tictactoe_gto 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +8 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/LICENSE.txt +21 -0
- data/README.md +51 -0
- data/Rakefile +2 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/tictactoe_gto.rb +329 -0
- data/lib/tictactoe_gto/version.rb +3 -0
- data/tictactoe_gto.gemspec +35 -0
- metadata +86 -0
checksums.yaml
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data/.gitignore
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, gender identity and expression, level of experience,
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nationality, personal appearance, race, religion, or sexual identity and
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orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at j.loyolarangel@gmail.com. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at [http://contributor-covenant.org/version/1/4][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/4/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2018 Jaime
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# TictactoeGto
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/tictactoe_gto`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'tictactoe_gto'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install tictactoe_gto
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## Usage
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Open your IRB console with:
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$ irb
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The start the game with the following command:
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> Tictactoe.start
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And let the fun begin! (So to say).
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/jaimelr/tictactoe_gto. This project is intended to be a safe, welcoming space for collaboration.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the TictactoeGto project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/jaimelr/tictactoe_gto/blob/master/CODE_OF_CONDUCT.md).
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tictactoe_gto"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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require "tictactoe_gto/version"
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module TictactoeGto
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class Box
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attr_accessor :value
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def initialize(value)
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@value = value
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end
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def display
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print "| #{@value} |"
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end
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def is_empty?
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if @value == ' '
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return true
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else
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return false
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end
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end
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end
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class Board
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attr_reader :array
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attr_reader :size
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def initialize(size)
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@size = size
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end
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def fill
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@array = Array.new(@size) do
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Array.new(@size) { Box.new(' ') }
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end
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end
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def display
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print ' '
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@size.times { |i| print ' ' + i.to_s + ' ' }
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puts "\n"
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@array.each_with_index do |row, index|
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print index.to_s + ' '
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row.each { |box| box.display }
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print "\n"
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end
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end
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def fill_at(pos, id)
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box = @array[pos['x']][pos['y']]
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if box.is_empty?
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box.value = id
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else
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puts "> That spot is not available. Yo missed your chance :c"
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end
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end
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def self.get_size
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loop do
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print 'Ingresa el tamaño del tablero: '
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begin
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board_size = gets.chomp
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board_size = Integer(board_size)
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rescue
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print 'Are you sure it is a number? Please try again: '
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retry
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end
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if board_size < 2
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puts 'Board size must be 2X2 or higher, try again.'
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else
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puts 'Get ready!'
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return board_size
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end
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end
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end
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end
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class Player
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attr_accessor :id
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def initialize(id)
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@id = id
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end
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def customize?(id)
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print "Player #{id}: Would you like to customize your ID? (y/n): "
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loop do
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option = gets.chomp
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30.times { print '_ ' }
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print "\n"
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if option == 'y'
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puts 'Nice! Here we go!'
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return true
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elsif option == 'n'
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puts 'Nice! Old school!'
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return false
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else
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puts '*Confused* I did not understand your input, could you try again, please?'
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puts "HINT: 'y' is for: 'Hell yeah!' and 'n' is for: 'No, thanks. Maybe later'"
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end
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30.times { print '_ ' }
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print "\n"
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end
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end
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end
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class Game
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@winner
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def check_row(board, value)
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board.array.each do |row|
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if row.all? { |box| box.value == value }
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gameover_message value
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return true
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end
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end
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return false
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end
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def check_col(board, value)
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points = 0
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board.size.times do |index|
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board.array.each do |row|
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(row[index].is_empty? || row[index].value != value) ? points = 0 : points += 1
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end
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if points == board.size
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gameover_message value
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return true
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end
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end
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return false
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end
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def check_diagonal(board, value)
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indexD1 = 0
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indexD2 = board.size - 1
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pointsD1 = 0
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pointsD2 = 0
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board.array.each do |row|
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pointsD1 += 1 if row[indexD1].value == value
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pointsD2 += 1 if row[indexD2].value == value
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indexD1 += 1
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indexD2 -= 1
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149
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end
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150
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+
|
151
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if pointsD1 == board.size || pointsD2 == board.size
|
152
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gameover_message value
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153
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return true
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154
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end
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155
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|
156
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return false
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end
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158
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159
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def over?(board, players)
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players.each_with_index do |player, index|
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if check_row(board, players[index].id) || check_col(board, players[index].id) || check_diagonal(board, players[index].id)
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@winner = players[index].id
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return true
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164
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end
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165
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end
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166
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if draw?(board)
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167
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@winner = nil
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168
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return true
|
169
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+
end
|
170
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+
|
171
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return false
|
172
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end
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173
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+
|
174
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def draw?(board)
|
175
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num = 0
|
176
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board.array.each do |row|
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177
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row.each do |box|
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178
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num += 1 if box.value == ' '
|
179
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+
end
|
180
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+
end
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181
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+
|
182
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if num == 0
|
183
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gameover_message ' '
|
184
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return true
|
185
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+
end
|
186
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+
|
187
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return false
|
188
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+
end
|
189
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+
|
190
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def move(board, player)
|
191
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puts "It's your turn Player #{player.id}!"
|
192
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coordinates = get_position(board)
|
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board.fill_at(coordinates, player.id)
|
194
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board.display
|
195
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+
|
196
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return board
|
197
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+
end
|
198
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+
|
199
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+
def get_position(board)
|
200
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coordinates = {x: 0, y: 0}
|
201
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+
loop do
|
202
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print 'Enter the number of the row: '
|
203
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+
begin
|
204
|
+
coordinates['x'] = gets.chomp
|
205
|
+
coordinates['x'] = Integer(coordinates['x'])
|
206
|
+
rescue
|
207
|
+
print 'Are you sure it is a number? Please try again: '
|
208
|
+
retry
|
209
|
+
end
|
210
|
+
break if coordinates['x'] < board.size && coordinates['x'] >= 0
|
211
|
+
puts 'That row is out of the board! Try again!'
|
212
|
+
end
|
213
|
+
loop do
|
214
|
+
print 'Enter the number of the column: '
|
215
|
+
begin
|
216
|
+
coordinates['y'] = gets.chomp
|
217
|
+
coordinates['y'] = Integer(coordinates['y'])
|
218
|
+
rescue
|
219
|
+
print 'Are you sure it is a number? Please try again: '
|
220
|
+
retry
|
221
|
+
end
|
222
|
+
break if coordinates['y'] < board.size && coordinates['y'] >= 0
|
223
|
+
puts 'That column is out of the board! Try again!'
|
224
|
+
end
|
225
|
+
|
226
|
+
coordinates
|
227
|
+
end
|
228
|
+
|
229
|
+
def play(players, board)
|
230
|
+
players.reverse! unless @winner.nil?
|
231
|
+
players.each do |player|
|
232
|
+
board = move(board, player)
|
233
|
+
if over?(board, players)
|
234
|
+
return false
|
235
|
+
end
|
236
|
+
end
|
237
|
+
|
238
|
+
return true
|
239
|
+
end
|
240
|
+
|
241
|
+
def play_again?
|
242
|
+
loop do
|
243
|
+
puts 'Nice moves out there!'
|
244
|
+
print 'Would you like to play again (y/n): '
|
245
|
+
option = gets.chomp
|
246
|
+
30.times { print '_ ' }
|
247
|
+
print "\n"
|
248
|
+
if option == 'y'
|
249
|
+
puts 'Yeah! Here we go! /.__./'
|
250
|
+
return true
|
251
|
+
elsif option == 'n'
|
252
|
+
puts ':( We are sad that you are leaving us. Hope to see you soon!'
|
253
|
+
return false
|
254
|
+
else
|
255
|
+
puts '*Confused* I did not understand your input, could you try again, please?'
|
256
|
+
puts "HINT: 'y' is for: 'Hell yeah! Lets play again!' and 'n' is for: 'No, thanks. Maybe later'"
|
257
|
+
end
|
258
|
+
30.times { print '_ ' }
|
259
|
+
print "\n"
|
260
|
+
end
|
261
|
+
end
|
262
|
+
|
263
|
+
def gameover_message(value)
|
264
|
+
50.times { print '-' }
|
265
|
+
print "\n"
|
266
|
+
if value == ' '
|
267
|
+
puts 'DRAW GAME!'
|
268
|
+
puts 'No winner this time.'
|
269
|
+
else
|
270
|
+
puts "Game over, Player #{value} wins."
|
271
|
+
end
|
272
|
+
50.times { print '-' }
|
273
|
+
print "\n"
|
274
|
+
end
|
275
|
+
|
276
|
+
def customize_id(players)
|
277
|
+
players.each_with_index do |player, index|
|
278
|
+
if player.customize?(index + 1)
|
279
|
+
puts "Player #{index + 1}: Enter any letter or symbol you want (just one): "
|
280
|
+
id = gets.chomp
|
281
|
+
puts 'I\'ll take just the first letter :D'if id.size > 1
|
282
|
+
player.id = id[0]
|
283
|
+
end
|
284
|
+
end
|
285
|
+
|
286
|
+
return players
|
287
|
+
end
|
288
|
+
|
289
|
+
def set_player1(players)
|
290
|
+
case @last_player
|
291
|
+
when players[0].id
|
292
|
+
return players.reverse!
|
293
|
+
when players[1].id
|
294
|
+
return players
|
295
|
+
end
|
296
|
+
end
|
297
|
+
|
298
|
+
private :check_col, :check_row, :check_diagonal, :gameover_message, :get_position
|
299
|
+
end
|
300
|
+
|
301
|
+
class Tictactoe
|
302
|
+
def self.start
|
303
|
+
puts '>>> Tic Tac Toe - Ruby version'
|
304
|
+
puts '>> Powered by: @JJaimelr'
|
305
|
+
puts '> Welcome'
|
306
|
+
|
307
|
+
board_size = Board.get_size
|
308
|
+
board = Board.new(board_size)
|
309
|
+
players = [Player.new('X'), Player.new('O')]
|
310
|
+
game = Game.new
|
311
|
+
|
312
|
+
players = game.customize_id(players)
|
313
|
+
board.fill
|
314
|
+
board.display
|
315
|
+
|
316
|
+
loop do
|
317
|
+
if !game.play(players, board)
|
318
|
+
break unless game.play_again?
|
319
|
+
board_size = Board.get_size
|
320
|
+
board = Board.new(board_size)
|
321
|
+
players = game.set_player1 players
|
322
|
+
players = game.customize_id players
|
323
|
+
board.fill
|
324
|
+
board.display
|
325
|
+
end
|
326
|
+
end
|
327
|
+
end
|
328
|
+
end
|
329
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
|
2
|
+
lib = File.expand_path("../lib", __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require "tictactoe_gto/version"
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = "tictactoe_gto"
|
8
|
+
spec.version = TictactoeGto::VERSION
|
9
|
+
spec.authors = ["Jaimelr"]
|
10
|
+
spec.email = ["j.loyolarangel@gmail.com"]
|
11
|
+
|
12
|
+
spec.summary = %q{A modifiy version of the classic TicTacToe game}
|
13
|
+
spec.description = %q{This is an improved version of the classic game TicTacToe with new features such as customizable IDs and the posibility to play on boards of any size (bigger than 2)}
|
14
|
+
spec.homepage = "https://github.com/jaimelr/tictactoe_gto"
|
15
|
+
spec.license = "MIT"
|
16
|
+
|
17
|
+
# Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
|
18
|
+
# to allow pushing to a single host or delete this section to allow pushing to any host.
|
19
|
+
if spec.respond_to?(:metadata)
|
20
|
+
spec.metadata["allowed_push_host"] = "https://rubygems.org"
|
21
|
+
else
|
22
|
+
raise "RubyGems 2.0 or newer is required to protect against " \
|
23
|
+
"public gem pushes."
|
24
|
+
end
|
25
|
+
|
26
|
+
spec.files = `git ls-files -z`.split("\x0").reject do |f|
|
27
|
+
f.match(%r{^(test|spec|features)/})
|
28
|
+
end
|
29
|
+
spec.bindir = "exe"
|
30
|
+
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
31
|
+
spec.require_paths = ["lib"]
|
32
|
+
|
33
|
+
spec.add_development_dependency "bundler", "~> 1.16"
|
34
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
35
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: tictactoe_gto
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jaimelr
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-05-07 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.16'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.16'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
description: This is an improved version of the classic game TicTacToe with new features
|
42
|
+
such as customizable IDs and the posibility to play on boards of any size (bigger
|
43
|
+
than 2)
|
44
|
+
email:
|
45
|
+
- j.loyolarangel@gmail.com
|
46
|
+
executables: []
|
47
|
+
extensions: []
|
48
|
+
extra_rdoc_files: []
|
49
|
+
files:
|
50
|
+
- ".gitignore"
|
51
|
+
- CODE_OF_CONDUCT.md
|
52
|
+
- Gemfile
|
53
|
+
- LICENSE.txt
|
54
|
+
- README.md
|
55
|
+
- Rakefile
|
56
|
+
- bin/console
|
57
|
+
- bin/setup
|
58
|
+
- lib/tictactoe_gto.rb
|
59
|
+
- lib/tictactoe_gto/version.rb
|
60
|
+
- tictactoe_gto.gemspec
|
61
|
+
homepage: https://github.com/jaimelr/tictactoe_gto
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata:
|
65
|
+
allowed_push_host: https://rubygems.org
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubyforge_project:
|
82
|
+
rubygems_version: 2.7.6
|
83
|
+
signing_key:
|
84
|
+
specification_version: 4
|
85
|
+
summary: A modifiy version of the classic TicTacToe game
|
86
|
+
test_files: []
|