voxelamming_gem 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/.ruby-version +1 -0
- data/CODE_OF_CONDUCT.md +132 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +8 -0
- data/lib/matrix_util.rb +65 -0
- data/lib/voxelamming_gem/version.rb +5 -0
- data/lib/voxelamming_gem.rb +524 -0
- data/main.rb +21 -0
- data/main_make_model.rb +18 -0
- data/main_map.rb +37 -0
- data/map_file/map_38_138_100km.csv +1 -0
- data/ply_file/frog1.ply +1704 -0
- data/ply_file/frog2.ply +1764 -0
- data/ply_file/frog3.ply +1804 -0
- data/ply_file/frog4.ply +1764 -0
- data/ply_file/frog5.ply +1764 -0
- data/ply_file/piyo.ply +1323 -0
- data/sig/voxelamming_gem.rbs +4 -0
- metadata +84 -0
@@ -0,0 +1,524 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative "voxelamming_gem/version"
|
4
|
+
require 'json'
|
5
|
+
require 'faye/websocket'
|
6
|
+
require 'eventmachine'
|
7
|
+
require 'date'
|
8
|
+
require_relative 'matrix_util'
|
9
|
+
require 'csv'
|
10
|
+
|
11
|
+
module VoxelammingGem
|
12
|
+
class Error < StandardError; end
|
13
|
+
|
14
|
+
# test
|
15
|
+
def self.greet(name)
|
16
|
+
puts "Hello, #{name}! I'm Ruby!"
|
17
|
+
end
|
18
|
+
|
19
|
+
# Main process
|
20
|
+
class BuildBox
|
21
|
+
@@texture_names = ["grass", "stone", "dirt", "planks", "bricks"]
|
22
|
+
|
23
|
+
def initialize(room_name)
|
24
|
+
@room_name = room_name
|
25
|
+
@is_allowed_matrix = 0
|
26
|
+
@saved_matrices = []
|
27
|
+
@translation = [0, 0, 0, 0, 0, 0]
|
28
|
+
@matrix_translation = [0, 0, 0, 0, 0, 0]
|
29
|
+
@frame_translations = []
|
30
|
+
@global_animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
31
|
+
@animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
32
|
+
@boxes = []
|
33
|
+
@frames = []
|
34
|
+
@sentence = []
|
35
|
+
@lights = []
|
36
|
+
@commands = []
|
37
|
+
@size = 1
|
38
|
+
@shape = 'box'
|
39
|
+
@is_metallic = 0
|
40
|
+
@roughness = 0.5
|
41
|
+
@is_allowed_float = 0
|
42
|
+
@build_interval = 0.01
|
43
|
+
@is_framing = false
|
44
|
+
@frame_id = 0
|
45
|
+
end
|
46
|
+
|
47
|
+
def clear_data
|
48
|
+
@translation = [0, 0, 0, 0, 0, 0]
|
49
|
+
@is_allowed_matrix = 0
|
50
|
+
@saved_matrices = []
|
51
|
+
@translation = [0, 0, 0, 0, 0, 0]
|
52
|
+
@matrix_translation = [0, 0, 0, 0, 0, 0]
|
53
|
+
@frame_translations = []
|
54
|
+
@global_animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
55
|
+
@animation = [0, 0, 0, 0, 0, 0, 1, 0]
|
56
|
+
@boxes = []
|
57
|
+
@frames = []
|
58
|
+
@sentence = []
|
59
|
+
@lights = []
|
60
|
+
@commands = []
|
61
|
+
@size = 1
|
62
|
+
@shape = 'box'
|
63
|
+
@is_metallic = 0
|
64
|
+
@roughness = 0.5
|
65
|
+
@is_allowed_float = 0
|
66
|
+
@build_interval = 0.01
|
67
|
+
@is_framing = false
|
68
|
+
@frame_id = 0
|
69
|
+
end
|
70
|
+
|
71
|
+
def set_frame_fps(fps = 2)
|
72
|
+
@commands << "fps #{fps}"
|
73
|
+
end
|
74
|
+
|
75
|
+
def set_frame_repeats(repeats = 10)
|
76
|
+
@commands << "repeats #{repeats}"
|
77
|
+
end
|
78
|
+
|
79
|
+
def frame_in
|
80
|
+
@is_framing = true
|
81
|
+
end
|
82
|
+
|
83
|
+
def frame_out
|
84
|
+
@is_framing = false
|
85
|
+
@frame_id += 1
|
86
|
+
end
|
87
|
+
|
88
|
+
def push_matrix
|
89
|
+
@is_allowed_matrix += 1
|
90
|
+
@saved_matrices.push(@matrix_translation)
|
91
|
+
end
|
92
|
+
|
93
|
+
def pop_matrix
|
94
|
+
@is_allowed_matrix -= 1
|
95
|
+
@matrix_translation = @saved_matrices.pop
|
96
|
+
end
|
97
|
+
|
98
|
+
def translate(x, y, z, pitch: 0, yaw: 0, roll: 0)
|
99
|
+
if @is_allowed_matrix > 0
|
100
|
+
# 移動用のマトリックスを計算する
|
101
|
+
matrix = @saved_matrices.last
|
102
|
+
puts "before matrix: #{matrix}"
|
103
|
+
base_position = matrix[0..2]
|
104
|
+
|
105
|
+
if matrix.length == 6
|
106
|
+
base_rotation_matrix = get_rotation_matrix(matrix[3], matrix[4], matrix[5])
|
107
|
+
else
|
108
|
+
base_rotation_matrix = [matrix[3..5], matrix[6..8], matrix[9..11]]
|
109
|
+
end
|
110
|
+
|
111
|
+
# Compute the new position after translation
|
112
|
+
add_x, add_y, add_z = transform_point_by_rotation_matrix([x, y, z], transpose_3x3(base_rotation_matrix))
|
113
|
+
x, y, z = add_vectors(base_position, [add_x, add_y, add_z])
|
114
|
+
x, y, z = round_numbers([x, y, z])
|
115
|
+
|
116
|
+
# Compute the rotation after translation
|
117
|
+
translate_rotation_matrix = get_rotation_matrix(-pitch, -yaw, -roll)
|
118
|
+
rotate_matrix = matrix_multiply(translate_rotation_matrix, base_rotation_matrix)
|
119
|
+
@matrix_translation = [x, y, z, *rotate_matrix[0], *rotate_matrix[1], *rotate_matrix[2]]
|
120
|
+
else
|
121
|
+
x, y, z = round_numbers([x, y, z])
|
122
|
+
|
123
|
+
if @is_framing
|
124
|
+
@frame_translations.append([x, y, z, pitch, yaw, roll, @frame_id])
|
125
|
+
else
|
126
|
+
@translation = [x, y, z, pitch, yaw, roll]
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
130
|
+
|
131
|
+
def create_box(x, y, z, r: 1, g: 1, b: 1, alpha: 1, texture: '')
|
132
|
+
if @is_allowed_matrix > 0
|
133
|
+
# 移動用のマトリックスにより位置を計算する
|
134
|
+
matrix = @matrix_translation
|
135
|
+
base_position = matrix[0..2]
|
136
|
+
|
137
|
+
if matrix.length == 6
|
138
|
+
base_rotation_matrix = get_rotation_matrix(matrix[3], matrix[4], matrix[5])
|
139
|
+
else
|
140
|
+
base_rotation_matrix = [matrix[3..5], matrix[6..8], matrix[9..11]]
|
141
|
+
end
|
142
|
+
|
143
|
+
# Compute the new position after translation
|
144
|
+
add_x, add_y, add_z = transform_point_by_rotation_matrix([x, y, z], transpose_3x3(base_rotation_matrix))
|
145
|
+
x, y, z = add_vectors(base_position, [add_x, add_y, add_z])
|
146
|
+
end
|
147
|
+
|
148
|
+
x, y, z = round_numbers([x, y, z])
|
149
|
+
r, g, b, alpha = round_colors([r, g, b, alpha])
|
150
|
+
|
151
|
+
# 重ねておくことを防止
|
152
|
+
remove_box(x, y, z)
|
153
|
+
if !@@texture_names.include?(texture)
|
154
|
+
texture_id = -1
|
155
|
+
else
|
156
|
+
texture_id = @@texture_names.index(texture)
|
157
|
+
end
|
158
|
+
|
159
|
+
if @is_framing
|
160
|
+
@frames.append([x, y, z, r, g, b, alpha, texture_id, @frame_id])
|
161
|
+
else
|
162
|
+
@boxes.append([x, y, z, r, g, b, alpha, texture_id])
|
163
|
+
end
|
164
|
+
end
|
165
|
+
|
166
|
+
def remove_box(x, y, z)
|
167
|
+
x, y, z = round_numbers([x, y, z])
|
168
|
+
|
169
|
+
if @is_framing
|
170
|
+
@frames.reject! { |frame| frame[0] == x && frame[1] == y && frame[2] == z && frame[8] == @frame_id }
|
171
|
+
else
|
172
|
+
@boxes.reject! { |box| box[0] == x && box[1] == y && box[2] == z }
|
173
|
+
end
|
174
|
+
end
|
175
|
+
|
176
|
+
def animate_global(x, y, z, pitch: 0, yaw: 0, roll: 0, scale: 1, interval: 10)
|
177
|
+
x, y, z = round_numbers([x, y, z])
|
178
|
+
@global_animation = [x, y, z, pitch, yaw, roll, scale, interval]
|
179
|
+
end
|
180
|
+
|
181
|
+
def animate(x, y, z, pitch: 0, yaw: 0, roll: 0, scale: 1, interval: 10)
|
182
|
+
x, y, z = round_numbers([x, y, z])
|
183
|
+
@animation = [x, y, z, pitch, yaw, roll, scale, interval]
|
184
|
+
end
|
185
|
+
|
186
|
+
def set_box_size(box_size)
|
187
|
+
@size = box_size
|
188
|
+
end
|
189
|
+
|
190
|
+
def set_build_interval(interval)
|
191
|
+
@build_interval = interval
|
192
|
+
end
|
193
|
+
|
194
|
+
def write_sentence(sentence, x, y, z, r: 1, g: 1, b: 1, alpha: 1)
|
195
|
+
x, y, z = round_numbers([x, y, z]).map(&:to_s)
|
196
|
+
r, g, b, alpha = round_colors([r, g, b, alpha])
|
197
|
+
r, g, b, alpha = [r, g, b, alpha].map(&:floor).map(&:to_s)
|
198
|
+
@sentence = [sentence, x, y, z, r, g, b, alpha]
|
199
|
+
end
|
200
|
+
|
201
|
+
def set_light(x, y, z, r: 1, g: 1, b: 1, alpha: 1, intensity: 1000, interval: 1, light_type: 'point')
|
202
|
+
x, y, z = round_numbers([x, y, z])
|
203
|
+
r, g, b, alpha = round_colors([r, g, b, alpha])
|
204
|
+
|
205
|
+
if light_type == 'point'
|
206
|
+
light_type = 1
|
207
|
+
elsif light_type == 'spot'
|
208
|
+
light_type = 2
|
209
|
+
elsif light_type == 'directional'
|
210
|
+
light_type = 3
|
211
|
+
else
|
212
|
+
light_type = 1
|
213
|
+
end
|
214
|
+
@lights << [x, y, z, r, g, b, alpha, intensity, interval, light_type]
|
215
|
+
end
|
216
|
+
|
217
|
+
def set_command(command)
|
218
|
+
@commands << command
|
219
|
+
|
220
|
+
if command == 'float'
|
221
|
+
@is_allowed_float = 1
|
222
|
+
end
|
223
|
+
end
|
224
|
+
|
225
|
+
def draw_line(x1, y1, z1, x2, y2, z2, r: 1, g: 1, b: 1, alpha: 1)
|
226
|
+
x1, y1, z1, x2, y2, z2 = [x1, y1, z1, x2, y2, z2].map(&:floor)
|
227
|
+
diff_x = x2 - x1
|
228
|
+
diff_y = y2 - y1
|
229
|
+
diff_z = z2 - z1
|
230
|
+
max_length = [diff_x.abs, diff_y.abs, diff_z.abs].max
|
231
|
+
|
232
|
+
return false if diff_x == 0 && diff_y == 0 && diff_z == 0
|
233
|
+
|
234
|
+
if diff_x.abs == max_length
|
235
|
+
if x2 > x1
|
236
|
+
(x1..x2).each do |x|
|
237
|
+
y = y1 + (x - x1) * diff_y.to_f / diff_x
|
238
|
+
z = z1 + (x - x1) * diff_z.to_f / diff_x
|
239
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
240
|
+
end
|
241
|
+
else
|
242
|
+
x1.downto(x2 + 1) do |x|
|
243
|
+
y = y1 + (x - x1) * diff_y.to_f / diff_x
|
244
|
+
z = z1 + (x - x1) * diff_z.to_f / diff_x
|
245
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
246
|
+
end
|
247
|
+
end
|
248
|
+
elsif diff_y.abs == max_length
|
249
|
+
if y2 > y1
|
250
|
+
(y1..y2).each do |y|
|
251
|
+
x = x1 + (y - y1) * diff_x.to_f / diff_y
|
252
|
+
z = z1 + (y - y1) * diff_z.to_f / diff_y
|
253
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
254
|
+
end
|
255
|
+
else
|
256
|
+
y1.downto(y2 + 1) do |y|
|
257
|
+
x = x1 + (y - y1) * diff_x.to_f / diff_y
|
258
|
+
z = z1 + (y - y1) * diff_z.to_f / diff_y
|
259
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
260
|
+
end
|
261
|
+
end
|
262
|
+
elsif diff_z.abs == max_length
|
263
|
+
if z2 > z1
|
264
|
+
(z1..z2).each do |z|
|
265
|
+
x = x1 + (z - z1) * diff_x.to_f / diff_z
|
266
|
+
y = y1 + (z - z1) * diff_y.to_f / diff_z
|
267
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
268
|
+
end
|
269
|
+
else
|
270
|
+
z1.downto(z2 + 1) do |z|
|
271
|
+
x = x1 + (z - z1) * diff_x.to_f / diff_z
|
272
|
+
y = y1 + (z - z1) * diff_y.to_f / diff_z
|
273
|
+
create_box(x, y, z, r: r, g: g, b: b, alpha: alpha)
|
274
|
+
end
|
275
|
+
end
|
276
|
+
end
|
277
|
+
end
|
278
|
+
|
279
|
+
def change_shape(shape)
|
280
|
+
@shape = shape
|
281
|
+
end
|
282
|
+
|
283
|
+
def change_material(is_metallic: false, roughness: 0.5)
|
284
|
+
@is_metallic = is_metallic ? 1 : 0
|
285
|
+
@roughness = roughness
|
286
|
+
end
|
287
|
+
|
288
|
+
def send_data
|
289
|
+
puts 'send_data'
|
290
|
+
now = DateTime.now
|
291
|
+
data_to_send = {
|
292
|
+
"translation": @translation,
|
293
|
+
"frameTranslations": @frame_translations,
|
294
|
+
"globalAnimation": @global_animation,
|
295
|
+
"animation": @animation,
|
296
|
+
"boxes": @boxes,
|
297
|
+
"frames": @frames,
|
298
|
+
"sentence": @sentence,
|
299
|
+
"lights": @lights,
|
300
|
+
"commands": @commands,
|
301
|
+
"size": @size,
|
302
|
+
"shape": @shape,
|
303
|
+
"interval": @build_interval,
|
304
|
+
"isMetallic": @is_metallic,
|
305
|
+
"roughness": @roughness,
|
306
|
+
"isAllowedFloat": @is_allowed_float,
|
307
|
+
"date": now.to_s
|
308
|
+
}.to_json
|
309
|
+
|
310
|
+
EM.run do
|
311
|
+
ws = Faye::WebSocket::Client.new('wss://websocket.voxelamming.com')
|
312
|
+
|
313
|
+
ws.on :open do |_event|
|
314
|
+
p [:open]
|
315
|
+
puts 'WebSocket connection open'
|
316
|
+
ws.send(@room_name)
|
317
|
+
puts "Joined room: #{@room_name}"
|
318
|
+
ws.send(data_to_send)
|
319
|
+
puts data_to_send
|
320
|
+
puts 'Sent data to server'
|
321
|
+
|
322
|
+
EM.add_timer(1) do
|
323
|
+
ws.close
|
324
|
+
EM.stop
|
325
|
+
end
|
326
|
+
end
|
327
|
+
|
328
|
+
ws.on :error do |event|
|
329
|
+
puts "WebSocket error: #{event.message}"
|
330
|
+
EM.stop
|
331
|
+
end
|
332
|
+
|
333
|
+
ws.on :close do |_event|
|
334
|
+
puts 'WebSocket connection closed'
|
335
|
+
EM.stop
|
336
|
+
end
|
337
|
+
end
|
338
|
+
end
|
339
|
+
|
340
|
+
def round_numbers(num_list)
|
341
|
+
if @is_allowed_float == 1
|
342
|
+
num_list.map { |val| val.round(2) }
|
343
|
+
else
|
344
|
+
num_list.map { |val| val.round(1).floor }
|
345
|
+
end
|
346
|
+
end
|
347
|
+
|
348
|
+
def round_colors(num_list)
|
349
|
+
num_list.map { |val| val.round(2) }
|
350
|
+
end
|
351
|
+
end
|
352
|
+
|
353
|
+
# Turtle graphics
|
354
|
+
class Turtle
|
355
|
+
include Math
|
356
|
+
|
357
|
+
def initialize(build_box)
|
358
|
+
@build_box = build_box
|
359
|
+
@x = 0
|
360
|
+
@y = 0
|
361
|
+
@z = 0
|
362
|
+
@polar_theta = 90
|
363
|
+
@polar_phi = 0
|
364
|
+
@drawable = true
|
365
|
+
@color = [0, 0, 0, 1]
|
366
|
+
@size = 1
|
367
|
+
end
|
368
|
+
|
369
|
+
def forward(length)
|
370
|
+
z = @z + length * sin(radians(@polar_theta)) * cos(radians(@polar_phi))
|
371
|
+
x = @x + length * sin(radians(@polar_theta)) * sin(radians(@polar_phi))
|
372
|
+
y = @y + length * cos(radians(@polar_theta))
|
373
|
+
x, y, z = x.round(3), y.round(3), z.round(3)
|
374
|
+
|
375
|
+
if @drawable
|
376
|
+
@build_box.draw_line(@x, @y, @z, x, y, z, r: @color[0], g: @color[1], b: @color[2])
|
377
|
+
end
|
378
|
+
|
379
|
+
@x = x
|
380
|
+
@y = y
|
381
|
+
@z = z
|
382
|
+
end
|
383
|
+
|
384
|
+
def backward(length)
|
385
|
+
forward(-length)
|
386
|
+
end
|
387
|
+
|
388
|
+
def up(degree)
|
389
|
+
@polar_theta -= degree
|
390
|
+
end
|
391
|
+
|
392
|
+
def down(degree)
|
393
|
+
@polar_theta += degree
|
394
|
+
end
|
395
|
+
|
396
|
+
def right(degree)
|
397
|
+
@polar_phi -= degree
|
398
|
+
end
|
399
|
+
|
400
|
+
def left(degree)
|
401
|
+
@polar_phi += degree
|
402
|
+
end
|
403
|
+
|
404
|
+
def set_color(r, g, b, alpha = 1)
|
405
|
+
@color = [r, g, b, alpha]
|
406
|
+
end
|
407
|
+
|
408
|
+
def pen_down
|
409
|
+
@drawable = true
|
410
|
+
end
|
411
|
+
|
412
|
+
def pen_up
|
413
|
+
@drawable = false
|
414
|
+
end
|
415
|
+
|
416
|
+
def set_pos(x, y, z)
|
417
|
+
@x = x
|
418
|
+
@y = y
|
419
|
+
@z = z
|
420
|
+
end
|
421
|
+
|
422
|
+
def reset
|
423
|
+
@x = 0
|
424
|
+
@y = 0
|
425
|
+
@z = 0
|
426
|
+
@polar_theta = 90
|
427
|
+
@polar_phi = 0
|
428
|
+
@drawable = true
|
429
|
+
@color = [0, 0, 0, 1]
|
430
|
+
@size = 1
|
431
|
+
end
|
432
|
+
|
433
|
+
private
|
434
|
+
|
435
|
+
def radians(degrees)
|
436
|
+
degrees * Math::PI / 180
|
437
|
+
end
|
438
|
+
end
|
439
|
+
|
440
|
+
# Make model
|
441
|
+
def self.get_boxes_from_ply(ply_file)
|
442
|
+
box_positions = Set.new
|
443
|
+
File.open("./ply_file/#{ply_file}", 'r') do |f|
|
444
|
+
lines = f.read
|
445
|
+
lines = lines.gsub("\r\n", "\n")
|
446
|
+
lines = lines.strip
|
447
|
+
positions = lines.split("\n").select { |ln| self.is_included_six_numbers(ln) }.map { |ln| ln.split.map(&:to_f) }
|
448
|
+
|
449
|
+
number_of_faces = positions.length / 4
|
450
|
+
(0...number_of_faces).each do |i|
|
451
|
+
vertex1 = positions[i * 4]
|
452
|
+
vertex2 = positions[i * 4 + 1]
|
453
|
+
vertex3 = positions[i * 4 + 2]
|
454
|
+
vertex4 = positions[i * 4 + 3] # no need
|
455
|
+
x = [vertex1[0], vertex2[0], vertex3[0]].min
|
456
|
+
y = [vertex1[1], vertex2[1], vertex3[1]].min
|
457
|
+
z = [vertex1[2], vertex2[2], vertex3[2]].min
|
458
|
+
r = vertex1[3] / 255.0
|
459
|
+
g = vertex1[4] / 255.0
|
460
|
+
b = vertex1[5] / 255.0
|
461
|
+
alpha = 1
|
462
|
+
|
463
|
+
# ボックスを置く方向を解析
|
464
|
+
if vertex1[0] == vertex2[0] && vertex2[0] == vertex3[0] # y-z plane
|
465
|
+
step = [vertex1[1], vertex2[1], vertex3[1]].max - y
|
466
|
+
x -= step if vertex1[1] != vertex2[1]
|
467
|
+
elsif vertex1[1] == vertex2[1] && vertex2[1] == vertex3[1] # z-x plane
|
468
|
+
step = [vertex1[2], vertex2[2], vertex3[2]].max - z
|
469
|
+
y -= step if vertex1[2] != vertex2[2]
|
470
|
+
else # x-y plane
|
471
|
+
step = [vertex1[0], vertex2[0], vertex3[0]].max - x
|
472
|
+
z -= step if vertex1[0] != vertex2[0]
|
473
|
+
end
|
474
|
+
|
475
|
+
# minimum unit: 0.1
|
476
|
+
position_x = (x * 10.0 / step).round / 10.0
|
477
|
+
position_y = (y * 10.0 / step).round / 10.0
|
478
|
+
position_z = (z * 10.0 / step).round / 10.0
|
479
|
+
box_positions.add([position_x, position_z, -position_y, r, g, b, alpha])
|
480
|
+
end
|
481
|
+
end
|
482
|
+
|
483
|
+
box_positions
|
484
|
+
end
|
485
|
+
|
486
|
+
def self.is_included_six_numbers(line)
|
487
|
+
line_list = line.split
|
488
|
+
return false if line_list.length != 6
|
489
|
+
|
490
|
+
line_list.all? { |num| Float(num) rescue false }
|
491
|
+
end
|
492
|
+
|
493
|
+
# Map
|
494
|
+
$column_num, $row_num = 257, 257
|
495
|
+
|
496
|
+
def self.get_map_data_from_csv(csv_file, height_scale)
|
497
|
+
# csvファイルから地図データを読み込み
|
498
|
+
heights = []
|
499
|
+
|
500
|
+
CSV.foreach("./map_file/#{csv_file}") do |row|
|
501
|
+
for h in row
|
502
|
+
h = h.to_f
|
503
|
+
h = h != 0 ? (h * height_scale).floor : -1
|
504
|
+
heights << h
|
505
|
+
end
|
506
|
+
end
|
507
|
+
# puts "heights: #{heights}"
|
508
|
+
|
509
|
+
max_height = heights.max.floor
|
510
|
+
box_positions = (0...$row_num).map { |i| heights[i * $column_num, $column_num] }
|
511
|
+
puts "max_height: #{max_height}"
|
512
|
+
# puts "box_positions: #{box_positions}"
|
513
|
+
{ 'boxes' => box_positions, 'max_height' => max_height }
|
514
|
+
end
|
515
|
+
|
516
|
+
def self.get_box_color(height, max_height, high_color, low_color)
|
517
|
+
# 高さによって色を変える
|
518
|
+
r = (high_color[0] - low_color[0]) * height * 1.0 / max_height + low_color[0]
|
519
|
+
g = (high_color[1] - low_color[1]) * height * 1.0 / max_height + low_color[1]
|
520
|
+
b = (high_color[2] - low_color[2]) * height * 1.0 / max_height + low_color[2]
|
521
|
+
|
522
|
+
[r, g, b]
|
523
|
+
end
|
524
|
+
end
|
data/main.rb
ADDED
@@ -0,0 +1,21 @@
|
|
1
|
+
require 'voxelamming_gem'
|
2
|
+
|
3
|
+
room_name = '1000'
|
4
|
+
build_box = VoxelammingGem::BuildBox.new(room_name)
|
5
|
+
|
6
|
+
build_box.set_box_size(0.5)
|
7
|
+
build_box.set_build_interval(0.01)
|
8
|
+
|
9
|
+
for i in 0...100
|
10
|
+
build_box.create_box(-1, i, 0, r: 0, g: 1, b: 1)
|
11
|
+
build_box.create_box(0, i, 0, r: 1, g: 0, b: 0)
|
12
|
+
build_box.create_box(1, i, 0, r: 1, g: 1, b: 0)
|
13
|
+
build_box.create_box(2, i, 0, r: 0, g: 1, b: 1)
|
14
|
+
end
|
15
|
+
|
16
|
+
for i in 0...50
|
17
|
+
build_box.remove_box(0, i * 2, 0)
|
18
|
+
build_box.remove_box(1, i * 2 + 1, 0)
|
19
|
+
end
|
20
|
+
|
21
|
+
build_box.send_data
|
data/main_make_model.rb
ADDED
@@ -0,0 +1,18 @@
|
|
1
|
+
require 'voxelamming_gem'
|
2
|
+
|
3
|
+
room_name = '1000'
|
4
|
+
build_box = VoxelammingGem::BuildBox.new(room_name)
|
5
|
+
|
6
|
+
build_box.set_box_size(0.5)
|
7
|
+
build_box.set_build_interval(0.01)
|
8
|
+
|
9
|
+
ply_file_name = 'piyo.ply'
|
10
|
+
|
11
|
+
boxes = VoxelammingGem.get_boxes_from_ply(ply_file_name)
|
12
|
+
# puts boxes
|
13
|
+
|
14
|
+
boxes.each do |b|
|
15
|
+
build_box.create_box(b[0], b[1], b[2], r: b[3], g: b[4], b: b[5])
|
16
|
+
end
|
17
|
+
|
18
|
+
build_box.send_data
|
data/main_map.rb
ADDED
@@ -0,0 +1,37 @@
|
|
1
|
+
require 'voxelamming_gem'
|
2
|
+
|
3
|
+
room_name = "1000"
|
4
|
+
build_box = VoxelammingGem::BuildBox.new(room_name)
|
5
|
+
|
6
|
+
build_box.set_box_size(0.1)
|
7
|
+
build_box.set_build_interval(0.001)
|
8
|
+
build_box.set_command('liteRender')
|
9
|
+
|
10
|
+
column_num, row_num = 257, 257
|
11
|
+
csv_file = 'map_38_138_100km.csv'
|
12
|
+
height_scale = 100
|
13
|
+
high_color = [0.5, 0, 0]
|
14
|
+
low_color = [0, 1, 0]
|
15
|
+
map_data = VoxelammingGem.get_map_data_from_csv(csv_file, height_scale)
|
16
|
+
boxes = map_data['boxes']
|
17
|
+
max_height = map_data['max_height']
|
18
|
+
# skip = 1 # high power device
|
19
|
+
skip = 2 # normal device
|
20
|
+
# skip = 4 # low power device
|
21
|
+
|
22
|
+
(row_num / skip).times do |j|
|
23
|
+
(column_num / skip).times do |i|
|
24
|
+
# puts "#{i} #{j}"
|
25
|
+
x = i - column_num / (skip * 2).floor
|
26
|
+
z = j - row_num / (skip * 2).floor
|
27
|
+
y = boxes[j * skip][i * skip]
|
28
|
+
|
29
|
+
if y >= 0
|
30
|
+
r, g, b = VoxelammingGem.get_box_color(y, max_height, high_color, low_color)
|
31
|
+
# print("r: #{r}, g: #{g}, b: #{b}\n")
|
32
|
+
build_box.create_box(x, y, z, r: r, g: g, b: b)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
build_box.send_data()
|