win32console 1.0.8-i386-mswin32 → 1.1.0-i386-mswin32

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Files changed (108) hide show
  1. data/Console.cpp +15 -0
  2. data/HISTORY_GEM.txt +34 -0
  3. data/README.txt +0 -1
  4. data/{lib/README_GEM.txt → README_GEM.txt} +1 -1
  5. data/Rakefile +5 -5
  6. data/lib/Console.so +0 -0
  7. data/lib/Win32/Console/ANSI.rb +283 -240
  8. data/lib/Win32/Console/api.rb +342 -0
  9. data/lib/Win32/Console/constants.rb +66 -0
  10. data/lib/Win32/Console.rb +77 -675
  11. metadata +10 -114
  12. data/doc/classes/Win32/Console/ANSI/IO.html +0 -220
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- document.writeln( "<style type=\"text/css\">div.method-source-code { display: none }</style>" )
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-
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- // ]]>
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- </script>
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-
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- </head>
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- <body>
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-
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-
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-
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- <div id="fileHeader">
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- <h1>Console_ANSI.rdoc</h1>
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- <table class="header-table">
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- <tr class="top-aligned-row">
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- <td><strong>Path:</strong></td>
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- <td>Console_ANSI.rdoc
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- </td>
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- </tr>
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- <tr class="top-aligned-row">
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- <td><strong>Last Update:</strong></td>
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- <td>Sat Jan 17 14:24:46 Hora est. de Sudam�rica E. 2004</td>
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- </tr>
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- </table>
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- </div>
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- <!-- banner header -->
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-
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- <div id="bodyContent">
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-
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-
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- <div id="contextContent">
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-
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- <div id="description">
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- <h1>NAME</h1>
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- <p>
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- Win32::Console::ANSI - Perl extension to emulate ANSI console on <a
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- href="../classes/Win32.html">Win32</a> system.
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- </p>
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- <h1>SYNOPSIS</h1>
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- <pre>
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- require &quot;Win32::Console::ANSI&quot;
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-
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- puts &quot;\e[1;34mThis text is bold blue.\e[0m&quot;
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- puts &quot;This text is normal.&quot;&quot;
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- puts &quot;\e[33;45;1mBold yellow on magenta.\e[0m&quot;
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- puts &quot;This text is normal.&quot;
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- </pre>
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- <p>
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- With the Term::ANSIColor module one increases the readability:
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- </p>
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- <pre>
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- require &quot;Win32::Console::ANSI&quot;
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- require &quot;Term::ANSIColor&quot;
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-
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- puts color 'bold blue'
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- puts &quot;This text is bold blue.&quot;
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- puts color 'reset'
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- puts &quot;This text is normal.&quot;
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- puts colored (&quot;Bold yellow on magenta.&quot;, 'bold yellow on_magenta')
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- puts &quot;This text is normal.&quot;
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- </pre>
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- <p>
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- And even more with Term::ANSIScreen:
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- </p>
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- <pre>
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- require &quot;Win32::Console::ANSI;
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- require &quot;Term::ANSIScreen qw/:color :cursor :screen/;
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-
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- locate 1, 1; puts &quot;@ This is (1,1)&quot;, savepos;
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- puts locate(24,60), &quot;@ This is (24,60)&quot;; loadpos;
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- puts down(2), clline, &quot;@ This is (3,16)&quot;;
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- setscroll 1, 20;
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- color 'black on white'; clline;
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- puts &quot;This line is black on white.&quot;;
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- puts color 'reset'; puts &quot;This text is normal.&quot;;
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- puts colored (&quot;This text is bold blue.&quot;, 'bold blue');
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- puts &quot;This text is normal.&quot;;
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- puts colored ['bold blue'], &quot;This text is bold blue.&quot;;
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- puts &quot;This text is normal.&quot;;
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- </pre>
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- <h1>DESCRIPTION</h1>
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- <p>
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- Windows NT/2000/XP does not support ANSI escape sequences in <a
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- href="../classes/Win32.html">Win32</a> Console applications. This module
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- emulates an ANSI console for the script which uses it.
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- </p>
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- <h2>Escape sequences for Cursor Movement</h2>
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- <pre>
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- * \e[#A
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-
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- CUU: CUrsor Up: Moves the cursor up by the specified number of lines without
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- changing columns. If the cursor is already on the top line, this sequence
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- is ignored. \e[A is equivalent to \e[1A.
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-
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- * \e[#B
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-
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- CUD: CUrsor Down: Moves the cursor down by the specified number of lines
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- without changing columns. If the cursor is already on the bottom line,
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- this sequence is ignored. \e[B is equivalent to \e[1B.
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-
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- * \e[#C
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-
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- CUF: CUrsor Forward: Moves the cursor forward by the specified number of
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- columns without changing lines. If the cursor is already in the
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- rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
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-
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- * \e[#D
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-
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- CUB: CUrsor Backward: Moves the cursor back by the specified number of
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- columns without changing lines. If the cursor is already in the leftmost
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- column, this sequence is ignored. \e[D is equivalent to \e[1D.
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-
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- * \e[#E
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-
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- CNL: Cursor Next Line: Moves the cursor down the indicated # of rows, to
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- column 1. \e[E is equivalent to \e[1E.
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-
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- * \e[#F
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-
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- CPL: Cursor Preceding Line: Moves the cursor up the indicated # of rows,
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- to column 1. \e[F is equivalent to \e[1F.
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-
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- * \e[#G
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-
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- CHA: Cursor Horizontal Absolute: Moves the cursor to indicated column in
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- current row. \e[G is equivalent to \e[1G.
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-
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- * \e[#;#H
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-
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- CUP: CUrsor Position: Moves the cursor to the specified position. The first #
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- specifies the line number, the second # specifies the column.
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- If you do not specify a position, the cursor moves to the
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- home position: the upper-left corner of the screen (line 1, column 1).
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-
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- * \e[#;#f
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-
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- HVP: Horizontal and Vertical Position.
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- Works the same way as the preceding escape sequence.
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-
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- * \e[s
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-
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- SCP: Save Cursor Position: Saves the current cursor position. You can move
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- the cursor to the saved cursor position by using the Restore Cursor
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- Position sequence.
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-
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- * \e[u
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-
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- RCP: Restore Cursor Position: Returns the cursor to the position stored
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- by the Save Cursor Position sequence.
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- </pre>
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- <h2>Escape sequences for Display Edition</h2>
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- <pre>
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- * \e[#J
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-
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- ED: Erase Display:
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-
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- * \e[0J
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-
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- Clears the screen from cursor to end of display. The cursor position is unchanged.
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-
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- * \e[1J
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-
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- Clears the screen from start to cursor. The cursor position is unchanged.
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-
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- * \e[2J
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-
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- Clears the screen and moves the cursor to the home position (line 1, column 1).
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-
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- \e[J is equivalent to \e[0J. (Some terminal/emulators respond to \e[J as if
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- it were \e[2J. Here, the default is 0; it's the norm)
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-
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- * \e[#K
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-
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- EL: Erase Line:
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-
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- * \e[0K
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-
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- Clears all characters from the cursor position to the end of the line
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- (including the character at the cursor position).
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- The cursor position is unchanged.
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-
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- * \e[1K
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-
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- Clears all characters from start of line to the cursor position.
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- (including the character at the cursor position).
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- The cursor position is unchanged.
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-
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- * \e[2K
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-
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- Clears all characters of the whole line.
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- The cursor position is unchanged.
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-
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- \e[K is equivalent to \e[0K.
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-
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- * \e[#L
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-
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- IL: Insert Lines: The cursor line and all lines below it move down # lines,
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- leaving blank space. The cursor position is unchanged. The bottommost #
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- lines are lost. \e[L is equivalent to \e[1L.
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-
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- * \e[#M
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-
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- DL: Delete Line: The block of # lines at and below the cursor are deleted;
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- all lines below them move up # lines to fill in the gap, leaving # blank
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- lines at the bottom of the screen. The cursor position is unchanged.
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- \e[M is equivalent to \e[1M.
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-
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- * \e#\@
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-
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- ICH: Insert CHaracter: The cursor character and all characters to the right
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- of it move right # columns, leaving behind blank space.
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- The cursor position is unchanged. The rightmost # characters on the line are lost.
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-
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- * \e[#P
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-
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- DCH: Delete CHaracter: The block of # characters at and to the right of the
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- cursor are deleted; all characters to the right of it move left # columns,
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- leaving behind blank space. The cursor position is unchanged.
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- \e[P is equivalent to \e[1P.
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- </pre>
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- <h2>Escape sequences for Set Graphics Rendition</h2>
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- <pre>
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- * \e[#;...;#m
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-
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- SGM: Set Graphics Mode: Calls the graphics functions specified by the
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- following values. These specified functions remain active until the next
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- occurrence of this escape sequence. Graphics mode changes the colors and
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- attributes of text (such as bold and underline) displayed on the
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- screen.
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-
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- * Text attributes
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-
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- 0 All attributes off
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- 1 Bold on
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- 4 Underscore on
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- 7 Reverse video on
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- 8 Concealed on
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-
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- 21 Bold off
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- 24 Underscore off
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- 27 Reverse video off
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- 28 Concealed off
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-
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- * Foreground colors
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-
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- 30 Black
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- 31 Red
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- 32 Green
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- 33 Yellow
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- 34 Blue
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- 35 Magenta
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- 36 Cyan
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- 37 White
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-
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- * Background colors
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-
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- 40 Black
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- 41 Red
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- 42 Green
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- 43 Yellow
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- 44 Blue
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- 45 Magenta
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- 46 Cyan
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- 47 White
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-
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- \e[m is equivalent to \e0m.
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- </pre>
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- <h2>Escape sequences for Select Character Set</h2>
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- <pre>
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- * \e(U
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-
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- Select null mapping - straight to character from the codepage of the console.
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-
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- * \e(K
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-
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- Select Windows to DOS mapping, if the corresponding map exist; no effect
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- otherwise. This is the default mapping (if the map exist, of course). It's
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- useful becarequire &quot;one types the script with a Windows-based editor (using a
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- Windows codepage) and the script prints its messages on the console using
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- another codepage: without translation, the characters with a code greatest
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- than 127 are different and the printed messages may be not readable.
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-
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- The conversion is done by the module Encode if it is installed (it's a
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- standard module with Perl5.8, not ruby). Otherwise, the conversion is limited to the
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- following couples:
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-
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- WinLatin1 (cp1252) to DOSLatin1 (cp850)
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- WinLatin1 (cp1252) to DOSLatinUS (cp437)
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- WinLatin2 (cp1250) to DOSLatin2 (cp852)
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- WinCyrillic(cp1251) to DOSCyrillic (cp855)
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-
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- * \e(#X
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-
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- This escape sequence is I&lt;not&gt; standard! It's an experimental one, just for
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- fun :-)
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-
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- If &lt;i&gt;and only if&lt;/i&gt; the console uses an Unicode police, it is possible to
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- change its codepage with this escape sequence. No effect with an ordinary
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- &quot;Raster Font&quot;. (For Windows NT/2000/XP the currently available Unicode
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- console font is the Lucida Console TrueType font.)
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- # is the number of the codepage needed, 855 for cp855 for instance.
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- </pre>
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- <h1>LIMITATIONS</h1>
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- <pre>
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- * Due to DOS-console limitations, the blink mode (text attributes 5 and 25) is not implemented.
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- </pre>
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- <h1>SEE ALSO</h1>
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- <p>
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- <b>Win32::Console</b>, <b>Term::ANSIColor</b>, <b>Term::ANSIScreen</b>.
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- </p>
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- <h1>AUTHOR</h1>
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- <p>
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- J-L Morel jl_morel@bribes.org
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- </p>
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- <p>
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- Home page: <a
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- href="http://www.bribes.org/perl/wANSIConsole.html">www.bribes.org/perl/wANSIConsole.html</a>
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- </p>
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- <p>
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- Gonzalo Garramu�o GGarramuno@aol.com Ruby port
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- </p>
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- <h1>CREDITS</h1>
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- <p>
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- Render unto C�sar the things which are C�sar&#8217;s&#8230;
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- </p>
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- <p>
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- This module requires the module Win32::Console. Thanks to Aldo Calpini.
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- </p>
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- <p>
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- The method used to overload the print function is due to Matt Sergeant (see
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- his module Win32::ASP).
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- </p>
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- <h1>COPYRIGHT</h1>
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- <p>
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- Copyright &#169; 2004 Gonzalo Garramu�o. All rights reserved. Copyright
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- &#169; 2003 J-L Morel. All rights reserved.
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- </p>
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- <p>
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- This program is free software; you can redistribute it and/or modify it
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