tic_tac_doh 0.1.0

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data/.gitignore ADDED
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
data/.rspec ADDED
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+ --format documentation
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+ --color
data/.travis.yml ADDED
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+ language: ruby
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+ rvm:
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+ - 2.2.0
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in tic_tac_doh.gemspec
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+ gemspec
data/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2015 David Cuadra
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+
data/README.md ADDED
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+ # TicTacDoh
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+
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+ Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/tic_tac_doh`. To experiment with that code, run `bin/console` for an interactive prompt.
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+
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+ TODO: Delete this and the text above, and describe your gem
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'tic_tac_doh'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install tic_tac_doh
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release` to create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ 1. Fork it ( https://github.com/[my-github-username]/tic_tac_doh/fork )
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create a new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
data/bin/console ADDED
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "tic_tac_doh"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start
data/bin/setup ADDED
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+ #!/bin/bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
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+ module TicTacDoh
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+ VERSION = "0.1.0"
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+ end
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+ require "tic_tac_doh/version"
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+
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+ module TicTacDoh
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+ class Game
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+ # X starts
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+ # Previous winner starts new game
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+ # or which turn would have followed if draw
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+
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+ attr_reader :players, :grid, :turn
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+
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+ def initialize(args={})
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+ @players = []
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+ @turn = 1
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+ @players << args[:player1] << args[:player2]
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+ args.fetch(:size, 3).times do
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+ @grid = Array.new(3) {}
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+ end
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+ end
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+
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+ def play
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+ # puts grid.length
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+ # puts players.count
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+ prepare_grid()
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+ player_turn ||= 0
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+ until game_over
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+ clear_screen
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+ print_grid
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+ # puts "turn: #{@turn}"
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+ turn(players[player_turn])
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+ player_turn = player_turn == (players.count - 1) ? 0 : player_turn + 1
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+ @turn = @turn + 1 unless game_over
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+ end
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+ clear_screen
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+ print_grid
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+ puts "Game Over"
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+ # puts @turn
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+ end
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+
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+ private
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+
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+ def prepare_grid(size=grid.length)
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+ @grid = []
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+ array = []
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+ for cell in 0...size
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+ for cell2 in cell * size...(cell * size + size)
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+ array << cell2
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+ end
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+ @grid << array
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+ array = []
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+ end
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+ end
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+
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+ def game_over
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+ # Winner
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+ if symbol_winner?
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+ return true
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+ end
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+ # No more free cells
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+ @grid.each do |row|
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+ row.each do |cell|
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+ return false if cell.is_a? Numeric
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+ end
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+ end
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+ clear_screen
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+ print_grid
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+ true
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+ end
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+
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+ def symbol_winner?
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+ winner_mark = nil
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+ grid.length.times do |n|
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+ grid.length.times do |m|
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+ winner_mark ||= secuential_mark(grid[n][m], n,0,0,1) # horizontal search
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+ winner_mark ||= secuential_mark(grid[m][n], 0,n,1,0) # vertical search
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+ winner_mark ||= secuential_mark(grid[m][n], m,n,1,1) # diagonal +
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+ winner_mark ||= secuential_mark(grid[m][n], m,n,-1,1) # diagonal -
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+ end
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+ end
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+ return winner_mark
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+ end
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+
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+ def secuential_mark(mark, row, col, row_step, col_step, counter=1)
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+ return nil unless in_range?(row, col)
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+ if grid[row][col] == mark
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+ return grid[row][col] if counter == 3
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+ return secuential_mark(mark, row + row_step, col + col_step, row_step, col_step, counter+1)
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+ else
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+ return nil
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+ end
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+ end
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+
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+ def in_range? (arg, col)
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+ if arg.is_a? Hash
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+ return true if arg[:row] < grid.length && arg[:col] < grid.length if arg[:row] >= 0 && arg[:col] >= 0
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+ else
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+ return true if arg < grid.length && col < grid.length if arg >= 0 && col >= 0
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+ end
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+ false
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+ end
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+
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+ def print_grid
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+ grid.each do |row|
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+ puts row.join('|')
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+ end
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+ end
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+
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+ def turn(player)
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+ player_action player
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+ end
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+
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+ def player_action (player)
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+ valid_move = false
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+ until valid_move == true do
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+ position = calculate_cell(player_move player)
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+ valid_move = insert_player_move_in_grid(position, player_mark(player))
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+ end
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+ end
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+
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+ def clear_screen
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+ system 'clear' or system 'cls'
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+ end
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+
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+ def calculate_cell(cell_number)
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+ row = 0
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+ for n in 0..cell_number
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+ row += 1 if (n % grid.size) == 0 unless n == 0
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+ end
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+ column = cell_number - (row * grid.size)
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+ {row: row, column: column}
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+ end
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+
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+ def insert_player_move_in_grid(position, mark)
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+ return false unless valid_move? position
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+ @grid[position[:row]][position[:column]] = mark
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+ true
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+ end
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+
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+ def valid_move?(position)
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+ return false if position[:row] < 0 || position[:row] > (@grid.length) -1
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+ return false if position[:column] < 0 || position[:column] > (@grid.length) -1
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+ return false unless @grid[position[:row]][position[:column]].is_a? Numeric
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+ true
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+
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+ end
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+
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+ def player_move(player)
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+ player.move()
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+ end
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+
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+ def player_mark(player)
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+ player.mark
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+ end
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+ end
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+
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+ class Player
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+ attr_reader :nickname, :score, :mark
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+
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+ def initialize(args={})
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+ @nickname = args.fetch(:nickname, "Anonymous#{rand(100)}")
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+ @score = 0
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+ @mark = args[:mark]
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+ end
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+
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+ def move()
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+ puts "#{self.mark} turn "
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+ puts "Pick a position"
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+ gets.chomp.to_i
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+ end
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+
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+ def add_to_score(score)
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+ @score += score
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+ end
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+ end
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+ end
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'tic_tac_doh/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "tic_tac_doh"
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+ spec.version = TicTacDoh::VERSION
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+ spec.authors = ["David Cuadra Quevedo"]
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+ spec.email = ["dcuadraq@gmail.com"]
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+
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+ spec.summary = %q{Gem for playing Tic Tac Toe.}
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+ spec.description = %q{Sizeable tic tac toe game.}
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+ spec.homepage = "https://github.com/dcuadraq/tic_tac_doh"
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+
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+ spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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+ spec.bindir = "exe"
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+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_development_dependency "bundler", "~> 1.9"
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+ spec.add_development_dependency "rake", "~> 10.0"
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: tic_tac_doh
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+ version: !ruby/object:Gem::Version
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+ version: 0.1.0
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+ platform: ruby
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+ authors:
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+ - David Cuadra Quevedo
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+ autorequire:
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+ bindir: exe
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+ cert_chain: []
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+ date: 2015-04-24 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: bundler
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '1.9'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '1.9'
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+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '10.0'
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+ description: Sizeable tic tac toe game.
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+ email:
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+ - dcuadraq@gmail.com
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - ".gitignore"
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+ - ".rspec"
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+ - ".travis.yml"
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+ - Gemfile
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+ - LICENSE
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+ - README.md
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+ - Rakefile
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+ - bin/console
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+ - bin/setup
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+ - lib/tic_tac_doh.rb
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+ - lib/tic_tac_doh/version.rb
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+ - tic_tac_doh.gemspec
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+ homepage: https://github.com/dcuadraq/tic_tac_doh
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+ licenses: []
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 2.4.5
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+ signing_key:
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+ specification_version: 4
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+ summary: Gem for playing Tic Tac Toe.
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+ test_files: []