tictactoe-randall 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/bin/Board.rb +304 -305
- data/bin/ModalWindow.rb +25 -25
- data/bin/player.rb +33 -32
- data/bin/tictactoe.rb +488 -492
- data/{tictactoe_randall → tictactoe} +13 -13
- metadata +20 -28
    
        checksums.yaml
    ADDED
    
    | @@ -0,0 +1,7 @@ | |
| 1 | 
            +
            ---
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            +
            SHA1:
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            +
              metadata.gz: a503b3c1b8cca3c6b669cea15a5856c21eee38dc
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            +
              data.tar.gz: 4614a7049b09daaaddd8851c0295ae6f0d4bdcb2
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            +
            SHA512:
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            +
              metadata.gz: 7cd272ea79e679049c2f0dc798f2833338372fa634b71e0a6645a261d5592a639e4dcebe083260624ae16d870c47316da0866e5bfb055750ac7887eac45595c3
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            +
              data.tar.gz: 2bbaf0a0a90f9c31d2bf8dd350dd97c2d998550655a6e987c7a0c73aef4a59573547fa3ddb30d466f9c7d5110fa546cc5d80093466808f7740c49ed0e1cf9deb
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        data/bin/Board.rb
    CHANGED
    
    | @@ -1,305 +1,304 @@ | |
| 1 | 
            -
            class Board
         | 
| 2 | 
            -
             | 
| 3 | 
            -
            	include GladeGUI
         | 
| 4 | 
            -
             | 
| 5 | 
            -
            	def show()
         | 
| 6 | 
            -
            		@path = File.dirname(__FILE__) + "/"
         | 
| 7 | 
            -
             | 
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            -
            		load_glade(__FILE__)  #loads file, glade/MyClass.glade into @builder
         | 
| 9 | 
            -
            		@image1 = @path + "blank.jpg"
         | 
| 10 | 
            -
            		@image2 = @path + "blank.jpg"
         | 
| 11 | 
            -
            		@image3 = @path + "blank.jpg"
         | 
| 12 | 
            -
            		@image4 = @path + "blank.jpg"
         | 
| 13 | 
            -
            		@image5 = @path + "blank.jpg"
         | 
| 14 | 
            -
            		@image6 = @path + "blank.jpg"
         | 
| 15 | 
            -
            		@image7 = @path + "blank.jpg"
         | 
| 16 | 
            -
            		@image8 = @path + "blank.jpg"
         | 
| 17 | 
            -
            		@image9 = @path + "blank.jpg"
         | 
| 18 | 
            -
            		@label1 = "Welcome to Tic Tac Toe"
         | 
| 19 | 
            -
            		#array to store image names; this will make updating the board easier
         | 
| 20 | 
            -
            		@images = {  | 
| 21 | 
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            		set_glade_all() #populates glade controls with insance variables (i.e. Myclass.label1) 
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| 22 | 
            -
             | 
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            		 | 
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            		show_window() 
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            	end	
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| 26 | 
            -
             | 
| 27 | 
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            	#Human opponent
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| 28 | 
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            	def radiobutton1__clicked(*argv)
         | 
| 29 | 
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            		if @tictactoe.player2.type != 'human'
         | 
| 30 | 
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            			if @tictactoe.movenum == 0 or @tictactoe.winner != ''
         | 
| 31 | 
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            				@tictactoe. | 
| 32 | 
            -
             | 
| 33 | 
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            				if @tictactoe.winner != '' then newgame() end
         | 
| 34 | 
            -
             | 
| 35 | 
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            				#clear all difficulty selectors
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| 36 | 
            -
            				@builder["checkbutton1"].active = false
         | 
| 37 | 
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            				@builder["checkbutton2"].active = false
         | 
| 38 | 
            -
            				@builder["checkbutton3"].active = false
         | 
| 39 | 
            -
             | 
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            				#update player names and status
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| 41 | 
            -
            				@builder["label4"].text = @tictactoe.player1.name
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| 42 | 
            -
            				@builder["label3"].text = @tictactoe.player2.name
         | 
| 43 | 
            -
            				@builder["label5"].text = 'Now playing human. ' + @tictactoe. | 
| 44 | 
            -
             | 
| 45 | 
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            				#clear and update scores
         | 
| 46 | 
            -
            				 | 
| 47 | 
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            			else
         | 
| 48 | 
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            				#toggle back
         | 
| 49 | 
            -
            				@builder["radiobutton2"].active = true
         | 
| 50 | 
            -
            				@builder["label5"].text = 'Cannot change opponent during game'
         | 
| 51 | 
            -
            			end
         | 
| 52 | 
            -
            		end
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| 53 | 
            -
            	end
         | 
| 54 | 
            -
             | 
| 55 | 
            -
            	#Computer opponent
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| 56 | 
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            	def radiobutton2__clicked(*argv)
         | 
| 57 | 
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            		if @tictactoe.player2.type != 'computer'
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| 58 | 
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            			if @tictactoe.movenum == 0 or @tictactoe.winner != ''
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            				@tictactoe. | 
| 60 | 
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            				if @tictactoe.winner != '' then newgame() end
         | 
| 61 | 
            -
             | 
| 62 | 
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            				#select easy difficulty by default
         | 
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            				@builder["checkbutton1"].active = true
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| 64 | 
            -
             | 
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            				#update player names
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            -
            				@builder["label4"].text = @tictactoe.player1.name
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| 67 | 
            -
            				@builder["label3"].text = @tictactoe.player2.name
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| 68 | 
            -
             | 
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            				#clear and update scores
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            -
            				 | 
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            			else
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| 72 | 
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            				#toggle back
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            				@builder["radiobutton1"].active = true
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| 74 | 
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            				@builder["label5"].text = 'Cannot change opponent during game'
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| 75 | 
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            			end
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| 76 | 
            -
            		end
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| 77 | 
            -
            	end
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| 78 | 
            -
             | 
| 79 | 
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            	#Easy difficulty
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| 80 | 
            -
            	def checkbutton1__clicked(*argv)
         | 
| 81 | 
            -
            		if @builder["radiobutton2"].active? == false
         | 
| 82 | 
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            			#Only allow player to select difficulty if opponent is computer
         | 
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            -
            			@builder["checkbutton1"].active = false
         | 
| 84 | 
            -
            		elsif @builder["checkbutton1"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 85 | 
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            			@builder["checkbutton2"].active = false
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| 86 | 
            -
            			@builder["checkbutton3"].active = false
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            			@tictactoe. | 
| 88 | 
            -
            			@builder["label5"].text = 'Now playing computer on easy. '+ @tictactoe. | 
| 89 | 
            -
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 90 | 
            -
            			#toggle back
         | 
| 91 | 
            -
            			@builder["checkbutton1"].active = (@tictactoe.difficulty ==  | 
| 92 | 
            -
            			@builder["label5"].text = 'Cannot change difficulty during game'
         | 
| 93 | 
            -
            		end
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| 94 | 
            -
            	end
         | 
| 95 | 
            -
             | 
| 96 | 
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            	#Normal difficulty
         | 
| 97 | 
            -
            	def checkbutton2__clicked(*argv)
         | 
| 98 | 
            -
            		if @builder["radiobutton2"].active? == false
         | 
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            -
            			#Only allow player to select difficulty if opponent is computer
         | 
| 100 | 
            -
            			@builder["checkbutton2"].active = false
         | 
| 101 | 
            -
            		elsif @builder["checkbutton2"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 102 | 
            -
            			@builder["checkbutton1"].active = false
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| 103 | 
            -
            			@builder["checkbutton3"].active = false
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            			@tictactoe. | 
| 105 | 
            -
            			@builder["label5"].text = 'Now playing computer on normal. '+ @tictactoe. | 
| 106 | 
            -
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 107 | 
            -
            			#toggle back
         | 
| 108 | 
            -
            			@builder["checkbutton2"].active = (@tictactoe.difficulty ==  | 
| 109 | 
            -
            			@builder["label5"].text = 'Cannot change difficulty during game'
         | 
| 110 | 
            -
            		end
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| 111 | 
            -
            	end
         | 
| 112 | 
            -
             | 
| 113 | 
            -
            	#Hard difficulty
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| 114 | 
            -
            	def checkbutton3__clicked(*argv)
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            -
            		if @builder["radiobutton2"].active? == false
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| 116 | 
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            			#Only allow player to select difficulty if opponent is computer
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            			@builder["checkbutton3"].active = false
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| 118 | 
            -
            		elsif @builder["checkbutton3"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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            -
            			@builder["checkbutton1"].active = false
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            			@builder["checkbutton2"].active = false
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            			@tictactoe. | 
| 122 | 
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            			@builder["label5"].text = 'Now playing computer on hard. '+ @tictactoe. | 
| 123 | 
            -
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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            -
            			#toggle back
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| 125 | 
            -
            			@builder["checkbutton3"].active = (@tictactoe.difficulty ==  | 
| 126 | 
            -
            			@builder["label5"].text = 'Cannot change difficulty during game'
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| 127 | 
            -
            		end
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| 128 | 
            -
            	end
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| 129 | 
            -
             | 
| 130 | 
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            	#Menu options
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| 131 | 
            -
            	def imagemenuitem1__activate(*argv)
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| 132 | 
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            		#Game -> New
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| 133 | 
            -
            		 | 
| 134 | 
            -
            	end
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| 135 | 
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             | 
| 136 | 
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            	def imagemenuitem2__activate(*argv)
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| 137 | 
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            		#Game -> Reset score
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| 138 | 
            -
            		 | 
| 139 | 
            -
            	end
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| 140 | 
            -
             | 
| 141 | 
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            	def imagemenuitem5__activate(*argv)
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| 142 | 
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            		#Game -> Exit
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| 143 | 
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            		destroy_window()
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| 144 | 
            -
            	end
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| 145 | 
            -
             | 
| 146 | 
            -
            	def imagemenuitem6__activate(*argv)
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| 147 | 
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            		#Edit -> Undo
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| 148 | 
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            		if @tictactoe.winner == ''
         | 
| 149 | 
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            			#Cannot undo winning move
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| 150 | 
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            			lastmoveindex = @tictactoe. | 
| 151 | 
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            			penultimatemoveindex = @tictactoe. | 
| 152 | 
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            			status = @tictactoe. | 
| 153 | 
            -
            			@builder["label5"].text = status
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| 154 | 
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            			if status == 'Move undone'
         | 
| 155 | 
            -
            				@builder["image" + (lastmoveindex+1).to_s].file = @path + "blank.jpg"
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| 156 | 
            -
            				if @tictactoe.player2.type == 'computer'
         | 
| 157 | 
            -
            					@builder["image" + (penultimatemoveindex+1).to_s].file = @path + "blank.jpg"
         | 
| 158 | 
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            				end
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| 159 | 
            -
            			end
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| 160 | 
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            		else
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| 161 | 
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            			@builder["label5"].text = 'Cannot undo winning move'
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| 162 | 
            -
            		end
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| 163 | 
            -
            	end
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| 164 | 
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             | 
| 165 | 
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            	def imagemenuitem10__activate(*argv)
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| 166 | 
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            		#Help -> About
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            		modal_win = ModalWindow.new 
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            		modal_win.show(self)
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            -
            	end
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| 170 | 
            -
            	
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| 171 | 
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            	#Move buttons 1 - 9
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            	def button1__clicked(*argv)
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            		if  | 
| 174 | 
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            			 | 
| 175 | 
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            		end
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| 176 | 
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            	end
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| 177 | 
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             | 
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            	def button2__clicked(*argv)
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            		if  | 
| 180 | 
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            			 | 
| 181 | 
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            		end
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| 182 | 
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            	end
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| 183 | 
            -
             | 
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            	def button3__clicked(*argv)
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            		if  | 
| 186 | 
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            			 | 
| 187 | 
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            		end
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| 188 | 
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            	end
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| 189 | 
            -
             | 
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            	def button4__clicked(*argv)
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            		if  | 
| 192 | 
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            			 | 
| 193 | 
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            		end
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| 194 | 
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            	end
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| 195 | 
            -
             | 
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            	def button5__clicked(*argv)
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            		if  | 
| 198 | 
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            			 | 
| 199 | 
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            		end
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            	end
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| 201 | 
            -
             | 
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            	def button6__clicked(*argv)
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            		if  | 
| 204 | 
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            			 | 
| 205 | 
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            		end
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            	end
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| 207 | 
            -
             | 
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            	def button7__clicked(*argv)
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            		if  | 
| 210 | 
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            			 | 
| 211 | 
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            		end
         | 
| 212 | 
            -
            	end
         | 
| 213 | 
            -
             | 
| 214 | 
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            	def button8__clicked(*argv)
         | 
| 215 | 
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            		if  | 
| 216 | 
            -
            			 | 
| 217 | 
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            		end
         | 
| 218 | 
            -
            	end
         | 
| 219 | 
            -
             | 
| 220 | 
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            	def button9__clicked(*argv)
         | 
| 221 | 
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            		if  | 
| 222 | 
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            			 | 
| 223 | 
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            		end
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            	end
         | 
| 225 | 
            -
             | 
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            private
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| 228 | 
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             | 
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            	def  | 
| 230 | 
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            		@tictactoe = TicTacToe.new()
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            		@tictactoe. | 
| 232 | 
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            		@builder["label4"].text = @tictactoe.player1.name
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| 233 | 
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            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 234 | 
            -
             | 
| 235 | 
            -
            		@builder["label3"].text = @tictactoe.player2.name
         | 
| 236 | 
            -
            		@builder["label7"].text = @tictactoe.player2.score.to_s
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| 237 | 
            -
             | 
| 238 | 
            -
            		@builder["label2"].text = @tictactoe.cat.name
         | 
| 239 | 
            -
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 240 | 
            -
             | 
| 241 | 
            -
            		@builder["label5"].text = 'New game - ' + @tictactoe. | 
| 242 | 
            -
            	end
         | 
| 243 | 
            -
             | 
| 244 | 
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            	def  | 
| 245 | 
            -
            		@tictactoe. | 
| 246 | 
            -
            		@builder["label5"].text = 'New game - ' + @tictactoe. | 
| 247 | 
            -
            		@builder["image1"].file = @path + "blank.jpg"
         | 
| 248 | 
            -
            		@builder["image2"].file = @path + "blank.jpg"
         | 
| 249 | 
            -
            		@builder["image3"].file = @path + "blank.jpg"
         | 
| 250 | 
            -
            		@builder["image4"].file = @path + "blank.jpg"
         | 
| 251 | 
            -
            		@builder["image5"].file = @path + "blank.jpg"
         | 
| 252 | 
            -
            		@builder["image6"].file = @path + "blank.jpg"
         | 
| 253 | 
            -
            		@builder["image7"].file = @path + "blank.jpg"
         | 
| 254 | 
            -
            		@builder["image8"].file = @path + "blank.jpg"
         | 
| 255 | 
            -
            		@builder["image9"].file = @path + "blank.jpg"
         | 
| 256 | 
            -
            		if @tictactoe.player2.type == 'computer' and @tictactoe.player2.mark ==  | 
| 257 | 
            -
            	end
         | 
| 258 | 
            -
             | 
| 259 | 
            -
            	def  | 
| 260 | 
            -
            		@tictactoe. | 
| 261 | 
            -
            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 262 | 
            -
            		@builder["label7"].text = @tictactoe.player2.score.to_s
         | 
| 263 | 
            -
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 264 | 
            -
            	end
         | 
| 265 | 
            -
             | 
| 266 | 
            -
            	def  | 
| 267 | 
            -
            		if @tictactoe. | 
| 268 | 
            -
            			@builder["image"+space.to_s].file = @path + @images[@tictactoe.currentturn]
         | 
| 269 | 
            -
            			@tictactoe. | 
| 270 | 
            -
            			winner = @tictactoe. | 
| 271 | 
            -
            			if winner == ''
         | 
| 272 | 
            -
            					@tictactoe. | 
| 273 | 
            -
            			else
         | 
| 274 | 
            -
            					 | 
| 275 | 
            -
            			end
         | 
| 276 | 
            -
            			return true
         | 
| 277 | 
            -
            		else
         | 
| 278 | 
            -
            			return false
         | 
| 279 | 
            -
            		end
         | 
| 280 | 
            -
            	end
         | 
| 281 | 
            -
             | 
| 282 | 
            -
            	def  | 
| 283 | 
            -
            		if @tictactoe.winner == ''
         | 
| 284 | 
            -
            			space = @tictactoe. | 
| 285 | 
            -
            			@builder["label5"].text = 'Computer chooses ' + space.to_s
         | 
| 286 | 
            -
            			 | 
| 287 | 
            -
            		end
         | 
| 288 | 
            -
            	end
         | 
| 289 | 
            -
             | 
| 290 | 
            -
            	def  | 
| 291 | 
            -
            		@tictactoe. | 
| 292 | 
            -
             | 
| 293 | 
            -
            		@builder["label5"].text = @tictactoe. | 
| 294 | 
            -
            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 295 | 
            -
            		@builder["label7"].text = @tictactoe.player2.score.to_s
         | 
| 296 | 
            -
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 297 | 
            -
             | 
| 298 | 
            -
            		 | 
| 299 | 
            -
             | 
| 300 | 
            -
             | 
| 301 | 
            -
             | 
| 302 | 
            -
             | 
| 303 | 
            -
             | 
| 304 | 
            -
             | 
| 305 | 
            -
             | 
| 1 | 
            +
            class Board
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            	include GladeGUI
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            	def show()
         | 
| 6 | 
            +
            		@path = File.dirname(__FILE__) + "/"
         | 
| 7 | 
            +
             | 
| 8 | 
            +
            		load_glade(__FILE__)  #loads file, glade/MyClass.glade into @builder
         | 
| 9 | 
            +
            		@image1 = @path + "blank.jpg"
         | 
| 10 | 
            +
            		@image2 = @path + "blank.jpg"
         | 
| 11 | 
            +
            		@image3 = @path + "blank.jpg"
         | 
| 12 | 
            +
            		@image4 = @path + "blank.jpg"
         | 
| 13 | 
            +
            		@image5 = @path + "blank.jpg"
         | 
| 14 | 
            +
            		@image6 = @path + "blank.jpg"
         | 
| 15 | 
            +
            		@image7 = @path + "blank.jpg"
         | 
| 16 | 
            +
            		@image8 = @path + "blank.jpg"
         | 
| 17 | 
            +
            		@image9 = @path + "blank.jpg"
         | 
| 18 | 
            +
            		@label1 = "Welcome to Tic Tac Toe"
         | 
| 19 | 
            +
            		#array to store image names; this will make updating the board easier
         | 
| 20 | 
            +
            		@images = { :x => "x.jpg", :o => "o.jpg" }
         | 
| 21 | 
            +
            		set_glade_all() #populates glade controls with insance variables (i.e. Myclass.label1) 
         | 
| 22 | 
            +
             | 
| 23 | 
            +
            		new_match()
         | 
| 24 | 
            +
            		show_window() 
         | 
| 25 | 
            +
            	end	
         | 
| 26 | 
            +
             | 
| 27 | 
            +
            	#Human opponent
         | 
| 28 | 
            +
            	def radiobutton1__clicked(*argv)
         | 
| 29 | 
            +
            		if @tictactoe.player2.type != 'human'
         | 
| 30 | 
            +
            			if @tictactoe.movenum == 0 or @tictactoe.winner != ''
         | 
| 31 | 
            +
            				@tictactoe.select_players(2)
         | 
| 32 | 
            +
             | 
| 33 | 
            +
            				if @tictactoe.winner != '' then newgame() end
         | 
| 34 | 
            +
             | 
| 35 | 
            +
            				#clear all difficulty selectors
         | 
| 36 | 
            +
            				@builder["checkbutton1"].active = false
         | 
| 37 | 
            +
            				@builder["checkbutton2"].active = false
         | 
| 38 | 
            +
            				@builder["checkbutton3"].active = false
         | 
| 39 | 
            +
             | 
| 40 | 
            +
            				#update player names and status
         | 
| 41 | 
            +
            				@builder["label4"].text = @tictactoe.player1.name
         | 
| 42 | 
            +
            				@builder["label3"].text = @tictactoe.player2.name
         | 
| 43 | 
            +
            				@builder["label5"].text = 'Now playing human. ' + @tictactoe.print_instructions()
         | 
| 44 | 
            +
             | 
| 45 | 
            +
            				#clear and update scores
         | 
| 46 | 
            +
            				reset_score()
         | 
| 47 | 
            +
            			else
         | 
| 48 | 
            +
            				#toggle back
         | 
| 49 | 
            +
            				@builder["radiobutton2"].active = true
         | 
| 50 | 
            +
            				@builder["label5"].text = 'Cannot change opponent during game'
         | 
| 51 | 
            +
            			end
         | 
| 52 | 
            +
            		end
         | 
| 53 | 
            +
            	end
         | 
| 54 | 
            +
             | 
| 55 | 
            +
            	#Computer opponent
         | 
| 56 | 
            +
            	def radiobutton2__clicked(*argv)
         | 
| 57 | 
            +
            		if @tictactoe.player2.type != 'computer'
         | 
| 58 | 
            +
            			if @tictactoe.movenum == 0 or @tictactoe.winner != ''
         | 
| 59 | 
            +
            				@tictactoe.select_players(1)
         | 
| 60 | 
            +
            				if @tictactoe.winner != '' then newgame() end
         | 
| 61 | 
            +
             | 
| 62 | 
            +
            				#select easy difficulty by default
         | 
| 63 | 
            +
            				@builder["checkbutton1"].active = true
         | 
| 64 | 
            +
             | 
| 65 | 
            +
            				#update player names
         | 
| 66 | 
            +
            				@builder["label4"].text = @tictactoe.player1.name
         | 
| 67 | 
            +
            				@builder["label3"].text = @tictactoe.player2.name
         | 
| 68 | 
            +
             | 
| 69 | 
            +
            				#clear and update scores
         | 
| 70 | 
            +
            				reset_score()
         | 
| 71 | 
            +
            			else
         | 
| 72 | 
            +
            				#toggle back
         | 
| 73 | 
            +
            				@builder["radiobutton1"].active = true
         | 
| 74 | 
            +
            				@builder["label5"].text = 'Cannot change opponent during game'
         | 
| 75 | 
            +
            			end
         | 
| 76 | 
            +
            		end
         | 
| 77 | 
            +
            	end
         | 
| 78 | 
            +
             | 
| 79 | 
            +
            	#Easy difficulty
         | 
| 80 | 
            +
            	def checkbutton1__clicked(*argv)
         | 
| 81 | 
            +
            		if @builder["radiobutton2"].active? == false
         | 
| 82 | 
            +
            			#Only allow player to select difficulty if opponent is computer
         | 
| 83 | 
            +
            			@builder["checkbutton1"].active = false
         | 
| 84 | 
            +
            		elsif @builder["checkbutton1"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 85 | 
            +
            			@builder["checkbutton2"].active = false
         | 
| 86 | 
            +
            			@builder["checkbutton3"].active = false
         | 
| 87 | 
            +
            			@tictactoe.set_difficulty(:easy)
         | 
| 88 | 
            +
            			@builder["label5"].text = 'Now playing computer on easy. '+ @tictactoe.print_instructions()
         | 
| 89 | 
            +
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 90 | 
            +
            			#toggle back
         | 
| 91 | 
            +
            			@builder["checkbutton1"].active = (@tictactoe.difficulty == :easy)
         | 
| 92 | 
            +
            			@builder["label5"].text = 'Cannot change difficulty during game'
         | 
| 93 | 
            +
            		end
         | 
| 94 | 
            +
            	end
         | 
| 95 | 
            +
             | 
| 96 | 
            +
            	#Normal difficulty
         | 
| 97 | 
            +
            	def checkbutton2__clicked(*argv)
         | 
| 98 | 
            +
            		if @builder["radiobutton2"].active? == false
         | 
| 99 | 
            +
            			#Only allow player to select difficulty if opponent is computer
         | 
| 100 | 
            +
            			@builder["checkbutton2"].active = false
         | 
| 101 | 
            +
            		elsif @builder["checkbutton2"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 102 | 
            +
            			@builder["checkbutton1"].active = false
         | 
| 103 | 
            +
            			@builder["checkbutton3"].active = false
         | 
| 104 | 
            +
            			@tictactoe.set_difficulty(:normal)
         | 
| 105 | 
            +
            			@builder["label5"].text = 'Now playing computer on normal. '+ @tictactoe.print_instructions()
         | 
| 106 | 
            +
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 107 | 
            +
            			#toggle back
         | 
| 108 | 
            +
            			@builder["checkbutton2"].active = (@tictactoe.difficulty == :normal)
         | 
| 109 | 
            +
            			@builder["label5"].text = 'Cannot change difficulty during game'
         | 
| 110 | 
            +
            		end
         | 
| 111 | 
            +
            	end
         | 
| 112 | 
            +
             | 
| 113 | 
            +
            	#Hard difficulty
         | 
| 114 | 
            +
            	def checkbutton3__clicked(*argv)
         | 
| 115 | 
            +
            		if @builder["radiobutton2"].active? == false
         | 
| 116 | 
            +
            			#Only allow player to select difficulty if opponent is computer
         | 
| 117 | 
            +
            			@builder["checkbutton3"].active = false
         | 
| 118 | 
            +
            		elsif @builder["checkbutton3"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 119 | 
            +
            			@builder["checkbutton1"].active = false
         | 
| 120 | 
            +
            			@builder["checkbutton2"].active = false
         | 
| 121 | 
            +
            			@tictactoe.set_difficulty(:hard)
         | 
| 122 | 
            +
            			@builder["label5"].text = 'Now playing computer on hard. '+ @tictactoe.print_instructions()
         | 
| 123 | 
            +
            		elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
         | 
| 124 | 
            +
            			#toggle back
         | 
| 125 | 
            +
            			@builder["checkbutton3"].active = (@tictactoe.difficulty == :hard)
         | 
| 126 | 
            +
            			@builder["label5"].text = 'Cannot change difficulty during game'
         | 
| 127 | 
            +
            		end
         | 
| 128 | 
            +
            	end
         | 
| 129 | 
            +
             | 
| 130 | 
            +
            	#Menu options
         | 
| 131 | 
            +
            	def imagemenuitem1__activate(*argv)
         | 
| 132 | 
            +
            		#Game -> New
         | 
| 133 | 
            +
            		new_game()
         | 
| 134 | 
            +
            	end
         | 
| 135 | 
            +
             | 
| 136 | 
            +
            	def imagemenuitem2__activate(*argv)
         | 
| 137 | 
            +
            		#Game -> Reset score
         | 
| 138 | 
            +
            		reset_score()
         | 
| 139 | 
            +
            	end
         | 
| 140 | 
            +
             | 
| 141 | 
            +
            	def imagemenuitem5__activate(*argv)
         | 
| 142 | 
            +
            		#Game -> Exit
         | 
| 143 | 
            +
            		destroy_window()
         | 
| 144 | 
            +
            	end
         | 
| 145 | 
            +
             | 
| 146 | 
            +
            	def imagemenuitem6__activate(*argv)
         | 
| 147 | 
            +
            		#Edit -> Undo
         | 
| 148 | 
            +
            		if @tictactoe.winner == ''
         | 
| 149 | 
            +
            			#Cannot undo winning move
         | 
| 150 | 
            +
            			lastmoveindex = @tictactoe.get_last_move()
         | 
| 151 | 
            +
            			penultimatemoveindex = @tictactoe.get_penultimate_move()
         | 
| 152 | 
            +
            			status = @tictactoe.undo_move()
         | 
| 153 | 
            +
            			@builder["label5"].text = status
         | 
| 154 | 
            +
            			if status == 'Move undone'
         | 
| 155 | 
            +
            				@builder["image" + (lastmoveindex+1).to_s].file = @path + "blank.jpg"
         | 
| 156 | 
            +
            				if @tictactoe.player2.type == 'computer'
         | 
| 157 | 
            +
            					@builder["image" + (penultimatemoveindex+1).to_s].file = @path + "blank.jpg"
         | 
| 158 | 
            +
            				end
         | 
| 159 | 
            +
            			end
         | 
| 160 | 
            +
            		else
         | 
| 161 | 
            +
            			@builder["label5"].text = 'Cannot undo winning move'
         | 
| 162 | 
            +
            		end
         | 
| 163 | 
            +
            	end
         | 
| 164 | 
            +
             | 
| 165 | 
            +
            	def imagemenuitem10__activate(*argv)
         | 
| 166 | 
            +
            		#Help -> About
         | 
| 167 | 
            +
            		modal_win = ModalWindow.new 
         | 
| 168 | 
            +
            		modal_win.show(self)
         | 
| 169 | 
            +
            	end
         | 
| 170 | 
            +
            	
         | 
| 171 | 
            +
            	#Move buttons 1 - 9
         | 
| 172 | 
            +
            	def button1__clicked(*argv)
         | 
| 173 | 
            +
            		if make_move(1) and @tictactoe.player2.type == 'computer' then
         | 
| 174 | 
            +
            			computer_move()
         | 
| 175 | 
            +
            		end
         | 
| 176 | 
            +
            	end
         | 
| 177 | 
            +
             | 
| 178 | 
            +
            	def button2__clicked(*argv)
         | 
| 179 | 
            +
            		if make_move(2) and @tictactoe.player2.type == 'computer' then
         | 
| 180 | 
            +
            			computer_move()
         | 
| 181 | 
            +
            		end
         | 
| 182 | 
            +
            	end
         | 
| 183 | 
            +
             | 
| 184 | 
            +
            	def button3__clicked(*argv)
         | 
| 185 | 
            +
            		if make_move(3) and @tictactoe.player2.type == 'computer' then
         | 
| 186 | 
            +
            			computer_move()
         | 
| 187 | 
            +
            		end
         | 
| 188 | 
            +
            	end
         | 
| 189 | 
            +
             | 
| 190 | 
            +
            	def button4__clicked(*argv)
         | 
| 191 | 
            +
            		if make_move(4) and @tictactoe.player2.type == 'computer' then
         | 
| 192 | 
            +
            			computer_move()
         | 
| 193 | 
            +
            		end
         | 
| 194 | 
            +
            	end
         | 
| 195 | 
            +
             | 
| 196 | 
            +
            	def button5__clicked(*argv)
         | 
| 197 | 
            +
            		if make_move(5) and @tictactoe.player2.type == 'computer' then
         | 
| 198 | 
            +
            			computer_move()
         | 
| 199 | 
            +
            		end
         | 
| 200 | 
            +
            	end
         | 
| 201 | 
            +
             | 
| 202 | 
            +
            	def button6__clicked(*argv)
         | 
| 203 | 
            +
            		if make_move(6) and @tictactoe.player2.type == 'computer' then
         | 
| 204 | 
            +
            			computer_move()
         | 
| 205 | 
            +
            		end
         | 
| 206 | 
            +
            	end
         | 
| 207 | 
            +
             | 
| 208 | 
            +
            	def button7__clicked(*argv)
         | 
| 209 | 
            +
            		if make_move(7) and @tictactoe.player2.type == 'computer' then
         | 
| 210 | 
            +
            			computer_move()
         | 
| 211 | 
            +
            		end
         | 
| 212 | 
            +
            	end
         | 
| 213 | 
            +
             | 
| 214 | 
            +
            	def button8__clicked(*argv)
         | 
| 215 | 
            +
            		if make_move(8) and @tictactoe.player2.type == 'computer' then
         | 
| 216 | 
            +
            			computer_move()
         | 
| 217 | 
            +
            		end
         | 
| 218 | 
            +
            	end
         | 
| 219 | 
            +
             | 
| 220 | 
            +
            	def button9__clicked(*argv)
         | 
| 221 | 
            +
            		if make_move(9) and @tictactoe.player2.type == 'computer' then
         | 
| 222 | 
            +
            			computer_move()
         | 
| 223 | 
            +
            		end
         | 
| 224 | 
            +
            	end
         | 
| 225 | 
            +
             | 
| 226 | 
            +
             | 
| 227 | 
            +
            private
         | 
| 228 | 
            +
             | 
| 229 | 
            +
            	def new_match()
         | 
| 230 | 
            +
            		@tictactoe = TicTacToe.new()
         | 
| 231 | 
            +
            		@tictactoe.select_players(2)
         | 
| 232 | 
            +
            		@builder["label4"].text = @tictactoe.player1.name
         | 
| 233 | 
            +
            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 234 | 
            +
             | 
| 235 | 
            +
            		@builder["label3"].text = @tictactoe.player2.name
         | 
| 236 | 
            +
            		@builder["label7"].text = @tictactoe.player2.score.to_s
         | 
| 237 | 
            +
             | 
| 238 | 
            +
            		@builder["label2"].text = @tictactoe.cat.name
         | 
| 239 | 
            +
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 240 | 
            +
             | 
| 241 | 
            +
            		@builder["label5"].text = 'New game - ' + @tictactoe.print_instructions()
         | 
| 242 | 
            +
            	end
         | 
| 243 | 
            +
             | 
| 244 | 
            +
            	def new_game()
         | 
| 245 | 
            +
            		@tictactoe.reset()
         | 
| 246 | 
            +
            		@builder["label5"].text = 'New game - ' + @tictactoe.print_instructions()
         | 
| 247 | 
            +
            		@builder["image1"].file = @path + "blank.jpg"
         | 
| 248 | 
            +
            		@builder["image2"].file = @path + "blank.jpg"
         | 
| 249 | 
            +
            		@builder["image3"].file = @path + "blank.jpg"
         | 
| 250 | 
            +
            		@builder["image4"].file = @path + "blank.jpg"
         | 
| 251 | 
            +
            		@builder["image5"].file = @path + "blank.jpg"
         | 
| 252 | 
            +
            		@builder["image6"].file = @path + "blank.jpg"
         | 
| 253 | 
            +
            		@builder["image7"].file = @path + "blank.jpg"
         | 
| 254 | 
            +
            		@builder["image8"].file = @path + "blank.jpg"
         | 
| 255 | 
            +
            		@builder["image9"].file = @path + "blank.jpg"
         | 
| 256 | 
            +
            		if @tictactoe.player2.type == 'computer' and @tictactoe.player2.mark == :x then computer_move() end
         | 
| 257 | 
            +
            	end
         | 
| 258 | 
            +
             | 
| 259 | 
            +
            	def reset_score()
         | 
| 260 | 
            +
            		@tictactoe.clear_score()
         | 
| 261 | 
            +
            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 262 | 
            +
            		@builder["label7"].text = @tictactoe.player2.score.to_s
         | 
| 263 | 
            +
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 264 | 
            +
            	end
         | 
| 265 | 
            +
             | 
| 266 | 
            +
            	def make_move(space)
         | 
| 267 | 
            +
            		if @tictactoe.space_available(space)
         | 
| 268 | 
            +
            			@builder["image"+space.to_s].file = @path + @images[@tictactoe.currentturn]
         | 
| 269 | 
            +
            			@tictactoe.make_move(space)
         | 
| 270 | 
            +
            			winner = @tictactoe.check_winner(space)
         | 
| 271 | 
            +
            			if winner == ''
         | 
| 272 | 
            +
            					@tictactoe.swap_turn()
         | 
| 273 | 
            +
            			else
         | 
| 274 | 
            +
            					game_over(winner)
         | 
| 275 | 
            +
            			end
         | 
| 276 | 
            +
            			return true
         | 
| 277 | 
            +
            		else
         | 
| 278 | 
            +
            			return false
         | 
| 279 | 
            +
            		end
         | 
| 280 | 
            +
            	end
         | 
| 281 | 
            +
             | 
| 282 | 
            +
            	def computer_move()
         | 
| 283 | 
            +
            		if @tictactoe.winner == ''
         | 
| 284 | 
            +
            			space = @tictactoe.computer_move()
         | 
| 285 | 
            +
            			@builder["label5"].text = 'Computer chooses ' + space.to_s
         | 
| 286 | 
            +
            			make_move(space)
         | 
| 287 | 
            +
            		end
         | 
| 288 | 
            +
            	end
         | 
| 289 | 
            +
             | 
| 290 | 
            +
            	def game_over(winner)
         | 
| 291 | 
            +
            		@tictactoe.update_score(winner)
         | 
| 292 | 
            +
             | 
| 293 | 
            +
            		@builder["label5"].text = @tictactoe.print_winner()
         | 
| 294 | 
            +
            		@builder["label8"].text = @tictactoe.player1.score.to_s
         | 
| 295 | 
            +
            		@builder["label7"].text = @tictactoe.player2.score.to_s
         | 
| 296 | 
            +
            		@builder["label6"].text = @tictactoe.cat.score.to_s
         | 
| 297 | 
            +
            		#After each game, alternate who goes first
         | 
| 298 | 
            +
            		@tictactoe.swap_players()
         | 
| 299 | 
            +
             | 
| 300 | 
            +
            	end
         | 
| 301 | 
            +
             | 
| 302 | 
            +
             | 
| 303 | 
            +
            end
         | 
| 304 | 
            +
             |