traveller_rpg 0.0.0.4 → 0.0.1.1
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- checksums.yaml +4 -4
- data/README.md +236 -0
- data/Rakefile +26 -0
- data/VERSION +1 -1
- data/bin/chargen +2 -42
- data/lib/traveller_rpg/career.rb +254 -129
- data/lib/traveller_rpg/career_path.rb +102 -54
- data/lib/traveller_rpg/careers.rb +499 -91
- data/lib/traveller_rpg/character.rb +115 -8
- data/lib/traveller_rpg/homeworld.rb +10 -10
- data/lib/traveller_rpg.rb +8 -9
- metadata +2 -2
@@ -2,106 +2,263 @@ require 'traveller_rpg'
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require 'traveller_rpg/career'
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module TravellerRPG
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class
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class Agent < Career
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QUALIFICATION = [:intelligence, 6]
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ADVANCED_EDUCATION = 8
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PERSONAL_SKILLS = [:gun_combat_group, :dexterity, :endurance,
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:melee_group, :intelligence, :athletics_group]
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SERVICE_SKILLS = [:streetwise, :drive_group, :investigate,
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:flyer_group, :recon, :gun_combat_group]
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ADVANCED_SKILLS = [:advocate, :language_group, :explosives,
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:medic, :vacc_suit, :electronics_group]
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RANKS = {
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1 => ['Agent', :deception, 1],
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2 => ['Field Agent', :investigate, 1],
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4 => ['Special Agent', :gun_combat_group, 1],
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5 => ['Assistant Director', nil, nil],
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6 => ['Director', nil, nil],
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}
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SPECIALIST = {
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law_enforcement: {
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skills: [:investigate, :recon, :streetwise,
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:stealth, :melee_group, :advocate],
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survival: [:endurance, 6],
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advancement: [:intelligence, 6],
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ranks: {
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0 => ['Rookie', nil, nil],
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1 => ['Corporal', :streetwise, 1],
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2 => ['Sergeant', nil, nil],
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3 => ['Detective', nil, nil],
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4 => ['Lieutenant', :investigate, 1],
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5 => ['Chief', :admin, 1],
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6 => ['Commissioner', :social_standing, nil],
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},
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},
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intelligence: {
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skills: [:investigate, :recon, :comms,
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:stealth, :persuade, :deception],
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survival: [:intelligence, 7],
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advancement: [:intelligence, 5],
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ranks: RANKS,
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},
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corporate: {
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skills: [:investigate, :computers, :stealth,
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:carouse, :deception, :streetwise],
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survival: [:intelligence, 5],
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advancement: [:intelligence, 7],
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ranks: RANKS,
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},
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}
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MUSTER_OUT = {
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1 => [1000, 'Scientific Equipment'],
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2 => [2000, 'INT +1'],
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3 => [5000, 'Ship Share'],
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4 => [7500, 'Weapon'],
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5 => [10000, 'Combat Implant'],
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6 => [25000, 'SOC +1 or Combat Implant'],
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7 => [50000, 'TAS Membership'],
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}
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EVENTS = {
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2 => 'Disaster! Roll on the Mishap Table, but you are not ejected ' +
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'from this career.',
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3 => 'An investigation takes on a dangerous turn. Roll ' +
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'Investigate 8+ or Streetwise 8+. If you fail, roll on the ' +
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'Mishap Table. If you suceed, increase one skill of ' +
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'Deception, Jack-of-all-Trades, Persuade, or Tactics.',
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4 => 'You complete a mission for your superiors, and are suitably ' +
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'rewarded. Gain DM+1 to any one Benefit Roll from this career.',
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5 => 'You establish a network of contacts. Gain d3 Contacts.',
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6 => 'You are given advanced training in a specialist field. Roll ' +\
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'EDU 8+ to increase any existing skill by 1.',
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7 => 'Life Event. Roll on the Live Events Table.',
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8 => 'You go undercover to investigate an enemy. Roll Deception 8+.' +
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'If you succeed, roll immediately on the Rogue or Citizen Events ' +
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'Table and make one roll on any Specialist skill table for that ' +
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'career. If you fail, roll immediately on the Rogue or Citizen ' +
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'Mishap Table',
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9 => 'You go above and beyond the call of duty. Gain DM+2 to your ' +
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'next Advancement check',
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10 => 'You are given spcialist training in vehicles. Gain one of ' +
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'Drive 1, Flyer 1, Pilot 1, or Gunner 1.',
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11 => 'You are befriended by a senior agent. Either increase ' +
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'Investigate by 1 or DM+4 to an Advancement roll thanks to ' +
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'their aid.',
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12 => 'Your efforts uncover a major conspiracy against your ' +
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'employers. You are automatically promoted.',
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}
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MISHAPS = {
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1 => 'Severely injured in action. Roll twice on the Injury table ' +
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'or take a level 2 Injury.',
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2 => 'A criminal offers you a deal. Accept the deal to leave career; ' +
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'Refuse, and you must roll twice on the Injury Table and take ' +
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'the lower result. Gain an Enemy and one level in any skill.',
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3 => 'An investigation goes critically wrong, ruining your career. ' +
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'Roll Advocate 8+; Succeed == keep benefit this term; ' +
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'Fail, lost benefit as normal. A roll of 2 mandates ' +
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'Prisoner career next term',
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4 => 'You learn something you should not know, and people want to ' +
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'kill you for it. Gain an Enemy and Deception 1',
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5 => 'Your work comes home with you, and someone gets hurt. ' +
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'Choose a Contact, Ally, or Family Member, and roll twice on the ' +
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'Injury Table for them, taking the lower result.',
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6 => 'Injured. Roll on the Injury table.',
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}
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roll = TravellerRPG.roll('2d6')
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puts format("Commission check: roll %i (DM %i) against %i",
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roll, dm, self.class::COMMISSION_CHECK)
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(roll + dm) >= self.class::COMMISSION_CHECK
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end
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end
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return if @officer
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if TravellerRPG.choose("Apply for commission?", :yes, :no) == :yes
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if self.commission_check?
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@char.log "Became an officer!"
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@officer = true
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@officer_rank = 1
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else
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@char.log "Commission was rejected"
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end
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end
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end
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class Citizen < Career; end
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class Drifter < Career
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# QUALIFICATION = [:intelligence, 0]
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ADVANCED_EDUCATION = 99
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PERSONAL_SKILLS = [:strength, :endurance, :dexterity,
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:language_group, :social_sciences_group,
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:jack_of_all_trades]
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SERVICE_SKILLS = [:athletics_group, :melee_unarmed_combat, :recon,
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:streetwise, :stealth, :survival]
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ADVANCED_SKILLS = []
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SPECIALIST = {
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barbarian: {
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skills: [:animals_group, :carouse, :melee_blade,
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:stealth, :seafarer_group, :survival],
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survival: [:endurance, 7],
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advancement: [:strength, 7],
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ranks: {
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1 => [nil, :survival, 1],
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2 => ['Warrior', :melee_blade, 1],
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4 => ['Chieftain', :leadership, 1],
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6 => ['Warlord', nil, nil],
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},
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},
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wanderer: {
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skills: [:drive_group, :deception, :recon,
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:stealth, :streetwise, :survival],
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survival: [:endurance, 7],
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advancement: [:intelligence, 7],
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ranks: {
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1 => [nil, :streetwise, 1],
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3 => [nil, :deception, 1],
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},
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},
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scavenger: {
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skills: [:pilot_small_craft, :mechanic, :astrogation,
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:vacc_suit, :engineer_group, :gun_combat_group],
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survival: [:dexterity, 7],
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advancement: [:endurance, 7],
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ranks: {
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1 => [nil, :vacc_suit, 1],
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3 => [nil, :mechanic, 1],
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},
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},
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}
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MUSTER_OUT = {
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1 => [0, 'Contact'],
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2 => [0, 'Weapon'],
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3 => [1000, 'Ally'],
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4 => [2000, 'Weapon'],
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5 => [3000, 'EDU +1'],
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6 => [4000, 'Ship Share'],
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7 => [8000, 'Ship Share x2'],
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}
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EVENTS = {
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1 => '',
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2 => '',
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3 => '',
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4 => '',
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5 => '',
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6 => '',
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7 => '',
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8 => '',
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9 => '',
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10 => '',
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11 => '',
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12 => '',
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}
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MISHAPS = {
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1 => '',
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2 => '',
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3 => '',
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4 => '',
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5 => '',
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6 => '',
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}
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def qualify_check?(dm: 0)
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true
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end
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end
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class
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end
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class Entertainer < Career; end
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class Merchant < Career; end
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class Rogue < Career; end
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class Scholar < Career; end
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class Scout <
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class Scout < Career
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QUALIFICATION = [:intelligence, 5]
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ADVANCED_EDUCATION = 8
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PERSONAL_SKILLS = [:strength, :dexterity, :endurance,
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:intelligence, :education, :jack_of_all_trades]
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SERVICE_SKILLS = [:pilot_small_craft, :survival, :mechanic,
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:astrogation, :comms, :gun_combat_group]
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ADVANCED_SKILLS = [:medic, :navigation, :
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:computers, :
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# made up by Rick
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OFFICER_SKILLS = [:deception, :language_group, :investigate,
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:remote_operations, :tactics_military, :leadership]
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SPECIALIST_SKILLS = {
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courier: [:comms, :sensors, :pilot_spacecraft,
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:vacc_suit, :zero_g, :astrogation],
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survey: [:sensors, :persuade, :pilot_small_craft,
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:navigation, :diplomat, :streetwise],
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exploration: [:sensors, :pilot_spacecraft, :pilot_small_craft,
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:life_science_any, :stealth, :recon],
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}
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# key: roll; values: title, skill, skill_value
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ADVANCED_SKILLS = [:medic, :navigation, :engineer_group,
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:computers, :space_sciences_group, :jack_of_all_trades]
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RANKS = {
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1 => [
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3 => [
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1 => ['Scout', :vacc_suit, 1],
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3 => ['Senior Scout', :pilot, 1],
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}
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SPECIALIST = {
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courier: {
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skills: [:comms, :sensors, :pilot_spacecraft,
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:vacc_suit, :zero_g, :astrogation],
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survival: [:endurance, 5],
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advancement: [:education, 9],
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ranks: RANKS,
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},
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surveyor: {
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skills: [:sensors, :persuade, :pilot_small_craft,
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:navigation, :diplomat, :streetwise],
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survival: [:endurance, 6],
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advancement: [:intelligence, 8],
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ranks: RANKS,
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},
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explorer: {
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skills: [:sensors, :pilot_spacecraft, :pilot_small_craft,
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:life_sciences_group, :stealth, :recon],
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survival: [:endurance, 7],
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advancement: [:education, 7],
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ranks: RANKS,
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},
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}
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MUSTER_OUT = {
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1 => [20000, 'Ship Share'],
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2 => [20000, 'INT +1'],
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3 => [30000, 'EDU +1'],
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4 => [30000, 'Weapon'],
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5 => [50000, 'Weapon'],
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6 => [50000, 'Scout Ship'],
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7 => [50000, 'Scout Ship'],
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}
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# Weapon: Select any weapon up to 1000 creds and TL12
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# If this benefit is rolled more than once, take a different weapon
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# or one level in the appropriate Melee or Gun Combat skill
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# Scout Ship: Receive a scout ship in exchange for performing periodic
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# scout missions
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# Ship share: Accumulate these to redeem for a ship. They are worth
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# roughly 1M creds but cannot be redeemed for creds.
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EVENTS = {
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2 => 'Disaster! Roll on the mishap table but you are not ejected ' +
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'from career.',
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@@ -143,17 +300,268 @@ module TravellerRPG
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'drifting on the fringes of friendly space',
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6 => 'Injured. Roll on the Injury table.',
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}
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end
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class Army < MilitaryCareer
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QUALIFICATION = [:endurance, 5]
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AGE_PENALTY = 30
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PERSONAL_SKILLS = [:strength, :dexterity, :endurance,
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:gambler, :medic, :melee_group]
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SERVICE_SKILLS = [:drive_group, :athletics_group, :gun_combat_group,
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:recon, :melee_group, :heavy_weapons_group]
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ADVANCED_SKILLS = [:tactics_military, :leadership, :advocate,
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:diplomat, :electronics, :admin]
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OFFICER_SKILLS = [:tactics_military, :leadership, :advocate,
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:diplomat, :electronics, :admin]
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RANKS = {
|
317
|
+
0 => ['Private', :gun_combat_group, 1],
|
318
|
+
1 => ['Lance Corporal', :recon, 1],
|
319
|
+
2 => ['Corporal', nil, nil],
|
320
|
+
3 => ['Lance Sergeant', :leadership, 1],
|
321
|
+
4 => ['Sergeant', nil, nil],
|
322
|
+
5 => ['Gunnery Sergeant', nil, nil],
|
323
|
+
6 => ['Sergeant Major', nil, nil],
|
324
|
+
}
|
325
|
+
OFFICER_RANKS = {
|
326
|
+
1 => ['Lieutenant', :leadership, 1],
|
327
|
+
2 => ['Captain', nil, nil],
|
328
|
+
3 => ['Major', :tactics_military, 1],
|
329
|
+
4 => ['Lieutenant Colonel', nil, nil],
|
330
|
+
5 => ['Colonel', nil, nil],
|
331
|
+
6 => ['General', :social_status, 10], # TODO
|
332
|
+
}
|
333
|
+
|
334
|
+
SPECIALIST = {
|
335
|
+
support: {
|
336
|
+
skills: [:mechanic, :flyer_group, :engineer_group, # TODO: profession
|
337
|
+
:explosives, :comms, :medic],
|
338
|
+
survival: [:endurance, 5],
|
339
|
+
advancement: [:education, 7],
|
340
|
+
ranks: RANKS,
|
341
|
+
},
|
342
|
+
infantry: {
|
343
|
+
skills: [:gun_combat_group, :melee_group, :heavy_weapons_group,
|
344
|
+
:stealth, :athletics_group, :recon],
|
345
|
+
survival: [:strength, 6],
|
346
|
+
advancement: [:education, 6],
|
347
|
+
ranks: RANKS,
|
348
|
+
},
|
349
|
+
cavalry: {
|
350
|
+
skills: [:mechanic, :drive_group, :flyer_group,
|
351
|
+
:recon, :heavy_weapons_group, :sensors], # TODO: HW vehicle
|
352
|
+
survival: [:intelligence, 7],
|
353
|
+
advancement: [:intelligence, 5],
|
354
|
+
ranks: RANKS,
|
355
|
+
},
|
356
|
+
}
|
146
357
|
|
147
|
-
|
148
|
-
|
358
|
+
EVENTS = {
|
359
|
+
2 => nil,
|
360
|
+
3 => nil,
|
361
|
+
4 => nil,
|
362
|
+
5 => nil,
|
363
|
+
6 => nil,
|
364
|
+
7 => nil,
|
365
|
+
8 => nil,
|
366
|
+
9 => nil,
|
367
|
+
10 => nil,
|
368
|
+
11 => nil,
|
369
|
+
12 => nil,
|
370
|
+
}
|
149
371
|
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
372
|
+
MISHAPS = {
|
373
|
+
1 => nil,
|
374
|
+
2 => nil,
|
375
|
+
3 => nil,
|
376
|
+
4 => nil,
|
377
|
+
5 => nil,
|
378
|
+
6 => nil,
|
379
|
+
}
|
380
|
+
|
381
|
+
# roll => [cash, benefit]
|
382
|
+
MUSTER_OUT = {
|
383
|
+
1 => [2000, 'Combat Implant'],
|
384
|
+
2 => [5000, 'INT +1'],
|
385
|
+
3 => [10_000, 'EDU +1'],
|
386
|
+
4 => [10_000, 'Weapon'],
|
387
|
+
5 => [10_000, 'Armour'],
|
388
|
+
6 => [20_000, 'END +1 or Combat Implant'],
|
389
|
+
7 => [30_000, 'SOC +1'],
|
390
|
+
}
|
155
391
|
end
|
156
392
|
|
157
|
-
class
|
393
|
+
class Marines < MilitaryCareer
|
394
|
+
QUALIFICATION = [:endurance, 6]
|
395
|
+
AGE_PENALTY = 30
|
396
|
+
|
397
|
+
PERSONAL_SKILLS = [:strength, :dexterity, :endurance,
|
398
|
+
:gambler, :melee_unarmed_combat, :melee_blade]
|
399
|
+
SERVICE_SKILLS = [:athletics_group, :vacc_suit, :tactics_group,
|
400
|
+
:heavy_weapons_group, :gun_combat_group, :stealth]
|
401
|
+
ADVANCED_SKILLS = [:medic, :survival, :explosives,
|
402
|
+
:engineer_group, :pilot_group, :navigation]
|
403
|
+
OFFICER_SKILLS = [:engineer_group, :tactics_group, :admin,
|
404
|
+
:advocate, :vacc_suit, :leadership]
|
405
|
+
RANKS = {
|
406
|
+
0 => ['Marine', :gun_combat_group, 1], # TODO
|
407
|
+
1 => ['Lance Corporal', :gun_combat_group, 1],
|
408
|
+
2 => ['Corporal', nil, nil],
|
409
|
+
3 => ['Lance Sergeant', :leadership, 1],
|
410
|
+
4 => ['Sergeant', nil, nil],
|
411
|
+
5 => ['Gunnery Sergeant', :endurance, nil],
|
412
|
+
6 => ['Sergeant Major', nil, nil],
|
413
|
+
}
|
414
|
+
OFFICER_RANKS = {
|
415
|
+
1 => ['Lieutenant', :leadership, 1],
|
416
|
+
2 => ['Captain', nil, nil],
|
417
|
+
3 => ['Force Commander', :tactics_group, 1],
|
418
|
+
4 => ['Lieutenant Colonel', nil, nil],
|
419
|
+
5 => ['Colonel', :social_status, 10], # TODO
|
420
|
+
6 => ['Brigadier', nil, nil],
|
421
|
+
}
|
422
|
+
|
423
|
+
SPECIALIST = {
|
424
|
+
support: {
|
425
|
+
skills: [:engineer_electronics, :mechanic, :flyer_group, # TODO
|
426
|
+
:medic, :heavy_weapons_group, :gun_combat_group],
|
427
|
+
survival: [:endurance, 5],
|
428
|
+
advancement: [:education, 7],
|
429
|
+
ranks: RANKS,
|
430
|
+
},
|
431
|
+
star_marine: {
|
432
|
+
skills: [:vacc_suit, :athletics_group, :gunner_group,
|
433
|
+
:melee_blade, :engineer_electronics, :gun_combat_group],
|
434
|
+
survival: [:endurance, 6],
|
435
|
+
advancement: [:education, 6],
|
436
|
+
ranks: RANKS,
|
437
|
+
},
|
438
|
+
ground_assault: {
|
439
|
+
skills: [:vacc_suit, :heavy_weapons_group, :recon,
|
440
|
+
:melee_blade, :tactics_military, :gun_combat_group],
|
441
|
+
survival: [:endurance, 7],
|
442
|
+
advancement: [:education, 5],
|
443
|
+
ranks: RANKS,
|
444
|
+
}
|
445
|
+
}
|
446
|
+
|
447
|
+
EVENTS = {
|
448
|
+
2 => nil,
|
449
|
+
3 => nil,
|
450
|
+
4 => nil,
|
451
|
+
5 => nil,
|
452
|
+
6 => nil,
|
453
|
+
7 => nil,
|
454
|
+
8 => nil,
|
455
|
+
9 => nil,
|
456
|
+
10 => nil,
|
457
|
+
11 => nil,
|
458
|
+
12 => nil,
|
459
|
+
}
|
460
|
+
|
461
|
+
MISHAPS = {
|
462
|
+
1 => nil,
|
463
|
+
2 => nil,
|
464
|
+
3 => nil,
|
465
|
+
4 => nil,
|
466
|
+
5 => nil,
|
467
|
+
6 => nil,
|
468
|
+
}
|
469
|
+
|
470
|
+
MUSTER_OUT = {
|
471
|
+
1 => [2000, 'Armour'],
|
472
|
+
2 => [5000, 'INT +1'],
|
473
|
+
3 => [5000, 'EDU +1'],
|
474
|
+
4 => [10_000, 'Weapon'],
|
475
|
+
5 => [20_000, 'TAS Membership'],
|
476
|
+
6 => [30_000, 'Armour or END +1'],
|
477
|
+
7 => [40_000, 'SOC +2'],
|
478
|
+
}
|
479
|
+
end
|
480
|
+
|
481
|
+
class Navy < MilitaryCareer
|
482
|
+
QUALIFICATION = [:intelligence, 6]
|
483
|
+
AGE_PENALTY = 34
|
484
|
+
|
485
|
+
PERSONAL_SKILLS = [:strength, :dexterity, :endurance,
|
486
|
+
:intelligence, :education, :social_standing]
|
487
|
+
SERVICE_SKILLS = [:pilot_group, :vacc_suit, :athletics_group,
|
488
|
+
:gunner_group, :mechanic, :gun_combat_group]
|
489
|
+
ADVANCED_SKILLS = [:engineer_electronics, :astrogation, :engineer_group,
|
490
|
+
:drive_group, :navigation, :admin]
|
491
|
+
OFFICER_SKILLS = [:leadership, :engineer_electronics, :pilot,
|
492
|
+
:melee_blade, :admin, :tactics_naval]
|
493
|
+
RANKS = {
|
494
|
+
0 => ['Crewman', nil, nil],
|
495
|
+
1 => ['Able Spacehand', :mechanic, 1],
|
496
|
+
2 => ['Petty Officer 3rd class', :vacc_suit, 1],
|
497
|
+
3 => ['Petty Officer 2nd class', nil, nil],
|
498
|
+
4 => ['Petty Officer 1st class', :endurance, nil],
|
499
|
+
5 => ['Chief Petty Officer', nil, nil],
|
500
|
+
6 => ['Master Chief', nil, nil],
|
501
|
+
}
|
502
|
+
OFFICER_RANKS = {
|
503
|
+
1 => ['Ensign', :melee_blade, 1],
|
504
|
+
2 => ['Sublieutenant', :leadership, 1],
|
505
|
+
3 => ['Lieutenant', nil, nil],
|
506
|
+
4 => ['Commander', :tactics_naval, 1],
|
507
|
+
5 => ['Captain', :social_status, 10], # TODO
|
508
|
+
6 => ['Admiral', :social_status, 12], # TODO
|
509
|
+
}
|
510
|
+
SPECIALIST = {
|
511
|
+
line_crew: {
|
512
|
+
skills: [:engineer_electronics, :mechanic, :gun_combat_group,
|
513
|
+
:flyer_group, :melee_group, :vacc_suit],
|
514
|
+
survival: [:intelligence, 5],
|
515
|
+
advancement: [:education, 7],
|
516
|
+
ranks: RANKS,
|
517
|
+
},
|
518
|
+
engineer_gunner: {
|
519
|
+
skills: [:engineer_group, :mechanic, :engineer_electronics,
|
520
|
+
:engineer_group, :gunner_group, :flyer_group],
|
521
|
+
survival: [:intelligence, 6],
|
522
|
+
advancement: [:education, 6],
|
523
|
+
ranks: RANKS,
|
524
|
+
},
|
525
|
+
flight: {
|
526
|
+
skills: [:pilot_group, :flyer_group, :gunner_group,
|
527
|
+
:pilot_small_craft, :astrogation, :engineer_electronics],
|
528
|
+
survival: [:dexterity, 7],
|
529
|
+
advancement: [:education, 5],
|
530
|
+
ranks: RANKS,
|
531
|
+
},
|
532
|
+
}
|
533
|
+
|
534
|
+
EVENTS = {
|
535
|
+
2 => nil,
|
536
|
+
3 => nil,
|
537
|
+
4 => nil,
|
538
|
+
5 => nil,
|
539
|
+
6 => nil,
|
540
|
+
7 => nil,
|
541
|
+
8 => nil,
|
542
|
+
9 => nil,
|
543
|
+
10 => nil,
|
544
|
+
11 => nil,
|
545
|
+
12 => nil,
|
546
|
+
}
|
547
|
+
|
548
|
+
MISHAPS = {
|
549
|
+
1 => nil,
|
550
|
+
2 => nil,
|
551
|
+
3 => nil,
|
552
|
+
4 => nil,
|
553
|
+
5 => nil,
|
554
|
+
6 => nil,
|
555
|
+
}
|
556
|
+
|
557
|
+
MUSTER_OUT = {
|
558
|
+
1 => [1000, 'Personal Vehicle or Ship Share'],
|
559
|
+
2 => [5000, 'INT +1'],
|
560
|
+
3 => [5000, 'EDU +1 or two Ship Shares'],
|
561
|
+
4 => [10_000, 'Weapon'],
|
562
|
+
5 => [20_000, 'TAS Membership'],
|
563
|
+
6 => [50_000, "Ship's Boat or two Ship Shares"],
|
564
|
+
7 => [50_000, 'SOC +2'],
|
565
|
+
}
|
158
566
|
end
|
159
567
|
end
|