tumblr-game 1.2.4 → 1.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/tumblr-game/gosu.rb +9 -8
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b6eae8f3fd3487df7f7094732b7613635010e837
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data.tar.gz: 8226b0a5a91ca3b95b2d64e0e9bfdc7402c4d3d4
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 990f6a9fc418a8847b111abbcf6204ceb90110c7580f35e488d59edc59e6736a4a0f08f9d49e66190d92ed4cff0373084d73b645aa171d9ea7f828a32df381ab
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data.tar.gz: 1e1d7a500a58cd768174e3a084975f92bd52c73d8c55ca1dd2192905525a9e59a9acc9ce04eb6062a27bc7a6f507d860b037902131cafb4781b151a9ae8922af
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data/lib/tumblr-game/gosu.rb
CHANGED
@@ -119,13 +119,6 @@ class MyWindow < Gosu::Window
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# this means that the user can only pick tiles when two tiles are not being displayed
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# after the 96 frames of display are over, we then call the check_match function and set the frameCounter back to 0
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## update the Timer object
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@timer.update
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if @timer.return_time == 0 then
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check_win
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end
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if @frameCounter == 0 then
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pick_tiles
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elsif @frameCounter == 96 then
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@@ -138,6 +131,14 @@ class MyWindow < Gosu::Window
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if @phase == 1 and @pickedSecond then
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@frameCounter += 1
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end
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## update the Timer object
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@timer.update
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if @timer.return_time == 0 then
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check_win
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end
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end
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## draw function. this function will draw one of the three backgrounds for the game. if the game is in the LOSE state, if the time has run out and the
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@@ -145,7 +146,7 @@ class MyWindow < Gosu::Window
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# board is drawn for the user to play on.
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# when the user wins or loses, that screen is displayed for 120 frames and the window calls its close function to exit properly
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def draw
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if (!@win and @lose)
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if (!@win and @lose) or (@frameCounter == 0 and @game_board.return_count < 5 and @timer.return_time == 0)
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draw_lose
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puts "here"
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elsif (@win and !@lose)
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