uia 0.0.4
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- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +29 -0
- data/Rakefile +1 -0
- data/ext/.gitignore +151 -0
- data/ext/UiaDll/Release/UIA.Helper.dll +0 -0
- data/ext/UiaDll/Release/UiaDll.dll +0 -0
- data/ext/UiaDll/UIA.Helper/AutomationProperty.cs +24 -0
- data/ext/UiaDll/UIA.Helper/Clicker.cs +34 -0
- data/ext/UiaDll/UIA.Helper/Element.cs +87 -0
- data/ext/UiaDll/UIA.Helper/Extensions.cs +74 -0
- data/ext/UiaDll/UIA.Helper/Properties/AssemblyInfo.cs +36 -0
- data/ext/UiaDll/UIA.Helper/UIA.Helper.csproj +62 -0
- data/ext/UiaDll/UiaDll/ArrayHelper.cpp +22 -0
- data/ext/UiaDll/UiaDll/ArrayHelper.h +8 -0
- data/ext/UiaDll/UiaDll/AssemblyInfo.cpp +40 -0
- data/ext/UiaDll/UiaDll/DynamicAssemblyResolver.cpp +24 -0
- data/ext/UiaDll/UiaDll/DynamicAssemblyResolver.h +16 -0
- data/ext/UiaDll/UiaDll/ElementMethods.cpp +73 -0
- data/ext/UiaDll/UiaDll/ElementStructures.h +52 -0
- data/ext/UiaDll/UiaDll/ReadMe.txt +38 -0
- data/ext/UiaDll/UiaDll/Stdafx.cpp +5 -0
- data/ext/UiaDll/UiaDll/Stdafx.h +14 -0
- data/ext/UiaDll/UiaDll/StringHelper.cpp +17 -0
- data/ext/UiaDll/UiaDll/StringHelper.h +11 -0
- data/ext/UiaDll/UiaDll/UiaDll.cpp +9 -0
- data/ext/UiaDll/UiaDll/UiaDll.h +13 -0
- data/ext/UiaDll/UiaDll/UiaDll.vcxproj +105 -0
- data/ext/UiaDll/UiaDll/UiaDll.vcxproj.filters +57 -0
- data/ext/UiaDll/UiaDll/app.rc +0 -0
- data/ext/UiaDll/UiaDll.sln +42 -0
- data/lib/uia/version.rb +3 -0
- data/lib/uia.rb +117 -0
- data/uia.gemspec +30 -0
- metadata +130 -0
data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2013 Levi Wilson
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Uia
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The `Uia` gem is a low-level driver for interacting with Microsoft UIA elements in a Windows environment.
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## Installation
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Add this line to your application's Gemfile:
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gem 'uia'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install uia
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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data/ext/.gitignore
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.log
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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*.ncrunch*
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.*crunch*.local.xml
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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*.pubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/
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# Windows Azure Build Output
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csx
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.pfx
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*.publishsettings
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Mac crap
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.DS_Store
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Binary file
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Binary file
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using System;
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using System.Windows.Automation;
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namespace UIA.Helper
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{
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public class AutomationProperty
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{
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public enum Id
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{
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IsSelectionItem = 0,
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}
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public static PropertyCondition From(Id id)
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{
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switch (id)
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{
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case Id.IsSelectionItem:
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return new PropertyCondition(AutomationElement.IsSelectionItemPatternAvailableProperty, true);
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default:
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throw new ArgumentException(id + " is not a supported property");
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}
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}
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}
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}
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using System;
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using System.Runtime.InteropServices;
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using System.Windows.Automation;
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using System.Windows.Forms;
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namespace UIA.Helper
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{
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public class Clicker
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{
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[DllImport("user32.dll")]
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static extern void mouse_event(uint flags, uint x, uint y, uint data, int extraInfo);
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[Flags]
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public enum MouseEvent
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{
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Leftdown = 0x00000002,
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Leftup = 0x00000004,
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}
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private const uint MOUSEEVENTLF_LEFTDOWN = 0x2;
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private const uint MOUSEEVENTLF_LEFTUP = 0x4;
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public static void MouseClick(AutomationElement element)
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{
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element.ScrollToIfPossible();
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element.SetFocus();
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var clickablePoint = element.GetClickablePoint();
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Cursor.Position = new System.Drawing.Point((int)clickablePoint.X, (int)clickablePoint.Y);
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mouse_event(MOUSEEVENTLF_LEFTDOWN, 0, 0, 0, 0);
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mouse_event(MOUSEEVENTLF_LEFTUP, 0, 0, 0, 0);
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}
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}
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}
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using System;
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using System.Linq;
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using System.Windows.Automation;
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namespace UIA.Helper
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{
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public class Element
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{
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private readonly AutomationElement _element;
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private Element(AutomationElement element)
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{
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_element = element;
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}
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public int[] RuntimeId
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{
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get { return _element.GetRuntimeId(); }
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}
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public string Name
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{
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get { return _element.Current.Name; }
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}
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public int NativeWindowHandle
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{
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get { return _element.Current.NativeWindowHandle; }
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}
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public Element[] Children
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{
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get
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{
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return _element.FindAll(TreeScope.Children, Condition.TrueCondition).Cast<AutomationElement>()
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.Select(x => new Element(x))
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.ToArray();
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}
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}
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public Element[] ChildrenOf(AutomationProperty.Id id)
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{
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return _element.FindAll(TreeScope.Children, AutomationProperty.From(id)).Cast<AutomationElement>()
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.Select(x => new Element(x))
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.ToArray();
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}
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|
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public void MouseClick()
|
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{
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Clicker.MouseClick(_element);
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}
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public static Element ById(string automationId)
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{
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var foundElement = AutomationElement.RootElement.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.AutomationIdProperty, automationId));
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if (null == foundElement)
|
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{
|
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throw new ArgumentException(string.Format("An element with the id \"{0}\" was not found", automationId));
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}
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return new Element(foundElement);
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}
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|
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public static Element ByHandle(IntPtr windowHandle)
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{
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var foundElement = AutomationElement.FromHandle(windowHandle);
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if (null == foundElement)
|
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{
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throw new ArgumentException(string.Format("An element with the handle 0x{0:x} was not found", windowHandle.ToInt32()));
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}
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return new Element(foundElement);
|
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}
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|
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public static Element ByRuntimeId(int[] runtimeId)
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{
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var foundElement = AutomationElement.RootElement.FindFirst(TreeScope.Descendants, new PropertyCondition(AutomationElement.RuntimeIdProperty, runtimeId));
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if (null == foundElement)
|
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{
|
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throw new ArgumentException(string.Format("An element with the runtime id \"{0}\" was not found",
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string.Join(", ", runtimeId.Select(x => x.ToString()))));
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}
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|
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return new Element(foundElement);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Windows;
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using System.Windows.Automation;
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7
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|
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namespace UIA.Helper
|
9
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{
|
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public static class Extensions
|
11
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{
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public static string Join<T>(this IEnumerable<T> items, string separator = ", ")
|
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+
{
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return string.Join(separator, items.Select(x => x.ToString()));
|
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}
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}
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|
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public static class ElementExtensions
|
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{
|
20
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|
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public static bool ScrollToIfPossible(this AutomationElement automationElement)
|
22
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+
{
|
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+
if (!automationElement.CanScrollTo())
|
24
|
+
{
|
25
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return false;
|
26
|
+
}
|
27
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+
|
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if (!automationElement.HasClickablePoint())
|
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{
|
30
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+
automationElement.AsScrollItem().ScrollIntoView();
|
31
|
+
automationElement.WaitUntilClickable(3);
|
32
|
+
}
|
33
|
+
|
34
|
+
return true;
|
35
|
+
}
|
36
|
+
|
37
|
+
|
38
|
+
public static bool CanScrollTo(this AutomationElement automationElement)
|
39
|
+
{
|
40
|
+
return (bool)automationElement.GetCurrentPropertyValue(AutomationElement.IsScrollItemPatternAvailableProperty);
|
41
|
+
}
|
42
|
+
|
43
|
+
|
44
|
+
public static bool HasClickablePoint(this AutomationElement automationElement)
|
45
|
+
{
|
46
|
+
Point point;
|
47
|
+
return automationElement.TryGetClickablePoint(out point);
|
48
|
+
}
|
49
|
+
|
50
|
+
|
51
|
+
public static void WaitUntilClickable(this AutomationElement automationElement, int howManySeconds)
|
52
|
+
{
|
53
|
+
var then = DateTime.Now;
|
54
|
+
while (!automationElement.HasClickablePoint())
|
55
|
+
{
|
56
|
+
Thread.Sleep(1);
|
57
|
+
if ((DateTime.Now - then).Seconds > howManySeconds)
|
58
|
+
{
|
59
|
+
throw new Exception(string.Format("Waited for more than {0} seconds to be able to click this", howManySeconds));
|
60
|
+
}
|
61
|
+
}
|
62
|
+
}
|
63
|
+
|
64
|
+
public static ScrollItemPattern AsScrollItem(this AutomationElement automationElement)
|
65
|
+
{
|
66
|
+
return automationElement.As<ScrollItemPattern>(ScrollItemPatternIdentifiers.Pattern);
|
67
|
+
}
|
68
|
+
|
69
|
+
public static T As<T>(this AutomationElement automationElement, AutomationPattern pattern)
|
70
|
+
{
|
71
|
+
return (T)automationElement.GetCurrentPattern(pattern);
|
72
|
+
}
|
73
|
+
}
|
74
|
+
}
|
@@ -0,0 +1,36 @@
|
|
1
|
+
using System.Reflection;
|
2
|
+
using System.Runtime.CompilerServices;
|
3
|
+
using System.Runtime.InteropServices;
|
4
|
+
|
5
|
+
// General Information about an assembly is controlled through the following
|
6
|
+
// set of attributes. Change these attribute values to modify the information
|
7
|
+
// associated with an assembly.
|
8
|
+
[assembly: AssemblyTitle("UIA.Helper")]
|
9
|
+
[assembly: AssemblyDescription("")]
|
10
|
+
[assembly: AssemblyConfiguration("")]
|
11
|
+
[assembly: AssemblyCompany("")]
|
12
|
+
[assembly: AssemblyProduct("UIA.Helper")]
|
13
|
+
[assembly: AssemblyCopyright("Copyright © 2013")]
|
14
|
+
[assembly: AssemblyTrademark("")]
|
15
|
+
[assembly: AssemblyCulture("")]
|
16
|
+
|
17
|
+
// Setting ComVisible to false makes the types in this assembly not visible
|
18
|
+
// to COM components. If you need to access a type in this assembly from
|
19
|
+
// COM, set the ComVisible attribute to true on that type.
|
20
|
+
[assembly: ComVisible(false)]
|
21
|
+
|
22
|
+
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
23
|
+
[assembly: Guid("a2579041-e1cd-4916-9d8a-dd96d91ed966")]
|
24
|
+
|
25
|
+
// Version information for an assembly consists of the following four values:
|
26
|
+
//
|
27
|
+
// Major Version
|
28
|
+
// Minor Version
|
29
|
+
// Build Number
|
30
|
+
// Revision
|
31
|
+
//
|
32
|
+
// You can specify all the values or you can default the Build and Revision Numbers
|
33
|
+
// by using the '*' as shown below:
|
34
|
+
// [assembly: AssemblyVersion("1.0.*")]
|
35
|
+
[assembly: AssemblyVersion("1.0.0.0")]
|
36
|
+
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@@ -0,0 +1,62 @@
|
|
1
|
+
<?xml version="1.0" encoding="utf-8"?>
|
2
|
+
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
3
|
+
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
4
|
+
<PropertyGroup>
|
5
|
+
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
6
|
+
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
7
|
+
<ProjectGuid>{C2D567A8-B059-41A8-B9F5-FF4F8F961C1F}</ProjectGuid>
|
8
|
+
<OutputType>Library</OutputType>
|
9
|
+
<AppDesignerFolder>Properties</AppDesignerFolder>
|
10
|
+
<RootNamespace>UIA.Helper</RootNamespace>
|
11
|
+
<AssemblyName>UIA.Helper</AssemblyName>
|
12
|
+
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
13
|
+
<FileAlignment>512</FileAlignment>
|
14
|
+
<TargetFrameworkProfile />
|
15
|
+
</PropertyGroup>
|
16
|
+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
17
|
+
<DebugSymbols>true</DebugSymbols>
|
18
|
+
<DebugType>full</DebugType>
|
19
|
+
<Optimize>false</Optimize>
|
20
|
+
<OutputPath>bin\Debug\</OutputPath>
|
21
|
+
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
22
|
+
<ErrorReport>prompt</ErrorReport>
|
23
|
+
<WarningLevel>4</WarningLevel>
|
24
|
+
</PropertyGroup>
|
25
|
+
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
26
|
+
<DebugType>pdbonly</DebugType>
|
27
|
+
<Optimize>true</Optimize>
|
28
|
+
<OutputPath>bin\Release\</OutputPath>
|
29
|
+
<DefineConstants>TRACE</DefineConstants>
|
30
|
+
<ErrorReport>prompt</ErrorReport>
|
31
|
+
<WarningLevel>4</WarningLevel>
|
32
|
+
</PropertyGroup>
|
33
|
+
<ItemGroup>
|
34
|
+
<Reference Include="System" />
|
35
|
+
<Reference Include="System.Core" />
|
36
|
+
<Reference Include="System.Drawing" />
|
37
|
+
<Reference Include="System.Windows.Forms" />
|
38
|
+
<Reference Include="System.Xml.Linq" />
|
39
|
+
<Reference Include="System.Data.DataSetExtensions" />
|
40
|
+
<Reference Include="Microsoft.CSharp" />
|
41
|
+
<Reference Include="System.Data" />
|
42
|
+
<Reference Include="System.Xml" />
|
43
|
+
<Reference Include="UIAutomationClient" />
|
44
|
+
<Reference Include="UIAutomationTypes" />
|
45
|
+
<Reference Include="WindowsBase" />
|
46
|
+
</ItemGroup>
|
47
|
+
<ItemGroup>
|
48
|
+
<Compile Include="AutomationProperty.cs" />
|
49
|
+
<Compile Include="Clicker.cs" />
|
50
|
+
<Compile Include="Element.cs" />
|
51
|
+
<Compile Include="Extensions.cs" />
|
52
|
+
<Compile Include="Properties\AssemblyInfo.cs" />
|
53
|
+
</ItemGroup>
|
54
|
+
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
55
|
+
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
56
|
+
Other similar extension points exist, see Microsoft.Common.targets.
|
57
|
+
<Target Name="BeforeBuild">
|
58
|
+
</Target>
|
59
|
+
<Target Name="AfterBuild">
|
60
|
+
</Target>
|
61
|
+
-->
|
62
|
+
</Project>
|
@@ -0,0 +1,22 @@
|
|
1
|
+
#include "stdafx.h"
|
2
|
+
#include "ArrayHelper.h"
|
3
|
+
|
4
|
+
array<int>^ ArrayHelper::ToArray(const int items[], const int length) {
|
5
|
+
auto managedItems = gcnew array<int>(length);
|
6
|
+
for(auto index = 0; index < length; ++index) {
|
7
|
+
managedItems[index] = items[index];
|
8
|
+
}
|
9
|
+
return managedItems;
|
10
|
+
}
|
11
|
+
|
12
|
+
|
13
|
+
int* ArrayHelper::FromArray(array<int>^ items) {
|
14
|
+
auto unmanagedArray = new int[items->Length];
|
15
|
+
|
16
|
+
auto index = 0;
|
17
|
+
for each(auto item in items) {
|
18
|
+
unmanagedArray[index++] = item;
|
19
|
+
}
|
20
|
+
|
21
|
+
return unmanagedArray;
|
22
|
+
}
|
@@ -0,0 +1,40 @@
|
|
1
|
+
#include "stdafx.h"
|
2
|
+
|
3
|
+
using namespace System;
|
4
|
+
using namespace System::Reflection;
|
5
|
+
using namespace System::Runtime::CompilerServices;
|
6
|
+
using namespace System::Runtime::InteropServices;
|
7
|
+
using namespace System::Security::Permissions;
|
8
|
+
|
9
|
+
//
|
10
|
+
// General Information about an assembly is controlled through the following
|
11
|
+
// set of attributes. Change these attribute values to modify the information
|
12
|
+
// associated with an assembly.
|
13
|
+
//
|
14
|
+
[assembly:AssemblyTitleAttribute("UiaDll")];
|
15
|
+
[assembly:AssemblyDescriptionAttribute("")];
|
16
|
+
[assembly:AssemblyConfigurationAttribute("")];
|
17
|
+
[assembly:AssemblyCompanyAttribute("")];
|
18
|
+
[assembly:AssemblyProductAttribute("UiaDll")];
|
19
|
+
[assembly:AssemblyCopyrightAttribute("Copyright (c) 2013")];
|
20
|
+
[assembly:AssemblyTrademarkAttribute("")];
|
21
|
+
[assembly:AssemblyCultureAttribute("")];
|
22
|
+
|
23
|
+
//
|
24
|
+
// Version information for an assembly consists of the following four values:
|
25
|
+
//
|
26
|
+
// Major Version
|
27
|
+
// Minor Version
|
28
|
+
// Build Number
|
29
|
+
// Revision
|
30
|
+
//
|
31
|
+
// You can specify all the value or you can default the Revision and Build Numbers
|
32
|
+
// by using the '*' as shown below:
|
33
|
+
|
34
|
+
[assembly:AssemblyVersionAttribute("1.0.*")];
|
35
|
+
|
36
|
+
[assembly:ComVisible(false)];
|
37
|
+
|
38
|
+
[assembly:CLSCompliantAttribute(true)];
|
39
|
+
|
40
|
+
[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
|
@@ -0,0 +1,24 @@
|
|
1
|
+
#include "StdAfx.h"
|
2
|
+
#include "DynamicAssemblyResolver.h"
|
3
|
+
|
4
|
+
void DynamicAssemblyResolver::PrivatePath::set(String^ path) {
|
5
|
+
_PrivatePath = path;
|
6
|
+
AppDomain::CurrentDomain->AssemblyResolve += gcnew ResolveEventHandler(Resolve);
|
7
|
+
}
|
8
|
+
|
9
|
+
Assembly^ DynamicAssemblyResolver::Resolve(Object^ sender, ResolveEventArgs^ args)
|
10
|
+
{
|
11
|
+
try
|
12
|
+
{
|
13
|
+
auto fullPrivatePath = Path::Combine(_PrivatePath, AssemblyFromQualifiedName(args->Name));
|
14
|
+
return Assembly::LoadFrom(fullPrivatePath);
|
15
|
+
}
|
16
|
+
catch(...) { }
|
17
|
+
|
18
|
+
return nullptr;
|
19
|
+
}
|
20
|
+
|
21
|
+
String^ DynamicAssemblyResolver::AssemblyFromQualifiedName(String^ qualifiedName)
|
22
|
+
{
|
23
|
+
return qualifiedName->Substring(0, qualifiedName->IndexOf(",")) + ".dll";
|
24
|
+
}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
#pragma once
|
2
|
+
using namespace System::IO;
|
3
|
+
using namespace System::Reflection;
|
4
|
+
|
5
|
+
ref class DynamicAssemblyResolver
|
6
|
+
{
|
7
|
+
public:
|
8
|
+
static property String^ PrivatePath {
|
9
|
+
void set(String^ value);
|
10
|
+
}
|
11
|
+
|
12
|
+
private:
|
13
|
+
static String^ _PrivatePath = nullptr;
|
14
|
+
static Assembly^ Resolve(Object^ sender, ResolveEventArgs^ args);
|
15
|
+
static String^ AssemblyFromQualifiedName(String^ qualifiedName);
|
16
|
+
};
|