vector2d 2.0.2 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/lib/vector2d/transformations.rb +11 -2
- data/lib/vector2d/version.rb +1 -1
- data/spec/lib/vector2d/transformations_spec.rb +14 -1
- metadata +3 -3
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: e4a4ed3c9fc3c47783fa81e5959d89b1cbadc94a
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data.tar.gz: 93c385328a4335f272844e31ba882814746c1f92
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 7279a2e6b24a90359ef10068d8e54b1887699af0218b51ea977665a6c7f919e6f4597e106ba137cd9e75bc4d289983ca33c5f28da8a88a61b3a31188fa5d65cd
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data.tar.gz: 71ece7a02af784784c5d5f757744d6fea21de21dc513507c5ba92ccf0b8f93632c122bdb9d3e6ac58c055fa72a2b5989a82c34468be8e3576f172e9033c22f91
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data/Gemfile.lock
CHANGED
@@ -52,12 +52,21 @@ class Vector2d
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self.class.new(-x, -y)
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end
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# Rotates the vector
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#
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# Vector2d(1, 0).rotate(Math:PI/2) => Vector2d(1,0)
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#
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def rotate(angle)
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Vector2d.new(x * Math.cos(angle) - y * Math.sin(angle), x * Math.sin(angle) + y * Math.cos(angle))
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end
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# Rounds vector to nearest integer.
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#
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# Vector2d(2.4, 3.6).round # => Vector2d(2,4)
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# Vector2d(2.4444, 3.666).round(2) # => Vector2d(2.44, 3.67)
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#
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def round
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self.class.new(x.round, y.round)
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def round(digits=0)
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self.class.new(x.round(digits), y.round(digits))
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end
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# Truncates to max length if vector is longer than max.
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data/lib/vector2d/version.rb
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@@ -47,10 +47,21 @@ describe Vector2d::Transformations do
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end
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end
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describe "#rotate" do
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let(:vector) { Vector2d.new(1, 0) }
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it "rotates the vector" do
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expect(vector.rotate(Math::PI).round(1)).to eq(Vector2d.new(-1, 0))
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expect(vector.rotate(Math::PI/2).round(1)).to eq(Vector2d.new(0, 1))
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expect(vector.rotate(-Math::PI/2).round(1)).to eq(Vector2d.new(0, -1))
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expect(vector.rotate(Math::PI/4).round(3)).to eq(Vector2d.new(0.707, 0.707))
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end
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end
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describe "#round" do
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subject(:vector) { Vector2d.new(2.
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subject(:vector) { Vector2d.new(2.3333, 3.666) }
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it "rounds the vector" do
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expect(vector.round).to eq(Vector2d.new(2, 4))
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expect(vector.round(2)).to eq (Vector2d.new(2.33, 3.67))
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end
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end
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@@ -68,4 +79,6 @@ describe Vector2d::Transformations do
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end
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end
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end
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end
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: vector2d
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version: !ruby/object:Gem::Version
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version: 2.0
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version: 2.1.0
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platform: ruby
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authors:
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- Inge Jørgensen
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-
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date: 2014-09-07 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rake
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@@ -88,7 +88,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.4.1
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signing_key:
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specification_version: 4
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summary: Library for handling two-dimensional vectors
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