tictactoe-randall 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/bin/Board.rb +304 -305
- data/bin/ModalWindow.rb +25 -25
- data/bin/player.rb +33 -32
- data/bin/tictactoe.rb +488 -492
- data/{tictactoe_randall → tictactoe} +13 -13
- metadata +20 -28
    
        data/bin/ModalWindow.rb
    CHANGED
    
    | @@ -1,25 +1,25 @@ | |
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            -
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            ##
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            #  This is a modal window.  In glade, you'll see that the "Modal"
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            #  setting is true (default in VR).  This means that everything
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            #  will halt until it finishes.
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            #  
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            #  Notice that this window doesn't need to set a parent window
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            #  because having it close with its parent isn't an issue--the user is
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            #  forced to terminate this window first.
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            #
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            #  Note:  The "Cancel" button on this window is directly linked to the
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            #  destroy_window method (in GladeGUI), so you don't need to write your own method to
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            #  handle when the Cancel button is clicked. 	
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            #
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            class ModalWindow #(change name)
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            	include GladeGUI
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            	def show(parent)
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            		load_glade(__FILE__, parent)
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            		show_window()
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            	end	
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            end
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            +
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            +
            ##
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            +
            #  This is a modal window.  In glade, you'll see that the "Modal"
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            +
            #  setting is true (default in VR).  This means that everything
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            #  will halt until it finishes.
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            #  
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            +
            #  Notice that this window doesn't need to set a parent window
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            #  because having it close with its parent isn't an issue--the user is
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            #  forced to terminate this window first.
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            +
            #
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            +
            #  Note:  The "Cancel" button on this window is directly linked to the
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            +
            #  destroy_window method (in GladeGUI), so you don't need to write your own method to
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            #  handle when the Cancel button is clicked. 	
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            +
            #
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            class ModalWindow #(change name)
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            +
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            	include GladeGUI
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            	def show(parent)
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            		load_glade(__FILE__, parent)
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            		show_window()
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            	end	
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            +
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            end
         | 
    
        data/bin/player.rb
    CHANGED
    
    | @@ -1,32 +1,33 @@ | |
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                class Player
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                    attr_reader :score
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                    attr_reader :type
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                    attr_reader :name
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                    attr_reader :mark
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                        @ | 
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                        @ | 
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                class Player
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                    attr_reader :score
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                    attr_reader :type
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                    attr_reader :name
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                    attr_reader :mark
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                    def initialize(type, name, mark)
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                        @name = name
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                        @type = type
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                        @score = 0
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                        @mark = mark
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                    end
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            +
                    
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                    def add_score()
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                        @score += 1
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                    end
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                    def clear_score()
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                        @score = 0
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                    end
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                    def swap_mark()
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                        if @mark == :x
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                            @mark = :o
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                        else
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                            @mark = :x
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                        end
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                    end
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                    def print()
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                        print "#{@name}, type: #{@type}, score: #{@score}"
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                    end
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                end
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        data/bin/tictactoe.rb
    CHANGED
    
    | @@ -1,492 +1,488 @@ | |
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            class TicTacToe
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                #Read access to some class variables
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                attr_reader :winner
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                attr_reader :movenum
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                attr_reader :player1
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                attr_reader :player2
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                attr_reader :cat
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            		attr_reader :currentturn
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            		attr_reader :difficulty
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                def initialize
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                    #Set starting values for class variables
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                    #@board = ['_','_','_','_','_','_','_','_','_']
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                    @board = Array.new(9,'_')
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                    #Keep track of current player
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                    @currentturn =  | 
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                    @winner = ''
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                    @movenum = 0
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                    @lastmoveindex = -1
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                    @penultimatemoveindex = -1
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                    @difficulty =  | 
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                    @movesuccess = false
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                    @alternate = true
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                end
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                def  | 
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                    #Reset game specific variables
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                    @board = Array.new(9,'_')
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                    @currentturn =  | 
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                    @winner = ''
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                    @movenum = 0
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                    @lastmoveindex = -1
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                    @playagain = true
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                end
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                def  | 
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                    if player1.mark ==  | 
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                        return player1.name + ' (X) goes first'
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                    else
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                        return player2.name + ' (X) goes first'
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                    end
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                end
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                def  | 
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                    if @movenum == 0 or @winner != '' then
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                        if numplayers == 1
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                            @player1 = Player.new('human','Player' | 
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                            @player2 = Player.new('computer','Computer' | 
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                            @cat = Player.new('cat', 'Cat',  | 
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                        elsif numplayers == 2
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                            @player1 = Player.new('human', 'Player 1' | 
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                            @player2 = Player.new('human', 'Player 2' | 
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                            @cat = Player.new('cat', 'Cat',  | 
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                        else
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                            raise 'Invalid number of players: ' + numplayers
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                        end
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                    else
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                        raise "Cannot change players during game"
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                    end
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                end
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                def  | 
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                    @player1. | 
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                    @player2. | 
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                end 
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                def  | 
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                    #Add a point to the winning player's score
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                    if @player1.mark == winner
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                        @player1. | 
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                    elsif @player2.mark == winner
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                        @player2. | 
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                    else
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                        @cat. | 
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                    end
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                end
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                    @player1. | 
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                    @player2. | 
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                    @cat. | 
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                end
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            			if @movenum == 0 or @winner != ''
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            				case difficulty | 
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            				when  | 
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            					@difficulty =  | 
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            		end
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            			return @ | 
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            		end
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                                end
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| 375 | 
            -
             | 
| 376 | 
            -
                                         | 
| 377 | 
            -
                                            move =  | 
| 378 | 
            -
                                        elsif @board[ | 
| 379 | 
            -
                                            move =  | 
| 380 | 
            -
                                         | 
| 381 | 
            -
             | 
| 382 | 
            -
             | 
| 383 | 
            -
             | 
| 384 | 
            -
             | 
| 385 | 
            -
             | 
| 386 | 
            -
             | 
| 387 | 
            -
             | 
| 388 | 
            -
             | 
| 389 | 
            -
             | 
| 390 | 
            -
             | 
| 391 | 
            -
             | 
| 392 | 
            -
                     | 
| 393 | 
            -
             | 
| 394 | 
            -
             | 
| 395 | 
            -
             | 
| 396 | 
            -
             | 
| 397 | 
            -
             | 
| 398 | 
            -
             | 
| 399 | 
            -
             | 
| 400 | 
            -
                             | 
| 401 | 
            -
             | 
| 402 | 
            -
             | 
| 403 | 
            -
             | 
| 404 | 
            -
             | 
| 405 | 
            -
             | 
| 406 | 
            -
             | 
| 407 | 
            -
             | 
| 408 | 
            -
                     | 
| 409 | 
            -
             | 
| 410 | 
            -
             | 
| 411 | 
            -
             | 
| 412 | 
            -
             | 
| 413 | 
            -
             | 
| 414 | 
            -
             | 
| 415 | 
            -
             | 
| 416 | 
            -
             | 
| 417 | 
            -
                             | 
| 418 | 
            -
             | 
| 419 | 
            -
             | 
| 420 | 
            -
             | 
| 421 | 
            -
             | 
| 422 | 
            -
             | 
| 423 | 
            -
             | 
| 424 | 
            -
             | 
| 425 | 
            -
                     | 
| 426 | 
            -
             | 
| 427 | 
            -
             | 
| 428 | 
            -
             | 
| 429 | 
            -
                     | 
| 430 | 
            -
                    move | 
| 431 | 
            -
             | 
| 432 | 
            -
             | 
| 433 | 
            -
             | 
| 434 | 
            -
             | 
| 435 | 
            -
             | 
| 436 | 
            -
             | 
| 437 | 
            -
             | 
| 438 | 
            -
             | 
| 439 | 
            -
             | 
| 440 | 
            -
             | 
| 441 | 
            -
             | 
| 442 | 
            -
             | 
| 443 | 
            -
             | 
| 444 | 
            -
             | 
| 445 | 
            -
             | 
| 446 | 
            -
             | 
| 447 | 
            -
             | 
| 448 | 
            -
             | 
| 449 | 
            -
             | 
| 450 | 
            -
             | 
| 451 | 
            -
             | 
| 452 | 
            -
             | 
| 453 | 
            -
             | 
| 454 | 
            -
             | 
| 455 | 
            -
             | 
| 456 | 
            -
             | 
| 457 | 
            -
             | 
| 458 | 
            -
             | 
| 459 | 
            -
             | 
| 460 | 
            -
             | 
| 461 | 
            -
             | 
| 462 | 
            -
             | 
| 463 | 
            -
             | 
| 464 | 
            -
             | 
| 465 | 
            -
             | 
| 466 | 
            -
             | 
| 467 | 
            -
             | 
| 468 | 
            -
             | 
| 469 | 
            -
             | 
| 470 | 
            -
             | 
| 471 | 
            -
             | 
| 472 | 
            -
             | 
| 473 | 
            -
             | 
| 474 | 
            -
             | 
| 475 | 
            -
             | 
| 476 | 
            -
             | 
| 477 | 
            -
             | 
| 478 | 
            -
             | 
| 479 | 
            -
             | 
| 480 | 
            -
             | 
| 481 | 
            -
             | 
| 482 | 
            -
             | 
| 483 | 
            -
             | 
| 484 | 
            -
             | 
| 485 | 
            -
             | 
| 486 | 
            -
             | 
| 487 | 
            -
             | 
| 488 | 
            -
             | 
| 489 | 
            -
            		#[6 _ _]
         | 
| 490 | 
            -
                    return ((@board[4] == @board[2]) and (@board[4] == @board[6]))
         | 
| 491 | 
            -
                end
         | 
| 492 | 
            -
            end
         | 
| 1 | 
            +
            class TicTacToe
         | 
| 2 | 
            +
                   
         | 
| 3 | 
            +
                #Read access to some class variables
         | 
| 4 | 
            +
                attr_reader :winner
         | 
| 5 | 
            +
                attr_reader :movenum
         | 
| 6 | 
            +
                attr_reader :player1
         | 
| 7 | 
            +
                attr_reader :player2
         | 
| 8 | 
            +
                attr_reader :cat
         | 
| 9 | 
            +
            		attr_reader :currentturn
         | 
| 10 | 
            +
            		attr_reader :difficulty
         | 
| 11 | 
            +
                
         | 
| 12 | 
            +
                def initialize
         | 
| 13 | 
            +
                    #Set starting values for class variables
         | 
| 14 | 
            +
                    #@board = ['_','_','_','_','_','_','_','_','_']
         | 
| 15 | 
            +
                    @board = Array.new(9,'_')
         | 
| 16 | 
            +
                    #Keep track of current player
         | 
| 17 | 
            +
                    @currentturn = :x
         | 
| 18 | 
            +
                    @winner = ''
         | 
| 19 | 
            +
                    @movenum = 0
         | 
| 20 | 
            +
                    @lastmoveindex = -1
         | 
| 21 | 
            +
                    @penultimatemoveindex = -1
         | 
| 22 | 
            +
                    @difficulty = :easy
         | 
| 23 | 
            +
                    @movesuccess = false
         | 
| 24 | 
            +
                    @alternate = true
         | 
| 25 | 
            +
                end
         | 
| 26 | 
            +
                
         | 
| 27 | 
            +
                def reset
         | 
| 28 | 
            +
                    #Reset game specific variables
         | 
| 29 | 
            +
                    @board = Array.new(9,'_')
         | 
| 30 | 
            +
                    @currentturn = :x
         | 
| 31 | 
            +
                    @winner = ''
         | 
| 32 | 
            +
                    @movenum = 0
         | 
| 33 | 
            +
                    @lastmoveindex = -1
         | 
| 34 | 
            +
                    @playagain = true
         | 
| 35 | 
            +
                end
         | 
| 36 | 
            +
                
         | 
| 37 | 
            +
                def print_instructions       
         | 
| 38 | 
            +
                    if player1.mark == :x 
         | 
| 39 | 
            +
                        return player1.name + ' (X) goes first'
         | 
| 40 | 
            +
                    else
         | 
| 41 | 
            +
                        return player2.name + ' (X) goes first'
         | 
| 42 | 
            +
                    end
         | 
| 43 | 
            +
                end
         | 
| 44 | 
            +
             | 
| 45 | 
            +
                def select_players(numplayers)
         | 
| 46 | 
            +
                    if @movenum == 0 or @winner != '' then
         | 
| 47 | 
            +
                        if numplayers == 1
         | 
| 48 | 
            +
                            @player1 = Player.new('human','Player',:x)
         | 
| 49 | 
            +
                            @player2 = Player.new('computer','Computer',:o)
         | 
| 50 | 
            +
                            @cat = Player.new('cat', 'Cat', :c)
         | 
| 51 | 
            +
                        elsif numplayers == 2
         | 
| 52 | 
            +
                            @player1 = Player.new('human', 'Player 1',:x)
         | 
| 53 | 
            +
                            @player2 = Player.new('human', 'Player 2',:o)
         | 
| 54 | 
            +
                            @cat = Player.new('cat', 'Cat', :c)
         | 
| 55 | 
            +
                        else
         | 
| 56 | 
            +
                            raise 'Invalid number of players: ' + numplayers
         | 
| 57 | 
            +
                        end
         | 
| 58 | 
            +
                    else
         | 
| 59 | 
            +
                        raise "Cannot change players during game"
         | 
| 60 | 
            +
                    end
         | 
| 61 | 
            +
                end
         | 
| 62 | 
            +
                
         | 
| 63 | 
            +
                def swap_players
         | 
| 64 | 
            +
                    @player1.swap_mark()
         | 
| 65 | 
            +
                    @player2.swap_mark()
         | 
| 66 | 
            +
                end 
         | 
| 67 | 
            +
                
         | 
| 68 | 
            +
                def update_score(winner)
         | 
| 69 | 
            +
                    #Add a point to the winning player's score
         | 
| 70 | 
            +
                    if @player1.mark == winner
         | 
| 71 | 
            +
                        @player1.add_score()
         | 
| 72 | 
            +
                    elsif @player2.mark == winner
         | 
| 73 | 
            +
                        @player2.add_score()
         | 
| 74 | 
            +
                    else
         | 
| 75 | 
            +
                        @cat.add_score()
         | 
| 76 | 
            +
                    end
         | 
| 77 | 
            +
                end
         | 
| 78 | 
            +
                
         | 
| 79 | 
            +
                def clear_score
         | 
| 80 | 
            +
                    @player1.clear_score
         | 
| 81 | 
            +
                    @player2.clear_score
         | 
| 82 | 
            +
                    @cat.clear_score
         | 
| 83 | 
            +
                end
         | 
| 84 | 
            +
              
         | 
| 85 | 
            +
            		def set_difficulty(difficulty)
         | 
| 86 | 
            +
            			if @movenum == 0 or @winner != ''
         | 
| 87 | 
            +
            				case difficulty
         | 
| 88 | 
            +
            				when :easy, :normal, :hard
         | 
| 89 | 
            +
            					@difficulty = difficulty
         | 
| 90 | 
            +
            				else
         | 
| 91 | 
            +
            					raise 'Only valid difficulties are easy, medium, and hard'
         | 
| 92 | 
            +
            				end
         | 
| 93 | 
            +
            			end
         | 
| 94 | 
            +
            		end
         | 
| 95 | 
            +
                   
         | 
| 96 | 
            +
                #Print outcome of game to players
         | 
| 97 | 
            +
                def print_winner
         | 
| 98 | 
            +
                    if @winner == :c
         | 
| 99 | 
            +
                        return "Sorry, cat game."
         | 
| 100 | 
            +
                    else
         | 
| 101 | 
            +
                        if @player1.mark == @winner
         | 
| 102 | 
            +
                            return "Congratulations! " + @player1.name + " wins!"
         | 
| 103 | 
            +
                        elsif @player2.mark == @winner and @player2.type == 'human'
         | 
| 104 | 
            +
                            return "Congratulations! " + @player2.name + " wins!"
         | 
| 105 | 
            +
                        elsif @player2.mark == @winner and @player2.type == 'computer'
         | 
| 106 | 
            +
                            #1 player, 'O' won. Do not congratulate player on computer victory.
         | 
| 107 | 
            +
                            return "Sorry, " + player2.name + " wins."
         | 
| 108 | 
            +
                        end
         | 
| 109 | 
            +
                    end
         | 
| 110 | 
            +
                end
         | 
| 111 | 
            +
               
         | 
| 112 | 
            +
            		def swap_turn()
         | 
| 113 | 
            +
            				#Toggle current player
         | 
| 114 | 
            +
            				if @currentturn == :x
         | 
| 115 | 
            +
            				    @currentturn = :o
         | 
| 116 | 
            +
            				else
         | 
| 117 | 
            +
            				    @currentturn = :x
         | 
| 118 | 
            +
            				end
         | 
| 119 | 
            +
            		end
         | 
| 120 | 
            +
             | 
| 121 | 
            +
            		def space_available(move)
         | 
| 122 | 
            +
            				if @winner == ''
         | 
| 123 | 
            +
            						return @board[move-1] == '_'
         | 
| 124 | 
            +
            				else
         | 
| 125 | 
            +
            						return false
         | 
| 126 | 
            +
            				end
         | 
| 127 | 
            +
            		end
         | 
| 128 | 
            +
                
         | 
| 129 | 
            +
                def make_move(move)
         | 
| 130 | 
            +
                    #store up to 2 moves for undo
         | 
| 131 | 
            +
                    @penultimatemoveindex = @lastmoveindex
         | 
| 132 | 
            +
                    @lastmoveindex = move-1
         | 
| 133 | 
            +
                    #Array index is one less than move space
         | 
| 134 | 
            +
                    if @board[@lastmoveindex] == '_'
         | 
| 135 | 
            +
                        @board[@lastmoveindex] = @currentturn
         | 
| 136 | 
            +
             | 
| 137 | 
            +
                        #Increment move counter
         | 
| 138 | 
            +
                        @movenum += 1
         | 
| 139 | 
            +
                        @movesuccess = true
         | 
| 140 | 
            +
                    else
         | 
| 141 | 
            +
                        #Do not allow player to choose space that has already been played
         | 
| 142 | 
            +
                        @movesuccess = false
         | 
| 143 | 
            +
                    end
         | 
| 144 | 
            +
                end
         | 
| 145 | 
            +
             | 
| 146 | 
            +
            		def computer_move()
         | 
| 147 | 
            +
            			if @player2.type == 'computer' and @player2.mark == :o
         | 
| 148 | 
            +
            				return computer_move_o()
         | 
| 149 | 
            +
            			elsif @player2.type == 'computer' and @player2.mark == :x
         | 
| 150 | 
            +
            				return computer_move_x()
         | 
| 151 | 
            +
            			end
         | 
| 152 | 
            +
            		end
         | 
| 153 | 
            +
             | 
| 154 | 
            +
            		def get_last_move()
         | 
| 155 | 
            +
            			return @lastmoveindex
         | 
| 156 | 
            +
            		end
         | 
| 157 | 
            +
             | 
| 158 | 
            +
            		def get_penultimate_move()
         | 
| 159 | 
            +
            			return @penultimatemoveindex
         | 
| 160 | 
            +
            		end
         | 
| 161 | 
            +
                
         | 
| 162 | 
            +
                def undo_move()
         | 
| 163 | 
            +
                    if @lastmoveindex == -1
         | 
| 164 | 
            +
                        return "Move cannot be undone"
         | 
| 165 | 
            +
                    else
         | 
| 166 | 
            +
                        if @player2.type=='computer'
         | 
| 167 | 
            +
            								if @player2.mark == :o or (@player2.mark == :x and @movenum > 1)
         | 
| 168 | 
            +
            									#Undo computer and player move
         | 
| 169 | 
            +
            									#Clear 2 moves from board
         | 
| 170 | 
            +
            									@board[@lastmoveindex] = '_'
         | 
| 171 | 
            +
            									@board[@penultimatemoveindex] = '_'
         | 
| 172 | 
            +
            									@lastmoveindex = -1
         | 
| 173 | 
            +
            									@penultimatemoveindex = -1
         | 
| 174 | 
            +
            									@movenum -= 2
         | 
| 175 | 
            +
            								else
         | 
| 176 | 
            +
            									return "Move cannot be undone"
         | 
| 177 | 
            +
            								end
         | 
| 178 | 
            +
                        else
         | 
| 179 | 
            +
                            #Undo player move only
         | 
| 180 | 
            +
                            #Clear move
         | 
| 181 | 
            +
                            @board[@lastmoveindex] = '_'
         | 
| 182 | 
            +
                            @lastmoveindex = -1
         | 
| 183 | 
            +
                            #Decrement move counter
         | 
| 184 | 
            +
                            @movenum -= 1
         | 
| 185 | 
            +
                            
         | 
| 186 | 
            +
                            #Toggle current player
         | 
| 187 | 
            +
                            if @currentturn == :x
         | 
| 188 | 
            +
                                @currentturn = :o
         | 
| 189 | 
            +
                            else
         | 
| 190 | 
            +
                                @currentturn = :x
         | 
| 191 | 
            +
                            end
         | 
| 192 | 
            +
                        end
         | 
| 193 | 
            +
                        return "Move undone"
         | 
| 194 | 
            +
                    end
         | 
| 195 | 
            +
                end
         | 
| 196 | 
            +
             | 
| 197 | 
            +
             		def show_computer_move(move)
         | 
| 198 | 
            +
                    #Need to increment index to match normal layout
         | 
| 199 | 
            +
                    if @keyboard
         | 
| 200 | 
            +
                        movestring = @keyboardboard[move]
         | 
| 201 | 
            +
                    elsif @numpad
         | 
| 202 | 
            +
                        movestring = @numpadboard[move]
         | 
| 203 | 
            +
                    else
         | 
| 204 | 
            +
                        movestring = (move+1).to_s
         | 
| 205 | 
            +
                    end
         | 
| 206 | 
            +
                    return "Computer chooses " + movestring
         | 
| 207 | 
            +
                end
         | 
| 208 | 
            +
                
         | 
| 209 | 
            +
                def check_winner(lastmove)
         | 
| 210 | 
            +
            				lastmoveindex = lastmove - 1
         | 
| 211 | 
            +
                    if @movenum < 3
         | 
| 212 | 
            +
                        #Game cannot end in less than 5 moves
         | 
| 213 | 
            +
                        #However, computer uses this to check for blocks on move 4
         | 
| 214 | 
            +
                        return ''
         | 
| 215 | 
            +
                    else
         | 
| 216 | 
            +
                        row = lastmoveindex / 3
         | 
| 217 | 
            +
                        #Determine row to check using integer division
         | 
| 218 | 
            +
                        if (row == 0 and check_win_top_row()) or (row == 1 and check_win_center_row()) or (row == 2 and check_win_bottom_row())
         | 
| 219 | 
            +
            								@winner = @currentturn
         | 
| 220 | 
            +
            						end
         | 
| 221 | 
            +
                        
         | 
| 222 | 
            +
                        column = lastmoveindex % 3
         | 
| 223 | 
            +
                        #Determine column to check
         | 
| 224 | 
            +
                        if (column == 0 and check_win_left_column()) or (column == 1 and check_win_middle_column()) or (column == 2 and check_win_right_column())
         | 
| 225 | 
            +
            								@winner = @currentturn
         | 
| 226 | 
            +
            						end
         | 
| 227 | 
            +
                        
         | 
| 228 | 
            +
                        if lastmoveindex % 2 == 0
         | 
| 229 | 
            +
                            #Determine diagonals to check
         | 
| 230 | 
            +
                            if lastmoveindex % 4 == 2
         | 
| 231 | 
            +
                                if check_win_bottom_left_to_top_right() then @winner = @currentturn end
         | 
| 232 | 
            +
                            elsif lastmoveindex != 4 and lastmoveindex %4 == 0
         | 
| 233 | 
            +
                                if check_win_top_left_to_bottom_right() then @winner = @currentturn end
         | 
| 234 | 
            +
                            elsif lastmoveindex == 4
         | 
| 235 | 
            +
                                if check_win_top_left_to_bottom_right() or check_win_bottom_left_to_top_right()
         | 
| 236 | 
            +
            											@winner = @currentturn   
         | 
| 237 | 
            +
            										end
         | 
| 238 | 
            +
                            end
         | 
| 239 | 
            +
                        end
         | 
| 240 | 
            +
                    end
         | 
| 241 | 
            +
             | 
| 242 | 
            +
                    if @movenum == 9 and @winner == ''
         | 
| 243 | 
            +
                        #Game over, no winner; cat's game
         | 
| 244 | 
            +
            						@winner = :c
         | 
| 245 | 
            +
                    end
         | 
| 246 | 
            +
             | 
| 247 | 
            +
            				return @winner
         | 
| 248 | 
            +
                end
         | 
| 249 | 
            +
             | 
| 250 | 
            +
             | 
| 251 | 
            +
            private
         | 
| 252 | 
            +
             | 
| 253 | 
            +
            		def computer_move_x()
         | 
| 254 | 
            +
             | 
| 255 | 
            +
            			if @difficulty == :easy
         | 
| 256 | 
            +
                    #Easy computer moves randomly
         | 
| 257 | 
            +
                    move = random_move()
         | 
| 258 | 
            +
            			elsif @difficulty == :normal
         | 
| 259 | 
            +
            				#Normal computer moves randomly early on, but looks for wins or blocks as the game progresses
         | 
| 260 | 
            +
            				if @movenum < 3
         | 
| 261 | 
            +
            				    move = random_move()
         | 
| 262 | 
            +
            				else
         | 
| 263 | 
            +
            				    #Check for winning move first
         | 
| 264 | 
            +
            				    move = find_winning_move()
         | 
| 265 | 
            +
            				    if move == -1
         | 
| 266 | 
            +
            					 		#No winning move available, try block next
         | 
| 267 | 
            +
            							move = find_blocking_move()
         | 
| 268 | 
            +
            							if move == -1
         | 
| 269 | 
            +
            					    	move = random_move()
         | 
| 270 | 
            +
            							end
         | 
| 271 | 
            +
            				    end
         | 
| 272 | 
            +
            				end
         | 
| 273 | 
            +
            			elsif @difficulty == :hard
         | 
| 274 | 
            +
            				#Hard computer knows what move to make in every situation, until cat game is guaranteed
         | 
| 275 | 
            +
            				case movenum 
         | 
| 276 | 
            +
            				when 0
         | 
| 277 | 
            +
            					move = 0
         | 
| 278 | 
            +
            				when 2
         | 
| 279 | 
            +
            					case @lastmoveindex
         | 
| 280 | 
            +
            					when 1,3,5,7
         | 
| 281 | 
            +
            						move = 4
         | 
| 282 | 
            +
            					when 2,4,6
         | 
| 283 | 
            +
            						move = 8
         | 
| 284 | 
            +
            					else
         | 
| 285 | 
            +
            						move = 2
         | 
| 286 | 
            +
            					end
         | 
| 287 | 
            +
            				when 4
         | 
| 288 | 
            +
            					move = find_winning_move()
         | 
| 289 | 
            +
            					if move == -1
         | 
| 290 | 
            +
            						move = find_blocking_move()
         | 
| 291 | 
            +
            						if move == -1
         | 
| 292 | 
            +
            							move = 6
         | 
| 293 | 
            +
            						end
         | 
| 294 | 
            +
            					end
         | 
| 295 | 
            +
            				else
         | 
| 296 | 
            +
            					move = find_winning_move()
         | 
| 297 | 
            +
            					if move == -1
         | 
| 298 | 
            +
            						move = find_blocking_move()
         | 
| 299 | 
            +
            						if move == -1
         | 
| 300 | 
            +
            							move = random_move()
         | 
| 301 | 
            +
            						end
         | 
| 302 | 
            +
            					end
         | 
| 303 | 
            +
            				end
         | 
| 304 | 
            +
            			end
         | 
| 305 | 
            +
            			return move + 1
         | 
| 306 | 
            +
            		end
         | 
| 307 | 
            +
               
         | 
| 308 | 
            +
                def computer_move_o()
         | 
| 309 | 
            +
                    if @winner == ''
         | 
| 310 | 
            +
                        if @difficulty == :easy
         | 
| 311 | 
            +
                            #Easy computer moves randomly
         | 
| 312 | 
            +
                            move = random_move()
         | 
| 313 | 
            +
                        elsif @difficulty == :normal
         | 
| 314 | 
            +
                            #Normal computer moves randomly early on, but looks for wins or blocks as the game progresses
         | 
| 315 | 
            +
                            if @movenum < 3
         | 
| 316 | 
            +
                                move = random_move()
         | 
| 317 | 
            +
                            else
         | 
| 318 | 
            +
                                #Check for winning move first
         | 
| 319 | 
            +
                                move = find_winning_move()
         | 
| 320 | 
            +
                                if move == -1
         | 
| 321 | 
            +
                                     #No winning move available, try block next
         | 
| 322 | 
            +
                                    move = find_blocking_move()
         | 
| 323 | 
            +
                                    if move == -1 then
         | 
| 324 | 
            +
                                        move = random_move()
         | 
| 325 | 
            +
                                    end
         | 
| 326 | 
            +
                                end
         | 
| 327 | 
            +
                            end
         | 
| 328 | 
            +
                        elsif @difficulty == :hard
         | 
| 329 | 
            +
                            #Hard computer knows what move to make in every situation, until cat game is guaranteed
         | 
| 330 | 
            +
                            move = -1
         | 
| 331 | 
            +
                            if @movenum == 1
         | 
| 332 | 
            +
                                if @board[4] == '_'
         | 
| 333 | 
            +
                                    move = 4
         | 
| 334 | 
            +
                                else
         | 
| 335 | 
            +
                                    move = 0
         | 
| 336 | 
            +
                                end
         | 
| 337 | 
            +
                            elsif @movenum == 3
         | 
| 338 | 
            +
                                if @board[4] == :x
         | 
| 339 | 
            +
                                    if @board[0] != '_' and @board[8] != '_'
         | 
| 340 | 
            +
                                        move = 2
         | 
| 341 | 
            +
                                    elsif @board[2] != '_' and @board[6] != '_'
         | 
| 342 | 
            +
                                        move = 0
         | 
| 343 | 
            +
                                    end
         | 
| 344 | 
            +
                                else
         | 
| 345 | 
            +
                                    if (@board[1] == :x and @board[5] == :x) or (@board[3] == :x and @board[7] == :x)
         | 
| 346 | 
            +
                                        move = 0
         | 
| 347 | 
            +
                                    elsif (@board[3] == :x and @board[8] == :x) or (@board[5] == :x and @board[6] == :x) or (@board[3] == :x and @board[5] == :x) or (@board[0] == :x and @board[8] == :x) or (@board[2] == :x and @board[6] == :x)
         | 
| 348 | 
            +
                                        move = 1
         | 
| 349 | 
            +
                                    elsif (@board[1] == :x and @board[3] == :x) or (@board[5] == :x and @board[7] == :x)
         | 
| 350 | 
            +
                                        move = 2
         | 
| 351 | 
            +
                                    elsif (@board[2] == :x and @board[7] == :x) or (@board[1] == :x and @board[8] == :x) or (@board[1] == :x and @board[7] == :x)
         | 
| 352 | 
            +
                                        move = 3
         | 
| 353 | 
            +
                                    elsif (@board[1] == :x and @board[6] == :x) or (@board[0] == :x and @board[7] == :x)
         | 
| 354 | 
            +
                                        move = 5
         | 
| 355 | 
            +
                                    elsif (@board[0] == :x and @board[5] == :x) or (@board[2] == :x and @board[3] == :x)
         | 
| 356 | 
            +
                                        move = 7
         | 
| 357 | 
            +
                                    end
         | 
| 358 | 
            +
                                end
         | 
| 359 | 
            +
                            elsif @movenum == 5
         | 
| 360 | 
            +
                                if (@board[4] == :o and @board[5] == :x and @board[7] == :x and @board[1] != '_' and @board[3] != '_')
         | 
| 361 | 
            +
                                    move = 0
         | 
| 362 | 
            +
                                end
         | 
| 363 | 
            +
                            end
         | 
| 364 | 
            +
                            if move == -1
         | 
| 365 | 
            +
                                #Check for winning move first
         | 
| 366 | 
            +
                                move = find_winning_move()
         | 
| 367 | 
            +
                                if move == -1
         | 
| 368 | 
            +
                                     #No winning move available, try block next
         | 
| 369 | 
            +
                                    move = find_blocking_move()
         | 
| 370 | 
            +
                                    if move == -1 then
         | 
| 371 | 
            +
                                        #puts "Select side"
         | 
| 372 | 
            +
                                        if @board[1] == '_'
         | 
| 373 | 
            +
                                            move = 1
         | 
| 374 | 
            +
                                        elsif @board[3] == '_'
         | 
| 375 | 
            +
                                            move = 3
         | 
| 376 | 
            +
                                        elsif @board[5] == '_'
         | 
| 377 | 
            +
                                            move = 5
         | 
| 378 | 
            +
                                        elsif @board[7] == '_'
         | 
| 379 | 
            +
                                            move = 7
         | 
| 380 | 
            +
                                        end
         | 
| 381 | 
            +
                                    end
         | 
| 382 | 
            +
                                end
         | 
| 383 | 
            +
                            end
         | 
| 384 | 
            +
                            
         | 
| 385 | 
            +
             | 
| 386 | 
            +
                        end
         | 
| 387 | 
            +
            						return (move+1)
         | 
| 388 | 
            +
                    end
         | 
| 389 | 
            +
                end
         | 
| 390 | 
            +
                
         | 
| 391 | 
            +
                def find_winning_move()
         | 
| 392 | 
            +
                    #Pretend O went in any available square and check for win
         | 
| 393 | 
            +
                    for i in 0..8
         | 
| 394 | 
            +
                        if @board[i] == '_'
         | 
| 395 | 
            +
                            @board[i] = @player2.mark
         | 
| 396 | 
            +
                            if check_winner(i+1) == @player2.mark
         | 
| 397 | 
            +
                                @board[i] = '_'
         | 
| 398 | 
            +
            										@winner = ''
         | 
| 399 | 
            +
                                return i
         | 
| 400 | 
            +
                            end
         | 
| 401 | 
            +
                            @board[i] = '_'
         | 
| 402 | 
            +
                        end
         | 
| 403 | 
            +
                    end
         | 
| 404 | 
            +
                    return -1
         | 
| 405 | 
            +
                end
         | 
| 406 | 
            +
                
         | 
| 407 | 
            +
                def find_blocking_move()
         | 
| 408 | 
            +
                    #Pretend X went in any available square and check for win; that space necessitates a block
         | 
| 409 | 
            +
                    for i in 0..8
         | 
| 410 | 
            +
                        if @board[i] == '_'
         | 
| 411 | 
            +
                            @board[i] = @player1.mark
         | 
| 412 | 
            +
                            #CheckWinner returns currentturn, so it will still be player2
         | 
| 413 | 
            +
                            if check_winner(i+1) == @player2.mark
         | 
| 414 | 
            +
                                @board[i] = '_'
         | 
| 415 | 
            +
            										@winner = ''
         | 
| 416 | 
            +
                                return i
         | 
| 417 | 
            +
                            end
         | 
| 418 | 
            +
                            @board[i] = '_'
         | 
| 419 | 
            +
                        end
         | 
| 420 | 
            +
                    end
         | 
| 421 | 
            +
                    return -1
         | 
| 422 | 
            +
                end
         | 
| 423 | 
            +
                
         | 
| 424 | 
            +
                def random_move()
         | 
| 425 | 
            +
                    #Select random number 0-8 inclusive; this will match board index
         | 
| 426 | 
            +
                    move = rand(9)
         | 
| 427 | 
            +
                    while @board[move] != '_'
         | 
| 428 | 
            +
                        move = rand(9)
         | 
| 429 | 
            +
                    end
         | 
| 430 | 
            +
                    return move
         | 
| 431 | 
            +
                end
         | 
| 432 | 
            +
                   
         | 
| 433 | 
            +
                def check_win_left_column()
         | 
| 434 | 
            +
            		#[0 _ _]
         | 
| 435 | 
            +
            		#[3 _ _]
         | 
| 436 | 
            +
            		#[6 _ _]
         | 
| 437 | 
            +
                    return ((@board[0] == @board[3]) and (@board[0] == @board[6]))
         | 
| 438 | 
            +
                end
         | 
| 439 | 
            +
                
         | 
| 440 | 
            +
                def check_win_middle_column()
         | 
| 441 | 
            +
            		#[_ 1 _]
         | 
| 442 | 
            +
            		#[_ 4 _]
         | 
| 443 | 
            +
            		#[_ 7 _]
         | 
| 444 | 
            +
                    return ((@board[4] == @board[1]) and (@board[4] == @board[7]))
         | 
| 445 | 
            +
                end
         | 
| 446 | 
            +
                
         | 
| 447 | 
            +
                def check_win_right_column()
         | 
| 448 | 
            +
            		#[_ _ 2]
         | 
| 449 | 
            +
            		#[_ _ 5]
         | 
| 450 | 
            +
            		#[_ _ 8]
         | 
| 451 | 
            +
                    return ((@board[8] == @board[2]) and (@board[8] == @board[5]))
         | 
| 452 | 
            +
                end
         | 
| 453 | 
            +
                
         | 
| 454 | 
            +
                def check_win_top_row()
         | 
| 455 | 
            +
            		#[0 1 2]
         | 
| 456 | 
            +
            		#[_ _ _]
         | 
| 457 | 
            +
            		#[_ _ _]
         | 
| 458 | 
            +
                    return ((@board[0] == @board[1]) and (@board[0] == @board[2]))
         | 
| 459 | 
            +
                end
         | 
| 460 | 
            +
                
         | 
| 461 | 
            +
                def check_win_center_row()
         | 
| 462 | 
            +
            		#[_ _ _]
         | 
| 463 | 
            +
            		#[3 4 5]
         | 
| 464 | 
            +
            		#[_ _ _]
         | 
| 465 | 
            +
                    return ((@board[4] == @board[3]) and (@board[4] == @board[5]))
         | 
| 466 | 
            +
                end
         | 
| 467 | 
            +
                
         | 
| 468 | 
            +
                def check_win_bottom_row()
         | 
| 469 | 
            +
            		#[_ _ _]
         | 
| 470 | 
            +
            		#[_ _ _]
         | 
| 471 | 
            +
            		#[6 7 8]
         | 
| 472 | 
            +
                    return ((@board[8] == @board[7]) and (@board[8] == @board[6]))
         | 
| 473 | 
            +
                end
         | 
| 474 | 
            +
                
         | 
| 475 | 
            +
                def check_win_top_left_to_bottom_right()
         | 
| 476 | 
            +
            		#[0 _ _]
         | 
| 477 | 
            +
            		#[_ 4 _]
         | 
| 478 | 
            +
            		#[_ _ 8]
         | 
| 479 | 
            +
                    return ((@board[4] == @board[0]) and (@board[4] == @board[8]))
         | 
| 480 | 
            +
                end
         | 
| 481 | 
            +
                
         | 
| 482 | 
            +
                def check_win_bottom_left_to_top_right()
         | 
| 483 | 
            +
            		#[_ _ 2]
         | 
| 484 | 
            +
            		#[_ 4 _]
         | 
| 485 | 
            +
            		#[6 _ _]
         | 
| 486 | 
            +
                    return ((@board[4] == @board[2]) and (@board[4] == @board[6]))
         | 
| 487 | 
            +
                end
         | 
| 488 | 
            +
            end
         |