tictactoe_j8th 0.2.0

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data/.gitignore ADDED
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+ *.bundle
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+ *.so
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+ *.o
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+ *.a
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+ mkmf.log
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+ *.swp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in tictactoe_j8th.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ Copyright (c) 2014 TODO: Write your name
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # TictactoeJ8th
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+
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+ A gem encapsulating the logic of a tic tac toe game with an unbeatable AI.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'tictactoe_j8th'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install tictactoe_j8th
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+
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+ ## Usage
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+
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+ Everything is in a TictactoeJ8th module.
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+ You get Game, Board, Human, and AI.
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+
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+ ```ruby
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+ require 'tictactoe_j8th'
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+
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+ include TictactoeJ8th
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+ Game.new(Board.new, Human.new(:X), AI.new(:O))
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+ ```
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+
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+ ## Contributing
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+
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+ 1. Fork it ( https://github.com/[my-github-username]/tictactoe_j8th/fork )
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create a new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+
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+ desc 'Run the normal test suite (same as \'rake spec\').'
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+ task default: %w[spec]
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+
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+ desc 'Run the normal test suite, excluding some slower tests.'
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+ task :spec do
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+ system 'rspec --tag ~slow'
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+ end
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+
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+ desc 'Run the full test suite.'
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+ task :fullspec do
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+ system 'rspec'
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+ end
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+
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+ module TictactoeJ8th
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+ class AI
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+
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+ attr_reader :token
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+
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+ def initialize(token)
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+ @token = token
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+ end
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+
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+ def move(board)
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+ return nil if board.full?
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+
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+ # ####### Speed Hacks #######
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+ # Hacks to speed up minimax by bypassing most of the possible games.
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+ # The return statements here are important. We make a move, then
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+ # bail out so that we don't end up analyzing all the possible games further down.
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+ # TODO: See if there is a craftier, less hackish way to speed things up.
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+
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+ # If the board is empty, always take the middle.
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+ if board.empty?
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+ board.place(token, 0)
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+ return 0
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+ end
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+
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+ open_spots = get_open_spots(board)
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+ # If there is one spot taken, then always take the middle.
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+ # Unless the middle is taken already, then take the corner.
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+ if open_spots.count == Board::BOARD_SIZE-1
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+ spot = board[4].nil? ? 4 : 0
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+ board.place(token, spot)
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+ return spot
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+ end
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+ # ###### End Hacks ########
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+
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+
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+ enemy_token = discover_enemy_token(board)
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+ # Better here, but we do it above for our speed hacks.
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+ #open_spots = get_open_spots(board)
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+ games = Hash.new
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+
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+ open_spots.each do |i|
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+ board_copy = board.create_copy
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+ board_copy.place(token, i)
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+ game = Game.new(board_copy, AI.new(enemy_token), AI.new(token))
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+ if game.winner == token
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+ board.place(token, i)
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+ return i
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+ end
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+ games[i] = game
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+ end
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+
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+ scores = Hash.new
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+
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+ games.each do |i, game|
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+ game.play
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+ scores[i] = 1 if game.winner == token
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+ scores[i] = -1 if game.winner == enemy_token
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+ scores[i] = 0 if game.winner.nil? and game.game_over?
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+ end
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+
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+ max = scores.max_by { |k, v| v }
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+ spot = max[0]
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+ board.place(token, spot)
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+ spot
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+ end
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+
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+
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+
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+ private
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+ # TODO: Messy, reconsider this later.
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+ # Determine the enemy token.
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+ # Anything we find on the board that is not our token is considered the 'enemy_token'
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+ # We assume there is only one enemy token.
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+ # If we do not find any enemy tokens on the board, we assume the enemy token to be 'O',
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+ # or we assume it to be 'X' if our own token is 'O'.
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+ def discover_enemy_token(board)
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+ enemy_token = nil
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+ (0..Board::BOARD_SIZE-1).each do |i|
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+ enemy_token = board[i] if board[i] != token and board[i] != nil
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+ end
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+ if enemy_token.nil?
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+ enemy_token = token == :X ? :O : :X
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+ end
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+ enemy_token
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+ end
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+
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+ def get_open_spots(board)
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+ open_spots = Array.new
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+ (0..Board::BOARD_SIZE-1).each do |i|
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+ open_spots.push(i) if board[i].nil?
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+ end
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+ open_spots
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+ end
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+
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+ end
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+ end
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+ module TictactoeJ8th
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+ class Board
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+ BOARD_SIZE = 9
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+ BOARD_LINES = [
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+ [0, 1, 2],
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+ [3, 4, 5],
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+ [6, 7, 8],
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+
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+ [0, 3, 6],
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+ [1, 4, 7],
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+ [2, 5, 8],
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+
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+ [0, 4, 8],
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+ [2, 4, 6]
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+ ]
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+
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+ def initialize
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+ @board = Array.new(BOARD_SIZE)
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+ end
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+
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+ def empty?
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+ board.all? { |value| value.nil? }
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+ end
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+
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+ def place(item, position)
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+ board[position] = item if board[position].nil?
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+ end
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+
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+ def full?
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+ return false if board.include? nil
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+ true
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+ end
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+
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+ def [](spot)
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+ board[spot]
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+ end
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+
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+ def lines
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+ array = []
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+ BOARD_LINES.each do |line|
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+ hash = {}
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+ line.each do |i|
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+ hash[i] = board[i]
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+ end
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+ array.push(hash)
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+ end
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+ array
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+ end
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+
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+ def set_board(array)
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+ @board = array
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+ end
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+
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+ def create_copy
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+ copy = Board.new
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+ copy.set_board(@board.dup)
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+ copy
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+ end
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+
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+ private
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+ attr_accessor :board
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+ end
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+ end
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+ module TictactoeJ8th
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+ class Game
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+
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+ attr_reader :board
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+
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+ def initialize(board, player1, player2)
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+ @board = board
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+ @player1 = player1
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+ @player2 = player2
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+
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+ @playerup = @player1
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+ end
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+
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+ def game_over?
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+ return true if @board.full? or not winner.nil?
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+ false
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+ end
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+
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+ def winner
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+ @board.lines.each do |line|
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+ return @player1.token if line.values.all? { |v| v == @player1.token }
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+ return @player2.token if line.values.all? { |v| v == @player2.token }
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+ end
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+ nil
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+ end
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+
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+ def turn(spot = nil)
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+ if spot.nil?
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+ spot = @playerup.move(@board)
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+ else
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+ @board.place(@playerup.token, spot)
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+ end
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+ @playerup = @playerup == @player1 ? @player2 : @player1
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+ spot
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+ end
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+
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+ def play
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+ turn
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+ play unless game_over?
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+ end
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+
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+ def player_up
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+
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+ end
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+
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+ end
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+ end
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+ module TictactoeJ8th
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+ class Human
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+
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+ attr_reader :token
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+
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+ def initialize(token)
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+ @token = token
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+ end
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+
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+ end
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+ end
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+ module TictactoeJ8th
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+ VERSION = "0.2.0"
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+ end
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+ require "tictactoe_j8th/version"
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+
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+ require "tictactoe_j8th/ai"
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+ require "tictactoe_j8th/board"
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+ require "tictactoe_j8th/game"
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+ require "tictactoe_j8th/human"
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+
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+ module TictactoeJ8th
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+ # Any extra module methods here, of which there are none now.
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+ end
data/spec/ai_spec.rb ADDED
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+ require 'tictactoe_j8th/board'
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+ require 'tictactoe_j8th/game'
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+ require 'tictactoe_j8th/ai'
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+
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+ include TictactoeJ8th
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+
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+ describe 'AI' do
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+
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+ let(:board) { Board.new }
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+ let(:ai1) { AI.new(:X) }
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+ let(:ai2) { AI.new(:O) }
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+
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+ context '#initialize' do
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+ it 'Sets a token for the AI.' do
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+ ai = AI.new(:O)
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+ expect(ai.token).to eq(:O)
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+ end
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+ end
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+
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+ context '#move' do
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+ it 'makes a move on a board.' do
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+ ai1.move(board)
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+ expect(board.empty?).to eq(false)
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+ end
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+
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+ it 'makes a move on a non-empty board' do
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+ board.place(ai1.token, 0)
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+ board.place(ai2.token, 4)
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+ board.place(ai1.token, 2)
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+
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+ ai1.move(board)
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+
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+ tokens = []
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+ (0..8).each do |i|
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+ tokens.push(board[i]) unless board[i].nil?
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+ end
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+
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+ expect(tokens.count).to eq(4)
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+ end
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+
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+ it 'blocks a win for the opposing player.' do
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+ # No, this is a state where ai2 has already won, so it is not
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+ # reasonable to expect the AI to move in space 8.
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+ #board = Board.new
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+ #board.place(ai2.token, 0)
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+ #board.place(ai1.token, 1)
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+ #board.place(ai2.token, 4)
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+ #ai1.move(board)
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+ #expect(board[8]).to eq(ai1.token)
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+
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+ # Nope, this one too!
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+ #board.place(ai1.token, 0)
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+ #board.place(ai2.token, 3)
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+ #board.place(ai1.token, 1)
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+ #ai2.move(board)
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+ #expect(board[2]).to eq(ai2.token)
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+
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+ # Finally, a reasonable test.
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+ board.place(ai1.token, 4)
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+ board.place(ai2.token, 0)
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+ board.place(ai1.token, 5)
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+ ai2.move(board)
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+ expect(board[3]).to eq(ai2.token)
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+ # And another this test keeps going.
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+ # Each move is a block, so we should reasonable expect 2 AI's
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+ # to play the game out this way.
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+ ai1.move(board)
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+ expect(board[6]).to eq(ai1.token)
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+ ai2.move(board)
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+ expect(board[2]).to eq(ai2.token)
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+ ai1.move(board)
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+ expect(board[1]).to eq(ai1.token)
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+ ai2.move(board)
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+ expect(board[7]).to eq(ai2.token)
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+
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+ end
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+
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+ it 'takes a win for itself' do
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+ board.place(ai1.token, 0)
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+ board.place(ai1.token, 1)
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+ board.place(ai2.token, 3)
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+ ai1.move(board)
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+ expect(board[2]).to eq(ai1.token)
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+
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+ board = Board.new
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+ board.place(ai1.token, 4)
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+ board.place(ai1.token, 3)
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+ board.place(ai2.token, 6)
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+ ai1.move(board)
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+ expect(board[5]).to eq(ai1.token)
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+ end
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+
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+ it 'takes a win before it takes a block' do
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+ board.place(ai1.token, 2)
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+ board.place(ai1.token, 5)
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+ board.place(ai2.token, 1)
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+ board.place(ai2.token, 4)
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+ ai1.move(board)
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+ expect(board[8]).to eq(ai1.token)
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+ end
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+
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+ it 'returns the spot where the ai chose to move' do
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+ spot = ai1.move(board)
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+ found = nil
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+ (0..Board::BOARD_SIZE-1).each do |i|
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+ found = i if board[i] == ai1.token
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+ end
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+ expect(spot).to eq(found)
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+ end
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+
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+ # This test written to fix a bug where the spot moved was not returned if it was the last move of the game.
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+ it 'returns the spot where the ai chose to move on the last move of the game' do
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+ board.place(ai1.token, 4)
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+ board.place(ai2.token, 1)
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+ board.place(ai1.token, 0)
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+ board.place(ai2.token, 2)
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+ spot = ai1.move(board)
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+ expect(spot).to eq(8)
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+ end
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+ end
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+
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+
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+ context 'Comprehensive AI Testing. (AI vs AI)', :slow => true do
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+ it 'never loses. This means that the result of every game between two AI\'s is a draw.' do
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+ 100.times do
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+ board = Board.new
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+ ai1 = AI.new(:X)
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+ ai2 = AI.new(:O)
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+ game = Game.new(board, ai1, ai2)
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+ game.play
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+ expect(game.winner).to be_nil
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+ expect(game.game_over?).to eq(true)
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+ end
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+ end
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+ end
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+ end
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+ require 'tictactoe_j8th/board'
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+
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+ include TictactoeJ8th
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+
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+ def fill_board
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+ 9.times { |i| board.place(:X, i) }
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+ end
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+
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+ describe Board do
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+ let(:board) { Board.new }
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+
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+ context '#place' do
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+ it 'places the mark at position 0' do
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+ board.place(:something, 0)
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+ expect(board[0]).to eq(:something)
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+ end
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+
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+ it 'places the mark at position 1 and returns true' do
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+ expect(board.place(:something, 1)).to eq(:something)
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+ expect(board[1]).to eq(:something)
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+ end
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+
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+ it 'does not place the mark if taken and returns false' do
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+ board.place(:something, 1)
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+ expect(board.place(:something_else, 1)).to be_nil
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+ expect(board[1]).to eq(:something)
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+ end
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+ end
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+
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+ context '#empty?' do
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+ it 'returns true when the board is empty' do
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+ expect(board.empty?).to eq(true)
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+ end
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+
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+ it 'returns false when the board is not empty' do
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+ board.place(:something, 0)
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+ expect(board.empty?).to eq(false)
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+ end
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+ end
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+
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+ context '#full?' do
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+ it 'returns false with a new board' do
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+ expect(board.full?).to eq(false)
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+ end
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+
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+ it 'returns true when the board is full.' do
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+ fill_board
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+ expect(board.full?).to eq(true)
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+ end
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+
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+ it 'does NOT return true just because we fill the last spot on the board. (it returns false)' do
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+ board.place(:X, 8)
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+ expect(board.full?).to eq(false)
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+ end
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+ end
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+
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+ context '#[]' do
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+ it 'Gets the value of the given spot' do
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+ board.place('X', 0)
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+ expect(board[0]).to eq('X')
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+ end
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+ end
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+
64
+ context '#lines' do
65
+ it 'returns all the lines for a given board' do
66
+ board.place('X', 0)
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+ board.place('X', 3)
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+ board.place('O', 4)
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+ expect(board.lines).to eq(
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+ [
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+ {0 => 'X', 1 => nil, 2 => nil},
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+ {3 => 'X', 4 => 'O', 5 => nil},
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+ {6 => nil, 7 => nil, 8 => nil},
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+
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+ {0 => 'X', 3 => 'X', 6 => nil},
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+ {1 => nil, 4 => 'O', 7 => nil},
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+ {2 => nil, 5 => nil, 8 => nil},
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+
79
+ {0 => 'X', 4 => 'O', 8 => nil},
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+ {2 => nil, 4 => 'O', 6 => nil}
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+ ]
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+ )
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+ end
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+ end
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+ end
data/spec/game_spec.rb ADDED
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+ require 'tictactoe_j8th/game'
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+ require 'tictactoe_j8th/board'
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+ require 'tictactoe_j8th/ai'
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+
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+ include TictactoeJ8th
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+
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+ def count_tokens(player, board)
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+ tokens = []
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+ (0..Board::BOARD_SIZE).each do |i|
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+ tokens.push(board[i]) if board[i] == player.token
11
+ end
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+ tokens.count
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+ end
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+
15
+ describe Game do
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+ let(:board) { Board.new }
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+ let(:player1) { AI.new(:X) }
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+ let(:player2) { AI.new(:O) }
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+ let(:game) { Game.new(board, player1, player2) }
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+
21
+ context '#game_over?' do
22
+ it 'returns false for a game with a new board' do
23
+ expect(game.game_over?).to eq(false)
24
+ end
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+
26
+ it 'returns true for a game with a winner' do
27
+ board.place(player1.token, 0)
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+ board.place(player1.token, 1)
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+ board.place(player1.token, 2)
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+
31
+ expect(game.game_over?).to eq(true)
32
+ end
33
+
34
+ it 'returns true for a draw game' do
35
+ # X O X
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+ # X O O
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+ # O X X
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+ board.place(player1.token, 0)
39
+ board.place(player2.token, 1)
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+ board.place(player1.token, 2)
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+
42
+ board.place(player1.token, 3)
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+ board.place(player2.token, 4)
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+ board.place(player2.token, 5)
45
+
46
+ board.place(player2.token, 6)
47
+ board.place(player1.token, 7)
48
+ board.place(player1.token, 8)
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+
50
+ expect(game.game_over?).to eq(true)
51
+ end
52
+ end
53
+
54
+ context '#winner' do
55
+ it 'returns nil when there is no winner' do
56
+ expect(game.winner).to be_nil
57
+ end
58
+
59
+ [
60
+ [0, 1, 2],
61
+ [3, 4, 5],
62
+ [6, 7, 8],
63
+
64
+ [0, 3, 6],
65
+ [1, 4, 7],
66
+ [2, 5, 8],
67
+
68
+ [0, 4, 8],
69
+ [2, 4, 6]
70
+ ].each do |(a, b, c)|
71
+ it ":X is the winner when its marks are at (#{a}, #{b}, #{c})" do
72
+ board.place(:X, a)
73
+ board.place(:X, b)
74
+ board.place(:X, c)
75
+ expect(game.winner).to eq(:X)
76
+ end
77
+ end
78
+ end
79
+
80
+ context '#turn' do
81
+ it 'makes a player move on the board' do
82
+ game.turn
83
+ expect(board.empty?).to eq(false)
84
+ end
85
+
86
+ it 'makes the player move in the given spot, if a spot is given' do
87
+ game.turn(3)
88
+ expect(board[3]).to eq(player1.token)
89
+
90
+ game.turn(1)
91
+ expect(board[1]).to eq(player2.token)
92
+
93
+ game.turn(5)
94
+ expect(board[5]).to eq(player1.token)
95
+ end
96
+
97
+ it 'alternates players across invocations' do
98
+ game.turn
99
+ expect(count_tokens(player1, board)).to eq(1)
100
+
101
+ game.turn
102
+ expect(count_tokens(player2, board)).to eq(1)
103
+
104
+ game.turn
105
+ expect(count_tokens(player1, board)).to eq(2)
106
+ expect(count_tokens(player2, board)).to eq(1)
107
+
108
+ game.turn
109
+ expect(count_tokens(player1, board)).to eq(2)
110
+ expect(count_tokens(player2, board)).to eq(2)
111
+ end
112
+
113
+ # May be unnecessary, but very explicit?
114
+ it 'starts with player1' do
115
+ game.turn
116
+ expect(count_tokens(player1, board)).to eq(1)
117
+ expect(count_tokens(player2, board)).to eq(0)
118
+ end
119
+
120
+ it 'returns the spot where the player moved' do
121
+ spot = game.turn()
122
+ found = nil
123
+ (0..Board::BOARD_SIZE-1).each do |i|
124
+ found = i if not game.board[i].nil?
125
+ end
126
+ expect(spot).to eq(found)
127
+
128
+ game = Game.new(Board.new, AI.new(:X), AI.new(:O))
129
+ spot = game.turn(7)
130
+ expect(spot).to eq(7)
131
+ end
132
+ end
133
+
134
+ context '#play' do
135
+ it 'takes turns until the game is over' do
136
+ game.play
137
+ expect(game.game_over?).to eq(true)
138
+ end
139
+ end
140
+
141
+ end
@@ -0,0 +1,11 @@
1
+ require 'tictactoe_j8th/human'
2
+ require 'tictactoe_j8th/board'
3
+
4
+ include TictactoeJ8th
5
+
6
+ describe 'Human' do
7
+
8
+ let(:board) { Board.new }
9
+ let(:human) { Human.new(:X) }
10
+
11
+ end
@@ -0,0 +1,89 @@
1
+ # This file was generated by the `rspec --init` command. Conventionally, all
2
+ # specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
3
+ # The generated `.rspec` file contains `--require spec_helper` which will cause this
4
+ # file to always be loaded, without a need to explicitly require it in any files.
5
+ #
6
+ # Given that it is always loaded, you are encouraged to keep this file as
7
+ # light-weight as possible. Requiring heavyweight dependencies from this file
8
+ # will add to the boot time of your test suite on EVERY test run, even for an
9
+ # individual file that may not need all of that loaded. Instead, consider making
10
+ # a separate helper file that requires the additional dependencies and performs
11
+ # the additional setup, and require it from the spec files that actually need it.
12
+ #
13
+ # The `.rspec` file also contains a few flags that are not defaults but that
14
+ # users commonly want.
15
+ #
16
+ # See http://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
17
+ RSpec.configure do |config|
18
+ # rspec-expectations config goes here. You can use an alternate
19
+ # assertion/expectation library such as wrong or the stdlib/minitest
20
+ # assertions if you prefer.
21
+ config.expect_with :rspec do |expectations|
22
+ # This option will default to `true` in RSpec 4. It makes the `description`
23
+ # and `failure_message` of custom matchers include text for helper methods
24
+ # defined using `chain`, e.g.:
25
+ # be_bigger_than(2).and_smaller_than(4).description
26
+ # # => "be bigger than 2 and smaller than 4"
27
+ # ...rather than:
28
+ # # => "be bigger than 2"
29
+ expectations.include_chain_clauses_in_custom_matcher_descriptions = true
30
+ end
31
+
32
+ # rspec-mocks config goes here. You can use an alternate test double
33
+ # library (such as bogus or mocha) by changing the `mock_with` option here.
34
+ config.mock_with :rspec do |mocks|
35
+ # Prevents you from mocking or stubbing a method that does not exist on
36
+ # a real object. This is generally recommended, and will default to
37
+ # `true` in RSpec 4.
38
+ mocks.verify_partial_doubles = true
39
+ end
40
+
41
+ # The settings below are suggested to provide a good initial experience
42
+ # with RSpec, but feel free to customize to your heart's content.
43
+ =begin
44
+ # These two settings work together to allow you to limit a spec run
45
+ # to individual examples or groups you care about by tagging them with
46
+ # `:focus` metadata. When nothing is tagged with `:focus`, all examples
47
+ # get run.
48
+ config.filter_run :focus
49
+ config.run_all_when_everything_filtered = true
50
+
51
+ # Limits the available syntax to the non-monkey patched syntax that is recommended.
52
+ # For more details, see:
53
+ # - http://myronmars.to/n/dev-blog/2012/06/rspecs-new-expectation-syntax
54
+ # - http://teaisaweso.me/blog/2013/05/27/rspecs-new-message-expectation-syntax/
55
+ # - http://myronmars.to/n/dev-blog/2014/05/notable-changes-in-rspec-3#new__config_option_to_disable_rspeccore_monkey_patching
56
+ config.disable_monkey_patching!
57
+
58
+ # This setting enables warnings. It's recommended, but in some cases may
59
+ # be too noisy due to issues in dependencies.
60
+ config.warnings = true
61
+
62
+ # Many RSpec users commonly either run the entire suite or an individual
63
+ # file, and it's useful to allow more verbose output when running an
64
+ # individual spec file.
65
+ if config.files_to_run.one?
66
+ # Use the documentation formatter for detailed output,
67
+ # unless a formatter has already been configured
68
+ # (e.g. via a command-line flag).
69
+ config.default_formatter = 'doc'
70
+ end
71
+
72
+ # Print the 10 slowest examples and example groups at the
73
+ # end of the spec run, to help surface which specs are running
74
+ # particularly slow.
75
+ config.profile_examples = 10
76
+
77
+ # Run specs in random order to surface order dependencies. If you find an
78
+ # order dependency and want to debug it, you can fix the order by providing
79
+ # the seed, which is printed after each run.
80
+ # --seed 1234
81
+ config.order = :random
82
+
83
+ # Seed global randomization in this process using the `--seed` CLI option.
84
+ # Setting this allows you to use `--seed` to deterministically reproduce
85
+ # test failures related to randomization by passing the same `--seed` value
86
+ # as the one that triggered the failure.
87
+ Kernel.srand config.seed
88
+ =end
89
+ end
@@ -0,0 +1,23 @@
1
+ # coding: utf-8
2
+ lib = File.expand_path('../lib', __FILE__)
3
+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+ require 'tictactoe_j8th/version'
5
+
6
+ Gem::Specification.new do |spec|
7
+ spec.name = "tictactoe_j8th"
8
+ spec.version = TictactoeJ8th::VERSION
9
+ spec.authors = ["j8th"]
10
+ spec.email = ["jgoodman@8thlight.com"]
11
+ spec.summary = %q{TicTacToe game logic with an unbeatable AI.}
12
+ spec.description = %q{A gem encapsulating the logic of a tic tac toe game with an unbeatable AI.}
13
+ spec.homepage = ""
14
+ spec.license = "MIT"
15
+ spec.files = `git ls-files -z`.split("\x0")
16
+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
17
+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
18
+ spec.require_paths = ["lib"]
19
+
20
+ spec.add_development_dependency "bundler", "~> 1.7"
21
+ spec.add_development_dependency "rake", "~> 10.0"
22
+ spec.add_development_dependency "rspec", "~> 3.1"
23
+ end
metadata ADDED
@@ -0,0 +1,109 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: tictactoe_j8th
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.2.0
5
+ platform: ruby
6
+ authors:
7
+ - j8th
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-11-25 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ~>
18
+ - !ruby/object:Gem::Version
19
+ version: '1.7'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ~>
25
+ - !ruby/object:Gem::Version
26
+ version: '1.7'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ~>
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ~>
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rspec
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ~>
46
+ - !ruby/object:Gem::Version
47
+ version: '3.1'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ~>
53
+ - !ruby/object:Gem::Version
54
+ version: '3.1'
55
+ description: A gem encapsulating the logic of a tic tac toe game with an unbeatable
56
+ AI.
57
+ email:
58
+ - jgoodman@8thlight.com
59
+ executables: []
60
+ extensions: []
61
+ extra_rdoc_files: []
62
+ files:
63
+ - .gitignore
64
+ - Gemfile
65
+ - LICENSE.txt
66
+ - README.md
67
+ - Rakefile
68
+ - lib/tictactoe_j8th.rb
69
+ - lib/tictactoe_j8th/ai.rb
70
+ - lib/tictactoe_j8th/board.rb
71
+ - lib/tictactoe_j8th/game.rb
72
+ - lib/tictactoe_j8th/human.rb
73
+ - lib/tictactoe_j8th/version.rb
74
+ - spec/ai_spec.rb
75
+ - spec/board_spec.rb
76
+ - spec/game_spec.rb
77
+ - spec/human_spec.rb
78
+ - spec/spec_helper.rb
79
+ - tictactoe_j8th.gemspec
80
+ homepage: ''
81
+ licenses:
82
+ - MIT
83
+ metadata: {}
84
+ post_install_message:
85
+ rdoc_options: []
86
+ require_paths:
87
+ - lib
88
+ required_ruby_version: !ruby/object:Gem::Requirement
89
+ requirements:
90
+ - - '>='
91
+ - !ruby/object:Gem::Version
92
+ version: '0'
93
+ required_rubygems_version: !ruby/object:Gem::Requirement
94
+ requirements:
95
+ - - '>='
96
+ - !ruby/object:Gem::Version
97
+ version: '0'
98
+ requirements: []
99
+ rubyforge_project:
100
+ rubygems_version: 2.0.14
101
+ signing_key:
102
+ specification_version: 4
103
+ summary: TicTacToe game logic with an unbeatable AI.
104
+ test_files:
105
+ - spec/ai_spec.rb
106
+ - spec/board_spec.rb
107
+ - spec/game_spec.rb
108
+ - spec/human_spec.rb
109
+ - spec/spec_helper.rb