tictactoe 0.0.2 → 0.0.3
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- data/lib/tictactoe.rb +162 -160
- metadata +2 -2
data/lib/tictactoe.rb
CHANGED
@@ -24,201 +24,203 @@ class Tictactoe
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end
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end
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private
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def play_tictactoe
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display_board
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@start_game = interactive
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while @continue
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print "\e[2J\e[f" # clear screen
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case @start_game
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when 'y'
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display_board
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competitor_plays
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break if !@continue
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computer_plays
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break if !@continue
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when 'q'
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break
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when 'n'
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computer_plays
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display_board
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break if !@continue
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competitor_plays
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break if !@continue
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else
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display_board
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puts 'Please enter appropriate options'.red
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interactive
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end
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end
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end
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end
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end
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def computer_plays
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if @playing
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computer_moves
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@continue = continue_playing
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def interactive
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puts 'Do you want to play first? enter y/n and q to quit'.purple
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@start_game = gets.chomp
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end
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end
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@continue = continue_playing
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def computer_plays
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if @playing
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computer_moves
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@continue = continue_playing
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end
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end
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end
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def competitor_plays
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if @continue
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puts @message
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move = gets.chomp
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play(move)
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@continue = continue_playing
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end
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end
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end
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@playing = false
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@message = "Please choose another move, it's already taken".red
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puts @message
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elsif !is_numeric(move)
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@playing = false
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@message = "Please enter correct move".red
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puts @message
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else
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position = @moves.index(move.to_i)
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@playing = true
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@message = "Please enter your move".blue
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@moves[position] = "O"
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def continue_playing
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if (play_until_win || play_until_draw)
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false
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else
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true
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end
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end
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end
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@moves
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def play(move)
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if move.size > 1
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@playing = false
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@message = "Please enter appropriate move".red
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puts @message
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elsif @moves.values_at(move.to_i).first == "X" || @moves.values_at(move.to_i).first == "O"
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@playing = false
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@message = "Please choose another move, it's already taken".red
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puts @message
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elsif !is_numeric(move)
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@playing = false
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@message = "Please enter correct move".red
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puts @message
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else
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position = @moves.index(move.to_i)
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@playing = true
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@message = "Please enter your move".blue
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@moves[position] = "O"
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end
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position_index = rand(0...indexes.size)
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values_position = indexes.values_at(position_index).first
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@computer_move = values_position
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@moves[values_position] = "X"
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end
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end
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def computer_moves
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temp_moves = @moves.clone
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temp_moves.delete("O")
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temp_moves.delete("X")
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if temp_moves.size == @moves.size
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@moves[4] = "X"
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elsif computer_best_move
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@computer_move = computer_best_move
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@moves[computer_best_move] = "X"
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elsif competitor_best_move
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@computer_move = competitor_best_move
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@moves[competitor_best_move] = "X"
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else
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indexes = temp_moves.inject([]) do |result, element|
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result << @moves.index(element)
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result
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end
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position_index = rand(0...indexes.size)
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values_position = indexes.values_at(position_index).first
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@computer_move = values_position
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@moves[values_position] = "X"
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end
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new_line = (index == 3 || index == 6) ? "\n" : ""
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board += new_line + color_moves
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board += "|"
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end
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puts "#{board}"
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end
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def display_board
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board = ""
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@moves.each_with_index do |move, index|
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case move
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when 'X'
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color_moves = "#{move}".purple
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when 'O'
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color_moves = "#{move}".yellow
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else
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color_moves = "#{move}"
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end
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new_line = (index == 3 || index == 6) ? "\n" : ""
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board += new_line + color_moves
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board += "|"
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end
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puts "#{board}"
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end
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end
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false
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def winner
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get_values.detect do |value|
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value.one?
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end
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end
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end
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def play_until_win
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if winner
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true
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else
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false
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end
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end
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!(unmoved.any?)
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end
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def play_until_draw
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unmoved = @moves.select do |move|
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(0..10).include?(move)
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end
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!(unmoved.any?)
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end
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end
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def get_values
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score_values.inject([]) do |result, v|
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result << @moves.values_at(v[0], v[1], v[2]).uniq
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result
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end
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end
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def best_move(check_moves_of, replace_with)
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score_values.each do |v|
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result = @moves.values_at(v[0], v[1], v[2])
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if result.include?("#{check_moves_of}") && result.count("#{check_moves_of}") == 2
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result.delete("#{check_moves_of}")
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if result.first == "#{replace_with}"
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@move = nil
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else
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@move = result.first
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end
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end
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end
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@move
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end
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@move
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end
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def computer_best_move
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best_move('X', 'O')
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end
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def competitor_best_move
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best_move('O', 'X')
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end
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def score_values
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rows = board
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columns = rows.transpose
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columns.each do |column|
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rows.push(column)
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end
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rows.push(generate_diagonal(board))
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rows.push(generate_diagonal(board.reverse))
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rows
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end
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rows.push(generate_diagonal(board))
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rows.push(generate_diagonal(board.reverse))
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rows
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end
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def generate_diagonal(board)
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diagonals = []
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board.each_with_index do |element, index|
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diagonals << element[index]
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end
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diagonals
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end
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diagonals
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end
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def board
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(0..8).each_slice(3).to_a
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end
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def is_numeric(move)
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move.to_s.match(/\A[+-]?\d+?(\.\d+)?\Z/) == nil ? false : true
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end
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: tictactoe
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.3
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prerelease:
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platform: ruby
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authors:
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@@ -37,7 +37,7 @@ files:
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- Rakefile
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- lib/tictactoe.rb
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- bin/play_tictactoe
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homepage: http://
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homepage: http://www.swathik.com/2012/10/command-line-tictactoe-game-using-ruby.html
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licenses: []
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post_install_message:
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rdoc_options: []
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