tung-tea 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/COPYING.LESSER ADDED
@@ -0,0 +1,165 @@
1
+ GNU LESSER GENERAL PUBLIC LICENSE
2
+ Version 3, 29 June 2007
3
+
4
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
5
+ Everyone is permitted to copy and distribute verbatim copies
6
+ of this license document, but changing it is not allowed.
7
+
8
+
9
+ This version of the GNU Lesser General Public License incorporates
10
+ the terms and conditions of version 3 of the GNU General Public
11
+ License, supplemented by the additional permissions listed below.
12
+
13
+ 0. Additional Definitions.
14
+
15
+ As used herein, "this License" refers to version 3 of the GNU Lesser
16
+ General Public License, and the "GNU GPL" refers to version 3 of the GNU
17
+ General Public License.
18
+
19
+ "The Library" refers to a covered work governed by this License,
20
+ other than an Application or a Combined Work as defined below.
21
+
22
+ An "Application" is any work that makes use of an interface provided
23
+ by the Library, but which is not otherwise based on the Library.
24
+ Defining a subclass of a class defined by the Library is deemed a mode
25
+ of using an interface provided by the Library.
26
+
27
+ A "Combined Work" is a work produced by combining or linking an
28
+ Application with the Library. The particular version of the Library
29
+ with which the Combined Work was made is also called the "Linked
30
+ Version".
31
+
32
+ The "Minimal Corresponding Source" for a Combined Work means the
33
+ Corresponding Source for the Combined Work, excluding any source code
34
+ for portions of the Combined Work that, considered in isolation, are
35
+ based on the Application, and not on the Linked Version.
36
+
37
+ The "Corresponding Application Code" for a Combined Work means the
38
+ object code and/or source code for the Application, including any data
39
+ and utility programs needed for reproducing the Combined Work from the
40
+ Application, but excluding the System Libraries of the Combined Work.
41
+
42
+ 1. Exception to Section 3 of the GNU GPL.
43
+
44
+ You may convey a covered work under sections 3 and 4 of this License
45
+ without being bound by section 3 of the GNU GPL.
46
+
47
+ 2. Conveying Modified Versions.
48
+
49
+ If you modify a copy of the Library, and, in your modifications, a
50
+ facility refers to a function or data to be supplied by an Application
51
+ that uses the facility (other than as an argument passed when the
52
+ facility is invoked), then you may convey a copy of the modified
53
+ version:
54
+
55
+ a) under this License, provided that you make a good faith effort to
56
+ ensure that, in the event an Application does not supply the
57
+ function or data, the facility still operates, and performs
58
+ whatever part of its purpose remains meaningful, or
59
+
60
+ b) under the GNU GPL, with none of the additional permissions of
61
+ this License applicable to that copy.
62
+
63
+ 3. Object Code Incorporating Material from Library Header Files.
64
+
65
+ The object code form of an Application may incorporate material from
66
+ a header file that is part of the Library. You may convey such object
67
+ code under terms of your choice, provided that, if the incorporated
68
+ material is not limited to numerical parameters, data structure
69
+ layouts and accessors, or small macros, inline functions and templates
70
+ (ten or fewer lines in length), you do both of the following:
71
+
72
+ a) Give prominent notice with each copy of the object code that the
73
+ Library is used in it and that the Library and its use are
74
+ covered by this License.
75
+
76
+ b) Accompany the object code with a copy of the GNU GPL and this license
77
+ document.
78
+
79
+ 4. Combined Works.
80
+
81
+ You may convey a Combined Work under terms of your choice that,
82
+ taken together, effectively do not restrict modification of the
83
+ portions of the Library contained in the Combined Work and reverse
84
+ engineering for debugging such modifications, if you also do each of
85
+ the following:
86
+
87
+ a) Give prominent notice with each copy of the Combined Work that
88
+ the Library is used in it and that the Library and its use are
89
+ covered by this License.
90
+
91
+ b) Accompany the Combined Work with a copy of the GNU GPL and this license
92
+ document.
93
+
94
+ c) For a Combined Work that displays copyright notices during
95
+ execution, include the copyright notice for the Library among
96
+ these notices, as well as a reference directing the user to the
97
+ copies of the GNU GPL and this license document.
98
+
99
+ d) Do one of the following:
100
+
101
+ 0) Convey the Minimal Corresponding Source under the terms of this
102
+ License, and the Corresponding Application Code in a form
103
+ suitable for, and under terms that permit, the user to
104
+ recombine or relink the Application with a modified version of
105
+ the Linked Version to produce a modified Combined Work, in the
106
+ manner specified by section 6 of the GNU GPL for conveying
107
+ Corresponding Source.
108
+
109
+ 1) Use a suitable shared library mechanism for linking with the
110
+ Library. A suitable mechanism is one that (a) uses at run time
111
+ a copy of the Library already present on the user's computer
112
+ system, and (b) will operate properly with a modified version
113
+ of the Library that is interface-compatible with the Linked
114
+ Version.
115
+
116
+ e) Provide Installation Information, but only if you would otherwise
117
+ be required to provide such information under section 6 of the
118
+ GNU GPL, and only to the extent that such information is
119
+ necessary to install and execute a modified version of the
120
+ Combined Work produced by recombining or relinking the
121
+ Application with a modified version of the Linked Version. (If
122
+ you use option 4d0, the Installation Information must accompany
123
+ the Minimal Corresponding Source and Corresponding Application
124
+ Code. If you use option 4d1, you must provide the Installation
125
+ Information in the manner specified by section 6 of the GNU GPL
126
+ for conveying Corresponding Source.)
127
+
128
+ 5. Combined Libraries.
129
+
130
+ You may place library facilities that are a work based on the
131
+ Library side by side in a single library together with other library
132
+ facilities that are not Applications and are not covered by this
133
+ License, and convey such a combined library under terms of your
134
+ choice, if you do both of the following:
135
+
136
+ a) Accompany the combined library with a copy of the same work based
137
+ on the Library, uncombined with any other library facilities,
138
+ conveyed under the terms of this License.
139
+
140
+ b) Give prominent notice with the combined library that part of it
141
+ is a work based on the Library, and explaining where to find the
142
+ accompanying uncombined form of the same work.
143
+
144
+ 6. Revised Versions of the GNU Lesser General Public License.
145
+
146
+ The Free Software Foundation may publish revised and/or new versions
147
+ of the GNU Lesser General Public License from time to time. Such new
148
+ versions will be similar in spirit to the present version, but may
149
+ differ in detail to address new problems or concerns.
150
+
151
+ Each version is given a distinguishing version number. If the
152
+ Library as you received it specifies that a certain numbered version
153
+ of the GNU Lesser General Public License "or any later version"
154
+ applies to it, you have the option of following the terms and
155
+ conditions either of that published version or of any later version
156
+ published by the Free Software Foundation. If the Library as you
157
+ received it does not specify a version number of the GNU Lesser
158
+ General Public License, you may choose any version of the GNU Lesser
159
+ General Public License ever published by the Free Software Foundation.
160
+
161
+ If the Library as you received it specifies that a proxy can decide
162
+ whether future versions of the GNU Lesser General Public License shall
163
+ apply, that proxy's public statement of acceptance of any version is
164
+ permanent authorization for you to choose that version for the
165
+ Library.
data/README.rdoc ADDED
@@ -0,0 +1,99 @@
1
+ = tea
2
+
3
+ <i>For simpler games from a simpler age.</i>
4
+
5
+ Tea is a simple 2D game development library for Ruby. It's designed with these
6
+ things in mind:
7
+
8
+ * 0 is better than 1, and 1 is better than 2.
9
+ * Simplicity beats speed.
10
+ * Value and convenience can sometimes beat simplicity.
11
+ * Procedural beats object-oriented in a dead-heat.
12
+
13
+ The aim of Tea is to bring back some of the grass roots game development that
14
+ things like QBASIC fostered. By staying unobtrusive and out of the way, Tea
15
+ lets you focus on your game or demo, and not the pointy bits that are part of
16
+ many game engines and APIs.
17
+
18
+
19
+ == Installing
20
+
21
+ TODO
22
+
23
+
24
+ == Using Tea
25
+
26
+ First, require 'tea'. This allows you to start using the rest of the Tea API.
27
+
28
+ From there, you have access to all of Tea's modules, objects and methods.
29
+ Below is a simple bouncing circle demo.
30
+
31
+ require 'tea'
32
+
33
+ Tea.init
34
+ Tea::Screen.set_mode 640, 480
35
+
36
+ x, y = 320, 240
37
+ dx, dy = rand() * 2 - 1, rand() * 2 - 1
38
+ r = 20
39
+
40
+ loop do
41
+ if e = Tea::Event.get
42
+ break if e.class == Tea::App::Exit
43
+ end
44
+
45
+ x += dx
46
+ y += dy
47
+ dx = -dx if x - r < 0 || x + r >= Tea::Screen.w
48
+ dy = -dy if y - r < 0 || y + r >= Tea::Screen.h
49
+
50
+ Tea::Screen.clear
51
+ Tea::Screen.circle x, y, r, 0xff00ffff
52
+ Tea::Screen.update
53
+
54
+ sleep 0.001
55
+ end
56
+
57
+
58
+ == Status
59
+
60
+ What's done:
61
+
62
+ * Graphics
63
+ - Tea::Screen
64
+ - Tea::Bitmap (loaded from PNGs)
65
+ - Drawing of bitmaps on the screen/other bitmaps.
66
+ - Drawing of primitive shapes (rects, lines, circles).
67
+ * Events
68
+ - Tea::Event.get.
69
+ - Tea::App::Minimized, Restored.
70
+ - Tea::Kbd::Down, Up.
71
+ - Tea::Mouse::Move, Down, Up, Scroll.
72
+ - State checking of App, Kbd, Mouse.
73
+
74
+ What isn't done yet:
75
+
76
+ * Sound
77
+ * Screen resizing
78
+ * Handling of alpha in colours for primitives
79
+
80
+ What's still on the drawing board:
81
+
82
+ * Timed game loop code
83
+ * Resource management
84
+
85
+
86
+ == License
87
+
88
+ Tea is free software: you can redistribute it and/or modify it under the terms
89
+ of the GNU Lesser General Public License as published by the Free Software
90
+ Foundation, either version 3 of the License, or (at your option) any later
91
+ version. Tea is distributed in the hope that it will be useful, but WITHOUT
92
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
93
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
94
+ details.
95
+
96
+ You should have received a copy of the GNU Lesser General Public License along
97
+ with Tea. If not, see <http://www.gnu.org/licenses/>.
98
+
99
+ Copyright (c) 2009 Tung Nguyen.
@@ -0,0 +1,21 @@
1
+ # Test if an image can be loaded and drawn to the screen.
2
+ # Expected result is a 320x240 display with a smile in the middle for 2
3
+ # seconds.
4
+
5
+ require 'tea'
6
+
7
+ puts <<TEST
8
+ You should see a 320x240 window with a smile in the centre.
9
+ TEST
10
+
11
+ Tea.init
12
+ Tea::Screen.set_mode 320, 240
13
+
14
+ image = Tea::Bitmap.new('smile.png')
15
+ x = (Tea::Screen.w - image.w) / 2
16
+ y = (Tea::Screen.h - image.h) / 2
17
+
18
+ Tea::Screen.blit image, x, y
19
+ Tea::Screen.update
20
+
21
+ sleep 2
@@ -0,0 +1,14 @@
1
+ # Test if a bitmap can be loaded.
2
+ # Expected result
3
+ #
4
+ # image size is 32x32
5
+
6
+ require 'tea'
7
+
8
+ puts <<TEST
9
+ The following line should read "image size is 32x32"
10
+ TEST
11
+
12
+ Tea.init
13
+ image = Tea::Bitmap.new('smile.png')
14
+ puts "image size is #{image.w}x#{image.h}"
@@ -0,0 +1,24 @@
1
+ # Test circle drawing.
2
+ # Expected results are a large white circle behind 2 smaller green and red
3
+ # circles, in a 400x300 window for 3 seconds.
4
+
5
+ require 'tea'
6
+
7
+ puts <<TEST
8
+ You should see a 400x300 window for 3 seconds with:
9
+
10
+ * A large white circle
11
+ * A small green circle on the left, antialiased
12
+ * A small red circle on the right, outlined
13
+ TEST
14
+
15
+ Tea.init
16
+ Tea::Screen.set_mode 400, 300
17
+
18
+ Tea::Screen.circle 200, 150, 100, 0xffffffff
19
+ Tea::Screen.circle 100, 150, 50, 0x00ff00ff, :antialias => true
20
+ Tea::Screen.circle 300, 150, 50, 0xff0000ff, :outline => true
21
+
22
+ Tea::Screen.update
23
+
24
+ sleep 3
@@ -0,0 +1,45 @@
1
+ # Test that app events are being picked up.
2
+ # This test is interactive, and should display messages for:
3
+ #
4
+ # * Gaining and losing mouse focus
5
+ # * Gaining and losing keyboard focus
6
+ # * Minimising and restoring the screen window
7
+ # * App exit
8
+
9
+ require 'tea'
10
+
11
+ puts <<TEST
12
+ This is an interactive event test. It should display messages for:
13
+
14
+ * Gaining and losing mouse focus
15
+ * Gaining and losing keyboard focus
16
+ * Minimising and restoring the screen window
17
+ * App exit
18
+
19
+ Go ahead and start doing things like changing focus.
20
+
21
+ TEST
22
+
23
+ Tea.init
24
+ Tea::Screen.set_mode 320, 240
25
+
26
+ loop do
27
+ case (e = Tea::Event.get)
28
+ when Tea::Mouse::Gained
29
+ puts 'Mouse::Gained event received'
30
+ when Tea::Mouse::Lost
31
+ puts 'Mouse::Lost event received'
32
+ when Tea::Kbd::Gained
33
+ puts 'Kbd::Gained event received'
34
+ when Tea::Kbd::Lost
35
+ puts 'Kbd::Lost event received'
36
+ when Tea::App::Restored
37
+ puts 'App::Restored event received'
38
+ when Tea::App::Minimized
39
+ puts 'App::Minimized event received'
40
+ when Tea::App::Exit
41
+ puts 'App::Exit event received'
42
+ exit
43
+ end
44
+ sleep 0.01
45
+ end
@@ -0,0 +1,43 @@
1
+ # Test that keyboard events are being picked up.
2
+ # Expected results are messages responding to key presses.
3
+
4
+ require 'tea'
5
+
6
+ puts <<TEST
7
+ You should see a small window. Try pressing some keys, or Esc to exit.
8
+ TEST
9
+
10
+ Tea.init
11
+ Tea::Screen.set_mode 320, 240
12
+
13
+ loop do
14
+ e = Tea::Event.get(true)
15
+
16
+ break if e.class == Tea::App::Exit
17
+ next unless e.class == Tea::Kbd::Down || e.class == Tea::Kbd::Up
18
+ break if e.key == Tea::Kbd::ESCAPE
19
+
20
+ out = []
21
+
22
+ if e.class == Tea::Kbd::Down
23
+ out << 'down:'
24
+ else
25
+ out << ' up:'
26
+ end
27
+
28
+ out << '(' << e.key.to_s << ')'
29
+
30
+ if RUBY_VERSION =~ /1\.8/
31
+ mods = (e.mods.select { |mod, down| down }).map { |pair| pair[0] }
32
+ else
33
+ mods = (e.mods.select { |mod, down| down }).keys
34
+ end
35
+ out << "++ #{mods.join(' + ')}" if mods.length > 0
36
+
37
+ if e.respond_to?(:char)
38
+ out << '='
39
+ out << "\"#{e.char}\""
40
+ end
41
+
42
+ puts out.join(' ')
43
+ end
@@ -0,0 +1,85 @@
1
+ # Test that mouse events are being picked up.
2
+ # Expected output is reporting of mouse move/down/up/scroll events, with
3
+ # position and relevant buttons.
4
+
5
+ require 'tea'
6
+
7
+ puts <<TEST
8
+ Move the mouse in the window. Mouse move/down/up events should be reported,
9
+ with position and relevant buttons. Mouse wheel scrolling should also be
10
+ picked up, with at least the cursor position.
11
+ TEST
12
+
13
+ ##############################################################################
14
+
15
+ # We can avoid flooding the terminal with VT100 codes. Sorry Windows.
16
+ $windows = RUBY_PLATFORM =~ /w(?:in)?32/
17
+ SAVE_POSITION = "\x1b[s"
18
+ RESTORE_POSITION = "\x1b[u"
19
+ HIDE_CURSOR = "\x1b[?25l"
20
+ UNHIDE_CURSOR = "\x1b[?25h"
21
+ CLEAR_TO_LINE_END = "\x1b[K"
22
+
23
+ # VT100-enhanced printing function that overwrites the current terminal line.
24
+ def pr(*args)
25
+ print HIDE_CURSOR, SAVE_POSITION if !$windows
26
+ print *args
27
+ if $windows
28
+ puts
29
+ else
30
+ print CLEAR_TO_LINE_END, RESTORE_POSITION, UNHIDE_CURSOR
31
+ end
32
+ end
33
+
34
+ ##############################################################################
35
+
36
+ Tea.init
37
+ Tea::Screen.set_mode 400, 300
38
+
39
+ # Event tracking to only put newlines when the event class changes.
40
+ mouse_events = [Tea::Mouse::Move,
41
+ Tea::Mouse::Down,
42
+ Tea::Mouse::Up,
43
+ Tea::Mouse::Scroll]
44
+ handled = false
45
+ last_event_class = Tea::Mouse::Move
46
+
47
+ # Track repeated scrolling in the same direction.
48
+ scroll_pos = 0
49
+
50
+ loop do
51
+ e = Tea::Event.get(true)
52
+
53
+ if e.class == Tea::App::Exit
54
+ puts
55
+ break
56
+ end
57
+
58
+ # Put a newline when the event class changes.
59
+ if handled && mouse_events.include?(e.class) && e.class != last_event_class
60
+ puts
61
+ last_event_class = e.class
62
+ scroll_pos = 0
63
+ end
64
+
65
+ handled = true
66
+ case e
67
+ when Tea::Mouse::Move
68
+ if RUBY_VERSION =~ /1\.8/
69
+ buttons = (e.buttons.select { |button, down| down }).map { |pair| pair[0] }
70
+ else
71
+ buttons = (e.buttons.select { |button, down| down }).keys
72
+ end
73
+ pr "mouse move : x = #{e.x}, y = #{e.y}, buttons = #{buttons.join(',')}"
74
+ when Tea::Mouse::Down
75
+ pr "mouse down : x = #{e.x}, y = #{e.y}, button = #{e.button}"
76
+ when Tea::Mouse::Up
77
+ pr "mouse up : x = #{e.x}, y = #{e.y}, button = #{e.button}"
78
+ when Tea::Mouse::Scroll
79
+ dir = e.delta == 1 ? 'down' : 'up '
80
+ scroll_pos += e.delta
81
+ pr "scroll #{dir}: x = #{e.x}, y = #{e.y}, position = #{scroll_pos} (#{e.delta})"
82
+ else
83
+ handled = false
84
+ end
85
+ end
@@ -0,0 +1,10 @@
1
+ # Test if Tea can initialise.
2
+ # Expected result is nothing.
3
+
4
+ require 'tea'
5
+
6
+ puts <<TEST
7
+ This line should be the only output of this test.
8
+ TEST
9
+
10
+ Tea.init
@@ -0,0 +1,49 @@
1
+ # Test that lines of various colours can be drawn.
2
+ # Expected results are a 400x300 for 5 seconds with:
3
+ #
4
+ # * 3 vertical lines on the left: red, green, blue
5
+ # * 3 horizontal lines at the top-right: yellow, magenta, cyan
6
+ # * 2 diagonal lines at the bottom-right: white and grey
7
+ #
8
+ # The white line should be antialiased.
9
+
10
+ require 'tea'
11
+
12
+ puts <<TEST
13
+ You should see a 400x300 window for 5 seconds with:
14
+
15
+ * 3 vertical lines on the left: red, green, blue
16
+ * 3 horizontal lines at the top-right: yellow, magenta, cyan
17
+ * 2 diagonal lines at the bottom-right: white and grey
18
+
19
+ The white line should be antialiased.
20
+ TEST
21
+
22
+ Tea.init
23
+ Tea::Screen.set_mode 400, 300
24
+
25
+ grid_x = Tea::Screen.w / 10
26
+ grid_y = Tea::Screen.h / 10
27
+
28
+ lines = [[1, 1, 1, 9, 0xff0000ff],
29
+ [2, 1, 2, 9, 0x00ff00ff],
30
+ [3, 1, 3, 9, 0x0000ffff],
31
+ [6, 1, 9, 1, 0xffff00ff],
32
+ [6, 2, 9, 2, 0xff00ffff],
33
+ [6, 3, 9, 3, 0x00ffffff],
34
+ [6, 9, 9, 6, 0x808080ff]]
35
+
36
+ lines.each do |line|
37
+ Tea::Screen.line grid_x * line[0], grid_y * line[1],
38
+ grid_x * line[2], grid_y * line[3],
39
+ line[4]
40
+ end
41
+
42
+ Tea::Screen.line grid_x * 6, grid_y * 6,
43
+ grid_x * 9, grid_y * 9,
44
+ 0xffffffff,
45
+ :antialias => true
46
+
47
+ Tea::Screen.update
48
+
49
+ sleep 5
@@ -0,0 +1,26 @@
1
+ # Test that Tea can plot points on bitmaps, e.g. the screen.
2
+ # Expected result is 4 points drawn as a rectangle in a 400x300 window for 2
3
+ # seconds.
4
+
5
+ require 'tea'
6
+
7
+ puts <<TEST
8
+ 4 coloured points should appear in a rectangle formation, in a 400x300 window
9
+ for 2 seconds. Point formation:
10
+
11
+ red --- green
12
+ | |
13
+ blue -- white
14
+ TEST
15
+
16
+ Tea.init
17
+ Tea::Screen.set_mode 400, 300
18
+
19
+ Tea::Screen.point 100, 75, 0xff0000ff
20
+ Tea::Screen.point 300, 75, 0x00ff00ff
21
+ Tea::Screen.point 100, 225, 0x0000ffff
22
+ Tea::Screen.point 300, 225, 0xffffffff
23
+
24
+ Tea::Screen.update
25
+
26
+ sleep 2
@@ -0,0 +1,15 @@
1
+ # Test that filled rectangles can be drawn.
2
+ # Expected results are a 400x300 window, with a filled yellow rectangle in it.
3
+
4
+ require 'tea'
5
+
6
+ puts <<TEST
7
+ A 400x300 window should appear with a yellow rectangle for 2 seconds.
8
+ TEST
9
+
10
+ Tea.init
11
+ Tea::Screen.set_mode 400, 300
12
+ Tea::Screen.rect 50, 50, 300, 200, 0xffff00ff
13
+ Tea::Screen.update
14
+
15
+ sleep 2
@@ -0,0 +1,18 @@
1
+ # Test if the screen can initialise.
2
+ # Expected results:
3
+ #
4
+ # * output of "screen size is 320x240"
5
+ # * a blank 320x240 display window for 2 seconds.
6
+
7
+ require 'tea'
8
+
9
+ puts <<TEST
10
+ You should see a 320x240 window for 2 seconds, and the text "screen size is 320x240"
11
+ TEST
12
+
13
+ Tea.init
14
+ Tea::Screen.set_mode 320, 240
15
+
16
+ puts "screen size is #{Tea::Screen.w}x#{Tea::Screen.h}"
17
+
18
+ sleep 2
@@ -0,0 +1,14 @@
1
+ # Test if the screen can be updated without problems.
2
+ # Expected result is a 320x240 graphical window shown for 2 seconds.
3
+
4
+ require 'tea'
5
+
6
+ puts <<TEST
7
+ You should see a 320x240 window appear for 2 seconds.
8
+ TEST
9
+
10
+ Tea.init
11
+ Tea::Screen.set_mode 320, 240
12
+ Tea::Screen.update
13
+
14
+ sleep 2
Binary file
@@ -0,0 +1,44 @@
1
+ # This is a demo of 5 smiley faces bouncing around a small screen.
2
+
3
+ require 'tea'
4
+
5
+ puts <<TEST
6
+ You should see 5 smiley faces bouncing around on a 320x240 screen for 5 seconds.
7
+ TEST
8
+
9
+ class Smiley
10
+ def initialize(bitmap, start_x=0, start_y=0)
11
+ @bitmap = bitmap
12
+ @x = start_x
13
+ @y = start_y
14
+ @dx = rand() * 2 - 1
15
+ @dy = rand() * 2 - 1
16
+ end
17
+
18
+ def update
19
+ @x += @dx
20
+ @y += @dy
21
+ @dx = -@dx if @x < 0 || @x + @bitmap.w >= Tea::Screen.w
22
+ @dy = -@dy if @y < 0 || @y + @bitmap.h >= Tea::Screen.h
23
+ end
24
+
25
+ def draw
26
+ Tea::Screen.blit @bitmap, @x, @y
27
+ end
28
+ end
29
+
30
+ Tea.init
31
+ Tea::Screen.set_mode 320, 240
32
+
33
+ smile_bitmap = Tea::Bitmap.new('smile.png')
34
+ smiles = []
35
+ 5.times { smiles << Smiley.new(smile_bitmap, rand(288), rand(208)) }
36
+
37
+ start = Time.now
38
+ until Time.now >= start + 5
39
+ smiles.each { |s| s.update }
40
+ Tea::Screen.clear
41
+ smiles.each { |s| s.draw }
42
+ Tea::Screen.update
43
+ sleep 0.001
44
+ end