traveller_rpg 0.0.0.4 → 0.0.1.1

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data/README.md CHANGED
@@ -4,3 +4,239 @@ This work was inspired by
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4
  https://github.com/LeamHall/CT_Character_Generator which is also the origin
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  for some of the `data/*.txt` files. Most of the behavior is based on
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  information available from http://www.traveller-srd.com/core-rules
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+
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+ # Usage
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+
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+ ```
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+ git clone https://github.com/rickhull/traveller_rpg.git
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+
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+ cd traveller_rpg
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+
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+ HUMAN=1 rake chargen
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+ ```
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+
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+ ## Sample output
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+
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+ ```
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+ Mowgli was born on Jupiter (asteroid high_population water_world fluid_oceans ice_capped)
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+ Education 2 qualifies for 1 skills
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+ Choose a skill: (zero_g streetwise seafarer_group vacc_suit)
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+ > seafarer_group
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+ Acquired background skill: seafarer_group 0
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+
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+ Description
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+ ===
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+ Name: Mowgli
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+ Gender: M
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+ Age: 18
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+
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+ Characteristics
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+ ===
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+ Strength: 10
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+ Dexterity: 5
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+ Endurance: 6
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+ Intelligence: 8
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+ Education: 2
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+ Social Status: 3
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+
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+ Skills
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+ ===
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+ seafarer_group: 0
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+
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+
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+ Initiated new career path
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+ Choose a career (Scout Agent)
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+ > Agent
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+ Agent qualification: intelligence 6+
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+ Qualify check: rolled 9 (DM 0) against 6
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+ Qualified for Agent
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+ Entering new career: Agent
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+ Choose a specialty: (law_enforcement intelligence corporate)
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+ > intelligence
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+ Acquired basic training skill: streetwise 0
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+ Acquired basic training skill: drive_group 0
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+ Acquired basic training skill: investigate 0
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+ Acquired basic training skill: flyer_group 0
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+ Acquired basic training skill: recon 0
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+ Acquired basic training skill: gun_combat_group 0
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+ Agent term 1 started, age 18
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+ Choose skills regimen: (personal service specialist)
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+ > service
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+ Training roll: 5
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+ Trained recon to 1
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+ Agent intelligence survival: intelligence 7+
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+ Survival check: rolled 12 (DM 0) against 7
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+ Agent term 1 completed successfully.
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+ Agent intelligence advancement: intelligence 5+
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+ Advancement check: rolled 7 (DM 0) against 5
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+ Advanced career to rank 1
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+ Awarded rank title: Corporal
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+ Achieved rank skill: streetwise 1
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+ Choose skills regimen: (personal service specialist)
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+ > personal
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+ Training roll: 3
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+ Trained endurance to 7
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+ Event roll: 8 (DM 0) = 8
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+ Undercover
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+ Muster out? (yes no)
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+ > no
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+ Agent term 2 started, age 22
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+ Choose skills regimen: (personal service specialist)
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+ > specialist
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+ Training roll: 1
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+ Trained investigate to 1
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+ Agent intelligence survival: intelligence 7+
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+ Survival check: rolled 5 (DM 0) against 7
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+ Agent career ended with a mishap after 4 years.
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+ Mishap roll: 1
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+ Severely injured in action. Roll twice on the Injury table or take a level 2 Injury.
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+ Muster out: Agent
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+ Left career early -- lose benefit for last term
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+ Cash roll: 5 (DM 0) = 5
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+ Acquired 10000 credits from cash roll #1
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+ Cash roll: 2 (DM 0) = 2
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+ Acquired 2000 credits from cash roll #2
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+ Benefits roll: 3 (DM 0) = 3
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+ Acquired Ship Share as a career benefit
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+ Retirement bonus: 0
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+
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+
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+ Career: Agent
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+ ===
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+ Term: 2
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+ Active: false
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+ Rank: 1
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+ Title: Corporal
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+
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+
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+ Description
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+ ===
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+ Name: Mowgli
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+ Gender: M
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+ Age: 26
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+
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+ Characteristics
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+ ===
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+ Strength: 10
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+ Dexterity: 5
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+ Endurance: 7
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+ Intelligence: 8
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+ Education: 2
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+ Social Status: 3
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+
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+ Skills
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+ ===
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+ seafarer_group: 0
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+ streetwise: 1
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+ drive_group: 0
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+ investigate: 1
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+ flyer_group: 0
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+ recon: 1
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+ gun_combat_group: 0
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+
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+ Stuff
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+ ===
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+ Ship Share: 1
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+
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+ Credits
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+ ===
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+ Total: 12000
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+ Cash Rolls: 2
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+
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+
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+
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+ Exit career mode? (yes no)
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+ > no
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+ Choose a career (Scout)
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+ > Scout
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+ Scout qualification: intelligence 5+
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+ Qualify check: rolled 9 (DM -1) against 5
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+ Qualified for Scout
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+ Entering new career: Scout
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+ Choose a specialty: (courier surveyor explorer)
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+ > surveyor
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+ Service skill (pilot_small_craft survival mechanic astrogation comms)
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+ > survival
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+ Acquired basic training skill: survival 0
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+ Scout term 1 started, age 26
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+ Choose skills regimen: (personal service specialist)
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+ > specialist
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+ Training roll: 4
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+ Trained navigation to 1
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+ Scout surveyor survival: endurance 6+
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+ Survival check: rolled 10 (DM 0) against 6
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+ Scout term 1 completed successfully.
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+ Scout surveyor advancement: intelligence 8+
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+ Advancement check: rolled 4 (DM 0) against 8
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+ Event roll: 12 (DM 0) = 12
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+ You make an important discovery for the Imperium. Gain a career rank.
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+ Muster out? (yes no)
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+ > no
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+ Scout term 2 started, age 30
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+ Choose skills regimen: (personal service specialist)
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+ > specialist
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+ Training roll: 5
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+ Trained diplomat to 1
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+ Scout surveyor survival: endurance 6+
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+ Survival check: rolled 4 (DM 0) against 6
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+ Scout career ended with a mishap after 3 years.
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+ Mishap roll: 1
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+ Severely injured in action. Roll twice on the Injury table or take a level 2 Injury.
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+ Muster out: Scout
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+ Left career early -- lose benefit for last term
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+ Benefits roll: 5 (DM 0) = 5
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+ Acquired Weapon as a career benefit
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+ Retirement bonus: 0
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+
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+
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+ Career: Scout
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+ ===
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+ Term: 2
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+ Active: false
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+ Rank: 0
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+
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+
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+ Description
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+ ===
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+ Name: Mowgli
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+ Gender: M
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+ Age: 33
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+
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+ Characteristics
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+ ===
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+ Strength: 10
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+ Dexterity: 5
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+ Endurance: 7
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+ Intelligence: 8
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+ Education: 2
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+ Social Status: 3
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+
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+ Skills
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+ ===
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+ seafarer_group: 0
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+ streetwise: 1
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+ drive_group: 0
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+ investigate: 1
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+ flyer_group: 0
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+ recon: 1
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+ gun_combat_group: 0
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+ survival: 0
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+ navigation: 1
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+ diplomat: 1
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+
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+ Stuff
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+ ===
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+ Ship Share: 1
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+ Weapon: 1
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+
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+ Credits
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+ ===
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+ Total: 12000
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+ Cash Rolls: 2
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+
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+
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+
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+ Exit career mode? (yes no)
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+ > yes
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+ DONE
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+ ```
data/Rakefile CHANGED
@@ -16,3 +16,29 @@ begin
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  rescue LoadError
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  warn "buildar tasks unavailable"
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  end
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+
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+ def chargen *args
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+ ruby '-Ilib', 'bin/chargen', *args
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+ end
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+
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+ desc "Run chargen"
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+ task :chargen do
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+ # consume ARGV
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+ args = []
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+ found = false
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+ while !ARGV.empty?
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+ arg = ARGV.shift
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+ # skip all args until we reach 'mrbt'
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+ if found
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+ args << arg unless arg == '--'
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+ elsif arg == 'chargen'
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+ found = true
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+ end
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+ end
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+
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+ begin
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+ chargen *args
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+ rescue RuntimeError
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+ exit 1
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+ end
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+ end
data/VERSION CHANGED
@@ -1 +1 @@
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- 0.0.0.4
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+ 0.0.1.1
data/bin/chargen CHANGED
@@ -1,47 +1,7 @@
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  #!/usr/bin/env ruby
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2
 
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- require 'pry'
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- require 'traveller_rpg'
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- require 'traveller_rpg/careers'
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- require 'traveller_rpg/generator'
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  require 'traveller_rpg/career_path'
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4
 
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- char = TravellerRPG::Generator.character
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- path = TravellerRPG::CareerPath.new(char)
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-
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- careers = %w{Scout}
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-
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- loop {
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- careers = careers.select { |c| path.eligible? c }
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- if careers.empty?
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- puts "No eligible careers available!"
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- break
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- end
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- career = TravellerRPG.choose("Choose a career", *careers)
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- career = TravellerRPG.career_class(career).new(char)
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-
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- # skip draft / drifter for now
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- accepted = false
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- accepted = path.apply(career) while !accepted
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-
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- #
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- loop {
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- path.run_term
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- break unless path.active_career
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- break if career.must_exit?
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- next if career.must_remain?
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- break if TravellerRPG.choose("Muster out?", :yes, :no) == :yes
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- }
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- path.muster_out if path.active_career
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-
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- puts char.desc.pretty_inspect
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- puts char.stats.pretty_inspect
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- puts char.skills.pretty_inspect
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- puts char.stuff.pretty_inspect
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-
42
- break if TravellerRPG.choose("Exit career mode?", :yes, :no) == :yes
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- }
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-
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- binding.pry if ENV['PRY']
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-
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+ careers = %w{Agent Army Marines Navy Scout}
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+ TravellerRPG::CareerPath.run(careers)
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7
  puts "DONE"