wiki 0.0.1 → 0.1.0

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Files changed (60) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +2 -0
  3. data/README.md +10 -2
  4. data/bin/wiki +4 -0
  5. data/default-data/pages/how-to-wiki +1069 -0
  6. data/default-data/pages/welcome-visitors +336 -0
  7. data/default-data/status/favicon.png +0 -0
  8. data/default-data/status/local-identity +7 -0
  9. data/lib/wiki/favicon.rb +0 -1
  10. data/lib/wiki/page.rb +3 -6
  11. data/lib/wiki/server.rb +7 -3
  12. data/lib/wiki/version.rb +1 -1
  13. data/package.json +70 -0
  14. data/wiki.gemspec +20 -13
  15. metadata +205 -58
  16. data/lib/wiki/views/client/Gruntfile.js +0 -50
  17. data/lib/wiki/views/client/ReadMe.md +0 -67
  18. data/lib/wiki/views/client/build-test.bat +0 -10
  19. data/lib/wiki/views/client/build.bat +0 -8
  20. data/lib/wiki/views/client/builder.pl +0 -41
  21. data/lib/wiki/views/client/client.coffee +0 -3
  22. data/lib/wiki/views/client/client.js +0 -3607
  23. data/lib/wiki/views/client/crosses.png +0 -0
  24. data/lib/wiki/views/client/images/external-link-ltr-icon.png +0 -0
  25. data/lib/wiki/views/client/images/noise.png +0 -0
  26. data/lib/wiki/views/client/images/oops.jpg +0 -0
  27. data/lib/wiki/views/client/js/d3/d3.behavior.js +0 -198
  28. data/lib/wiki/views/client/js/d3/d3.chart.js +0 -984
  29. data/lib/wiki/views/client/js/d3/d3.csv.js +0 -92
  30. data/lib/wiki/views/client/js/d3/d3.geo.js +0 -566
  31. data/lib/wiki/views/client/js/d3/d3.geom.js +0 -825
  32. data/lib/wiki/views/client/js/d3/d3.js +0 -3597
  33. data/lib/wiki/views/client/js/d3/d3.layout.js +0 -1923
  34. data/lib/wiki/views/client/js/d3/d3.time.js +0 -660
  35. data/lib/wiki/views/client/js/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
  36. data/lib/wiki/views/client/js/images/ui-icons_222222_256x240.png +0 -0
  37. data/lib/wiki/views/client/js/jquery-1.6.2.min.js +0 -18
  38. data/lib/wiki/views/client/js/jquery-1.7.1.min.js +0 -4
  39. data/lib/wiki/views/client/js/jquery-1.9.1.min.js +0 -5
  40. data/lib/wiki/views/client/js/jquery-migrate-1.1.1.min.js +0 -3
  41. data/lib/wiki/views/client/js/jquery-ui-1.10.1.custom.min.css +0 -5
  42. data/lib/wiki/views/client/js/jquery-ui-1.10.1.custom.min.js +0 -6
  43. data/lib/wiki/views/client/js/jquery-ui-1.8.16.custom.css +0 -339
  44. data/lib/wiki/views/client/js/jquery-ui-1.8.16.custom.min.js +0 -315
  45. data/lib/wiki/views/client/js/jquery.ie.cors.js +0 -310
  46. data/lib/wiki/views/client/js/jquery.ui.touch-punch.min.js +0 -11
  47. data/lib/wiki/views/client/js/modernizr.custom.63710.js +0 -824
  48. data/lib/wiki/views/client/js/sockjs-0.3.min.js +0 -27
  49. data/lib/wiki/views/client/js/underscore-min.js +0 -30
  50. data/lib/wiki/views/client/mkplugin.sh +0 -97
  51. data/lib/wiki/views/client/package.json +0 -36
  52. data/lib/wiki/views/client/runtests.html +0 -26
  53. data/lib/wiki/views/client/style.css +0 -339
  54. data/lib/wiki/views/client/test/mocha.css +0 -231
  55. data/lib/wiki/views/client/test/mocha.js +0 -5340
  56. data/lib/wiki/views/client/test/testclient.js +0 -17133
  57. data/lib/wiki/views/client/testclient.coffee +0 -18
  58. data/lib/wiki/views/client/theme/granite.css +0 -59
  59. data/lib/wiki/views/client/theme/stoneSeamless.jpg +0 -0
  60. data/lib/wiki/views/client/twitter-maintainance.jpg +0 -0
@@ -1,825 +0,0 @@
1
- (function(){d3.geom = {};
2
- /**
3
- * Computes a contour for a given input grid function using the <a
4
- * href="http://en.wikipedia.org/wiki/Marching_squares">marching
5
- * squares</a> algorithm. Returns the contour polygon as an array of points.
6
- *
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- * @param grid a two-input function(x, y) that returns true for values
8
- * inside the contour and false for values outside the contour.
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- * @param start an optional starting point [x, y] on the grid.
10
- * @returns polygon [[x1, y1], [x2, y2], …]
11
- */
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- d3.geom.contour = function(grid, start) {
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- var s = start || d3_geom_contourStart(grid), // starting point
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- c = [], // contour polygon
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- x = s[0], // current x position
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- y = s[1], // current y position
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- dx = 0, // next x direction
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- dy = 0, // next y direction
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- pdx = NaN, // previous x direction
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- pdy = NaN, // previous y direction
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- i = 0;
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-
23
- do {
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- // determine marching squares index
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- i = 0;
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- if (grid(x-1, y-1)) i += 1;
27
- if (grid(x, y-1)) i += 2;
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- if (grid(x-1, y )) i += 4;
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- if (grid(x, y )) i += 8;
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-
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- // determine next direction
32
- if (i === 6) {
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- dx = pdy === -1 ? -1 : 1;
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- dy = 0;
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- } else if (i === 9) {
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- dx = 0;
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- dy = pdx === 1 ? -1 : 1;
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- } else {
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- dx = d3_geom_contourDx[i];
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- dy = d3_geom_contourDy[i];
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- }
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-
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- // update contour polygon
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- if (dx != pdx && dy != pdy) {
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- c.push([x, y]);
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- pdx = dx;
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- pdy = dy;
48
- }
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-
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- x += dx;
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- y += dy;
52
- } while (s[0] != x || s[1] != y);
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-
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- return c;
55
- };
56
-
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- // lookup tables for marching directions
58
- var d3_geom_contourDx = [1, 0, 1, 1,-1, 0,-1, 1,0, 0,0,0,-1, 0,-1,NaN],
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- d3_geom_contourDy = [0,-1, 0, 0, 0,-1, 0, 0,1,-1,1,1, 0,-1, 0,NaN];
60
-
61
- function d3_geom_contourStart(grid) {
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- var x = 0,
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- y = 0;
64
-
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- // search for a starting point; begin at origin
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- // and proceed along outward-expanding diagonals
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- while (true) {
68
- if (grid(x,y)) {
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- return [x,y];
70
- }
71
- if (x === 0) {
72
- x = y + 1;
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- y = 0;
74
- } else {
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- x = x - 1;
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- y = y + 1;
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- }
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- }
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- }
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- /**
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- * Computes the 2D convex hull of a set of points using Graham's scanning
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- * algorithm. The algorithm has been implemented as described in Cormen,
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- * Leiserson, and Rivest's Introduction to Algorithms. The running time of
84
- * this algorithm is O(n log n), where n is the number of input points.
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- *
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- * @param vertices [[x1, y1], [x2, y2], …]
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- * @returns polygon [[x1, y1], [x2, y2], …]
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- */
89
- d3.geom.hull = function(vertices) {
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- if (vertices.length < 3) return [];
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-
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- var len = vertices.length,
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- plen = len - 1,
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- points = [],
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- stack = [],
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- i, j, h = 0, x1, y1, x2, y2, u, v, a, sp;
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-
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- // find the starting ref point: leftmost point with the minimum y coord
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- for (i=1; i<len; ++i) {
100
- if (vertices[i][1] < vertices[h][1]) {
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- h = i;
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- } else if (vertices[i][1] == vertices[h][1]) {
103
- h = (vertices[i][0] < vertices[h][0] ? i : h);
104
- }
105
- }
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-
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- // calculate polar angles from ref point and sort
108
- for (i=0; i<len; ++i) {
109
- if (i === h) continue;
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- y1 = vertices[i][1] - vertices[h][1];
111
- x1 = vertices[i][0] - vertices[h][0];
112
- points.push({angle: Math.atan2(y1, x1), index: i});
113
- }
114
- points.sort(function(a, b) { return a.angle - b.angle; });
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-
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- // toss out duplicate angles
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- a = points[0].angle;
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- v = points[0].index;
119
- u = 0;
120
- for (i=1; i<plen; ++i) {
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- j = points[i].index;
122
- if (a == points[i].angle) {
123
- // keep angle for point most distant from the reference
124
- x1 = vertices[v][0] - vertices[h][0];
125
- y1 = vertices[v][1] - vertices[h][1];
126
- x2 = vertices[j][0] - vertices[h][0];
127
- y2 = vertices[j][1] - vertices[h][1];
128
- if ((x1*x1 + y1*y1) >= (x2*x2 + y2*y2)) {
129
- points[i].index = -1;
130
- } else {
131
- points[u].index = -1;
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- a = points[i].angle;
133
- u = i;
134
- v = j;
135
- }
136
- } else {
137
- a = points[i].angle;
138
- u = i;
139
- v = j;
140
- }
141
- }
142
-
143
- // initialize the stack
144
- stack.push(h);
145
- for (i=0, j=0; i<2; ++j) {
146
- if (points[j].index !== -1) {
147
- stack.push(points[j].index);
148
- i++;
149
- }
150
- }
151
- sp = stack.length;
152
-
153
- // do graham's scan
154
- for (; j<plen; ++j) {
155
- if (points[j].index === -1) continue; // skip tossed out points
156
- while (!d3_geom_hullCCW(stack[sp-2], stack[sp-1], points[j].index, vertices)) {
157
- --sp;
158
- }
159
- stack[sp++] = points[j].index;
160
- }
161
-
162
- // construct the hull
163
- var poly = [];
164
- for (i=0; i<sp; ++i) {
165
- poly.push(vertices[stack[i]]);
166
- }
167
- return poly;
168
- }
169
-
170
- // are three points in counter-clockwise order?
171
- function d3_geom_hullCCW(i1, i2, i3, v) {
172
- var t, a, b, c, d, e, f;
173
- t = v[i1]; a = t[0]; b = t[1];
174
- t = v[i2]; c = t[0]; d = t[1];
175
- t = v[i3]; e = t[0]; f = t[1];
176
- return ((f-b)*(c-a) - (d-b)*(e-a)) > 0;
177
- }
178
- // Note: requires coordinates to be counterclockwise and convex!
179
- d3.geom.polygon = function(coordinates) {
180
-
181
- coordinates.area = function() {
182
- var i = 0,
183
- n = coordinates.length,
184
- a = coordinates[n - 1][0] * coordinates[0][1],
185
- b = coordinates[n - 1][1] * coordinates[0][0];
186
- while (++i < n) {
187
- a += coordinates[i - 1][0] * coordinates[i][1];
188
- b += coordinates[i - 1][1] * coordinates[i][0];
189
- }
190
- return (b - a) * .5;
191
- };
192
-
193
- coordinates.centroid = function(k) {
194
- var i = -1,
195
- n = coordinates.length - 1,
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- x = 0,
197
- y = 0,
198
- a,
199
- b,
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- c;
201
- if (!arguments.length) k = 1 / (6 * coordinates.area());
202
- while (++i < n) {
203
- a = coordinates[i];
204
- b = coordinates[i + 1];
205
- c = a[0] * b[1] - b[0] * a[1];
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- x += (a[0] + b[0]) * c;
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- y += (a[1] + b[1]) * c;
208
- }
209
- return [x * k, y * k];
210
- };
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-
212
- // The Sutherland-Hodgman clipping algorithm.
213
- coordinates.clip = function(subject) {
214
- var input,
215
- i = -1,
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- n = coordinates.length,
217
- j,
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- m,
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- a = coordinates[n - 1],
220
- b,
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- c,
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- d;
223
- while (++i < n) {
224
- input = subject.slice();
225
- subject.length = 0;
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- b = coordinates[i];
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- c = input[(m = input.length) - 1];
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- j = -1;
229
- while (++j < m) {
230
- d = input[j];
231
- if (d3_geom_polygonInside(d, a, b)) {
232
- if (!d3_geom_polygonInside(c, a, b)) {
233
- subject.push(d3_geom_polygonIntersect(c, d, a, b));
234
- }
235
- subject.push(d);
236
- } else if (d3_geom_polygonInside(c, a, b)) {
237
- subject.push(d3_geom_polygonIntersect(c, d, a, b));
238
- }
239
- c = d;
240
- }
241
- a = b;
242
- }
243
- return subject;
244
- };
245
-
246
- return coordinates;
247
- };
248
-
249
- function d3_geom_polygonInside(p, a, b) {
250
- return (b[0] - a[0]) * (p[1] - a[1]) < (b[1] - a[1]) * (p[0] - a[0]);
251
- }
252
-
253
- // Intersect two infinite lines cd and ab.
254
- function d3_geom_polygonIntersect(c, d, a, b) {
255
- var x1 = c[0], x2 = d[0], x3 = a[0], x4 = b[0],
256
- y1 = c[1], y2 = d[1], y3 = a[1], y4 = b[1],
257
- x13 = x1 - x3,
258
- x21 = x2 - x1,
259
- x43 = x4 - x3,
260
- y13 = y1 - y3,
261
- y21 = y2 - y1,
262
- y43 = y4 - y3,
263
- ua = (x43 * y13 - y43 * x13) / (y43 * x21 - x43 * y21);
264
- return [x1 + ua * x21, y1 + ua * y21];
265
- }
266
- // Adapted from Nicolas Garcia Belmonte's JIT implementation:
267
- // http://blog.thejit.org/2010/02/12/voronoi-tessellation/
268
- // http://blog.thejit.org/assets/voronoijs/voronoi.js
269
- // See lib/jit/LICENSE for details.
270
-
271
- /**
272
- * @param vertices [[x1, y1], [x2, y2], …]
273
- * @returns polygons [[[x1, y1], [x2, y2], …], …]
274
- */
275
- d3.geom.voronoi = function(vertices) {
276
- var polygons = vertices.map(function() { return []; });
277
-
278
- // Note: we expect the caller to clip the polygons, if needed.
279
- d3_voronoi_tessellate(vertices, function(e) {
280
- var s1,
281
- s2,
282
- x1,
283
- x2,
284
- y1,
285
- y2;
286
- if (e.a === 1 && e.b >= 0) {
287
- s1 = e.ep.r;
288
- s2 = e.ep.l;
289
- } else {
290
- s1 = e.ep.l;
291
- s2 = e.ep.r;
292
- }
293
- if (e.a === 1) {
294
- y1 = s1 ? s1.y : -1e6;
295
- x1 = e.c - e.b * y1;
296
- y2 = s2 ? s2.y : 1e6;
297
- x2 = e.c - e.b * y2;
298
- } else {
299
- x1 = s1 ? s1.x : -1e6;
300
- y1 = e.c - e.a * x1;
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- x2 = s2 ? s2.x : 1e6;
302
- y2 = e.c - e.a * x2;
303
- }
304
- var v1 = [x1, y1],
305
- v2 = [x2, y2];
306
- polygons[e.region.l.index].push(v1, v2);
307
- polygons[e.region.r.index].push(v1, v2);
308
- });
309
-
310
- // Reconnect the polygon segments into counterclockwise loops.
311
- return polygons.map(function(polygon, i) {
312
- var cx = vertices[i][0],
313
- cy = vertices[i][1];
314
- polygon.forEach(function(v) {
315
- v.angle = Math.atan2(v[0] - cx, v[1] - cy);
316
- });
317
- return polygon.sort(function(a, b) {
318
- return a.angle - b.angle;
319
- }).filter(function(d, i) {
320
- return !i || (d.angle - polygon[i - 1].angle > 1e-10);
321
- });
322
- });
323
- };
324
-
325
- var d3_voronoi_opposite = {"l": "r", "r": "l"};
326
-
327
- function d3_voronoi_tessellate(vertices, callback) {
328
-
329
- var Sites = {
330
- list: vertices
331
- .map(function(v, i) {
332
- return {
333
- index: i,
334
- x: v[0],
335
- y: v[1]
336
- };
337
- })
338
- .sort(function(a, b) {
339
- return a.y < b.y ? -1
340
- : a.y > b.y ? 1
341
- : a.x < b.x ? -1
342
- : a.x > b.x ? 1
343
- : 0;
344
- }),
345
- bottomSite: null
346
- };
347
-
348
- var EdgeList = {
349
- list: [],
350
- leftEnd: null,
351
- rightEnd: null,
352
-
353
- init: function() {
354
- EdgeList.leftEnd = EdgeList.createHalfEdge(null, "l");
355
- EdgeList.rightEnd = EdgeList.createHalfEdge(null, "l");
356
- EdgeList.leftEnd.r = EdgeList.rightEnd;
357
- EdgeList.rightEnd.l = EdgeList.leftEnd;
358
- EdgeList.list.unshift(EdgeList.leftEnd, EdgeList.rightEnd);
359
- },
360
-
361
- createHalfEdge: function(edge, side) {
362
- return {
363
- edge: edge,
364
- side: side,
365
- vertex: null,
366
- "l": null,
367
- "r": null
368
- };
369
- },
370
-
371
- insert: function(lb, he) {
372
- he.l = lb;
373
- he.r = lb.r;
374
- lb.r.l = he;
375
- lb.r = he;
376
- },
377
-
378
- leftBound: function(p) {
379
- var he = EdgeList.leftEnd;
380
- do {
381
- he = he.r;
382
- } while (he != EdgeList.rightEnd && Geom.rightOf(he, p));
383
- he = he.l;
384
- return he;
385
- },
386
-
387
- del: function(he) {
388
- he.l.r = he.r;
389
- he.r.l = he.l;
390
- he.edge = null;
391
- },
392
-
393
- right: function(he) {
394
- return he.r;
395
- },
396
-
397
- left: function(he) {
398
- return he.l;
399
- },
400
-
401
- leftRegion: function(he) {
402
- return he.edge == null
403
- ? Sites.bottomSite
404
- : he.edge.region[he.side];
405
- },
406
-
407
- rightRegion: function(he) {
408
- return he.edge == null
409
- ? Sites.bottomSite
410
- : he.edge.region[d3_voronoi_opposite[he.side]];
411
- }
412
- };
413
-
414
- var Geom = {
415
-
416
- bisect: function(s1, s2) {
417
- var newEdge = {
418
- region: {"l": s1, "r": s2},
419
- ep: {"l": null, "r": null}
420
- };
421
-
422
- var dx = s2.x - s1.x,
423
- dy = s2.y - s1.y,
424
- adx = dx > 0 ? dx : -dx,
425
- ady = dy > 0 ? dy : -dy;
426
-
427
- newEdge.c = s1.x * dx + s1.y * dy
428
- + (dx * dx + dy * dy) * .5;
429
-
430
- if (adx > ady) {
431
- newEdge.a = 1;
432
- newEdge.b = dy / dx;
433
- newEdge.c /= dx;
434
- } else {
435
- newEdge.b = 1;
436
- newEdge.a = dx / dy;
437
- newEdge.c /= dy;
438
- }
439
-
440
- return newEdge;
441
- },
442
-
443
- intersect: function(el1, el2) {
444
- var e1 = el1.edge,
445
- e2 = el2.edge;
446
- if (!e1 || !e2 || (e1.region.r == e2.region.r)) {
447
- return null;
448
- }
449
- var d = (e1.a * e2.b) - (e1.b * e2.a);
450
- if (Math.abs(d) < 1e-10) {
451
- return null;
452
- }
453
- var xint = (e1.c * e2.b - e2.c * e1.b) / d,
454
- yint = (e2.c * e1.a - e1.c * e2.a) / d,
455
- e1r = e1.region.r,
456
- e2r = e2.region.r,
457
- el,
458
- e;
459
- if ((e1r.y < e2r.y) ||
460
- (e1r.y == e2r.y && e1r.x < e2r.x)) {
461
- el = el1;
462
- e = e1;
463
- } else {
464
- el = el2;
465
- e = e2;
466
- }
467
- var rightOfSite = (xint >= e.region.r.x);
468
- if ((rightOfSite && (el.side === "l")) ||
469
- (!rightOfSite && (el.side === "r"))) {
470
- return null;
471
- }
472
- return {
473
- x: xint,
474
- y: yint
475
- };
476
- },
477
-
478
- rightOf: function(he, p) {
479
- var e = he.edge,
480
- topsite = e.region.r,
481
- rightOfSite = (p.x > topsite.x);
482
-
483
- if (rightOfSite && (he.side === "l")) {
484
- return 1;
485
- }
486
- if (!rightOfSite && (he.side === "r")) {
487
- return 0;
488
- }
489
- if (e.a === 1) {
490
- var dyp = p.y - topsite.y,
491
- dxp = p.x - topsite.x,
492
- fast = 0,
493
- above = 0;
494
-
495
- if ((!rightOfSite && (e.b < 0)) ||
496
- (rightOfSite && (e.b >= 0))) {
497
- above = fast = (dyp >= e.b * dxp);
498
- } else {
499
- above = ((p.x + p.y * e.b) > e.c);
500
- if (e.b < 0) {
501
- above = !above;
502
- }
503
- if (!above) {
504
- fast = 1;
505
- }
506
- }
507
- if (!fast) {
508
- var dxs = topsite.x - e.region.l.x;
509
- above = (e.b * (dxp * dxp - dyp * dyp)) <
510
- (dxs * dyp * (1 + 2 * dxp / dxs + e.b * e.b));
511
-
512
- if (e.b < 0) {
513
- above = !above;
514
- }
515
- }
516
- } else /* e.b == 1 */ {
517
- var yl = e.c - e.a * p.x,
518
- t1 = p.y - yl,
519
- t2 = p.x - topsite.x,
520
- t3 = yl - topsite.y;
521
-
522
- above = (t1 * t1) > (t2 * t2 + t3 * t3);
523
- }
524
- return he.side === "l" ? above : !above;
525
- },
526
-
527
- endPoint: function(edge, side, site) {
528
- edge.ep[side] = site;
529
- if (!edge.ep[d3_voronoi_opposite[side]]) return;
530
- callback(edge);
531
- },
532
-
533
- distance: function(s, t) {
534
- var dx = s.x - t.x,
535
- dy = s.y - t.y;
536
- return Math.sqrt(dx * dx + dy * dy);
537
- }
538
- };
539
-
540
- var EventQueue = {
541
- list: [],
542
-
543
- insert: function(he, site, offset) {
544
- he.vertex = site;
545
- he.ystar = site.y + offset;
546
- for (var i=0, list=EventQueue.list, l=list.length; i<l; i++) {
547
- var next = list[i];
548
- if (he.ystar > next.ystar ||
549
- (he.ystar == next.ystar &&
550
- site.x > next.vertex.x)) {
551
- continue;
552
- } else {
553
- break;
554
- }
555
- }
556
- list.splice(i, 0, he);
557
- },
558
-
559
- del: function(he) {
560
- for (var i=0, ls=EventQueue.list, l=ls.length; i<l && (ls[i] != he); ++i) {}
561
- ls.splice(i, 1);
562
- },
563
-
564
- empty: function() { return EventQueue.list.length === 0; },
565
-
566
- nextEvent: function(he) {
567
- for (var i=0, ls=EventQueue.list, l=ls.length; i<l; ++i) {
568
- if (ls[i] == he) return ls[i+1];
569
- }
570
- return null;
571
- },
572
-
573
- min: function() {
574
- var elem = EventQueue.list[0];
575
- return {
576
- x: elem.vertex.x,
577
- y: elem.ystar
578
- };
579
- },
580
-
581
- extractMin: function() {
582
- return EventQueue.list.shift();
583
- }
584
- };
585
-
586
- EdgeList.init();
587
- Sites.bottomSite = Sites.list.shift();
588
-
589
- var newSite = Sites.list.shift(), newIntStar;
590
- var lbnd, rbnd, llbnd, rrbnd, bisector;
591
- var bot, top, temp, p, v;
592
- var e, pm;
593
-
594
- while (true) {
595
- if (!EventQueue.empty()) {
596
- newIntStar = EventQueue.min();
597
- }
598
- if (newSite && (EventQueue.empty()
599
- || newSite.y < newIntStar.y
600
- || (newSite.y == newIntStar.y
601
- && newSite.x < newIntStar.x))) { //new site is smallest
602
- lbnd = EdgeList.leftBound(newSite);
603
- rbnd = EdgeList.right(lbnd);
604
- bot = EdgeList.rightRegion(lbnd);
605
- e = Geom.bisect(bot, newSite);
606
- bisector = EdgeList.createHalfEdge(e, "l");
607
- EdgeList.insert(lbnd, bisector);
608
- p = Geom.intersect(lbnd, bisector);
609
- if (p) {
610
- EventQueue.del(lbnd);
611
- EventQueue.insert(lbnd, p, Geom.distance(p, newSite));
612
- }
613
- lbnd = bisector;
614
- bisector = EdgeList.createHalfEdge(e, "r");
615
- EdgeList.insert(lbnd, bisector);
616
- p = Geom.intersect(bisector, rbnd);
617
- if (p) {
618
- EventQueue.insert(bisector, p, Geom.distance(p, newSite));
619
- }
620
- newSite = Sites.list.shift();
621
- } else if (!EventQueue.empty()) { //intersection is smallest
622
- lbnd = EventQueue.extractMin();
623
- llbnd = EdgeList.left(lbnd);
624
- rbnd = EdgeList.right(lbnd);
625
- rrbnd = EdgeList.right(rbnd);
626
- bot = EdgeList.leftRegion(lbnd);
627
- top = EdgeList.rightRegion(rbnd);
628
- v = lbnd.vertex;
629
- Geom.endPoint(lbnd.edge, lbnd.side, v);
630
- Geom.endPoint(rbnd.edge, rbnd.side, v);
631
- EdgeList.del(lbnd);
632
- EventQueue.del(rbnd);
633
- EdgeList.del(rbnd);
634
- pm = "l";
635
- if (bot.y > top.y) {
636
- temp = bot;
637
- bot = top;
638
- top = temp;
639
- pm = "r";
640
- }
641
- e = Geom.bisect(bot, top);
642
- bisector = EdgeList.createHalfEdge(e, pm);
643
- EdgeList.insert(llbnd, bisector);
644
- Geom.endPoint(e, d3_voronoi_opposite[pm], v);
645
- p = Geom.intersect(llbnd, bisector);
646
- if (p) {
647
- EventQueue.del(llbnd);
648
- EventQueue.insert(llbnd, p, Geom.distance(p, bot));
649
- }
650
- p = Geom.intersect(bisector, rrbnd);
651
- if (p) {
652
- EventQueue.insert(bisector, p, Geom.distance(p, bot));
653
- }
654
- } else {
655
- break;
656
- }
657
- }//end while
658
-
659
- for (lbnd = EdgeList.right(EdgeList.leftEnd);
660
- lbnd != EdgeList.rightEnd;
661
- lbnd = EdgeList.right(lbnd)) {
662
- callback(lbnd.edge);
663
- }
664
- }
665
- /**
666
- * @param vertices [[x1, y1], [x2, y2], …]
667
- * @returns triangles [[[x1, y1], [x2, y2], [x3, y3]], …]
668
- */
669
- d3.geom.delaunay = function(vertices) {
670
- var edges = vertices.map(function() { return []; }),
671
- triangles = [];
672
-
673
- // Use the Voronoi tessellation to determine Delaunay edges.
674
- d3_voronoi_tessellate(vertices, function(e) {
675
- edges[e.region.l.index].push(vertices[e.region.r.index]);
676
- });
677
-
678
- // Reconnect the edges into counterclockwise triangles.
679
- edges.forEach(function(edge, i) {
680
- var v = vertices[i],
681
- cx = v[0],
682
- cy = v[1];
683
- edge.forEach(function(v) {
684
- v.angle = Math.atan2(v[0] - cx, v[1] - cy);
685
- });
686
- edge.sort(function(a, b) {
687
- return a.angle - b.angle;
688
- });
689
- for (var j = 0, m = edge.length - 1; j < m; j++) {
690
- triangles.push([v, edge[j], edge[j + 1]]);
691
- }
692
- });
693
-
694
- return triangles;
695
- };
696
- // Constructs a new quadtree for the specified array of points. A quadtree is a
697
- // two-dimensional recursive spatial subdivision. This implementation uses
698
- // square partitions, dividing each square into four equally-sized squares. Each
699
- // point exists in a unique node; if multiple points are in the same position,
700
- // some points may be stored on internal nodes rather than leaf nodes. Quadtrees
701
- // can be used to accelerate various spatial operations, such as the Barnes-Hut
702
- // approximation for computing n-body forces, or collision detection.
703
- d3.geom.quadtree = function(points, x1, y1, x2, y2) {
704
- var p,
705
- i = -1,
706
- n = points.length;
707
-
708
- // Type conversion for deprecated API.
709
- if (n && isNaN(points[0].x)) points = points.map(d3_geom_quadtreePoint);
710
-
711
- // Allow bounds to be specified explicitly.
712
- if (arguments.length < 5) {
713
- if (arguments.length === 3) {
714
- y2 = x2 = y1;
715
- y1 = x1;
716
- } else {
717
- x1 = y1 = Infinity;
718
- x2 = y2 = -Infinity;
719
-
720
- // Compute bounds.
721
- while (++i < n) {
722
- p = points[i];
723
- if (p.x < x1) x1 = p.x;
724
- if (p.y < y1) y1 = p.y;
725
- if (p.x > x2) x2 = p.x;
726
- if (p.y > y2) y2 = p.y;
727
- }
728
-
729
- // Squarify the bounds.
730
- var dx = x2 - x1,
731
- dy = y2 - y1;
732
- if (dx > dy) y2 = y1 + dx;
733
- else x2 = x1 + dy;
734
- }
735
- }
736
-
737
- // Recursively inserts the specified point p at the node n or one of its
738
- // descendants. The bounds are defined by [x1, x2] and [y1, y2].
739
- function insert(n, p, x1, y1, x2, y2) {
740
- if (isNaN(p.x) || isNaN(p.y)) return; // ignore invalid points
741
- if (n.leaf) {
742
- var v = n.point;
743
- if (v) {
744
- // If the point at this leaf node is at the same position as the new
745
- // point we are adding, we leave the point associated with the
746
- // internal node while adding the new point to a child node. This
747
- // avoids infinite recursion.
748
- if ((Math.abs(v.x - p.x) + Math.abs(v.y - p.y)) < .01) {
749
- insertChild(n, p, x1, y1, x2, y2);
750
- } else {
751
- n.point = null;
752
- insertChild(n, v, x1, y1, x2, y2);
753
- insertChild(n, p, x1, y1, x2, y2);
754
- }
755
- } else {
756
- n.point = p;
757
- }
758
- } else {
759
- insertChild(n, p, x1, y1, x2, y2);
760
- }
761
- }
762
-
763
- // Recursively inserts the specified point p into a descendant of node n. The
764
- // bounds are defined by [x1, x2] and [y1, y2].
765
- function insertChild(n, p, x1, y1, x2, y2) {
766
- // Compute the split point, and the quadrant in which to insert p.
767
- var sx = (x1 + x2) * .5,
768
- sy = (y1 + y2) * .5,
769
- right = p.x >= sx,
770
- bottom = p.y >= sy,
771
- i = (bottom << 1) + right;
772
-
773
- // Recursively insert into the child node.
774
- n.leaf = false;
775
- n = n.nodes[i] || (n.nodes[i] = d3_geom_quadtreeNode());
776
-
777
- // Update the bounds as we recurse.
778
- if (right) x1 = sx; else x2 = sx;
779
- if (bottom) y1 = sy; else y2 = sy;
780
- insert(n, p, x1, y1, x2, y2);
781
- }
782
-
783
- // Create the root node.
784
- var root = d3_geom_quadtreeNode();
785
-
786
- root.add = function(p) {
787
- insert(root, p, x1, y1, x2, y2);
788
- };
789
-
790
- root.visit = function(f) {
791
- d3_geom_quadtreeVisit(f, root, x1, y1, x2, y2);
792
- };
793
-
794
- // Insert all points.
795
- points.forEach(root.add);
796
- return root;
797
- };
798
-
799
- function d3_geom_quadtreeNode() {
800
- return {
801
- leaf: true,
802
- nodes: [],
803
- point: null
804
- };
805
- }
806
-
807
- function d3_geom_quadtreeVisit(f, node, x1, y1, x2, y2) {
808
- if (!f(node, x1, y1, x2, y2)) {
809
- var sx = (x1 + x2) * .5,
810
- sy = (y1 + y2) * .5,
811
- children = node.nodes;
812
- if (children[0]) d3_geom_quadtreeVisit(f, children[0], x1, y1, sx, sy);
813
- if (children[1]) d3_geom_quadtreeVisit(f, children[1], sx, y1, x2, sy);
814
- if (children[2]) d3_geom_quadtreeVisit(f, children[2], x1, sy, sx, y2);
815
- if (children[3]) d3_geom_quadtreeVisit(f, children[3], sx, sy, x2, y2);
816
- }
817
- }
818
-
819
- function d3_geom_quadtreePoint(p) {
820
- return {
821
- x: p[0],
822
- y: p[1]
823
- };
824
- }
825
- })();