word-games-theme 1.3.0 → 1.3.1

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checksums.yaml CHANGED
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@@ -107,7 +107,7 @@
107
107
 
108
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  {%- include google-analytics.html -%}
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109
 
110
- {% if page.url != '/' %}
110
+ {% if page.url != '/' and page.lang == "en" %}
111
111
  {% include Monumetric/Monumetric.html %}
112
112
  {% endif %}
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113
 
@@ -27,36 +27,66 @@
27
27
  <span id="errorMsg"></span>
28
28
  </div>
29
29
  <div class="game-board">
30
- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
31
- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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- <input class="tile" onkeypress="limitKeypress(event,this.value,1)">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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+ <input class="tile" maxlength="1"
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+ oninput="javascript: if (this.value.length > this.maxLength) this.value = this.value.slice(0, this.maxLength);">
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  </div>
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  <div data-keyboard class="game-keyboard mt-3">
data/assets/css/game.css CHANGED
@@ -100,7 +100,7 @@
100
100
  justify-content: center;
101
101
  }
102
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  .game .game-container .game-board .tile{
103
- /* caret-color: transparent; */
103
+
104
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  display: flex;
105
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  justify-content: center;
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  align-items: center;
@@ -117,6 +117,8 @@
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  text-transform: uppercase;
118
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  transition: transform 240ms linear;
119
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  }
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+
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+
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  .game .game-container .game-board .tile:focus-visible{
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  outline: none !important;
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  }
@@ -399,6 +401,10 @@
399
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  border-color: #666;
400
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  }
401
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  @media (max-width: 768px) {
404
+ .tile{
405
+ caret-color: transparent;
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+ cursor: default;
407
+ }
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  #create-wordle-form{
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  padding:0 10px;
404
410
  }
data/assets/js/game.js CHANGED
@@ -34,12 +34,14 @@ let wordleRunningTimer = document.querySelector("#wordle-running-timer")
34
34
 
35
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  let tile = document.querySelector('.tile')
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- tile.focus()
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- function limitKeypress(event, value, maxLength) {
39
- if (value != undefined && value.toString().length >= maxLength) {
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- event.preventDefault();
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- }
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+ let x = window.matchMedia("(min-width: 768px)")
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+ if (x.matches) {
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+ tile.focus()
42
40
  }
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+ // function limitKeypress(event, maxLength) {
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+ // event.target.value = event.target.value.replace(/[^a-zA-Z? ]/g, '')
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+ // event.target.value = event.target.value.substring(0, maxLength)
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+ // }
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45
 
44
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45
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  let second = 0
@@ -141,7 +143,11 @@ const pressKey = (key) => {
141
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  nextTile.dataset.state = "active"
142
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  nextTile.classList.add("popAni")
143
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  nextTile.value = key
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- nextTile.focus()
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+ let x = window.matchMedia("(min-width: 768px)")
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+ if (x.matches) {
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+ nextTile.focus()
149
+ }
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+
145
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  nextTile.style.border = "2px solid #a7adc0"
146
152
  }
147
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  const deleteKey = () => {
@@ -149,7 +155,10 @@ const deleteKey = () => {
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  const lastTile = activeTiles[activeTiles.length - 1]
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  if (lastTile == null) return
151
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  lastTile.value = ""
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- lastTile.focus()
158
+ let x = window.matchMedia("(min-width: 768px)")
159
+ if (x.matches) {
160
+ lastTile.focus()
161
+ }
153
162
  delete lastTile.dataset.state
154
163
  delete lastTile.dataset.letter
155
164
  lastTile.style.border = "2px solid #dee1e9"
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: word-games-theme
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.3.0
4
+ version: 1.3.1
5
5
  platform: ruby
6
6
  authors:
7
7
  - manpreet-appscms
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2022-05-17 00:00:00.000000000 Z
11
+ date: 2022-05-30 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: jekyll