trp_studio_game 1.0.0

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data/LICENSE ADDED
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+ my license
data/README ADDED
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+ This is the studio game read me
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ module StudioGame
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+
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+ time = Time.new
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+
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+ puts "The game started on #{time.day}/#{time.month}/#{time.year} at #{time.hour}:#{time.min}"
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+
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+ game = StudioGame::Game.new("knuckleheads")
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+ game.load_players
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+
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz",105)
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+ game.add_player(clumsy)
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+
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+ beserk = StudioGame::BerserkPlayer.new("berserk",50)
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+ game.add_player(beserk)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit'
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+ game.save_high_scores
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+ break
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+ when /^\d+$/
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+ game.play(Integer(answer))
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+ else
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+ puts "please enter an number or 'quit'"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize (name,health=100)
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+ super(name,health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+
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+ def w00t
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+ super
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+ @woot_count += 1
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+ if berserk?
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+ puts "#{@name} is BERSERK!"
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+ end
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+ end
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+
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name,treasure.points / 2))
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_accessor :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title,:players
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+
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+ def initialize(name)
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+ @title = name
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def print_stats
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+ puts "Strong players"
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+ strong_players.each do |player2|
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+ puts "#{player2.name} health #{player2.health}"
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+ end
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+ puts "Wimpy players"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} health #{player.health}"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "#{player.name} point totals:"
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+ puts high_score_entry(player)
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+ player.each_found_treasure do |treasure|
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+ puts "treasure name #{treasure.name} with #{treasure.points} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def wimpy_players
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+ players = @players.reject {|player| player.strong?}
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+ players
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+ end
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+
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+ def strong_players
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+ players = @players.select {|player| player.strong?}
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+ players
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+ end
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+
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+ def to_s
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+ puts "There are #{@players.length} players in #{title}:"
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+ end
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+
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+ def play(rounds)
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+ if block_given?
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+ yield
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+ else
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+ 1.upto(rounds) do |round|
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+ puts "\\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ treasures = TreasureTrove::TREASURES
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum,player| sum +player.points}
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+ end
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+
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+ def save_high_scores
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+ File.open(ARGV.shift || "highscores.txt",mode="w") do |file|
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+ file.write "#{@title} High Scores:\n"
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+ @players.sort.each do |player|
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+ file.write(high_score_entry(player))
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+ end
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+ end
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+ end
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+
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+ def load_players
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ File.readlines(ARGV.shift || default_player_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(10,'.')} #{player.score}\n"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+
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+ player.found_treasure(treasure)
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+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "Player got blammed!"
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+ end
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+
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+ def strong?
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+ self.health > 100 ? true : false
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "Player got w00ted!"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ attr_accessor :health
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+ attr_reader :name, :found_treasures
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+ attr_writer :name,:found_treasures
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+
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+ include Playable
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+
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+ def initialize (name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and #{points} points and a score of #{score}"
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+ end
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+
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+
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def <=> (new_player)
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+ new_player.score <=> self.score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def self.from_csv(line)
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+ name,health = line.split(',')
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+ new(name,Integer(health))
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name,points|
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+ yield(Treasure.new(name,points))
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+ end
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+ end
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+
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+ end
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+ end
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ module StudioGame
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+ Treasure = Struct.new(:name,:points)
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+
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+ module TreasureTrove
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+ TREASURES = [Treasure.new(:pie,5),Treasure.new(:bottle,25),Treasure.new(:hammer,50),Treasure.new(:skillet,100),Treasure.new(:broomstick,200),Treasure.new(:crowbar,400)]
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+
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+ def self.random
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+ TreasureTrove::TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ LoadedDie.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ LoadedDie.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ LoadedDie.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/player'
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @player = Player.new("moe",150)
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+ end
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+ it "has a capitalized name" do
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+ @player.name.should == "Moe"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.to_s.should == "I'm Moe with a health of 150 and 0 points and a score of 150"
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == 165
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+ end
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+
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == 140
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+ end
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+
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+ context "setup a player with an initial health of 150" do
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+ before do
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+ @player = Player.new("tinus",150)
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+ end
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+
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+ it "expects a strong player" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "setup a player with an initial health of 100" do
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+ before do
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+ @player = Player.new("tinus2",100)
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+ end
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+
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+ it "expects a normal player" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ it "reads a player from a line from csv" do
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+ player = Player.from_csv("Alvin,100")
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+ player.name.should == "Alvin"
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+ player.health.should == 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
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+ end
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+
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+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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+ end
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+
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+ it "has a bottle worth 25 points" do
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+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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+ end
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+
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+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
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+ end
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+
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+ it "has a broomstick worth 200 points" do
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+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
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+ end
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+
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+ it "has a crowbar worth 400 points" do
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+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
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+ end
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+
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+ it "returns a random treasure" do
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+ treasure = TreasureTrove.random
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+
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+ TreasureTrove::TREASURES.should include(treasure)
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+ end
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: trp_studio_game
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ prerelease:
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+ platform: ruby
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+ authors:
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+ - Martijn Schouwe
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2012-10-18 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ description: This is the studio game read me
31
+ email: martijn@tripolis.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/players.csv
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/beserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - LICENSE
55
+ - README
56
+ homepage: http://www.tripolis.com
57
+ licenses: []
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ none: false
64
+ requirements:
65
+ - - ! '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ none: false
70
+ requirements:
71
+ - - ! '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 1.8.24
77
+ signing_key:
78
+ specification_version: 3
79
+ summary: a game
80
+ test_files:
81
+ - spec/studio_game/beserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb