timeline_setter 0.3.0 → 0.3.1

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+ // Underscore.js 1.3.1
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+ // (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
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+ // Underscore is freely distributable under the MIT license.
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+ // Portions of Underscore are inspired or borrowed from Prototype,
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+ // Oliver Steele's Functional, and John Resig's Micro-Templating.
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+ // For all details and documentation:
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+ // http://documentcloud.github.com/underscore
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+
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+ (function() {
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+
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+ // Baseline setup
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+ // --------------
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+
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+ // Establish the root object, `window` in the browser, or `global` on the server.
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+ var root = this;
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+
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+ // Save the previous value of the `_` variable.
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+ var previousUnderscore = root._;
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+
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+ // Establish the object that gets returned to break out of a loop iteration.
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+ var breaker = {};
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+
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+ // Save bytes in the minified (but not gzipped) version:
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+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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+
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+ // Create quick reference variables for speed access to core prototypes.
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+ var slice = ArrayProto.slice,
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+ unshift = ArrayProto.unshift,
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+ toString = ObjProto.toString,
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+ hasOwnProperty = ObjProto.hasOwnProperty;
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+
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+ // All **ECMAScript 5** native function implementations that we hope to use
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+ // are declared here.
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+ var
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+ nativeForEach = ArrayProto.forEach,
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+ nativeMap = ArrayProto.map,
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+ nativeReduce = ArrayProto.reduce,
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+ nativeReduceRight = ArrayProto.reduceRight,
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+ nativeFilter = ArrayProto.filter,
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+ nativeEvery = ArrayProto.every,
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+ nativeSome = ArrayProto.some,
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+ nativeIndexOf = ArrayProto.indexOf,
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+ nativeLastIndexOf = ArrayProto.lastIndexOf,
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+ nativeIsArray = Array.isArray,
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+ nativeKeys = Object.keys,
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+ nativeBind = FuncProto.bind;
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+
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+ // Create a safe reference to the Underscore object for use below.
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+ var _ = function(obj) { return new wrapper(obj); };
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+
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+ // Export the Underscore object for **Node.js**, with
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+ // backwards-compatibility for the old `require()` API. If we're in
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+ // the browser, add `_` as a global object via a string identifier,
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+ // for Closure Compiler "advanced" mode.
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+ if (typeof exports !== 'undefined') {
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+ if (typeof module !== 'undefined' && module.exports) {
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+ exports = module.exports = _;
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+ }
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+ exports._ = _;
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+ } else {
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+ root['_'] = _;
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+ }
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+
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+ // Current version.
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+ _.VERSION = '1.3.1';
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+
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+ // Collection Functions
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+ // --------------------
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+
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+ // The cornerstone, an `each` implementation, aka `forEach`.
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+ // Handles objects with the built-in `forEach`, arrays, and raw objects.
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+ // Delegates to **ECMAScript 5**'s native `forEach` if available.
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+ var each = _.each = _.forEach = function(obj, iterator, context) {
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+ if (obj == null) return;
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+ if (nativeForEach && obj.forEach === nativeForEach) {
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+ obj.forEach(iterator, context);
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+ } else if (obj.length === +obj.length) {
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+ for (var i = 0, l = obj.length; i < l; i++) {
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+ if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
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+ }
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+ } else {
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+ for (var key in obj) {
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+ if (_.has(obj, key)) {
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+ if (iterator.call(context, obj[key], key, obj) === breaker) return;
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+ }
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+ }
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+ }
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+ };
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+
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+ // Return the results of applying the iterator to each element.
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+ // Delegates to **ECMAScript 5**'s native `map` if available.
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+ _.map = _.collect = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
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+ each(obj, function(value, index, list) {
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+ results[results.length] = iterator.call(context, value, index, list);
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+ });
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+ if (obj.length === +obj.length) results.length = obj.length;
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+ return results;
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+ };
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+
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+ // **Reduce** builds up a single result from a list of values, aka `inject`,
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+ // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
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+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduce && obj.reduce === nativeReduce) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
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+ }
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+ each(obj, function(value, index, list) {
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+ if (!initial) {
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+ memo = value;
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, value, index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError('Reduce of empty array with no initial value');
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+ return memo;
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+ };
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+
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+ // The right-associative version of reduce, also known as `foldr`.
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+ // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
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+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
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+ }
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+ var reversed = _.toArray(obj).reverse();
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+ if (context && !initial) iterator = _.bind(iterator, context);
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+ return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
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+ };
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+
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+ // Return the first value which passes a truth test. Aliased as `detect`.
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+ _.find = _.detect = function(obj, iterator, context) {
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+ var result;
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+ any(obj, function(value, index, list) {
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+ if (iterator.call(context, value, index, list)) {
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+ result = value;
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+ return true;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Return all the elements that pass a truth test.
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+ // Delegates to **ECMAScript 5**'s native `filter` if available.
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+ // Aliased as `select`.
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+ _.filter = _.select = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (iterator.call(context, value, index, list)) results[results.length] = value;
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+ });
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+ return results;
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+ };
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+
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+ // Return all the elements for which a truth test fails.
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+ _.reject = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ each(obj, function(value, index, list) {
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+ if (!iterator.call(context, value, index, list)) results[results.length] = value;
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+ });
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+ return results;
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+ };
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+
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+ // Determine whether all of the elements match a truth test.
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+ // Delegates to **ECMAScript 5**'s native `every` if available.
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+ // Aliased as `all`.
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+ _.every = _.all = function(obj, iterator, context) {
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+ var result = true;
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+ if (obj == null) return result;
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+ if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (!(result = result && iterator.call(context, value, index, list))) return breaker;
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+ });
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+ return result;
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+ };
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+
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+ // Determine if at least one element in the object matches a truth test.
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+ // Delegates to **ECMAScript 5**'s native `some` if available.
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+ // Aliased as `any`.
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+ var any = _.some = _.any = function(obj, iterator, context) {
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+ iterator || (iterator = _.identity);
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+ var result = false;
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+ if (obj == null) return result;
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+ if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (result || (result = iterator.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if a given value is included in the array or object using `===`.
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+ // Aliased as `contains`.
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+ _.include = _.contains = function(obj, target) {
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+ var found = false;
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+ if (obj == null) return found;
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+ if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
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+ found = any(obj, function(value) {
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+ return value === target;
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+ });
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+ return found;
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+ };
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+
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+ // Invoke a method (with arguments) on every item in a collection.
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+ _.invoke = function(obj, method) {
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+ var args = slice.call(arguments, 2);
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+ return _.map(obj, function(value) {
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+ return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
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+ });
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+ };
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+
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+ // Convenience version of a common use case of `map`: fetching a property.
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+ _.pluck = function(obj, key) {
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+ return _.map(obj, function(value){ return value[key]; });
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+ };
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+
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+ // Return the maximum element or (element-based computation).
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+ _.max = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj);
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+ if (!iterator && _.isEmpty(obj)) return -Infinity;
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+ var result = {computed : -Infinity};
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ computed >= result.computed && (result = {value : value, computed : computed});
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+ });
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+ return result.value;
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+ };
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+
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+ // Return the minimum element (or element-based computation).
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+ _.min = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj);
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+ if (!iterator && _.isEmpty(obj)) return Infinity;
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+ var result = {computed : Infinity};
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ computed < result.computed && (result = {value : value, computed : computed});
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+ });
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+ return result.value;
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+ };
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+
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+ // Shuffle an array.
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+ _.shuffle = function(obj) {
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+ var shuffled = [], rand;
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+ each(obj, function(value, index, list) {
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+ if (index == 0) {
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+ shuffled[0] = value;
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+ } else {
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+ rand = Math.floor(Math.random() * (index + 1));
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+ shuffled[index] = shuffled[rand];
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+ shuffled[rand] = value;
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+ }
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+ });
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+ return shuffled;
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+ };
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+
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+ // Sort the object's values by a criterion produced by an iterator.
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+ _.sortBy = function(obj, iterator, context) {
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+ return _.pluck(_.map(obj, function(value, index, list) {
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+ return {
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+ value : value,
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+ criteria : iterator.call(context, value, index, list)
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+ };
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+ }).sort(function(left, right) {
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+ var a = left.criteria, b = right.criteria;
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+ return a < b ? -1 : a > b ? 1 : 0;
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+ }), 'value');
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+ };
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+
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+ // Groups the object's values by a criterion. Pass either a string attribute
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+ // to group by, or a function that returns the criterion.
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+ _.groupBy = function(obj, val) {
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+ var result = {};
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+ var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
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+ each(obj, function(value, index) {
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+ var key = iterator(value, index);
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+ (result[key] || (result[key] = [])).push(value);
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+ });
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+ return result;
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+ };
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+
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+ // Use a comparator function to figure out at what index an object should
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+ // be inserted so as to maintain order. Uses binary search.
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+ _.sortedIndex = function(array, obj, iterator) {
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+ iterator || (iterator = _.identity);
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+ var low = 0, high = array.length;
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+ while (low < high) {
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+ var mid = (low + high) >> 1;
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+ iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
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+ }
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+ return low;
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+ };
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+
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+ // Safely convert anything iterable into a real, live array.
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+ _.toArray = function(iterable) {
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+ if (!iterable) return [];
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+ if (iterable.toArray) return iterable.toArray();
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+ if (_.isArray(iterable)) return slice.call(iterable);
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+ if (_.isArguments(iterable)) return slice.call(iterable);
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+ return _.values(iterable);
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+ };
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+
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+ // Return the number of elements in an object.
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+ _.size = function(obj) {
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+ return _.toArray(obj).length;
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+ };
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+
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+ // Array Functions
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+ // ---------------
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+
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+ // Get the first element of an array. Passing **n** will return the first N
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+ // values in the array. Aliased as `head`. The **guard** check allows it to work
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+ // with `_.map`.
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+ _.first = _.head = function(array, n, guard) {
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+ return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
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+ };
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+
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+ // Returns everything but the last entry of the array. Especcialy useful on
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+ // the arguments object. Passing **n** will return all the values in
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+ // the array, excluding the last N. The **guard** check allows it to work with
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+ // `_.map`.
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+ _.initial = function(array, n, guard) {
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+ return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
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+ };
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+
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+ // Get the last element of an array. Passing **n** will return the last N
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+ // values in the array. The **guard** check allows it to work with `_.map`.
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+ _.last = function(array, n, guard) {
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+ if ((n != null) && !guard) {
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+ return slice.call(array, Math.max(array.length - n, 0));
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+ } else {
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+ return array[array.length - 1];
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+ }
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+ };
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+
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+ // Returns everything but the first entry of the array. Aliased as `tail`.
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+ // Especially useful on the arguments object. Passing an **index** will return
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+ // the rest of the values in the array from that index onward. The **guard**
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+ // check allows it to work with `_.map`.
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+ _.rest = _.tail = function(array, index, guard) {
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+ return slice.call(array, (index == null) || guard ? 1 : index);
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+ };
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+
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+ // Trim out all falsy values from an array.
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+ _.compact = function(array) {
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+ return _.filter(array, function(value){ return !!value; });
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+ };
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+
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+ // Return a completely flattened version of an array.
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+ _.flatten = function(array, shallow) {
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+ return _.reduce(array, function(memo, value) {
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+ if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
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+ memo[memo.length] = value;
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+ return memo;
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+ }, []);
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+ };
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+
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+ // Return a version of the array that does not contain the specified value(s).
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+ _.without = function(array) {
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+ return _.difference(array, slice.call(arguments, 1));
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+ };
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+
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+ // Produce a duplicate-free version of the array. If the array has already
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+ // been sorted, you have the option of using a faster algorithm.
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+ // Aliased as `unique`.
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+ _.uniq = _.unique = function(array, isSorted, iterator) {
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+ var initial = iterator ? _.map(array, iterator) : array;
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+ var result = [];
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+ _.reduce(initial, function(memo, el, i) {
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+ if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) {
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+ memo[memo.length] = el;
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+ result[result.length] = array[i];
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+ }
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+ return memo;
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+ }, []);
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+ return result;
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+ };
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+
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+ // Produce an array that contains the union: each distinct element from all of
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+ // the passed-in arrays.
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+ _.union = function() {
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+ return _.uniq(_.flatten(arguments, true));
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+ };
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+
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+ // Produce an array that contains every item shared between all the
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+ // passed-in arrays. (Aliased as "intersect" for back-compat.)
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+ _.intersection = _.intersect = function(array) {
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+ var rest = slice.call(arguments, 1);
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+ return _.filter(_.uniq(array), function(item) {
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+ return _.every(rest, function(other) {
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+ return _.indexOf(other, item) >= 0;
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+ });
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+ });
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+ };
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+
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+ // Take the difference between one array and a number of other arrays.
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+ // Only the elements present in just the first array will remain.
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+ _.difference = function(array) {
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+ var rest = _.flatten(slice.call(arguments, 1));
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+ return _.filter(array, function(value){ return !_.include(rest, value); });
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+ };
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+
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+ // Zip together multiple lists into a single array -- elements that share
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+ // an index go together.
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+ _.zip = function() {
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+ var args = slice.call(arguments);
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+ var length = _.max(_.pluck(args, 'length'));
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+ var results = new Array(length);
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+ for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
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+ return results;
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+ };
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+
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+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
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+ // we need this function. Return the position of the first occurrence of an
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+ // item in an array, or -1 if the item is not included in the array.
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+ // Delegates to **ECMAScript 5**'s native `indexOf` if available.
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+ // If the array is large and already in sort order, pass `true`
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+ // for **isSorted** to use binary search.
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+ _.indexOf = function(array, item, isSorted) {
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+ if (array == null) return -1;
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+ var i, l;
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+ if (isSorted) {
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+ i = _.sortedIndex(array, item);
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+ return array[i] === item ? i : -1;
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+ }
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+ if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
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+ for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
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+ return -1;
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+ };
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+
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+ // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
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+ _.lastIndexOf = function(array, item) {
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+ if (array == null) return -1;
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+ if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
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+ var i = array.length;
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+ while (i--) if (i in array && array[i] === item) return i;
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+ return -1;
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+ };
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+
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+ // Generate an integer Array containing an arithmetic progression. A port of
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+ // the native Python `range()` function. See
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+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
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+ _.range = function(start, stop, step) {
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+ if (arguments.length <= 1) {
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+ stop = start || 0;
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+ start = 0;
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+ }
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+ step = arguments[2] || 1;
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+
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+ var len = Math.max(Math.ceil((stop - start) / step), 0);
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+ var idx = 0;
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+ var range = new Array(len);
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+
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+ while(idx < len) {
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+ range[idx++] = start;
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+ start += step;
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+ }
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+
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+ return range;
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+ };
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+
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+ // Function (ahem) Functions
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+ // ------------------
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+
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+ // Reusable constructor function for prototype setting.
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+ var ctor = function(){};
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+
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+ // Create a function bound to a given object (assigning `this`, and arguments,
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+ // optionally). Binding with arguments is also known as `curry`.
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+ // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
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+ // We check for `func.bind` first, to fail fast when `func` is undefined.
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+ _.bind = function bind(func, context) {
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+ var bound, args;
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+ if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
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+ if (!_.isFunction(func)) throw new TypeError;
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+ args = slice.call(arguments, 2);
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+ return bound = function() {
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+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
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+ ctor.prototype = func.prototype;
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+ var self = new ctor;
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+ var result = func.apply(self, args.concat(slice.call(arguments)));
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+ if (Object(result) === result) return result;
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+ return self;
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+ };
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+ };
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+
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+ // Bind all of an object's methods to that object. Useful for ensuring that
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+ // all callbacks defined on an object belong to it.
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+ _.bindAll = function(obj) {
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+ var funcs = slice.call(arguments, 1);
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+ if (funcs.length == 0) funcs = _.functions(obj);
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+ each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
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+ return obj;
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+ };
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+
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+ // Memoize an expensive function by storing its results.
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+ _.memoize = function(func, hasher) {
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+ var memo = {};
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+ hasher || (hasher = _.identity);
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+ return function() {
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+ var key = hasher.apply(this, arguments);
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+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
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+ };
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+ };
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+
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+ // Delays a function for the given number of milliseconds, and then calls
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+ // it with the arguments supplied.
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+ _.delay = function(func, wait) {
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+ var args = slice.call(arguments, 2);
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+ return setTimeout(function(){ return func.apply(func, args); }, wait);
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+ };
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+
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+ // Defers a function, scheduling it to run after the current call stack has
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+ // cleared.
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+ _.defer = function(func) {
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+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
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+ };
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+
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+ // Returns a function, that, when invoked, will only be triggered at most once
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+ // during a given window of time.
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+ _.throttle = function(func, wait) {
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+ var context, args, timeout, throttling, more;
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+ var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
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+ return function() {
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+ context = this; args = arguments;
533
+ var later = function() {
534
+ timeout = null;
535
+ if (more) func.apply(context, args);
536
+ whenDone();
537
+ };
538
+ if (!timeout) timeout = setTimeout(later, wait);
539
+ if (throttling) {
540
+ more = true;
541
+ } else {
542
+ func.apply(context, args);
543
+ }
544
+ whenDone();
545
+ throttling = true;
546
+ };
547
+ };
548
+
549
+ // Returns a function, that, as long as it continues to be invoked, will not
550
+ // be triggered. The function will be called after it stops being called for
551
+ // N milliseconds.
552
+ _.debounce = function(func, wait) {
553
+ var timeout;
554
+ return function() {
555
+ var context = this, args = arguments;
556
+ var later = function() {
557
+ timeout = null;
558
+ func.apply(context, args);
559
+ };
560
+ clearTimeout(timeout);
561
+ timeout = setTimeout(later, wait);
562
+ };
563
+ };
564
+
565
+ // Returns a function that will be executed at most one time, no matter how
566
+ // often you call it. Useful for lazy initialization.
567
+ _.once = function(func) {
568
+ var ran = false, memo;
569
+ return function() {
570
+ if (ran) return memo;
571
+ ran = true;
572
+ return memo = func.apply(this, arguments);
573
+ };
574
+ };
575
+
576
+ // Returns the first function passed as an argument to the second,
577
+ // allowing you to adjust arguments, run code before and after, and
578
+ // conditionally execute the original function.
579
+ _.wrap = function(func, wrapper) {
580
+ return function() {
581
+ var args = [func].concat(slice.call(arguments, 0));
582
+ return wrapper.apply(this, args);
583
+ };
584
+ };
585
+
586
+ // Returns a function that is the composition of a list of functions, each
587
+ // consuming the return value of the function that follows.
588
+ _.compose = function() {
589
+ var funcs = arguments;
590
+ return function() {
591
+ var args = arguments;
592
+ for (var i = funcs.length - 1; i >= 0; i--) {
593
+ args = [funcs[i].apply(this, args)];
594
+ }
595
+ return args[0];
596
+ };
597
+ };
598
+
599
+ // Returns a function that will only be executed after being called N times.
600
+ _.after = function(times, func) {
601
+ if (times <= 0) return func();
602
+ return function() {
603
+ if (--times < 1) { return func.apply(this, arguments); }
604
+ };
605
+ };
606
+
607
+ // Object Functions
608
+ // ----------------
609
+
610
+ // Retrieve the names of an object's properties.
611
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
612
+ _.keys = nativeKeys || function(obj) {
613
+ if (obj !== Object(obj)) throw new TypeError('Invalid object');
614
+ var keys = [];
615
+ for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
616
+ return keys;
617
+ };
618
+
619
+ // Retrieve the values of an object's properties.
620
+ _.values = function(obj) {
621
+ return _.map(obj, _.identity);
622
+ };
623
+
624
+ // Return a sorted list of the function names available on the object.
625
+ // Aliased as `methods`
626
+ _.functions = _.methods = function(obj) {
627
+ var names = [];
628
+ for (var key in obj) {
629
+ if (_.isFunction(obj[key])) names.push(key);
630
+ }
631
+ return names.sort();
632
+ };
633
+
634
+ // Extend a given object with all the properties in passed-in object(s).
635
+ _.extend = function(obj) {
636
+ each(slice.call(arguments, 1), function(source) {
637
+ for (var prop in source) {
638
+ obj[prop] = source[prop];
639
+ }
640
+ });
641
+ return obj;
642
+ };
643
+
644
+ // Fill in a given object with default properties.
645
+ _.defaults = function(obj) {
646
+ each(slice.call(arguments, 1), function(source) {
647
+ for (var prop in source) {
648
+ if (obj[prop] == null) obj[prop] = source[prop];
649
+ }
650
+ });
651
+ return obj;
652
+ };
653
+
654
+ // Create a (shallow-cloned) duplicate of an object.
655
+ _.clone = function(obj) {
656
+ if (!_.isObject(obj)) return obj;
657
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
658
+ };
659
+
660
+ // Invokes interceptor with the obj, and then returns obj.
661
+ // The primary purpose of this method is to "tap into" a method chain, in
662
+ // order to perform operations on intermediate results within the chain.
663
+ _.tap = function(obj, interceptor) {
664
+ interceptor(obj);
665
+ return obj;
666
+ };
667
+
668
+ // Internal recursive comparison function.
669
+ function eq(a, b, stack) {
670
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
671
+ // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
672
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
673
+ // A strict comparison is necessary because `null == undefined`.
674
+ if (a == null || b == null) return a === b;
675
+ // Unwrap any wrapped objects.
676
+ if (a._chain) a = a._wrapped;
677
+ if (b._chain) b = b._wrapped;
678
+ // Invoke a custom `isEqual` method if one is provided.
679
+ if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
680
+ if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
681
+ // Compare `[[Class]]` names.
682
+ var className = toString.call(a);
683
+ if (className != toString.call(b)) return false;
684
+ switch (className) {
685
+ // Strings, numbers, dates, and booleans are compared by value.
686
+ case '[object String]':
687
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
688
+ // equivalent to `new String("5")`.
689
+ return a == String(b);
690
+ case '[object Number]':
691
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
692
+ // other numeric values.
693
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
694
+ case '[object Date]':
695
+ case '[object Boolean]':
696
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
697
+ // millisecond representations. Note that invalid dates with millisecond representations
698
+ // of `NaN` are not equivalent.
699
+ return +a == +b;
700
+ // RegExps are compared by their source patterns and flags.
701
+ case '[object RegExp]':
702
+ return a.source == b.source &&
703
+ a.global == b.global &&
704
+ a.multiline == b.multiline &&
705
+ a.ignoreCase == b.ignoreCase;
706
+ }
707
+ if (typeof a != 'object' || typeof b != 'object') return false;
708
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
709
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
710
+ var length = stack.length;
711
+ while (length--) {
712
+ // Linear search. Performance is inversely proportional to the number of
713
+ // unique nested structures.
714
+ if (stack[length] == a) return true;
715
+ }
716
+ // Add the first object to the stack of traversed objects.
717
+ stack.push(a);
718
+ var size = 0, result = true;
719
+ // Recursively compare objects and arrays.
720
+ if (className == '[object Array]') {
721
+ // Compare array lengths to determine if a deep comparison is necessary.
722
+ size = a.length;
723
+ result = size == b.length;
724
+ if (result) {
725
+ // Deep compare the contents, ignoring non-numeric properties.
726
+ while (size--) {
727
+ // Ensure commutative equality for sparse arrays.
728
+ if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
729
+ }
730
+ }
731
+ } else {
732
+ // Objects with different constructors are not equivalent.
733
+ if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
734
+ // Deep compare objects.
735
+ for (var key in a) {
736
+ if (_.has(a, key)) {
737
+ // Count the expected number of properties.
738
+ size++;
739
+ // Deep compare each member.
740
+ if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
741
+ }
742
+ }
743
+ // Ensure that both objects contain the same number of properties.
744
+ if (result) {
745
+ for (key in b) {
746
+ if (_.has(b, key) && !(size--)) break;
747
+ }
748
+ result = !size;
749
+ }
750
+ }
751
+ // Remove the first object from the stack of traversed objects.
752
+ stack.pop();
753
+ return result;
754
+ }
755
+
756
+ // Perform a deep comparison to check if two objects are equal.
757
+ _.isEqual = function(a, b) {
758
+ return eq(a, b, []);
759
+ };
760
+
761
+ // Is a given array, string, or object empty?
762
+ // An "empty" object has no enumerable own-properties.
763
+ _.isEmpty = function(obj) {
764
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
765
+ for (var key in obj) if (_.has(obj, key)) return false;
766
+ return true;
767
+ };
768
+
769
+ // Is a given value a DOM element?
770
+ _.isElement = function(obj) {
771
+ return !!(obj && obj.nodeType == 1);
772
+ };
773
+
774
+ // Is a given value an array?
775
+ // Delegates to ECMA5's native Array.isArray
776
+ _.isArray = nativeIsArray || function(obj) {
777
+ return toString.call(obj) == '[object Array]';
778
+ };
779
+
780
+ // Is a given variable an object?
781
+ _.isObject = function(obj) {
782
+ return obj === Object(obj);
783
+ };
784
+
785
+ // Is a given variable an arguments object?
786
+ _.isArguments = function(obj) {
787
+ return toString.call(obj) == '[object Arguments]';
788
+ };
789
+ if (!_.isArguments(arguments)) {
790
+ _.isArguments = function(obj) {
791
+ return !!(obj && _.has(obj, 'callee'));
792
+ };
793
+ }
794
+
795
+ // Is a given value a function?
796
+ _.isFunction = function(obj) {
797
+ return toString.call(obj) == '[object Function]';
798
+ };
799
+
800
+ // Is a given value a string?
801
+ _.isString = function(obj) {
802
+ return toString.call(obj) == '[object String]';
803
+ };
804
+
805
+ // Is a given value a number?
806
+ _.isNumber = function(obj) {
807
+ return toString.call(obj) == '[object Number]';
808
+ };
809
+
810
+ // Is the given value `NaN`?
811
+ _.isNaN = function(obj) {
812
+ // `NaN` is the only value for which `===` is not reflexive.
813
+ return obj !== obj;
814
+ };
815
+
816
+ // Is a given value a boolean?
817
+ _.isBoolean = function(obj) {
818
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
819
+ };
820
+
821
+ // Is a given value a date?
822
+ _.isDate = function(obj) {
823
+ return toString.call(obj) == '[object Date]';
824
+ };
825
+
826
+ // Is the given value a regular expression?
827
+ _.isRegExp = function(obj) {
828
+ return toString.call(obj) == '[object RegExp]';
829
+ };
830
+
831
+ // Is a given value equal to null?
832
+ _.isNull = function(obj) {
833
+ return obj === null;
834
+ };
835
+
836
+ // Is a given variable undefined?
837
+ _.isUndefined = function(obj) {
838
+ return obj === void 0;
839
+ };
840
+
841
+ // Has own property?
842
+ _.has = function(obj, key) {
843
+ return hasOwnProperty.call(obj, key);
844
+ };
845
+
846
+ // Utility Functions
847
+ // -----------------
848
+
849
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
850
+ // previous owner. Returns a reference to the Underscore object.
851
+ _.noConflict = function() {
852
+ root._ = previousUnderscore;
853
+ return this;
854
+ };
855
+
856
+ // Keep the identity function around for default iterators.
857
+ _.identity = function(value) {
858
+ return value;
859
+ };
860
+
861
+ // Run a function **n** times.
862
+ _.times = function (n, iterator, context) {
863
+ for (var i = 0; i < n; i++) iterator.call(context, i);
864
+ };
865
+
866
+ // Escape a string for HTML interpolation.
867
+ _.escape = function(string) {
868
+ return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
869
+ };
870
+
871
+ // Add your own custom functions to the Underscore object, ensuring that
872
+ // they're correctly added to the OOP wrapper as well.
873
+ _.mixin = function(obj) {
874
+ each(_.functions(obj), function(name){
875
+ addToWrapper(name, _[name] = obj[name]);
876
+ });
877
+ };
878
+
879
+ // Generate a unique integer id (unique within the entire client session).
880
+ // Useful for temporary DOM ids.
881
+ var idCounter = 0;
882
+ _.uniqueId = function(prefix) {
883
+ var id = idCounter++;
884
+ return prefix ? prefix + id : id;
885
+ };
886
+
887
+ // By default, Underscore uses ERB-style template delimiters, change the
888
+ // following template settings to use alternative delimiters.
889
+ _.templateSettings = {
890
+ evaluate : /<%([\s\S]+?)%>/g,
891
+ interpolate : /<%=([\s\S]+?)%>/g,
892
+ escape : /<%-([\s\S]+?)%>/g
893
+ };
894
+
895
+ // When customizing `templateSettings`, if you don't want to define an
896
+ // interpolation, evaluation or escaping regex, we need one that is
897
+ // guaranteed not to match.
898
+ var noMatch = /.^/;
899
+
900
+ // Within an interpolation, evaluation, or escaping, remove HTML escaping
901
+ // that had been previously added.
902
+ var unescape = function(code) {
903
+ return code.replace(/\\\\/g, '\\').replace(/\\'/g, "'");
904
+ };
905
+
906
+ // JavaScript micro-templating, similar to John Resig's implementation.
907
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
908
+ // and correctly escapes quotes within interpolated code.
909
+ _.template = function(str, data) {
910
+ var c = _.templateSettings;
911
+ var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
912
+ 'with(obj||{}){__p.push(\'' +
913
+ str.replace(/\\/g, '\\\\')
914
+ .replace(/'/g, "\\'")
915
+ .replace(c.escape || noMatch, function(match, code) {
916
+ return "',_.escape(" + unescape(code) + "),'";
917
+ })
918
+ .replace(c.interpolate || noMatch, function(match, code) {
919
+ return "'," + unescape(code) + ",'";
920
+ })
921
+ .replace(c.evaluate || noMatch, function(match, code) {
922
+ return "');" + unescape(code).replace(/[\r\n\t]/g, ' ') + ";__p.push('";
923
+ })
924
+ .replace(/\r/g, '\\r')
925
+ .replace(/\n/g, '\\n')
926
+ .replace(/\t/g, '\\t')
927
+ + "');}return __p.join('');";
928
+ var func = new Function('obj', '_', tmpl);
929
+ if (data) return func(data, _);
930
+ return function(data) {
931
+ return func.call(this, data, _);
932
+ };
933
+ };
934
+
935
+ // Add a "chain" function, which will delegate to the wrapper.
936
+ _.chain = function(obj) {
937
+ return _(obj).chain();
938
+ };
939
+
940
+ // The OOP Wrapper
941
+ // ---------------
942
+
943
+ // If Underscore is called as a function, it returns a wrapped object that
944
+ // can be used OO-style. This wrapper holds altered versions of all the
945
+ // underscore functions. Wrapped objects may be chained.
946
+ var wrapper = function(obj) { this._wrapped = obj; };
947
+
948
+ // Expose `wrapper.prototype` as `_.prototype`
949
+ _.prototype = wrapper.prototype;
950
+
951
+ // Helper function to continue chaining intermediate results.
952
+ var result = function(obj, chain) {
953
+ return chain ? _(obj).chain() : obj;
954
+ };
955
+
956
+ // A method to easily add functions to the OOP wrapper.
957
+ var addToWrapper = function(name, func) {
958
+ wrapper.prototype[name] = function() {
959
+ var args = slice.call(arguments);
960
+ unshift.call(args, this._wrapped);
961
+ return result(func.apply(_, args), this._chain);
962
+ };
963
+ };
964
+
965
+ // Add all of the Underscore functions to the wrapper object.
966
+ _.mixin(_);
967
+
968
+ // Add all mutator Array functions to the wrapper.
969
+ each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
970
+ var method = ArrayProto[name];
971
+ wrapper.prototype[name] = function() {
972
+ var wrapped = this._wrapped;
973
+ method.apply(wrapped, arguments);
974
+ var length = wrapped.length;
975
+ if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
976
+ return result(wrapped, this._chain);
977
+ };
978
+ });
979
+
980
+ // Add all accessor Array functions to the wrapper.
981
+ each(['concat', 'join', 'slice'], function(name) {
982
+ var method = ArrayProto[name];
983
+ wrapper.prototype[name] = function() {
984
+ return result(method.apply(this._wrapped, arguments), this._chain);
985
+ };
986
+ });
987
+
988
+ // Start chaining a wrapped Underscore object.
989
+ wrapper.prototype.chain = function() {
990
+ this._chain = true;
991
+ return this;
992
+ };
993
+
994
+ // Extracts the result from a wrapped and chained object.
995
+ wrapper.prototype.value = function() {
996
+ return this._wrapped;
997
+ };
998
+
999
+ }).call(this);