tictactoe-randall 0.0.1 → 0.0.2
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- checksums.yaml +7 -0
- data/bin/Board.rb +304 -305
- data/bin/ModalWindow.rb +25 -25
- data/bin/player.rb +33 -32
- data/bin/tictactoe.rb +488 -492
- data/{tictactoe_randall → tictactoe} +13 -13
- metadata +20 -28
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
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---
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SHA1:
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metadata.gz: a503b3c1b8cca3c6b669cea15a5856c21eee38dc
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data.tar.gz: 4614a7049b09daaaddd8851c0295ae6f0d4bdcb2
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SHA512:
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metadata.gz: 7cd272ea79e679049c2f0dc798f2833338372fa634b71e0a6645a261d5592a639e4dcebe083260624ae16d870c47316da0866e5bfb055750ac7887eac45595c3
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data.tar.gz: 2bbaf0a0a90f9c31d2bf8dd350dd97c2d998550655a6e987c7a0c73aef4a59573547fa3ddb30d466f9c7d5110fa546cc5d80093466808f7740c49ed0e1cf9deb
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data/bin/Board.rb
CHANGED
@@ -1,305 +1,304 @@
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class Board
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include GladeGUI
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def show()
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@path = File.dirname(__FILE__) + "/"
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load_glade(__FILE__) #loads file, glade/MyClass.glade into @builder
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@image1 = @path + "blank.jpg"
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@image2 = @path + "blank.jpg"
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@image3 = @path + "blank.jpg"
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@image4 = @path + "blank.jpg"
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@image5 = @path + "blank.jpg"
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@image6 = @path + "blank.jpg"
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@image7 = @path + "blank.jpg"
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@image8 = @path + "blank.jpg"
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@image9 = @path + "blank.jpg"
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@label1 = "Welcome to Tic Tac Toe"
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#array to store image names; this will make updating the board easier
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@images = {
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set_glade_all() #populates glade controls with insance variables (i.e. Myclass.label1)
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show_window()
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end
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#Human opponent
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def radiobutton1__clicked(*argv)
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if @tictactoe.player2.type != 'human'
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if @tictactoe.movenum == 0 or @tictactoe.winner != ''
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@tictactoe.
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if @tictactoe.winner != '' then newgame() end
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#clear all difficulty selectors
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@builder["checkbutton1"].active = false
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@builder["checkbutton2"].active = false
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@builder["checkbutton3"].active = false
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#update player names and status
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label3"].text = @tictactoe.player2.name
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@builder["label5"].text = 'Now playing human. ' + @tictactoe.
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#clear and update scores
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else
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#toggle back
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@builder["radiobutton2"].active = true
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@builder["label5"].text = 'Cannot change opponent during game'
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end
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end
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end
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-
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#Computer opponent
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def radiobutton2__clicked(*argv)
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if @tictactoe.player2.type != 'computer'
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if @tictactoe.movenum == 0 or @tictactoe.winner != ''
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@tictactoe.
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if @tictactoe.winner != '' then newgame() end
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-
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#select easy difficulty by default
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@builder["checkbutton1"].active = true
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#update player names
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label3"].text = @tictactoe.player2.name
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#clear and update scores
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else
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#toggle back
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@builder["radiobutton1"].active = true
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@builder["label5"].text = 'Cannot change opponent during game'
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end
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end
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end
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#Easy difficulty
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def checkbutton1__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton1"].active = false
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elsif @builder["checkbutton1"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton2"].active = false
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@builder["checkbutton3"].active = false
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@tictactoe.
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@builder["label5"].text = 'Now playing computer on easy. '+ @tictactoe.
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton1"].active = (@tictactoe.difficulty ==
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Normal difficulty
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def checkbutton2__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton2"].active = false
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elsif @builder["checkbutton2"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton1"].active = false
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@builder["checkbutton3"].active = false
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@tictactoe.
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@builder["label5"].text = 'Now playing computer on normal. '+ @tictactoe.
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton2"].active = (@tictactoe.difficulty ==
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Hard difficulty
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def checkbutton3__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton3"].active = false
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elsif @builder["checkbutton3"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton1"].active = false
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@builder["checkbutton2"].active = false
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@tictactoe.
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@builder["label5"].text = 'Now playing computer on hard. '+ @tictactoe.
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton3"].active = (@tictactoe.difficulty ==
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Menu options
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def imagemenuitem1__activate(*argv)
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#Game -> New
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end
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def imagemenuitem2__activate(*argv)
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#Game -> Reset score
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end
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def imagemenuitem5__activate(*argv)
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#Game -> Exit
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destroy_window()
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end
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def imagemenuitem6__activate(*argv)
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#Edit -> Undo
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if @tictactoe.winner == ''
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#Cannot undo winning move
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lastmoveindex = @tictactoe.
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penultimatemoveindex = @tictactoe.
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status = @tictactoe.
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@builder["label5"].text = status
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if status == 'Move undone'
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@builder["image" + (lastmoveindex+1).to_s].file = @path + "blank.jpg"
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if @tictactoe.player2.type == 'computer'
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@builder["image" + (penultimatemoveindex+1).to_s].file = @path + "blank.jpg"
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end
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end
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else
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@builder["label5"].text = 'Cannot undo winning move'
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end
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end
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def imagemenuitem10__activate(*argv)
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#Help -> About
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modal_win = ModalWindow.new
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modal_win.show(self)
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end
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#Move buttons 1 - 9
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def button1__clicked(*argv)
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if
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end
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end
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def button2__clicked(*argv)
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if
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end
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end
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def button3__clicked(*argv)
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if
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end
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end
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def button4__clicked(*argv)
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if
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end
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end
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def button5__clicked(*argv)
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if
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end
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end
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def button6__clicked(*argv)
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if
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end
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end
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def button7__clicked(*argv)
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if
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end
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end
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def button8__clicked(*argv)
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if
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end
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end
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def button9__clicked(*argv)
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if
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end
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end
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private
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def
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@tictactoe = TicTacToe.new()
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@tictactoe.
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label3"].text = @tictactoe.player2.name
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label2"].text = @tictactoe.cat.name
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@builder["label6"].text = @tictactoe.cat.score.to_s
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@builder["label5"].text = 'New game - ' + @tictactoe.
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end
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def
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@tictactoe.
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@builder["label5"].text = 'New game - ' + @tictactoe.
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@builder["image1"].file = @path + "blank.jpg"
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@builder["image2"].file = @path + "blank.jpg"
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@builder["image3"].file = @path + "blank.jpg"
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@builder["image4"].file = @path + "blank.jpg"
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@builder["image5"].file = @path + "blank.jpg"
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@builder["image6"].file = @path + "blank.jpg"
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@builder["image7"].file = @path + "blank.jpg"
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@builder["image8"].file = @path + "blank.jpg"
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@builder["image9"].file = @path + "blank.jpg"
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if @tictactoe.player2.type == 'computer' and @tictactoe.player2.mark ==
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end
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259
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def
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260
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@tictactoe.
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label6"].text = @tictactoe.cat.score.to_s
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end
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266
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def
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267
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if @tictactoe.
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@builder["image"+space.to_s].file = @path + @images[@tictactoe.currentturn]
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@tictactoe.
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270
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winner = @tictactoe.
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if winner == ''
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@tictactoe.
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else
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275
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end
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return true
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else
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return false
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end
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end
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282
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def
|
283
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if @tictactoe.winner == ''
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space = @tictactoe.
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@builder["label5"].text = 'Computer chooses ' + space.to_s
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287
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end
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end
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290
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def
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291
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@tictactoe.
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-
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@builder["label5"].text = @tictactoe.
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label6"].text = @tictactoe.cat.score.to_s
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-
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300
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304
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305
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1
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+
class Board
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2
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3
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include GladeGUI
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4
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+
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5
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def show()
|
6
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@path = File.dirname(__FILE__) + "/"
|
7
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+
|
8
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load_glade(__FILE__) #loads file, glade/MyClass.glade into @builder
|
9
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@image1 = @path + "blank.jpg"
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@image2 = @path + "blank.jpg"
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@image3 = @path + "blank.jpg"
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@image4 = @path + "blank.jpg"
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@image5 = @path + "blank.jpg"
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@image6 = @path + "blank.jpg"
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@image7 = @path + "blank.jpg"
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@image8 = @path + "blank.jpg"
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@image9 = @path + "blank.jpg"
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18
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@label1 = "Welcome to Tic Tac Toe"
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19
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#array to store image names; this will make updating the board easier
|
20
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+
@images = { :x => "x.jpg", :o => "o.jpg" }
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21
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+
set_glade_all() #populates glade controls with insance variables (i.e. Myclass.label1)
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22
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+
|
23
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new_match()
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24
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show_window()
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25
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end
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26
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+
|
27
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#Human opponent
|
28
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+
def radiobutton1__clicked(*argv)
|
29
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+
if @tictactoe.player2.type != 'human'
|
30
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+
if @tictactoe.movenum == 0 or @tictactoe.winner != ''
|
31
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+
@tictactoe.select_players(2)
|
32
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+
|
33
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+
if @tictactoe.winner != '' then newgame() end
|
34
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+
|
35
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+
#clear all difficulty selectors
|
36
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+
@builder["checkbutton1"].active = false
|
37
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+
@builder["checkbutton2"].active = false
|
38
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+
@builder["checkbutton3"].active = false
|
39
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+
|
40
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+
#update player names and status
|
41
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+
@builder["label4"].text = @tictactoe.player1.name
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42
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+
@builder["label3"].text = @tictactoe.player2.name
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43
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+
@builder["label5"].text = 'Now playing human. ' + @tictactoe.print_instructions()
|
44
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+
|
45
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#clear and update scores
|
46
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+
reset_score()
|
47
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+
else
|
48
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+
#toggle back
|
49
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+
@builder["radiobutton2"].active = true
|
50
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+
@builder["label5"].text = 'Cannot change opponent during game'
|
51
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+
end
|
52
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+
end
|
53
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+
end
|
54
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+
|
55
|
+
#Computer opponent
|
56
|
+
def radiobutton2__clicked(*argv)
|
57
|
+
if @tictactoe.player2.type != 'computer'
|
58
|
+
if @tictactoe.movenum == 0 or @tictactoe.winner != ''
|
59
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+
@tictactoe.select_players(1)
|
60
|
+
if @tictactoe.winner != '' then newgame() end
|
61
|
+
|
62
|
+
#select easy difficulty by default
|
63
|
+
@builder["checkbutton1"].active = true
|
64
|
+
|
65
|
+
#update player names
|
66
|
+
@builder["label4"].text = @tictactoe.player1.name
|
67
|
+
@builder["label3"].text = @tictactoe.player2.name
|
68
|
+
|
69
|
+
#clear and update scores
|
70
|
+
reset_score()
|
71
|
+
else
|
72
|
+
#toggle back
|
73
|
+
@builder["radiobutton1"].active = true
|
74
|
+
@builder["label5"].text = 'Cannot change opponent during game'
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
#Easy difficulty
|
80
|
+
def checkbutton1__clicked(*argv)
|
81
|
+
if @builder["radiobutton2"].active? == false
|
82
|
+
#Only allow player to select difficulty if opponent is computer
|
83
|
+
@builder["checkbutton1"].active = false
|
84
|
+
elsif @builder["checkbutton1"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
85
|
+
@builder["checkbutton2"].active = false
|
86
|
+
@builder["checkbutton3"].active = false
|
87
|
+
@tictactoe.set_difficulty(:easy)
|
88
|
+
@builder["label5"].text = 'Now playing computer on easy. '+ @tictactoe.print_instructions()
|
89
|
+
elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
90
|
+
#toggle back
|
91
|
+
@builder["checkbutton1"].active = (@tictactoe.difficulty == :easy)
|
92
|
+
@builder["label5"].text = 'Cannot change difficulty during game'
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
#Normal difficulty
|
97
|
+
def checkbutton2__clicked(*argv)
|
98
|
+
if @builder["radiobutton2"].active? == false
|
99
|
+
#Only allow player to select difficulty if opponent is computer
|
100
|
+
@builder["checkbutton2"].active = false
|
101
|
+
elsif @builder["checkbutton2"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
102
|
+
@builder["checkbutton1"].active = false
|
103
|
+
@builder["checkbutton3"].active = false
|
104
|
+
@tictactoe.set_difficulty(:normal)
|
105
|
+
@builder["label5"].text = 'Now playing computer on normal. '+ @tictactoe.print_instructions()
|
106
|
+
elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
107
|
+
#toggle back
|
108
|
+
@builder["checkbutton2"].active = (@tictactoe.difficulty == :normal)
|
109
|
+
@builder["label5"].text = 'Cannot change difficulty during game'
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
#Hard difficulty
|
114
|
+
def checkbutton3__clicked(*argv)
|
115
|
+
if @builder["radiobutton2"].active? == false
|
116
|
+
#Only allow player to select difficulty if opponent is computer
|
117
|
+
@builder["checkbutton3"].active = false
|
118
|
+
elsif @builder["checkbutton3"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
119
|
+
@builder["checkbutton1"].active = false
|
120
|
+
@builder["checkbutton2"].active = false
|
121
|
+
@tictactoe.set_difficulty(:hard)
|
122
|
+
@builder["label5"].text = 'Now playing computer on hard. '+ @tictactoe.print_instructions()
|
123
|
+
elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
|
124
|
+
#toggle back
|
125
|
+
@builder["checkbutton3"].active = (@tictactoe.difficulty == :hard)
|
126
|
+
@builder["label5"].text = 'Cannot change difficulty during game'
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
#Menu options
|
131
|
+
def imagemenuitem1__activate(*argv)
|
132
|
+
#Game -> New
|
133
|
+
new_game()
|
134
|
+
end
|
135
|
+
|
136
|
+
def imagemenuitem2__activate(*argv)
|
137
|
+
#Game -> Reset score
|
138
|
+
reset_score()
|
139
|
+
end
|
140
|
+
|
141
|
+
def imagemenuitem5__activate(*argv)
|
142
|
+
#Game -> Exit
|
143
|
+
destroy_window()
|
144
|
+
end
|
145
|
+
|
146
|
+
def imagemenuitem6__activate(*argv)
|
147
|
+
#Edit -> Undo
|
148
|
+
if @tictactoe.winner == ''
|
149
|
+
#Cannot undo winning move
|
150
|
+
lastmoveindex = @tictactoe.get_last_move()
|
151
|
+
penultimatemoveindex = @tictactoe.get_penultimate_move()
|
152
|
+
status = @tictactoe.undo_move()
|
153
|
+
@builder["label5"].text = status
|
154
|
+
if status == 'Move undone'
|
155
|
+
@builder["image" + (lastmoveindex+1).to_s].file = @path + "blank.jpg"
|
156
|
+
if @tictactoe.player2.type == 'computer'
|
157
|
+
@builder["image" + (penultimatemoveindex+1).to_s].file = @path + "blank.jpg"
|
158
|
+
end
|
159
|
+
end
|
160
|
+
else
|
161
|
+
@builder["label5"].text = 'Cannot undo winning move'
|
162
|
+
end
|
163
|
+
end
|
164
|
+
|
165
|
+
def imagemenuitem10__activate(*argv)
|
166
|
+
#Help -> About
|
167
|
+
modal_win = ModalWindow.new
|
168
|
+
modal_win.show(self)
|
169
|
+
end
|
170
|
+
|
171
|
+
#Move buttons 1 - 9
|
172
|
+
def button1__clicked(*argv)
|
173
|
+
if make_move(1) and @tictactoe.player2.type == 'computer' then
|
174
|
+
computer_move()
|
175
|
+
end
|
176
|
+
end
|
177
|
+
|
178
|
+
def button2__clicked(*argv)
|
179
|
+
if make_move(2) and @tictactoe.player2.type == 'computer' then
|
180
|
+
computer_move()
|
181
|
+
end
|
182
|
+
end
|
183
|
+
|
184
|
+
def button3__clicked(*argv)
|
185
|
+
if make_move(3) and @tictactoe.player2.type == 'computer' then
|
186
|
+
computer_move()
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
def button4__clicked(*argv)
|
191
|
+
if make_move(4) and @tictactoe.player2.type == 'computer' then
|
192
|
+
computer_move()
|
193
|
+
end
|
194
|
+
end
|
195
|
+
|
196
|
+
def button5__clicked(*argv)
|
197
|
+
if make_move(5) and @tictactoe.player2.type == 'computer' then
|
198
|
+
computer_move()
|
199
|
+
end
|
200
|
+
end
|
201
|
+
|
202
|
+
def button6__clicked(*argv)
|
203
|
+
if make_move(6) and @tictactoe.player2.type == 'computer' then
|
204
|
+
computer_move()
|
205
|
+
end
|
206
|
+
end
|
207
|
+
|
208
|
+
def button7__clicked(*argv)
|
209
|
+
if make_move(7) and @tictactoe.player2.type == 'computer' then
|
210
|
+
computer_move()
|
211
|
+
end
|
212
|
+
end
|
213
|
+
|
214
|
+
def button8__clicked(*argv)
|
215
|
+
if make_move(8) and @tictactoe.player2.type == 'computer' then
|
216
|
+
computer_move()
|
217
|
+
end
|
218
|
+
end
|
219
|
+
|
220
|
+
def button9__clicked(*argv)
|
221
|
+
if make_move(9) and @tictactoe.player2.type == 'computer' then
|
222
|
+
computer_move()
|
223
|
+
end
|
224
|
+
end
|
225
|
+
|
226
|
+
|
227
|
+
private
|
228
|
+
|
229
|
+
def new_match()
|
230
|
+
@tictactoe = TicTacToe.new()
|
231
|
+
@tictactoe.select_players(2)
|
232
|
+
@builder["label4"].text = @tictactoe.player1.name
|
233
|
+
@builder["label8"].text = @tictactoe.player1.score.to_s
|
234
|
+
|
235
|
+
@builder["label3"].text = @tictactoe.player2.name
|
236
|
+
@builder["label7"].text = @tictactoe.player2.score.to_s
|
237
|
+
|
238
|
+
@builder["label2"].text = @tictactoe.cat.name
|
239
|
+
@builder["label6"].text = @tictactoe.cat.score.to_s
|
240
|
+
|
241
|
+
@builder["label5"].text = 'New game - ' + @tictactoe.print_instructions()
|
242
|
+
end
|
243
|
+
|
244
|
+
def new_game()
|
245
|
+
@tictactoe.reset()
|
246
|
+
@builder["label5"].text = 'New game - ' + @tictactoe.print_instructions()
|
247
|
+
@builder["image1"].file = @path + "blank.jpg"
|
248
|
+
@builder["image2"].file = @path + "blank.jpg"
|
249
|
+
@builder["image3"].file = @path + "blank.jpg"
|
250
|
+
@builder["image4"].file = @path + "blank.jpg"
|
251
|
+
@builder["image5"].file = @path + "blank.jpg"
|
252
|
+
@builder["image6"].file = @path + "blank.jpg"
|
253
|
+
@builder["image7"].file = @path + "blank.jpg"
|
254
|
+
@builder["image8"].file = @path + "blank.jpg"
|
255
|
+
@builder["image9"].file = @path + "blank.jpg"
|
256
|
+
if @tictactoe.player2.type == 'computer' and @tictactoe.player2.mark == :x then computer_move() end
|
257
|
+
end
|
258
|
+
|
259
|
+
def reset_score()
|
260
|
+
@tictactoe.clear_score()
|
261
|
+
@builder["label8"].text = @tictactoe.player1.score.to_s
|
262
|
+
@builder["label7"].text = @tictactoe.player2.score.to_s
|
263
|
+
@builder["label6"].text = @tictactoe.cat.score.to_s
|
264
|
+
end
|
265
|
+
|
266
|
+
def make_move(space)
|
267
|
+
if @tictactoe.space_available(space)
|
268
|
+
@builder["image"+space.to_s].file = @path + @images[@tictactoe.currentturn]
|
269
|
+
@tictactoe.make_move(space)
|
270
|
+
winner = @tictactoe.check_winner(space)
|
271
|
+
if winner == ''
|
272
|
+
@tictactoe.swap_turn()
|
273
|
+
else
|
274
|
+
game_over(winner)
|
275
|
+
end
|
276
|
+
return true
|
277
|
+
else
|
278
|
+
return false
|
279
|
+
end
|
280
|
+
end
|
281
|
+
|
282
|
+
def computer_move()
|
283
|
+
if @tictactoe.winner == ''
|
284
|
+
space = @tictactoe.computer_move()
|
285
|
+
@builder["label5"].text = 'Computer chooses ' + space.to_s
|
286
|
+
make_move(space)
|
287
|
+
end
|
288
|
+
end
|
289
|
+
|
290
|
+
def game_over(winner)
|
291
|
+
@tictactoe.update_score(winner)
|
292
|
+
|
293
|
+
@builder["label5"].text = @tictactoe.print_winner()
|
294
|
+
@builder["label8"].text = @tictactoe.player1.score.to_s
|
295
|
+
@builder["label7"].text = @tictactoe.player2.score.to_s
|
296
|
+
@builder["label6"].text = @tictactoe.cat.score.to_s
|
297
|
+
#After each game, alternate who goes first
|
298
|
+
@tictactoe.swap_players()
|
299
|
+
|
300
|
+
end
|
301
|
+
|
302
|
+
|
303
|
+
end
|
304
|
+
|