trp_studio_game 1.0.0
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- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +97 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +54 -0
- data/lib/studio_game/players.csv +3 -0
- data/lib/studio_game/treasure_trove.rb +11 -0
- data/spec/studio_game/beserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +66 -0
- data/spec/studio_game/player_spec.rb +103 -0
- data/spec/studio_game/treasure_trove_spec.rb +55 -0
- metadata +85 -0
data/LICENSE
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my license
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data/README
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This is the studio game read me
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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module StudioGame
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time = Time.new
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puts "The game started on #{time.day}/#{time.month}/#{time.year} at #{time.hour}:#{time.min}"
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game = StudioGame::Game.new("knuckleheads")
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game.load_players
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clumsy = StudioGame::ClumsyPlayer.new("klutz",105)
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game.add_player(clumsy)
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beserk = StudioGame::BerserkPlayer.new("berserk",50)
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game.add_player(beserk)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when 'quit'
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game.save_high_scores
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break
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when /^\d+$/
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game.play(Integer(answer))
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else
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puts "please enter an number or 'quit'"
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end
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize (name,health=100)
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super(name,health)
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@woot_count = 0
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end
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def berserk?
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@woot_count > 5
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end
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def w00t
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super
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@woot_count += 1
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if berserk?
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puts "#{@name} is BERSERK!"
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end
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(Treasure.new(treasure.name,treasure.points / 2))
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title,:players
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def initialize(name)
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@title = name
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def print_stats
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puts "Strong players"
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strong_players.each do |player2|
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puts "#{player2.name} health #{player2.health}"
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end
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puts "Wimpy players"
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wimpy_players.each do |player|
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puts "#{player.name} health #{player.health}"
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end
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@players.sort.each do |player|
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puts "#{player.name} point totals:"
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puts high_score_entry(player)
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player.each_found_treasure do |treasure|
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puts "treasure name #{treasure.name} with #{treasure.points} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def wimpy_players
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players = @players.reject {|player| player.strong?}
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players
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end
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def strong_players
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players = @players.select {|player| player.strong?}
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players
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end
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def to_s
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puts "There are #{@players.length} players in #{title}:"
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end
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def play(rounds)
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if block_given?
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yield
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else
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |round|
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puts "\\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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treasures = TreasureTrove::TREASURES
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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end
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end
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def total_points
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@players.reduce(0) {|sum,player| sum +player.points}
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end
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def save_high_scores
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File.open(ARGV.shift || "highscores.txt",mode="w") do |file|
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file.write "#{@title} High Scores:\n"
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@players.sort.each do |player|
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file.write(high_score_entry(player))
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end
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end
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end
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def load_players
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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File.readlines(ARGV.shift || default_player_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(10,'.')} #{player.score}\n"
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end
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end
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end
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require_relative 'player'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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attr_accessor :health
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attr_reader :name, :found_treasures
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attr_writer :name,:found_treasures
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include Playable
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def initialize (name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and #{points} points and a score of #{score}"
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def <=> (new_player)
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new_player.score <=> self.score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def self.from_csv(line)
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name,health = line.split(',')
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new(name,Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield(Treasure.new(name,points))
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end
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name,:points)
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module TreasureTrove
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TREASURES = [Treasure.new(:pie,5),Treasure.new(:bottle,25),Treasure.new(:hammer,50),Treasure.new(:skillet,100),Treasure.new(:broomstick,200),Treasure.new(:crowbar,400)]
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def self.random
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TreasureTrove::TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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@game = Game.new("Knuckleheads")
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@initial_health = 100
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@player = Player.new("moe", @initial_health)
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@game.add_player(@player)
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end
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it "w00ts the player if a high number is rolled" do
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LoadedDie.any_instance.stub(:roll).and_return(5)
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@game.play(2)
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@player.health.should == @initial_health + (15 * 2)
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end
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it "skips the player if a medium number is rolled" do
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LoadedDie.any_instance.stub(:roll).and_return(3)
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@game.play(2)
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@player.health.should == @initial_health
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end
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it "blams the player if a low number is rolled" do
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|
+
LoadedDie.any_instance.stub(:roll).and_return(1)
|
32
|
+
|
33
|
+
@game.play(2)
|
34
|
+
|
35
|
+
@player.health.should == @initial_health - (10 * 2)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "assigns a treasure for points during a player's turn" do
|
39
|
+
game = Game.new("Knuckleheads")
|
40
|
+
player = Player.new("moe")
|
41
|
+
|
42
|
+
game.add_player(player)
|
43
|
+
|
44
|
+
game.play(1)
|
45
|
+
|
46
|
+
player.points.should_not be_zero
|
47
|
+
end
|
48
|
+
|
49
|
+
it "computes total points as the sum of all player points" do
|
50
|
+
game = Game.new("Knuckleheads")
|
51
|
+
|
52
|
+
player1 = Player.new("moe")
|
53
|
+
player2 = Player.new("larry")
|
54
|
+
|
55
|
+
game.add_player(player1)
|
56
|
+
game.add_player(player2)
|
57
|
+
|
58
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
61
|
+
|
62
|
+
game.total_points.should == 500
|
63
|
+
end
|
64
|
+
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,103 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
module StudioGame
|
3
|
+
describe Player do
|
4
|
+
before do
|
5
|
+
@player = Player.new("moe",150)
|
6
|
+
end
|
7
|
+
it "has a capitalized name" do
|
8
|
+
@player.name.should == "Moe"
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has an initial health" do
|
12
|
+
@player.health.should == 150
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a string representation" do
|
16
|
+
@player.to_s.should == "I'm Moe with a health of 150 and 0 points and a score of 150"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "computes a score as the sum of its health and points" do
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.score.should == 250
|
24
|
+
end
|
25
|
+
|
26
|
+
it "increases health by 15 when w00ted" do
|
27
|
+
@player.w00t
|
28
|
+
@player.health.should == 165
|
29
|
+
end
|
30
|
+
|
31
|
+
|
32
|
+
it "decreases health by 10 when blammed" do
|
33
|
+
@player.blam
|
34
|
+
@player.health.should == 140
|
35
|
+
end
|
36
|
+
|
37
|
+
context "setup a player with an initial health of 150" do
|
38
|
+
before do
|
39
|
+
@player = Player.new("tinus",150)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "expects a strong player" do
|
43
|
+
@player.should be_strong
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
context "setup a player with an initial health of 100" do
|
48
|
+
before do
|
49
|
+
@player = Player.new("tinus2",100)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "expects a normal player" do
|
53
|
+
@player.should_not be_strong
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
it "computes points as the sum of all treasure points" do
|
58
|
+
@player.points.should == 0
|
59
|
+
|
60
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
|
62
|
+
@player.points.should == 50
|
63
|
+
|
64
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
65
|
+
|
66
|
+
@player.points.should == 450
|
67
|
+
|
68
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
69
|
+
|
70
|
+
@player.points.should == 500
|
71
|
+
end
|
72
|
+
|
73
|
+
|
74
|
+
it "yields each found treasure and its total points" do
|
75
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
76
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
77
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
78
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
79
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
80
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
81
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
82
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
83
|
+
|
84
|
+
yielded = []
|
85
|
+
@player.each_found_treasure do |treasure|
|
86
|
+
yielded << treasure
|
87
|
+
end
|
88
|
+
|
89
|
+
yielded.should == [
|
90
|
+
Treasure.new(:skillet, 200),
|
91
|
+
Treasure.new(:hammer, 50),
|
92
|
+
Treasure.new(:bottle, 25)
|
93
|
+
]
|
94
|
+
end
|
95
|
+
|
96
|
+
it "reads a player from a line from csv" do
|
97
|
+
player = Player.from_csv("Alvin,100")
|
98
|
+
player.name.should == "Alvin"
|
99
|
+
player.health.should == 100
|
100
|
+
end
|
101
|
+
|
102
|
+
end
|
103
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
module StudioGame
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: trp_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Martijn Schouwe
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-10-18 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: This is the studio game read me
|
31
|
+
email: martijn@tripolis.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/studio_game
|
38
|
+
- lib/studio_game/auditable.rb
|
39
|
+
- lib/studio_game/berserk_player.rb
|
40
|
+
- lib/studio_game/clumsy_player.rb
|
41
|
+
- lib/studio_game/die.rb
|
42
|
+
- lib/studio_game/game.rb
|
43
|
+
- lib/studio_game/game_turn.rb
|
44
|
+
- lib/studio_game/loaded_die.rb
|
45
|
+
- lib/studio_game/playable.rb
|
46
|
+
- lib/studio_game/player.rb
|
47
|
+
- lib/studio_game/players.csv
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/beserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://www.tripolis.com
|
57
|
+
licenses: []
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
none: false
|
64
|
+
requirements:
|
65
|
+
- - ! '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 1.8.24
|
77
|
+
signing_key:
|
78
|
+
specification_version: 3
|
79
|
+
summary: a game
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/beserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|