tribe 0.0.8 → 0.0.9
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- data/README.md +4 -0
- data/lib/tribe/actable.rb +1 -6
- data/lib/tribe/version.rb +1 -1
- metadata +3 -3
data/README.md
CHANGED
@@ -6,6 +6,8 @@ Tribe focuses on high performance, low latency, an easy to use API, and flexibil
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It is built on top of the [Workers] (https://github.com/chadrem/workers "Workers") gem, which allows it to support many actors (millions should be possible).
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Actors can use a shared thread pool (default) or dedicted threads.
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Event-driven servers can be built using [Tribe EM] (https://github.com/chadrem/tribe_em "Tribe EM").
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## Installation
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Add this line to your application's Gemfile:
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@@ -35,10 +37,12 @@ Or install it yourself as:
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def exception_handler(e)
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puts concat_e("MyActor (#{identifier}) died.", e)
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super
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end
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def shutdown_handler(event)
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puts "MyActor (#{identifier}) is shutting down. Put cleanup code here."
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super
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end
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end
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data/lib/tribe/actable.rb
CHANGED
@@ -52,6 +52,7 @@ module Tribe
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rescue Exception => e
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@alive = false
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@pool.shutdown if @dedicated
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exception_handler(e)
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ensure
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@mailbox.release do
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@@ -65,16 +66,10 @@ module Tribe
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send("on_#{event.command}", event)
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end
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-
def on_test(event)
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puts "Actor (#{identifier}) processing event (#{event.inspect}) using thread (#{Thread.current.object_id})."
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end
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-
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def exception_handler(e)
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puts concat_e("Actor (#{identifier}) died.", e)
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end
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def shutdown_handler(event)
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puts "Actor (#{identifier}) is shutting down."
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end
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end
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end
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data/lib/tribe/version.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: tribe
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.9
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prerelease:
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platform: ruby
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authors:
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2013-
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date: 2013-02-02 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: workers
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@@ -68,7 +68,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.
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rubygems_version: 1.8.25
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signing_key:
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specification_version: 3
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summary: Actors are lightweight concurrent objects that use asynchronous message passing
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