vault_coh 3.0.0 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.ruby-version +1 -0
- data/Cargo.lock +14 -4
- data/Gemfile +2 -2
- data/Gemfile.lock +24 -24
- data/README.md +2 -2
- data/ext/vault_coh/Cargo.toml +1 -1
- data/ext/vault_coh/src/lib.rs +22 -9
- data/lib/vault_coh/command.rb +2 -1
- data/lib/vault_coh/commands/build_global_upgrade.rb +34 -0
- data/lib/vault_coh/commands/build_global_upgrade_command.rb +9 -0
- data/lib/vault_coh/faction.rb +4 -11
- data/lib/vault_coh/game_type.rb +11 -0
- data/lib/vault_coh/player.rb +18 -13
- data/lib/vault_coh/replay.rb +22 -2
- data/lib/vault_coh/team.rb +0 -7
- data/lib/vault_coh/version.rb +1 -1
- metadata +6 -2
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz: 2ec4cf367060108ba2ef4f2602b3216fc7dd7bf2aa50c0060cfee0d915734692
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metadata.gz:
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data.tar.gz:
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metadata.gz: 12794b3709c6897ae31912f8c8c9e510f181354393c65f6d3e94ef38a1243e167c9ccd2b7c8deb5400f68c6138cfc05766a02dcf7440744af828675c08092305
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data.tar.gz: 0406cfd5802162ce6f3cd90c2ad2fc2fd65ec1abef19d91d20413d2f12a527ae1438e5f9c73e86dd1da44ef5a429d688a84786c4fad77d59ae6627fa5a25470e
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data/.ruby-version
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@@ -0,0 +1 @@
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3.2.2
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data/Cargo.lock
CHANGED
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@@ -322,9 +322,9 @@ checksum = "24188a676b6ae68c3b2cb3a01be17fbf7240ce009799bb56d5b1409051e78fde"
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[[package]]
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name = "shlex"
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version = "1.
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version = "1.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "
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checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
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name = "syn"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3354b9ac3fae1ff6755cb6db53683adb661634f67557942dea4facebec0fee4b"
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[[package]]
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name = "uuid"
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version = "1.7.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f00cc9702ca12d3c81455259621e676d0f7251cec66a21e98fe2e9a37db93b2a"
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dependencies = [
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"serde",
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]
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[[package]]
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name = "vault"
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version = "
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version = "8.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "
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checksum = "401c25d59ac1ca36a13d384627e8e86b425524f08f69d9eace9b4aa45ddcd88a"
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dependencies = [
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"byteorder",
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"magnus",
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"nom-tracable",
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"nom_locate",
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"serde",
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"uuid",
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]
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[[package]]
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data/Gemfile
CHANGED
data/Gemfile.lock
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PATH
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remote: .
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specs:
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vault_coh (
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vault_coh (5.0.0)
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GEM
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remote: https://rubygems.org/
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specs:
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ast (2.4.2)
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diff-lcs (1.5.
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json (2.
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diff-lcs (1.5.1)
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json (2.7.1)
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language_server-protocol (3.17.0.3)
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parallel (1.
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parser (3.
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parallel (1.24.0)
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parser (3.3.0.5)
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ast (~> 2.4.1)
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racc
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racc (1.7.3)
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rainbow (3.1.1)
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rake (13.1.0)
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rake-compiler (1.2.
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rake-compiler (1.2.7)
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rake
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rb_sys (0.9.
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regexp_parser (2.
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rb_sys (0.9.87)
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regexp_parser (2.9.0)
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rexml (3.2.6)
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rspec (3.
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rspec (3.13.0)
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rubocop (1.60.2)
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parallel (~> 1.10)
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parser (>= 3.
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parser (>= 3.3.0.2)
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rainbow (>= 2.2.2, < 4.0)
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regexp_parser (>= 1.8, < 3.0)
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rexml (>= 3.2.5, < 4.0)
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rubocop-ast (>= 1.
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rubocop-ast (>= 1.30.0, < 2.0)
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unicode-display_width (>= 2.4.0, < 3.0)
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rubocop-ast (1.30.0)
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vault_coh!
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BUNDLED WITH
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data/README.md
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# Vault
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[](https://badge.fury.io/rb/vault_coh) [](https://rubydoc.info/github/ryantaylor/vault-rb/
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[](https://badge.fury.io/rb/vault_coh) [](https://rubydoc.info/github/ryantaylor/vault-rb/v5.0.0)
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A native Ruby client wrapper for the [vault](https://github.com/ryantaylor/vault) Company of Heroes replay parser, integrated via a Rust native extension.
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@@ -24,7 +24,7 @@ bytes = File.read('/path/to/replay.rec').unpack('C*')
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replay = VaultCoh::Replay.from_bytes(bytes)
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puts replay.version
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```
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All information available from parsing can be found in the [documentation](https://rubydoc.info/github/ryantaylor/vault-rb/
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All information available from parsing can be found in the [documentation](https://rubydoc.info/github/ryantaylor/vault-rb/v5.0.0).
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## Contributing
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data/ext/vault_coh/Cargo.toml
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data/ext/vault_coh/src/lib.rs
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BuildGlobalUpgrade, BuildSquad, SelectBattlegroup, SelectBattlegroupAbility, Unknown,
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UseBattlegroupAbility,
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};
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use vault::{Command,
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use vault::{Command, Map, Message, Player, Replay};
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#[magnus::init]
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replay.define_singleton_method("from_bytes", function!(from_bytes, 1))?;
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replay.define_method("version", method!(Replay::version, 0))?;
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replay.define_method("timestamp", method!(Replay::timestamp, 0))?;
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replay.define_method("game_type", method!(game_type_string, 0))?;
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replay.define_method("matchhistory_id", method!(Replay::matchhistory_id, 0))?;
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replay.define_method("mod_uuid", method!(mod_uuid_string, 0))?;
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replay.define_method("map", method!(Replay::map, 0))?;
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let player = module.define_class("Player", class::object())?;
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player.define_method("name", method!(Player::name, 0))?;
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player.define_method("
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player.define_method("
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player.define_method("human?", method!(Player::human, 0))?;
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player.define_method("faction", method!(faction_string, 0))?;
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player.define_method("team", method!(team_value, 0))?;
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message.define_method("message", method!(Message::message, 0))?;
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let faction = module.define_class("Faction", class::object())?;
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faction.define_method("value", method!(Faction::to_string, 0))?;
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let team = module.define_class("Team", class::object())?;
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team.define_method("value", method!(Team::value, 0))?;
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let command = module.define_class("Command", class::object())?;
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command.define_method("to_h", method!(Command::to_h, 0))?;
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Replay::from_bytes(&input)
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.map_err(|err| Error::new(exception::runtime_error(), err.to_string()))
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}
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fn mod_uuid_string(rb_self: &Replay) -> String {
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rb_self.mod_uuid().to_string()
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}
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fn game_type_string(rb_self: &Replay) -> String {
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rb_self.game_type().to_string()
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}
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fn faction_string(rb_self: &Player) -> String {
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rb_self.faction().to_string()
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}
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fn team_value(rb_self: &Player) -> usize {
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}
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data/lib/vault_coh/command.rb
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# Data object that contains information specific to the
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# type of command it represents.
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#
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# @return [Commands::
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# @return [Commands::BuildGlobalUpgrade |
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# Commands::BuildSquad |
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# Commands::SelectBattlegroup |
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# Commands::SelectBattlegroupAbility |
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# Commands::UseBattlegroupAbility |
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# frozen_string_literal: true
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module VaultCoh
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module Commands
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# Data object representing information parsed from an
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# upgrade construction command.
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class BuildGlobalUpgrade
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# This value is the tick at which the command was
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# found while parsing the replay, which represents
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# the time in the replay at which it was executed.
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# Because CoH3's engine runs at 8 ticks per second,
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# you can divide this value by 8 to get the number
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# of seconds since the replay began, which will tell
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# you when this command was executed.
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#
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# @return [Integer] unsigned, 32 bits
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def tick; end
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# Internal ID that uniquely identifies the upgrade being
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# built. This value can be matched to CoH3 attribute
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# files in order to determine the upgrade being built.
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# Note that, while rare, it is possible that this value
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# may change between patches for the same upgrade.
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#
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# @return [Integer] unsigned, 32 bits
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def pbgid; end
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# Returns a hash representation of the object.
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#
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# @return [Hash]
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def to_h; end
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end
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end
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end
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data/lib/vault_coh/faction.rb
CHANGED
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module VaultCoh
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# Identifiers for the Company of Heroes 3 factions.
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class Faction
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AMERICANS = '
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BRITISH = '
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WEHRMACHT = '
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AFRIKAKORPS = '
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# String identifier of the given faction.
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#
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# @see https://docs.rs/vault/3.0.0/vault/enum.Faction.html
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#
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# @return [AMERICANS|BRITISH|WEHRMACHT|AFRIKAKORPS]
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def value; end
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|
6
|
+
AMERICANS = 'americans'
|
|
7
|
+
BRITISH = 'british_africa'
|
|
8
|
+
WEHRMACHT = 'germans'
|
|
9
|
+
AFRIKAKORPS = 'afrika_korps'
|
|
17
10
|
end
|
|
18
11
|
end
|
data/lib/vault_coh/player.rb
CHANGED
|
@@ -13,15 +13,20 @@ module VaultCoh
|
|
|
13
13
|
# @return [String]
|
|
14
14
|
def name; end
|
|
15
15
|
|
|
16
|
+
# Whether or not the player was a human or an AI/CPU player.
|
|
17
|
+
#
|
|
18
|
+
# @return [Boolean]
|
|
19
|
+
def human?; end
|
|
20
|
+
|
|
16
21
|
# The faction selected by the player in this match.
|
|
17
22
|
#
|
|
18
|
-
# @return [Faction]
|
|
23
|
+
# @return [Faction::AMERICANS|Faction::WEHRMACHT|Faction::BRITISH|Faction::AFRIKAKORPS]
|
|
19
24
|
def faction; end
|
|
20
25
|
|
|
21
26
|
# The team the player was assigned to. Currently only head-to-head
|
|
22
27
|
# matchups are supported (max two teams).
|
|
23
28
|
#
|
|
24
|
-
# @return [Team]
|
|
29
|
+
# @return [Team::FIRST|Team::SECOND]
|
|
25
30
|
def team; end
|
|
26
31
|
|
|
27
32
|
# The pbgid of the battlegroup the player selected, or +nil+ if no
|
|
@@ -31,19 +36,19 @@ module VaultCoh
|
|
|
31
36
|
# @return [Integer|NilClass]
|
|
32
37
|
def battlegroup; end
|
|
33
38
|
|
|
34
|
-
# The Steam ID of the player
|
|
35
|
-
# identify a player between replays, and
|
|
36
|
-
# Steam profile.
|
|
39
|
+
# The Steam ID of the player, or +nil+ if the player is AI. This ID
|
|
40
|
+
# can be used to uniquely identify a player between replays, and
|
|
41
|
+
# connect them to their Steam profile.
|
|
37
42
|
#
|
|
38
|
-
# @return [Integer] unsigned, 64 bits
|
|
43
|
+
# @return [Integer|NilClass] unsigned, 64 bits
|
|
39
44
|
def steam_id; end
|
|
40
45
|
|
|
41
|
-
# The Relic profile ID of the player
|
|
42
|
-
# uniquely identify a player between replays,
|
|
43
|
-
# query statistical information about the player
|
|
44
|
-
# stats API.
|
|
46
|
+
# The Relic profile ID of the player, or +nil+ if the player is AI.
|
|
47
|
+
# This ID can be used to uniquely identify a player between replays,
|
|
48
|
+
# and can be used to query statistical information about the player
|
|
49
|
+
# from Relic’s stats API.
|
|
45
50
|
#
|
|
46
|
-
# @return [Integer] unsigned, 64 bits
|
|
51
|
+
# @return [Integer|NilClass] unsigned, 64 bits
|
|
47
52
|
def profile_id; end
|
|
48
53
|
|
|
49
54
|
# A list of all messages sent by the player in the match. Sorted
|
|
@@ -60,9 +65,9 @@ module VaultCoh
|
|
|
60
65
|
|
|
61
66
|
# A list of only build-related commands executed by the player in
|
|
62
67
|
# the match. A build command is any that enqueues the construction
|
|
63
|
-
# of a new unit. Sorted chronologically from first to last.
|
|
68
|
+
# of a new unit or upgrade. Sorted chronologically from first to last.
|
|
64
69
|
#
|
|
65
|
-
# @return [Array<
|
|
70
|
+
# @return [Array<Command>]
|
|
66
71
|
def build_commands; end
|
|
67
72
|
|
|
68
73
|
# A list of only battlegroup-related commands executed by the player
|
data/lib/vault_coh/replay.rb
CHANGED
|
@@ -40,14 +40,34 @@ module VaultCoh
|
|
|
40
40
|
# @return [String]
|
|
41
41
|
def timestamp; end
|
|
42
42
|
|
|
43
|
+
# The type of game this replay represents. Note that this information
|
|
44
|
+
# is parsed on a best-effort basis and therefore may not always be
|
|
45
|
+
# correct. Also note that it's currently not known if there's a way to
|
|
46
|
+
# differentiate between automatch and custom games for replays recorded
|
|
47
|
+
# before the replay system release in patch 1.4.0. Games played before
|
|
48
|
+
# that patch will be marked as either +skirmish+ (for local AI games) or
|
|
49
|
+
# +multiplayer+ (for networked custom or automatch games). Games recorded
|
|
50
|
+
# on or after patch 1.4.0 will properly differentiate between +custom+
|
|
51
|
+
# and +automatch+ games.
|
|
52
|
+
#
|
|
53
|
+
# @return [GameType::SKIRMISH|GameType::MULTIPLAYER|GameType::AUTOMATCH|GameType::CUSTOM]
|
|
54
|
+
def game_type; end
|
|
55
|
+
|
|
43
56
|
# The ID used by Relic to track this match on their internal servers.
|
|
44
57
|
# This ID can be matched with an ID of the same name returned by
|
|
45
58
|
# Relic’s CoH3 stats API, enabling linkage between replay files and
|
|
46
|
-
# statistical information for a match.
|
|
59
|
+
# statistical information for a match. When the game type is +skirmish+,
|
|
60
|
+
# there is no ID assigned by Relic, so this will be +nil+.
|
|
47
61
|
#
|
|
48
|
-
# @return [Integer] unsigned, 64 bits
|
|
62
|
+
# @return [Integer|NilClass] unsigned, 64 bits
|
|
49
63
|
def matchhistory_id; end
|
|
50
64
|
|
|
65
|
+
# The UUID of the base game mod this replay ran on. If no mod was used,
|
|
66
|
+
# this will be a nil UUID (all zeroes).
|
|
67
|
+
#
|
|
68
|
+
# @return [String]
|
|
69
|
+
def mod_uuid; end
|
|
70
|
+
|
|
51
71
|
# Map information for this match.
|
|
52
72
|
#
|
|
53
73
|
# @return [Map]
|
data/lib/vault_coh/team.rb
CHANGED
data/lib/vault_coh/version.rb
CHANGED
metadata
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
|
2
2
|
name: vault_coh
|
|
3
3
|
version: !ruby/object:Gem::Version
|
|
4
|
-
version:
|
|
4
|
+
version: 5.0.0
|
|
5
5
|
platform: ruby
|
|
6
6
|
authors:
|
|
7
7
|
- ryantaylor
|
|
8
8
|
autorequire:
|
|
9
9
|
bindir: exe
|
|
10
10
|
cert_chain: []
|
|
11
|
-
date:
|
|
11
|
+
date: 2024-02-12 00:00:00.000000000 Z
|
|
12
12
|
dependencies: []
|
|
13
13
|
description: Company of Heroes replay parsing in Ruby using the vault parsing library
|
|
14
14
|
via a Rust native extension.
|
|
@@ -21,6 +21,7 @@ extra_rdoc_files: []
|
|
|
21
21
|
files:
|
|
22
22
|
- ".rspec"
|
|
23
23
|
- ".rubocop.yml"
|
|
24
|
+
- ".ruby-version"
|
|
24
25
|
- CHANGELOG.md
|
|
25
26
|
- Cargo.lock
|
|
26
27
|
- Cargo.toml
|
|
@@ -36,6 +37,8 @@ files:
|
|
|
36
37
|
- lib/vault_coh.rb
|
|
37
38
|
- lib/vault_coh/command.rb
|
|
38
39
|
- lib/vault_coh/commands.rb
|
|
40
|
+
- lib/vault_coh/commands/build_global_upgrade.rb
|
|
41
|
+
- lib/vault_coh/commands/build_global_upgrade_command.rb
|
|
39
42
|
- lib/vault_coh/commands/build_squad.rb
|
|
40
43
|
- lib/vault_coh/commands/build_squad_command.rb
|
|
41
44
|
- lib/vault_coh/commands/select_battlegroup.rb
|
|
@@ -47,6 +50,7 @@ files:
|
|
|
47
50
|
- lib/vault_coh/commands/use_battlegroup_ability.rb
|
|
48
51
|
- lib/vault_coh/commands/use_battlegroup_ability_command.rb
|
|
49
52
|
- lib/vault_coh/faction.rb
|
|
53
|
+
- lib/vault_coh/game_type.rb
|
|
50
54
|
- lib/vault_coh/map.rb
|
|
51
55
|
- lib/vault_coh/message.rb
|
|
52
56
|
- lib/vault_coh/player.rb
|