tttazures 0.0.4 → 0.0.9
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- checksums.yaml +4 -4
- data/lib/board.rb +49 -0
- data/lib/board_printer_three_dim.rb +40 -0
- data/lib/board_printer_two_dim.rb +32 -0
- data/lib/computer_ai.rb +78 -0
- data/lib/config.rb +78 -0
- data/lib/console_ui.rb +107 -0
- data/lib/driver.rb +3 -0
- data/lib/game_controller.rb +76 -0
- data/lib/human_player.rb +17 -0
- data/lib/three_dimensional_board.rb +197 -0
- data/lib/two_dimensional_board.rb +67 -0
- data/spec/board_3x3_spec.rb +108 -0
- data/spec/board_3x3x3_spec.rb +173 -0
- data/spec/board_4x4_spec.rb +95 -0
- data/spec/board_5x5_spec.rb +74 -0
- data/spec/computer_ai_3x3_board_spec.rb +62 -0
- data/spec/computer_ai_spec.rb +10 -0
- data/spec/configurer_spec.rb +140 -0
- data/spec/console_ui_spec.rb +115 -0
- data/spec/coverage/assets/0.7.1/application.css +1110 -0
- data/spec/coverage/assets/0.7.1/application.js +626 -0
- data/spec/coverage/assets/0.7.1/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.7.1/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_green.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_red.png +0 -0
- data/spec/coverage/assets/0.7.1/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.7.1/loading.gif +0 -0
- data/spec/coverage/assets/0.7.1/magnify.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/index.html +72 -0
- data/spec/game_controller_spec.rb +50 -0
- data/spec/human_player_spec.rb +20 -0
- data/spec/long_tests.rb +265 -0
- data/spec/spec_helper.rb +4 -0
- metadata +121 -3
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require_relative "./board"
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class TwoDimensionalBoard < Board
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def initialize size
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@board_array = Array.new(size**2,:open)
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@row_length = size
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end
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def get_type
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:two_dimensional_board
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end
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def check_board_status
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a = [check_columns_for_win(@board_array), check_rows_for_win(@board_array),
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check_top_bottom_diagonal(@board_array), check_bottom_top_diagonal(@board_array)]
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a.delete(:continue_game)
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if a.size > 0 then return a.pop
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elsif board_is_full? then return :tie
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else return :continue_game end
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end
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def check_rows_for_win board
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for row_number in 0...@row_length
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row = get_row(row_number, board).uniq
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return row.pop if win_is_found(row)
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end
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:continue_game
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end
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def get_row row_number, board
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start_index = row_number * @row_length
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board.slice(start_index, @row_length)
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end
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def check_columns_for_win board
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for column_number in 0...@row_length
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column = get_column(column_number,board).uniq
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return column.pop if win_is_found(column)
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end
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:continue_game
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end
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def get_column start_index, board
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board.select.with_index {|x,i| x if (start_index-i) % @row_length == 0}
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end
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def check_top_bottom_diagonal board
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diagonal = get_top_bottom_diagonal(board).uniq
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return diagonal.pop if win_is_found(diagonal)
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:continue_game
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end
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def get_top_bottom_diagonal board
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board.select.with_index {|x,i| x if i % (@row_length+1) == 0}
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end
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def check_bottom_top_diagonal board
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diagonal = get_bottom_top_diagonal(board).uniq
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return diagonal.pop if win_is_found(diagonal)
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:continue_game
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end
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def get_bottom_top_diagonal board
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board.select.with_index{|x,i| x if i % (@row_length-1) == 0 && i != @board_array.length-1 && i != 0}
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end
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end
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require_relative "spec_helper"
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require_relative '../lib/ttt/two_dimensional_board'
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describe TwoDimensionalBoard do
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let(:board) {b = TwoDimensionalBoard.new 3}
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describe TwoDimensionalBoard do
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it "creates empty board of size 9" do
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open_spots = board.get_open_spots
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open_spots.size.should == 9
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end
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end
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describe '#check_for_tie' do
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it "scores a tie" do
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board.check_for_tie.should == :continue_game
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board.instance_variable_set(:@board_array, Array.new(9,:taken))
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board.check_for_tie.should == :tie
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end
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end
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describe '#check_row_win' do
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it "scores row win" do
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test_board = [:x,:x,:open, :open,:open,:open, :open,:open,:open]
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board.check_rows_for_win(test_board).should == :continue_game
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test_board = [:x,:open,:open, :x,:open,:open, :x,:open,:open]
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board.check_rows_for_win(test_board).should ==:continue_game
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test_board = [:x,:x,:x, :open,:open,:open, :open,:open,:open]
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board.check_rows_for_win(test_board).should == :x
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test_board = [:open,:open,:open, :o,:o,:o, :open,:open,:open]
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board.check_rows_for_win(test_board).should == :o
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test_board = [:open,:open,:open, :open,:open,:open, :o,:o,:o]
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board.check_rows_for_win(test_board).should == :o
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end
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end
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describe '#check_columns_for_win' do
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it "scores column win" do
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test_board = [:open,:open,:open, :open,:open,:open, :o,:o,:o]
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board.check_columns_for_win(test_board).should == :continue_game
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test_board = [:o,:open,:open, :o,:open,:open, :o,:open,:open]
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board.check_columns_for_win(test_board).should == :o
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test_board = [:open,:x,:open, :open,:x,:open, :open,:x,:open]
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board.check_columns_for_win(test_board).should == :x
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end
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end
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describe '#check_bottom_top_diagonal' do
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it "scores bottom top diag win" do
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test_board = [:x,:open,:open, :x,:open,:open, :open,:open,:open]
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board.check_bottom_top_diagonal(test_board).should == :continue_game
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test_board = [:open,:open,:x, :open,:x,:open, :x,:open,:open]
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board.check_bottom_top_diagonal(test_board).should == :x
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end
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end
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describe '#check_top_bottom_diagonal' do
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it "scores top bottom diag win" do
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test_board = [:x,:open,:open, :open,:x,:open, :open,:open,:open]
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board.check_top_bottom_diagonal(test_board).should == :continue_game
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test_board = [:x,:open,:open, :open,:x,:open, :open,:open,:x]
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board.check_top_bottom_diagonal(test_board).should == :x
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end
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it "tests full board" do
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test_board = [:x,:o,:x, :x,:x,:o, :o,:o,:x]
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board.check_top_bottom_diagonal(test_board).should == :x
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end
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end
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describe '#special test cases' do
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it "scores win" do
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test_board = [:x,:open,:open, :x,:open,:o, :x,:open,:open]
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board.instance_variable_set(:@board_array,test_board)
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board.check_board_status.should == :x
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test_board = [:x,:x,:open, :open,:open,:o, :x,:o,:open]
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board.instance_variable_set(:@board_array,test_board)
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board.check_board_status.should == :continue_game
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end
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it "scores a win" do
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test_board = [:x,:o,:x, :x,:open,:open, :o,:o,:open]
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board.instance_variable_set(:@board_array,test_board)
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board.check_board_status.should == :continue_game
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end
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end
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end
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require_relative "spec_helper"
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require_relative '../lib/ttt/three_dimensional_board'
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describe ThreeDimensionalBoard do
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let(:board){b = ThreeDimensionalBoard.new 3}
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let(:test_board) {b = Array.new(27, :open)}
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it "creates array of size 27" do
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open_spots = board.get_open_spots
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open_spots.size.should == 27
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end
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it "scores a tie" do
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board.check_for_tie.should == :continue_game
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test_board.fill(:taken)
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board.instance_variable_set(:@board_array,test_board)
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board.check_for_tie.should == :tie
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end
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it "scores a row win" do
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test_board[26] = :x; test_board[25] = :x; test_board[24] = :x
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board.instance_variable_set(:@board_array,test_board)
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board.check_rows_for_win(test_board).should == :x
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test_board.fill(:open)
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test_board[0] = :o; test_board[1] = :o; test_board[2] = :o
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board.check_rows_for_win(test_board).should == :o
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test_board.fill(:open)
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test_board[18] = :x; test_board[21] = :x; test_board[24] = :x
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board.check_rows_for_win(test_board) == :x
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end
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it "scores column win" do
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test_board[20] = :x; test_board[22] = :x; test_board[26] = :x
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board.check_column_win(test_board).should == :continue_game
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test_board[20] = :x; test_board[23] = :x; test_board[26] = :x
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board.check_column_win(test_board).should == :x
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test_board.fill(:open)
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test_board[9] = :o; test_board[12] = :o; test_board[15] = :o
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board.check_column_win(test_board).should == :o
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end
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it "scores top->bot diagonal win" do
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test_board[9] = :x; test_board[13] = :x
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board.check_top_bottom_diagonal(test_board).should == :continue_game
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test_board[9] = :x; test_board[13] = :x; test_board[17] = :x
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board.check_top_bottom_diagonal(test_board).should == :x
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test_board.fill(:open)
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test_board[18] = :o; test_board[22] = :o; test_board[26] = :o
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board.check_top_bottom_diagonal(test_board).should == :o
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end
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it "scores bot->top diagonal win" do
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test_board[24] = :x; test_board[22] = :x
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board.check_bottom_top_diagonal(test_board).should == :continue_game
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test_board[20] = :x
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board.check_bottom_top_diagonal(test_board).should == :x
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test_board.fill(:open)
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test_board[15] = :x; test_board[13] = :x
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board.check_bottom_top_diagonal(test_board).should == :continue_game
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test_board[11] = :x
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board.check_bottom_top_diagonal(test_board).should == :x
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test_board.fill(:open)
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test_board[6] = :x; test_board[4] = :x; test_board[2] = :x
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board.check_bottom_top_diagonal(test_board).should == :x
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end
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it "scores three_dim row win" do
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test_board[8] = :x; test_board[17] = :x
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board.check_front_to_back_row_win(test_board).should == :continue_game
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test_board[26] = :x
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board.check_front_to_back_row_win(test_board).should == :x
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test_board.fill(:open)
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test_board[4] = :o; test_board[13] = :o
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board.check_front_to_back_row_win(test_board).should == :continue_game
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test_board[22] = :o
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board.check_front_to_back_row_win(test_board).should == :o
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end
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it "scores horizontal_left_right_diagonal_check" do
|
95
|
+
test_board[3] = :x; test_board[13] = :x
|
96
|
+
board.horizontal_left_right_diagonal_check(test_board).should == :continue_game
|
97
|
+
|
98
|
+
test_board[23] = :x
|
99
|
+
board.horizontal_left_right_diagonal_check(test_board).should == :x
|
100
|
+
end
|
101
|
+
|
102
|
+
it "scores horizontal_right_left_diagonal_check" do
|
103
|
+
test_board[5] = :x; test_board[13] = :x
|
104
|
+
board.horizontal_right_left_diagonal_check(test_board).should == :continue_game
|
105
|
+
|
106
|
+
test_board[21] = :x
|
107
|
+
board.horizontal_right_left_diagonal_check(test_board).should == :x
|
108
|
+
end
|
109
|
+
|
110
|
+
it "scores vertical_top_bottom_diagonal_check" do
|
111
|
+
test_board[1] = :x; test_board[13] = :x
|
112
|
+
board.vertical_top_bottom_diagonal_check(test_board).should == :continue_game
|
113
|
+
|
114
|
+
test_board[25] = :x
|
115
|
+
board.vertical_top_bottom_diagonal_check(test_board).should == :x
|
116
|
+
end
|
117
|
+
|
118
|
+
it "scores vertical_bottom_top_diagonal_check" do
|
119
|
+
test_board[7] = :x; test_board[13] = :x
|
120
|
+
board.vertical_bottom_top_diagonal_check(test_board).should == :continue_game
|
121
|
+
|
122
|
+
test_board[19] = :x
|
123
|
+
board.vertical_bottom_top_diagonal_check(test_board).should == :x
|
124
|
+
end
|
125
|
+
|
126
|
+
it "scores angled_through_center_diagonals_check" do
|
127
|
+
test_board[0] = :x; test_board[13] = :x
|
128
|
+
board.angled_through_center_diagonals_check(test_board).should == :continue_game
|
129
|
+
|
130
|
+
test_board[26] = :x
|
131
|
+
board.angled_through_center_diagonals_check(test_board).should == :x
|
132
|
+
|
133
|
+
test_board.fill(:open)
|
134
|
+
|
135
|
+
test_board[8] = :x; test_board[13] = :x
|
136
|
+
board.angled_through_center_diagonals_check(test_board).should == :continue_game
|
137
|
+
|
138
|
+
test_board[18] = :x
|
139
|
+
board.angled_through_center_diagonals_check(test_board).should == :x
|
140
|
+
end
|
141
|
+
|
142
|
+
describe '#check_board_status' do
|
143
|
+
|
144
|
+
it "returns win if there is a column win" do
|
145
|
+
board.stub(:check_column_win){:x}
|
146
|
+
board.check_board_status.should == :x
|
147
|
+
end
|
148
|
+
|
149
|
+
it "returns win if there is a row win" do
|
150
|
+
board.stub(:check_rows_for_win){:o}
|
151
|
+
board.check_board_status.should == :o
|
152
|
+
end
|
153
|
+
|
154
|
+
it "return win if there is a diag win" do
|
155
|
+
board.stub(:check_diagonal_wins){:x}
|
156
|
+
board.check_board_status.should == :x
|
157
|
+
end
|
158
|
+
|
159
|
+
it "return tie if no win and board is full" do
|
160
|
+
board.stub(:check_for_tie){:tie}
|
161
|
+
board.check_board_status.should == :tie
|
162
|
+
end
|
163
|
+
end
|
164
|
+
|
165
|
+
describe '#check_diagonal_wins' do
|
166
|
+
|
167
|
+
it "returns win if check bottom top diag win" do
|
168
|
+
board.stub(:check_top_bottom_diagonal){:x}
|
169
|
+
board.check_diagonal_wins(board).should == :x
|
170
|
+
end
|
171
|
+
|
172
|
+
end
|
173
|
+
end
|
@@ -0,0 +1,95 @@
|
|
1
|
+
require_relative "spec_helper"
|
2
|
+
require_relative "../lib/ttt/two_dimensional_board"
|
3
|
+
|
4
|
+
describe TwoDimensionalBoard do
|
5
|
+
|
6
|
+
let(:board) {b = TwoDimensionalBoard.new 4}
|
7
|
+
|
8
|
+
describe "#initialize" do
|
9
|
+
|
10
|
+
it "creates empty board of size 16" do
|
11
|
+
open_spots = board.get_open_spots
|
12
|
+
open_spots.size.should == 16
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
describe '#check_for_tie' do
|
17
|
+
|
18
|
+
it "scores a tie" do
|
19
|
+
board.check_for_tie.should == :continue_game
|
20
|
+
board.instance_variable_set(:@board_array, Array.new(16,:taken))
|
21
|
+
board.check_for_tie.should == :tie
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
describe '#check_row_win' do
|
26
|
+
|
27
|
+
it "scores row win" do
|
28
|
+
test_board = [:x,:x,:open,:open,
|
29
|
+
:open,:open,:open,:x,
|
30
|
+
:open,:open,:open,:x,
|
31
|
+
:open,:open,:open,:open]
|
32
|
+
board.check_rows_for_win(test_board).should == :continue_game
|
33
|
+
|
34
|
+
test_board = [:x,:x,:x,:open,
|
35
|
+
:open,:open,:open,:open,
|
36
|
+
:open,:open,:open,:open,
|
37
|
+
:open,:open,:open,:open]
|
38
|
+
board.check_rows_for_win(test_board).should == :continue_game
|
39
|
+
|
40
|
+
test_board = [:x,:x,:x,:x,
|
41
|
+
:open,:open,:open,:open,
|
42
|
+
:open,:open,:open,:open,
|
43
|
+
:open,:open,:open,:open]
|
44
|
+
board.check_rows_for_win(test_board).should == :x
|
45
|
+
|
46
|
+
test_board = [:open,:open,:open,:open,
|
47
|
+
:x,:x,:x,:x,
|
48
|
+
:open,:open,:open,:open,
|
49
|
+
:open,:open,:open,:open]
|
50
|
+
board.check_rows_for_win(test_board).should == :x
|
51
|
+
|
52
|
+
test_board = [:open,:open,:open,:open, :open,:open,:open,:open, :x,:x,:x,:x, :open,:open,:open,:open]
|
53
|
+
board.check_rows_for_win(test_board).should == :x
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
describe '#check_columns_for_win' do
|
58
|
+
|
59
|
+
it "scores column win" do
|
60
|
+
test_board = [:x,:open,:open,:open, :x,:open,:open,:open, :x,:open,:open,:open, :open,:open,:open,:open]
|
61
|
+
board.check_columns_for_win(test_board).should == :continue_game
|
62
|
+
|
63
|
+
test_board = [:x,:open,:open,:open, :x,:open,:open,:open, :x,:open,:open,:open, :x,:open,:open,:open]
|
64
|
+
board.check_columns_for_win(test_board).should == :x
|
65
|
+
|
66
|
+
test_board = [:open,:x,:open,:open, :open,:x,:open,:open, :open,:x,:open,:open, :open,:x,:open,:open]
|
67
|
+
board.check_columns_for_win(test_board).should == :x
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
describe '#check_bottom_top_diagonal' do
|
72
|
+
|
73
|
+
it "scores bottom top diag win" do
|
74
|
+
test_board = [:x,:open,:open,:open,
|
75
|
+
:x,:open,:open,:open,
|
76
|
+
:open,:open,:open,:open,
|
77
|
+
:open,:open,:open,:open]
|
78
|
+
board.check_bottom_top_diagonal(test_board).should == :continue_game
|
79
|
+
|
80
|
+
test_board = [:open,:open,:open,:x, :open,:open,:x,:open, :open,:x,:open,:open, :x,:open,:open,:open]
|
81
|
+
board.check_bottom_top_diagonal(test_board).should == :x
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
describe '#check_top_bottom_diagonal' do
|
86
|
+
|
87
|
+
it "scores top bottom diag win" do
|
88
|
+
test_board = [:x,:open,:open,:open, :open,:x,:open,:open, :open,:open,:x,:open, :open,:open,:open,:open]
|
89
|
+
board.check_top_bottom_diagonal(test_board).should == :continue_game
|
90
|
+
|
91
|
+
test_board = [:x,:open,:open,:open, :open,:x,:open,:open, :open,:open,:x,:open, :open,:open,:open,:x]
|
92
|
+
board.check_top_bottom_diagonal(test_board).should == :x
|
93
|
+
end
|
94
|
+
end
|
95
|
+
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
require_relative "spec_helper"
|
2
|
+
require_relative "../lib/ttt/two_dimensional_board"
|
3
|
+
|
4
|
+
describe TwoDimensionalBoard do
|
5
|
+
|
6
|
+
let(:board) {b = TwoDimensionalBoard.new 5}
|
7
|
+
|
8
|
+
describe "#initialize" do
|
9
|
+
|
10
|
+
it "creates empty board of size :continue_game5" do
|
11
|
+
open_spots = board.get_open_spots
|
12
|
+
open_spots.size.should == 25
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
describe '#check_for_tie' do
|
17
|
+
|
18
|
+
it "scores a tie" do
|
19
|
+
board.check_for_tie.should == :continue_game
|
20
|
+
board.instance_variable_set(:@board_array, Array.new(25,:taken))
|
21
|
+
board.check_for_tie.should == :tie
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
describe '#check_row_win' do
|
26
|
+
|
27
|
+
it "scores row win" do
|
28
|
+
test_board = [:x,:x,:x,:x,:open, :open,:open,:open,:x,:open, :open,:open,:open,:x,:open, :open,:open,:open,:open,:x, :open,:open,:open,:open,:open]
|
29
|
+
board.check_rows_for_win(test_board).should == :continue_game
|
30
|
+
|
31
|
+
test_board = [:x,:x,:x,:open,:open, :open,:open,:x,:x,:open, :open,:open,:open,:x,:open, :open,:x,:open,:open,:x, :open,:open,:open,:open,:open]
|
32
|
+
board.check_rows_for_win(test_board).should == :continue_game
|
33
|
+
|
34
|
+
test_board = [:x,:x,:x,:x,:x, :open,:open,:x,:x,:open, :open,:open,:open,:x,:open, :open,:x,:open,:open,:x, :open,:open,:open,:open,:open]
|
35
|
+
board.check_rows_for_win(test_board).should == :x
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
describe '#check_columns_for_win' do
|
40
|
+
|
41
|
+
it "scores column win" do
|
42
|
+
test_board = [:x,:open,:open,:open,:open, :x,:open,:open,:open,:open, :x,:open,:open,:open,:open, :open,:open,:open,:open,:open, :open,:open,:open,:open,:open]
|
43
|
+
board.check_columns_for_win(test_board).should == :continue_game
|
44
|
+
|
45
|
+
test_board = [:x,:open,:open,:open,:open, :x,:open,:open,:open,:open, :x,:open,:open,:open,:open, :x,:open,:open,:open,:open, :x,:open,:open,:open,:open]
|
46
|
+
board.check_columns_for_win(test_board).should == :x
|
47
|
+
|
48
|
+
test_board = [:open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open]
|
49
|
+
board.check_columns_for_win(test_board).should == :x
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
describe '#check_bottom_top_diagonal' do
|
54
|
+
|
55
|
+
it "scores bottom top diag win" do
|
56
|
+
test_board = [:open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open, :open,:x,:open,:open,:open]
|
57
|
+
board.check_bottom_top_diagonal(test_board).should == :continue_game
|
58
|
+
|
59
|
+
test_board = [:open,:open,:open,:open,:x, :open,:open,:open,:x,:open, :open,:open,:x,:open,:open, :open,:x,:open,:open,:open, :x,:open,:open,:open,:open]
|
60
|
+
board.check_bottom_top_diagonal(test_board).should == :x
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
describe '#check_top_bottom_diagonal' do
|
65
|
+
|
66
|
+
it "scores top bottom diag win" do
|
67
|
+
test_board = [:x,:open,:open,:open,:open, :open,:x,:open,:open,:open, :open,:open,:x,:open,:open, :open,:open,:open,:x,:open, :open,:open,:open,:open,:open]
|
68
|
+
board.check_top_bottom_diagonal(test_board).should == :continue_game
|
69
|
+
|
70
|
+
test_board = [:x,:open,:open,:open,:open, :open,:x,:open,:open,:open, :open,:open,:x,:open,:open, :open,:open,:open,:x,:open, :open,:open,:open,:open,:x]
|
71
|
+
board.check_top_bottom_diagonal(test_board).should == :x
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
require_relative "spec_helper"
|
2
|
+
require_relative '../lib/ttt/two_dimensional_board'
|
3
|
+
require_relative '../lib/ttt/computer_ai'
|
4
|
+
|
5
|
+
describe ComputerAI do
|
6
|
+
|
7
|
+
let(:board) {b = TwoDimensionalBoard.new 3}
|
8
|
+
let(:ai) {ai = ComputerAI.new(:o, 100)}
|
9
|
+
|
10
|
+
describe '#make_move' do
|
11
|
+
|
12
|
+
it "takes win if available" do
|
13
|
+
test_board = [:x,:o,:x,
|
14
|
+
:open,:o,:open,
|
15
|
+
:open,:open,:x]
|
16
|
+
board.instance_variable_set(:@board_array,test_board)
|
17
|
+
ai.make_move(board).should == 7
|
18
|
+
|
19
|
+
test_board = [:x,:open,:x,
|
20
|
+
:o,:o,:open,
|
21
|
+
:open,:open,:x]
|
22
|
+
board.instance_variable_set(:@board_array,test_board)
|
23
|
+
ai.make_move(board).should == 5
|
24
|
+
|
25
|
+
test_board = [:x,:open,:x,
|
26
|
+
:open,:o,:o,
|
27
|
+
:x,:open,:open]
|
28
|
+
board.instance_variable_set(:@board_array,test_board)
|
29
|
+
ai.make_move(board).should == 3
|
30
|
+
|
31
|
+
test_board = [:o,:x,:x,
|
32
|
+
:x,:o,:open,
|
33
|
+
:open,:open,:open]
|
34
|
+
board.instance_variable_set(:@board_array,test_board)
|
35
|
+
ai.make_move(board).should == 8
|
36
|
+
end
|
37
|
+
|
38
|
+
it "takes win" do
|
39
|
+
test_board = [:x,:o,:x,
|
40
|
+
:x,:open,:open,
|
41
|
+
:open,:o,:open]
|
42
|
+
board.instance_variable_set(:@board_array,test_board)
|
43
|
+
ai.make_move(board).should == 4
|
44
|
+
|
45
|
+
end
|
46
|
+
|
47
|
+
|
48
|
+
it "defends against immediate loss" do
|
49
|
+
test_board = [:x,:open,:open,
|
50
|
+
:open,:open,:o,
|
51
|
+
:x,:open,:open]
|
52
|
+
board.instance_variable_set(:@board_array,test_board)
|
53
|
+
ai.make_move(board).should == 3
|
54
|
+
|
55
|
+
test_board = [:x,:open,:x,
|
56
|
+
:open,:open,:open,
|
57
|
+
:open,:open,:open]
|
58
|
+
board.instance_variable_set(:@board_array,test_board)
|
59
|
+
ai.make_move(board).should == 1
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|