win32console 1.0.8-i386-mswin32 → 1.1.0-i386-mswin32
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- data/Console.cpp +15 -0
- data/HISTORY_GEM.txt +34 -0
- data/README.txt +0 -1
- data/{lib/README_GEM.txt → README_GEM.txt} +1 -1
- data/Rakefile +5 -5
- data/lib/Console.so +0 -0
- data/lib/Win32/Console/ANSI.rb +283 -240
- data/lib/Win32/Console/api.rb +342 -0
- data/lib/Win32/Console/constants.rb +66 -0
- data/lib/Win32/Console.rb +77 -675
- metadata +10 -114
- data/doc/classes/Win32/Console/ANSI/IO.html +0 -220
- data/doc/classes/Win32/Console/ANSI/IO.src/M000035.html +0 -32
- data/doc/classes/Win32/Console/ANSI/IO.src/M000036.html +0 -205
- data/doc/classes/Win32/Console/ANSI/IO.src/M000037.html +0 -40
- data/doc/classes/Win32/Console/ANSI/IO.src/M000038.html +0 -25
- data/doc/classes/Win32/Console/ANSI.html +0 -103
- data/doc/classes/Win32/Console/API.html +0 -758
- data/doc/classes/Win32/Console/API.src/M000039.html +0 -27
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- data/doc/classes/Win32/Console/Constants.html +0 -360
- data/doc/classes/Win32/Console.html +0 -650
- data/doc/classes/Win32/Console.src/M000001.html +0 -31
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- data/doc/files/Console_ANSI_rdoc.html +0 -407
- data/doc/files/Console_cpp.html +0 -104
- data/doc/files/Console_rdoc.html +0 -964
- data/doc/files/lib/Win32/Console/ANSI_rb.html +0 -123
- data/doc/files/lib/Win32/Console_rb.html +0 -297
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- data/doc/fr_file_index.html +0 -31
- data/doc/fr_method_index.html +0 -106
- data/doc/index.html +0 -24
- data/doc/rdoc-style.css +0 -172
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<tr class="top-aligned-row">
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<td><strong>Path:</strong></td>
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<td>Console_ANSI.rdoc
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</td>
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<td><strong>Last Update:</strong></td>
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<td>Sat Jan 17 14:24:46 Hora est. de Sudam�rica E. 2004</td>
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<div id="description">
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<h1>NAME</h1>
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<p>
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Win32::Console::ANSI - Perl extension to emulate ANSI console on <a
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href="../classes/Win32.html">Win32</a> system.
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</p>
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<h1>SYNOPSIS</h1>
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<pre>
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require "Win32::Console::ANSI"
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puts "\e[1;34mThis text is bold blue.\e[0m"
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puts "This text is normal.""
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puts "\e[33;45;1mBold yellow on magenta.\e[0m"
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puts "This text is normal."
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</pre>
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<p>
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With the Term::ANSIColor module one increases the readability:
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<pre>
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require "Win32::Console::ANSI"
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require "Term::ANSIColor"
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puts color 'bold blue'
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puts "This text is bold blue."
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puts color 'reset'
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puts "This text is normal."
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puts colored ("Bold yellow on magenta.", 'bold yellow on_magenta')
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puts "This text is normal."
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</pre>
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<p>
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And even more with Term::ANSIScreen:
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<pre>
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require "Win32::Console::ANSI;
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require "Term::ANSIScreen qw/:color :cursor :screen/;
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locate 1, 1; puts "@ This is (1,1)", savepos;
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puts locate(24,60), "@ This is (24,60)"; loadpos;
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puts down(2), clline, "@ This is (3,16)";
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setscroll 1, 20;
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color 'black on white'; clline;
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puts "This line is black on white.";
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puts color 'reset'; puts "This text is normal.";
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puts colored ("This text is bold blue.", 'bold blue');
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puts "This text is normal.";
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puts colored ['bold blue'], "This text is bold blue.";
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puts "This text is normal.";
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</pre>
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<h1>DESCRIPTION</h1>
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<p>
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Windows NT/2000/XP does not support ANSI escape sequences in <a
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href="../classes/Win32.html">Win32</a> Console applications. This module
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emulates an ANSI console for the script which uses it.
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</p>
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<h2>Escape sequences for Cursor Movement</h2>
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<pre>
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* \e[#A
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CUU: CUrsor Up: Moves the cursor up by the specified number of lines without
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changing columns. If the cursor is already on the top line, this sequence
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is ignored. \e[A is equivalent to \e[1A.
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* \e[#B
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CUD: CUrsor Down: Moves the cursor down by the specified number of lines
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without changing columns. If the cursor is already on the bottom line,
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this sequence is ignored. \e[B is equivalent to \e[1B.
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* \e[#C
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CUF: CUrsor Forward: Moves the cursor forward by the specified number of
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columns without changing lines. If the cursor is already in the
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rightmost column, this sequence is ignored. \e[C is equivalent to \e[1C.
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* \e[#D
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CUB: CUrsor Backward: Moves the cursor back by the specified number of
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columns without changing lines. If the cursor is already in the leftmost
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column, this sequence is ignored. \e[D is equivalent to \e[1D.
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* \e[#E
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CNL: Cursor Next Line: Moves the cursor down the indicated # of rows, to
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column 1. \e[E is equivalent to \e[1E.
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* \e[#F
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CPL: Cursor Preceding Line: Moves the cursor up the indicated # of rows,
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* \e[#G
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CHA: Cursor Horizontal Absolute: Moves the cursor to indicated column in
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current row. \e[G is equivalent to \e[1G.
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* \e[#;#H
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CUP: CUrsor Position: Moves the cursor to the specified position. The first #
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specifies the line number, the second # specifies the column.
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If you do not specify a position, the cursor moves to the
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home position: the upper-left corner of the screen (line 1, column 1).
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* \e[#;#f
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HVP: Horizontal and Vertical Position.
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Works the same way as the preceding escape sequence.
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* \e[s
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SCP: Save Cursor Position: Saves the current cursor position. You can move
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the cursor to the saved cursor position by using the Restore Cursor
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Position sequence.
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* \e[u
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RCP: Restore Cursor Position: Returns the cursor to the position stored
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by the Save Cursor Position sequence.
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</pre>
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<h2>Escape sequences for Display Edition</h2>
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<pre>
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* \e[#J
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ED: Erase Display:
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* \e[0J
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Clears the screen from cursor to end of display. The cursor position is unchanged.
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* \e[1J
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Clears the screen from start to cursor. The cursor position is unchanged.
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* \e[2J
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Clears the screen and moves the cursor to the home position (line 1, column 1).
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\e[J is equivalent to \e[0J. (Some terminal/emulators respond to \e[J as if
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it were \e[2J. Here, the default is 0; it's the norm)
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* \e[#K
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EL: Erase Line:
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* \e[0K
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Clears all characters from the cursor position to the end of the line
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(including the character at the cursor position).
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The cursor position is unchanged.
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* \e[1K
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Clears all characters from start of line to the cursor position.
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(including the character at the cursor position).
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The cursor position is unchanged.
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* \e[2K
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Clears all characters of the whole line.
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The cursor position is unchanged.
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\e[K is equivalent to \e[0K.
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* \e[#L
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IL: Insert Lines: The cursor line and all lines below it move down # lines,
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leaving blank space. The cursor position is unchanged. The bottommost #
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lines are lost. \e[L is equivalent to \e[1L.
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* \e[#M
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DL: Delete Line: The block of # lines at and below the cursor are deleted;
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all lines below them move up # lines to fill in the gap, leaving # blank
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lines at the bottom of the screen. The cursor position is unchanged.
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\e[M is equivalent to \e[1M.
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* \e#\@
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ICH: Insert CHaracter: The cursor character and all characters to the right
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of it move right # columns, leaving behind blank space.
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The cursor position is unchanged. The rightmost # characters on the line are lost.
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* \e[#P
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DCH: Delete CHaracter: The block of # characters at and to the right of the
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cursor are deleted; all characters to the right of it move left # columns,
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leaving behind blank space. The cursor position is unchanged.
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\e[P is equivalent to \e[1P.
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</pre>
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* \e[#;...;#m
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SGM: Set Graphics Mode: Calls the graphics functions specified by the
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* Background colors
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<h2>Escape sequences for Select Character Set</h2>
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* \e(U
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* \e(K
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otherwise. This is the default mapping (if the map exist, of course). It's
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useful becarequire "one types the script with a Windows-based editor (using a
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Windows codepage) and the script prints its messages on the console using
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another codepage: without translation, the characters with a code greatest
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than 127 are different and the printed messages may be not readable.
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standard module with Perl5.8, not ruby). Otherwise, the conversion is limited to the
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following couples:
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WinLatin1 (cp1252) to DOSLatin1 (cp850)
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WinLatin1 (cp1252) to DOSLatinUS (cp437)
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WinLatin2 (cp1250) to DOSLatin2 (cp852)
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WinCyrillic(cp1251) to DOSCyrillic (cp855)
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* \e(#X
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This escape sequence is I<not> standard! It's an experimental one, just for
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fun :-)
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If <i>and only if</i> the console uses an Unicode police, it is possible to
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change its codepage with this escape sequence. No effect with an ordinary
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"Raster Font". (For Windows NT/2000/XP the currently available Unicode
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console font is the Lucida Console TrueType font.)
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# is the number of the codepage needed, 855 for cp855 for instance.
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<h1>LIMITATIONS</h1>
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<pre>
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* Due to DOS-console limitations, the blink mode (text attributes 5 and 25) is not implemented.
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<h1>SEE ALSO</h1>
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<p>
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<b>Win32::Console</b>, <b>Term::ANSIColor</b>, <b>Term::ANSIScreen</b>.
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</p>
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<h1>AUTHOR</h1>
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<p>
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J-L Morel jl_morel@bribes.org
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<p>
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Home page: <a
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href="http://www.bribes.org/perl/wANSIConsole.html">www.bribes.org/perl/wANSIConsole.html</a>
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</p>
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<p>
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Gonzalo Garramu�o GGarramuno@aol.com Ruby port
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</p>
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<h1>CREDITS</h1>
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Render unto C�sar the things which are C�sar’s…
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</p>
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<p>
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This module requires the module Win32::Console. Thanks to Aldo Calpini.
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</p>
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<p>
|
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The method used to overload the print function is due to Matt Sergeant (see
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his module Win32::ASP).
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</p>
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<h1>COPYRIGHT</h1>
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<p>
|
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Copyright © 2004 Gonzalo Garramu�o. All rights reserved. Copyright
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© 2003 J-L Morel. All rights reserved.
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<p>
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This program is free software; you can redistribute it and/or modify it
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under the terms of the Artistic License.
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<td>Console.cpp
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<td><strong>Last Update:</strong></td>
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<td>Sat Jan 17 14:03:34 Hora est. de Sudam�rica E. 2004</td>
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Module <a href="../classes/Win32.html" class="link">Win32</a><br />
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::Class <a href="../classes/Win32/Console.html" class="link">Win32::Console</a><br />
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