vector2d 1.1.2 → 2.0.0
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- checksums.yaml +4 -4
- data/.travis.yml +7 -0
- data/Gemfile.lock +1 -1
- data/LICENSE +1 -1
- data/README.md +29 -0
- data/lib/vector2d.rb +74 -220
- data/lib/vector2d/calculations.rb +141 -0
- data/lib/vector2d/coercions.rb +64 -0
- data/lib/vector2d/fitting.rb +39 -0
- data/lib/vector2d/properties.rb +46 -0
- data/lib/vector2d/transformations.rb +57 -0
- data/lib/vector2d/version.rb +1 -1
- data/spec/lib/vector2d/calculations_spec.rb +126 -0
- data/spec/lib/vector2d/coercions_spec.rb +55 -0
- data/spec/lib/vector2d/fitting_spec.rb +48 -0
- data/spec/lib/vector2d/properties_spec.rb +43 -0
- data/spec/lib/vector2d/transformations_spec.rb +57 -0
- data/spec/lib/vector2d_spec.rb +31 -268
- data/spec/spec_helper.rb +2 -0
- data/vector2d.gemspec +2 -0
- metadata +20 -5
- data/README.rdoc +0 -61
- data/VERSION +0 -1
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# encoding: utf-8
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class Vector2d
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module Coercions
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def coerce(other)
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case other
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when Vector2d
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[other, self]
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when Array, Numeric, String, Hash
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[Vector2d.parse(other), self]
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else
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raise TypeError, "#{self.class} can't be coerced into #{other.class}"
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end
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end
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# Renders vector as a pretty string.
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#
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# Vector2d(2, 3).inspect # => "Vector2d(2,3)"
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#
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def inspect
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"Vector2d(#{x},#{y})"
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end
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# Converts vector to array.
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#
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# Vector2d(2, 3).to_a # => [2,3]
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#
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def to_a
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[x, y]
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end
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# Converts vector to hash.
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#
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# Vector2d(2, 3).to_hash # => {x: 2, y: 3}
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#
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def to_hash
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{ x: x, y: y }
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end
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# Converts vector to fixnums.
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#
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# Vector2d(2.0, 3.0).to_i_vector # => Vector2d(2,3)
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#
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def to_i_vector
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self.class.new(x.to_i, y.to_i)
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end
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# Converts vector to floats.
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#
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# Vector2d(2, 3).to_f_vector # => Vector2d(2.0,3.0)
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#
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def to_f_vector
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self.class.new(x.to_f, y.to_f)
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end
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# Converts vector to string.
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#
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# Vector2d.new(150, 100).to_s # => "150x100"
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#
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def to_s
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"#{x}x#{y}"
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end
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end
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end
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# encoding: utf-8
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class Vector2d
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module Fitting
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# Returns a new vector fitting inside another vector, retaining the aspect ratio.
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#
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# vector = Vector2d(20, 10)
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# vector.fit(Vector2d(10, 10)) # => Vector2d(10,5)
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# vector.fit(Vector2d(20, 20)) # => Vector2d(20,10)
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# vector.fit(Vector2d(40, 40)) # => Vector2d(40,20)
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#
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# Note: Either axis will be disregarded if zero or nil. This is a feature, not a bug.
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#
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def fit(other)
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v, _ = coerce(other)
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scale = v.to_f_vector / self
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self * ((scale.y == 0 || (scale.x > 0 && scale.x < scale.y)) ? scale.x : scale.y)
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end
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alias_method :constrain_both, :fit
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# Constrain/expand so that one of the coordinates fit within (the square implied by) another vector.
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#
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# constraint = Vector2d(5, 5)
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# Vector2d(20, 10).fit_either(constraint) # => Vector2d(10,5)
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# Vector2d(10, 20).fit_either(constraint) # => Vector2d(5,10)
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#
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def fit_either(other)
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v, _ = coerce(other)
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scale = v.to_f_vector / self
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if (scale.x > 0 && scale.y > 0)
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scale = (scale.x < scale.y) ? scale.y : scale.x
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self * scale
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else
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fit(v)
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end
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end
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alias_method :constrain_one, :fit_either
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end
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end
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# encoding: utf-8
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class Vector2d
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module Properties
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# Angle of vector.
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#
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# Vector(2, 3).angle # => 0.9827..
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#
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def angle
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Math.atan2(y, x)
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end
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# Aspect ratio of vector.
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#
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# Vector(2, 3).aspect_ratio # => 0.6667..
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#
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def aspect_ratio
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(x.to_f / y.to_f).abs
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end
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# Length of vector.
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#
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# Vector(2, 3).length # => 3.6055..
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#
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def length
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Math.sqrt(squared_length)
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end
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# Squared length of vector.
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#
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# Vector(2, 3).squared_length # => 13
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#
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def squared_length
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x * x + y * y
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end
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# Is this a normalized vector?
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#
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# Vector(0, 1).normalized? # => true
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# Vector(2, 3).normalized? # => false
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#
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def normalized?
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self.length.to_f == 1.0
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end
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end
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end
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# encoding: utf-8
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class Vector2d
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module Transformations
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# Normalizes the vector.
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#
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# vector = Vector2d(2, 3)
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# vector.normalize # => Vector2d(0.5547.., 0.8320..)
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# vector.normalize.length # => 1.0
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#
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def normalize
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resize(1.0)
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end
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# Returns a perpendicular vector.
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#
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# Vector2d(2, 3).perpendicular # => Vector2d(-3,2)
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#
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def perpendicular
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Vector2d.new(-y, x)
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end
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# Changes magnitude of vector.
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#
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# Vector2d(2, 3).resize(1.0) # => Vector2d(0.5547.., 0.8320..)
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#
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def resize(new_length)
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self * (new_length / self.length)
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end
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# Reverses the vector.
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#
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# Vector2d(2, 3).reverse # => Vector2d(-2,-3)
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#
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def reverse
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self.class.new(-x, -y)
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end
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# Rounds vector to nearest integer.
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#
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# Vector2d(2.4, 3.6).round # => Vector2d(2,4)
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#
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def round
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self.class.new(x.round, y.round)
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end
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# Truncates to max length if vector is longer than max.
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#
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# vector = Vector2d(2.0, 3.0)
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# vector.truncate(5.0) # => Vector2d(2.0, 3.0)
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# vector.truncate(1.0) # => Vector2d(0.5547.., 0.8320..)
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#
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def truncate(max)
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resize([max, self.length].min)
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end
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end
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end
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data/lib/vector2d/version.rb
CHANGED
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# encoding: utf-8
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require 'spec_helper'
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describe Vector2d::Calculations do
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subject(:vector) { Vector2d.new(2, 3) }
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describe ".cross_product" do
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let(:v1) { Vector2d.new(2, 3) }
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let(:v2) { Vector2d.new(4, 5) }
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it "calculates the cross product between two vectors" do
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expect(Vector2d.cross_product(v1, v2)).to eq(-2.0)
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end
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end
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describe ".dot_product" do
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let(:v1) { Vector2d.new(2, 3) }
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let(:v2) { Vector2d.new(4, 5) }
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it "calculates the dot product between two vectors" do
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expect(Vector2d.dot_product(v1, v2)).to eq(23)
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end
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end
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describe ".angle_between" do
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let(:v1) { Vector2d.new(2, 3) }
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let(:v2) { Vector2d.new(4, 5) }
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it "calculates the angle between two vectors" do
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expect(Vector2d.angle_between(v1, v2)).to be_within(0.0001).of(0.0867)
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end
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end
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describe "*" do
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context "with vector" do
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subject(:vector) { Vector2d.new(2, 3) * Vector2d.new(3, 4) }
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it "multiplies the vectors" do
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expect(vector).to eq(Vector2d.new(6, 12))
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end
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end
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context "with number" do
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subject(:vector) { Vector2d.new(2, 3) * 3 }
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it "multiplies both members" do
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expect(vector).to eq(Vector2d.new(6, 9))
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end
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end
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end
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describe "/" do
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context "with vector" do
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subject(:vector) { Vector2d.new(6, 12) / Vector2d.new(2, 3) }
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it "divides the vectors" do
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expect(vector).to eq(Vector2d.new(3, 4))
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end
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end
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context "with number" do
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subject(:vector) { Vector2d.new(6, 12) / 3 }
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it "divides both members" do
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expect(vector).to eq(Vector2d.new(2, 4))
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end
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end
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end
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describe "+" do
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context "with vector" do
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subject(:vector) { Vector2d.new(2, 3) + Vector2d.new(3, 4) }
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it "adds the vectors" do
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expect(vector).to eq(Vector2d.new(5, 7))
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end
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end
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context "with number" do
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subject(:vector) { Vector2d.new(2, 3) + 2 }
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it "adds to both members" do
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expect(vector).to eq(Vector2d.new(4, 5))
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end
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end
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end
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describe "-" do
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context "with vector" do
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subject(:vector) { Vector2d.new(3, 5) - Vector2d.new(1, 2) }
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it "subtracts the vectors" do
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expect(vector).to eq(Vector2d.new(2, 3))
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end
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end
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context "with number" do
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subject(:vector) { Vector2d.new(2, 3) - 2 }
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it "subtracts from both members" do
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expect(vector).to eq(Vector2d.new(0, 1))
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end
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end
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end
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describe "#cross_product" do
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93
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let(:comp) { Vector2d.new(3, 4) }
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it "calulates the cross product" do
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expect(vector.cross_product(comp)).to eq(Vector2d.cross_product(vector, comp))
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end
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end
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describe "#distance" do
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let(:comp) { Vector2d.new(3, 4) }
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it "returns the distance between two vectors" do
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expect(vector.distance(comp)).to be_within(0.0001).of(1.4142)
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end
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end
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describe "#squared_distance" do
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let(:comp) { Vector2d.new(5, 6) }
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it "returns the squared distance between two vectors" do
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expect(vector.squared_distance(comp)).to eq(18)
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end
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end
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describe "#dot_product" do
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114
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let(:comp) { Vector2d.new(3, 4) }
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it "calulates the dot product" do
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expect(vector.dot_product(comp)).to eq(Vector2d.dot_product(vector, comp))
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end
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end
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describe "#angle_between" do
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let(:comp) { Vector2d.new(3, 4) }
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it "calculates the angle between vectors" do
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expect(vector.angle_between(comp)).to eq(Vector2d.angle_between(vector, comp))
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end
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end
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end
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@@ -0,0 +1,55 @@
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# encoding: utf-8
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2
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require 'spec_helper'
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4
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5
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describe Vector2d::Coercions do
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6
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subject(:vector) { Vector2d.new(2, 3) }
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describe "#inspect" do
|
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it "renders a string representation" do
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expect(vector.inspect).to eq("Vector2d(2,3)")
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end
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end
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describe "#to_a" do
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it "returns an array" do
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expect(vector.to_a).to eq([2, 3])
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end
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end
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describe "#to_f_vector" do
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it "returns a float vector" do
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expect(vector.to_f_vector.x).to be_a(Float)
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expect(vector.to_f_vector.y).to be_a(Float)
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end
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end
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describe "#to_hash" do
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it "returns a hash" do
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expect(vector.to_hash).to eq({x: 2, y: 3})
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end
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end
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describe "#to_i_vector" do
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+
subject(:vector) { Vector2d.new(2.0, 3.0) }
|
35
|
+
it "returns a fixnum vector" do
|
36
|
+
expect(vector.to_i_vector.x).to be_a(Fixnum)
|
37
|
+
expect(vector.to_i_vector.y).to be_a(Fixnum)
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
describe "#to_s" do
|
42
|
+
context "when fixnum" do
|
43
|
+
subject(:vector) { Vector2d.new(2, 3) }
|
44
|
+
it "renders a string" do
|
45
|
+
expect(vector.to_s).to eq('2x3')
|
46
|
+
end
|
47
|
+
end
|
48
|
+
context "when float" do
|
49
|
+
subject(:vector) { Vector2d.new(2.0, 3.0) }
|
50
|
+
it "renders a string" do
|
51
|
+
expect(vector.to_s).to eq('2.0x3.0')
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,48 @@
|
|
1
|
+
# encoding: utf-8
|
2
|
+
|
3
|
+
require 'spec_helper'
|
4
|
+
|
5
|
+
describe Vector2d::Fitting do
|
6
|
+
let(:original) { Vector2d.new(300, 300) }
|
7
|
+
|
8
|
+
describe "#fit" do
|
9
|
+
subject(:vector) { original.fit(comp) }
|
10
|
+
|
11
|
+
context "when scaling by height" do
|
12
|
+
let(:comp) { Vector2d.new(200, 150) }
|
13
|
+
it "should fit within the other vector" do
|
14
|
+
expect(vector.x).to eq(150)
|
15
|
+
expect(vector.y).to eq(150)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
context "when scaling by width" do
|
20
|
+
let(:comp) { Vector2d.new(150, 200) }
|
21
|
+
it "should fit within the other vector" do
|
22
|
+
expect(vector.x).to eq(150)
|
23
|
+
expect(vector.y).to eq(150)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
describe "#contrain_one" do
|
29
|
+
let(:original) { Vector2d.new(300, 300) }
|
30
|
+
subject(:vector) { original.fit_either(comp) }
|
31
|
+
|
32
|
+
context "when width is largest" do
|
33
|
+
let(:comp) { Vector2d.new(200, 150) }
|
34
|
+
it "should be the same width" do
|
35
|
+
expect(vector.x).to eq(200)
|
36
|
+
expect(vector.y).to eq(200)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
context "when height is largest" do
|
41
|
+
let(:comp) { Vector2d.new(150, 200) }
|
42
|
+
it "should be the same height" do
|
43
|
+
expect(vector.x).to eq(200)
|
44
|
+
expect(vector.y).to eq(200)
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|