websocket-rack 0.1.0

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Binary file
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+ <!--
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+ Lincense: Public Domain
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+ -->
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+
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+ <html><head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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+ <title>Sample of web_socket.js</title>
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+
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+ <!-- Include these three JS files: -->
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+ <script type="text/javascript" src="swfobject.js"></script>
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+ <script type="text/javascript" src="FABridge.js"></script>
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+ <script type="text/javascript" src="web_socket.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ // Set URL of your WebSocketMain.swf here:
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+ WEB_SOCKET_SWF_LOCATION = "WebSocketMain.swf";
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+ // Set this to dump debug message from Flash to console.log:
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+ WEB_SOCKET_DEBUG = true;
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+
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+ // Everything below is the same as using standard WebSocket.
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+
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+ var ws;
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+
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+ function init() {
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+
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+ // Connect to Web Socket.
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+ // Change host/port here to your own Web Socket server.
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+ ws = new WebSocket("ws://localhost:3000");
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+
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+ // Set event handlers.
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+ ws.onopen = function() {
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+ output("onopen");
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+ };
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+ ws.onmessage = function(e) {
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+ // e.data contains received string.
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+ output("onmessage: " + e.data);
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+ };
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+ ws.onclose = function() {
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+ output("onclose");
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+ };
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+ ws.onerror = function() {
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+ output("onerror");
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+ };
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+
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+ }
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+
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+ function onSubmit() {
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+ var input = document.getElementById("input");
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+ // You can send message to the Web Socket using ws.send.
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+ ws.send(input.value);
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+ output("send: " + input.value);
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+ input.value = "";
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+ input.focus();
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+ }
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+
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+ function onCloseClick() {
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+ ws.close();
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+ }
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+
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+ function output(str) {
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+ var log = document.getElementById("log");
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+ var escaped = str.replace(/&/, "&amp;").replace(/</, "&lt;").
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+ replace(/>/, "&gt;").replace(/"/, "&quot;"); // "
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+ log.innerHTML = escaped + "<br>" + log.innerHTML;
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+ }
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+
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+ </script>
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+ </head><body onload="init();">
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+ <form onsubmit="onSubmit(); return false;">
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+ <input type="text" id="input">
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+ <input type="submit" value="Send">
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+ <button onclick="onCloseClick(); return false;">close</button>
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+ </form>
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+ <div id="log"></div>
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+ </body></html>
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+ /* SWFObject v2.2 <http://code.google.com/p/swfobject/>
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+ is released under the MIT License <http://www.opensource.org/licenses/mit-license.php>
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+ */
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+ var swfobject=function(){var D="undefined",r="object",S="Shockwave Flash",W="ShockwaveFlash.ShockwaveFlash",q="application/x-shockwave-flash",R="SWFObjectExprInst",x="onreadystatechange",O=window,j=document,t=navigator,T=false,U=[h],o=[],N=[],I=[],l,Q,E,B,J=false,a=false,n,G,m=true,M=function(){var aa=typeof j.getElementById!=D&&typeof j.getElementsByTagName!=D&&typeof j.createElement!=D,ah=t.userAgent.toLowerCase(),Y=t.platform.toLowerCase(),ae=Y?/win/.test(Y):/win/.test(ah),ac=Y?/mac/.test(Y):/mac/.test(ah),af=/webkit/.test(ah)?parseFloat(ah.replace(/^.*webkit\/(\d+(\.\d+)?).*$/,"$1")):false,X=!+"\v1",ag=[0,0,0],ab=null;if(typeof t.plugins!=D&&typeof t.plugins[S]==r){ab=t.plugins[S].description;if(ab&&!(typeof t.mimeTypes!=D&&t.mimeTypes[q]&&!t.mimeTypes[q].enabledPlugin)){T=true;X=false;ab=ab.replace(/^.*\s+(\S+\s+\S+$)/,"$1");ag[0]=parseInt(ab.replace(/^(.*)\..*$/,"$1"),10);ag[1]=parseInt(ab.replace(/^.*\.(.*)\s.*$/,"$1"),10);ag[2]=/[a-zA-Z]/.test(ab)?parseInt(ab.replace(/^.*[a-zA-Z]+(.*)$/,"$1"),10):0}}else{if(typeof O.ActiveXObject!=D){try{var ad=new ActiveXObject(W);if(ad){ab=ad.GetVariable("$version");if(ab){X=true;ab=ab.split(" ")[1].split(",");ag=[parseInt(ab[0],10),parseInt(ab[1],10),parseInt(ab[2],10)]}}}catch(Z){}}}return{w3:aa,pv:ag,wk:af,ie:X,win:ae,mac:ac}}(),k=function(){if(!M.w3){return}if((typeof j.readyState!=D&&j.readyState=="complete")||(typeof j.readyState==D&&(j.getElementsByTagName("body")[0]||j.body))){f()}if(!J){if(typeof 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swfobject){swfobject[X]=null}swfobject=null})}}();return{registerObject:function(ab,X,aa,Z){if(M.w3&&ab&&X){var Y={};Y.id=ab;Y.swfVersion=X;Y.expressInstall=aa;Y.callbackFn=Z;o[o.length]=Y;w(ab,false)}else{if(Z){Z({success:false,id:ab})}}},getObjectById:function(X){if(M.w3){return z(X)}},embedSWF:function(ab,ah,ae,ag,Y,aa,Z,ad,af,ac){var X={success:false,id:ah};if(M.w3&&!(M.wk&&M.wk<312)&&ab&&ah&&ae&&ag&&Y){w(ah,false);K(function(){ae+="";ag+="";var aj={};if(af&&typeof af===r){for(var al in af){aj[al]=af[al]}}aj.data=ab;aj.width=ae;aj.height=ag;var am={};if(ad&&typeof ad===r){for(var ak in ad){am[ak]=ad[ak]}}if(Z&&typeof Z===r){for(var ai in Z){if(typeof am.flashvars!=D){am.flashvars+="&"+ai+"="+Z[ai]}else{am.flashvars=ai+"="+Z[ai]}}}if(F(Y)){var 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@@ -0,0 +1,388 @@
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+ // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
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+ // License: New BSD License
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+ // Reference: http://dev.w3.org/html5/websockets/
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+ // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
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+
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+ (function() {
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+
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+ if (window.WebSocket) return;
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+
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+ var console = window.console;
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+ if (!console) console = {log: function(){ }, error: function(){ }};
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+
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+ if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
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+ console.error("Flash Player is not installed.");
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+ return;
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+ }
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+ if (location.protocol == "file:") {
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+ console.error(
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+ "WARNING: web-socket-js doesn't work in file:///... URL " +
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+ "unless you set Flash Security Settings properly. " +
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+ "Open the page via Web server i.e. http://...");
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+ }
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+
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+ WebSocket = function(url, protocol, proxyHost, proxyPort, headers) {
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+ var self = this;
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+ self.readyState = WebSocket.CONNECTING;
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+ self.bufferedAmount = 0;
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+ // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
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+ // Otherwise, when onopen fires immediately, onopen is called before it is set.
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+ setTimeout(function() {
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+ WebSocket.__addTask(function() {
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+ self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
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+ });
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+ }, 1);
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+ }
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+
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+ WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
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+ var self = this;
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+ self.__flash =
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+ WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
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+
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+ self.__flash.addEventListener("open", function(fe) {
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+ try {
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+ self.readyState = self.__flash.getReadyState();
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+ if (self.__timer) clearInterval(self.__timer);
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+ if (window.opera) {
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+ // Workaround for weird behavior of Opera which sometimes drops events.
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+ self.__timer = setInterval(function () {
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+ self.__handleMessages();
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+ }, 500);
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+ }
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+ if (self.onopen) self.onopen();
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+ } catch (e) {
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+ console.error(e.toString());
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+ }
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+ });
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+
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+ self.__flash.addEventListener("close", function(fe) {
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+ try {
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+ self.readyState = self.__flash.getReadyState();
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+ if (self.__timer) clearInterval(self.__timer);
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+ if (self.onclose) self.onclose();
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+ } catch (e) {
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+ console.error(e.toString());
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+ }
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+ });
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+
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+ self.__flash.addEventListener("message", function() {
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+ try {
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+ self.__handleMessages();
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+ } catch (e) {
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+ console.error(e.toString());
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+ }
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+ });
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+
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+ self.__flash.addEventListener("error", function(fe) {
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+ try {
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+ if (self.__timer) clearInterval(self.__timer);
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+ if (self.onerror) self.onerror();
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+ } catch (e) {
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+ console.error(e.toString());
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+ }
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+ });
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+
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+ self.__flash.addEventListener("stateChange", function(fe) {
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+ try {
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+ self.readyState = self.__flash.getReadyState();
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+ self.bufferedAmount = fe.getBufferedAmount();
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+ } catch (e) {
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+ console.error(e.toString());
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+ }
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+ });
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+
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+ //console.log("[WebSocket] Flash object is ready");
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+ };
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+
97
+ WebSocket.prototype.send = function(data) {
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+ if (this.__flash) {
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+ this.readyState = this.__flash.getReadyState();
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+ }
101
+ if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
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+ throw "INVALID_STATE_ERR: Web Socket connection has not been established";
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+ }
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+ // We use encodeURIComponent() here, because FABridge doesn't work if
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+ // the argument includes some characters. We don't use escape() here
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+ // because of this:
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+ // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
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+ // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
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+ // preserve all Unicode characters either e.g. "\uffff" in Firefox.
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+ var result = this.__flash.send(encodeURIComponent(data));
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+ if (result < 0) { // success
112
+ return true;
113
+ } else {
114
+ this.bufferedAmount = result;
115
+ return false;
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+ }
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+ };
118
+
119
+ WebSocket.prototype.close = function() {
120
+ var self = this;
121
+ if (!self.__flash) return;
122
+ self.readyState = self.__flash.getReadyState();
123
+ if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
124
+ self.__flash.close();
125
+ // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
126
+ // which causes weird error:
127
+ // > You are trying to call recursively into the Flash Player which is not allowed.
128
+ self.readyState = WebSocket.CLOSED;
129
+ if (self.__timer) clearInterval(self.__timer);
130
+ if (self.onclose) {
131
+ // Make it asynchronous so that it looks more like an actual
132
+ // close event
133
+ setTimeout(self.onclose, 1);
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+ }
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+ };
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+
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+ /**
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+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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+ *
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+ * @param {string} type
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+ * @param {function} listener
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+ * @param {boolean} useCapture !NB Not implemented yet
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+ * @return void
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+ */
145
+ WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
146
+ if (!('__events' in this)) {
147
+ this.__events = {};
148
+ }
149
+ if (!(type in this.__events)) {
150
+ this.__events[type] = [];
151
+ if ('function' == typeof this['on' + type]) {
152
+ this.__events[type].defaultHandler = this['on' + type];
153
+ this['on' + type] = this.__createEventHandler(this, type);
154
+ }
155
+ }
156
+ this.__events[type].push(listener);
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+ };
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+
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+ /**
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+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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+ *
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+ * @param {string} type
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+ * @param {function} listener
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+ * @param {boolean} useCapture NB! Not implemented yet
165
+ * @return void
166
+ */
167
+ WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
168
+ if (!('__events' in this)) {
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+ this.__events = {};
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+ }
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+ if (!(type in this.__events)) return;
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+ for (var i = this.__events.length; i > -1; --i) {
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+ if (listener === this.__events[type][i]) {
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+ this.__events[type].splice(i, 1);
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+ break;
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+ }
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+ }
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+ };
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+
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+ /**
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+ * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
182
+ *
183
+ * @param {WebSocketEvent} event
184
+ * @return void
185
+ */
186
+ WebSocket.prototype.dispatchEvent = function(event) {
187
+ if (!('__events' in this)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
188
+ if (!(event.type in this.__events)) throw 'UNSPECIFIED_EVENT_TYPE_ERR';
189
+
190
+ for (var i = 0, l = this.__events[event.type].length; i < l; ++ i) {
191
+ this.__events[event.type][i](event);
192
+ if (event.cancelBubble) break;
193
+ }
194
+
195
+ if (false !== event.returnValue &&
196
+ 'function' == typeof this.__events[event.type].defaultHandler)
197
+ {
198
+ this.__events[event.type].defaultHandler(event);
199
+ }
200
+ };
201
+
202
+ WebSocket.prototype.__handleMessages = function() {
203
+ // Gets data using readSocketData() instead of getting it from event object
204
+ // of Flash event. This is to make sure to keep message order.
205
+ // It seems sometimes Flash events don't arrive in the same order as they are sent.
206
+ var arr = this.__flash.readSocketData();
207
+ for (var i = 0; i < arr.length; i++) {
208
+ var data = decodeURIComponent(arr[i]);
209
+ try {
210
+ if (this.onmessage) {
211
+ var e;
212
+ if (window.MessageEvent && !window.opera) {
213
+ e = document.createEvent("MessageEvent");
214
+ e.initMessageEvent("message", false, false, data, null, null, window, null);
215
+ } else { // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes
216
+ e = {data: data};
217
+ }
218
+ this.onmessage(e);
219
+ }
220
+ } catch (e) {
221
+ console.error(e.toString());
222
+ }
223
+ }
224
+ };
225
+
226
+ /**
227
+ * @param {object} object
228
+ * @param {string} type
229
+ */
230
+ WebSocket.prototype.__createEventHandler = function(object, type) {
231
+ return function(data) {
232
+ var event = new WebSocketEvent();
233
+ event.initEvent(type, true, true);
234
+ event.target = event.currentTarget = object;
235
+ for (var key in data) {
236
+ event[key] = data[key];
237
+ }
238
+ object.dispatchEvent(event, arguments);
239
+ };
240
+ }
241
+
242
+ /**
243
+ * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
244
+ *
245
+ * @class
246
+ * @constructor
247
+ */
248
+ function WebSocketEvent(){}
249
+
250
+ /**
251
+ *
252
+ * @type boolean
253
+ */
254
+ WebSocketEvent.prototype.cancelable = true;
255
+
256
+ /**
257
+ *
258
+ * @type boolean
259
+ */
260
+ WebSocketEvent.prototype.cancelBubble = false;
261
+
262
+ /**
263
+ *
264
+ * @return void
265
+ */
266
+ WebSocketEvent.prototype.preventDefault = function() {
267
+ if (this.cancelable) {
268
+ this.returnValue = false;
269
+ }
270
+ };
271
+
272
+ /**
273
+ *
274
+ * @return void
275
+ */
276
+ WebSocketEvent.prototype.stopPropagation = function() {
277
+ this.cancelBubble = true;
278
+ };
279
+
280
+ /**
281
+ *
282
+ * @param {string} eventTypeArg
283
+ * @param {boolean} canBubbleArg
284
+ * @param {boolean} cancelableArg
285
+ * @return void
286
+ */
287
+ WebSocketEvent.prototype.initEvent = function(eventTypeArg, canBubbleArg, cancelableArg) {
288
+ this.type = eventTypeArg;
289
+ this.cancelable = cancelableArg;
290
+ this.timeStamp = new Date();
291
+ };
292
+
293
+
294
+ WebSocket.CONNECTING = 0;
295
+ WebSocket.OPEN = 1;
296
+ WebSocket.CLOSING = 2;
297
+ WebSocket.CLOSED = 3;
298
+
299
+ WebSocket.__tasks = [];
300
+
301
+ WebSocket.__initialize = function() {
302
+ if (WebSocket.__swfLocation) {
303
+ // For backword compatibility.
304
+ window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
305
+ }
306
+ if (!window.WEB_SOCKET_SWF_LOCATION) {
307
+ console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
308
+ return;
309
+ }
310
+ var container = document.createElement("div");
311
+ container.id = "webSocketContainer";
312
+ // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
313
+ // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
314
+ // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
315
+ // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
316
+ // the best we can do as far as we know now.
317
+ container.style.position = "absolute";
318
+ if (WebSocket.__isFlashLite()) {
319
+ container.style.left = "0px";
320
+ container.style.top = "0px";
321
+ } else {
322
+ container.style.left = "-100px";
323
+ container.style.top = "-100px";
324
+ }
325
+ var holder = document.createElement("div");
326
+ holder.id = "webSocketFlash";
327
+ container.appendChild(holder);
328
+ document.body.appendChild(container);
329
+ // See this article for hasPriority:
330
+ // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
331
+ swfobject.embedSWF(
332
+ WEB_SOCKET_SWF_LOCATION, "webSocketFlash",
333
+ "1" /* width */, "1" /* height */, "9.0.0" /* SWF version */,
334
+ null, {bridgeName: "webSocket"}, {hasPriority: true, allowScriptAccess: "always"}, null,
335
+ function(e) {
336
+ if (!e.success) console.error("[WebSocket] swfobject.embedSWF failed");
337
+ }
338
+ );
339
+ FABridge.addInitializationCallback("webSocket", function() {
340
+ try {
341
+ //console.log("[WebSocket] FABridge initializad");
342
+ WebSocket.__flash = FABridge.webSocket.root();
343
+ WebSocket.__flash.setCallerUrl(location.href);
344
+ WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
345
+ for (var i = 0; i < WebSocket.__tasks.length; ++i) {
346
+ WebSocket.__tasks[i]();
347
+ }
348
+ WebSocket.__tasks = [];
349
+ } catch (e) {
350
+ console.error("[WebSocket] " + e.toString());
351
+ }
352
+ });
353
+ };
354
+
355
+ WebSocket.__addTask = function(task) {
356
+ if (WebSocket.__flash) {
357
+ task();
358
+ } else {
359
+ WebSocket.__tasks.push(task);
360
+ }
361
+ };
362
+
363
+ WebSocket.__isFlashLite = function() {
364
+ if (!window.navigator || !window.navigator.mimeTypes) return false;
365
+ var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
366
+ if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) return false;
367
+ return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
368
+ };
369
+
370
+ // called from Flash
371
+ window.webSocketLog = function(message) {
372
+ console.log(decodeURIComponent(message));
373
+ };
374
+
375
+ // called from Flash
376
+ window.webSocketError = function(message) {
377
+ console.error(decodeURIComponent(message));
378
+ };
379
+
380
+ if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
381
+ if (window.addEventListener) {
382
+ window.addEventListener("load", WebSocket.__initialize, false);
383
+ } else {
384
+ window.attachEvent("onload", WebSocket.__initialize);
385
+ }
386
+ }
387
+
388
+ })();