win32-sound 0.4.3-universal-mswin32
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- data/.gemtest +0 -0
- data/CHANGES +56 -0
- data/MANIFEST +8 -0
- data/README +63 -0
- data/Rakefile +31 -0
- data/examples/example_win32_sound.rb +48 -0
- data/lib/win32/sound.rb +211 -0
- data/test/test_win32_sound.rb +91 -0
- data/win32-sound.gemspec +25 -0
- metadata +90 -0
data/.gemtest
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File without changes
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data/CHANGES
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== 0.4.3 - 21-May-2011
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* Refactored Rakefile, removing an old gem install task and adding a
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default task and a clean task.
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* Altered the gemspec, including a platform change to 'universal-win32', and
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removed a deprecated specification method.
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== 0.4.2 - 6-Aug-2009
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* Changed the license to Artistic 2.0.
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* Updated to use the Windows::Sound module from the windows-pr library.
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* Fixed the Sound::ALIAS value. It was wrongly set to SND_ALIAS_ID.
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* Several gemspec updates, including the license and description.
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* The Sound.get_wave_volume method is now a true alias.
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* Renamed the test file to test_win32_sound.rb.
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* Renamed the example file to example_win32_sound.rb to avoid any possible
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confusion with actual test files.
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* Added the 'example' rake task.
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== 0.4.1 - 27-Jul-2007
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* Changed SoundError to Sound::Error.
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* Added a Rakefile with tasks for installation and testing.
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* Removed the install.rb file. Installation is now handled via a rake task.
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* Documentation updates.
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== 0.4.0 - 26-Feb-2006
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* Now pure Ruby only.
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* Documentation updates and reorganization.
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* Added a gemspec.
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* Minor test suite changes.
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== 0.3.0 - 29-May-2005
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* Changed the Sound.volume= method (which didn't work) to
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Sound.set_wave_volume because it takes up to two values and only affects
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the wave volume, not the master volume.
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* Renamed the Sound.volume method to Sound.wave_volume.
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* Fixed a bug in the Sound.wave_volume method.
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* Created the Sound.get_wave_volume alias for Sound.wave_volume.
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* Fixed the Sound.set_wave_volume method.
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* Test adjustments and additions to reflect API changes.
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* Now Unicode friendly.
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* Removed the sound.rd file. The sound.txt file is now rdoc friendly.
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== 0.2.1 - 1-Mar-2005
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* Moved the 'examples' directory to the toplevel directory
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* Made the CHANGES and README files rdoc friendly
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* Some cleanup in sound.h.
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== 0.2.0 - 13-Jul-2004
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* Moved the SoundError class under the Win32 module namespace
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* Replaced the deprecated STR2CSTR() function with the StringValuePtr()
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function. This means that as of version 0.2.0, this package requires
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Ruby 1.8.0 or later.
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* Moved the test.rb script to doc/examples
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* Added the README file (oops).
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== 0.1.0 - 14-Feb-2004
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* Initial release
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data/MANIFEST
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data/README
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== Description
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A library for playing and controlling sounds on MS Windows.
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== Prerequisites
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* windows-pr 1.0.6 or later
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== Installation instructions
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=== Gem installation
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gem install win32-sound
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=== Local installation
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rake test (optional)
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rake install (non-gem) or rake install_gem (gem)
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== Synopsis
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require 'win32/sound'
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include Win32
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# Play a wav file
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Sound.play("somefile.wav")
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# Play a system sound
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Sound.play("SystemAsterisk",Sound::ALIAS)
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# Get the current volume of the waveform-audio output device.
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p Sound.volume.join(", ") # left channel, right channel
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== Acknowledgements
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API ideas derived (or not) from Perl's Win32::Sound module and Python's
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winsound package.
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== Known Bugs
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None that I'm aware of. Please report any bugs on the Win32 Utils home
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page at http://rubyforge.org/projects/win32utils.
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== Questions and Comments
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Please post questions and/or comments on one of the forums on the project
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page at http://rubyforge.org/projects/win32utils. Click the 'Forums' tab.
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== Future Plans
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Add ability to retrieve information about WAV files.
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Add MIDI support?
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== Developer's Notes
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The MessageBeep() function, which the Python "winsound" module contains,
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is intentionally omitted here. I felt it was redundant, because you can
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achieve the same effect with something like this:
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Sound.play("SystemAsterisk", Sound::ALIAS).
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== License
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Artistic 2.0
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== Copyright
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(C) 2004-2009, Daniel J. Berger, All Rights Reserved
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== Warranty
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This package is provided "as is" and without any express or
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implied warranties, including, without limitation, the implied
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warranties of merchantability and fitness for a particular purpose.
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== Author(s)
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Daniel Berger
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Park Heesob
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data/Rakefile
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require 'rake'
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require 'rake/testtask'
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require 'rake/clean'
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CLEAN.include("**/*.gem", "**/*.rbc")
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namespace :gem do
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desc "Create the win32-sound gem"
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task :create => [:clean] do
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spec = eval(IO.read("win32-sound.gemspec"))
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Gem::Builder.new(spec).build
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end
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desc "Install the win32-sound library"
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task :install => [:create] do
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file = Dir["*.gem"].first
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sh "gem install #{file}"
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end
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end
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desc 'Run the example program'
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task :example do
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ruby '-Ilib examples\example_win32_sound.rb'
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end
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Rake::TestTask.new do |t|
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t.warning = true
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t.verbose = true
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end
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task :default => :test
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#######################################################################
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# example_win32_sound.rb (win32-sound)
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#
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# A example script to demonstrate the win32-sound library and for
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# general futzing. You can run this via the 'rake example' task.
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#
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# Modify as you see fit.
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#######################################################################
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require 'win32/sound'
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include Win32
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wav = "c:\\windows\\media\\chimes.wav"
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puts "VERSION: " + Sound::VERSION
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#puts "Devices: " + Sound.devices.join(", ")
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#Sound.volume = [77,128] # my personal settings
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orig_left, orig_right = Sound.wave_volume
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puts "Volume was: #{orig_left}, #{orig_right}"
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#Sound.volume = 140
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#puts "Volume is now: " + Sound.volume.join(", ")
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#Sound.volume = [orig_left,orig_right]
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#puts "Volume is now: " + Sound.volume.join(", ")
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puts "Playing 'SystemAsterisk' sound"
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sleep 1
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Sound.play("SystemAsterisk",Sound::ALIAS)
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puts "Playing 'chimes' sound once"
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sleep 1
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Sound.play(wav)
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puts "Playing 'chimes' sound in a loop for 3 seconds"
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sleep 1
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Sound.play(wav,Sound::ASYNC|Sound::LOOP)
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sleep 3
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Sound.stop
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puts "Playing default sound"
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sleep 1
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Sound.play("Foofoo", Sound::ALIAS)
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puts "Playing a beep"
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sleep 1
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Sound.beep(500, 10000)
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data/lib/win32/sound.rb
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require 'windows/sound'
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require 'windows/error'
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# The Win32 module serves as a namespace only.
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module Win32
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# The Sound class encapsulates various methods for playing sound as well
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# as querying or configuring sound related properties.
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class Sound
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# The Win32::Sound::Error class is typically raised if any of the
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# Win32::Sound methods fail.
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class Error < StandardError; end
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include Windows::Sound
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include Windows::Error
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extend Windows::Sound
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extend Windows::Error
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# The version of the win32-sound library
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VERSION = '0.4.3'
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LOW_FREQUENCY = 37
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HIGH_FREQUENCY = 32767
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MAX_VOLUME = 0xFFFF
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SYNC = SND_SYNC # play synchronously (default)
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ASYNC = SND_ASYNC # play asynchronously
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NODEFAULT = SND_NODEFAULT # silence (!default) if sound not found
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MEMORY = SND_MEMORY # pszSound points to a memory file
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LOOP = SND_LOOP # loop the sound until next sndPlaySound
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NOSTOP = SND_NOSTOP # don't stop any currently playing sound
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NOWAIT = SND_NOWAIT # don't wait if the driver is busy
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ALIAS = SND_ALIAS # name is a registry alias
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ALIAS_ID = SND_ALIAS_ID # alias is a predefined ID
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FILENAME = SND_FILENAME # name is file name
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RESOURCE = SND_RESOURCE # name is resource name or atom
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PURGE = SND_PURGE # purge non-static events for task
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APPLICATION = SND_APPLICATION # look for app specific association
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# Returns an array of all the available sound devices; their names contain
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# the type of the device and a zero-based ID number. Possible return values
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# are WAVEOUT, WAVEIN, MIDIOUT, MIDIIN, AUX or MIXER.
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#
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def self.devices
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devs = []
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begin
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0.upto(waveOutGetNumDevs()){ |i| devs << "WAVEOUT#{i}" }
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0.upto(waveInGetNumDevs()){ |i| devs << "WAVEIN#{i}" }
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0.upto(midiOutGetNumDevs()){ |i| devs << "MIDIOUT#{i}" }
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0.upto(midiInGetNumDevs()){ |i| devs << "MIDIIN#{i}" }
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0.upto(auxGetNumDevs()){ |i| devs << "AUX#{i}" }
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0.upto(mixerGetNumDevs()){ |i| devs << "MIXER#{i}" }
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rescue Exception
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raise Error, get_last_error
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end
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devs
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end
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# Generates simple tones on the speaker. The function is synchronous; it
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# does not return control to its caller until the sound finishes.
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#
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# The frequency (in Hertz) must be between 37 and 32767.
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# The duration is in milliseconds.
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#
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def self.beep(frequency, duration)
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if frequency > HIGH_FREQUENCY || frequency < LOW_FREQUENCY
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raise Error, 'invalid frequency'
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end
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if 0 == Beep(frequency, duration)
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raise Error, get_last_error
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end
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self
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end
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# Stops any currently playing waveform sound. If +purge+ is set to
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# true, then *all* sounds are stopped. The default is false.
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#
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def self.stop(purge = false)
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if purge && purge != 0
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flags = PURGE
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else
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flags = 0
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end
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unless PlaySound(0, 0, flags)
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raise Error, get_last_error
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end
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self
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end
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# Plays the specified sound. The sound can be a wave file or a system
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# sound, when used in conjunction with the ALIAS flag.
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#
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# Valid flags:
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#
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# Sound::ALIAS
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# The sound parameter is a system-event alias in the registry or the
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# WIN.INI file. If the registry contains no such name, it plays the
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# system default sound unless the NODEFAULT value is also specified.
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# Do not use with FILENAME.
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#
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# Sound::APPLICATION
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# The sound is played using an application-specific association.
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#
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# Sound::ASYNC
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# The sound is played asynchronously and the function returns
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# immediately after beginning the sound.
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#
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# Sound::FILENAME
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# The sound parameter is the name of a WAV file. Do not use with
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# ALIAS.
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#
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# Sound::LOOP
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# The sound plays repeatedly until Sound.stop() is called. You must
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# also specify the ASYNC flag to loop sounds.
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#
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# Sound::MEMORY
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# The sound points to an image of a waveform sound in memory.
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#
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# Sound::NODEFAULT
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# If the sound cannot be found, the function returns silently without
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# playing the default sound.
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#
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# Sound::NOSTOP
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# If a sound is currently playing, the function immediately returns
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# false without playing the requested sound.
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#
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# Sound::NOWAIT
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# If the driver is busy, return immediately without playing the sound.
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#
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# Sound::PURGE
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# Stop playing all instances of the specified sound.
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#
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# Sound::SYNC
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# The sound is played synchronously and the function does not return
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# until the sound ends.
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#
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# Examples:
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#
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# require 'win32/sound'
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# include Win32
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#
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# # Play a wave file once
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# Sound.play('some_file.wav')
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#
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# # Play a wave file in an asynchronous loop for 2 seconds
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# Sound.play('some_file.wav', Sound::ASYNC | Sound::LOOP)
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# sleep 2
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# Sound.stop
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#
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def self.play(sound, flags = 0)
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unless PlaySound(sound, 0, flags)
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raise Error, get_last_error
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end
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+
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self
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end
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+
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# Sets the volume for the left and right channel. If the +right_channel+
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# is omitted, the volume is set for *both* channels.
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#
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# You may optionally pass a single Integer rather than an Array, in which
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|
+
# case it is assumed you are setting both channels to the same value.
|
170
|
+
#
|
171
|
+
def self.set_wave_volume(left_channel, right_channel = nil)
|
172
|
+
right_channel ||= left_channel
|
173
|
+
|
174
|
+
lvolume = left_channel > MAX_VOLUME ? MAX_VOLUME : left_channel
|
175
|
+
rvolume = right_channel > MAX_VOLUME ? MAX_VOLUME : right_channel
|
176
|
+
|
177
|
+
volume = lvolume | rvolume << 16
|
178
|
+
|
179
|
+
if waveOutSetVolume(-1, volume) != 0
|
180
|
+
raise Error, get_last_error
|
181
|
+
end
|
182
|
+
|
183
|
+
self
|
184
|
+
end
|
185
|
+
|
186
|
+
# Returns a 2-element array that contains the volume for the left channel
|
187
|
+
# and right channel, respectively.
|
188
|
+
def self.wave_volume
|
189
|
+
volume = [0].pack('L')
|
190
|
+
if waveOutGetVolume(-1, volume) != 0
|
191
|
+
raise Error, get_last_error
|
192
|
+
end
|
193
|
+
volume = volume.unpack('L').first
|
194
|
+
[low_word(volume), high_word(volume)]
|
195
|
+
end
|
196
|
+
|
197
|
+
class << self
|
198
|
+
alias get_wave_volume wave_volume
|
199
|
+
end
|
200
|
+
|
201
|
+
private
|
202
|
+
|
203
|
+
def self.low_word(num)
|
204
|
+
num & 0xFFFF
|
205
|
+
end
|
206
|
+
|
207
|
+
def self.high_word(num)
|
208
|
+
num >> 16
|
209
|
+
end
|
210
|
+
end
|
211
|
+
end
|
@@ -0,0 +1,91 @@
|
|
1
|
+
##########################################################################
|
2
|
+
# test_win32_sound.rb
|
3
|
+
#
|
4
|
+
# Test suite for the win32-sound library. You should run this test case
|
5
|
+
# via the 'rake test' task.
|
6
|
+
##########################################################################
|
7
|
+
require 'test/unit'
|
8
|
+
require 'win32/sound'
|
9
|
+
include Win32
|
10
|
+
|
11
|
+
class TC_Win32_Sound < Test::Unit::TestCase
|
12
|
+
def setup
|
13
|
+
@wav = "c:\\windows\\media\\chimes.wav"
|
14
|
+
end
|
15
|
+
|
16
|
+
def test_version
|
17
|
+
assert_equal('0.4.3', Sound::VERSION)
|
18
|
+
end
|
19
|
+
|
20
|
+
def test_beep
|
21
|
+
assert_respond_to(Sound, :beep)
|
22
|
+
assert_nothing_raised{ Sound.beep(55, 100) }
|
23
|
+
end
|
24
|
+
|
25
|
+
def test_beep_expected_errors
|
26
|
+
assert_raises(Sound::Error){ Sound.beep(0, 100) }
|
27
|
+
assert_raises(ArgumentError){ Sound.beep }
|
28
|
+
assert_raises(ArgumentError){ Sound.beep(500) }
|
29
|
+
assert_raises(ArgumentError){ Sound.beep(500, 500, 5) }
|
30
|
+
end
|
31
|
+
|
32
|
+
def test_devices
|
33
|
+
assert_respond_to(Sound, :devices)
|
34
|
+
assert_nothing_raised{ Sound.devices }
|
35
|
+
assert_kind_of(Array,Sound.devices)
|
36
|
+
end
|
37
|
+
|
38
|
+
def test_stop
|
39
|
+
assert_respond_to(Sound, :stop)
|
40
|
+
assert_nothing_raised{ Sound.stop }
|
41
|
+
assert_nothing_raised{ Sound.stop(true) }
|
42
|
+
end
|
43
|
+
|
44
|
+
def test_get_volume_basic
|
45
|
+
assert_respond_to(Sound, :wave_volume)
|
46
|
+
assert_respond_to(Sound, :get_wave_volume)
|
47
|
+
assert_nothing_raised{ Sound.get_wave_volume }
|
48
|
+
end
|
49
|
+
|
50
|
+
def test_get_volume
|
51
|
+
assert_kind_of(Array, Sound.get_wave_volume)
|
52
|
+
assert_equal(2, Sound.get_wave_volume.length)
|
53
|
+
end
|
54
|
+
|
55
|
+
def test_set_volume
|
56
|
+
assert_respond_to(Sound, :set_wave_volume)
|
57
|
+
assert_nothing_raised{ Sound.set_wave_volume(30000) } # About half
|
58
|
+
assert_nothing_raised{ Sound.set_wave_volume(30000, 30000) }
|
59
|
+
end
|
60
|
+
|
61
|
+
def test_play
|
62
|
+
assert_respond_to(Sound, :play)
|
63
|
+
assert_nothing_raised{ Sound.play(@wav) }
|
64
|
+
end
|
65
|
+
|
66
|
+
def test_play_alias
|
67
|
+
assert_nothing_raised{ Sound.play('SystemAsterisk', Sound::ALIAS) }
|
68
|
+
end
|
69
|
+
|
70
|
+
def test_expected_errors
|
71
|
+
assert_raises(Sound::Error){ Sound.beep(-1, 1) }
|
72
|
+
end
|
73
|
+
|
74
|
+
def test_constants
|
75
|
+
assert_not_nil(Sound::ALIAS)
|
76
|
+
assert_not_nil(Sound::APPLICATION)
|
77
|
+
assert_not_nil(Sound::ASYNC)
|
78
|
+
assert_not_nil(Sound::FILENAME)
|
79
|
+
assert_not_nil(Sound::LOOP)
|
80
|
+
assert_not_nil(Sound::MEMORY)
|
81
|
+
assert_not_nil(Sound::NODEFAULT)
|
82
|
+
assert_not_nil(Sound::NOSTOP)
|
83
|
+
assert_not_nil(Sound::NOWAIT)
|
84
|
+
assert_not_nil(Sound::PURGE)
|
85
|
+
assert_not_nil(Sound::SYNC)
|
86
|
+
end
|
87
|
+
|
88
|
+
def teardown
|
89
|
+
@wav = nil
|
90
|
+
end
|
91
|
+
end
|
data/win32-sound.gemspec
ADDED
@@ -0,0 +1,25 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
|
3
|
+
Gem::Specification.new do |spec|
|
4
|
+
spec.name = 'win32-sound'
|
5
|
+
spec.version = '0.4.3'
|
6
|
+
spec.author = 'Daniel J. Berger'
|
7
|
+
spec.license = 'Artistic 2.0'
|
8
|
+
spec.email = 'djberg96@gmail.com'
|
9
|
+
spec.homepage = 'http://www.rubyforge.org/projects/win32utils'
|
10
|
+
spec.platform = Gem::Platform.new('universal-mswin32')
|
11
|
+
spec.summary = 'A library for playing with sound on MS Windows.'
|
12
|
+
spec.test_file = 'test/test_win32_sound.rb'
|
13
|
+
spec.files = Dir['**/*'] << ".gemtest"
|
14
|
+
|
15
|
+
spec.extra_rdoc_files = ['CHANGES', 'README', 'MANIFEST']
|
16
|
+
spec.rubyforge_project = 'win32utils'
|
17
|
+
|
18
|
+
spec.add_dependency('windows-pr', '>= 1.0.6')
|
19
|
+
|
20
|
+
spec.description = <<-EOF
|
21
|
+
The win32-sound library provides an interface for playing various
|
22
|
+
sounds on MS Windows operating systems, including system sounds and
|
23
|
+
wave files, as well as querying and configuring sound related properties.
|
24
|
+
EOF
|
25
|
+
end
|
metadata
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: win32-sound
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
hash: 9
|
5
|
+
prerelease:
|
6
|
+
segments:
|
7
|
+
- 0
|
8
|
+
- 4
|
9
|
+
- 3
|
10
|
+
version: 0.4.3
|
11
|
+
platform: universal-mswin32
|
12
|
+
authors:
|
13
|
+
- Daniel J. Berger
|
14
|
+
autorequire:
|
15
|
+
bindir: bin
|
16
|
+
cert_chain: []
|
17
|
+
|
18
|
+
date: 2011-05-21 00:00:00 Z
|
19
|
+
dependencies:
|
20
|
+
- !ruby/object:Gem::Dependency
|
21
|
+
name: windows-pr
|
22
|
+
prerelease: false
|
23
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
24
|
+
none: false
|
25
|
+
requirements:
|
26
|
+
- - ">="
|
27
|
+
- !ruby/object:Gem::Version
|
28
|
+
hash: 27
|
29
|
+
segments:
|
30
|
+
- 1
|
31
|
+
- 0
|
32
|
+
- 6
|
33
|
+
version: 1.0.6
|
34
|
+
type: :runtime
|
35
|
+
version_requirements: *id001
|
36
|
+
description: " The win32-sound library provides an interface for playing various\n sounds on MS Windows operating systems, including system sounds and\n wave files, as well as querying and configuring sound related properties.\n"
|
37
|
+
email: djberg96@gmail.com
|
38
|
+
executables: []
|
39
|
+
|
40
|
+
extensions: []
|
41
|
+
|
42
|
+
extra_rdoc_files:
|
43
|
+
- CHANGES
|
44
|
+
- README
|
45
|
+
- MANIFEST
|
46
|
+
files:
|
47
|
+
- CHANGES
|
48
|
+
- examples/example_win32_sound.rb
|
49
|
+
- lib/win32/sound.rb
|
50
|
+
- MANIFEST
|
51
|
+
- Rakefile
|
52
|
+
- README
|
53
|
+
- test/test_win32_sound.rb
|
54
|
+
- win32-sound.gemspec
|
55
|
+
- .gemtest
|
56
|
+
homepage: http://www.rubyforge.org/projects/win32utils
|
57
|
+
licenses:
|
58
|
+
- Artistic 2.0
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
none: false
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
hash: 3
|
70
|
+
segments:
|
71
|
+
- 0
|
72
|
+
version: "0"
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
none: false
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
hash: 3
|
79
|
+
segments:
|
80
|
+
- 0
|
81
|
+
version: "0"
|
82
|
+
requirements: []
|
83
|
+
|
84
|
+
rubyforge_project: win32utils
|
85
|
+
rubygems_version: 1.8.2
|
86
|
+
signing_key:
|
87
|
+
specification_version: 3
|
88
|
+
summary: A library for playing with sound on MS Windows.
|
89
|
+
test_files:
|
90
|
+
- test/test_win32_sound.rb
|