ubb 0.0.1p1
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.rspec +2 -0
- data/.travis.yml +3 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +76 -0
- data/Rakefile +7 -0
- data/bin/ubb +149 -0
- data/lib/Build.cs +128 -0
- data/lib/ubb/version.rb +3 -0
- data/lib/ubb.rb +23 -0
- data/spec/spec_helper.rb +2 -0
- data/spec/ubb_spec.rb +11 -0
- data/ubb.gemspec +24 -0
- metadata +104 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 7062533508ef6ae22567edb15f155cdc99a4cc77
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data.tar.gz: be95b1172b992b73164f140137d2d0137d6a8b45
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SHA512:
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metadata.gz: 8c83b00af9a22e0e1fc8b8a9eb8d438e6d1537a0d106d047c8d31440187e39a43d80feb2b04461242ce854b3d7f824017b7aacea13dd2601493e8f50bffb0d81
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data.tar.gz: 791a34278bec15f2846f88a02a8148602b19a28f0399cdf4e43bf9ecd020392381ba7a5d743c3de6ce3414b8ab05221cd9d5c991c5de71159ae39066955b8f6f
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data/.gitignore
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data/.rspec
ADDED
data/.travis.yml
ADDED
data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2015 fum1h1ro
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Ubb
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Helper for Unity batch build.
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[![Gem Version](https://badge.fury.io/rb/ubb.svg)](http://badge.fury.io/rb/ubb)
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## Description
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Unity Editor からビルドしたりパッケージを入出力する時に使うツールです。
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'ubb'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ubb
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## Usage
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```
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$ ubb export -o hoge.unitypackage Plugins/hoge
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$ ubb import hoge.unitypackage
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```
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Unity のプロジェクトフォルダは、明示的に指定されなければカレントディレクトリ以下で、最初に見つかったものを自動的に選択します。
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明示的に指定するには `--project PATH` オプションを使用してください。
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### export
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指定したフォルダ及びファイルを .unitypackage としてエクスポートします。
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```
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ubb export -o '出力ファイル名' 'パッケージに含むファイル名(フォルダ可&複数指定可)'
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```
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### import
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指定した .unitypackage をプロジェクトにインポートします。
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```
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ubb import 'パッケージファイル名'
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```
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### build
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(開発中)
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## Contributing
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1. Fork it ( https://github.com/fum1h1ro/ubb/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
ADDED
data/bin/ubb
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#!/usr/bin/env ruby
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LIB_PATH = "#{File.expand_path(File.dirname(__FILE__))}/../lib"
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$:.unshift LIB_PATH
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require 'ubb'
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require 'optparse'
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require 'fileutils'
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require 'erb'
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class App
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include FileUtils
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include Ubb
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TASKS = {
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"showlog" => :task_showlog,
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"export" => :task_export_package,
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"import" => :task_import_package,
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"build" => :task_build,
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}
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class AppError < StandardError
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attr_reader :status
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def initialize(msg, status)
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super(msg)
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@status = status
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end
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end
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def initialize()
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@unity_app_path = "/Applications/Unity/Unity.app/Contents/MacOS/Unity"
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@project = ''
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@output = ''
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@options = {
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:f => nil,
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:build_path => "/../project",
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}
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end
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def execute(argv)
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@task = ''
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@task = argv.shift if TASKS.keys.include?(argv[0])
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parse(argv)
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unless @task.empty?
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self.method(TASKS[@task]).call
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end
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#ubbfilename = @options[:f] || 'Ubbfile'
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#if File.exist?(ubbfilename)
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# ubb = UbbFile.new
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# ubb.parse(ubbfilename)
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#else
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# raise 'ERROR'
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#end
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end
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def parse(argv)
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OptionParser.new do |opt|
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opt.on("--unity-app-path UNITY_APP_PATH") { |f| @unity_app_path = f }
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opt.on("--project PROJECT_PATH") { |f| @project = f }
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opt.on("-f UBBFILE") { |f| @options[:f] = f }
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opt.on("-o OUTPUTFILE") { |f| @output = f }
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opt.parse!(argv)
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end
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@project = find_project_path if @project.empty?
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@assets_path = "#{@project}/Assets"
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@editor_path = "#{@assets_path}/Editor"
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@argv = argv
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end
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def find_project_path
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dirs = Dir.glob("**/Assets")
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return nil if dirs.empty?
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File.expand_path(dirs[0].sub(/(\/)?Assets$/, ''))
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end
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def sh(cmd)
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print "exec: #{cmd}\n"
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system cmd
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if $? != 0
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raise AppError.new("SHELL ERROR", $?.to_i)
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+
end
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+
end
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def has_editor?
|
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Dir.exist?(@editor_path)
|
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+
end
|
86
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+
|
87
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+
|
88
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+
|
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def task_showlog
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log = '~/Library/Logs/Unity/Editor.log'
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sh "less #{log}"
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+
end
|
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+
|
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+
|
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# export unitypackage
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#sh "#{UNITY_APP} -batchmode -projectPath #{PROJECT_PATH} -exportPackage Assets/#{EDITOR_ROOT} Assets/#{PLUGINS_ROOT} #{ADDITIONAL_EXPORT_PATH} ../#{UNITYPACKAGE_PATH} -quit"
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def task_export_package()
|
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+
raise 'specify output' if @output.empty?
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@output += ".unitypackage" if @output !~ /\.unitypackage$/
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paths = @argv.map { |pt| "Assets/#{pt}" }.join(' ')
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output = File.expand_path(@output)
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sh "#{@unity_app_path} -batchmode -projectPath #{@project} -exportPackage #{paths} #{output} -quit"
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#p self
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end
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# import unitypackage
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#sh "#{UNITY_APP} -batchmode -projectPath #{File.expand_path(PROJECT_PATH)} -importPackage #{latest} -quit"
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def task_import_package()
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raise 'specify unitypackage file' if @argv.size == 0
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raise 'too many unitypackage files' if @argv.size > 1
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input = @argv.shift
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raise "does not exist #{input}" unless File.exist?(@argv)
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sh "#{@unity_app_path} -batchmode -projectPath #{@project} -importPackage #{input} -quit"
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end
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# build
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#$UNITY_APP_DIR -batchmode -projectPath $UNITY_PROJECT_PATH -quit -executeMethod Build.PerformiOSBuild $ADDITIONAL_OPTS -logFile UnityBuildLog.txt
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def task_build()
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raise 'specify output' if @output.empty?
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begin
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he = has_editor?
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mkdir_p @editor_path unless he
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cs = File.read("#{LIB_PATH}/Build.cs")
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output = File.expand_path(@output)
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csfile = File.open("#{@editor_path}/Build.cs", "w+")
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csfile.write(ERB.new(cs).result binding)
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csfile.flush
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sh "#{@unity_app_path} -batchmode -projectPath #{@project} -quit -executeMethod Build.PerformiOSBuild -target DEV"
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ensure
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unless he
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rm_rf @editor_path
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rm_f "#{@editor_path}.meta"
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end
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end
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end
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end
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App.new.execute(ARGV)
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data/lib/Build.cs
ADDED
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
|
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public class Build {
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enum Target {
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Unknown,
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Development,
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Release,
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Final,
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}
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private static string _bakDefines;
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private static string _buildPath = "<%= output %>";
|
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// Android
|
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static void PerformBuild() {
|
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Debug.Log("build start");
|
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string[] scenes = GetAllScenes();
|
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+
update_symbols();
|
21
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+
string error = BuildPipeline.BuildPlayer(scenes, "build.apk", BuildTarget.Android, BuildOptions.None);
|
22
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+
if (string.IsNullOrEmpty(error)) {
|
23
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+
Debug.Log("build end");
|
24
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+
EditorApplication.Exit(0);
|
25
|
+
} else {
|
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+
// build failed
|
27
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+
Debug.Log(error);
|
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+
EditorApplication.Exit(1);
|
29
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+
}
|
30
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+
}
|
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// iOS
|
32
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public static void PerformiOSBuild() {
|
33
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+
Debug.Log("build start");
|
34
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+
string[] scenes = GetAllScenes();
|
35
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+
BuildOptions opt = BuildOptions.SymlinkLibraries;
|
36
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+
Target tgt = (UnityEditorInternal.InternalEditorUtility.inBatchMode) ? get_target() : Target.Development;
|
37
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+
if (tgt == Target.Unknown) {
|
38
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+
Debug.LogError("TARGET UNKNOWN");
|
39
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+
EditorApplication.Exit(1);
|
40
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+
}
|
41
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+
switch (tgt) {
|
42
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+
case Target.Development:
|
43
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+
opt |= BuildOptions.Development;
|
44
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+
PlayerSettings.strippingLevel = StrippingLevel.Disabled;
|
45
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+
PlayerSettings.iOS.scriptCallOptimization = ScriptCallOptimizationLevel.SlowAndSafe;
|
46
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+
break;
|
47
|
+
case Target.Release:
|
48
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+
//opt |= BuildOptions.Development;
|
49
|
+
//PlayerSettings.strippingLevel = StrippingLevel.StripByteCode; // リフレクション使ってる箇所で死ぬ
|
50
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+
PlayerSettings.strippingLevel = StrippingLevel.Disabled;
|
51
|
+
PlayerSettings.iOS.scriptCallOptimization = ScriptCallOptimizationLevel.FastButNoExceptions;
|
52
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+
break;
|
53
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+
case Target.Final:
|
54
|
+
//PlayerSettings.strippingLevel = StrippingLevel.StripByteCode;
|
55
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+
PlayerSettings.strippingLevel = StrippingLevel.Disabled;
|
56
|
+
PlayerSettings.iOS.scriptCallOptimization = ScriptCallOptimizationLevel.FastButNoExceptions;
|
57
|
+
break;
|
58
|
+
}
|
59
|
+
push_symbols();
|
60
|
+
//
|
61
|
+
update_symbols();
|
62
|
+
BuildTarget buildTarget = BuildTarget.iOS;
|
63
|
+
//string path = Path.GetFullPath(Application.dataPath + "/../project");
|
64
|
+
string error = BuildPipeline.BuildPlayer(scenes, _buildPath, buildTarget, opt);
|
65
|
+
//
|
66
|
+
pop_symbols();
|
67
|
+
//
|
68
|
+
if (string.IsNullOrEmpty(error)) {
|
69
|
+
Debug.Log("build end");
|
70
|
+
EditorApplication.Exit(0);
|
71
|
+
} else {
|
72
|
+
// build failed
|
73
|
+
Debug.Log(error);
|
74
|
+
EditorApplication.Exit(1);
|
75
|
+
}
|
76
|
+
}
|
77
|
+
private static string[] GetAllScenes() {
|
78
|
+
string[] allScene = new string[EditorBuildSettings.scenes.Length];
|
79
|
+
int i = 0;
|
80
|
+
foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes) {
|
81
|
+
allScene[i++] = scene.path;
|
82
|
+
}
|
83
|
+
return allScene;
|
84
|
+
}
|
85
|
+
private static List<string> get_argv(string name) {
|
86
|
+
string[] args = System.Environment.GetCommandLineArgs();
|
87
|
+
List<string> argv = new List<string>();
|
88
|
+
for (int i = 0; i < args.Length; ++i) {
|
89
|
+
string v = args[i];
|
90
|
+
if (v == name && i < args.Length - 1) {
|
91
|
+
argv.Add(args[i+1]);
|
92
|
+
}
|
93
|
+
}
|
94
|
+
return argv;
|
95
|
+
}
|
96
|
+
private static void push_symbols() {
|
97
|
+
BuildTargetGroup tg = EditorUserBuildSettings.selectedBuildTargetGroup;
|
98
|
+
_bakDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(tg);
|
99
|
+
}
|
100
|
+
private static void pop_symbols() {
|
101
|
+
BuildTargetGroup tg = EditorUserBuildSettings.selectedBuildTargetGroup;
|
102
|
+
if (string.IsNullOrEmpty(_bakDefines)) {
|
103
|
+
PlayerSettings.SetScriptingDefineSymbolsForGroup(tg, null);
|
104
|
+
} else {
|
105
|
+
PlayerSettings.SetScriptingDefineSymbolsForGroup(tg, _bakDefines);
|
106
|
+
}
|
107
|
+
}
|
108
|
+
private static void update_symbols() {
|
109
|
+
BuildTargetGroup tg = EditorUserBuildSettings.selectedBuildTargetGroup;
|
110
|
+
List<string> symbols = get_argv("-symbol");
|
111
|
+
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(tg);
|
112
|
+
Debug.Log(string.Format("OLD: {0}", defines));
|
113
|
+
foreach (string sym in symbols) {
|
114
|
+
defines += string.Format(";{0}", sym);
|
115
|
+
}
|
116
|
+
Debug.Log(string.Format("NEW: {0}", defines));
|
117
|
+
PlayerSettings.SetScriptingDefineSymbolsForGroup(tg, defines);
|
118
|
+
}
|
119
|
+
private static Target get_target() {
|
120
|
+
List<string> tgts = get_argv("-target");
|
121
|
+
foreach (string t in tgts) {
|
122
|
+
if (t == "DEV") return Target.Development;
|
123
|
+
if (t == "REL") return Target.Release;
|
124
|
+
if (t == "FNL") return Target.Final;
|
125
|
+
}
|
126
|
+
return Target.Unknown;
|
127
|
+
}
|
128
|
+
}
|
data/lib/ubb/version.rb
ADDED
data/lib/ubb.rb
ADDED
data/spec/spec_helper.rb
ADDED
data/spec/ubb_spec.rb
ADDED
data/ubb.gemspec
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
lib = File.expand_path('../lib', __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require 'ubb/version'
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = "ubb"
|
8
|
+
spec.version = Ubb::VERSION
|
9
|
+
spec.authors = ["fum1h1ro"]
|
10
|
+
spec.email = ["fumihiro@gmail.com"]
|
11
|
+
spec.summary = %q{Unity Batch Build Helper}
|
12
|
+
spec.description = %q{Helping batch build from Unity Editor}
|
13
|
+
spec.homepage = ""
|
14
|
+
spec.license = "MIT"
|
15
|
+
|
16
|
+
spec.files = `git ls-files -z`.split("\x0")
|
17
|
+
spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
|
18
|
+
spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
|
19
|
+
spec.require_paths = ["lib", "bin"]
|
20
|
+
|
21
|
+
spec.add_development_dependency "bundler", "~> 1.7"
|
22
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
23
|
+
spec.add_development_dependency "rspec"
|
24
|
+
end
|
metadata
ADDED
@@ -0,0 +1,104 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ubb
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1p1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- fum1h1ro
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-04-06 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.7'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.7'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ">="
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ">="
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
55
|
+
description: Helping batch build from Unity Editor
|
56
|
+
email:
|
57
|
+
- fumihiro@gmail.com
|
58
|
+
executables:
|
59
|
+
- ubb
|
60
|
+
extensions: []
|
61
|
+
extra_rdoc_files: []
|
62
|
+
files:
|
63
|
+
- ".gitignore"
|
64
|
+
- ".rspec"
|
65
|
+
- ".travis.yml"
|
66
|
+
- Gemfile
|
67
|
+
- LICENSE.txt
|
68
|
+
- README.md
|
69
|
+
- Rakefile
|
70
|
+
- bin/ubb
|
71
|
+
- lib/Build.cs
|
72
|
+
- lib/ubb.rb
|
73
|
+
- lib/ubb/version.rb
|
74
|
+
- spec/spec_helper.rb
|
75
|
+
- spec/ubb_spec.rb
|
76
|
+
- ubb.gemspec
|
77
|
+
homepage: ''
|
78
|
+
licenses:
|
79
|
+
- MIT
|
80
|
+
metadata: {}
|
81
|
+
post_install_message:
|
82
|
+
rdoc_options: []
|
83
|
+
require_paths:
|
84
|
+
- lib
|
85
|
+
- bin
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">"
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: 1.3.1
|
96
|
+
requirements: []
|
97
|
+
rubyforge_project:
|
98
|
+
rubygems_version: 2.4.5
|
99
|
+
signing_key:
|
100
|
+
specification_version: 4
|
101
|
+
summary: Unity Batch Build Helper
|
102
|
+
test_files:
|
103
|
+
- spec/spec_helper.rb
|
104
|
+
- spec/ubb_spec.rb
|