turbo-sprockets-rails3 0.1.1 → 0.1.2
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- data/README.md +4 -3
- data/lib/turbo-sprockets/tasks/assets.rake +2 -1
- data/lib/turbo-sprockets/version.rb +1 -1
- metadata +1 -1
data/README.md
CHANGED
@@ -33,9 +33,10 @@ Go on, run `rake assets:precompile` again, and it should be a whole lot faster t
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Enjoy your lightning fast deploys!
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<!--#### Automatic clean up of old assets
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By default, the `assets:precompile` task now deletes out-of-date assets after a new version is compiled. If you don't want to automatically delete old assets, you can turn off this behaviour by setting `config.assets.clean_after_precompile = false` in `config/environments/production.rb`.
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-->
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## Deployments
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@@ -45,10 +46,10 @@ You won't be able to do an 'incremental update' on heroku, since your `public/as
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folder will be empty at the start of each push. However, this gem can still cut your
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precompile time in half, since it only compiles assets once to generate both digest and non-digest assets.
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<!--### Capistrano
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If you are deploying with Capistrano, it's not a good idea to symlink `public/assets` to a shared assets folder, because the asset cleanup task would delete the current assets before the deploy has finished. Keeping a separate copy of `public/assets` for each release also means that you can safely roll back to a previous release.
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The best approach would be to add a deploy step that copies the `public/assets` folder from your previous release into the current release, before running `assets:precompile
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The best approach would be to add a deploy step that copies the `public/assets` folder from your previous release into the current release, before running `assets:precompile`.-->
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## Debugging
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@@ -50,6 +50,7 @@ namespace :assets do
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config = Rails.application.config
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config.assets.compile = true
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config.assets.clean_after_precompile = false if config.assets.clean_after_precompile.nil?
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config.assets.digest = digest unless digest.nil?
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config.assets.digest_files ||= {}
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config.assets.source_digests ||= {}
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@@ -78,7 +79,7 @@ namespace :assets do
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compiler.compile
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end
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if config.assets.clean_after_precompile
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cleaner = Sprockets::StaticCleaner.new(env, target, config.assets.digest_files)
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cleaner.remove_old_assets!
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end
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