wittsend_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +43 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +191 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +93 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +69 -0
- data/spec/studio_game/player_spec.rb +125 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +85 -0
data/LICENSE
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
program created for ruby programming course. free to use for learning purposes.
|
data/README
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
program created for ruby programming course at Pragmatic Studio
|
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
|
|
3
|
+
require_relative '../lib/studio_game/game'
|
|
4
|
+
require_relative '../lib/studio_game/player'
|
|
5
|
+
require_relative '../lib/studio_game/clumsy_player'
|
|
6
|
+
require_relative '../lib/studio_game/berserk_player'
|
|
7
|
+
|
|
8
|
+
player1 = StudioGame::Player.new("moe")
|
|
9
|
+
player2 = StudioGame::Player.new("larry", 60)
|
|
10
|
+
player3 = StudioGame::Player.new("curly", 125)
|
|
11
|
+
|
|
12
|
+
#knuckleheads = Game.new("Knuckleheads")
|
|
13
|
+
#knuckleheads.add_player(player1)
|
|
14
|
+
#knuckleheads.add_player(player2)
|
|
15
|
+
#knuckleheads.add_player(player3)
|
|
16
|
+
#knuckleheads.play(3)
|
|
17
|
+
|
|
18
|
+
knuckleheads = StudioGame::Game.new("Knuckleheads")
|
|
19
|
+
#knuckleheads.load_players("players.csv")
|
|
20
|
+
#knuckleheads.load_players(ARGV.shift || "players.csv")
|
|
21
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
|
22
|
+
knuckleheads.load_players(ARGV.shift || default_player_file)
|
|
23
|
+
klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
|
|
24
|
+
knuckleheads.add_player(klutz)
|
|
25
|
+
berserker = StudioGame::BerserkPlayer.new("berserker", 50)
|
|
26
|
+
knuckleheads.add_player(berserker)
|
|
27
|
+
|
|
28
|
+
knuckleheads.play(3)
|
|
29
|
+
|
|
30
|
+
loop do
|
|
31
|
+
puts "\nHow many game rounds? ('quit' to exit)"
|
|
32
|
+
answer = gets.chomp.downcase
|
|
33
|
+
case answer
|
|
34
|
+
when /^\d+$/
|
|
35
|
+
knuckleheads.play(answer.to_i)
|
|
36
|
+
when 'quit', 'exit', 'q'
|
|
37
|
+
knuckleheads.print_stats
|
|
38
|
+
break
|
|
39
|
+
else
|
|
40
|
+
break
|
|
41
|
+
puts "Please enter a number or 'quit'"
|
|
42
|
+
end
|
|
43
|
+
end
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class BerserkPlayer < Player
|
|
5
|
+
def initialize(name, health=100)
|
|
6
|
+
super(name, health)
|
|
7
|
+
@w00t_count = 0
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def berserk?
|
|
11
|
+
@w00t_count > 5
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def w00t
|
|
15
|
+
super
|
|
16
|
+
@w00t_count +=1
|
|
17
|
+
puts "#{@name} is berserk!" if berserk?
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def blam
|
|
21
|
+
if berserk?
|
|
22
|
+
w00t
|
|
23
|
+
else
|
|
24
|
+
super
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
# or use the ternary operator:
|
|
28
|
+
# berserk? ? w00t : super
|
|
29
|
+
end
|
|
30
|
+
end
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
if __FILE__ == $0
|
|
34
|
+
berserker = BerserkPlayer.new("berserker", 50)
|
|
35
|
+
6.times { berserker.w00t }
|
|
36
|
+
2.times { berserker.blam }
|
|
37
|
+
puts berserker.health
|
|
38
|
+
end
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
require_relative 'treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
class ClumsyPlayer < Player
|
|
6
|
+
def found_treasure(treasure)
|
|
7
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
|
8
|
+
super(damaged_treasure)
|
|
9
|
+
end
|
|
10
|
+
end
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
if __FILE__ == $0
|
|
14
|
+
clumsy = ClumsyPlayer.new("klutz")
|
|
15
|
+
|
|
16
|
+
hammer = Treasure.new(:hammer, 50)
|
|
17
|
+
clumsy.found_treasure(hammer)
|
|
18
|
+
clumsy.found_treasure(hammer)
|
|
19
|
+
clumsy.found_treasure(hammer)
|
|
20
|
+
|
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
22
|
+
clumsy.found_treasure(crowbar)
|
|
23
|
+
|
|
24
|
+
clumsy.each_found_treasure do |treasure|
|
|
25
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
|
26
|
+
end
|
|
27
|
+
puts "#{clumsy.points} grand total points"
|
|
28
|
+
end
|
|
@@ -0,0 +1,191 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
require_relative 'die'
|
|
3
|
+
require_relative 'game_turn'
|
|
4
|
+
require_relative "treasure_trove"
|
|
5
|
+
|
|
6
|
+
module StudioGame
|
|
7
|
+
class Game
|
|
8
|
+
attr_reader :name
|
|
9
|
+
|
|
10
|
+
def initialize(name)
|
|
11
|
+
@name = name
|
|
12
|
+
@players = []
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def add_player(player)
|
|
16
|
+
@players.push(player)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def print_name_and_health(player)
|
|
20
|
+
puts "#{player.name} (#{player.health})"
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def high_score_entry(player)
|
|
24
|
+
formatted_name = player.name.ljust(20, '.')
|
|
25
|
+
"#{formatted_name} #{player.score}"
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def print_stats
|
|
29
|
+
puts "\n#{@title} Statistics:"
|
|
30
|
+
|
|
31
|
+
strong_players, wimpy_players = @players.partition { |player| player.strong? }
|
|
32
|
+
|
|
33
|
+
puts "#{strong_players.size} strong players:"
|
|
34
|
+
strong_players.each do |player|
|
|
35
|
+
print_name_and_health(player)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
puts "#{wimpy_players.size} wimpy players:"
|
|
39
|
+
wimpy_players.each do |player|
|
|
40
|
+
print_name_and_health(player)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
puts "\n#{@title} High Scores:"
|
|
44
|
+
@players.sort.each do |player|
|
|
45
|
+
#formatted_name = player.name.ljust(20, '.')
|
|
46
|
+
#puts "#{formatted_name} #{player.score}"
|
|
47
|
+
puts high_score_entry(player)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
@players.sort.each do |player|
|
|
51
|
+
puts "\n#{player.name}'s point totals:"
|
|
52
|
+
player.each_found_treasure do |treasure|
|
|
53
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
|
54
|
+
end
|
|
55
|
+
puts "#{player.points} grand total points"
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
puts "\n#{total_points} total points from treasures found"
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
def save_high_scores(to_file="high_scores.txt")
|
|
62
|
+
File.open(to_file, "w") do |file|
|
|
63
|
+
file.puts "#{@title} High Scores:"
|
|
64
|
+
@players.sort.each do |player|
|
|
65
|
+
file.puts high_score_entry(player)
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
def total_points
|
|
71
|
+
@players.reduce(0) { |sum, player| sum + player.points }
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
def load_players(from_file)
|
|
75
|
+
File.readlines(from_file).each do |line|
|
|
76
|
+
name, health = line.split(',')
|
|
77
|
+
player = Player.new(name, Integer(health))
|
|
78
|
+
add_player(player)
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
def play(rounds)
|
|
83
|
+
puts "There are #{@players.size} players in #{@title}: "
|
|
84
|
+
|
|
85
|
+
@players.each do |player|
|
|
86
|
+
puts player
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
treasures = TreasureTrove::TREASURES
|
|
90
|
+
puts "\nThere are #{treasures.size} treasures to be found:"
|
|
91
|
+
treasures.each do |treasure|
|
|
92
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
|
93
|
+
end
|
|
94
|
+
|
|
95
|
+
1.upto(rounds) do |round|
|
|
96
|
+
if block_given?
|
|
97
|
+
break if yield
|
|
98
|
+
end
|
|
99
|
+
puts "\nRound #{round}:"
|
|
100
|
+
@players.each do |player|
|
|
101
|
+
GameTurn.take_turn(player)
|
|
102
|
+
puts player
|
|
103
|
+
end
|
|
104
|
+
end
|
|
105
|
+
end
|
|
106
|
+
end
|
|
107
|
+
end
|
|
108
|
+
|
|
109
|
+
if __FILE__ == $0
|
|
110
|
+
name1 = 'larry'
|
|
111
|
+
name2 = 'curly'
|
|
112
|
+
name3 = 'moe'
|
|
113
|
+
name4 = 'shemp'
|
|
114
|
+
health1 = 60
|
|
115
|
+
health2 = 125
|
|
116
|
+
health3 = 100
|
|
117
|
+
health4 = 90
|
|
118
|
+
|
|
119
|
+
#puts name1 + '\'s health is ' + health1.to_s
|
|
120
|
+
#puts "#{name1}'s health is #{health1 / 9.0}"
|
|
121
|
+
|
|
122
|
+
#puts "Players:\n\t#{name1}\n\t#{name2}\n\t#{name3}"
|
|
123
|
+
|
|
124
|
+
#t = Time.new.strftime("%A %m/%d/%Y at %I:%M%p")
|
|
125
|
+
#puts "The game started on #{t}"
|
|
126
|
+
|
|
127
|
+
#puts "#{name1.capitalize} has a health of #{health1}."
|
|
128
|
+
#puts "#{name2.upcase} has a health of #{health2}."
|
|
129
|
+
#puts "#{name3.capitalize} has a helath of #{health3}.".center(50,'*')
|
|
130
|
+
#puts name4.capitalize.ljust(30, '.') + " #{health4} health"
|
|
131
|
+
|
|
132
|
+
|
|
133
|
+
player1 = Player.new("moe")
|
|
134
|
+
puts player1
|
|
135
|
+
|
|
136
|
+
player2 = Player.new("larry", 60)
|
|
137
|
+
puts player2
|
|
138
|
+
|
|
139
|
+
player3 = Player.new("curly", 125)
|
|
140
|
+
puts player3
|
|
141
|
+
player3.blam
|
|
142
|
+
puts player3
|
|
143
|
+
player3.w00t
|
|
144
|
+
puts player3
|
|
145
|
+
|
|
146
|
+
puts "\n\nNEXT\n\n"
|
|
147
|
+
|
|
148
|
+
player2 = Player.new("larry", 60)
|
|
149
|
+
puts player2.name
|
|
150
|
+
player2.name = "Lawrence"
|
|
151
|
+
puts player2.name
|
|
152
|
+
puts player2.health
|
|
153
|
+
puts player2.score
|
|
154
|
+
puts player2
|
|
155
|
+
|
|
156
|
+
players = [player1, player2, player3]
|
|
157
|
+
puts "There are #{players.count} in the game"
|
|
158
|
+
|
|
159
|
+
players.each do |p|
|
|
160
|
+
puts p
|
|
161
|
+
end
|
|
162
|
+
|
|
163
|
+
players.each do |p|
|
|
164
|
+
puts p.health
|
|
165
|
+
end
|
|
166
|
+
|
|
167
|
+
players.each do |p|
|
|
168
|
+
p.blam
|
|
169
|
+
p.w00t
|
|
170
|
+
p.w00t
|
|
171
|
+
end
|
|
172
|
+
|
|
173
|
+
players.pop
|
|
174
|
+
players.push Player.new("shemp".capitalize, 90)
|
|
175
|
+
puts players
|
|
176
|
+
|
|
177
|
+
puts "\n\nNEXT\n\n"
|
|
178
|
+
|
|
179
|
+
knuckleheads = Game.new("Knuckleheads")
|
|
180
|
+
knuckleheads.add_player(player1)
|
|
181
|
+
knuckleheads.add_player(player2)
|
|
182
|
+
knuckleheads.add_player(player3)
|
|
183
|
+
#knuckleheads.play(3)
|
|
184
|
+
|
|
185
|
+
knuckleheads.play(10) do
|
|
186
|
+
knuckleheads.total_points >= 2000
|
|
187
|
+
end
|
|
188
|
+
|
|
189
|
+
knuckleheads.print_stats
|
|
190
|
+
|
|
191
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
require_relative "treasure_trove"
|
|
2
|
+
require_relative 'loaded_die'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
module GameTurn
|
|
6
|
+
|
|
7
|
+
def self.take_turn(p)
|
|
8
|
+
die = Die.new
|
|
9
|
+
# die = LoadedDie.new
|
|
10
|
+
|
|
11
|
+
case die.roll
|
|
12
|
+
when 1..2
|
|
13
|
+
p.blam
|
|
14
|
+
when 3..4
|
|
15
|
+
puts "#{p.name} was skipped."
|
|
16
|
+
else
|
|
17
|
+
p.w00t
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
p.found_treasure(TreasureTrove.random)
|
|
21
|
+
|
|
22
|
+
#treasure = TreasureTrove.random
|
|
23
|
+
#puts "#{p.name} found a #{treasure.name} worth #{treasure.points} points."
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
require_relative 'playable'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class Player
|
|
5
|
+
include Playable
|
|
6
|
+
attr_accessor :name, :health
|
|
7
|
+
attr_reader :score
|
|
8
|
+
|
|
9
|
+
def initialize(name, health=100)
|
|
10
|
+
@name = name.capitalize
|
|
11
|
+
@health = health
|
|
12
|
+
@found_treasures = Hash.new(0)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def load_players(from_file)
|
|
16
|
+
File.readlines(from_file).each do |line|
|
|
17
|
+
add_player(Player.from_csv(line))
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def found_treasure(treasure)
|
|
22
|
+
@found_treasures[treasure.name] += treasure.points
|
|
23
|
+
puts "#{name} found a #{treasure.name} worth #{treasure.points} points."
|
|
24
|
+
puts "#{name} treasures: #{@found_treasures}."
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.from_csv(string)
|
|
28
|
+
name, health = string.split(',')
|
|
29
|
+
new(name, Integer(health))
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def each_found_treasure
|
|
33
|
+
@found_treasures.each do |name, points|
|
|
34
|
+
yield Treasure.new(name, points)
|
|
35
|
+
end
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def points
|
|
39
|
+
@found_treasures.values.reduce(0, :+)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def score
|
|
43
|
+
@health + points
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def to_s
|
|
47
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
def <=>(other)
|
|
51
|
+
other.score <=> score
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
if __FILE__ == $0
|
|
57
|
+
name1 = 'larry'
|
|
58
|
+
name2 = 'curly'
|
|
59
|
+
name3 = 'moe'
|
|
60
|
+
name4 = 'shemp'
|
|
61
|
+
health1 = 60
|
|
62
|
+
health2 = 125
|
|
63
|
+
health3 = 100
|
|
64
|
+
health4 = 90
|
|
65
|
+
|
|
66
|
+
#puts name1 + '\'s health is ' + health1.to_s
|
|
67
|
+
#puts "#{name1}'s health is #{health1 / 9.0}"
|
|
68
|
+
|
|
69
|
+
#puts "Players:\n\t#{name1}\n\t#{name2}\n\t#{name3}"
|
|
70
|
+
|
|
71
|
+
#t = Time.new.strftime("%A %m/%d/%Y at %I:%M%p")
|
|
72
|
+
#puts "The game started on #{t}"
|
|
73
|
+
|
|
74
|
+
#puts "#{name1.capitalize} has a health of #{health1}."
|
|
75
|
+
#puts "#{name2.upcase} has a health of #{health2}."
|
|
76
|
+
#puts "#{name3.capitalize} has a helath of #{health3}.".center(50,'*')
|
|
77
|
+
#puts name4.capitalize.ljust(30, '.') + " #{health4} health"
|
|
78
|
+
|
|
79
|
+
|
|
80
|
+
player1 = Player.new("moe")
|
|
81
|
+
puts player1
|
|
82
|
+
|
|
83
|
+
player2 = Player.new("larry", 60)
|
|
84
|
+
puts player2
|
|
85
|
+
|
|
86
|
+
player3 = Player.new("curly", 125)
|
|
87
|
+
puts player3
|
|
88
|
+
player3.blam
|
|
89
|
+
puts player3
|
|
90
|
+
player3.w00t
|
|
91
|
+
puts player3
|
|
92
|
+
end
|
|
93
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
Treasure = Struct.new(:name, :points)
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
@player.berserk?.should be_false
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
18
|
+
1.upto(6) { @player.w00t }
|
|
19
|
+
|
|
20
|
+
@player.berserk?.should be_true
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
1.upto(6) { @player.w00t }
|
|
25
|
+
1.upto(2) { @player.blam }
|
|
26
|
+
|
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
end
|
|
32
|
+
end
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
require 'studio_game/die'
|
|
3
|
+
require 'studio_game/game_turn'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Game do
|
|
7
|
+
|
|
8
|
+
before do
|
|
9
|
+
@game = Game.new("Knuckleheads")
|
|
10
|
+
|
|
11
|
+
@initial_health = 100
|
|
12
|
+
@player = Player.new("moe", @initial_health)
|
|
13
|
+
|
|
14
|
+
@game.add_player(@player)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "w00ts the player if a high number is rolled" do
|
|
18
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
19
|
+
|
|
20
|
+
@game.play(2)
|
|
21
|
+
|
|
22
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "skips the player if a medium number is rolled" do
|
|
26
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
27
|
+
|
|
28
|
+
@game.play(2)
|
|
29
|
+
|
|
30
|
+
@player.health.should == @initial_health
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
|
34
|
+
game = Game.new("Knuckleheads")
|
|
35
|
+
player = Player.new("moe")
|
|
36
|
+
|
|
37
|
+
game.add_player(player)
|
|
38
|
+
|
|
39
|
+
game.play(1)
|
|
40
|
+
|
|
41
|
+
player.points.should_not be_zero
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "computes total points as the sum of all player points" do
|
|
45
|
+
game = Game.new("Knuckleheads")
|
|
46
|
+
|
|
47
|
+
player1 = Player.new("moe")
|
|
48
|
+
player2 = Player.new("larry")
|
|
49
|
+
|
|
50
|
+
game.add_player(player1)
|
|
51
|
+
game.add_player(player2)
|
|
52
|
+
|
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
56
|
+
|
|
57
|
+
game.total_points.should == 500
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
it "blams the player if a low number is rolled" do
|
|
61
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
62
|
+
|
|
63
|
+
@game.play(2)
|
|
64
|
+
|
|
65
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
66
|
+
end
|
|
67
|
+
|
|
68
|
+
end
|
|
69
|
+
end
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 150
|
|
8
|
+
@player = Player.new("Larry", @initial_health)
|
|
9
|
+
$stdout = StringIO.new
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "has a capitalized name" do
|
|
13
|
+
@player.name.should == "Larry"
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "has an initial health" do
|
|
17
|
+
@player.health.should == @initial_health
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "has a string representation" do
|
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
|
|
24
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "yields each found treasure and its total points" do
|
|
28
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
29
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
32
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
33
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
34
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
35
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
36
|
+
|
|
37
|
+
yielded = []
|
|
38
|
+
@player.each_found_treasure do |treasure|
|
|
39
|
+
yielded << treasure
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
yielded.should == [
|
|
43
|
+
Treasure.new(:skillet, 200),
|
|
44
|
+
Treasure.new(:hammer, 50),
|
|
45
|
+
Treasure.new(:bottle, 25)
|
|
46
|
+
]
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
it "can be created from a CSV string" do
|
|
50
|
+
player = Player.from_csv("larry,150")
|
|
51
|
+
|
|
52
|
+
player.name.should == "Larry"
|
|
53
|
+
player.health.should == 150
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
it "computes a score as the sum of its health and points" do
|
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
59
|
+
|
|
60
|
+
@player.score.should == 250
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
it "increases health by 15 when w00ted" do
|
|
64
|
+
@player.w00t
|
|
65
|
+
|
|
66
|
+
@player.health.should == (@initial_health + 15)
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
it "decreases health by 10 when blammed" do
|
|
70
|
+
@player.blam
|
|
71
|
+
|
|
72
|
+
@player.health.should == @initial_health - 10
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
it "computes points as the sum of all treasure points" do
|
|
76
|
+
@player.points.should == 0
|
|
77
|
+
|
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
79
|
+
|
|
80
|
+
@player.points.should == 50
|
|
81
|
+
|
|
82
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
83
|
+
|
|
84
|
+
@player.points.should == 450
|
|
85
|
+
|
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
87
|
+
|
|
88
|
+
@player.points.should == 500
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
context "with a health greather than 100" do
|
|
92
|
+
before do
|
|
93
|
+
@player = Player.new("larry", 150)
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
it "is a strong player" do
|
|
97
|
+
@player.should be_strong
|
|
98
|
+
end
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
context "with a health of 100" do
|
|
102
|
+
before do
|
|
103
|
+
@player = Player.new("larry", 100)
|
|
104
|
+
end
|
|
105
|
+
|
|
106
|
+
it "is not a strong player" do
|
|
107
|
+
@player.should_not be_strong
|
|
108
|
+
end
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
context "in a collection of players" do
|
|
112
|
+
before do
|
|
113
|
+
@player1 = Player.new("moe", 100)
|
|
114
|
+
@player2 = Player.new("larry", 200)
|
|
115
|
+
@player3 = Player.new("curly", 300)
|
|
116
|
+
|
|
117
|
+
@players = [@player1, @player2, @player3]
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
it "is sorted by decreasing score" do
|
|
121
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
122
|
+
end
|
|
123
|
+
end
|
|
124
|
+
end
|
|
125
|
+
end
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
module StudioGame
|
|
22
|
+
describe TreasureTrove do
|
|
23
|
+
|
|
24
|
+
it "has six treasures" do
|
|
25
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "has a pie worth 5 points" do
|
|
29
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
it "has a bottle worth 25 points" do
|
|
33
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it "has a hammer worth 50 points" do
|
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it "has a skillet worth 100 points" do
|
|
41
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "has a broomstick worth 200 points" do
|
|
45
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
it "has a crowbar worth 400 points" do
|
|
49
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
it "returns a random treasure" do
|
|
53
|
+
treasure = TreasureTrove.random
|
|
54
|
+
|
|
55
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
56
|
+
end
|
|
57
|
+
end
|
|
58
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: wittsend_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- John Wittig
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2013-02-12 00:00:00.000000000 Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
15
|
+
name: rspec
|
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
|
17
|
+
none: false
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
22
|
+
type: :development
|
|
23
|
+
prerelease: false
|
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
25
|
+
none: false
|
|
26
|
+
requirements:
|
|
27
|
+
- - ! '>='
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '0'
|
|
30
|
+
description: program created for ruby programming course at Pragmatic Studio
|
|
31
|
+
email: jjwittig@gmail.com
|
|
32
|
+
executables:
|
|
33
|
+
- studio_game
|
|
34
|
+
extensions: []
|
|
35
|
+
extra_rdoc_files: []
|
|
36
|
+
files:
|
|
37
|
+
- bin/players.csv
|
|
38
|
+
- bin/studio_game
|
|
39
|
+
- lib/studio_game/auditable.rb
|
|
40
|
+
- lib/studio_game/berserk_player.rb
|
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
|
42
|
+
- lib/studio_game/die.rb
|
|
43
|
+
- lib/studio_game/game.rb
|
|
44
|
+
- lib/studio_game/game_turn.rb
|
|
45
|
+
- lib/studio_game/loaded_die.rb
|
|
46
|
+
- lib/studio_game/playable.rb
|
|
47
|
+
- lib/studio_game/player.rb
|
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
51
|
+
- spec/studio_game/game_spec.rb
|
|
52
|
+
- spec/studio_game/player_spec.rb
|
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
54
|
+
- LICENSE
|
|
55
|
+
- README
|
|
56
|
+
homepage: http://www.wittig.ws
|
|
57
|
+
licenses: []
|
|
58
|
+
post_install_message:
|
|
59
|
+
rdoc_options: []
|
|
60
|
+
require_paths:
|
|
61
|
+
- lib
|
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
63
|
+
none: false
|
|
64
|
+
requirements:
|
|
65
|
+
- - ! '>='
|
|
66
|
+
- !ruby/object:Gem::Version
|
|
67
|
+
version: '1.9'
|
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
69
|
+
none: false
|
|
70
|
+
requirements:
|
|
71
|
+
- - ! '>='
|
|
72
|
+
- !ruby/object:Gem::Version
|
|
73
|
+
version: '0'
|
|
74
|
+
requirements: []
|
|
75
|
+
rubyforge_project:
|
|
76
|
+
rubygems_version: 1.8.24
|
|
77
|
+
signing_key:
|
|
78
|
+
specification_version: 3
|
|
79
|
+
summary: Example program created while taking Pragmatic Studio online Ruby course.
|
|
80
|
+
test_files:
|
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
83
|
+
- spec/studio_game/game_spec.rb
|
|
84
|
+
- spec/studio_game/player_spec.rb
|
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|