ventiuna 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +31 -0
- data/Rakefile +8 -0
- data/img/bender.jpg +0 -0
- data/lib/ventiuna.rb +18 -0
- data/lib/ventiuna/card.rb +35 -0
- data/lib/ventiuna/database/connection.rb +9 -0
- data/lib/ventiuna/database/schema.rb +23 -0
- data/lib/ventiuna/database/ventiuna_strategy.db +0 -0
- data/lib/ventiuna/dealer.rb +14 -0
- data/lib/ventiuna/deck.rb +40 -0
- data/lib/ventiuna/game.rb +273 -0
- data/lib/ventiuna/hand.rb +69 -0
- data/lib/ventiuna/player.rb +127 -0
- data/lib/ventiuna/shoe.rb +19 -0
- data/lib/ventiuna/strategies/move.rb +32 -0
- data/lib/ventiuna/strategies/strategy.rb +28 -0
- data/lib/ventiuna/version.rb +3 -0
- data/test/test_card.rb +22 -0
- data/test/test_dealer.rb +153 -0
- data/test/test_deck.rb +39 -0
- data/test/test_game.rb +9 -0
- data/test/test_hand.rb +199 -0
- data/test/test_helper.rb +2 -0
- data/test/test_move.rb +13 -0
- data/test/test_player.rb +38 -0
- data/test/test_shoe.rb +54 -0
- data/test/test_strategy.rb +20 -0
- data/ventiuna.gemspec +26 -0
- metadata +141 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: a32c5d1a85b6195f1788e7140ba4ccea7c09a9ed
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data.tar.gz: 48236ffbfd90c0aa4b9735c6defd6b1a2e24e807
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SHA512:
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metadata.gz: 3311d5355c7e6bd203bd2a7b7c0db32784d7b637916243567ab541cc8e30ba10d417871cc45ba6f2d881d40924b2a7a321eadc947dee9df298190da00c48291e
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data.tar.gz: 16c1a72d42e6f1bcf4302307a9f859a1dba938fc2091b637a3a017a05f0226a9548e1463bd4f7011fc04ec20b25a792a31aae8ea6426328d861272a263267150
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2013 Dru Ibarra
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Ventiuna
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TODO: Add hookers
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## Installation
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Add this line to your application's Gemfile:
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gem 'ventiuna'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ventiuna
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## Usage
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$ require 'ventiuna'
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/img/bender.jpg
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Binary file
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data/lib/ventiuna.rb
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require "ventiuna/database/connection"
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require "ventiuna/database/schema"
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require "ventiuna/strategies/strategy"
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require "ventiuna/strategies/move"
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require "ventiuna/version"
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require "ventiuna/card"
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require "ventiuna/hand"
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require "ventiuna/deck"
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require "ventiuna/shoe"
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require "ventiuna/player"
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require "ventiuna/dealer"
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require "ventiuna/game"
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module Ventiuna
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players = []
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players << Ventiuna::Player.new("Player 1")
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Ventiuna::Game.new(players).play
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end
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module Ventiuna
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class Card
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attr_accessor :rank, :suit
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def initialize(rank: "joker", suit: "joker")
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@rank = rank.to_s.upcase
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@suit = suit
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end
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def to_i(high: true, low: false)
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return 1 if self.ace? && low
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return 11 if self.ace? && high
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return 10 if ["K", "Q", "J"].include?(self.rank)
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self.rank.to_i
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end
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alias :value :to_i
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def ace?
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self.rank == "A"
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end
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# sorts cards with Aces always high
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def <=>(other_card)
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self.value(high: true) <=> other_card.value(high: true)
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end
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def ==(other_card)
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self.to_s == other_card.to_s
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end
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def to_s
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"#{self.rank} #{self.suit}"
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end
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end
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end
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unless File.exists?(DB_FILE)
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ActiveRecord::Schema.define do
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create_table :strategies do |t|
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t.column :name, :string, :null => false
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end
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create_table :moves do |t|
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t.column :strategy_id, :integer, :null => false
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t.column :dealers_card_value, :integer, :null => false
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#t.column :cards, :string
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t.column :hand, :string, :null => false
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t.column :decision, :string, :null => false
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t.column :win, :integer, :default => 0
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t.column :tie, :integer, :default => 0
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t.column :lose, :integer, :default => 0
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t.column :progress, :integer, :default => 0
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t.column :bust, :integer, :default => 0
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end
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#add_index(:moves, [:strategy_id, :dealers_card_value, :cards], :name => 'by_players_cards')
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add_index(:moves, [:strategy_id, :dealers_card_value, :hand], :name => 'by_players_hand_value')
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end
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end
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module Ventiuna
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class Deck
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@@suits = ["club", "spade", "heart", "diamond"]
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@@ranks = %w(2 3 4 5 6 7 8 9 10 J Q K A)
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attr_accessor :cards
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def initialize
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@cards = []
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@@suits.each do |suit|
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@@ranks.each do |rank|
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@cards << Ventiuna::Card.new(rank: rank, suit: suit)
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end
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end
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@shuffled = false
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end
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def shuffle
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@cards.shuffle!
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@shuffled = true
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self
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end
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def shuffled?
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@shuffled
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end
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def size
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self.cards.size
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end
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def pop
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@cards.pop
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end
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def ==(other_deck)
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self.cards == other_deck.cards
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end
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end
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end
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module Ventiuna
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class Game
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def initialize(players, shoe_size: 8, min_bet: 10, max_bet: 500, max_rounds: 1000)
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@dealer = Ventiuna::Dealer.new("Dealer")
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@shoe_size = shoe_size
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@shoe = Ventiuna::Shoe.new(@shoe_size).shuffle
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@players = Array(players)
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@losers = []
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@min_bet = min_bet
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@max_bet = max_bet
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@max_rounds = max_rounds
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@rounds_count = 0
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end
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def play
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remove_dead_beats
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while @rounds_count < @max_rounds
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#puts @rounds_count
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puts "********************** NEW DEAL ******************************"
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start_round
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@rounds_count += 1
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remove_dead_beats
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break if @players.empty?
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end
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print_stats
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end
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private
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def print_stats
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puts ""
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puts "################## STATS ##################"
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(@players + @losers).each do |player|
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puts "#{player.name}:"
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puts player.stats
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puts "Balance: $#{player.balance}"
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end
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puts ""
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puts "#{@dealer.name}:"
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puts @dealer.stats
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end
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def remove_dead_beats
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@players.each_with_index do |player, i|
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@losers << @players.delete_at(i) if player.balance < @min_bet
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end
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end
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def setup
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@shoe = Ventiuna::Shoe.new(@shoe_size).shuffle if @shoe.needs_shuffling?
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(@players + [@dealer]).each do |player|
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player.hands = [Ventiuna::Hand.new]
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player.reset_decisions
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end
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end
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def place_bets()
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@players.each do |player|
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player.place_bet(@min_bet, @max_bet)
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end
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end
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def deal
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2.times do
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(@players + [@dealer]).each do |player|
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player.hand << @shoe.pop
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end
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end
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end
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def print_hands(print_dealers_full_hand: false)
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puts @dealer.name
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if print_dealers_full_hand
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puts @dealer.hands.first.to_s
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else
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puts @dealer.hands.first.cards.first.to_s
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end
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puts "----"
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@players.each do |player|
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puts player.name
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puts player.hands.each{|h| h.to_s}
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puts "----"
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end
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end
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def build_hands
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@players.each do |player|
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while player.hand
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player.hand << @shoe.pop if player.hand.cards.size == 1
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#puts ""
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puts "Hit/Stand/Double/SPlit:"
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puts player.hand.to_s
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if player.hand.bust?
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player.hand.stand
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next
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end
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case player.decision(@dealer.hand.cards.first)
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when "h"
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puts "HIT"
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player.hand << @shoe.pop
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build_hands
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when "s"
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puts "STAND"
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player.hand.stand
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when "d"
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if player.hand.cards.size == 2
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puts "DOUBLE"
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player.hand << @shoe.pop
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puts player.hand.to_s
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player.hand.stand
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else
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puts "Can't double down on this hand!"
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build_hands
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end
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when "sp"
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if player.hand.pair? && player.hands.count == 1
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puts "SPLIT"
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#$stdin.gets
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if player.hand.cards.first.ace? && player.hand.cards.last.ace?
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player.hands = player.hand.split
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player.hands.each do |h|
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h << @shoe.pop
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puts h.to_s
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h.stand
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end
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else
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player.hands = player.hand.split
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end
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else
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puts "Can't split this hand!"
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end
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build_hands
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end
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end
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end
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end
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def dealer_draw
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return false if @players.collect{ |p| p.hands }.flatten.all?{ |h| h.bust? }
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while @dealer.hand && !@dealer.hand.bust?
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case @dealer.decision
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when "h"
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@dealer.hand << @shoe.pop
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dealer_draw
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when "s"
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@dealer.hand.stand
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end
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end
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end
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def start_round
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setup
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place_bets
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deal
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print_hands
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return end_round if @dealer.hand.blackjack?
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build_hands
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dealer_draw
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end_round
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end
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def end_round
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print_hands(print_dealers_full_hand: true)
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payout
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record_moves!
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end
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def determine_outcome(player_hand)
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if player_hand.value == @dealer.hands.first.value
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"tie"
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elsif player_hand.blackjack?
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"blackjack"
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elsif player_hand.bust?
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"bust"
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elsif @dealer.hands.first.bust? && !player_hand.bust?
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"win"
|
182
|
+
elsif player_hand.value > @dealer.hands.first.value
|
183
|
+
"win"
|
184
|
+
elsif player_hand.value < @dealer.hands.first.value
|
185
|
+
"lose"
|
186
|
+
end
|
187
|
+
end
|
188
|
+
|
189
|
+
def record_split(player, hand)
|
190
|
+
|
191
|
+
end
|
192
|
+
|
193
|
+
def record_moves!()
|
194
|
+
#puts "record moves!!!!"
|
195
|
+
@players.each do |player|
|
196
|
+
#puts player
|
197
|
+
#puts player.decisions
|
198
|
+
player.decisions.each do |hand, moves|
|
199
|
+
#puts hand
|
200
|
+
#puts moves
|
201
|
+
last_move = moves.pop
|
202
|
+
if last_move.decision == "sp"
|
203
|
+
puts "split"
|
204
|
+
puts hand
|
205
|
+
puts moves.inspect
|
206
|
+
puts player.decisions.keys
|
207
|
+
#$stdin.gets
|
208
|
+
# record split
|
209
|
+
next
|
210
|
+
end
|
211
|
+
#puts last_move.decision
|
212
|
+
$stdin.gets if last_move.decision == "sp"
|
213
|
+
outcome = determine_outcome(hand)
|
214
|
+
|
215
|
+
last_move.update_counts(outcome)
|
216
|
+
|
217
|
+
moves.each do |move|
|
218
|
+
next if move.decision == "sp"
|
219
|
+
move.update_counts("progress")
|
220
|
+
end
|
221
|
+
end
|
222
|
+
end
|
223
|
+
end
|
224
|
+
|
225
|
+
def record_moves(player, hand, outcome)
|
226
|
+
last_move = player.decisions[hand].last
|
227
|
+
return false unless last_move
|
228
|
+
value = 1
|
229
|
+
value = 2 if last_move.decision == "d"
|
230
|
+
|
231
|
+
puts outcome.upcase
|
232
|
+
case outcome
|
233
|
+
when "win", "blackjack"
|
234
|
+
last_move.win += value
|
235
|
+
when "bust"
|
236
|
+
last_move.bust += value
|
237
|
+
when "lose"
|
238
|
+
last_move.lose += value
|
239
|
+
when "tie"
|
240
|
+
last_move.tie += 1
|
241
|
+
end
|
242
|
+
last_move.save
|
243
|
+
end
|
244
|
+
|
245
|
+
def payout
|
246
|
+
@players.each do |player|
|
247
|
+
player.hands.each do |hand|
|
248
|
+
outcome = determine_outcome(hand)
|
249
|
+
puts outcome.upcase
|
250
|
+
#record_moves(player, hand, outcome)
|
251
|
+
case outcome
|
252
|
+
when "blackjack"
|
253
|
+
player.balance += (player.bet * 2.5)
|
254
|
+
player.wins += 1
|
255
|
+
@dealer.loses += 1
|
256
|
+
when "win"
|
257
|
+
player.balance += (player.bet * 2)
|
258
|
+
player.wins += 1
|
259
|
+
@dealer.loses += 1
|
260
|
+
when "lose", "bust"
|
261
|
+
player.bet = 0
|
262
|
+
player.loses += 1
|
263
|
+
@dealer.wins += 1
|
264
|
+
when "tie"
|
265
|
+
player.balance += player.bet
|
266
|
+
player.ties += 1
|
267
|
+
@dealer.ties += 1
|
268
|
+
end
|
269
|
+
end
|
270
|
+
end
|
271
|
+
end
|
272
|
+
end
|
273
|
+
end
|