173
169
 
170
+ @panel.set_sizer(@box_sizer)
171
+ @panel.layout
172
+ @panel.get_sizer.fit(self)
173
+
174
174
  show
175
175
  end
176
176
 
@@ -7,7 +7,7 @@ class Char_select_dialog < Wx::Dialog
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  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
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8
 
9
9
  @labels = ["Name","Str", "Dex", "Con", "Int", "Wis", "Cha"]
10
- @grid = Wx::Grid.new(self)
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+ @grid = Wx::Grid.new(@panel)
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11
  @grid.create_grid(0, @labels.length)
12
12
  @labels.each do |lab|
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  @grid.set_col_label_value(@labels.index(lab), lab)
@@ -32,7 +32,7 @@ class Char_select_dialog < Wx::Dialog
32
32
  @grid.auto_size_columns
33
33
 
34
34
  # load Button
35
- @load_btn = Wx::Button.new(self,:label=>'Load')
35
+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
36
36
 
37
37
  #Add everythig into the sizer
38
38
  @box_sizer.add(@grid,0,Wx::ALIGN_CENTER|Wx::ALL,5)
@@ -41,9 +41,9 @@ class Char_select_dialog < Wx::Dialog
41
41
  #Event Handling
42
42
  evt_button(@load_btn.get_id()) { |event| load_button_event(event)}
43
43
 
44
- set_sizer(@box_sizer)
45
- get_sizer.layout
46
- get_sizer.fit(self)
44
+ @panel.set_sizer(@box_sizer)
45
+ @panel.layout
46
+ @panel.get_sizer.fit(self)
47
47
 
48
48
  show
49
49
  end
@@ -21,7 +21,7 @@ class DM_screen_frame < Wx::Frame
21
21
  @box_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
22
22
 
23
23
  @labels = ["Name","Weapon", "Attack Bonus", "Damage", "Armour", "AC", "Touch", "FF", "HP", "Init Bonus"]
24
- @grid = Wx::Grid.new(self)
24
+ @grid = Wx::Grid.new(@panel)
25
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  @grid.create_grid(0, @labels.length)
26
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  @labels.each do |lab|
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  @grid.set_col_label_value(@labels.index(lab), lab)
@@ -51,9 +51,9 @@ class DM_screen_frame < Wx::Frame
51
51
  #Event Handling
52
52
  evt_menu(Wx::ID_EXIT, :on_exit)
53
53
 
54
- set_sizer(@box_sizer)
55
- get_sizer.layout
56
- get_sizer.fit(self)
54
+ @panel.set_sizer(@box_sizer)
55
+ @panel.layout
56
+ @panel.get_sizer.fit(self)
57
57
 
58
58
  show
59
59
  end
@@ -13,33 +13,34 @@ class Weapon_screen_frame < Wx::Frame
13
13
  self.menu_bar = menu_bar
14
14
 
15
15
  # Set up Controls
16
- @name = Wx::TextCtrl.new(self, -1)
17
- @name_l = Wx::StaticText.new(self, -1, "Weapon Name")
18
- @training_type = Wx::Choice.new(self, -1)
19
- @training_type_l = Wx::StaticText.new(self, -1, "Training Type")
20
- @encumbrance_type = Wx::Choice.new(self, -1)
21
- @encumbrance_type_l = Wx::StaticText.new(self, -1, "Encumbrance Type")
22
- @damage = Wx::Choice.new(self, -1)
23
- @damage_l = Wx::StaticText.new(self, -1, "End One Damage")
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- @damage2 = Wx::Choice.new(self, -1)
25
- @damage2_l = Wx::StaticText.new(self, -1, "End Two Damage")
26
- @damage_type = Wx::Choice.new(self, -1)
27
- @damage_type_l = Wx::StaticText.new(self, -1, "Damage Type")
28
- @critical = Wx::Choice.new(self, -1)
29
- @critical_l = Wx::StaticText.new(self, -1, "Critical")
30
- @size = Wx::Choice.new(self, -1)
31
- @size_l = Wx::StaticText.new(self, -1, "Size")
32
- @cost = Wx::TextCtrl.new(self, -1)
33
- @cost_l = Wx::StaticText.new(self, -1, "Cost")
34
- @range = Wx::TextCtrl.new(self, -1)
35
- @range_l = Wx::StaticText.new(self, -1, "Range")
36
- @weight = Wx::TextCtrl.new(self, -1)
37
- @weight_l = Wx::StaticText.new(self, -1, "Weight")
38
- @blank_txt = Wx::StaticText.new(self,-1,"")
39
- @save_btn = Wx::Button.new(self,:label=>'Save')
40
- @load_btn = Wx::Button.new(self,:label=>'Load')
41
- @table = Wx::Grid.new(self)
42
- @sqs = WeaponSpecialQuality.find(:all, :order => "name ASC").map {|sq| Wx::CheckBox.new(self, -1, sq.name)}
16
+ @panel = Wx::Panel.new(self)
17
+ @name = Wx::TextCtrl.new(@panel, -1)
18
+ @name_l = Wx::StaticText.new(@panel, -1, "Weapon Name")
19
+ @training_type = Wx::Choice.new(@panel, -1)
20
+ @training_type_l = Wx::StaticText.new(@panel, -1, "Training Type")
21
+ @encumbrance_type = Wx::Choice.new(@panel, -1)
22
+ @encumbrance_type_l = Wx::StaticText.new(@panel, -1, "Encumbrance Type")
23
+ @damage = Wx::Choice.new(@panel, -1)
24
+ @damage_l = Wx::StaticText.new(@panel, -1, "End One Damage")
25
+ @damage2 = Wx::Choice.new(@panel, -1)
26
+ @damage2_l = Wx::StaticText.new(@panel, -1, "End Two Damage")
27
+ @damage_type = Wx::Choice.new(@panel, -1)
28
+ @damage_type_l = Wx::StaticText.new(@panel, -1, "Damage Type")
29
+ @critical = Wx::Choice.new(@panel, -1)
30
+ @critical_l = Wx::StaticText.new(@panel, -1, "Critical")
31
+ @size = Wx::Choice.new(@panel, -1)
32
+ @size_l = Wx::StaticText.new(@panel, -1, "Size")
33
+ @cost = Wx::TextCtrl.new(@panel, -1)
34
+ @cost_l = Wx::StaticText.new(@panel, -1, "Cost")
35
+ @range = Wx::TextCtrl.new(@panel, -1)
36
+ @range_l = Wx::StaticText.new(@panel, -1, "Range")
37
+ @weight = Wx::TextCtrl.new(@panel, -1)
38
+ @weight_l = Wx::StaticText.new(@panel, -1, "Weight")
39
+ @blank_txt = Wx::StaticText.new(@panel,-1,"")
40
+ @save_btn = Wx::Button.new(@panel,:label=>'Save')
41
+ @load_btn = Wx::Button.new(@panel,:label=>'Load')
42
+ @table = Wx::Grid.new(@panel)
43
+ @sqs = WeaponSpecialQuality.find(:all, :order => "name ASC").map {|sq| Wx::CheckBox.new(@panel, -1, sq.name)}
43
44
 
44
45
 
45
46
 
@@ -115,9 +116,9 @@ class Weapon_screen_frame < Wx::Frame
115
116
  @main_sizer.add(@table)
116
117
 
117
118
  # Finish Sizer Setting
118
- set_sizer(@main_sizer)
119
- get_sizer.layout
120
- get_sizer.fit(self)
119
+ @panel.set_sizer(@main_sizer)
120
+ @panel.layout
121
+ @panel.get_sizer.fit(self)
121
122
 
122
123
  #Event Handling
123
124
  evt_menu(Wx::ID_EXIT, :on_exit)
@@ -161,8 +162,8 @@ class Weapon_screen_frame < Wx::Frame
161
162
  #Update the table, and reset everything for the next update...
162
163
  update_table(weapon)
163
164
  reset_fields
164
- get_sizer.layout
165
- get_sizer.fit(self)
165
+ @panel.layout
166
+ @panel.get_sizer.fit(self)
166
167
  end
167
168
 
168
169
  def update_table(weapon)
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: wxrcg
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.1.1
4
+ version: 0.2.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Nevynxxx