wackelkoepfe 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +7 -0
- data/README +9 -0
- data/bin/players.csv +4 -0
- data/bin/studio_game +27 -0
- data/lib/Wackelkoepfe/auditable.rb +7 -0
- data/lib/Wackelkoepfe/berserk_player.rb +34 -0
- data/lib/Wackelkoepfe/clumsy_player.rb +22 -0
- data/lib/Wackelkoepfe/die.rb +14 -0
- data/lib/Wackelkoepfe/game.rb +108 -0
- data/lib/Wackelkoepfe/game_turn.rb +30 -0
- data/lib/Wackelkoepfe/loaded_die.rb +16 -0
- data/lib/Wackelkoepfe/playable.rb +17 -0
- data/lib/Wackelkoepfe/player.rb +56 -0
- data/lib/Wackelkoepfe/treasure_trove.rb +16 -0
- data/spec/Wackelkoepfe/berserk_player_spec.rb +30 -0
- data/spec/Wackelkoepfe/clumsy_player_spec.rb +50 -0
- data/spec/Wackelkoepfe/game_spec.rb +80 -0
- data/spec/Wackelkoepfe/player_spec.rb +104 -0
- data/spec/Wackelkoepfe/treasure_trove_spec.rb +50 -0
- metadata +93 -0
data/LICENSE
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Copyright (C) 2012 Daniel Ulbrich
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Wackelköpfe ist ein rundenbasiertes Würfelspiel. Die Spieler werfen jede Runde einen Würfel welcher bestimmt ob ihnen Gesundheit abgezogen oder hinzugefügt wird oder ob sie übersprungen werden.
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Desweiteren findet jeder Spieler pro Runde einen Schatz der eine bestimmte Punktzahl wert ist. Zum momentanen Stan
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d laufen das Würfeln und die Runden noch komplett automatisiert ab, ohne das der Spieler den Spielverlauf beeinflussen kann."
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Spielsteuerung:
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Das Spiel ist textbasiert und wird mit einigen Kommandos gesteuert:
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'1', '2' oder eine andere Zahl - Das Spiel geht über die angegeben Zahl an Runden
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'exit', 'quit' - Beendet das Programm
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'hilfe', '?' - Zeigt die Hilfe an
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/Wackelkoepfe/game'
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require_relative '../lib/Wackelkoepfe/clumsy_player'
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require_relative '../lib/Wackelkoepfe/berserk_player'
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knuckleheads = Wackelkoepfe::Game.new("Wackelkoepfe")
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players(ARGV.shift || default_player_file)
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loop do
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puts "\nWieviele Runden willst du spielen? ('quit' beendet das Programm, 'hilfe' zeigt eine kurze Erklaerung)"
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answer = gets.chomp.downcase
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case answer
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when /^\d/
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knuckleheads.play(answer.to_i)
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when '?', 'hilfe'
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Bitte gib eine Zahl oder 'quit' ein"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module Wackelkoepfe
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00tcount = 0
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end
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def berserk?
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return @w00tcount > 5
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end
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def w00t
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super
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@w00tcount += 1
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puts "#{name} ist nun ein Berserker" if @w00tcount > 5
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module Wackelkoepfe
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name,health=100, boost_factor = 2)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times{ super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(damaged_treasure)
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'Game_Turn'
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require_relative 'treasure_trove'
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require 'csv'
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module Wackelkoepfe
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def total_points
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@players.reduce(0) {|sum, player| sum + player.points}
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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return "#{formatted_name} #{player.score}"
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title}s Highscores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition{|player| player.strong?}
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@players.each do |player|
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puts "\n#{player.name}s Gesamtpunktzahl:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} #{treasure.name}-Punkte"
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end
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puts "#{player.points} Gesamtpunkte"
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end
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puts "\n#{total_points} Punkte durch gefundene Schaetze"
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puts "\n#{@title} Statistik:"
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puts "\n#{strong_players.length} starke(r) Spieler:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.length} schwache(r) Spieler:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def play(rounds)
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puts " #{@players.size} Spieler nehmen an #{@title} teil: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nEs koennen #{treasures.length} Schaetze gefunden werden:"
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treasures.each do |treasure|
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puts"Eine #{treasure.name} ist #{treasure.points} wert"
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end
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sleep(10)
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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sleep(2)
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end
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end
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module Wackelkoepfe
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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sleep(1)
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player.blam
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sleep(1)
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when 3..4
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sleep(1)
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puts "#{player.name} wurde uebersprungen."
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sleep(1)
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else
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sleep(1)
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player.w00t
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sleep(1)
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module Wackelkoepfe
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module Playable
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def blam
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self.health -= 10
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puts "#{name} hat einen Schlag abbekommen!"
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end
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def w00t
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@health += 15
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puts "#{name} wurde angefeuert!"
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end
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def strong?
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health > 100
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end
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end
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end
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require_relative 'playable'
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module Wackelkoepfe
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def <=>(other)
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other.score <=> score
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end
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"Mein Name ist #{@name} ich habe #{@health} Gesundheitspunkte, #{points} Punkte, und einen Gesamtpunktestand von #{score}."
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end
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def score
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score = @health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} hat eine #{treasure.name} gefunden die #{treasure.points} Punkte wert ist!"
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sleep(1)
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puts "#{@name}s Schatzpunkte: #{@found_treasures}"
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sleep(1)
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end
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def points
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return @found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module Wackelkoepfe
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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|
+
TREASURES = [
|
|
5
|
+
Treasure.new(:Kirsche, 5),
|
|
6
|
+
Treasure.new(:Flasche, 25),
|
|
7
|
+
Treasure.new(:Schriftrolle, 50),
|
|
8
|
+
Treasure.new(:Muenze, 100),
|
|
9
|
+
Treasure.new(:Ruestung, 200),
|
|
10
|
+
Treasure.new(:Armbrust, 400)]
|
|
11
|
+
|
|
12
|
+
def self.random
|
|
13
|
+
TREASURES.sample
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
require 'Wackelkoepfe/berserk_player'
|
|
2
|
+
module Wackelkoepfe
|
|
3
|
+
describe BerserkPlayer do
|
|
4
|
+
|
|
5
|
+
before do
|
|
6
|
+
@initial_health = 50
|
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
11
|
+
1.upto(5) { @player.w00t }
|
|
12
|
+
|
|
13
|
+
@player.berserk?.should be_false
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
17
|
+
1.upto(6) { @player.w00t }
|
|
18
|
+
|
|
19
|
+
@player.berserk?.should be_true
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
23
|
+
1.upto(6) { @player.w00t }
|
|
24
|
+
1.upto(2) { @player.blam }
|
|
25
|
+
|
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
end
|
|
30
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'Wackelkoepfe/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module Wackelkoepfe
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
context "with a boost factor" do
|
|
33
|
+
before do
|
|
34
|
+
@initial_health = 100
|
|
35
|
+
@boost_factor = 5
|
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a boost factor" do
|
|
40
|
+
@player.boost_factor.should == 5
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
44
|
+
@player.w00t
|
|
45
|
+
|
|
46
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
require 'Wackelkoepfe/game'
|
|
2
|
+
|
|
3
|
+
module Wackelkoepfe
|
|
4
|
+
# describe Game do
|
|
5
|
+
#
|
|
6
|
+
# before do
|
|
7
|
+
# @game = Game.new("Knuckleheads")
|
|
8
|
+
#
|
|
9
|
+
# @initial_health = 100
|
|
10
|
+
# @player = Player.new("moe", @initial_health)
|
|
11
|
+
#
|
|
12
|
+
# @game.add_player(@player)
|
|
13
|
+
# end
|
|
14
|
+
#
|
|
15
|
+
# it "w00ts the player if a high number is rolled" do
|
|
16
|
+
# Die.any_instance.stub(:roll).and_return(5)
|
|
17
|
+
#
|
|
18
|
+
# @game.play(2)
|
|
19
|
+
#
|
|
20
|
+
# @player.health.should == @initial_health + (15 * 2)
|
|
21
|
+
# end
|
|
22
|
+
#
|
|
23
|
+
# it "skips the player if a medium number is rolled" do
|
|
24
|
+
# Die.any_instance.stub(:roll).and_return(3)
|
|
25
|
+
#
|
|
26
|
+
# @game.play(2)
|
|
27
|
+
#
|
|
28
|
+
# @player.health.should == @initial_health
|
|
29
|
+
# end
|
|
30
|
+
#
|
|
31
|
+
# it "blams the player if a low number is rolled" do
|
|
32
|
+
# Die.any_instance.stub(:roll).and_return(1)
|
|
33
|
+
#
|
|
34
|
+
# @game.play(2)
|
|
35
|
+
#
|
|
36
|
+
# @player.health.should == @initial_health - (10 * 2)
|
|
37
|
+
# end
|
|
38
|
+
#
|
|
39
|
+
# it "assigns a treasure for points during a player's turn" do
|
|
40
|
+
# game = Game.new("Knuckleheads")
|
|
41
|
+
# player = Player.new("moe")
|
|
42
|
+
#
|
|
43
|
+
# game.add_player(player)
|
|
44
|
+
#
|
|
45
|
+
# @game.play(1)
|
|
46
|
+
#
|
|
47
|
+
# player.points.should_not be_zero
|
|
48
|
+
# end
|
|
49
|
+
#
|
|
50
|
+
# it "computes total points as the sum of all player points" do
|
|
51
|
+
# game = Game.new("Knuckleheads")
|
|
52
|
+
#
|
|
53
|
+
# player1 = Player.new("moe")
|
|
54
|
+
# player2 = Player.new("larry")
|
|
55
|
+
#
|
|
56
|
+
# game.add_player(player1)
|
|
57
|
+
# game.add_player(player2)
|
|
58
|
+
#
|
|
59
|
+
# player1.found_treasure(Treasure.new(:Schriftrolle, 50))
|
|
60
|
+
# player1.found_treasure(Treasure.new(:Schriftrolle, 50))
|
|
61
|
+
# player2.found_treasure(Treasure.new(:Armbrust, 400))
|
|
62
|
+
#
|
|
63
|
+
# game.total_points.should == 500
|
|
64
|
+
# end
|
|
65
|
+
#
|
|
66
|
+
# context "in a collection of players" do
|
|
67
|
+
# before do
|
|
68
|
+
# @player1 = Player.new("moe", 100)
|
|
69
|
+
# @player2 = Player.new("larry", 200)
|
|
70
|
+
# @player3 = Player.new("curly", 300)
|
|
71
|
+
#
|
|
72
|
+
# @players = [@player1, @player2, @player3]
|
|
73
|
+
# end
|
|
74
|
+
#
|
|
75
|
+
# it "is sorted by decreasing score" do
|
|
76
|
+
# @players.sort.should == [@player3, @player2, @player1]
|
|
77
|
+
# end
|
|
78
|
+
# end
|
|
79
|
+
# end
|
|
80
|
+
end
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
require 'Wackelkoepfe/player'
|
|
2
|
+
require 'Wackelkoepfe/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module Wackelkoepfe
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@initial_health = 150
|
|
9
|
+
@player = Player.new("larry", 150)
|
|
10
|
+
end
|
|
11
|
+
it "has a capitalized name" do
|
|
12
|
+
@player.name.should == "Larry"
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "has an initial health" do
|
|
16
|
+
@player.health.should == 150
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "has a string representation" do
|
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
22
|
+
|
|
23
|
+
@player.to_s.should == "Mein Name ist Larry ich habe 150 Gesundheitspunkte, 100 Punkte, und einen Gesamtpunktestand von 250."
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "computes a score as the sum of its health and length of name"do
|
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
29
|
+
|
|
30
|
+
@player.score.should == 250
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "increases health by 15 when w00ted" do
|
|
34
|
+
@player.w00t
|
|
35
|
+
|
|
36
|
+
@player.health == @initial_health + 15
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "decreases health by 10 when blammed" do
|
|
40
|
+
@player.blam
|
|
41
|
+
|
|
42
|
+
@player.health == @initial_health - 10
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
it "computes points as the sum of all treasure points" do
|
|
47
|
+
@player.points.should == 0
|
|
48
|
+
|
|
49
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
50
|
+
|
|
51
|
+
@player.points.should == 50
|
|
52
|
+
|
|
53
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
54
|
+
|
|
55
|
+
@player.points.should == 450
|
|
56
|
+
|
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
58
|
+
|
|
59
|
+
@player.points.should == 500
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
it "yields each found treasure and its total points" do
|
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
66
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
70
|
+
|
|
71
|
+
yielded = []
|
|
72
|
+
@player.each_found_treasure do |treasure|
|
|
73
|
+
yielded << treasure
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
yielded.should == [
|
|
77
|
+
Treasure.new(:skillet, 200),
|
|
78
|
+
Treasure.new(:hammer, 50),
|
|
79
|
+
Treasure.new(:bottle, 15),
|
|
80
|
+
]
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
|
|
84
|
+
context "created with an initial health" do
|
|
85
|
+
before do
|
|
86
|
+
@player = Player.new("larry",150)
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
it "is strong" do
|
|
90
|
+
@player.should be_strong
|
|
91
|
+
end
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
context "created with an initial health" do
|
|
95
|
+
before do
|
|
96
|
+
@player = Player.new("larry",100)
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
it "is wimpy" do
|
|
100
|
+
@player.should_not be_strong
|
|
101
|
+
end
|
|
102
|
+
end
|
|
103
|
+
end
|
|
104
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'Wackelkoepfe/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module Wackelkoepfe
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a 'Kirsche' worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:Kirsche, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a 'Flasche' worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:Flasche, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a 'Schriftrolle' worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:Schriftrolle, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a 'Muenze' worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:Muenze, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a 'Ruestung' worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:Ruestung, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a 'Armbrust' worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:Armbrust, 400)
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: wackelkoepfe
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- Daniel Ulbrich
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2012-12-24 00:00:00.000000000 Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
15
|
+
name: rspec
|
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
|
17
|
+
none: false
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
22
|
+
type: :development
|
|
23
|
+
prerelease: false
|
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
25
|
+
none: false
|
|
26
|
+
requirements:
|
|
27
|
+
- - ! '>='
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '0'
|
|
30
|
+
description: ! "Wackelköpfe ist ein rundenbasiertes Würfelspiel. Die Spieler werfen
|
|
31
|
+
jede Runde einen Würfel welcher bestimmt ob ihnen Gesundheit abgezogen oder hinzugefügt
|
|
32
|
+
wird oder ob sie übersprungen werden. \nDesweiteren findet jeder Spieler pro Runde
|
|
33
|
+
einen Schatz der eine bestimmte Punktzahl wert ist. Zum momentanen Stan\nd laufen
|
|
34
|
+
das Würfeln und die Runden noch komplett automatisiert ab, ohne das der Spieler
|
|
35
|
+
den Spielverlauf beeinflussen kann.\"\n\nSpielsteuerung:\nDas Spiel ist textbasiert
|
|
36
|
+
und wird mit einigen Kommandos gesteuert:\n\t'1', '2' oder eine andere Zahl\t-\tDas
|
|
37
|
+
Spiel geht über die angegeben Zahl an Runden\n\t'exit', 'quit'\t\t\t\t\t-\tBeendet
|
|
38
|
+
das Programm\n\t'hilfe', '?'\t\t\t\t\t-\tZeigt die Hilfe an"
|
|
39
|
+
email: daniel@ulbrich.net
|
|
40
|
+
executables:
|
|
41
|
+
- studio_game
|
|
42
|
+
extensions: []
|
|
43
|
+
extra_rdoc_files: []
|
|
44
|
+
files:
|
|
45
|
+
- bin/players.csv
|
|
46
|
+
- bin/studio_game
|
|
47
|
+
- lib/Wackelkoepfe/auditable.rb
|
|
48
|
+
- lib/Wackelkoepfe/berserk_player.rb
|
|
49
|
+
- lib/Wackelkoepfe/clumsy_player.rb
|
|
50
|
+
- lib/Wackelkoepfe/die.rb
|
|
51
|
+
- lib/Wackelkoepfe/game.rb
|
|
52
|
+
- lib/Wackelkoepfe/game_turn.rb
|
|
53
|
+
- lib/Wackelkoepfe/loaded_die.rb
|
|
54
|
+
- lib/Wackelkoepfe/playable.rb
|
|
55
|
+
- lib/Wackelkoepfe/player.rb
|
|
56
|
+
- lib/Wackelkoepfe/treasure_trove.rb
|
|
57
|
+
- spec/Wackelkoepfe/berserk_player_spec.rb
|
|
58
|
+
- spec/Wackelkoepfe/clumsy_player_spec.rb
|
|
59
|
+
- spec/Wackelkoepfe/game_spec.rb
|
|
60
|
+
- spec/Wackelkoepfe/player_spec.rb
|
|
61
|
+
- spec/Wackelkoepfe/treasure_trove_spec.rb
|
|
62
|
+
- LICENSE
|
|
63
|
+
- README
|
|
64
|
+
homepage: ''
|
|
65
|
+
licenses: []
|
|
66
|
+
post_install_message:
|
|
67
|
+
rdoc_options: []
|
|
68
|
+
require_paths:
|
|
69
|
+
- lib
|
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
71
|
+
none: false
|
|
72
|
+
requirements:
|
|
73
|
+
- - ! '>='
|
|
74
|
+
- !ruby/object:Gem::Version
|
|
75
|
+
version: '1.9'
|
|
76
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
77
|
+
none: false
|
|
78
|
+
requirements:
|
|
79
|
+
- - ! '>='
|
|
80
|
+
- !ruby/object:Gem::Version
|
|
81
|
+
version: '0'
|
|
82
|
+
requirements: []
|
|
83
|
+
rubyforge_project:
|
|
84
|
+
rubygems_version: 1.8.24
|
|
85
|
+
signing_key:
|
|
86
|
+
specification_version: 3
|
|
87
|
+
summary: ! '''Wackelkoepfe'' is an automatic game'
|
|
88
|
+
test_files:
|
|
89
|
+
- spec/Wackelkoepfe/berserk_player_spec.rb
|
|
90
|
+
- spec/Wackelkoepfe/clumsy_player_spec.rb
|
|
91
|
+
- spec/Wackelkoepfe/game_spec.rb
|
|
92
|
+
- spec/Wackelkoepfe/player_spec.rb
|
|
93
|
+
- spec/Wackelkoepfe/treasure_trove_spec.rb
|