tictactoe_gto 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +8 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/LICENSE.txt +21 -0
- data/README.md +51 -0
- data/Rakefile +2 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/tictactoe_gto.rb +329 -0
- data/lib/tictactoe_gto/version.rb +3 -0
- data/tictactoe_gto.gemspec +35 -0
- metadata +86 -0
checksums.yaml
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metadata.gz: 575b61543cac6fd34e70b3703eb726a27490cd0ef27f31c0feb4f0edb6097e4fe6e204b33255059415e9870d0d37ff031fde3c7fea5af42f4f14762747a1afba
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data.tar.gz: f764289fe9b2ffa8b5c6f717d98abcecccecd4d233fdb2bcdf48b53ca382bef65a7b36b687a8f53bf655d29e649b2d800fa6c4551f55cbe0728e92c85501d758
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data/.gitignore
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, gender identity and expression, level of experience,
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nationality, personal appearance, race, religion, or sexual identity and
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orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at j.loyolarangel@gmail.com. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at [http://contributor-covenant.org/version/1/4][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/4/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2018 Jaime
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# TictactoeGto
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/tictactoe_gto`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'tictactoe_gto'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install tictactoe_gto
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## Usage
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Open your IRB console with:
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$ irb
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The start the game with the following command:
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> Tictactoe.start
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And let the fun begin! (So to say).
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/jaimelr/tictactoe_gto. This project is intended to be a safe, welcoming space for collaboration.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the TictactoeGto project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/jaimelr/tictactoe_gto/blob/master/CODE_OF_CONDUCT.md).
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tictactoe_gto"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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require "tictactoe_gto/version"
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module TictactoeGto
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class Box
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attr_accessor :value
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def initialize(value)
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@value = value
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end
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def display
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print "| #{@value} |"
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end
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def is_empty?
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if @value == ' '
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return true
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else
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return false
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end
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end
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end
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class Board
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attr_reader :array
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attr_reader :size
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def initialize(size)
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@size = size
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end
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def fill
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@array = Array.new(@size) do
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Array.new(@size) { Box.new(' ') }
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end
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end
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def display
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print ' '
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@size.times { |i| print ' ' + i.to_s + ' ' }
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puts "\n"
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@array.each_with_index do |row, index|
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print index.to_s + ' '
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row.each { |box| box.display }
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print "\n"
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end
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end
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def fill_at(pos, id)
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box = @array[pos['x']][pos['y']]
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if box.is_empty?
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box.value = id
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else
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puts "> That spot is not available. Yo missed your chance :c"
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end
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end
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def self.get_size
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loop do
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print 'Ingresa el tamaño del tablero: '
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begin
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board_size = gets.chomp
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board_size = Integer(board_size)
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rescue
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print 'Are you sure it is a number? Please try again: '
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retry
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end
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if board_size < 2
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puts 'Board size must be 2X2 or higher, try again.'
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else
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puts 'Get ready!'
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return board_size
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end
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end
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end
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end
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class Player
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attr_accessor :id
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def initialize(id)
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@id = id
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end
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def customize?(id)
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print "Player #{id}: Would you like to customize your ID? (y/n): "
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loop do
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option = gets.chomp
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30.times { print '_ ' }
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print "\n"
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if option == 'y'
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puts 'Nice! Here we go!'
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return true
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elsif option == 'n'
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puts 'Nice! Old school!'
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return false
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else
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puts '*Confused* I did not understand your input, could you try again, please?'
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puts "HINT: 'y' is for: 'Hell yeah!' and 'n' is for: 'No, thanks. Maybe later'"
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end
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30.times { print '_ ' }
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print "\n"
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end
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end
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end
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class Game
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@winner
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def check_row(board, value)
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board.array.each do |row|
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if row.all? { |box| box.value == value }
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gameover_message value
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return true
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end
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end
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return false
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end
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def check_col(board, value)
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points = 0
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board.size.times do |index|
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board.array.each do |row|
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(row[index].is_empty? || row[index].value != value) ? points = 0 : points += 1
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end
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if points == board.size
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gameover_message value
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return true
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end
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end
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return false
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end
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def check_diagonal(board, value)
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indexD1 = 0
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indexD2 = board.size - 1
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pointsD1 = 0
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pointsD2 = 0
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board.array.each do |row|
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pointsD1 += 1 if row[indexD1].value == value
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pointsD2 += 1 if row[indexD2].value == value
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indexD1 += 1
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indexD2 -= 1
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end
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if pointsD1 == board.size || pointsD2 == board.size
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gameover_message value
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return true
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end
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return false
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end
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def over?(board, players)
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players.each_with_index do |player, index|
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if check_row(board, players[index].id) || check_col(board, players[index].id) || check_diagonal(board, players[index].id)
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@winner = players[index].id
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return true
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end
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end
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if draw?(board)
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@winner = nil
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return true
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end
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return false
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end
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def draw?(board)
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num = 0
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board.array.each do |row|
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row.each do |box|
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num += 1 if box.value == ' '
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end
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end
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if num == 0
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gameover_message ' '
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return true
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end
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return false
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end
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def move(board, player)
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puts "It's your turn Player #{player.id}!"
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coordinates = get_position(board)
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board.fill_at(coordinates, player.id)
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board.display
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return board
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end
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def get_position(board)
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coordinates = {x: 0, y: 0}
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loop do
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print 'Enter the number of the row: '
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begin
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coordinates['x'] = gets.chomp
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coordinates['x'] = Integer(coordinates['x'])
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rescue
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print 'Are you sure it is a number? Please try again: '
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retry
|
209
|
+
end
|
210
|
+
break if coordinates['x'] < board.size && coordinates['x'] >= 0
|
211
|
+
puts 'That row is out of the board! Try again!'
|
212
|
+
end
|
213
|
+
loop do
|
214
|
+
print 'Enter the number of the column: '
|
215
|
+
begin
|
216
|
+
coordinates['y'] = gets.chomp
|
217
|
+
coordinates['y'] = Integer(coordinates['y'])
|
218
|
+
rescue
|
219
|
+
print 'Are you sure it is a number? Please try again: '
|
220
|
+
retry
|
221
|
+
end
|
222
|
+
break if coordinates['y'] < board.size && coordinates['y'] >= 0
|
223
|
+
puts 'That column is out of the board! Try again!'
|
224
|
+
end
|
225
|
+
|
226
|
+
coordinates
|
227
|
+
end
|
228
|
+
|
229
|
+
def play(players, board)
|
230
|
+
players.reverse! unless @winner.nil?
|
231
|
+
players.each do |player|
|
232
|
+
board = move(board, player)
|
233
|
+
if over?(board, players)
|
234
|
+
return false
|
235
|
+
end
|
236
|
+
end
|
237
|
+
|
238
|
+
return true
|
239
|
+
end
|
240
|
+
|
241
|
+
def play_again?
|
242
|
+
loop do
|
243
|
+
puts 'Nice moves out there!'
|
244
|
+
print 'Would you like to play again (y/n): '
|
245
|
+
option = gets.chomp
|
246
|
+
30.times { print '_ ' }
|
247
|
+
print "\n"
|
248
|
+
if option == 'y'
|
249
|
+
puts 'Yeah! Here we go! /.__./'
|
250
|
+
return true
|
251
|
+
elsif option == 'n'
|
252
|
+
puts ':( We are sad that you are leaving us. Hope to see you soon!'
|
253
|
+
return false
|
254
|
+
else
|
255
|
+
puts '*Confused* I did not understand your input, could you try again, please?'
|
256
|
+
puts "HINT: 'y' is for: 'Hell yeah! Lets play again!' and 'n' is for: 'No, thanks. Maybe later'"
|
257
|
+
end
|
258
|
+
30.times { print '_ ' }
|
259
|
+
print "\n"
|
260
|
+
end
|
261
|
+
end
|
262
|
+
|
263
|
+
def gameover_message(value)
|
264
|
+
50.times { print '-' }
|
265
|
+
print "\n"
|
266
|
+
if value == ' '
|
267
|
+
puts 'DRAW GAME!'
|
268
|
+
puts 'No winner this time.'
|
269
|
+
else
|
270
|
+
puts "Game over, Player #{value} wins."
|
271
|
+
end
|
272
|
+
50.times { print '-' }
|
273
|
+
print "\n"
|
274
|
+
end
|
275
|
+
|
276
|
+
def customize_id(players)
|
277
|
+
players.each_with_index do |player, index|
|
278
|
+
if player.customize?(index + 1)
|
279
|
+
puts "Player #{index + 1}: Enter any letter or symbol you want (just one): "
|
280
|
+
id = gets.chomp
|
281
|
+
puts 'I\'ll take just the first letter :D'if id.size > 1
|
282
|
+
player.id = id[0]
|
283
|
+
end
|
284
|
+
end
|
285
|
+
|
286
|
+
return players
|
287
|
+
end
|
288
|
+
|
289
|
+
def set_player1(players)
|
290
|
+
case @last_player
|
291
|
+
when players[0].id
|
292
|
+
return players.reverse!
|
293
|
+
when players[1].id
|
294
|
+
return players
|
295
|
+
end
|
296
|
+
end
|
297
|
+
|
298
|
+
private :check_col, :check_row, :check_diagonal, :gameover_message, :get_position
|
299
|
+
end
|
300
|
+
|
301
|
+
class Tictactoe
|
302
|
+
def self.start
|
303
|
+
puts '>>> Tic Tac Toe - Ruby version'
|
304
|
+
puts '>> Powered by: @JJaimelr'
|
305
|
+
puts '> Welcome'
|
306
|
+
|
307
|
+
board_size = Board.get_size
|
308
|
+
board = Board.new(board_size)
|
309
|
+
players = [Player.new('X'), Player.new('O')]
|
310
|
+
game = Game.new
|
311
|
+
|
312
|
+
players = game.customize_id(players)
|
313
|
+
board.fill
|
314
|
+
board.display
|
315
|
+
|
316
|
+
loop do
|
317
|
+
if !game.play(players, board)
|
318
|
+
break unless game.play_again?
|
319
|
+
board_size = Board.get_size
|
320
|
+
board = Board.new(board_size)
|
321
|
+
players = game.set_player1 players
|
322
|
+
players = game.customize_id players
|
323
|
+
board.fill
|
324
|
+
board.display
|
325
|
+
end
|
326
|
+
end
|
327
|
+
end
|
328
|
+
end
|
329
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
|
2
|
+
lib = File.expand_path("../lib", __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require "tictactoe_gto/version"
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = "tictactoe_gto"
|
8
|
+
spec.version = TictactoeGto::VERSION
|
9
|
+
spec.authors = ["Jaimelr"]
|
10
|
+
spec.email = ["j.loyolarangel@gmail.com"]
|
11
|
+
|
12
|
+
spec.summary = %q{A modifiy version of the classic TicTacToe game}
|
13
|
+
spec.description = %q{This is an improved version of the classic game TicTacToe with new features such as customizable IDs and the posibility to play on boards of any size (bigger than 2)}
|
14
|
+
spec.homepage = "https://github.com/jaimelr/tictactoe_gto"
|
15
|
+
spec.license = "MIT"
|
16
|
+
|
17
|
+
# Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
|
18
|
+
# to allow pushing to a single host or delete this section to allow pushing to any host.
|
19
|
+
if spec.respond_to?(:metadata)
|
20
|
+
spec.metadata["allowed_push_host"] = "https://rubygems.org"
|
21
|
+
else
|
22
|
+
raise "RubyGems 2.0 or newer is required to protect against " \
|
23
|
+
"public gem pushes."
|
24
|
+
end
|
25
|
+
|
26
|
+
spec.files = `git ls-files -z`.split("\x0").reject do |f|
|
27
|
+
f.match(%r{^(test|spec|features)/})
|
28
|
+
end
|
29
|
+
spec.bindir = "exe"
|
30
|
+
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
31
|
+
spec.require_paths = ["lib"]
|
32
|
+
|
33
|
+
spec.add_development_dependency "bundler", "~> 1.16"
|
34
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
35
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: tictactoe_gto
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jaimelr
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-05-07 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.16'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.16'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
description: This is an improved version of the classic game TicTacToe with new features
|
42
|
+
such as customizable IDs and the posibility to play on boards of any size (bigger
|
43
|
+
than 2)
|
44
|
+
email:
|
45
|
+
- j.loyolarangel@gmail.com
|
46
|
+
executables: []
|
47
|
+
extensions: []
|
48
|
+
extra_rdoc_files: []
|
49
|
+
files:
|
50
|
+
- ".gitignore"
|
51
|
+
- CODE_OF_CONDUCT.md
|
52
|
+
- Gemfile
|
53
|
+
- LICENSE.txt
|
54
|
+
- README.md
|
55
|
+
- Rakefile
|
56
|
+
- bin/console
|
57
|
+
- bin/setup
|
58
|
+
- lib/tictactoe_gto.rb
|
59
|
+
- lib/tictactoe_gto/version.rb
|
60
|
+
- tictactoe_gto.gemspec
|
61
|
+
homepage: https://github.com/jaimelr/tictactoe_gto
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata:
|
65
|
+
allowed_push_host: https://rubygems.org
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubyforge_project:
|
82
|
+
rubygems_version: 2.7.6
|
83
|
+
signing_key:
|
84
|
+
specification_version: 4
|
85
|
+
summary: A modifiy version of the classic TicTacToe game
|
86
|
+
test_files: []
|