tree_support 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +3 -0
- data/.rspec +2 -0
- data/.travis.yml +4 -0
- data/Gemfile +2 -0
- data/README.org +471 -0
- data/Rakefile +6 -0
- data/examples/0100_simple.rb +22 -0
- data/examples/0110_embeded_node_class.rb +26 -0
- data/examples/0120_graphiz_output_image.rb +6 -0
- data/examples/0130_node_class_example.rb +98 -0
- data/examples/0140_active_record.rb +81 -0
- data/examples/0150_acts_as_tree.rb +101 -0
- data/examples/0160_acts_as_tree_and_list.rb +133 -0
- data/examples/0170_node_class.rb +28 -0
- data/examples/0180_replace_to_active_record_tree.rb +120 -0
- data/examples/0190_generate_ruby_code.rb +68 -0
- data/examples/0200_ar_tree_model.rb +82 -0
- data/examples/0201_safe_destroy_all.rb +55 -0
- data/examples/0210_take_drop.rb +40 -0
- data/examples/0220_it_will_not_be_strange_to_tojson.rb +27 -0
- data/examples/0230_list_to_tree.rb +68 -0
- data/examples/0240_memory_record.rb +34 -0
- data/examples/Gemfile +12 -0
- data/examples/Gemfile.lock +137 -0
- data/examples/demo.rb +126 -0
- data/images/drop.png +0 -0
- data/images/take.png +0 -0
- data/images/take_drop.png +0 -0
- data/images/tree.png +0 -0
- data/images/tree_color.png +0 -0
- data/images/tree_label.png +0 -0
- data/lib/tree_support/ar_tree_model.rb +74 -0
- data/lib/tree_support/graphviz_builder.rb +78 -0
- data/lib/tree_support/inspector.rb +116 -0
- data/lib/tree_support/node.rb +124 -0
- data/lib/tree_support/railtie.rb +9 -0
- data/lib/tree_support/tree_support.rb +28 -0
- data/lib/tree_support/treeable.rb +52 -0
- data/lib/tree_support/version.rb +3 -0
- data/lib/tree_support.rb +2 -0
- data/spec/ar_tree_model_spec.rb +82 -0
- data/spec/node_spec.rb +52 -0
- data/spec/spec_helper.rb +8 -0
- data/spec/tree_support_spec.rb +28 -0
- data/spec/treeable_spec.rb +59 -0
- data/tree_support.gemspec +30 -0
- metadata +196 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 35b3da8eb68307c23ab1a39ffe096c55bb826f27
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data.tar.gz: 64366be7a67841d0f0c0fbc893e46835bf417f12
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SHA512:
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metadata.gz: 405374ce91c625deb5ad2f7eb3a1e3a0d9d518be315c960f32d92e858a0afe12224dcfbb0b4eb3951a40fde02f0973652d90b108c356881572c74a3be6ef2d58
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data.tar.gz: cf0608091c08aaea0f5e099d4c1b439db05a2f8a2a4c3e3ed62efdb1f3444a22df0d798795213e2904417c960ed9cdda3e188fa1811ac5e7efd57b1fea774f07
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/README.org
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* Tree structure visualization function library
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[[https://travis-ci.org/akicho8/tree_support.png]]
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** How to use in one line
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Just pass the object that has the parent, children method to TreeSupport.tree
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#+BEGIN_SRC ruby
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require "tree_support"
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puts TreeSupport.tree(TreeSupport.example)
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# >> *root*
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# >> ├─Battle
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# >> │ ├─Attack
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# >> │ │ ├─Shake the sword
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# >> │ │ ├─Attack magic
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# >> │ │ │ ├─Summoned Beast X
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# >> │ │ │ └─Summoned Beast Y
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# >> │ │ └─Repel sword in length
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# >> │ └─Defense
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# >> ├─Withdraw
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# >> │ ├─To stop
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# >> │ │ ├─Place a trap
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# >> │ │ └─Shoot a bow and arrow
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# >> │ └─To escape
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# >> └─Break
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# >> ├─Stop
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# >> └─Recover
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# >> ├─Recovery magic
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# >> └─Drink recovery medicine
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#+END_SRC
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** Detailed usage
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*** Prepare a node class like this
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#+BEGIN_SRC ruby
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class Node
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attr_accessor :name, :parent, :children
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def initialize(name = nil, &block)
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@name = name
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@children = []
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if block_given?
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instance_eval(&block)
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end
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end
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def add(*args, &block)
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tap do
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children << self.class.new(*args, &block).tap { |v| v.parent = self }
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end
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end
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end
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#+END_SRC
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*** Create a tree
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#+BEGIN_SRC ruby
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root = Node.new("*root*") do
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add "Battle" do
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add "Attack" do
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add "Shake the sword"
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add "Attack magic" do
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add "Summoned Beast X"
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add "Summoned Beast Y"
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end
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add "Repel sword in length"
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end
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add "Defense"
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end
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add "Withdraw" do
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add "To stop" do
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add "Place a trap"
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add "Shoot a bow and arrow"
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end
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add "To escape"
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end
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add "Break" do
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add "Stop"
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add "Recover" do
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add "Recovery magic"
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add "Drink recovery medicine"
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end
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end
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end
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#+END_SRC
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*** Visualization
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#+BEGIN_SRC ruby
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puts TreeSupport.tree(root)
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# >> *root*
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# >> ├─Battle
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# >> │ ├─Attack
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# >> │ │ ├─Shake the sword
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# >> │ │ ├─Attack magic
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# >> │ │ │ ├─Summoned Beast X
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# >> │ │ │ └─Summoned Beast Y
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# >> │ │ └─Repel sword in length
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# >> │ └─Defense
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# >> ├─Withdraw
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# >> │ ├─To stop
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# >> │ │ ├─Place a trap
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# >> │ │ └─Shoot a bow and arrow
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# >> │ └─To escape
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# >> └─Break
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# >> ├─Stop
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# >> └─Recover
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# >> ├─Recovery magic
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# >> └─Drink recovery medicine
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#+END_SRC
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*** Troublesome writing TreeSupport.tree
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Include TreeSupport::Stringify
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#+BEGIN_SRC ruby
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Node.include(TreeSupport::Stringify)
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puts root.to_s_tree
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# >> *root*
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# >> ├─Battle
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# >> │ ├─Attack
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# >> │ │ ├─Shake the sword
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# >> │ │ ├─Attack magic
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# >> │ │ │ ├─Summoned Beast X
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# >> │ │ │ └─Summoned Beast Y
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# >> │ │ └─Repel sword in length
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# >> │ └─Defense
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# >> ├─Withdraw
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# >> │ ├─To stop
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# >> │ │ ├─Place a trap
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# >> │ │ └─Shoot a bow and arrow
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# >> │ └─To escape
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# >> └─Break
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# >> ├─Stop
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# >> └─Recover
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# >> ├─Recovery magic
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# >> └─Drink recovery medicine
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#+END_SRC
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*** How do I change the label of a node?
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We look for =to_s_tree_name=, =name=, =subject=, =title=, =to_s= defined by =TreeSupport.name_methods= in that order, so we define the method by considering the priority
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*** How do I change labels without defining methods?
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Add a block to tree
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#+BEGIN_SRC ruby
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puts TreeSupport.tree(root) { |node| node.object_id }
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# >> 70308514816100
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# >> ├─70308514815920
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# >> │ ├─70308514815780
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# >> │ │ ├─70308514815680
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# >> │ │ ├─70308514815580
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# >> │ │ │ ├─70308514815480
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# >> │ │ │ └─70308514815420
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# >> │ │ └─70308514815360
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# >> │ └─70308514815300
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# >> ├─70308514815220
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# >> │ ├─70308514815080
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# >> │ │ ├─70308514814980
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# >> │ │ └─70308514814920
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# >> │ └─70308514814860
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# >> └─70308514814780
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# >> ├─70308514814680
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# >> └─70308514814580
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# >> ├─70308514814480
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# >> └─70308514814420
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#+END_SRC
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*** How to use methods that are common in tree structure?
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The following methods become available in include of =TreeSupport::Treeable=
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- each
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- each_node
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- descendants
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- self_and_descendants
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- ancestors
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- root
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- siblings
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- self_and_siblings
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- root?
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- leaf?
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*** How to convert to Gviz object?
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#+BEGIN_SRC ruby
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gv = TreeSupport.graphviz(root)
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#+END_SRC
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*** How to image it?
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#+BEGIN_SRC ruby
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gv.output("tree.png")
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#+END_SRC
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[[https://raw.github.com/akicho8/tree_support/master/images/tree.png]]
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*** How do I change the color of a particular node?
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Return the graphviz attribute as a hash in TreeSupport.graphviz block
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#+BEGIN_SRC ruby
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gv = TreeSupport.graphviz(root) do |node|
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if node.name.include?("Attack")
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{fillcolor: "lightblue", style: "filled"}
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elsif node.name.include?("Recover")
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{fillcolor: "lightpink", style: "filled"}
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end
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end
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gv.output("tree_color.png")
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#+END_SRC
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[[https://raw.github.com/akicho8/tree_support/master/images/tree_color.png]]
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*** How do I change the label of a particular node?
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As with the above method, it returns a hash containing the label value
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#+BEGIN_SRC ruby
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gv = TreeSupport.graphviz(root) do |node|
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{label: node.name.chars.first}
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end
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gv.output("tree_label.png")
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#+END_SRC
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[[https://raw.github.com/akicho8/tree_support/master/images/tree_label.png]]
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*** How can I check the dot format of Graphviz?
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#+BEGIN_SRC ruby
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puts gv.to_dot
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# >> digraph n70146110700700 {
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# >> graph [charset = "UTF-8", rankdir = "LR"];
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# >> n70146110700700 [label = "*root*"];
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# >> n70146110700700 -> {n70146110698600; n70146110691220; n70146110689500;};
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# >> n70146110698600 [label = "Battle"];
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# >> n70146110698600 -> {n70146110698320; n70146110691720;};
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# >> n70146110698320 [label = "Attack"];
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# >> n70146110698320 -> {n70146110697900; n70146110697240; n70146110692060;};
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# >> n70146110697900 [label = "Shake the sword"];
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# >> n70146110697240 [label = "Attack magic"];
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# >> n70146110697240 -> {n70146110695080; n70146110694480;};
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# >> n70146110695080 [label = "Summoned Beast X"];
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# >> n70146110694480 [label = "Summoned Beast Y"];
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# >> n70146110692060 [label = "Repel sword in length"];
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# >> n70146110691720 [label = "Defense"];
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# >> n70146110691220 [label = "Withdraw"];
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# >> n70146110691220 -> {n70146110690400; n70146110689620;};
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# >> n70146110690400 [label = "To stop"];
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# >> n70146110690400 -> {n70146110690220; n70146110689820;};
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# >> n70146110690220 [label = "Place a trap"];
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# >> n70146110689820 [label = "Shoot a bow and arrow"];
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# >> n70146110689620 [label = "To escape"];
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# >> n70146110689500 [label = "Break"];
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# >> n70146110689500 -> {n70146110688500; n70146110687660;};
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# >> n70146110688500 [label = "Stop"];
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# >> n70146110687660 [label = "Recover"];
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# >> n70146110687660 -> {n70146110686920; n70146110686220;};
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# >> n70146110686920 [label = "Recovery magic"];
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# >> n70146110686220 [label = "Drink recovery medicine"];
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# >> }
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#+END_SRC
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*** How can I check the image conversion immediately when debugging?
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#+BEGIN_SRC ruby
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TreeSupport.graph_open(root)
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#+END_SRC
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Equivalent to the next shortcut
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#+BEGIN_SRC ruby
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TreeSupport.graphviz(root).output("_output.png")
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`open _output.png`
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#+END_SRC
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*** Troublesome making node classes yourself
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You can use =TreeSupport::Node= as it is.
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#+BEGIN_SRC ruby
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TreeSupport::Node.new("*root*") do
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add "Battle" do
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add "Attack" do
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add "Shake the sword"
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add "Attack magic" do
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add "Summoned Beast X"
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add "Summoned Beast Y"
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end
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end
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end
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end
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#+END_SRC
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*** Troublesome making trees
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#+BEGIN_SRC ruby
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TreeSupport.example
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#+END_SRC
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There is a simple sample tree
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*** How to trace leaves?
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If you include =TreeSupport::Treeable= you can use each_node
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#+BEGIN_SRC ruby
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root = TreeSupport.example
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root.each_node.with_index { |n, i| p [i, n.name] }
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# >> [0, "*root*"]
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# >> [1, "Battle"]
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# >> [2, "Attack"]
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# >> [3, "Shake the sword"]
|
318
|
+
# >> [4, "Attack magic"]
|
319
|
+
# >> [5, "Summoned Beast X"]
|
320
|
+
# >> [6, "Summoned Beast Y"]
|
321
|
+
# >> [7, "Repel sword in length"]
|
322
|
+
# >> [8, "Defense"]
|
323
|
+
# >> [9, "Withdraw"]
|
324
|
+
# >> [10, "To stop"]
|
325
|
+
# >> [11, "Place a trap"]
|
326
|
+
# >> [12, "Shoot a bow and arrow"]
|
327
|
+
# >> [13, "To escape"]
|
328
|
+
# >> [14, "Break"]
|
329
|
+
# >> [15, "Stop"]
|
330
|
+
# >> [16, "Recover"]
|
331
|
+
# >> [17, "Recovery magic"]
|
332
|
+
# >> [18, "Drink recovery medicine"]
|
333
|
+
#+END_SRC
|
334
|
+
|
335
|
+
*** I do not want to display the root
|
336
|
+
|
337
|
+
#+BEGIN_SRC ruby
|
338
|
+
puts TreeSupport.tree(root, drop: 1)
|
339
|
+
# >> Battle
|
340
|
+
# >> ├─Attack
|
341
|
+
# >> │ ├─Shake the sword
|
342
|
+
# >> │ ├─Attack magic
|
343
|
+
# >> │ │ ├─Summoned Beast X
|
344
|
+
# >> │ │ └─Summoned Beast Y
|
345
|
+
# >> │ └─Repel sword in length
|
346
|
+
# >> └─Defense
|
347
|
+
# >> Withdraw
|
348
|
+
# >> ├─To stop
|
349
|
+
# >> │ ├─Place a trap
|
350
|
+
# >> │ └─Shoot a bow and arrow
|
351
|
+
# >> └─To escape
|
352
|
+
# >> Break
|
353
|
+
# >> ├─Stop
|
354
|
+
# >> └─Recover
|
355
|
+
# >> ├─Recovery magic
|
356
|
+
# >> └─Drink recovery medicine
|
357
|
+
#+END_SRC
|
358
|
+
|
359
|
+
*** Since the trees are too big, it is enough up to the depth 3
|
360
|
+
|
361
|
+
#+BEGIN_SRC ruby
|
362
|
+
puts TreeSupport.tree(root, take: 3)
|
363
|
+
# >> *root*
|
364
|
+
# >> ├─Battle
|
365
|
+
# >> │ ├─Attack
|
366
|
+
# >> │ └─Defense
|
367
|
+
# >> ├─Withdraw
|
368
|
+
# >> │ ├─To stop
|
369
|
+
# >> │ └─To escape
|
370
|
+
# >> └─Break
|
371
|
+
# >> ├─Stop
|
372
|
+
# >> └─Recover
|
373
|
+
#+END_SRC
|
374
|
+
|
375
|
+
*** When you combine both
|
376
|
+
|
377
|
+
#+BEGIN_SRC ruby
|
378
|
+
puts TreeSupport.tree(root, take: 3, drop: 1)
|
379
|
+
# >> Battle
|
380
|
+
# >> ├─Attack
|
381
|
+
# >> └─Defense
|
382
|
+
# >> Withdraw
|
383
|
+
# >> ├─To stop
|
384
|
+
# >> └─To escape
|
385
|
+
# >> Break
|
386
|
+
# >> ├─Stop
|
387
|
+
# >> └─Recover
|
388
|
+
#+END_SRC
|
389
|
+
|
390
|
+
*** Image version also has similar options
|
391
|
+
|
392
|
+
#+BEGIN_SRC ruby
|
393
|
+
gv = TreeSupport.graphviz(root, drop: 1)
|
394
|
+
gv.output("drop.png")
|
395
|
+
#+END_SRC
|
396
|
+
|
397
|
+
[[https://raw.github.com/akicho8/tree_support/master/images/drop.png]]
|
398
|
+
|
399
|
+
#+BEGIN_SRC ruby
|
400
|
+
gv = TreeSupport.graphviz(root, take: 3)
|
401
|
+
gv.output("take.png")
|
402
|
+
#+END_SRC
|
403
|
+
|
404
|
+
[[https://raw.github.com/akicho8/tree_support/master/images/take.png]]
|
405
|
+
|
406
|
+
#+BEGIN_SRC ruby
|
407
|
+
gv = TreeSupport.graphviz(root, take: 3, drop: 1)
|
408
|
+
gv.output("take_drop.png")
|
409
|
+
#+END_SRC
|
410
|
+
|
411
|
+
[[https://raw.github.com/akicho8/tree_support/master/images/take_drop.png]]
|
412
|
+
|
413
|
+
*** How to use acts_as_tree equivalent?
|
414
|
+
|
415
|
+
Migration
|
416
|
+
|
417
|
+
#+BEGIN_SRC ruby
|
418
|
+
create_table :nodes do |t|
|
419
|
+
t.belongs_to :parent
|
420
|
+
end
|
421
|
+
#+END_SRC
|
422
|
+
|
423
|
+
Model
|
424
|
+
|
425
|
+
#+BEGIN_SRC ruby
|
426
|
+
class Node < ActiveRecord::Base
|
427
|
+
ar_tree_model
|
428
|
+
end
|
429
|
+
#+END_SRC
|
430
|
+
|
431
|
+
Difference from https://github.com/amerine/acts_as_tree
|
432
|
+
|
433
|
+
- simple
|
434
|
+
- Safely delete all safe_destroy_all (accident with destroy_all in combination with acts_as_list)
|
435
|
+
- Node.roots is defined by scope
|
436
|
+
- Arguments are different. =:order => :id= if you want to do it =scope: -> { order(:id) }=. By doing this you can also pass the where condition.
|
437
|
+
|
438
|
+
*** How do I correspond to memory_record gem?
|
439
|
+
|
440
|
+
Just as with ordinary classes, we need parent and children methods
|
441
|
+
|
442
|
+
#+BEGIN_SRC ruby
|
443
|
+
class Foo
|
444
|
+
include MemoryRecord
|
445
|
+
static_record [
|
446
|
+
{key: :a, parent: nil},
|
447
|
+
{key: :b, parent: :a},
|
448
|
+
{key: :c, parent: :b},
|
449
|
+
]
|
450
|
+
|
451
|
+
include TreeSupport::Treeable
|
452
|
+
include TreeSupport::Stringify
|
453
|
+
|
454
|
+
def parent
|
455
|
+
self.class[super]
|
456
|
+
end
|
457
|
+
|
458
|
+
def children
|
459
|
+
self.class.find_all { |e| e.parent == self }
|
460
|
+
end
|
461
|
+
end
|
462
|
+
|
463
|
+
puts Foo.find_all(&:root?).collect(&:to_s_tree)
|
464
|
+
# >> A
|
465
|
+
# >> └─B
|
466
|
+
# >> └─C
|
467
|
+
#+END_SRC
|
468
|
+
|
469
|
+
** With concern
|
470
|
+
|
471
|
+
- Since Gviz extends the standard class, concerns about future interference when combined with Rails (Active Support) etc.
|
data/Rakefile
ADDED
@@ -0,0 +1,22 @@
|
|
1
|
+
require "bundler/setup"
|
2
|
+
require "tree_support"
|
3
|
+
puts TreeSupport.tree(TreeSupport.example)
|
4
|
+
# >> *root*
|
5
|
+
# >> ├─Battle
|
6
|
+
# >> │ ├─Attack
|
7
|
+
# >> │ │ ├─Shake the sword
|
8
|
+
# >> │ │ ├─Attack magic
|
9
|
+
# >> │ │ │ ├─Summoned Beast X
|
10
|
+
# >> │ │ │ └─Summoned Beast Y
|
11
|
+
# >> │ │ └─Repel sword in length
|
12
|
+
# >> │ └─Defense
|
13
|
+
# >> ├─Withdraw
|
14
|
+
# >> │ ├─To stop
|
15
|
+
# >> │ │ ├─Place a trap
|
16
|
+
# >> │ │ └─Shoot a bow and arrow
|
17
|
+
# >> │ └─To escape
|
18
|
+
# >> └─Break
|
19
|
+
# >> ├─Stop
|
20
|
+
# >> └─Recover
|
21
|
+
# >> ├─Recovery magic
|
22
|
+
# >> └─Drink recovery medicine
|
@@ -0,0 +1,26 @@
|
|
1
|
+
#
|
2
|
+
# Built-in TreeSupport::Node can be used generically when you want to express a little tree structure
|
3
|
+
#
|
4
|
+
require "bundler/setup"
|
5
|
+
require "tree_support"
|
6
|
+
|
7
|
+
node = TreeSupport::Node.new("foo")
|
8
|
+
node.name # => "foo"
|
9
|
+
|
10
|
+
node = TreeSupport::Node.new(:foo)
|
11
|
+
node.key # => :foo
|
12
|
+
|
13
|
+
node = TreeSupport::Node.new(a: 1, b: 2)
|
14
|
+
node[:a] # => 1
|
15
|
+
node.to_h # => {:a=>1, :b=>2}
|
16
|
+
|
17
|
+
tree = TreeSupport::Node.new(:root) do
|
18
|
+
add :a do
|
19
|
+
add :b do
|
20
|
+
add :c
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
tree.each_node.find { |e| e.key == :root }.key # => :root
|
26
|
+
tree.each_node.find { |e| e.key == :b }.key # => :b
|
@@ -0,0 +1,98 @@
|
|
1
|
+
# Examples of homebrew nodes
|
2
|
+
|
3
|
+
require "bundler/setup"
|
4
|
+
require "tree_support"
|
5
|
+
|
6
|
+
class Node
|
7
|
+
attr_accessor :name, :parent, :children
|
8
|
+
|
9
|
+
def initialize(name = nil, &block)
|
10
|
+
@name = name
|
11
|
+
@children = []
|
12
|
+
if block_given?
|
13
|
+
instance_eval(&block)
|
14
|
+
end
|
15
|
+
end
|
16
|
+
|
17
|
+
# 木を簡単につくるため
|
18
|
+
def add(*args, &block)
|
19
|
+
tap do
|
20
|
+
children << self.class.new(*args, &block).tap do |v|
|
21
|
+
v.parent = self
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
root = Node.new("*root*") do
|
28
|
+
add "Battle" do
|
29
|
+
add "Attack" do
|
30
|
+
add "Shake the sword"
|
31
|
+
add "Attack magic" do
|
32
|
+
add "Summoned Beast X"
|
33
|
+
add "Summoned Beast Y"
|
34
|
+
end
|
35
|
+
add "Repel sword in length"
|
36
|
+
end
|
37
|
+
add "Defense"
|
38
|
+
end
|
39
|
+
add "Withdraw" do
|
40
|
+
add "To stop" do
|
41
|
+
add "Place a trap"
|
42
|
+
add "Shoot a bow and arrow"
|
43
|
+
end
|
44
|
+
add "To escape"
|
45
|
+
end
|
46
|
+
add "Break" do
|
47
|
+
add "Stop"
|
48
|
+
add "Recover" do
|
49
|
+
add "Recovery magic"
|
50
|
+
add "Drink recovery medicine"
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
# TreeSupport.tree に渡すオブジェクトは は parent.children と name に応答できさえすればいい
|
56
|
+
puts TreeSupport.tree(root)
|
57
|
+
|
58
|
+
# オブジェクトに文字列化するメソッドを入れるには?
|
59
|
+
Node.include(TreeSupport::Stringify)
|
60
|
+
puts root.to_s_tree
|
61
|
+
# >> *root*
|
62
|
+
# >> ├─Battle
|
63
|
+
# >> │ ├─Attack
|
64
|
+
# >> │ │ ├─Shake the sword
|
65
|
+
# >> │ │ ├─Attack magic
|
66
|
+
# >> │ │ │ ├─Summoned Beast X
|
67
|
+
# >> │ │ │ └─Summoned Beast Y
|
68
|
+
# >> │ │ └─Repel sword in length
|
69
|
+
# >> │ └─Defense
|
70
|
+
# >> ├─Withdraw
|
71
|
+
# >> │ ├─To stop
|
72
|
+
# >> │ │ ├─Place a trap
|
73
|
+
# >> │ │ └─Shoot a bow and arrow
|
74
|
+
# >> │ └─To escape
|
75
|
+
# >> └─Break
|
76
|
+
# >> ├─Stop
|
77
|
+
# >> └─Recover
|
78
|
+
# >> ├─Recovery magic
|
79
|
+
# >> └─Drink recovery medicine
|
80
|
+
# >> *root*
|
81
|
+
# >> ├─Battle
|
82
|
+
# >> │ ├─Attack
|
83
|
+
# >> │ │ ├─Shake the sword
|
84
|
+
# >> │ │ ├─Attack magic
|
85
|
+
# >> │ │ │ ├─Summoned Beast X
|
86
|
+
# >> │ │ │ └─Summoned Beast Y
|
87
|
+
# >> │ │ └─Repel sword in length
|
88
|
+
# >> │ └─Defense
|
89
|
+
# >> ├─Withdraw
|
90
|
+
# >> │ ├─To stop
|
91
|
+
# >> │ │ ├─Place a trap
|
92
|
+
# >> │ │ └─Shoot a bow and arrow
|
93
|
+
# >> │ └─To escape
|
94
|
+
# >> └─Break
|
95
|
+
# >> ├─Stop
|
96
|
+
# >> └─Recover
|
97
|
+
# >> ├─Recovery magic
|
98
|
+
# >> └─Drink recovery medicine
|