tictactien-gem 0.3.2
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- data/.document +5 -0
- data/.rspec +1 -0
- data/Gemfile +15 -0
- data/Gemfile.lock +29 -0
- data/LICENSE.txt +20 -0
- data/README.rdoc +19 -0
- data/Rakefile +49 -0
- data/VERSION +1 -0
- data/lib/ai.rb +2 -0
- data/lib/board.rb +114 -0
- data/lib/console_game.rb +79 -0
- data/lib/cpu_player.rb +17 -0
- data/lib/game.rb +25 -0
- data/lib/game_state.rb +24 -0
- data/lib/human_player.rb +9 -0
- data/lib/minimax.rb +132 -0
- data/lib/perfect_ai.rb +14 -0
- data/lib/player.rb +7 -0
- data/lib/player_factory.rb +20 -0
- data/lib/rails_game.rb +36 -0
- data/lib/random_ai.rb +7 -0
- data/lib/tictactien-gem.rb +35 -0
- data/spec/ai_spec.rb +5 -0
- data/spec/board_spec.rb +75 -0
- data/spec/console_game_spec.rb +9 -0
- data/spec/cpu_player_spec.rb +21 -0
- data/spec/game_spec.rb +30 -0
- data/spec/game_state_spec.rb +34 -0
- data/spec/human_player_spec.rb +15 -0
- data/spec/minimax_spec.rb +130 -0
- data/spec/perfect_ai_spec.rb +35 -0
- data/spec/player_factory_spec.rb +26 -0
- data/spec/player_spec.rb +8 -0
- data/spec/rails_game_spec.rb +79 -0
- data/spec/random_ai_spec.rb +16 -0
- data/spec/spec_helper.rb +29 -0
- data/spec/spec_helper_jeweler.rb +12 -0
- data/spec/tictactien-gem_spec.rb +45 -0
- data/tictactien-gem.gemspec +90 -0
- metadata +146 -0
data/.document
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data/.rspec
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--color
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data/Gemfile
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source "http://rubygems.org"
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# Add dependencies required to use your gem here.
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# Example:
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# gem "activesupport", ">= 2.3.5"
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# Add dependencies to develop your gem here.
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# Include everything needed to run rake, tests, features, etc.
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group :development do
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gem "rspec", "~> 2.3.0"
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gem "bundler", "~> 1.0.0"
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gem "jeweler", "~> 1.6.2"
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gem "rcov", ">= 0"
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# gem "rake", "0.8.7"
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gem "rake"
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end
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data/Gemfile.lock
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GEM
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remote: http://rubygems.org/
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specs:
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diff-lcs (1.1.2)
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git (1.2.5)
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jeweler (1.6.2)
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bundler (~> 1.0)
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git (>= 1.2.5)
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rake
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rake (0.9.2)
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rcov (0.9.9)
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rspec (2.3.0)
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rspec-core (~> 2.3.0)
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rspec-expectations (~> 2.3.0)
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rspec-mocks (~> 2.3.0)
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rspec-core (2.3.1)
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rspec-expectations (2.3.0)
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diff-lcs (~> 1.1.2)
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rspec-mocks (2.3.0)
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PLATFORMS
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ruby
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DEPENDENCIES
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bundler (~> 1.0.0)
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jeweler (~> 1.6.2)
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rake
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rcov
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rspec (~> 2.3.0)
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data/LICENSE.txt
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Copyright (c) 2011 Tien H. Nguyen
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.rdoc
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= tictactien-gem
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Description goes here.
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== Contributing to tictactien-gem
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* Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet
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* Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it
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* Fork the project
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* Start a feature/bugfix branch
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* Commit and push until you are happy with your contribution
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* Make sure to add tests for it. This is important so I don't break it in a future version unintentionally.
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* Please try not to mess with the Rakefile, version, or history. If you want to have your own version, or is otherwise necessary, that is fine, but please isolate to its own commit so I can cherry-pick around it.
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== Copyright
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Copyright (c) 2011 Tien H. Nguyen. See LICENSE.txt for
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further details.
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data/Rakefile
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# encoding: utf-8
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require 'rubygems'
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require 'bundler'
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begin
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Bundler.setup(:default, :development)
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rescue Bundler::BundlerError => e
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$stderr.puts e.message
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$stderr.puts "Run `bundle install` to install missing gems"
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exit e.status_code
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end
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require 'rake'
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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# gem is a Gem::Specification... see http://docs.rubygems.org/read/chapter/20 for more options
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gem.name = "tictactien-gem"
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gem.homepage = "http://github.com/nht007/tictactien-gem"
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gem.license = "MIT"
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gem.summary = "Tic-Tac-Toe game in Ruby"
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gem.description = "Tic-Tac-Toe game in Ruby..."
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gem.email = "nht007@gmail.com"
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gem.authors = ["Tien H. Nguyen"]
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# dependencies defined in Gemfile
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end
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Jeweler::RubygemsDotOrgTasks.new
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require 'rspec/core'
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require 'rspec/core/rake_task'
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RSpec::Core::RakeTask.new(:spec) do |spec|
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spec.pattern = FileList['spec/**/*_spec.rb']
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end
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RSpec::Core::RakeTask.new(:rcov) do |spec|
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spec.pattern = 'spec/**/*_spec.rb'
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spec.rcov = true
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end
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task :default => :spec
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "tictactien-gem #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/VERSION
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0.3.2
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data/lib/ai.rb
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data/lib/board.rb
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class Board
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attr_accessor :grid
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def initialize
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@grid = [[nil, nil, nil],
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[nil, nil, nil],
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[nil, nil, nil]]
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end
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def clone
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board = Board.new
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board.grid = [[@grid[0][0], @grid[0][1], @grid[0][2]],
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[@grid[1][0], @grid[1][1], @grid[1][2]],
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[@grid[2][0], @grid[2][1], @grid[2][2]]]
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return board
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end
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# checks for empty(nil) spaces on the grid
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def available_spaces
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spaces = []
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@grid.each_with_index do |column, col_index|
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column.each_with_index do |space, row_index|
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spaces << [col_index, row_index] if space == nil
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end
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end
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spaces
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end
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def validate_move(location)
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if location.first && location.last
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return @grid[location.first][location.last].nil?
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end
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end
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# adds a piece to the grid
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# indexes start at 0 from the top left corner of the grid
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def add_piece(player_token, location)
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if validate_move(location)
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@grid[location.first][location.last] = player_token
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return true
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else
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return false
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end
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end
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# determines if there is a winning player and returns that player token
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def calculate_win
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return diagonal_win if diagonal_win
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return horizontal_win if horizontal_win
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return vertical_win if vertical_win
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return 'nobody' if cat_game?
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end
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def print
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"\n#{@grid[0]}\n#{@grid[1]}\n#{@grid[2]}\n"
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end
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private
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def diagonal_win
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# top left to bottom right
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if @grid[0][0] == @grid[1][1] && @grid[1][1] == @grid[2][2] && @grid[0][0]
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return @grid[0][0]
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end
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# bottom left to top right
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if @grid[0][2] == @grid[1][1] && @grid[1][1] == @grid[2][0] && @grid[0][2]
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return @grid[0][2]
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end
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end
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def horizontal_win
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# top row
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if @grid[0][0] == @grid[0][1] && @grid[0][1] == @grid[0][2] && @grid[0][0]
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return @grid[0][0]
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end
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# middle row
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if @grid[1][0] == @grid[1][1] && @grid[1][1] == @grid[1][2] && @grid[1][0]
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return @grid[1][0]
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end
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# bottom row
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if @grid[2][0] == @grid[2][1] && @grid[2][1] == @grid[2][2] && @grid[2][0]
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return @grid[2][0]
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end
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end
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def vertical_win
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# top row
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if @grid[0][0] == @grid[1][0] && @grid[1][0] == @grid[2][0] && @grid[0][0]
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return @grid[0][0]
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end
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# middle row
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if @grid[0][1] == @grid[1][1] && @grid[1][1] == @grid[2][1] && @grid[0][1]
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return @grid[0][1]
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end
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# bottom row
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if @grid[0][2] == @grid[1][2] && @grid[1][2] == @grid[2][2] && @grid[0][2]
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return @grid[0][2]
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end
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end
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def cat_game?
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@grid.each do |row|
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row.each do |space|
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return false if not space
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end
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end
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return true
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end
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end
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data/lib/console_game.rb
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class ConsoleGame < Game
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def start
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@players[:one] = choose_player('x')
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@players[:two] = choose_player('o')
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@game_state = GameState.new(@players[:one])
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game_loop
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end
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private
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def game_loop
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running = true
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while running
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puts @game_state.board.print
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winner = @game_state.board.calculate_win
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if winner
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puts "Player '#{winner}' wins!"
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running = false
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break
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end
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move = ask_move(@game_state.board, @game_state.active_player.token)
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@game_state.perform_move(move)
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switch_active_player
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end
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end
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def choose_player(token)
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while true
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puts "Please choose the player type for '#{token}':\n1. Human\n2. CPU\n"
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input = $stdin.gets.strip
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if input == "1"
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return PlayerFactory.create_player(PlayerFactory::HUMAN, token)
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elsif input == "2"
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return choose_ai(token)
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break
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else
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puts "Invalid input. Please try again."
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end
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end
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end
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def choose_ai(token)
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while true
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puts "Please choose the AI type for '#{token}':\n1. Perfect\n2. Random\n"
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ai_input = $stdin.gets.strip
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if ai_input == "1"
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return PlayerFactory.create_player(PlayerFactory::PERFECT_CPU, token)
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elsif ai_input == "2"
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return PlayerFactory.create_player(PlayerFactory::RANDOM_CPU, token)
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else
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puts "Invalid input. Please try again."
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end
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end
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end
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def ask_move(board, token)
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row, col = nil, nil
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while !board.validate_move([row, col])
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puts "Player '#{token}', choose a row (1-3).\n"
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row_input = $stdin.gets.strip
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row = row_input.to_i if ('1'..'3').include? row_input
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puts "Player '#{token}', choose a column (1-3).\n"
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col_input = $stdin.gets.strip
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col = col_input.to_i if ('1'..'3').include? col_input
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end
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return [row-1, col-1]
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end
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end
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data/lib/cpu_player.rb
ADDED
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# require 'player'
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class CpuPlayer < Player
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attr_accessor :ai
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def initialize(token, ai)
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@token = token
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@ai = ai
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end
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def perform_move(game_state, move_param = nil)
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|
+
move = @ai.calculate_move(game_state.board, self)
|
13
|
+
|
14
|
+
# board.add_piece(@token, move)
|
15
|
+
game_state.update(move)
|
16
|
+
end
|
17
|
+
end
|
data/lib/game.rb
ADDED
@@ -0,0 +1,25 @@
|
|
1
|
+
# require 'board'
|
2
|
+
|
3
|
+
class Game
|
4
|
+
attr_accessor :players, :game_state
|
5
|
+
|
6
|
+
def initialize
|
7
|
+
@players = {:one => nil, :two => nil}
|
8
|
+
end
|
9
|
+
|
10
|
+
def switch_active_player
|
11
|
+
if @game_state.active_player == @players[:one]
|
12
|
+
@game_state.active_player = @players[:two]
|
13
|
+
elsif @game_state.active_player == @players[:two]
|
14
|
+
@game_state.active_player = @players[:one]
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
def check_win
|
19
|
+
@game_state.check_win
|
20
|
+
end
|
21
|
+
|
22
|
+
def active_player_class
|
23
|
+
@game_state.active_player_class
|
24
|
+
end
|
25
|
+
end
|
data/lib/game_state.rb
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
class GameState
|
2
|
+
attr_accessor :board, :active_player
|
3
|
+
|
4
|
+
def initialize(board=Board.new, active_player)
|
5
|
+
@board = board
|
6
|
+
@active_player = active_player
|
7
|
+
end
|
8
|
+
|
9
|
+
def perform_move(move)
|
10
|
+
@active_player.perform_move(self, move)
|
11
|
+
end
|
12
|
+
|
13
|
+
def update(move)
|
14
|
+
return @board.add_piece(@active_player.token, move)
|
15
|
+
end
|
16
|
+
|
17
|
+
def check_win
|
18
|
+
@board.calculate_win
|
19
|
+
end
|
20
|
+
|
21
|
+
def active_player_class
|
22
|
+
@active_player.class.inspect
|
23
|
+
end
|
24
|
+
end
|
data/lib/human_player.rb
ADDED
data/lib/minimax.rb
ADDED
@@ -0,0 +1,132 @@
|
|
1
|
+
class Minimax
|
2
|
+
attr_accessor :board, :last_move, :current_token, :root_token, :score
|
3
|
+
|
4
|
+
def initialize(board, last_move, current_token, root_token)
|
5
|
+
@board = board
|
6
|
+
@last_move = last_move
|
7
|
+
@current_token = current_token
|
8
|
+
@root_token = root_token
|
9
|
+
@children = []
|
10
|
+
end
|
11
|
+
|
12
|
+
def build_tree
|
13
|
+
if game_ended
|
14
|
+
@score = game_ended
|
15
|
+
return
|
16
|
+
end
|
17
|
+
|
18
|
+
moves = @board.available_spaces
|
19
|
+
|
20
|
+
moves.each do |move|
|
21
|
+
next_board = @board.clone
|
22
|
+
next_board.add_piece(@current_token, move)
|
23
|
+
|
24
|
+
@children << Minimax.new(next_board, move, switch_token(@current_token), @root_token)
|
25
|
+
end
|
26
|
+
|
27
|
+
score_list = []
|
28
|
+
@children.each do |child|
|
29
|
+
child.build_tree
|
30
|
+
score_list << child.score
|
31
|
+
end
|
32
|
+
|
33
|
+
# calculate score for non-leaf nodes
|
34
|
+
if @current_token == @root_token
|
35
|
+
@score = score_list.max
|
36
|
+
else
|
37
|
+
@score = score_list.min
|
38
|
+
end
|
39
|
+
|
40
|
+
end
|
41
|
+
|
42
|
+
def game_ended
|
43
|
+
if diagonal_win
|
44
|
+
diagonal_win == @root_token ? 1 : -1
|
45
|
+
|
46
|
+
elsif horizontal_win
|
47
|
+
horizontal_win == @root_token ? 1 : -1
|
48
|
+
|
49
|
+
elsif vertical_win
|
50
|
+
vertical_win == @root_token ? 1 : -1
|
51
|
+
|
52
|
+
elsif cat_game? # cat game
|
53
|
+
0
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
def get_next_move
|
58
|
+
move_list = []
|
59
|
+
@children.each do |child|
|
60
|
+
move_list << [child.last_move, child.score]
|
61
|
+
end
|
62
|
+
|
63
|
+
move = move_list.max_by {|move| move.last}
|
64
|
+
|
65
|
+
return move.first
|
66
|
+
end
|
67
|
+
|
68
|
+
private
|
69
|
+
|
70
|
+
def switch_token(token)
|
71
|
+
if token == 'x'
|
72
|
+
return 'o'
|
73
|
+
elsif token == 'o'
|
74
|
+
return 'x'
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
78
|
+
def diagonal_win
|
79
|
+
# top left to bottom right
|
80
|
+
if @board.grid[0][0] == @board.grid[1][1] && @board.grid[1][1] == @board.grid[2][2] && @board.grid[0][0]
|
81
|
+
return @board.grid[0][0]
|
82
|
+
end
|
83
|
+
|
84
|
+
# bottom left to top right
|
85
|
+
if @board.grid[0][2] == @board.grid[1][1] && @board.grid[1][1] == @board.grid[2][0] && @board.grid[0][2]
|
86
|
+
return @board.grid[0][2]
|
87
|
+
end
|
88
|
+
end
|
89
|
+
|
90
|
+
def horizontal_win
|
91
|
+
# top row
|
92
|
+
if @board.grid[0][0] == @board.grid[0][1] && @board.grid[0][1] == @board.grid[0][2] && @board.grid[0][0]
|
93
|
+
return @board.grid[0][0]
|
94
|
+
end
|
95
|
+
|
96
|
+
# middle row
|
97
|
+
if @board.grid[1][0] == @board.grid[1][1] && @board.grid[1][1] == @board.grid[1][2] && @board.grid[1][0]
|
98
|
+
return @board.grid[1][0]
|
99
|
+
end
|
100
|
+
|
101
|
+
# bottom row
|
102
|
+
if @board.grid[2][0] == @board.grid[2][1] && @board.grid[2][1] == @board.grid[2][2] && @board.grid[2][0]
|
103
|
+
return @board.grid[2][0]
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
def vertical_win
|
108
|
+
# top row
|
109
|
+
if @board.grid[0][0] == @board.grid[1][0] && @board.grid[1][0] == @board.grid[2][0] && @board.grid[0][0]
|
110
|
+
return @board.grid[0][0]
|
111
|
+
end
|
112
|
+
|
113
|
+
# middle row
|
114
|
+
if @board.grid[0][1] == @board.grid[1][1] && @board.grid[1][1] == @board.grid[2][1] && @board.grid[0][1]
|
115
|
+
return @board.grid[0][1]
|
116
|
+
end
|
117
|
+
|
118
|
+
# bottom row
|
119
|
+
if @board.grid[0][2] == @board.grid[1][2] && @board.grid[1][2] == @board.grid[2][2] && @board.grid[0][2]
|
120
|
+
return @board.grid[0][2]
|
121
|
+
end
|
122
|
+
end
|
123
|
+
|
124
|
+
def cat_game?
|
125
|
+
@board.grid.each do |row|
|
126
|
+
row.each do |space|
|
127
|
+
return false if not space
|
128
|
+
end
|
129
|
+
end
|
130
|
+
return true
|
131
|
+
end
|
132
|
+
end
|
data/lib/perfect_ai.rb
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
# require 'ai'
|
2
|
+
# require 'minimax'
|
3
|
+
|
4
|
+
class PerfectAi < Ai
|
5
|
+
def calculate_move(board, current_player)
|
6
|
+
if board.available_spaces.count == 9
|
7
|
+
return [0,0]
|
8
|
+
end
|
9
|
+
|
10
|
+
minimax = Minimax.new(board, nil, current_player.token, current_player.token)
|
11
|
+
minimax.build_tree
|
12
|
+
minimax.get_next_move
|
13
|
+
end
|
14
|
+
end
|
data/lib/player.rb
ADDED
@@ -0,0 +1,20 @@
|
|
1
|
+
# require 'human_player'
|
2
|
+
# require 'cpu_player'
|
3
|
+
# require 'random_ai'
|
4
|
+
# require 'perfect_ai'
|
5
|
+
|
6
|
+
class PlayerFactory
|
7
|
+
HUMAN = 0
|
8
|
+
RANDOM_CPU = 1
|
9
|
+
PERFECT_CPU = 2
|
10
|
+
|
11
|
+
def self.create_player(player_type, token)
|
12
|
+
if player_type == HUMAN
|
13
|
+
return HumanPlayer.new(token)
|
14
|
+
elsif player_type == RANDOM_CPU
|
15
|
+
return CpuPlayer.new(token, RandomAi.new)
|
16
|
+
elsif player_type == PERFECT_CPU
|
17
|
+
return CpuPlayer.new(token, PerfectAi.new)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
data/lib/rails_game.rb
ADDED
@@ -0,0 +1,36 @@
|
|
1
|
+
class RailsGame < Game
|
2
|
+
def choose_player_one(type)
|
3
|
+
choose_player(type, 'x')
|
4
|
+
end
|
5
|
+
|
6
|
+
def choose_player_two(type)
|
7
|
+
choose_player(type, 'o')
|
8
|
+
end
|
9
|
+
|
10
|
+
def start
|
11
|
+
@game_state = GameState.new(@players[:one])
|
12
|
+
end
|
13
|
+
|
14
|
+
def update(move)
|
15
|
+
# switch_active_player if @game_state.update(move)
|
16
|
+
switch_active_player if @game_state.perform_move(move)
|
17
|
+
end
|
18
|
+
|
19
|
+
def print_board
|
20
|
+
@game_state.board.print
|
21
|
+
end
|
22
|
+
|
23
|
+
private
|
24
|
+
|
25
|
+
def choose_player(type, token)
|
26
|
+
symbol = token == 'x' ? :one : :two
|
27
|
+
|
28
|
+
if type == "Human"
|
29
|
+
@players[symbol] = PlayerFactory.create_player(PlayerFactory::HUMAN, token)
|
30
|
+
elsif type == "RandomCPU"
|
31
|
+
@players[symbol] = PlayerFactory.create_player(PlayerFactory::RANDOM_CPU, token)
|
32
|
+
elsif type == "PerfectCPU"
|
33
|
+
@players[symbol] = PlayerFactory.create_player(PlayerFactory::PERFECT_CPU, token)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
data/lib/random_ai.rb
ADDED
@@ -0,0 +1,35 @@
|
|
1
|
+
require 'board'
|
2
|
+
require 'game'
|
3
|
+
require 'rails_game'
|
4
|
+
require 'console_game'
|
5
|
+
require 'ai'
|
6
|
+
require 'player'
|
7
|
+
require 'human_player'
|
8
|
+
require 'cpu_player'
|
9
|
+
require 'minimax'
|
10
|
+
require 'perfect_ai'
|
11
|
+
require 'random_ai'
|
12
|
+
require 'player_factory'
|
13
|
+
require 'game_state'
|
14
|
+
|
15
|
+
module Tictactien
|
16
|
+
def self.new_game
|
17
|
+
RailsGame.new
|
18
|
+
end
|
19
|
+
# HUMAN = PlayerFactory::HUMAN
|
20
|
+
# RANDOM_CPU = PlayerFactory::RANDOM_CPU
|
21
|
+
# PERFECT_CPU = PlayerFactory::PERFECT_CPU
|
22
|
+
#
|
23
|
+
# def self.create_player(player_type, token)
|
24
|
+
# PlayerFactory.create_player(player_type, token)
|
25
|
+
# end
|
26
|
+
#
|
27
|
+
# def self.create_new_game(active_player)
|
28
|
+
# board = Board.new
|
29
|
+
# GameState.new(board, active_player)
|
30
|
+
# end
|
31
|
+
|
32
|
+
# def self.add_piece(board, player_token, location)
|
33
|
+
# board.add_piece(player_token, location)
|
34
|
+
# end
|
35
|
+
end
|