tobi-mastermind 1.0 → 1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/bin/console +14 -14
- data/bin/mastermind +4 -4
- data/bin/setup +7 -7
- data/lib/mastermind/tobi/gamehelper.rb +87 -105
- data/lib/mastermind/tobi/gamemethods.rb +106 -90
- data/lib/mastermind/tobi/gameplay.rb +14 -14
- data/lib/mastermind/tobi/logic.rb +37 -37
- data/lib/mastermind/tobi/multi_game.rb +98 -97
- data/lib/mastermind/tobi/player.rb +20 -20
- data/lib/mastermind/tobi/single_game.rb +117 -116
- data/lib/mastermind/tobi/store.yaml +137 -137
- data/lib/mastermind/tobi/timehelper.rb +38 -30
- data/lib/mastermind/tobi/ui.rb +70 -70
- data/lib/mastermind_start.rb +16 -16
- metadata +2 -2
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 371b62b6e9da0e85c74d914c8bb1d53f76f1be71
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data.tar.gz: ca7fbd38b813e053ce1069a604a6ae8002a87dde
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1bcb4b69fdcc746c3ebc4959fb0111348aa99d5ab2a71d6d8c61679f13695f927fc1757cc1813b3515dc411dcc4105596a6eb5b9479602fde8207903d86b0fa5
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data.tar.gz: d3a217459fce55788ad12f776f0fcd9acf3de982794ff3c8893fc8f6c46e79ad70867b15d24b6e91e13f56ab1a9fa2303246be77b9b359ce1f931fade7a98b36
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tobi/mastermind"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tobi/mastermind"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start
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data/bin/mastermind
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#!/usr/bin/env ruby
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require 'mastermind_start'
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#!/usr/bin/env ruby
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require 'mastermind_start'
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MasterMind::Tobi.start
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data/bin/setup
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#!/bin/bash
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set -euo pipefail
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IFS=$'\n\t'
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bundle install
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# Do any other automated setup that you need to do here
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#!/bin/bash
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set -euo pipefail
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IFS=$'\n\t'
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bundle install
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# Do any other automated setup that you need to do here
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require 'ui'
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require 'logic'
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require 'single_game'
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require 'multi_game'
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module MasterMind
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module Tobi
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def user_choice
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid option so as to quit loop
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input = gets.chomp.downcase
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option_chosen = validate_input?(input)
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end
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end
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def validate_input?(input)
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case input
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when "p", "play" then play_game
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when "r", "read"
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print_help
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return false # continue loop after displaying help message
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when "q", "quit" then exit
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else # user selects an invalid option
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print UI::INVALID_MESSAGE
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return false
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end
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input
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when "
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid level so as to quit loop
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input = gets.chomp.downcase
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case input
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when "b", "beginner" then return GameLogic::BEGINNER
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when "i", "intermediate" then return GameLogic::INTERMEDIATE
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when "a", "advanced" then return GameLogic::ADVANCED
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else # user selects an invalid level
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print UI::INVALID_MESSAGE
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option_chosen = false
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end
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end
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end
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end
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end
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require 'ui'
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require 'logic'
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require 'single_game'
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require 'multi_game'
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module MasterMind
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module Tobi
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class GameHelper
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def user_choice
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid option so as to quit loop
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input = gets.chomp.downcase
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option_chosen = validate_input?(input)
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end
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end
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def validate_input?(input)
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case input
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when "p", "play" then play_game
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when "r", "read"
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print_help
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return false # continue loop after displaying help message
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when "q", "quit" then exit
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else # user selects an invalid option
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print UI::INVALID_MESSAGE
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return false
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end
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end
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def play_game
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game_logic = GameLogic.new(ask_level); sequence = game_logic.generate_sequence
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ask_mode(sequence, game_logic)
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puts ""
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print UI::OPTIONS_MESSAGE + UI::INPUT_PROMPT
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user_choice
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end
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def ask_mode(sequence, game_logic)
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print UI::MODE_SELECT
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid option so as to quit loop
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input = gets.chomp.downcase
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case input
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when "s", "single" then SinglePlayer.new(sequence, game_logic).start_game
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when "m", "multi"
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print UI::PASSWORD_MESSAGE
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hide_guess = MasterMind::Tobi::GameMethods.new.yes_or_no?
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MultiPlayer.new(sequence, game_logic, hide_guess).start_game
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else
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print UI::INVALID_MESSAGE
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option_chosen = false
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end
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end
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end
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def print_help
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puts UI::HELP_MESSAGE
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print UI::OPTIONS_MESSAGE + UI::INPUT_PROMPT
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end
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def ask_level
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print UI::LEVEL_MESSAGE
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid level so as to quit loop
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input = gets.chomp.downcase
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case input
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when "b", "beginner" then return GameLogic::BEGINNER
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when "i", "intermediate" then return GameLogic::INTERMEDIATE
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when "a", "advanced" then return GameLogic::ADVANCED
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else # user selects an invalid level
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print UI::INVALID_MESSAGE
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option_chosen = false
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end
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end
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end
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end
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end
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end
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require 'ui'
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require 'gamehelper'
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module MasterMind
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module Tobi
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puts
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require 'ui'
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require 'gamehelper'
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module MasterMind
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module Tobi
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class GameMethods
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def average_string(top_ten_list, current_player) # generates user's performance compared to average
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time_diff, guess_diff = difference(top_ten_list, current_player)
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"That's %s %s and %s %s %s the average\n" % [time_convert(time_diff.abs), time_diff < 0 ? "slower" : "faster",
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guess_diff.abs, guess_diff.abs == 1 ? "guess" : "guesses", guess_diff < 0 ? "more" : "fewer"]
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end
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def difference(top_ten_list, current_player)
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total_time = 0
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total_guess = 0
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diff_hash = top_ten_list.each{ |player|
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total_time += player.time
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total_guess += player.guesses
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}
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average_time = (total_time.to_f/top_ten_list.length).round - current_player.time
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average_guess = (total_guess.to_f/top_ten_list.length).round - current_player.guesses
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return average_time, average_guess
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end
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def print_top_ten(current_player)
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top_ten_list = get_top_ten
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puts average_string(top_ten_list, current_player) if top_ten_list.length > 1 # print out user's performance compared to average
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# print out top ten results
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if !top_ten_list.nil?
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puts ""
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puts UI::TOP_TEN
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top_ten_list.each_with_index{|player, index| puts "#{index+1}. " + player.to_s }
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end
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end
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def get_top_ten
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YAML.load_stream(File.open(UI::DB_STORE)).sort{|player1, player2| # load player objects from db and sort by guesses/time
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by_guess = player1.guesses <=> player2.guesses # first sort by guesses
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by_guess == 0 ? player1.time <=> player2.time : by_guess # then sort by time
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}[0...10] if File.file?(UI::DB_STORE) # pick out top ten
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end
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def store_game(sequence, guesses, time) #get player name and store details to file
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print UI::NAME_MESSAGE
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name = get_name
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current_player = Player.new(name, sequence, time, guesses) # create new player object
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# write player object to file if file does not exist, or verify whether to add record from user, and write if it exists
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File.open(UI::DB_STORE, 'a'){|file| file.write(YAML.dump(current_player))} if user_permits_store?
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current_player
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end
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def user_permits_store? # confirm from user to add record to top-scores if file exists
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return true if !File.exist?(UI::DB_STORE) # if file does not exist, return true
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print UI::OVERWRITE_MESSAGE
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print UI::INPUT_PROMPT
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option_chosen = false
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return yes_or_no?
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end
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def yes_or_no?
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option_chosen = false
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while !option_chosen
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option_chosen = true # assume user selects valid option so as to quit loop
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input = gets.chomp.downcase
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case input
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when "y", "yes" then return true
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when "n", "no" then return false
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else # user selects an invalid option
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+
print UI::INVALID_MESSAGE
|
80
|
+
option_chosen = false
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def get_name
|
86
|
+
name = ""
|
87
|
+
|
88
|
+
while name.eql?("")
|
89
|
+
name = gets.chomp.capitalize
|
90
|
+
print UI::INVALID_MESSAGE if name.eql?("")
|
91
|
+
end
|
92
|
+
|
93
|
+
name
|
94
|
+
end
|
95
|
+
|
96
|
+
def print_history(history)
|
97
|
+
if history.empty?
|
98
|
+
print "No history yet. Enter a guess" + UI::INPUT_PROMPT
|
99
|
+
else
|
100
|
+
puts ""
|
101
|
+
puts history
|
102
|
+
print UI::INPUT_PROMPT
|
103
|
+
end
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
91
107
|
end
|