were_wolf 0.1.0 → 0.2.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/were_wolf/game.rb +19 -3
- data/lib/were_wolf/game_suggestor.rb +2 -1
- data/lib/were_wolf/player/doctor.rb +3 -0
- data/lib/were_wolf/player/player_collection.rb +10 -0
- data/lib/were_wolf/player/witch.rb +40 -0
- data/lib/were_wolf/version.rb +1 -1
- metadata +3 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: a63c18b5139dcf4282bbc79aa18bd08df03b654d
|
4
|
+
data.tar.gz: 6ff720629a4862574e3e68f92d151e5f26e2b2f8
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: ea4e4bc2cc2102a967d9445f8db83aa330f8023b983bb6ce845c896b44352710f40265139b0ed09da282ebc5f375372a1af096a67252adc709c94ac7a347f5f2
|
7
|
+
data.tar.gz: 6b9370e4d9f1c1d7ac869639ed7cb4bf26f274e6e6f3db0d2618f53c221e2c6db6b4a0a7eca634376fbc8318df1b030c9f3ab4f189ed49889874aba48533de47
|
data/lib/were_wolf/game.rb
CHANGED
@@ -31,9 +31,14 @@ private
|
|
31
31
|
# Cop identifies a person
|
32
32
|
cop = @players.cop
|
33
33
|
cop.identify_a_player(@players) if cop
|
34
|
+
saved_people = []
|
34
35
|
# Doctor chooses to save a person
|
35
36
|
doctor = @players.doctor
|
36
|
-
|
37
|
+
saved_people.push(doctor.choose_a_player_to_save(@players)) if doctor
|
38
|
+
# Witch chooses to save a person once in the entire game
|
39
|
+
witch = @players.witch
|
40
|
+
person_saved_by_witch = witch.choose_a_player_to_save(@players) if witch
|
41
|
+
saved_people.push(person_saved_by_witch) if witch && person_saved_by_witch
|
37
42
|
# Wolves kill a villager
|
38
43
|
wolves_victim = villagers_alive.sample
|
39
44
|
# Rogue kills a players once in the entire game
|
@@ -41,12 +46,23 @@ private
|
|
41
46
|
rogues_victim = rogue.choose_victim(@players) if rogue
|
42
47
|
|
43
48
|
# Don't kill the person if the doctor saved the person
|
44
|
-
@players.kill(wolves_victim) unless wolves_victim
|
49
|
+
@players.kill(wolves_victim) unless saved_people.include?(wolves_victim)
|
45
50
|
# Don't kill the person again, if the wolves have already killed the person
|
46
|
-
@players.kill(rogues_victim) unless (rogues_victim
|
51
|
+
@players.kill(rogues_victim) unless (saved_people.include?(rogues_victim)) || (rogues_victim == wolves_victim)
|
47
52
|
end
|
48
53
|
|
49
54
|
def day_mode
|
55
|
+
# Witch can kill a player once in the entire game
|
56
|
+
witch = @players.witch
|
57
|
+
if witch
|
58
|
+
witchs_victim = witch.choose_a_player_to_kill(@players)
|
59
|
+
if witchs_victim
|
60
|
+
@players.kill(witchs_victim) if witchs_victim
|
61
|
+
return if over?
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
# Run voting to kick out a player
|
50
66
|
victim = run_voting
|
51
67
|
if victim == DRAW
|
52
68
|
@draw = true
|
@@ -34,7 +34,8 @@ private
|
|
34
34
|
players['cops'] = 1
|
35
35
|
players['doctors'] = 1 if @players_count - wolves_count > 1
|
36
36
|
players['rogues'] = 1 if @players_count - wolves_count > 2
|
37
|
-
players['
|
37
|
+
players['witches'] = 1 if @players_count - wolves_count > 3
|
38
|
+
players['villagers'] = (@players_count - wolves_count - 4) if @players_count - wolves_count > 4
|
38
39
|
|
39
40
|
probabilities = {}
|
40
41
|
probabilities['wolves_win'] = (100.0*(best_wins[Game::WOLF] || 0)/@no_of_runs)
|
@@ -1,5 +1,8 @@
|
|
1
1
|
class Doctor < Villager
|
2
2
|
def choose_a_player_to_save(players)
|
3
|
+
# Save myself when ther eare only 2 players,a s the other player
|
4
|
+
# should be a wolf
|
5
|
+
return self if players.alive_players.count == 2
|
3
6
|
# Assumption: Doctor saves him/her self 50% of the times
|
4
7
|
if rand < 0.5
|
5
8
|
return self
|
@@ -3,6 +3,7 @@ require_relative 'villager'
|
|
3
3
|
require_relative 'cop'
|
4
4
|
require_relative 'doctor'
|
5
5
|
require_relative 'rogue'
|
6
|
+
require_relative 'witch'
|
6
7
|
|
7
8
|
class PlayerCollection
|
8
9
|
def initialize(no_of_wolves, no_of_villagers)
|
@@ -25,6 +26,9 @@ class PlayerCollection
|
|
25
26
|
elsif i == 3
|
26
27
|
villager = Rogue.new
|
27
28
|
@rogue = villager
|
29
|
+
elsif i == 4
|
30
|
+
villager = Witch.new
|
31
|
+
@witch = villager
|
28
32
|
else
|
29
33
|
villager = Villager.new
|
30
34
|
end
|
@@ -51,7 +55,9 @@ class PlayerCollection
|
|
51
55
|
promote_rogue_to_wolf
|
52
56
|
else
|
53
57
|
@cop = nil if player.is_a?(Cop)
|
58
|
+
@doctor = nil if player.is_a?(Doctor)
|
54
59
|
@rogue = nil if player.is_a?(Rogue)
|
60
|
+
@witch = nil if player.is_a?(Witch)
|
55
61
|
collection = @villagers
|
56
62
|
end
|
57
63
|
collection.delete(player)
|
@@ -71,6 +77,10 @@ class PlayerCollection
|
|
71
77
|
@rogue
|
72
78
|
end
|
73
79
|
|
80
|
+
def witch
|
81
|
+
@witch
|
82
|
+
end
|
83
|
+
|
74
84
|
private
|
75
85
|
def promote_rogue_to_wolf
|
76
86
|
return if @wolves.count > 0
|
@@ -0,0 +1,40 @@
|
|
1
|
+
class Witch < Doctor
|
2
|
+
def initialize
|
3
|
+
super
|
4
|
+
@save_power_used = false
|
5
|
+
@kill_power_used = false
|
6
|
+
end
|
7
|
+
|
8
|
+
def choose_a_player_to_save(players)
|
9
|
+
return if @save_power_used
|
10
|
+
|
11
|
+
if choose_to_use_power?(players)
|
12
|
+
# Choose a person to save
|
13
|
+
@save_power_used = true
|
14
|
+
return super(players)
|
15
|
+
else
|
16
|
+
# Save the save power for a later round
|
17
|
+
return nil
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
def choose_a_player_to_kill(players)
|
22
|
+
return if @kill_power_used
|
23
|
+
|
24
|
+
if choose_to_use_power?(players)
|
25
|
+
@kill_power_used = true
|
26
|
+
return (players.alive_players - [self]).sample
|
27
|
+
else
|
28
|
+
return
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
private
|
33
|
+
def choose_to_use_power?(players)
|
34
|
+
# Always use the power if there is only one another player in the game,
|
35
|
+
# as the other player should be a wolf
|
36
|
+
return true if players.alive_players.count == 2
|
37
|
+
|
38
|
+
rand < (1.0/(players.alive_wolves.count + 1))
|
39
|
+
end
|
40
|
+
end
|
data/lib/were_wolf/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: were_wolf
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.2.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- BV Satyaram
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2015-10-
|
11
|
+
date: 2015-10-20 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: bundler
|
@@ -62,6 +62,7 @@ files:
|
|
62
62
|
- lib/were_wolf/player/player_collection.rb
|
63
63
|
- lib/were_wolf/player/rogue.rb
|
64
64
|
- lib/were_wolf/player/villager.rb
|
65
|
+
- lib/were_wolf/player/witch.rb
|
65
66
|
- lib/were_wolf/player/wolf.rb
|
66
67
|
- lib/were_wolf/version.rb
|
67
68
|
- were_wolf.gemspec
|