win_gui 0.2.5 → 0.2.9
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- data/HISTORY +16 -0
- data/VERSION +1 -1
- data/lib/extension.rb +4 -0
- data/lib/win_gui/convenience.rb +20 -25
- data/lib/win_gui/window.rb +59 -18
- data/spec/extension_spec.rb +6 -2
- data/spec/win_gui/window_spec.rb +30 -10
- metadata +2 -2
data/HISTORY
CHANGED
@@ -25,3 +25,19 @@
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25
25
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== 0.2.5 / 2010-06-04
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26
26
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* Code brought to about Book-level quality
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28
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+
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29
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+
== 0.2.6 / 2010-06-04
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30
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+
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31
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+
* Docs improved
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32
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+
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33
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+
== 0.2.7 / 2010-06-04
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34
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+
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35
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+
* more punctuation added to String#to_key
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36
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+
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37
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+
== 0.2.8 / 2010-06-04
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+
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+
* Window#click api improved with position and mouse_button type
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+
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41
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+
== 0.2.9 / 2010-06-04
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+
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* Window: Full feature parity with Book code
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.2.
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1
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+
0.2.9
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data/lib/extension.rb
CHANGED
@@ -16,10 +16,14 @@ class String
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16
16
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[WinGui.const_get(:VK_OEM_COMMA)]
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17
17
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when '.'
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18
18
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[WinGui.const_get(:VK_OEM_PERIOD)]
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19
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+
when ';'
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20
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+
[WinGui.const_get(:VK_OEM_1)]
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19
21
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when ':'
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20
22
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[:VK_SHIFT, :VK_OEM_1].map {|s| WinGui.const_get s}
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23
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when "\\"
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22
24
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[WinGui.const_get(:VK_OEM_102)]
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25
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+
when "\n"
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26
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+
[WinGui.const_get(:VK_RETURN)]
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23
27
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else
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28
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raise "Can't convert unknown character: #{self}"
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29
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end
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data/lib/win_gui/convenience.rb
CHANGED
@@ -1,5 +1,10 @@
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1
1
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require 'win/gui'
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2
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3
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+
# Module contains Win32 API gui-related functions as both module and instance methods.
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4
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+
# See documentation of Win::Gui module of *win* gem for a full scope of available functions.
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5
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+
# In addition, module defines several higher-level convenience methods that can be useful
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+
# when dealing with GUI-related tasks under windows (such as testing automation).
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+
#
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8
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module WinGui
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4
9
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include Win::Gui
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10
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extend Win::Gui
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@@ -13,16 +18,22 @@ module WinGui
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# Default timeout for dialog operations (in sec)
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19
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LOOKUP_TIMEOUT = 3
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20
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16
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-
#
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+
# Windows class identifying standard modal dialog window
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DIALOG_WINDOW_CLASS = '#32770'
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# Module defines convenience methods on top of straightforward Win32 API functions:
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# Finds top-level dialog window by title and yields found dialog window to attached block.
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# We work with dialog window in a block, and then we wait for it to close before proceeding.
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-
# That is, unless your block returns nil, in which case dialog is ignored and method immediately returns nil
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-
# If no block is given, method just returns found dialog window (or nil if dialog is not found)
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-
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# That is, unless your block returns nil, in which case dialog is ignored and method immediately returns nil.
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# If no block is given, method just returns found dialog window (or nil if dialog is not found).
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# Options:
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# :title:: dialog title
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+
# :class:: dialog class - default DIALOG_WINDOW_CLASS
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+
# :timeout:: timeout (seconds) - default LOOKUP_TIMEOUT (3)
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# :raise:: raise this exception instead of returning nil if nothing found
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#
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+
def dialog(opts={}) # :yields: dialog_window
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dialog = Window.top_level( {class: DIALOG_WINDOW_CLASS, timeout: LOOKUP_TIMEOUT}.merge opts )
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dialog.set_foreground_window if dialog
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wait = block_given? ? yield(dialog) : false
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@@ -30,10 +41,11 @@ module WinGui
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dialog
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end
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33
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-
# Emulates combinations of (any amount of) keys pressed one after another (Ctrl+Alt+P) and then released
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-
# *keys should be a sequence of a virtual-key codes
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44
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+
# Emulates combinations of (any amount of) keys pressed one after another (Ctrl+Alt+P) and then released.
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45
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+
# *keys should be a sequence of a virtual-key codes (value in the range 1 to 254).
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# For a complete list, see msdn:Virtual Key Codes.
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# If alphanumerical char is given instead of virtual key code, only lowercase letters result (no VK_SHIFT!).
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48
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+
#
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49
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def keystroke(*keys)
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return if keys.empty?
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key = String === keys.first ? keys.first.upcase.ord : keys.first.to_i
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@@ -44,28 +56,11 @@ module WinGui
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44
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keybd_event key, 0, KEYEVENTF_KEYUP, 0
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end
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46
58
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47
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-
#
|
59
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+
# Types text message into a window currently holding the focus
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+
#
|
48
61
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def type_in(message)
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49
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message.scan(/./m) do |char|
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50
63
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keystroke(*char.to_key)
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51
64
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end
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52
65
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end
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53
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-
|
54
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-
|
55
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-
# DialogWndClass = '#32770'
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56
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-
# def dialog(title, seconds=5)
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57
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-
# close, dlg = begin
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58
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-
# sleep 0.25
|
59
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-
# w = Gui.top_level(title, seconds, DialogWndClass)
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60
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-
# Gui.set_foreground_window w.handle
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61
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-
# sleep 0.25
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62
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-
#
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63
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-
# [yield(w), w]
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64
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-
# rescue TimeoutError
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65
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-
# end
|
66
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-
#
|
67
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-
# dlg.wait_for_close if dlg && close
|
68
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-
# return dlg
|
69
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-
# end
|
70
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-
|
71
66
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end
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data/lib/win_gui/window.rb
CHANGED
@@ -11,12 +11,11 @@ module WinGui
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11
11
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12
12
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attr_reader :handle
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13
13
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14
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-
# Looks up window handle using code specified in attached block (either with or without :timeout)
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15
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-
# Returns either Window instance (for a found handle) or nil if nothing found
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14
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+
# Looks up window handle using code specified in attached block (either with or without :timeout).
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15
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+
# Returns either Window instance (for a found handle) or nil if nothing found.
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16
16
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# Private method to dry up other window lookup methods
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17
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-
# :yields:
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18
17
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#
|
19
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-
def self.lookup_window(opts)
|
18
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+
def self.lookup_window(opts) # :yields: index, position
|
20
19
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# Need this to avoid handle considered local in begin..end block
|
21
20
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handle = yield
|
22
21
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if opts[:timeout]
|
@@ -32,60 +31,97 @@ module WinGui
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|
32
31
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Window.new(handle) if handle
|
33
32
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end
|
34
33
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|
35
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-
#
|
36
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-
# If timeout option given, waits for window to appear within timeout, returns nil if it didn't
|
34
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+
# Finds top level window by title/class, returns wrapped Window object or nil (raises exception if asked to).
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35
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+
# If timeout option given, waits for window to appear within timeout, returns nil if it didn't.
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37
36
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# Options:
|
38
37
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# :title:: window title
|
39
38
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# :class:: window class
|
40
39
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# :timeout:: timeout (seconds)
|
40
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+
# :raise:: raise this exception instead of returning nil if nothing found
|
41
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+
#
|
41
42
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def self.top_level(opts={})
|
42
43
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lookup_window(opts) { WinGui.find_window opts[:class], opts[:title] }
|
43
44
|
end
|
44
45
|
|
45
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-
#
|
46
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+
# Finds DIRECT child window (control) by either control ID or window class/title.
|
47
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+
# Options:
|
48
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+
# :id:: integer control id (such as IDOK, IDCANCEL, etc)
|
49
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+
# :title:: window title
|
50
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+
# :class:: window class
|
51
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+
# :timeout:: timeout (seconds)
|
52
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+
# :raise:: raise this exception instead of returning nil if nothing found
|
53
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+
#
|
46
54
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def child(opts={})
|
47
55
|
self.class.lookup_window(opts) do
|
48
56
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opts[:id] ? get_dlg_item(opts[:id]) : find_window_ex(0, opts[:class], opts[:title])
|
49
57
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end
|
50
58
|
end
|
51
59
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|
52
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-
#
|
60
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+
# Returns array of Windows that are descendants (not only DIRECT children) of a given Window
|
61
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+
#
|
53
62
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def children
|
54
63
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enum_child_windows.map{|child_handle| Window.new child_handle}
|
55
64
|
end
|
56
65
|
|
57
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-
#
|
58
|
-
#
|
66
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+
# Emulates click of the control identified by opts (:id, :title, :class).
|
67
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+
# Beware of keyboard shortcuts in button titles! So, use "&Yes" instead of just "Yes".
|
68
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+
# Returns screen coordinates of click point if successful, nil if control was not found
|
69
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+
# :id:: integer control id (such as IDOK, IDCANCEL, etc)
|
70
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+
# :title:: window title
|
71
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+
# :class:: window class
|
72
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+
# :raise:: raise this exception instead of returning nil if nothing found
|
73
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+
# :position/point/where:: location where the click is to be applied - default :center
|
74
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+
# :mouse_button/button/which:: mouse button which to click - default :right
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75
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+
#
|
59
76
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def click(opts={})
|
60
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control = child(opts)
|
61
78
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if control
|
62
79
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left, top, right, bottom = control.get_window_rect
|
63
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-
|
64
|
-
|
65
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-
|
66
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-
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67
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-
|
80
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+
|
81
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+
where = opts[:point] || opts[:where] || opts[:position]
|
82
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+
point = case where
|
83
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+
when Array
|
84
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+
where # Explicit screen coords
|
85
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+
when :random
|
86
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+
[left + rand(right - left), top + rand(bottom - top)] # Random point within control window
|
87
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+
else
|
88
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+
[(left + right) / 2, (top + bottom) / 2] # Center of a control window
|
89
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+
end
|
90
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+
|
91
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+
WinGui.set_cursor_pos *point
|
92
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+
|
93
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+
button = opts[:mouse_button] || opts[:mouse] || opts[:which]
|
94
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+
down, up = (button == :right) ?
|
95
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+
[WinGui::MOUSEEVENTF_RIGHTDOWN, WinGui::MOUSEEVENTF_RIGHTUP] :
|
96
|
+
[WinGui::MOUSEEVENTF_LEFTDOWN, WinGui::MOUSEEVENTF_LEFTUP]
|
97
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+
|
98
|
+
WinGui.mouse_event down, 0, 0, 0, 0
|
99
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+
WinGui.mouse_event up, 0, 0, 0, 0
|
100
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+
point
|
68
101
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else
|
69
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-
|
102
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+
nil
|
70
103
|
end
|
71
104
|
end
|
72
105
|
|
106
|
+
# Waits for this window to close with timeout (default CLOSE_TIMEOUT).
|
107
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+
#
|
73
108
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def wait_for_close(timeout=CLOSE_TIMEOUT )
|
74
109
|
timeout(timeout) do
|
75
110
|
sleep SLEEP_DELAY while window_visible?
|
76
111
|
end
|
77
112
|
end
|
78
113
|
|
79
|
-
# We alias convenience method shut_window (from Win::Gui::
|
114
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+
# We alias convenience method shut_window (from Win::Gui::Window) with even more convenient
|
80
115
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# window.close
|
81
116
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# Please keep in mind that Win32 API has another function CloseWindow that merely MINIMIZES window.
|
82
117
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# If you want to invoke this function, you can do it like this:
|
83
118
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# window.close_window
|
119
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+
#
|
84
120
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def close
|
85
121
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shut_window
|
86
122
|
end
|
87
123
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|
88
|
-
# Since Window instances wrap actual window handles, they should support
|
124
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+
# Since Window instances wrap actual window handles, they should directly support Win32 API functions
|
89
125
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# manipulating these handles. Therefore, when unsupported instance method is invoked, we check if
|
90
126
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# WinGui responds to such method, and if yes, call it with our window handle as a first argument.
|
91
127
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# This gives us all handle-related WinGui functions as instance methods for Window instances, like so:
|
@@ -95,6 +131,11 @@ module WinGui
|
|
95
131
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# Of course, if we unvoke WinGui function that DOESN'T accept handle as a first arg this way, we are screwed.
|
96
132
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# Call such functions only like this:
|
97
133
|
# WinGui.function(*args)
|
134
|
+
# TODO: Such setup is problematic if WinGui is included into Window ancestor chain.
|
135
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+
# TODO: in this case, all WinGui functions become available as instance methods, and method_missing never fires.
|
136
|
+
# TODO: it may be a better solution to explicitly define all needed instance methods.
|
137
|
+
# TODO: instead of showing off cool meta-programming skillz.
|
138
|
+
#
|
98
139
|
def method_missing(name, *args, &block)
|
99
140
|
if WinGui.respond_to? name
|
100
141
|
# puts "Window #{@handle} calling: #{name} #{@handle} #{args} &#{block}"
|
data/spec/extension_spec.rb
CHANGED
@@ -21,16 +21,20 @@ module WinGuiTest
|
|
21
21
|
' '.to_key.should == " ".unpack('C')
|
22
22
|
end
|
23
23
|
|
24
|
-
it 'transforms
|
24
|
+
it 'transforms \n into [VK_RETURN]' do
|
25
|
+
"\n".to_key.should == [VK_RETURN]
|
26
|
+
end
|
27
|
+
|
28
|
+
it 'transforms .,:;\\ into [equivalent key code]' do
|
25
29
|
','.to_key.should == [VK_OEM_COMMA]
|
26
30
|
'.'.to_key.should == [VK_OEM_PERIOD]
|
27
31
|
':'.to_key.should == [VK_SHIFT, VK_OEM_1]
|
32
|
+
';'.to_key.should == [VK_OEM_1]
|
28
33
|
"\\".to_key.should == [VK_OEM_102]
|
29
34
|
end
|
30
35
|
|
31
36
|
it 'raises error if char is not implemented punctuation' do
|
32
37
|
('!'..'+').each {|char| lambda {char.to_key}.should raise_error ERROR_CONVERSION }
|
33
|
-
(';'..'@').each {|char| lambda {char.to_key}.should raise_error ERROR_CONVERSION }
|
34
38
|
(']'..'`').each {|char| lambda {char.to_key}.should raise_error ERROR_CONVERSION }
|
35
39
|
('{'..'~').each {|char| lambda {char.to_key}.should raise_error ERROR_CONVERSION }
|
36
40
|
['-', '/', '['].each {|char| lambda {char.to_key}.should raise_error ERROR_CONVERSION }
|
data/spec/win_gui/window_spec.rb
CHANGED
@@ -169,27 +169,47 @@ module WinGuiTest
|
|
169
169
|
end # describe #children
|
170
170
|
|
171
171
|
describe '#click' do
|
172
|
-
it 'emulates
|
172
|
+
it 'emulates left click of the control identified by id, returns click coords' do
|
173
173
|
with_dialog(:save) do |dialog|
|
174
|
-
dialog.click(id: IDCANCEL)
|
175
|
-
|
174
|
+
point = dialog.click(id: IDCANCEL)
|
175
|
+
point.should be_an Array
|
176
|
+
sleep 0.3
|
176
177
|
dialog.window?.should == false
|
177
178
|
end
|
178
179
|
end
|
179
180
|
|
180
|
-
it 'emulates
|
181
|
+
it 'emulates left click of the control identified by title, returns click coords' do
|
181
182
|
with_dialog(:save) do |dialog|
|
182
|
-
dialog.click(title: "Cancel")
|
183
|
-
|
183
|
+
point = dialog.click(title: "Cancel")
|
184
|
+
point.should be_an Array
|
185
|
+
sleep 0.3
|
184
186
|
dialog.window?.should == false
|
185
187
|
end
|
186
188
|
end
|
187
189
|
|
188
|
-
it '
|
190
|
+
it 'emulates right click of the control identified by id, returns click coords' do
|
189
191
|
with_dialog(:save) do |dialog|
|
190
|
-
dialog.click(
|
191
|
-
|
192
|
-
sleep 0.
|
192
|
+
point = dialog.click(id: IDCANCEL, mouse_button: :right)
|
193
|
+
point.should be_an Array
|
194
|
+
sleep 0.3
|
195
|
+
dialog.window?.should == true
|
196
|
+
end
|
197
|
+
end
|
198
|
+
|
199
|
+
it 'emulates right click of the control identified by title, returns click coords' do
|
200
|
+
with_dialog(:save) do |dialog|
|
201
|
+
point = dialog.click(title: "Cancel", mouse_button: :right)
|
202
|
+
point.should be_an Array
|
203
|
+
sleep 0.3
|
204
|
+
dialog.window?.should == true
|
205
|
+
end
|
206
|
+
end
|
207
|
+
|
208
|
+
it 'returns nil if the specified control was not found' do
|
209
|
+
with_dialog(:save) do |dialog|
|
210
|
+
dialog.click(title: "Shpancel").should == nil
|
211
|
+
dialog.click(id: 66).should == nil
|
212
|
+
sleep 0.3
|
193
213
|
dialog.window?.should == true
|
194
214
|
end
|
195
215
|
end
|