webshims-rails 0.4.4 → 0.4.5

Sign up to get free protection for your applications and to get access to all the features.
Files changed (184) hide show
  1. data/lib/webshims-rails/version.rb +2 -2
  2. data/vendor/assets/javascripts/webshims/extras/custom-validity.js +253 -261
  3. data/vendor/assets/javascripts/webshims/extras/modernizr-custom.js +534 -534
  4. data/vendor/assets/javascripts/webshims/extras/mousepress.js +60 -60
  5. data/vendor/assets/javascripts/webshims/minified/extras/custom-validity.js +1 -10
  6. data/vendor/assets/javascripts/webshims/minified/extras/modernizr-custom.js +1 -20
  7. data/vendor/assets/javascripts/webshims/minified/extras/mousepress.js +1 -2
  8. data/vendor/assets/javascripts/webshims/minified/polyfiller.js +1 -30
  9. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvas/canvas2png.js +1 -42
  10. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvas/flashcanvas.js +1 -28
  11. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvas/flashcanvas.swf +0 -0
  12. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvas/proxy.php +0 -0
  13. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvas/save.php +0 -0
  14. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/canvas2png.js +1 -42
  15. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/flash10canvas.swf +0 -0
  16. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/flash9canvas.swf +0 -0
  17. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/flashcanvas.js +1 -31
  18. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/proxy.php +0 -0
  19. data/vendor/assets/javascripts/webshims/minified/shims/FlashCanvasPro/save.php +0 -0
  20. data/vendor/assets/javascripts/webshims/minified/shims/combos/1.js +1 -38
  21. data/vendor/assets/javascripts/webshims/minified/shims/combos/10.js +1 -80
  22. data/vendor/assets/javascripts/webshims/minified/shims/combos/11.js +1 -45
  23. data/vendor/assets/javascripts/webshims/minified/shims/combos/12.js +1 -44
  24. data/vendor/assets/javascripts/webshims/minified/shims/combos/13.js +1 -28
  25. data/vendor/assets/javascripts/webshims/minified/shims/combos/14.js +1 -19
  26. data/vendor/assets/javascripts/webshims/minified/shims/combos/15.js +1 -10
  27. data/vendor/assets/javascripts/webshims/minified/shims/combos/16.js +1 -58
  28. data/vendor/assets/javascripts/webshims/minified/shims/combos/17.js +1 -66
  29. data/vendor/assets/javascripts/webshims/minified/shims/combos/18.js +1 -62
  30. data/vendor/assets/javascripts/webshims/minified/shims/combos/19.js +1 -64
  31. data/vendor/assets/javascripts/webshims/minified/shims/combos/2.js +1 -73
  32. data/vendor/assets/javascripts/webshims/minified/shims/combos/20.js +1 -42
  33. data/vendor/assets/javascripts/webshims/minified/shims/combos/21.js +1 -54
  34. data/vendor/assets/javascripts/webshims/minified/shims/combos/22.js +1 -57
  35. data/vendor/assets/javascripts/webshims/minified/shims/combos/23.js +1 -70
  36. data/vendor/assets/javascripts/webshims/minified/shims/combos/24.js +1 -80
  37. data/vendor/assets/javascripts/webshims/minified/shims/combos/25.js +1 -60
  38. data/vendor/assets/javascripts/webshims/minified/shims/combos/26.js +1 -79
  39. data/vendor/assets/javascripts/webshims/minified/shims/combos/27.js +1 -101
  40. data/vendor/assets/javascripts/webshims/minified/shims/combos/3.js +1 -95
  41. data/vendor/assets/javascripts/webshims/minified/shims/combos/4.js +1 -27
  42. data/vendor/assets/javascripts/webshims/minified/shims/combos/5.js +1 -34
  43. data/vendor/assets/javascripts/webshims/minified/shims/combos/59.js +1 -56
  44. data/vendor/assets/javascripts/webshims/minified/shims/combos/6.js +1 -33
  45. data/vendor/assets/javascripts/webshims/minified/shims/combos/7.js +1 -40
  46. data/vendor/assets/javascripts/webshims/minified/shims/combos/8.js +1 -39
  47. data/vendor/assets/javascripts/webshims/minified/shims/combos/9.js +1 -65
  48. data/vendor/assets/javascripts/webshims/minified/shims/details.js +1 -5
  49. data/vendor/assets/javascripts/webshims/minified/shims/dom-extend.js +1 -23
  50. data/vendor/assets/javascripts/webshims/minified/shims/es5.js +1 -15
  51. data/vendor/assets/javascripts/webshims/minified/shims/excanvas.js +1 -21
  52. data/vendor/assets/javascripts/webshims/minified/shims/form-core.js +1 -19
  53. data/vendor/assets/javascripts/webshims/minified/shims/form-datalist.js +1 -22
  54. data/vendor/assets/javascripts/webshims/minified/shims/form-message.js +1 -8
  55. data/vendor/assets/javascripts/webshims/minified/shims/form-native-extend.js +1 -7
  56. data/vendor/assets/javascripts/webshims/minified/shims/form-number-date-api.js +1 -10
  57. data/vendor/assets/javascripts/webshims/minified/shims/form-number-date-ui.js +1 -23
  58. data/vendor/assets/javascripts/webshims/minified/shims/form-shim-extend.js +1 -46
  59. data/vendor/assets/javascripts/webshims/minified/shims/geolocation.js +1 -5
  60. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-ar.js +1 -7
  61. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-ch-ZN.js +1 -3
  62. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-de.txt +33 -33
  63. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-el.js +1 -7
  64. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-en.txt +34 -34
  65. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-es.js +1 -3
  66. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-fr.js +1 -3
  67. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-he.js +1 -6
  68. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-hi.js +1 -6
  69. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-hu.js +1 -3
  70. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-it.js +1 -3
  71. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-ja.js +1 -4
  72. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-nl.js +1 -3
  73. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-pt-PT.js +1 -3
  74. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-ru.js +1 -8
  75. data/vendor/assets/javascripts/webshims/minified/shims/i18n/errormessages-sv.js +1 -3
  76. data/vendor/assets/javascripts/webshims/minified/shims/json-storage.js +1 -14
  77. data/vendor/assets/javascripts/webshims/minified/shims/jwplayer/license.txt +0 -0
  78. data/vendor/assets/javascripts/webshims/minified/shims/jwplayer/player.swf +0 -0
  79. data/vendor/assets/javascripts/webshims/minified/shims/jwplayer/readme.html +0 -0
  80. data/vendor/assets/javascripts/webshims/minified/shims/mediaelement-core.js +1 -16
  81. data/vendor/assets/javascripts/webshims/minified/shims/mediaelement-jaris.js +1 -23
  82. data/vendor/assets/javascripts/webshims/minified/shims/mediaelement-native-fix.js +1 -3
  83. data/vendor/assets/javascripts/webshims/minified/shims/mediaelement-swf.js +1 -26
  84. data/vendor/assets/javascripts/webshims/minified/shims/mediaelement-yt.js +1 -14
  85. data/vendor/assets/javascripts/webshims/minified/shims/range-ui.js +1 -0
  86. data/vendor/assets/javascripts/webshims/minified/shims/styles/details-arrows.png +0 -0
  87. data/vendor/assets/javascripts/webshims/minified/shims/styles/forms.png +0 -0
  88. data/vendor/assets/javascripts/webshims/minified/shims/styles/polyfill-loader.gif +0 -0
  89. data/vendor/assets/javascripts/webshims/minified/shims/styles/shim.css +1 -689
  90. data/vendor/assets/javascripts/webshims/minified/shims/swf/JarisFLVPlayer.swf +0 -0
  91. data/vendor/assets/javascripts/webshims/minified/shims/swf/jwwebshims.swf +0 -0
  92. data/vendor/assets/javascripts/webshims/minified/shims/swf/localStorage.swf +0 -0
  93. data/vendor/assets/javascripts/webshims/minified/shims/track-ui.js +1 -9
  94. data/vendor/assets/javascripts/webshims/minified/shims/track.js +1 -21
  95. data/vendor/assets/javascripts/webshims/polyfiller.js +1188 -1191
  96. data/vendor/assets/javascripts/webshims/{minified/shims → shims}/FlashCanvas/README +0 -0
  97. data/vendor/assets/javascripts/webshims/shims/FlashCanvas/canvas2png.js +0 -0
  98. data/vendor/assets/javascripts/webshims/shims/FlashCanvas/flashcanvas.js +0 -0
  99. data/vendor/assets/javascripts/webshims/shims/FlashCanvas/flashcanvas.swf +0 -0
  100. data/vendor/assets/javascripts/webshims/shims/FlashCanvas/proxy.php +0 -0
  101. data/vendor/assets/javascripts/webshims/shims/FlashCanvas/save.php +0 -0
  102. data/vendor/assets/javascripts/webshims/{minified/shims → shims}/FlashCanvasPro/README +82 -82
  103. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/canvas2png.js +0 -0
  104. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/flash10canvas.swf +0 -0
  105. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/flash9canvas.swf +0 -0
  106. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/flashcanvas.js +0 -0
  107. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/proxy.php +0 -0
  108. data/vendor/assets/javascripts/webshims/shims/FlashCanvasPro/save.php +0 -0
  109. data/vendor/assets/javascripts/webshims/shims/combos/1.js +1752 -1754
  110. data/vendor/assets/javascripts/webshims/shims/combos/10.js +3311 -3247
  111. data/vendor/assets/javascripts/webshims/shims/combos/11.js +1631 -1633
  112. data/vendor/assets/javascripts/webshims/shims/combos/12.js +1697 -1636
  113. data/vendor/assets/javascripts/webshims/shims/combos/13.js +1098 -1100
  114. data/vendor/assets/javascripts/webshims/shims/combos/14.js +477 -476
  115. data/vendor/assets/javascripts/webshims/shims/combos/15.js +317 -316
  116. data/vendor/assets/javascripts/webshims/shims/combos/16.js +2155 -2095
  117. data/vendor/assets/javascripts/webshims/shims/combos/17.js +2320 -2259
  118. data/vendor/assets/javascripts/webshims/shims/combos/18.js +1326 -1322
  119. data/vendor/assets/javascripts/webshims/shims/combos/19.js +2238 -2239
  120. data/vendor/assets/javascripts/webshims/shims/combos/2.js +2341 -2339
  121. data/vendor/assets/javascripts/webshims/shims/combos/20.js +1558 -1493
  122. data/vendor/assets/javascripts/webshims/shims/combos/21.js +1734 -1733
  123. data/vendor/assets/javascripts/webshims/shims/combos/22.js +2361 -2295
  124. data/vendor/assets/javascripts/webshims/shims/combos/23.js +2332 -2269
  125. data/vendor/assets/javascripts/webshims/shims/combos/24.js +2836 -2775
  126. data/vendor/assets/javascripts/webshims/shims/combos/25.js +1549 -1489
  127. data/vendor/assets/javascripts/webshims/shims/combos/26.js +2156 -2095
  128. data/vendor/assets/javascripts/webshims/shims/combos/27.js +3313 -3248
  129. data/vendor/assets/javascripts/webshims/shims/combos/3.js +3022 -3020
  130. data/vendor/assets/javascripts/webshims/shims/combos/4.js +771 -770
  131. data/vendor/assets/javascripts/webshims/shims/combos/5.js +1027 -1025
  132. data/vendor/assets/javascripts/webshims/shims/combos/59.js +1709 -1706
  133. data/vendor/assets/javascripts/webshims/shims/combos/6.js +387 -386
  134. data/vendor/assets/javascripts/webshims/shims/combos/7.js +643 -641
  135. data/vendor/assets/javascripts/webshims/shims/combos/8.js +1547 -1488
  136. data/vendor/assets/javascripts/webshims/shims/combos/9.js +2508 -2445
  137. data/vendor/assets/javascripts/webshims/shims/details.js +148 -148
  138. data/vendor/assets/javascripts/webshims/shims/dom-extend.js +949 -952
  139. data/vendor/assets/javascripts/webshims/shims/es5.js +802 -802
  140. data/vendor/assets/javascripts/webshims/shims/excanvas.js +924 -924
  141. data/vendor/assets/javascripts/webshims/shims/form-core.js +606 -606
  142. data/vendor/assets/javascripts/webshims/shims/form-datalist.js +681 -681
  143. data/vendor/assets/javascripts/webshims/shims/form-message.js +164 -164
  144. data/vendor/assets/javascripts/webshims/shims/form-native-extend.js +255 -255
  145. data/vendor/assets/javascripts/webshims/shims/form-number-date-api.js +383 -383
  146. data/vendor/assets/javascripts/webshims/shims/form-number-date-ui.js +2 -2
  147. data/vendor/assets/javascripts/webshims/shims/form-shim-extend.js +1568 -1569
  148. data/vendor/assets/javascripts/webshims/shims/geolocation.js +168 -168
  149. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-ar.js +32 -32
  150. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-ch-ZN.js +32 -32
  151. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-de.txt +33 -33
  152. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-el.js +32 -32
  153. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-en.txt +34 -34
  154. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-es.js +31 -31
  155. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-fr.js +32 -32
  156. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-he.js +32 -32
  157. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-hi.js +32 -32
  158. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-hu.js +32 -32
  159. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-it.js +32 -32
  160. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-ja.js +32 -32
  161. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-nl.js +32 -32
  162. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-pt-PT.js +32 -32
  163. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-ru.js +31 -31
  164. data/vendor/assets/javascripts/webshims/shims/i18n/errormessages-sv.js +32 -32
  165. data/vendor/assets/javascripts/webshims/shims/json-storage.js +308 -308
  166. data/vendor/assets/javascripts/webshims/shims/jwplayer/license.txt +0 -0
  167. data/vendor/assets/javascripts/webshims/shims/jwplayer/player.swf +0 -0
  168. data/vendor/assets/javascripts/webshims/shims/jwplayer/readme.html +0 -0
  169. data/vendor/assets/javascripts/webshims/shims/mediaelement-core.js +597 -536
  170. data/vendor/assets/javascripts/webshims/shims/mediaelement-jaris.js +891 -860
  171. data/vendor/assets/javascripts/webshims/shims/mediaelement-native-fix.js +98 -98
  172. data/vendor/assets/javascripts/webshims/shims/mediaelement-swf.js +960 -957
  173. data/vendor/assets/javascripts/webshims/shims/mediaelement-yt.js +543 -543
  174. data/vendor/assets/javascripts/webshims/shims/range-ui.js +66 -0
  175. data/vendor/assets/javascripts/webshims/shims/styles/details-arrows.png +0 -0
  176. data/vendor/assets/javascripts/webshims/shims/styles/forms.png +0 -0
  177. data/vendor/assets/javascripts/webshims/shims/styles/polyfill-loader.gif +0 -0
  178. data/vendor/assets/javascripts/webshims/shims/styles/shim.css +697 -689
  179. data/vendor/assets/javascripts/webshims/shims/swf/JarisFLVPlayer.swf +0 -0
  180. data/vendor/assets/javascripts/webshims/shims/swf/jwwebshims.swf +0 -0
  181. data/vendor/assets/javascripts/webshims/shims/swf/localStorage.swf +0 -0
  182. data/vendor/assets/javascripts/webshims/shims/track-ui.js +0 -0
  183. data/vendor/assets/javascripts/webshims/shims/track.js +0 -0
  184. metadata +6 -4
@@ -1,924 +1,924 @@
1
- // Copyright 2006 Google Inc.
2
- //
3
- // Licensed under the Apache License, Version 2.0 (the "License");
4
- // you may not use this file except in compliance with the License.
5
- // You may obtain a copy of the License at
6
- //
7
- // http://www.apache.org/licenses/LICENSE-2.0
8
- //
9
- // Unless required by applicable law or agreed to in writing, software
10
- // distributed under the License is distributed on an "AS IS" BASIS,
11
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- // See the License for the specific language governing permissions and
13
- // limitations under the License.
14
-
15
-
16
- // Known Issues:
17
- //
18
- // * Patterns are not implemented.
19
- // * Radial gradient are not implemented. The VML version of these look very
20
- // different from the canvas one.
21
- // * Clipping paths are not implemented.
22
- // * Coordsize. The width and height attribute have higher priority than the
23
- // width and height style values which isn't correct.
24
- // * Painting mode isn't implemented.
25
- // * Canvas width/height should is using content-box by default. IE in
26
- // Quirks mode will draw the canvas using border-box. Either change your
27
- // doctype to HTML5
28
- // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29
- // or use Box Sizing Behavior from WebFX
30
- // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31
- // * Non uniform scaling does not correctly scale strokes.
32
- // * Optimize. There is always room for speed improvements.
33
-
34
- // Only add this code if we do not already have a canvas implementation
35
- if (!document.createElement('canvas').getContext) {
36
-
37
- (function() {
38
-
39
- // alias some functions to make (compiled) code shorter
40
- var m = Math;
41
- var mr = m.round;
42
- var ms = m.sin;
43
- var mc = m.cos;
44
- var abs = m.abs;
45
- var sqrt = m.sqrt;
46
-
47
- // this is used for sub pixel precision
48
- var Z = 10;
49
- var Z2 = Z / 2;
50
-
51
- /**
52
- * This funtion is assigned to the <canvas> elements as element.getContext().
53
- * @this {HTMLElement}
54
- * @return {CanvasRenderingContext2D_}
55
- */
56
- function getContext() {
57
- return this.context_ ||
58
- (this.context_ = new CanvasRenderingContext2D_(this));
59
- }
60
-
61
- var slice = Array.prototype.slice;
62
-
63
- /**
64
- * Binds a function to an object. The returned function will always use the
65
- * passed in {@code obj} as {@code this}.
66
- *
67
- * Example:
68
- *
69
- * g = bind(f, obj, a, b)
70
- * g(c, d) // will do f.call(obj, a, b, c, d)
71
- *
72
- * @param {Function} f The function to bind the object to
73
- * @param {Object} obj The object that should act as this when the function
74
- * is called
75
- * @param {*} var_args Rest arguments that will be used as the initial
76
- * arguments when the function is called
77
- * @return {Function} A new function that has bound this
78
- */
79
- function bind(f, obj, var_args) {
80
- var a = slice.call(arguments, 2);
81
- return function() {
82
- return f.apply(obj, a.concat(slice.call(arguments)));
83
- };
84
- }
85
-
86
- var G_vmlCanvasManager_ = {
87
- init: function(opt_doc) {
88
- if (/MSIE/.test(navigator.userAgent) && !window.opera) {
89
- var doc = opt_doc || document;
90
- // Create a dummy element so that IE will allow canvas elements to be
91
- // recognized.
92
- doc.createElement('canvas');
93
- doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
94
- }
95
- },
96
-
97
- init_: function(doc) {
98
- // create xmlns
99
- if (!doc.namespaces['g_vml_']) {
100
- doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
101
- '#default#VML');
102
-
103
- }
104
- if (!doc.namespaces['g_o_']) {
105
- doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
106
- '#default#VML');
107
- }
108
-
109
- // Setup default CSS. Only add one style sheet per document
110
- if (!doc.styleSheets['ex_canvas_']) {
111
- var ss = doc.createStyleSheet();
112
- ss.owningElement.id = 'ex_canvas_';
113
- ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
114
- // default size is 300x150 in Gecko and Opera
115
- 'text-align:left;width:300px;height:150px}' +
116
- 'g_vml_\\:*{behavior:url(#default#VML)}' +
117
- 'g_o_\\:*{behavior:url(#default#VML)}';
118
-
119
- }
120
-
121
- // find all canvas elements
122
- var els = doc.getElementsByTagName('canvas');
123
- for (var i = 0; i < els.length; i++) {
124
- this.initElement(els[i]);
125
- }
126
- },
127
-
128
- /**
129
- * Public initializes a canvas element so that it can be used as canvas
130
- * element from now on. This is called automatically before the page is
131
- * loaded but if you are creating elements using createElement you need to
132
- * make sure this is called on the element.
133
- * @param {HTMLElement} el The canvas element to initialize.
134
- * @return {HTMLElement} the element that was created.
135
- */
136
- initElement: function(el) {
137
- if (!el.getContext) {
138
-
139
- el.getContext = getContext;
140
-
141
- // Remove fallback content. There is no way to hide text nodes so we
142
- // just remove all childNodes. We could hide all elements and remove
143
- // text nodes but who really cares about the fallback content.
144
- el.innerHTML = '';
145
-
146
- // do not use inline function because that will leak memory
147
- el.attachEvent('onpropertychange', onPropertyChange);
148
- el.attachEvent('onresize', onResize);
149
-
150
- var attrs = el.attributes;
151
- if (attrs.width && attrs.width.specified) {
152
- // TODO: use runtimeStyle and coordsize
153
- // el.getContext().setWidth_(attrs.width.nodeValue);
154
- el.style.width = attrs.width.nodeValue + 'px';
155
- } else {
156
- el.width = el.clientWidth;
157
- }
158
- if (attrs.height && attrs.height.specified) {
159
- // TODO: use runtimeStyle and coordsize
160
- // el.getContext().setHeight_(attrs.height.nodeValue);
161
- el.style.height = attrs.height.nodeValue + 'px';
162
- } else {
163
- el.height = el.clientHeight;
164
- }
165
- //el.getContext().setCoordsize_()
166
- }
167
- return el;
168
- }
169
- };
170
-
171
- function onPropertyChange(e) {
172
- var el = e.srcElement;
173
-
174
- switch (e.propertyName) {
175
- case 'width':
176
- el.style.width = el.attributes.width.nodeValue + 'px';
177
- el.getContext().clearRect();
178
- break;
179
- case 'height':
180
- el.style.height = el.attributes.height.nodeValue + 'px';
181
- el.getContext().clearRect();
182
- break;
183
- }
184
- }
185
-
186
- function onResize(e) {
187
- var el = e.srcElement;
188
- if (el.firstChild) {
189
- el.firstChild.style.width = el.clientWidth + 'px';
190
- el.firstChild.style.height = el.clientHeight + 'px';
191
- }
192
- }
193
-
194
- G_vmlCanvasManager_.init();
195
-
196
- // precompute "00" to "FF"
197
- var dec2hex = [];
198
- for (var i = 0; i < 16; i++) {
199
- for (var j = 0; j < 16; j++) {
200
- dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
201
- }
202
- }
203
-
204
- function createMatrixIdentity() {
205
- return [
206
- [1, 0, 0],
207
- [0, 1, 0],
208
- [0, 0, 1]
209
- ];
210
- }
211
-
212
- function matrixMultiply(m1, m2) {
213
- var result = createMatrixIdentity();
214
-
215
- for (var x = 0; x < 3; x++) {
216
- for (var y = 0; y < 3; y++) {
217
- var sum = 0;
218
-
219
- for (var z = 0; z < 3; z++) {
220
- sum += m1[x][z] * m2[z][y];
221
- }
222
-
223
- result[x][y] = sum;
224
- }
225
- }
226
- return result;
227
- }
228
-
229
- function copyState(o1, o2) {
230
- o2.fillStyle = o1.fillStyle;
231
- o2.lineCap = o1.lineCap;
232
- o2.lineJoin = o1.lineJoin;
233
- o2.lineWidth = o1.lineWidth;
234
- o2.miterLimit = o1.miterLimit;
235
- o2.shadowBlur = o1.shadowBlur;
236
- o2.shadowColor = o1.shadowColor;
237
- o2.shadowOffsetX = o1.shadowOffsetX;
238
- o2.shadowOffsetY = o1.shadowOffsetY;
239
- o2.strokeStyle = o1.strokeStyle;
240
- o2.globalAlpha = o1.globalAlpha;
241
- o2.arcScaleX_ = o1.arcScaleX_;
242
- o2.arcScaleY_ = o1.arcScaleY_;
243
- o2.lineScale_ = o1.lineScale_;
244
- }
245
-
246
- function processStyle(styleString) {
247
- var str, alpha = 1;
248
-
249
- styleString = String(styleString);
250
- if (styleString.substring(0, 3) == 'rgb') {
251
- var start = styleString.indexOf('(', 3);
252
- var end = styleString.indexOf(')', start + 1);
253
- var guts = styleString.substring(start + 1, end).split(',');
254
-
255
- str = '#';
256
- for (var i = 0; i < 3; i++) {
257
- str += dec2hex[Number(guts[i])];
258
- }
259
-
260
- if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
261
- alpha = guts[3];
262
- }
263
- } else {
264
- str = styleString;
265
- }
266
-
267
- return {color: str, alpha: alpha};
268
- }
269
-
270
- function processLineCap(lineCap) {
271
- switch (lineCap) {
272
- case 'butt':
273
- return 'flat';
274
- case 'round':
275
- return 'round';
276
- case 'square':
277
- default:
278
- return 'square';
279
- }
280
- }
281
-
282
- /**
283
- * This class implements CanvasRenderingContext2D interface as described by
284
- * the WHATWG.
285
- * @param {HTMLElement} surfaceElement The element that the 2D context should
286
- * be associated with
287
- */
288
- function CanvasRenderingContext2D_(surfaceElement) {
289
- this.m_ = createMatrixIdentity();
290
-
291
- this.mStack_ = [];
292
- this.aStack_ = [];
293
- this.currentPath_ = [];
294
-
295
- // Canvas context properties
296
- this.strokeStyle = '#000';
297
- this.fillStyle = '#000';
298
-
299
- this.lineWidth = 1;
300
- this.lineJoin = 'miter';
301
- this.lineCap = 'butt';
302
- this.miterLimit = Z * 1;
303
- this.globalAlpha = 1;
304
- this.canvas = surfaceElement;
305
-
306
- var el = surfaceElement.ownerDocument.createElement('div');
307
- el.style.width = surfaceElement.clientWidth + 'px';
308
- el.style.height = surfaceElement.clientHeight + 'px';
309
- el.style.overflow = 'hidden';
310
- el.style.position = 'absolute';
311
- surfaceElement.appendChild(el);
312
-
313
- this.element_ = el;
314
- this.arcScaleX_ = 1;
315
- this.arcScaleY_ = 1;
316
- this.lineScale_ = 1;
317
- }
318
-
319
- var contextPrototype = CanvasRenderingContext2D_.prototype;
320
- contextPrototype.clearRect = function() {
321
- this.element_.innerHTML = '';
322
- };
323
-
324
- contextPrototype.beginPath = function() {
325
- // TODO: Branch current matrix so that save/restore has no effect
326
- // as per safari docs.
327
- this.currentPath_ = [];
328
- };
329
-
330
- contextPrototype.moveTo = function(aX, aY) {
331
- var p = this.getCoords_(aX, aY);
332
- this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
333
- this.currentX_ = p.x;
334
- this.currentY_ = p.y;
335
- };
336
-
337
- contextPrototype.lineTo = function(aX, aY) {
338
- var p = this.getCoords_(aX, aY);
339
- this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
340
-
341
- this.currentX_ = p.x;
342
- this.currentY_ = p.y;
343
- };
344
-
345
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
346
- aCP2x, aCP2y,
347
- aX, aY) {
348
- var p = this.getCoords_(aX, aY);
349
- var cp1 = this.getCoords_(aCP1x, aCP1y);
350
- var cp2 = this.getCoords_(aCP2x, aCP2y);
351
- bezierCurveTo(this, cp1, cp2, p);
352
- };
353
-
354
- // Helper function that takes the already fixed cordinates.
355
- function bezierCurveTo(self, cp1, cp2, p) {
356
- self.currentPath_.push({
357
- type: 'bezierCurveTo',
358
- cp1x: cp1.x,
359
- cp1y: cp1.y,
360
- cp2x: cp2.x,
361
- cp2y: cp2.y,
362
- x: p.x,
363
- y: p.y
364
- });
365
- self.currentX_ = p.x;
366
- self.currentY_ = p.y;
367
- }
368
-
369
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
370
- // the following is lifted almost directly from
371
- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
372
-
373
- var cp = this.getCoords_(aCPx, aCPy);
374
- var p = this.getCoords_(aX, aY);
375
-
376
- var cp1 = {
377
- x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
378
- y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
379
- };
380
- var cp2 = {
381
- x: cp1.x + (p.x - this.currentX_) / 3.0,
382
- y: cp1.y + (p.y - this.currentY_) / 3.0
383
- };
384
-
385
- bezierCurveTo(this, cp1, cp2, p);
386
- };
387
-
388
- contextPrototype.arc = function(aX, aY, aRadius,
389
- aStartAngle, aEndAngle, aClockwise) {
390
- aRadius *= Z;
391
- var arcType = aClockwise ? 'at' : 'wa';
392
-
393
- var xStart = aX + mc(aStartAngle) * aRadius - Z2;
394
- var yStart = aY + ms(aStartAngle) * aRadius - Z2;
395
-
396
- var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
397
- var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
398
-
399
- // IE won't render arches drawn counter clockwise if xStart == xEnd.
400
- if (xStart == xEnd && !aClockwise) {
401
- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
402
- // that can be represented in binary
403
- }
404
-
405
- var p = this.getCoords_(aX, aY);
406
- var pStart = this.getCoords_(xStart, yStart);
407
- var pEnd = this.getCoords_(xEnd, yEnd);
408
-
409
- this.currentPath_.push({type: arcType,
410
- x: p.x,
411
- y: p.y,
412
- radius: aRadius,
413
- xStart: pStart.x,
414
- yStart: pStart.y,
415
- xEnd: pEnd.x,
416
- yEnd: pEnd.y});
417
-
418
- };
419
-
420
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
421
- this.moveTo(aX, aY);
422
- this.lineTo(aX + aWidth, aY);
423
- this.lineTo(aX + aWidth, aY + aHeight);
424
- this.lineTo(aX, aY + aHeight);
425
- this.closePath();
426
- };
427
-
428
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
429
- var oldPath = this.currentPath_;
430
- this.beginPath();
431
-
432
- this.moveTo(aX, aY);
433
- this.lineTo(aX + aWidth, aY);
434
- this.lineTo(aX + aWidth, aY + aHeight);
435
- this.lineTo(aX, aY + aHeight);
436
- this.closePath();
437
- this.stroke();
438
-
439
- this.currentPath_ = oldPath;
440
- };
441
-
442
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
443
- var oldPath = this.currentPath_;
444
- this.beginPath();
445
-
446
- this.moveTo(aX, aY);
447
- this.lineTo(aX + aWidth, aY);
448
- this.lineTo(aX + aWidth, aY + aHeight);
449
- this.lineTo(aX, aY + aHeight);
450
- this.closePath();
451
- this.fill();
452
-
453
- this.currentPath_ = oldPath;
454
- };
455
-
456
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
457
- var gradient = new CanvasGradient_('gradient');
458
- gradient.x0_ = aX0;
459
- gradient.y0_ = aY0;
460
- gradient.x1_ = aX1;
461
- gradient.y1_ = aY1;
462
- return gradient;
463
- };
464
-
465
- contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
466
- aX1, aY1, aR1) {
467
- var gradient = new CanvasGradient_('gradientradial');
468
- gradient.x0_ = aX0;
469
- gradient.y0_ = aY0;
470
- gradient.r0_ = aR0;
471
- gradient.x1_ = aX1;
472
- gradient.y1_ = aY1;
473
- gradient.r1_ = aR1;
474
- return gradient;
475
- };
476
-
477
- contextPrototype.drawImage = function(image, var_args) {
478
- var dx, dy, dw, dh, sx, sy, sw, sh;
479
-
480
- // to find the original width we overide the width and height
481
- var oldRuntimeWidth = image.runtimeStyle.width;
482
- var oldRuntimeHeight = image.runtimeStyle.height;
483
- image.runtimeStyle.width = 'auto';
484
- image.runtimeStyle.height = 'auto';
485
-
486
- // get the original size
487
- var w = image.width;
488
- var h = image.height;
489
-
490
- // and remove overides
491
- image.runtimeStyle.width = oldRuntimeWidth;
492
- image.runtimeStyle.height = oldRuntimeHeight;
493
-
494
- if (arguments.length == 3) {
495
- dx = arguments[1];
496
- dy = arguments[2];
497
- sx = sy = 0;
498
- sw = dw = w;
499
- sh = dh = h;
500
- } else if (arguments.length == 5) {
501
- dx = arguments[1];
502
- dy = arguments[2];
503
- dw = arguments[3];
504
- dh = arguments[4];
505
- sx = sy = 0;
506
- sw = w;
507
- sh = h;
508
- } else if (arguments.length == 9) {
509
- sx = arguments[1];
510
- sy = arguments[2];
511
- sw = arguments[3];
512
- sh = arguments[4];
513
- dx = arguments[5];
514
- dy = arguments[6];
515
- dw = arguments[7];
516
- dh = arguments[8];
517
- } else {
518
- throw Error('Invalid number of arguments');
519
- }
520
-
521
- var d = this.getCoords_(dx, dy);
522
-
523
- var w2 = sw / 2;
524
- var h2 = sh / 2;
525
-
526
- var vmlStr = [];
527
-
528
- var W = 10;
529
- var H = 10;
530
-
531
- // For some reason that I've now forgotten, using divs didn't work
532
- vmlStr.push(' <g_vml_:group',
533
- ' coordsize="', Z * W, ',', Z * H, '"',
534
- ' coordorigin="0,0"' ,
535
- ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
536
-
537
- // If filters are necessary (rotation exists), create them
538
- // filters are bog-slow, so only create them if abbsolutely necessary
539
- // The following check doesn't account for skews (which don't exist
540
- // in the canvas spec (yet) anyway.
541
-
542
- if (this.m_[0][0] != 1 || this.m_[0][1]) {
543
- var filter = [];
544
-
545
- // Note the 12/21 reversal
546
- filter.push('M11=', this.m_[0][0], ',',
547
- 'M12=', this.m_[1][0], ',',
548
- 'M21=', this.m_[0][1], ',',
549
- 'M22=', this.m_[1][1], ',',
550
- 'Dx=', mr(d.x / Z), ',',
551
- 'Dy=', mr(d.y / Z), '');
552
-
553
- // Bounding box calculation (need to minimize displayed area so that
554
- // filters don't waste time on unused pixels.
555
- var max = d;
556
- var c2 = this.getCoords_(dx + dw, dy);
557
- var c3 = this.getCoords_(dx, dy + dh);
558
- var c4 = this.getCoords_(dx + dw, dy + dh);
559
-
560
- max.x = m.max(max.x, c2.x, c3.x, c4.x);
561
- max.y = m.max(max.y, c2.y, c3.y, c4.y);
562
-
563
- vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
564
- 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
565
- filter.join(''), ", sizingmethod='clip');")
566
- } else {
567
- vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
568
- }
569
-
570
- vmlStr.push(' ">' ,
571
- '<g_vml_:image src="', image.src, '"',
572
- ' style="width:', Z * dw, 'px;',
573
- ' height:', Z * dh, 'px;"',
574
- ' cropleft="', sx / w, '"',
575
- ' croptop="', sy / h, '"',
576
- ' cropright="', (w - sx - sw) / w, '"',
577
- ' cropbottom="', (h - sy - sh) / h, '"',
578
- ' />',
579
- '</g_vml_:group>');
580
-
581
- this.element_.insertAdjacentHTML('BeforeEnd',
582
- vmlStr.join(''));
583
- };
584
-
585
- contextPrototype.stroke = function(aFill) {
586
- var lineStr = [];
587
- var lineOpen = false;
588
- var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
589
- var color = a.color;
590
- var opacity = a.alpha * this.globalAlpha;
591
-
592
- var W = 10;
593
- var H = 10;
594
-
595
- lineStr.push('<g_vml_:shape',
596
- ' filled="', !!aFill, '"',
597
- ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
598
- ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
599
- ' stroked="', !aFill, '"',
600
- ' path="');
601
-
602
- var newSeq = false;
603
- var min = {x: null, y: null};
604
- var max = {x: null, y: null};
605
-
606
- for (var i = 0; i < this.currentPath_.length; i++) {
607
- var p = this.currentPath_[i];
608
- var c;
609
-
610
- switch (p.type) {
611
- case 'moveTo':
612
- c = p;
613
- lineStr.push(' m ', mr(p.x), ',', mr(p.y));
614
- break;
615
- case 'lineTo':
616
- lineStr.push(' l ', mr(p.x), ',', mr(p.y));
617
- break;
618
- case 'close':
619
- lineStr.push(' x ');
620
- p = null;
621
- break;
622
- case 'bezierCurveTo':
623
- lineStr.push(' c ',
624
- mr(p.cp1x), ',', mr(p.cp1y), ',',
625
- mr(p.cp2x), ',', mr(p.cp2y), ',',
626
- mr(p.x), ',', mr(p.y));
627
- break;
628
- case 'at':
629
- case 'wa':
630
- lineStr.push(' ', p.type, ' ',
631
- mr(p.x - this.arcScaleX_ * p.radius), ',',
632
- mr(p.y - this.arcScaleY_ * p.radius), ' ',
633
- mr(p.x + this.arcScaleX_ * p.radius), ',',
634
- mr(p.y + this.arcScaleY_ * p.radius), ' ',
635
- mr(p.xStart), ',', mr(p.yStart), ' ',
636
- mr(p.xEnd), ',', mr(p.yEnd));
637
- break;
638
- }
639
-
640
-
641
- // TODO: Following is broken for curves due to
642
- // move to proper paths.
643
-
644
- // Figure out dimensions so we can do gradient fills
645
- // properly
646
- if (p) {
647
- if (min.x == null || p.x < min.x) {
648
- min.x = p.x;
649
- }
650
- if (max.x == null || p.x > max.x) {
651
- max.x = p.x;
652
- }
653
- if (min.y == null || p.y < min.y) {
654
- min.y = p.y;
655
- }
656
- if (max.y == null || p.y > max.y) {
657
- max.y = p.y;
658
- }
659
- }
660
- }
661
- lineStr.push(' ">');
662
-
663
- if (!aFill) {
664
- var lineWidth = this.lineScale_ * this.lineWidth;
665
-
666
- // VML cannot correctly render a line if the width is less than 1px.
667
- // In that case, we dilute the color to make the line look thinner.
668
- if (lineWidth < 1) {
669
- opacity *= lineWidth;
670
- }
671
-
672
- lineStr.push(
673
- '<g_vml_:stroke',
674
- ' opacity="', opacity, '"',
675
- ' joinstyle="', this.lineJoin, '"',
676
- ' miterlimit="', this.miterLimit, '"',
677
- ' endcap="', processLineCap(this.lineCap), '"',
678
- ' weight="', lineWidth, 'px"',
679
- ' color="', color, '" />'
680
- );
681
- } else if (typeof this.fillStyle == 'object') {
682
- var fillStyle = this.fillStyle;
683
- var angle = 0;
684
- var focus = {x: 0, y: 0};
685
-
686
- // additional offset
687
- var shift = 0;
688
- // scale factor for offset
689
- var expansion = 1;
690
-
691
- if (fillStyle.type_ == 'gradient') {
692
- var x0 = fillStyle.x0_ / this.arcScaleX_;
693
- var y0 = fillStyle.y0_ / this.arcScaleY_;
694
- var x1 = fillStyle.x1_ / this.arcScaleX_;
695
- var y1 = fillStyle.y1_ / this.arcScaleY_;
696
- var p0 = this.getCoords_(x0, y0);
697
- var p1 = this.getCoords_(x1, y1);
698
- var dx = p1.x - p0.x;
699
- var dy = p1.y - p0.y;
700
- angle = Math.atan2(dx, dy) * 180 / Math.PI;
701
-
702
- // The angle should be a non-negative number.
703
- if (angle < 0) {
704
- angle += 360;
705
- }
706
-
707
- // Very small angles produce an unexpected result because they are
708
- // converted to a scientific notation string.
709
- if (angle < 1e-6) {
710
- angle = 0;
711
- }
712
- } else {
713
- var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
714
- var width = max.x - min.x;
715
- var height = max.y - min.y;
716
- focus = {
717
- x: (p0.x - min.x) / width,
718
- y: (p0.y - min.y) / height
719
- };
720
-
721
- width /= this.arcScaleX_ * Z;
722
- height /= this.arcScaleY_ * Z;
723
- var dimension = m.max(width, height);
724
- shift = 2 * fillStyle.r0_ / dimension;
725
- expansion = 2 * fillStyle.r1_ / dimension - shift;
726
- }
727
-
728
- // We need to sort the color stops in ascending order by offset,
729
- // otherwise IE won't interpret it correctly.
730
- var stops = fillStyle.colors_;
731
- stops.sort(function(cs1, cs2) {
732
- return cs1.offset - cs2.offset;
733
- });
734
-
735
- var length = stops.length;
736
- var color1 = stops[0].color;
737
- var color2 = stops[length - 1].color;
738
- var opacity1 = stops[0].alpha * this.globalAlpha;
739
- var opacity2 = stops[length - 1].alpha * this.globalAlpha;
740
-
741
- var colors = [];
742
- for (var i = 0; i < length; i++) {
743
- var stop = stops[i];
744
- colors.push(stop.offset * expansion + shift + ' ' + stop.color);
745
- }
746
-
747
- // When colors attribute is used, the meanings of opacity and o:opacity2
748
- // are reversed.
749
- lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
750
- ' method="none" focus="100%"',
751
- ' color="', color1, '"',
752
- ' color2="', color2, '"',
753
- ' colors="', colors.join(','), '"',
754
- ' opacity="', opacity2, '"',
755
- ' g_o_:opacity2="', opacity1, '"',
756
- ' angle="', angle, '"',
757
- ' focusposition="', focus.x, ',', focus.y, '" />');
758
- } else {
759
- lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
760
- '" />');
761
- }
762
-
763
- lineStr.push('</g_vml_:shape>');
764
-
765
- this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
766
- };
767
-
768
- contextPrototype.fill = function() {
769
- this.stroke(true);
770
- }
771
-
772
- contextPrototype.closePath = function() {
773
- this.currentPath_.push({type: 'close'});
774
- };
775
-
776
- /**
777
- * @private
778
- */
779
- contextPrototype.getCoords_ = function(aX, aY) {
780
- var m = this.m_;
781
- return {
782
- x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
783
- y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
784
- }
785
- };
786
-
787
- contextPrototype.save = function() {
788
- var o = {};
789
- copyState(this, o);
790
- this.aStack_.push(o);
791
- this.mStack_.push(this.m_);
792
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
793
- };
794
-
795
- contextPrototype.restore = function() {
796
- copyState(this.aStack_.pop(), this);
797
- this.m_ = this.mStack_.pop();
798
- };
799
-
800
- function matrixIsFinite(m) {
801
- for (var j = 0; j < 3; j++) {
802
- for (var k = 0; k < 2; k++) {
803
- if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
804
- return false;
805
- }
806
- }
807
- }
808
- return true;
809
- }
810
-
811
- function setM(ctx, m, updateLineScale) {
812
- if (!matrixIsFinite(m)) {
813
- return;
814
- }
815
- ctx.m_ = m;
816
-
817
- if (updateLineScale) {
818
- // Get the line scale.
819
- // Determinant of this.m_ means how much the area is enlarged by the
820
- // transformation. So its square root can be used as a scale factor
821
- // for width.
822
- var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
823
- ctx.lineScale_ = sqrt(abs(det));
824
- }
825
- }
826
-
827
- contextPrototype.translate = function(aX, aY) {
828
- var m1 = [
829
- [1, 0, 0],
830
- [0, 1, 0],
831
- [aX, aY, 1]
832
- ];
833
-
834
- setM(this, matrixMultiply(m1, this.m_), false);
835
- };
836
-
837
- contextPrototype.rotate = function(aRot) {
838
- var c = mc(aRot);
839
- var s = ms(aRot);
840
-
841
- var m1 = [
842
- [c, s, 0],
843
- [-s, c, 0],
844
- [0, 0, 1]
845
- ];
846
-
847
- setM(this, matrixMultiply(m1, this.m_), false);
848
- };
849
-
850
- contextPrototype.scale = function(aX, aY) {
851
- this.arcScaleX_ *= aX;
852
- this.arcScaleY_ *= aY;
853
- var m1 = [
854
- [aX, 0, 0],
855
- [0, aY, 0],
856
- [0, 0, 1]
857
- ];
858
-
859
- setM(this, matrixMultiply(m1, this.m_), true);
860
- };
861
-
862
- contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
863
- var m1 = [
864
- [m11, m12, 0],
865
- [m21, m22, 0],
866
- [dx, dy, 1]
867
- ];
868
-
869
- setM(this, matrixMultiply(m1, this.m_), true);
870
- };
871
-
872
- contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
873
- var m = [
874
- [m11, m12, 0],
875
- [m21, m22, 0],
876
- [dx, dy, 1]
877
- ];
878
-
879
- setM(this, m, true);
880
- };
881
-
882
- /******** STUBS ********/
883
- contextPrototype.clip = function() {
884
- // TODO: Implement
885
- };
886
-
887
- contextPrototype.arcTo = function() {
888
- // TODO: Implement
889
- };
890
-
891
- contextPrototype.createPattern = function() {
892
- return new CanvasPattern_;
893
- };
894
-
895
- // Gradient / Pattern Stubs
896
- function CanvasGradient_(aType) {
897
- this.type_ = aType;
898
- this.x0_ = 0;
899
- this.y0_ = 0;
900
- this.r0_ = 0;
901
- this.x1_ = 0;
902
- this.y1_ = 0;
903
- this.r1_ = 0;
904
- this.colors_ = [];
905
- }
906
-
907
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
908
- aColor = processStyle(aColor);
909
- this.colors_.push({offset: aOffset,
910
- color: aColor.color,
911
- alpha: aColor.alpha});
912
- };
913
-
914
- function CanvasPattern_() {}
915
-
916
- // set up externs
917
- G_vmlCanvasManager = G_vmlCanvasManager_;
918
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
919
- CanvasGradient = CanvasGradient_;
920
- CanvasPattern = CanvasPattern_;
921
-
922
- })();
923
-
924
- } // if
1
+ // Copyright 2006 Google Inc.
2
+ //
3
+ // Licensed under the Apache License, Version 2.0 (the "License");
4
+ // you may not use this file except in compliance with the License.
5
+ // You may obtain a copy of the License at
6
+ //
7
+ // http://www.apache.org/licenses/LICENSE-2.0
8
+ //
9
+ // Unless required by applicable law or agreed to in writing, software
10
+ // distributed under the License is distributed on an "AS IS" BASIS,
11
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ // See the License for the specific language governing permissions and
13
+ // limitations under the License.
14
+
15
+
16
+ // Known Issues:
17
+ //
18
+ // * Patterns are not implemented.
19
+ // * Radial gradient are not implemented. The VML version of these look very
20
+ // different from the canvas one.
21
+ // * Clipping paths are not implemented.
22
+ // * Coordsize. The width and height attribute have higher priority than the
23
+ // width and height style values which isn't correct.
24
+ // * Painting mode isn't implemented.
25
+ // * Canvas width/height should is using content-box by default. IE in
26
+ // Quirks mode will draw the canvas using border-box. Either change your
27
+ // doctype to HTML5
28
+ // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29
+ // or use Box Sizing Behavior from WebFX
30
+ // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31
+ // * Non uniform scaling does not correctly scale strokes.
32
+ // * Optimize. There is always room for speed improvements.
33
+
34
+ // Only add this code if we do not already have a canvas implementation
35
+ if (!document.createElement('canvas').getContext) {
36
+
37
+ (function() {
38
+
39
+ // alias some functions to make (compiled) code shorter
40
+ var m = Math;
41
+ var mr = m.round;
42
+ var ms = m.sin;
43
+ var mc = m.cos;
44
+ var abs = m.abs;
45
+ var sqrt = m.sqrt;
46
+
47
+ // this is used for sub pixel precision
48
+ var Z = 10;
49
+ var Z2 = Z / 2;
50
+
51
+ /**
52
+ * This funtion is assigned to the <canvas> elements as element.getContext().
53
+ * @this {HTMLElement}
54
+ * @return {CanvasRenderingContext2D_}
55
+ */
56
+ function getContext() {
57
+ return this.context_ ||
58
+ (this.context_ = new CanvasRenderingContext2D_(this));
59
+ }
60
+
61
+ var slice = Array.prototype.slice;
62
+
63
+ /**
64
+ * Binds a function to an object. The returned function will always use the
65
+ * passed in {@code obj} as {@code this}.
66
+ *
67
+ * Example:
68
+ *
69
+ * g = bind(f, obj, a, b)
70
+ * g(c, d) // will do f.call(obj, a, b, c, d)
71
+ *
72
+ * @param {Function} f The function to bind the object to
73
+ * @param {Object} obj The object that should act as this when the function
74
+ * is called
75
+ * @param {*} var_args Rest arguments that will be used as the initial
76
+ * arguments when the function is called
77
+ * @return {Function} A new function that has bound this
78
+ */
79
+ function bind(f, obj, var_args) {
80
+ var a = slice.call(arguments, 2);
81
+ return function() {
82
+ return f.apply(obj, a.concat(slice.call(arguments)));
83
+ };
84
+ }
85
+
86
+ var G_vmlCanvasManager_ = {
87
+ init: function(opt_doc) {
88
+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
89
+ var doc = opt_doc || document;
90
+ // Create a dummy element so that IE will allow canvas elements to be
91
+ // recognized.
92
+ doc.createElement('canvas');
93
+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
94
+ }
95
+ },
96
+
97
+ init_: function(doc) {
98
+ // create xmlns
99
+ if (!doc.namespaces['g_vml_']) {
100
+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
101
+ '#default#VML');
102
+
103
+ }
104
+ if (!doc.namespaces['g_o_']) {
105
+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
106
+ '#default#VML');
107
+ }
108
+
109
+ // Setup default CSS. Only add one style sheet per document
110
+ if (!doc.styleSheets['ex_canvas_']) {
111
+ var ss = doc.createStyleSheet();
112
+ ss.owningElement.id = 'ex_canvas_';
113
+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
114
+ // default size is 300x150 in Gecko and Opera
115
+ 'text-align:left;width:300px;height:150px}' +
116
+ 'g_vml_\\:*{behavior:url(#default#VML)}' +
117
+ 'g_o_\\:*{behavior:url(#default#VML)}';
118
+
119
+ }
120
+
121
+ // find all canvas elements
122
+ var els = doc.getElementsByTagName('canvas');
123
+ for (var i = 0; i < els.length; i++) {
124
+ this.initElement(els[i]);
125
+ }
126
+ },
127
+
128
+ /**
129
+ * Public initializes a canvas element so that it can be used as canvas
130
+ * element from now on. This is called automatically before the page is
131
+ * loaded but if you are creating elements using createElement you need to
132
+ * make sure this is called on the element.
133
+ * @param {HTMLElement} el The canvas element to initialize.
134
+ * @return {HTMLElement} the element that was created.
135
+ */
136
+ initElement: function(el) {
137
+ if (!el.getContext) {
138
+
139
+ el.getContext = getContext;
140
+
141
+ // Remove fallback content. There is no way to hide text nodes so we
142
+ // just remove all childNodes. We could hide all elements and remove
143
+ // text nodes but who really cares about the fallback content.
144
+ el.innerHTML = '';
145
+
146
+ // do not use inline function because that will leak memory
147
+ el.attachEvent('onpropertychange', onPropertyChange);
148
+ el.attachEvent('onresize', onResize);
149
+
150
+ var attrs = el.attributes;
151
+ if (attrs.width && attrs.width.specified) {
152
+ // TODO: use runtimeStyle and coordsize
153
+ // el.getContext().setWidth_(attrs.width.nodeValue);
154
+ el.style.width = attrs.width.nodeValue + 'px';
155
+ } else {
156
+ el.width = el.clientWidth;
157
+ }
158
+ if (attrs.height && attrs.height.specified) {
159
+ // TODO: use runtimeStyle and coordsize
160
+ // el.getContext().setHeight_(attrs.height.nodeValue);
161
+ el.style.height = attrs.height.nodeValue + 'px';
162
+ } else {
163
+ el.height = el.clientHeight;
164
+ }
165
+ //el.getContext().setCoordsize_()
166
+ }
167
+ return el;
168
+ }
169
+ };
170
+
171
+ function onPropertyChange(e) {
172
+ var el = e.srcElement;
173
+
174
+ switch (e.propertyName) {
175
+ case 'width':
176
+ el.style.width = el.attributes.width.nodeValue + 'px';
177
+ el.getContext().clearRect();
178
+ break;
179
+ case 'height':
180
+ el.style.height = el.attributes.height.nodeValue + 'px';
181
+ el.getContext().clearRect();
182
+ break;
183
+ }
184
+ }
185
+
186
+ function onResize(e) {
187
+ var el = e.srcElement;
188
+ if (el.firstChild) {
189
+ el.firstChild.style.width = el.clientWidth + 'px';
190
+ el.firstChild.style.height = el.clientHeight + 'px';
191
+ }
192
+ }
193
+
194
+ G_vmlCanvasManager_.init();
195
+
196
+ // precompute "00" to "FF"
197
+ var dec2hex = [];
198
+ for (var i = 0; i < 16; i++) {
199
+ for (var j = 0; j < 16; j++) {
200
+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
201
+ }
202
+ }
203
+
204
+ function createMatrixIdentity() {
205
+ return [
206
+ [1, 0, 0],
207
+ [0, 1, 0],
208
+ [0, 0, 1]
209
+ ];
210
+ }
211
+
212
+ function matrixMultiply(m1, m2) {
213
+ var result = createMatrixIdentity();
214
+
215
+ for (var x = 0; x < 3; x++) {
216
+ for (var y = 0; y < 3; y++) {
217
+ var sum = 0;
218
+
219
+ for (var z = 0; z < 3; z++) {
220
+ sum += m1[x][z] * m2[z][y];
221
+ }
222
+
223
+ result[x][y] = sum;
224
+ }
225
+ }
226
+ return result;
227
+ }
228
+
229
+ function copyState(o1, o2) {
230
+ o2.fillStyle = o1.fillStyle;
231
+ o2.lineCap = o1.lineCap;
232
+ o2.lineJoin = o1.lineJoin;
233
+ o2.lineWidth = o1.lineWidth;
234
+ o2.miterLimit = o1.miterLimit;
235
+ o2.shadowBlur = o1.shadowBlur;
236
+ o2.shadowColor = o1.shadowColor;
237
+ o2.shadowOffsetX = o1.shadowOffsetX;
238
+ o2.shadowOffsetY = o1.shadowOffsetY;
239
+ o2.strokeStyle = o1.strokeStyle;
240
+ o2.globalAlpha = o1.globalAlpha;
241
+ o2.arcScaleX_ = o1.arcScaleX_;
242
+ o2.arcScaleY_ = o1.arcScaleY_;
243
+ o2.lineScale_ = o1.lineScale_;
244
+ }
245
+
246
+ function processStyle(styleString) {
247
+ var str, alpha = 1;
248
+
249
+ styleString = String(styleString);
250
+ if (styleString.substring(0, 3) == 'rgb') {
251
+ var start = styleString.indexOf('(', 3);
252
+ var end = styleString.indexOf(')', start + 1);
253
+ var guts = styleString.substring(start + 1, end).split(',');
254
+
255
+ str = '#';
256
+ for (var i = 0; i < 3; i++) {
257
+ str += dec2hex[Number(guts[i])];
258
+ }
259
+
260
+ if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
261
+ alpha = guts[3];
262
+ }
263
+ } else {
264
+ str = styleString;
265
+ }
266
+
267
+ return {color: str, alpha: alpha};
268
+ }
269
+
270
+ function processLineCap(lineCap) {
271
+ switch (lineCap) {
272
+ case 'butt':
273
+ return 'flat';
274
+ case 'round':
275
+ return 'round';
276
+ case 'square':
277
+ default:
278
+ return 'square';
279
+ }
280
+ }
281
+
282
+ /**
283
+ * This class implements CanvasRenderingContext2D interface as described by
284
+ * the WHATWG.
285
+ * @param {HTMLElement} surfaceElement The element that the 2D context should
286
+ * be associated with
287
+ */
288
+ function CanvasRenderingContext2D_(surfaceElement) {
289
+ this.m_ = createMatrixIdentity();
290
+
291
+ this.mStack_ = [];
292
+ this.aStack_ = [];
293
+ this.currentPath_ = [];
294
+
295
+ // Canvas context properties
296
+ this.strokeStyle = '#000';
297
+ this.fillStyle = '#000';
298
+
299
+ this.lineWidth = 1;
300
+ this.lineJoin = 'miter';
301
+ this.lineCap = 'butt';
302
+ this.miterLimit = Z * 1;
303
+ this.globalAlpha = 1;
304
+ this.canvas = surfaceElement;
305
+
306
+ var el = surfaceElement.ownerDocument.createElement('div');
307
+ el.style.width = surfaceElement.clientWidth + 'px';
308
+ el.style.height = surfaceElement.clientHeight + 'px';
309
+ el.style.overflow = 'hidden';
310
+ el.style.position = 'absolute';
311
+ surfaceElement.appendChild(el);
312
+
313
+ this.element_ = el;
314
+ this.arcScaleX_ = 1;
315
+ this.arcScaleY_ = 1;
316
+ this.lineScale_ = 1;
317
+ }
318
+
319
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
320
+ contextPrototype.clearRect = function() {
321
+ this.element_.innerHTML = '';
322
+ };
323
+
324
+ contextPrototype.beginPath = function() {
325
+ // TODO: Branch current matrix so that save/restore has no effect
326
+ // as per safari docs.
327
+ this.currentPath_ = [];
328
+ };
329
+
330
+ contextPrototype.moveTo = function(aX, aY) {
331
+ var p = this.getCoords_(aX, aY);
332
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
333
+ this.currentX_ = p.x;
334
+ this.currentY_ = p.y;
335
+ };
336
+
337
+ contextPrototype.lineTo = function(aX, aY) {
338
+ var p = this.getCoords_(aX, aY);
339
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
340
+
341
+ this.currentX_ = p.x;
342
+ this.currentY_ = p.y;
343
+ };
344
+
345
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
346
+ aCP2x, aCP2y,
347
+ aX, aY) {
348
+ var p = this.getCoords_(aX, aY);
349
+ var cp1 = this.getCoords_(aCP1x, aCP1y);
350
+ var cp2 = this.getCoords_(aCP2x, aCP2y);
351
+ bezierCurveTo(this, cp1, cp2, p);
352
+ };
353
+
354
+ // Helper function that takes the already fixed cordinates.
355
+ function bezierCurveTo(self, cp1, cp2, p) {
356
+ self.currentPath_.push({
357
+ type: 'bezierCurveTo',
358
+ cp1x: cp1.x,
359
+ cp1y: cp1.y,
360
+ cp2x: cp2.x,
361
+ cp2y: cp2.y,
362
+ x: p.x,
363
+ y: p.y
364
+ });
365
+ self.currentX_ = p.x;
366
+ self.currentY_ = p.y;
367
+ }
368
+
369
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
370
+ // the following is lifted almost directly from
371
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
372
+
373
+ var cp = this.getCoords_(aCPx, aCPy);
374
+ var p = this.getCoords_(aX, aY);
375
+
376
+ var cp1 = {
377
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
378
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
379
+ };
380
+ var cp2 = {
381
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
382
+ y: cp1.y + (p.y - this.currentY_) / 3.0
383
+ };
384
+
385
+ bezierCurveTo(this, cp1, cp2, p);
386
+ };
387
+
388
+ contextPrototype.arc = function(aX, aY, aRadius,
389
+ aStartAngle, aEndAngle, aClockwise) {
390
+ aRadius *= Z;
391
+ var arcType = aClockwise ? 'at' : 'wa';
392
+
393
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
394
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
395
+
396
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
397
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
398
+
399
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
400
+ if (xStart == xEnd && !aClockwise) {
401
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
402
+ // that can be represented in binary
403
+ }
404
+
405
+ var p = this.getCoords_(aX, aY);
406
+ var pStart = this.getCoords_(xStart, yStart);
407
+ var pEnd = this.getCoords_(xEnd, yEnd);
408
+
409
+ this.currentPath_.push({type: arcType,
410
+ x: p.x,
411
+ y: p.y,
412
+ radius: aRadius,
413
+ xStart: pStart.x,
414
+ yStart: pStart.y,
415
+ xEnd: pEnd.x,
416
+ yEnd: pEnd.y});
417
+
418
+ };
419
+
420
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
421
+ this.moveTo(aX, aY);
422
+ this.lineTo(aX + aWidth, aY);
423
+ this.lineTo(aX + aWidth, aY + aHeight);
424
+ this.lineTo(aX, aY + aHeight);
425
+ this.closePath();
426
+ };
427
+
428
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
429
+ var oldPath = this.currentPath_;
430
+ this.beginPath();
431
+
432
+ this.moveTo(aX, aY);
433
+ this.lineTo(aX + aWidth, aY);
434
+ this.lineTo(aX + aWidth, aY + aHeight);
435
+ this.lineTo(aX, aY + aHeight);
436
+ this.closePath();
437
+ this.stroke();
438
+
439
+ this.currentPath_ = oldPath;
440
+ };
441
+
442
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
443
+ var oldPath = this.currentPath_;
444
+ this.beginPath();
445
+
446
+ this.moveTo(aX, aY);
447
+ this.lineTo(aX + aWidth, aY);
448
+ this.lineTo(aX + aWidth, aY + aHeight);
449
+ this.lineTo(aX, aY + aHeight);
450
+ this.closePath();
451
+ this.fill();
452
+
453
+ this.currentPath_ = oldPath;
454
+ };
455
+
456
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
457
+ var gradient = new CanvasGradient_('gradient');
458
+ gradient.x0_ = aX0;
459
+ gradient.y0_ = aY0;
460
+ gradient.x1_ = aX1;
461
+ gradient.y1_ = aY1;
462
+ return gradient;
463
+ };
464
+
465
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
466
+ aX1, aY1, aR1) {
467
+ var gradient = new CanvasGradient_('gradientradial');
468
+ gradient.x0_ = aX0;
469
+ gradient.y0_ = aY0;
470
+ gradient.r0_ = aR0;
471
+ gradient.x1_ = aX1;
472
+ gradient.y1_ = aY1;
473
+ gradient.r1_ = aR1;
474
+ return gradient;
475
+ };
476
+
477
+ contextPrototype.drawImage = function(image, var_args) {
478
+ var dx, dy, dw, dh, sx, sy, sw, sh;
479
+
480
+ // to find the original width we overide the width and height
481
+ var oldRuntimeWidth = image.runtimeStyle.width;
482
+ var oldRuntimeHeight = image.runtimeStyle.height;
483
+ image.runtimeStyle.width = 'auto';
484
+ image.runtimeStyle.height = 'auto';
485
+
486
+ // get the original size
487
+ var w = image.width;
488
+ var h = image.height;
489
+
490
+ // and remove overides
491
+ image.runtimeStyle.width = oldRuntimeWidth;
492
+ image.runtimeStyle.height = oldRuntimeHeight;
493
+
494
+ if (arguments.length == 3) {
495
+ dx = arguments[1];
496
+ dy = arguments[2];
497
+ sx = sy = 0;
498
+ sw = dw = w;
499
+ sh = dh = h;
500
+ } else if (arguments.length == 5) {
501
+ dx = arguments[1];
502
+ dy = arguments[2];
503
+ dw = arguments[3];
504
+ dh = arguments[4];
505
+ sx = sy = 0;
506
+ sw = w;
507
+ sh = h;
508
+ } else if (arguments.length == 9) {
509
+ sx = arguments[1];
510
+ sy = arguments[2];
511
+ sw = arguments[3];
512
+ sh = arguments[4];
513
+ dx = arguments[5];
514
+ dy = arguments[6];
515
+ dw = arguments[7];
516
+ dh = arguments[8];
517
+ } else {
518
+ throw Error('Invalid number of arguments');
519
+ }
520
+
521
+ var d = this.getCoords_(dx, dy);
522
+
523
+ var w2 = sw / 2;
524
+ var h2 = sh / 2;
525
+
526
+ var vmlStr = [];
527
+
528
+ var W = 10;
529
+ var H = 10;
530
+
531
+ // For some reason that I've now forgotten, using divs didn't work
532
+ vmlStr.push(' <g_vml_:group',
533
+ ' coordsize="', Z * W, ',', Z * H, '"',
534
+ ' coordorigin="0,0"' ,
535
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
536
+
537
+ // If filters are necessary (rotation exists), create them
538
+ // filters are bog-slow, so only create them if abbsolutely necessary
539
+ // The following check doesn't account for skews (which don't exist
540
+ // in the canvas spec (yet) anyway.
541
+
542
+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
543
+ var filter = [];
544
+
545
+ // Note the 12/21 reversal
546
+ filter.push('M11=', this.m_[0][0], ',',
547
+ 'M12=', this.m_[1][0], ',',
548
+ 'M21=', this.m_[0][1], ',',
549
+ 'M22=', this.m_[1][1], ',',
550
+ 'Dx=', mr(d.x / Z), ',',
551
+ 'Dy=', mr(d.y / Z), '');
552
+
553
+ // Bounding box calculation (need to minimize displayed area so that
554
+ // filters don't waste time on unused pixels.
555
+ var max = d;
556
+ var c2 = this.getCoords_(dx + dw, dy);
557
+ var c3 = this.getCoords_(dx, dy + dh);
558
+ var c4 = this.getCoords_(dx + dw, dy + dh);
559
+
560
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
561
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
562
+
563
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
564
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
565
+ filter.join(''), ", sizingmethod='clip');")
566
+ } else {
567
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
568
+ }
569
+
570
+ vmlStr.push(' ">' ,
571
+ '<g_vml_:image src="', image.src, '"',
572
+ ' style="width:', Z * dw, 'px;',
573
+ ' height:', Z * dh, 'px;"',
574
+ ' cropleft="', sx / w, '"',
575
+ ' croptop="', sy / h, '"',
576
+ ' cropright="', (w - sx - sw) / w, '"',
577
+ ' cropbottom="', (h - sy - sh) / h, '"',
578
+ ' />',
579
+ '</g_vml_:group>');
580
+
581
+ this.element_.insertAdjacentHTML('BeforeEnd',
582
+ vmlStr.join(''));
583
+ };
584
+
585
+ contextPrototype.stroke = function(aFill) {
586
+ var lineStr = [];
587
+ var lineOpen = false;
588
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
589
+ var color = a.color;
590
+ var opacity = a.alpha * this.globalAlpha;
591
+
592
+ var W = 10;
593
+ var H = 10;
594
+
595
+ lineStr.push('<g_vml_:shape',
596
+ ' filled="', !!aFill, '"',
597
+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
598
+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
599
+ ' stroked="', !aFill, '"',
600
+ ' path="');
601
+
602
+ var newSeq = false;
603
+ var min = {x: null, y: null};
604
+ var max = {x: null, y: null};
605
+
606
+ for (var i = 0; i < this.currentPath_.length; i++) {
607
+ var p = this.currentPath_[i];
608
+ var c;
609
+
610
+ switch (p.type) {
611
+ case 'moveTo':
612
+ c = p;
613
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
614
+ break;
615
+ case 'lineTo':
616
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
617
+ break;
618
+ case 'close':
619
+ lineStr.push(' x ');
620
+ p = null;
621
+ break;
622
+ case 'bezierCurveTo':
623
+ lineStr.push(' c ',
624
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
625
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
626
+ mr(p.x), ',', mr(p.y));
627
+ break;
628
+ case 'at':
629
+ case 'wa':
630
+ lineStr.push(' ', p.type, ' ',
631
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
632
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
633
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
634
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
635
+ mr(p.xStart), ',', mr(p.yStart), ' ',
636
+ mr(p.xEnd), ',', mr(p.yEnd));
637
+ break;
638
+ }
639
+
640
+
641
+ // TODO: Following is broken for curves due to
642
+ // move to proper paths.
643
+
644
+ // Figure out dimensions so we can do gradient fills
645
+ // properly
646
+ if (p) {
647
+ if (min.x == null || p.x < min.x) {
648
+ min.x = p.x;
649
+ }
650
+ if (max.x == null || p.x > max.x) {
651
+ max.x = p.x;
652
+ }
653
+ if (min.y == null || p.y < min.y) {
654
+ min.y = p.y;
655
+ }
656
+ if (max.y == null || p.y > max.y) {
657
+ max.y = p.y;
658
+ }
659
+ }
660
+ }
661
+ lineStr.push(' ">');
662
+
663
+ if (!aFill) {
664
+ var lineWidth = this.lineScale_ * this.lineWidth;
665
+
666
+ // VML cannot correctly render a line if the width is less than 1px.
667
+ // In that case, we dilute the color to make the line look thinner.
668
+ if (lineWidth < 1) {
669
+ opacity *= lineWidth;
670
+ }
671
+
672
+ lineStr.push(
673
+ '<g_vml_:stroke',
674
+ ' opacity="', opacity, '"',
675
+ ' joinstyle="', this.lineJoin, '"',
676
+ ' miterlimit="', this.miterLimit, '"',
677
+ ' endcap="', processLineCap(this.lineCap), '"',
678
+ ' weight="', lineWidth, 'px"',
679
+ ' color="', color, '" />'
680
+ );
681
+ } else if (typeof this.fillStyle == 'object') {
682
+ var fillStyle = this.fillStyle;
683
+ var angle = 0;
684
+ var focus = {x: 0, y: 0};
685
+
686
+ // additional offset
687
+ var shift = 0;
688
+ // scale factor for offset
689
+ var expansion = 1;
690
+
691
+ if (fillStyle.type_ == 'gradient') {
692
+ var x0 = fillStyle.x0_ / this.arcScaleX_;
693
+ var y0 = fillStyle.y0_ / this.arcScaleY_;
694
+ var x1 = fillStyle.x1_ / this.arcScaleX_;
695
+ var y1 = fillStyle.y1_ / this.arcScaleY_;
696
+ var p0 = this.getCoords_(x0, y0);
697
+ var p1 = this.getCoords_(x1, y1);
698
+ var dx = p1.x - p0.x;
699
+ var dy = p1.y - p0.y;
700
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
701
+
702
+ // The angle should be a non-negative number.
703
+ if (angle < 0) {
704
+ angle += 360;
705
+ }
706
+
707
+ // Very small angles produce an unexpected result because they are
708
+ // converted to a scientific notation string.
709
+ if (angle < 1e-6) {
710
+ angle = 0;
711
+ }
712
+ } else {
713
+ var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
714
+ var width = max.x - min.x;
715
+ var height = max.y - min.y;
716
+ focus = {
717
+ x: (p0.x - min.x) / width,
718
+ y: (p0.y - min.y) / height
719
+ };
720
+
721
+ width /= this.arcScaleX_ * Z;
722
+ height /= this.arcScaleY_ * Z;
723
+ var dimension = m.max(width, height);
724
+ shift = 2 * fillStyle.r0_ / dimension;
725
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
726
+ }
727
+
728
+ // We need to sort the color stops in ascending order by offset,
729
+ // otherwise IE won't interpret it correctly.
730
+ var stops = fillStyle.colors_;
731
+ stops.sort(function(cs1, cs2) {
732
+ return cs1.offset - cs2.offset;
733
+ });
734
+
735
+ var length = stops.length;
736
+ var color1 = stops[0].color;
737
+ var color2 = stops[length - 1].color;
738
+ var opacity1 = stops[0].alpha * this.globalAlpha;
739
+ var opacity2 = stops[length - 1].alpha * this.globalAlpha;
740
+
741
+ var colors = [];
742
+ for (var i = 0; i < length; i++) {
743
+ var stop = stops[i];
744
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
745
+ }
746
+
747
+ // When colors attribute is used, the meanings of opacity and o:opacity2
748
+ // are reversed.
749
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
750
+ ' method="none" focus="100%"',
751
+ ' color="', color1, '"',
752
+ ' color2="', color2, '"',
753
+ ' colors="', colors.join(','), '"',
754
+ ' opacity="', opacity2, '"',
755
+ ' g_o_:opacity2="', opacity1, '"',
756
+ ' angle="', angle, '"',
757
+ ' focusposition="', focus.x, ',', focus.y, '" />');
758
+ } else {
759
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
760
+ '" />');
761
+ }
762
+
763
+ lineStr.push('</g_vml_:shape>');
764
+
765
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
766
+ };
767
+
768
+ contextPrototype.fill = function() {
769
+ this.stroke(true);
770
+ }
771
+
772
+ contextPrototype.closePath = function() {
773
+ this.currentPath_.push({type: 'close'});
774
+ };
775
+
776
+ /**
777
+ * @private
778
+ */
779
+ contextPrototype.getCoords_ = function(aX, aY) {
780
+ var m = this.m_;
781
+ return {
782
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
783
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
784
+ }
785
+ };
786
+
787
+ contextPrototype.save = function() {
788
+ var o = {};
789
+ copyState(this, o);
790
+ this.aStack_.push(o);
791
+ this.mStack_.push(this.m_);
792
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
793
+ };
794
+
795
+ contextPrototype.restore = function() {
796
+ copyState(this.aStack_.pop(), this);
797
+ this.m_ = this.mStack_.pop();
798
+ };
799
+
800
+ function matrixIsFinite(m) {
801
+ for (var j = 0; j < 3; j++) {
802
+ for (var k = 0; k < 2; k++) {
803
+ if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
804
+ return false;
805
+ }
806
+ }
807
+ }
808
+ return true;
809
+ }
810
+
811
+ function setM(ctx, m, updateLineScale) {
812
+ if (!matrixIsFinite(m)) {
813
+ return;
814
+ }
815
+ ctx.m_ = m;
816
+
817
+ if (updateLineScale) {
818
+ // Get the line scale.
819
+ // Determinant of this.m_ means how much the area is enlarged by the
820
+ // transformation. So its square root can be used as a scale factor
821
+ // for width.
822
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
823
+ ctx.lineScale_ = sqrt(abs(det));
824
+ }
825
+ }
826
+
827
+ contextPrototype.translate = function(aX, aY) {
828
+ var m1 = [
829
+ [1, 0, 0],
830
+ [0, 1, 0],
831
+ [aX, aY, 1]
832
+ ];
833
+
834
+ setM(this, matrixMultiply(m1, this.m_), false);
835
+ };
836
+
837
+ contextPrototype.rotate = function(aRot) {
838
+ var c = mc(aRot);
839
+ var s = ms(aRot);
840
+
841
+ var m1 = [
842
+ [c, s, 0],
843
+ [-s, c, 0],
844
+ [0, 0, 1]
845
+ ];
846
+
847
+ setM(this, matrixMultiply(m1, this.m_), false);
848
+ };
849
+
850
+ contextPrototype.scale = function(aX, aY) {
851
+ this.arcScaleX_ *= aX;
852
+ this.arcScaleY_ *= aY;
853
+ var m1 = [
854
+ [aX, 0, 0],
855
+ [0, aY, 0],
856
+ [0, 0, 1]
857
+ ];
858
+
859
+ setM(this, matrixMultiply(m1, this.m_), true);
860
+ };
861
+
862
+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
863
+ var m1 = [
864
+ [m11, m12, 0],
865
+ [m21, m22, 0],
866
+ [dx, dy, 1]
867
+ ];
868
+
869
+ setM(this, matrixMultiply(m1, this.m_), true);
870
+ };
871
+
872
+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
873
+ var m = [
874
+ [m11, m12, 0],
875
+ [m21, m22, 0],
876
+ [dx, dy, 1]
877
+ ];
878
+
879
+ setM(this, m, true);
880
+ };
881
+
882
+ /******** STUBS ********/
883
+ contextPrototype.clip = function() {
884
+ // TODO: Implement
885
+ };
886
+
887
+ contextPrototype.arcTo = function() {
888
+ // TODO: Implement
889
+ };
890
+
891
+ contextPrototype.createPattern = function() {
892
+ return new CanvasPattern_;
893
+ };
894
+
895
+ // Gradient / Pattern Stubs
896
+ function CanvasGradient_(aType) {
897
+ this.type_ = aType;
898
+ this.x0_ = 0;
899
+ this.y0_ = 0;
900
+ this.r0_ = 0;
901
+ this.x1_ = 0;
902
+ this.y1_ = 0;
903
+ this.r1_ = 0;
904
+ this.colors_ = [];
905
+ }
906
+
907
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
908
+ aColor = processStyle(aColor);
909
+ this.colors_.push({offset: aOffset,
910
+ color: aColor.color,
911
+ alpha: aColor.alpha});
912
+ };
913
+
914
+ function CanvasPattern_() {}
915
+
916
+ // set up externs
917
+ G_vmlCanvasManager = G_vmlCanvasManager_;
918
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
919
+ CanvasGradient = CanvasGradient_;
920
+ CanvasPattern = CanvasPattern_;
921
+
922
+ })();
923
+
924
+ } // if