wackelkoepfe 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2012 Daniel Ulbrich
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Wackelköpfe ist ein rundenbasiertes Würfelspiel. Die Spieler werfen jede Runde einen Würfel welcher bestimmt ob ihnen Gesundheit abgezogen oder hinzugefügt wird oder ob sie übersprungen werden.
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+ Desweiteren findet jeder Spieler pro Runde einen Schatz der eine bestimmte Punktzahl wert ist. Zum momentanen Stan
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+ d laufen das Würfeln und die Runden noch komplett automatisiert ab, ohne das der Spieler den Spielverlauf beeinflussen kann."
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+
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+ Spielsteuerung:
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+ Das Spiel ist textbasiert und wird mit einigen Kommandos gesteuert:
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+ '1', '2' oder eine andere Zahl - Das Spiel geht über die angegeben Zahl an Runden
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+ 'exit', 'quit' - Beendet das Programm
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+ 'hilfe', '?' - Zeigt die Hilfe an
data/bin/players.csv ADDED
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+ Jan, 100
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+ Amelia, 100
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+ Anna, 100
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+ Daniel, 100
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/Wackelkoepfe/game'
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+ require_relative '../lib/Wackelkoepfe/clumsy_player'
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+ require_relative '../lib/Wackelkoepfe/berserk_player'
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+
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+ knuckleheads = Wackelkoepfe::Game.new("Wackelkoepfe")
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+ default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "\nWieviele Runden willst du spielen? ('quit' beendet das Programm, 'hilfe' zeigt eine kurze Erklaerung)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d/
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+ knuckleheads.play(answer.to_i)
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+ when '?', 'hilfe'
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+
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Bitte gib eine Zahl oder 'quit' ein"
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+ end
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+ end
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+ knuckleheads.save_high_scores
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+ module Wackelkoepfe
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+ module Auditable
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+ def audit
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+ puts "Eine #{self.number} wurde gewuerfelt! (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module Wackelkoepfe
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00tcount = 0
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+ end
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+
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+ def berserk?
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+ return @w00tcount > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00tcount += 1
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+ puts "#{name} ist nun ein Berserker" if @w00tcount > 5
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module Wackelkoepfe
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name,health=100, boost_factor = 2)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times{ super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module Wackelkoepfe
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'Game_Turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module Wackelkoepfe
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ return "#{formatted_name} #{player.score}"
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title}s Highscores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition{|player| player.strong?}
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}s Gesamtpunktzahl:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} #{treasure.name}-Punkte"
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+ end
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+ puts "#{player.points} Gesamtpunkte"
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+ end
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+
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+ puts "\n#{total_points} Punkte durch gefundene Schaetze"
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+
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+ puts "\n#{@title} Statistik:"
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+ puts "\n#{strong_players.length} starke(r) Spieler:"
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+
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.length} schwache(r) Spieler:"
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+
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts " #{@players.size} Spieler nehmen an #{@title} teil: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nEs koennen #{treasures.length} Schaetze gefunden werden:"
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+ treasures.each do |treasure|
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+ puts"Eine #{treasure.name} ist #{treasure.points} wert"
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+ end
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+
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+ sleep(10)
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ sleep(2)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module Wackelkoepfe
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ sleep(1)
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+ player.blam
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+ sleep(1)
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+ when 3..4
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+ sleep(1)
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+ puts "#{player.name} wurde uebersprungen."
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+ sleep(1)
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+ else
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+ sleep(1)
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+ player.w00t
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+ sleep(1)
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module Wackelkoepfe
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module Wackelkoepfe
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} hat einen Schlag abbekommen!"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{name} wurde angefeuert!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'playable'
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+
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+ module Wackelkoepfe
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "Mein Name ist #{@name} ich habe #{@health} Gesundheitspunkte, #{points} Punkte, und einen Gesamtpunktestand von #{score}."
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+ end
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+
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+ def score
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+ score = @health + points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} hat eine #{treasure.name} gefunden die #{treasure.points} Punkte wert ist!"
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+ sleep(1)
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+ puts "#{@name}s Schatzpunkte: #{@found_treasures}"
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+ sleep(1)
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+ end
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+
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+ def points
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+ return @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+
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+ end
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+ end
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+ module Wackelkoepfe
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+ Treasure = Struct.new(:name, :points)
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:Kirsche, 5),
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+ Treasure.new(:Flasche, 25),
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+ Treasure.new(:Schriftrolle, 50),
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+ Treasure.new(:Muenze, 100),
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+ Treasure.new(:Ruestung, 200),
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+ Treasure.new(:Armbrust, 400)]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'Wackelkoepfe/berserk_player'
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+ module Wackelkoepfe
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'Wackelkoepfe/clumsy_player'
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+
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+ module Wackelkoepfe
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'Wackelkoepfe/game'
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+
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+ module Wackelkoepfe
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+ # describe Game do
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+ #
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+ # before do
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+ # @game = Game.new("Knuckleheads")
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+ #
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+ # @initial_health = 100
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+ # @player = Player.new("moe", @initial_health)
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+ #
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+ # @game.add_player(@player)
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+ # end
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+ #
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+ # it "w00ts the player if a high number is rolled" do
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+ # Die.any_instance.stub(:roll).and_return(5)
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+ #
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+ # @game.play(2)
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+ #
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+ # @player.health.should == @initial_health + (15 * 2)
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+ # end
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+ #
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+ # it "skips the player if a medium number is rolled" do
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+ # Die.any_instance.stub(:roll).and_return(3)
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+ #
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+ # @game.play(2)
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+ #
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+ # @player.health.should == @initial_health
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+ # end
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+ #
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+ # it "blams the player if a low number is rolled" do
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+ # Die.any_instance.stub(:roll).and_return(1)
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+ #
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+ # @game.play(2)
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+ #
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+ # @player.health.should == @initial_health - (10 * 2)
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+ # end
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+ #
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+ # it "assigns a treasure for points during a player's turn" do
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+ # game = Game.new("Knuckleheads")
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+ # player = Player.new("moe")
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+ #
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+ # game.add_player(player)
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+ #
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+ # @game.play(1)
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+ #
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+ # player.points.should_not be_zero
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+ # end
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+ #
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+ # it "computes total points as the sum of all player points" do
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+ # game = Game.new("Knuckleheads")
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+ #
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry")
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+ #
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+ # game.add_player(player1)
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+ # game.add_player(player2)
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+ #
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+ # player1.found_treasure(Treasure.new(:Schriftrolle, 50))
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+ # player1.found_treasure(Treasure.new(:Schriftrolle, 50))
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+ # player2.found_treasure(Treasure.new(:Armbrust, 400))
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+ #
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+ # game.total_points.should == 500
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+ # end
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+ #
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+ # context "in a collection of players" do
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+ # before do
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+ # @player1 = Player.new("moe", 100)
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+ # @player2 = Player.new("larry", 200)
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+ # @player3 = Player.new("curly", 300)
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+ #
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+ # @players = [@player1, @player2, @player3]
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+ # end
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+ #
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+ # it "is sorted by decreasing score" do
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+ # @players.sort.should == [@player3, @player2, @player1]
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+ # end
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+ # end
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+ # end
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+ end
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+ require 'Wackelkoepfe/player'
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+ require 'Wackelkoepfe/treasure_trove'
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+
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+ module Wackelkoepfe
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new("larry", 150)
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+ end
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "Mein Name ist Larry ich habe 150 Gesundheitspunkte, 100 Punkte, und einen Gesamtpunktestand von 250."
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+ end
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+
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+ it "computes a score as the sum of its health and length of name"do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ @player.health == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ @player.health == @initial_health - 10
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+ end
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+
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 15),
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+ ]
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+ end
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+
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+
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+ context "created with an initial health" do
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+ before do
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+ @player = Player.new("larry",150)
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+ end
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+
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
94
+ context "created with an initial health" do
95
+ before do
96
+ @player = Player.new("larry",100)
97
+ end
98
+
99
+ it "is wimpy" do
100
+ @player.should_not be_strong
101
+ end
102
+ end
103
+ end
104
+ end
@@ -0,0 +1,50 @@
1
+ require 'Wackelkoepfe/treasure_trove'
2
+
3
+ module Wackelkoepfe
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a 'Kirsche' worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:Kirsche, 5)
28
+ end
29
+
30
+ it "has a 'Flasche' worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:Flasche, 25)
32
+ end
33
+
34
+ it "has a 'Schriftrolle' worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:Schriftrolle, 50)
36
+ end
37
+
38
+ it "has a 'Muenze' worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:Muenze, 100)
40
+ end
41
+
42
+ it "has a 'Ruestung' worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:Ruestung, 200)
44
+ end
45
+
46
+ it "has a 'Armbrust' worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:Armbrust, 400)
48
+ end
49
+ end
50
+ end
metadata ADDED
@@ -0,0 +1,93 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: wackelkoepfe
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Daniel Ulbrich
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-12-24 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! "Wackelköpfe ist ein rundenbasiertes Würfelspiel. Die Spieler werfen
31
+ jede Runde einen Würfel welcher bestimmt ob ihnen Gesundheit abgezogen oder hinzugefügt
32
+ wird oder ob sie übersprungen werden. \nDesweiteren findet jeder Spieler pro Runde
33
+ einen Schatz der eine bestimmte Punktzahl wert ist. Zum momentanen Stan\nd laufen
34
+ das Würfeln und die Runden noch komplett automatisiert ab, ohne das der Spieler
35
+ den Spielverlauf beeinflussen kann.\"\n\nSpielsteuerung:\nDas Spiel ist textbasiert
36
+ und wird mit einigen Kommandos gesteuert:\n\t'1', '2' oder eine andere Zahl\t-\tDas
37
+ Spiel geht über die angegeben Zahl an Runden\n\t'exit', 'quit'\t\t\t\t\t-\tBeendet
38
+ das Programm\n\t'hilfe', '?'\t\t\t\t\t-\tZeigt die Hilfe an"
39
+ email: daniel@ulbrich.net
40
+ executables:
41
+ - studio_game
42
+ extensions: []
43
+ extra_rdoc_files: []
44
+ files:
45
+ - bin/players.csv
46
+ - bin/studio_game
47
+ - lib/Wackelkoepfe/auditable.rb
48
+ - lib/Wackelkoepfe/berserk_player.rb
49
+ - lib/Wackelkoepfe/clumsy_player.rb
50
+ - lib/Wackelkoepfe/die.rb
51
+ - lib/Wackelkoepfe/game.rb
52
+ - lib/Wackelkoepfe/game_turn.rb
53
+ - lib/Wackelkoepfe/loaded_die.rb
54
+ - lib/Wackelkoepfe/playable.rb
55
+ - lib/Wackelkoepfe/player.rb
56
+ - lib/Wackelkoepfe/treasure_trove.rb
57
+ - spec/Wackelkoepfe/berserk_player_spec.rb
58
+ - spec/Wackelkoepfe/clumsy_player_spec.rb
59
+ - spec/Wackelkoepfe/game_spec.rb
60
+ - spec/Wackelkoepfe/player_spec.rb
61
+ - spec/Wackelkoepfe/treasure_trove_spec.rb
62
+ - LICENSE
63
+ - README
64
+ homepage: ''
65
+ licenses: []
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '1.9'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ none: false
78
+ requirements:
79
+ - - ! '>='
80
+ - !ruby/object:Gem::Version
81
+ version: '0'
82
+ requirements: []
83
+ rubyforge_project:
84
+ rubygems_version: 1.8.24
85
+ signing_key:
86
+ specification_version: 3
87
+ summary: ! '''Wackelkoepfe'' is an automatic game'
88
+ test_files:
89
+ - spec/Wackelkoepfe/berserk_player_spec.rb
90
+ - spec/Wackelkoepfe/clumsy_player_spec.rb
91
+ - spec/Wackelkoepfe/game_spec.rb
92
+ - spec/Wackelkoepfe/player_spec.rb
93
+ - spec/Wackelkoepfe/treasure_trove_spec.rb