upwords 0.1.1 → 0.2.1
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- checksums.yaml +4 -4
- data/README.md +83 -30
- data/exe/upwords +1 -1
- data/lib/upwords.rb +8 -4
- data/lib/upwords/board.rb +4 -12
- data/lib/upwords/cursor.rb +4 -4
- data/lib/upwords/game.rb +70 -232
- data/lib/upwords/move.rb +45 -30
- data/lib/upwords/move_manager.rb +11 -3
- data/lib/upwords/player.rb +55 -48
- data/lib/upwords/shape.rb +11 -2
- data/lib/upwords/ui.rb +360 -0
- data/lib/upwords/version.rb +1 -1
- data/lib/upwords/word.rb +10 -9
- metadata +3 -3
- data/lib/upwords/graphics.rb +0 -149
data/lib/upwords/version.rb
CHANGED
data/lib/upwords/word.rb
CHANGED
@@ -1,12 +1,10 @@
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1
1
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module Upwords
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2
2
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class Word
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3
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-
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4
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-
# MIN_WORD_LENGTH = 2
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5
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-
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6
3
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attr_reader :score, :length
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7
4
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8
5
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def initialize(posns, board)
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9
6
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posns = posns.uniq if posns.is_a?(Array)
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7
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+
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10
8
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@text = Word.make_string(board, posns)
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11
9
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@score = Word.calc_score(board, posns)
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12
10
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@length = @text.length
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@@ -20,11 +18,14 @@ module Upwords
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20
18
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dict.legal_word?(self.to_s)
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21
19
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end
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22
20
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23
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-
#
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24
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-
#
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25
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-
#
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-
#
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27
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-
#
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21
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+
# Calculate the score of word on board
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+
# NOTE: this method assumes that the word has already been played on the board
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23
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+
#
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24
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+
# A word's score is calculated as follows:
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25
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+
# - Sum tile heights of all positions in word
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26
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+
# - Multiple score by 2 if all positions in word are only 1 tile high
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27
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+
# - Add two points for all 'Qu' tiles in word, if all positions in word are only 1 tile high (somewhat strange rule but whatever)
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28
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+
# NOTE: players get a 20 point bonus for using all of their tiles in a move -> this logic is in a separate class
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28
29
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def self.calc_score(board, posns)
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stack_heights = posns.map{|row, col| board.stack_height(row, col)}
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30
31
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@@ -46,5 +47,5 @@ module Upwords
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46
47
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posns.map{|row, col| board.top_letter(row, col)}.join
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47
48
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end
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48
49
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49
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-
end
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50
50
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end
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51
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+
end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
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--- !ruby/object:Gem::Specification
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name: upwords
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version: !ruby/object:Gem::Version
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4
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-
version: 0.
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4
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+
version: 0.2.1
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- Maxim Pertsov
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8
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autorequire:
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9
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bindir: exe
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10
10
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cert_chain: []
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11
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-
date: 2016-04-
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11
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+
date: 2016-04-27 00:00:00.000000000 Z
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12
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dependencies:
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13
13
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- !ruby/object:Gem::Dependency
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14
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name: curses
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@@ -118,13 +118,13 @@ files:
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118
118
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- lib/upwords/cursor.rb
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119
119
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- lib/upwords/dictionary.rb
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120
120
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- lib/upwords/game.rb
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121
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-
- lib/upwords/graphics.rb
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122
121
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- lib/upwords/letter_bank.rb
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123
122
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- lib/upwords/letter_rack.rb
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124
123
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- lib/upwords/move.rb
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125
124
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- lib/upwords/move_manager.rb
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126
125
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- lib/upwords/player.rb
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127
126
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- lib/upwords/shape.rb
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127
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+
- lib/upwords/ui.rb
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128
128
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- lib/upwords/version.rb
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129
129
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- lib/upwords/word.rb
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130
130
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- upwords.gemspec
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data/lib/upwords/graphics.rb
DELETED
@@ -1,149 +0,0 @@
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1
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-
# require 'colored'
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2
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-
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3
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module Upwords
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-
class Graphics < Curses::Window
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5
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-
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6
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-
def initialize(game)
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super(0,0,0,0)
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8
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-
@game = game
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9
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-
@board = @game.board
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10
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-
@cursor = @game.cursor
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11
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-
@message = ''
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12
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-
@rack_visibility = false
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-
end
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-
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15
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-
def refresh
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clear
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-
self << self.to_s
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-
super
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-
end
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-
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21
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-
def to_s
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22
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-
(draw_board + draw_message).zip(draw_stats).map do |board_row, stats_row|
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-
(board_row.to_s) + (stats_row.to_s)
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24
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-
end.join("\n")
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25
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-
end
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-
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27
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-
def message=(new_message)
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-
if new_message.nil?
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@message = ""
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-
else
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@message = new_message
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-
end
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33
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-
end
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-
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35
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-
def show_rack
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36
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-
@rack_visibility = true
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37
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-
end
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38
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-
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-
def hide_rack
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40
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-
@rack_visibility = false
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-
end
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42
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-
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def toggle_rack_visibility
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-
@rack_visibility = !@rack_visibility
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45
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-
end
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46
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-
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47
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private
|
48
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-
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49
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-
def format_letter(row, col)
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letter = @board.top_letter(row, col)
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-
if letter.nil?
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-
letter = " "
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53
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# add blank space after all other letters except Qu
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54
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-
elsif letter != "Qu"
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letter += " "
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-
end
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57
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-
letter
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58
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-
end
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59
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-
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60
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def draw_player_name
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61
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"#{@game.current_player.name}'s turn"
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62
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end
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63
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-
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64
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def draw_score(player)
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65
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"#{player.name}'s Score: #{player.score}"
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66
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end
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67
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-
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68
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def draw_last_turn(player)
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69
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"Last Move: #{player.last_turn}"
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70
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end
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71
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-
|
72
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def draw_letter_rack
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"Letters: #{@game.current_player.show_rack(!@rack_visibility)} "
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74
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end
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-
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def draw_space(row, col, cursor_posn)
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77
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-
cursor = cursor_posn == [row, col] ? "*" : " "
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78
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"#{cursor}#{format_letter(row, col)} "
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end
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80
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-
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81
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def draw_row(row, cursor_posn)
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["|",
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(0...@board.num_columns).map do |col|
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draw_space(row, col, cursor_posn)
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85
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-
end.join("|"),
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"|"].join
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-
end
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88
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-
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89
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# This will also display the stack height for now
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-
def draw_divider(row, col, show_height=true)
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-
height = @board.stack_height(row, col)
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-
if show_height && height > 0
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height = height.to_s
|
94
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-
else
|
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height = "-"
|
96
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-
end
|
97
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"---#{height}"
|
98
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-
end
|
99
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-
|
100
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-
def draw_row_divider(row, show_height=true)
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101
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["+",
|
102
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-
(0...@board.num_columns).map do |col|
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103
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-
draw_divider(row, col, show_height)
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104
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-
end.join("+"),
|
105
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"+"].join
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106
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-
end
|
107
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-
|
108
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-
# print grid of top letter on each stack and stack height
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109
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-
def draw_board
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-
b = [draw_row_divider(0, false)]
|
111
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-
|
112
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-
(0...@board.num_rows).each do |i|
|
113
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-
b << draw_row(i, @cursor.posn)
|
114
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-
b << draw_row_divider(i)
|
115
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-
end
|
116
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-
|
117
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b.to_a
|
118
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-
end
|
119
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-
|
120
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-
def draw_message
|
121
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-
["", @message.to_s]
|
122
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-
end
|
123
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-
|
124
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-
def draw_stats
|
125
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["--------------------",
|
126
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draw_score(@game.players[0]),
|
127
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"",
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128
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draw_letter_rack,
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129
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"--------------------",
|
130
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"",
|
131
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@game.player_count > 1 ?draw_score(@game.players[1]) : "",
|
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"",
|
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@game.player_count > 2 ? draw_score(@game.players[2]) : "",
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134
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"",
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135
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@game.player_count > 3 ? draw_score(@game.players[3]) : "",
|
136
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"",
|
137
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-
"----------------------",
|
138
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-
"| Controls |",
|
139
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"----------------------",
|
140
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-
"Show Letters [SPACE]",
|
141
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"Undo Last Move [DEL]",
|
142
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-
"Submit Move [ENTER]",
|
143
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-
"Swap Letter [+]",
|
144
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-
"Skip Turn [-]",
|
145
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-
"Quit Game [SHIFT+Q]"].map{|s| " #{s}"} # Left padding
|
146
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-
end
|
147
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-
|
148
|
-
end
|
149
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-
end
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