therubyracer 0.4.8-x86-darwin-10 → 0.4.9-x86-darwin-10

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Files changed (579) hide show
  1. data/.gitignore +11 -0
  2. data/.gitmodules +3 -0
  3. data/History.txt +5 -1
  4. data/Rakefile +35 -38
  5. data/ext/v8/callbacks.cpp +1 -1
  6. data/ext/v8/convert_ruby.h +1 -1
  7. data/ext/v8/convert_string.h +3 -3
  8. data/ext/v8/extconf.rb +9 -17
  9. data/ext/v8/upstream/2.0.6/.gitignore +26 -0
  10. data/ext/v8/upstream/Makefile +31 -0
  11. data/ext/v8/upstream/no-strict-aliasing.patch +13 -0
  12. data/ext/v8/v8_str.cpp +1 -1
  13. data/ext/v8/v8_template.cpp +1 -1
  14. data/lib/v8.rb +1 -1
  15. data/lib/v8/v8.bundle +0 -0
  16. data/spec/ext/obj_spec.rb +1 -1
  17. data/therubyracer.gemspec +658 -12
  18. metadata +611 -1182
  19. data/Manifest.txt +0 -1191
  20. data/ext/v8/upstream/2.0.6/.sconsign.dblite +0 -0
  21. data/ext/v8/upstream/2.0.6/benchmarks/README.txt +0 -63
  22. data/ext/v8/upstream/2.0.6/benchmarks/base.js +0 -264
  23. data/ext/v8/upstream/2.0.6/benchmarks/crypto.js +0 -1698
  24. data/ext/v8/upstream/2.0.6/benchmarks/deltablue.js +0 -880
  25. data/ext/v8/upstream/2.0.6/benchmarks/earley-boyer.js +0 -4684
  26. data/ext/v8/upstream/2.0.6/benchmarks/raytrace.js +0 -935
  27. data/ext/v8/upstream/2.0.6/benchmarks/regexp.js +0 -1614
  28. data/ext/v8/upstream/2.0.6/benchmarks/revisions.html +0 -86
  29. data/ext/v8/upstream/2.0.6/benchmarks/richards.js +0 -539
  30. data/ext/v8/upstream/2.0.6/benchmarks/run.html +0 -141
  31. data/ext/v8/upstream/2.0.6/benchmarks/run.js +0 -61
  32. data/ext/v8/upstream/2.0.6/benchmarks/splay.js +0 -378
  33. data/ext/v8/upstream/2.0.6/benchmarks/style.css +0 -77
  34. data/ext/v8/upstream/2.0.6/benchmarks/v8-logo.png +0 -0
  35. data/ext/v8/upstream/2.0.6/samples/SConscript +0 -38
  36. data/ext/v8/upstream/2.0.6/samples/count-hosts.js +0 -42
  37. data/ext/v8/upstream/2.0.6/samples/process.cc +0 -622
  38. data/ext/v8/upstream/2.0.6/samples/shell.cc +0 -303
  39. data/ext/v8/upstream/2.0.6/test/cctest/SConscript +0 -95
  40. data/ext/v8/upstream/2.0.6/test/cctest/cctest.cc +0 -126
  41. data/ext/v8/upstream/2.0.6/test/cctest/cctest.h +0 -211
  42. data/ext/v8/upstream/2.0.6/test/cctest/cctest.status +0 -54
  43. data/ext/v8/upstream/2.0.6/test/cctest/test-accessors.cc +0 -450
  44. data/ext/v8/upstream/2.0.6/test/cctest/test-alloc.cc +0 -215
  45. data/ext/v8/upstream/2.0.6/test/cctest/test-api.cc +0 -8699
  46. data/ext/v8/upstream/2.0.6/test/cctest/test-assembler-arm.cc +0 -227
  47. data/ext/v8/upstream/2.0.6/test/cctest/test-assembler-ia32.cc +0 -395
  48. data/ext/v8/upstream/2.0.6/test/cctest/test-assembler-x64.cc +0 -292
  49. data/ext/v8/upstream/2.0.6/test/cctest/test-ast.cc +0 -97
  50. data/ext/v8/upstream/2.0.6/test/cctest/test-compiler.cc +0 -318
  51. data/ext/v8/upstream/2.0.6/test/cctest/test-conversions.cc +0 -130
  52. data/ext/v8/upstream/2.0.6/test/cctest/test-debug.cc +0 -5788
  53. data/ext/v8/upstream/2.0.6/test/cctest/test-decls.cc +0 -593
  54. data/ext/v8/upstream/2.0.6/test/cctest/test-disasm-arm.cc +0 -281
  55. data/ext/v8/upstream/2.0.6/test/cctest/test-disasm-ia32.cc +0 -418
  56. data/ext/v8/upstream/2.0.6/test/cctest/test-flags.cc +0 -234
  57. data/ext/v8/upstream/2.0.6/test/cctest/test-func-name-inference.cc +0 -267
  58. data/ext/v8/upstream/2.0.6/test/cctest/test-hashmap.cc +0 -176
  59. data/ext/v8/upstream/2.0.6/test/cctest/test-heap-profiler.cc +0 -396
  60. data/ext/v8/upstream/2.0.6/test/cctest/test-heap.cc +0 -796
  61. data/ext/v8/upstream/2.0.6/test/cctest/test-list.cc +0 -101
  62. data/ext/v8/upstream/2.0.6/test/cctest/test-lock.cc +0 -63
  63. data/ext/v8/upstream/2.0.6/test/cctest/test-log-stack-tracer.cc +0 -372
  64. data/ext/v8/upstream/2.0.6/test/cctest/test-log-utils.cc +0 -310
  65. data/ext/v8/upstream/2.0.6/test/cctest/test-log.cc +0 -1081
  66. data/ext/v8/upstream/2.0.6/test/cctest/test-macro-assembler-x64.cc +0 -2104
  67. data/ext/v8/upstream/2.0.6/test/cctest/test-mark-compact.cc +0 -341
  68. data/ext/v8/upstream/2.0.6/test/cctest/test-parsing.cc +0 -129
  69. data/ext/v8/upstream/2.0.6/test/cctest/test-platform-linux.cc +0 -80
  70. data/ext/v8/upstream/2.0.6/test/cctest/test-platform-macos.cc +0 -10
  71. data/ext/v8/upstream/2.0.6/test/cctest/test-platform-nullos.cc +0 -80
  72. data/ext/v8/upstream/2.0.6/test/cctest/test-platform-win32.cc +0 -26
  73. data/ext/v8/upstream/2.0.6/test/cctest/test-regexp.cc +0 -1815
  74. data/ext/v8/upstream/2.0.6/test/cctest/test-serialize.cc +0 -438
  75. data/ext/v8/upstream/2.0.6/test/cctest/test-sockets.cc +0 -162
  76. data/ext/v8/upstream/2.0.6/test/cctest/test-spaces.cc +0 -248
  77. data/ext/v8/upstream/2.0.6/test/cctest/test-strings.cc +0 -432
  78. data/ext/v8/upstream/2.0.6/test/cctest/test-thread-termination.cc +0 -290
  79. data/ext/v8/upstream/2.0.6/test/cctest/test-threads.cc +0 -52
  80. data/ext/v8/upstream/2.0.6/test/cctest/test-utils.cc +0 -186
  81. data/ext/v8/upstream/2.0.6/test/cctest/test-version.cc +0 -89
  82. data/ext/v8/upstream/2.0.6/test/cctest/testcfg.py +0 -108
  83. data/ext/v8/upstream/2.0.6/test/es5conform/README +0 -14
  84. data/ext/v8/upstream/2.0.6/test/es5conform/es5conform.status +0 -226
  85. data/ext/v8/upstream/2.0.6/test/es5conform/harness-adapt.js +0 -74
  86. data/ext/v8/upstream/2.0.6/test/es5conform/testcfg.py +0 -108
  87. data/ext/v8/upstream/2.0.6/test/message/message.status +0 -31
  88. data/ext/v8/upstream/2.0.6/test/message/overwritten-builtins.js +0 -31
  89. data/ext/v8/upstream/2.0.6/test/message/overwritten-builtins.out +0 -30
  90. data/ext/v8/upstream/2.0.6/test/message/regress/regress-73.js +0 -33
  91. data/ext/v8/upstream/2.0.6/test/message/regress/regress-73.out +0 -30
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  94. data/ext/v8/upstream/2.0.6/test/message/simple-throw.js +0 -28
  95. data/ext/v8/upstream/2.0.6/test/message/simple-throw.out +0 -30
  96. data/ext/v8/upstream/2.0.6/test/message/testcfg.py +0 -135
  97. data/ext/v8/upstream/2.0.6/test/message/try-catch-finally-no-message.js +0 -51
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  579. data/spec/redjs/README.txt +0 -8
@@ -1,935 +0,0 @@
1
- // The ray tracer code in this file is written by Adam Burmister. It
2
- // is available in its original form from:
3
- //
4
- // http://labs.flog.nz.co/raytracer/
5
- //
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- // It has been modified slightly by Google to work as a standalone
7
- // benchmark, but the all the computational code remains
8
- // untouched. This file also contains a copy of parts of the Prototype
9
- // JavaScript framework which is used by the ray tracer.
10
-
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- var RayTrace = new BenchmarkSuite('RayTrace', 932666, [
12
- new Benchmark('RayTrace', renderScene)
13
- ]);
14
-
15
-
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- // Variable used to hold a number that can be used to verify that
17
- // the scene was ray traced correctly.
18
- var checkNumber;
19
-
20
-
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- // ------------------------------------------------------------------------
22
- // ------------------------------------------------------------------------
23
-
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- // The following is a copy of parts of the Prototype JavaScript library:
25
-
26
- // Prototype JavaScript framework, version 1.5.0
27
- // (c) 2005-2007 Sam Stephenson
28
- //
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- // Prototype is freely distributable under the terms of an MIT-style license.
30
- // For details, see the Prototype web site: http://prototype.conio.net/
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-
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-
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- var Class = {
34
- create: function() {
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- return function() {
36
- this.initialize.apply(this, arguments);
37
- }
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- }
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- };
40
-
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-
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- Object.extend = function(destination, source) {
43
- for (var property in source) {
44
- destination[property] = source[property];
45
- }
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- return destination;
47
- };
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-
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-
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- // ------------------------------------------------------------------------
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- // ------------------------------------------------------------------------
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-
53
- // The rest of this file is the actual ray tracer written by Adam
54
- // Burmister. It's a concatenation of the following files:
55
- //
56
- // flog/color.js
57
- // flog/light.js
58
- // flog/vector.js
59
- // flog/ray.js
60
- // flog/scene.js
61
- // flog/material/basematerial.js
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- // flog/material/solid.js
63
- // flog/material/chessboard.js
64
- // flog/shape/baseshape.js
65
- // flog/shape/sphere.js
66
- // flog/shape/plane.js
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- // flog/intersectioninfo.js
68
- // flog/camera.js
69
- // flog/background.js
70
- // flog/engine.js
71
-
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-
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- /* Fake a Flog.* namespace */
74
- if(typeof(Flog) == 'undefined') var Flog = {};
75
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
76
-
77
- Flog.RayTracer.Color = Class.create();
78
-
79
- Flog.RayTracer.Color.prototype = {
80
- red : 0.0,
81
- green : 0.0,
82
- blue : 0.0,
83
-
84
- initialize : function(r, g, b) {
85
- if(!r) r = 0.0;
86
- if(!g) g = 0.0;
87
- if(!b) b = 0.0;
88
-
89
- this.red = r;
90
- this.green = g;
91
- this.blue = b;
92
- },
93
-
94
- add : function(c1, c2){
95
- var result = new Flog.RayTracer.Color(0,0,0);
96
-
97
- result.red = c1.red + c2.red;
98
- result.green = c1.green + c2.green;
99
- result.blue = c1.blue + c2.blue;
100
-
101
- return result;
102
- },
103
-
104
- addScalar: function(c1, s){
105
- var result = new Flog.RayTracer.Color(0,0,0);
106
-
107
- result.red = c1.red + s;
108
- result.green = c1.green + s;
109
- result.blue = c1.blue + s;
110
-
111
- result.limit();
112
-
113
- return result;
114
- },
115
-
116
- subtract: function(c1, c2){
117
- var result = new Flog.RayTracer.Color(0,0,0);
118
-
119
- result.red = c1.red - c2.red;
120
- result.green = c1.green - c2.green;
121
- result.blue = c1.blue - c2.blue;
122
-
123
- return result;
124
- },
125
-
126
- multiply : function(c1, c2) {
127
- var result = new Flog.RayTracer.Color(0,0,0);
128
-
129
- result.red = c1.red * c2.red;
130
- result.green = c1.green * c2.green;
131
- result.blue = c1.blue * c2.blue;
132
-
133
- return result;
134
- },
135
-
136
- multiplyScalar : function(c1, f) {
137
- var result = new Flog.RayTracer.Color(0,0,0);
138
-
139
- result.red = c1.red * f;
140
- result.green = c1.green * f;
141
- result.blue = c1.blue * f;
142
-
143
- return result;
144
- },
145
-
146
- divideFactor : function(c1, f) {
147
- var result = new Flog.RayTracer.Color(0,0,0);
148
-
149
- result.red = c1.red / f;
150
- result.green = c1.green / f;
151
- result.blue = c1.blue / f;
152
-
153
- return result;
154
- },
155
-
156
- limit: function(){
157
- this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
158
- this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
159
- this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
160
- },
161
-
162
- distance : function(color) {
163
- var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
164
- return d;
165
- },
166
-
167
- blend: function(c1, c2, w){
168
- var result = new Flog.RayTracer.Color(0,0,0);
169
- result = Flog.RayTracer.Color.prototype.add(
170
- Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
171
- Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
172
- );
173
- return result;
174
- },
175
-
176
- brightness : function() {
177
- var r = Math.floor(this.red*255);
178
- var g = Math.floor(this.green*255);
179
- var b = Math.floor(this.blue*255);
180
- return (r * 77 + g * 150 + b * 29) >> 8;
181
- },
182
-
183
- toString : function () {
184
- var r = Math.floor(this.red*255);
185
- var g = Math.floor(this.green*255);
186
- var b = Math.floor(this.blue*255);
187
-
188
- return "rgb("+ r +","+ g +","+ b +")";
189
- }
190
- }
191
- /* Fake a Flog.* namespace */
192
- if(typeof(Flog) == 'undefined') var Flog = {};
193
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
194
-
195
- Flog.RayTracer.Light = Class.create();
196
-
197
- Flog.RayTracer.Light.prototype = {
198
- position: null,
199
- color: null,
200
- intensity: 10.0,
201
-
202
- initialize : function(pos, color, intensity) {
203
- this.position = pos;
204
- this.color = color;
205
- this.intensity = (intensity ? intensity : 10.0);
206
- },
207
-
208
- getIntensity: function(distance){
209
- if(distance >= intensity) return 0;
210
-
211
- return Math.pow((intensity - distance) / strength, 0.2);
212
- },
213
-
214
- toString : function () {
215
- return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
216
- }
217
- }
218
- /* Fake a Flog.* namespace */
219
- if(typeof(Flog) == 'undefined') var Flog = {};
220
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
221
-
222
- Flog.RayTracer.Vector = Class.create();
223
-
224
- Flog.RayTracer.Vector.prototype = {
225
- x : 0.0,
226
- y : 0.0,
227
- z : 0.0,
228
-
229
- initialize : function(x, y, z) {
230
- this.x = (x ? x : 0);
231
- this.y = (y ? y : 0);
232
- this.z = (z ? z : 0);
233
- },
234
-
235
- copy: function(vector){
236
- this.x = vector.x;
237
- this.y = vector.y;
238
- this.z = vector.z;
239
- },
240
-
241
- normalize : function() {
242
- var m = this.magnitude();
243
- return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
244
- },
245
-
246
- magnitude : function() {
247
- return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
248
- },
249
-
250
- cross : function(w) {
251
- return new Flog.RayTracer.Vector(
252
- -this.z * w.y + this.y * w.z,
253
- this.z * w.x - this.x * w.z,
254
- -this.y * w.x + this.x * w.y);
255
- },
256
-
257
- dot : function(w) {
258
- return this.x * w.x + this.y * w.y + this.z * w.z;
259
- },
260
-
261
- add : function(v, w) {
262
- return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
263
- },
264
-
265
- subtract : function(v, w) {
266
- if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
267
- return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
268
- },
269
-
270
- multiplyVector : function(v, w) {
271
- return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
272
- },
273
-
274
- multiplyScalar : function(v, w) {
275
- return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
276
- },
277
-
278
- toString : function () {
279
- return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
280
- }
281
- }
282
- /* Fake a Flog.* namespace */
283
- if(typeof(Flog) == 'undefined') var Flog = {};
284
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
285
-
286
- Flog.RayTracer.Ray = Class.create();
287
-
288
- Flog.RayTracer.Ray.prototype = {
289
- position : null,
290
- direction : null,
291
- initialize : function(pos, dir) {
292
- this.position = pos;
293
- this.direction = dir;
294
- },
295
-
296
- toString : function () {
297
- return 'Ray [' + this.position + ',' + this.direction + ']';
298
- }
299
- }
300
- /* Fake a Flog.* namespace */
301
- if(typeof(Flog) == 'undefined') var Flog = {};
302
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
303
-
304
- Flog.RayTracer.Scene = Class.create();
305
-
306
- Flog.RayTracer.Scene.prototype = {
307
- camera : null,
308
- shapes : [],
309
- lights : [],
310
- background : null,
311
-
312
- initialize : function() {
313
- this.camera = new Flog.RayTracer.Camera(
314
- new Flog.RayTracer.Vector(0,0,-5),
315
- new Flog.RayTracer.Vector(0,0,1),
316
- new Flog.RayTracer.Vector(0,1,0)
317
- );
318
- this.shapes = new Array();
319
- this.lights = new Array();
320
- this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
321
- }
322
- }
323
- /* Fake a Flog.* namespace */
324
- if(typeof(Flog) == 'undefined') var Flog = {};
325
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
326
- if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
327
-
328
- Flog.RayTracer.Material.BaseMaterial = Class.create();
329
-
330
- Flog.RayTracer.Material.BaseMaterial.prototype = {
331
-
332
- gloss: 2.0, // [0...infinity] 0 = matt
333
- transparency: 0.0, // 0=opaque
334
- reflection: 0.0, // [0...infinity] 0 = no reflection
335
- refraction: 0.50,
336
- hasTexture: false,
337
-
338
- initialize : function() {
339
-
340
- },
341
-
342
- getColor: function(u, v){
343
-
344
- },
345
-
346
- wrapUp: function(t){
347
- t = t % 2.0;
348
- if(t < -1) t += 2.0;
349
- if(t >= 1) t -= 2.0;
350
- return t;
351
- },
352
-
353
- toString : function () {
354
- return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355
- }
356
- }
357
- /* Fake a Flog.* namespace */
358
- if(typeof(Flog) == 'undefined') var Flog = {};
359
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
360
-
361
- Flog.RayTracer.Material.Solid = Class.create();
362
-
363
- Flog.RayTracer.Material.Solid.prototype = Object.extend(
364
- new Flog.RayTracer.Material.BaseMaterial(), {
365
- initialize : function(color, reflection, refraction, transparency, gloss) {
366
- this.color = color;
367
- this.reflection = reflection;
368
- this.transparency = transparency;
369
- this.gloss = gloss;
370
- this.hasTexture = false;
371
- },
372
-
373
- getColor: function(u, v){
374
- return this.color;
375
- },
376
-
377
- toString : function () {
378
- return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
379
- }
380
- }
381
- );
382
- /* Fake a Flog.* namespace */
383
- if(typeof(Flog) == 'undefined') var Flog = {};
384
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
385
-
386
- Flog.RayTracer.Material.Chessboard = Class.create();
387
-
388
- Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
389
- new Flog.RayTracer.Material.BaseMaterial(), {
390
- colorEven: null,
391
- colorOdd: null,
392
- density: 0.5,
393
-
394
- initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
395
- this.colorEven = colorEven;
396
- this.colorOdd = colorOdd;
397
- this.reflection = reflection;
398
- this.transparency = transparency;
399
- this.gloss = gloss;
400
- this.density = density;
401
- this.hasTexture = true;
402
- },
403
-
404
- getColor: function(u, v){
405
- var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
406
-
407
- if(t < 0.0)
408
- return this.colorEven;
409
- else
410
- return this.colorOdd;
411
- },
412
-
413
- toString : function () {
414
- return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
415
- }
416
- }
417
- );
418
- /* Fake a Flog.* namespace */
419
- if(typeof(Flog) == 'undefined') var Flog = {};
420
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
421
- if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
422
-
423
- Flog.RayTracer.Shape.BaseShape = Class.create();
424
-
425
- Flog.RayTracer.Shape.BaseShape.prototype = {
426
- position: null,
427
- material: null,
428
-
429
- initialize : function() {
430
- this.position = new Vector(0,0,0);
431
- this.material = new Flog.RayTracer.Material.SolidMaterial(
432
- new Flog.RayTracer.Color(1,0,1),
433
- 0,
434
- 0,
435
- 0
436
- );
437
- },
438
-
439
- toString : function () {
440
- return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
441
- }
442
- }
443
- /* Fake a Flog.* namespace */
444
- if(typeof(Flog) == 'undefined') var Flog = {};
445
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
446
- if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
447
-
448
- Flog.RayTracer.Shape.Sphere = Class.create();
449
-
450
- Flog.RayTracer.Shape.Sphere.prototype = {
451
- initialize : function(pos, radius, material) {
452
- this.radius = radius;
453
- this.position = pos;
454
- this.material = material;
455
- },
456
-
457
- intersect: function(ray){
458
- var info = new Flog.RayTracer.IntersectionInfo();
459
- info.shape = this;
460
-
461
- var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
462
-
463
- var B = dst.dot(ray.direction);
464
- var C = dst.dot(dst) - (this.radius * this.radius);
465
- var D = (B * B) - C;
466
-
467
- if(D > 0){ // intersection!
468
- info.isHit = true;
469
- info.distance = (-B) - Math.sqrt(D);
470
- info.position = Flog.RayTracer.Vector.prototype.add(
471
- ray.position,
472
- Flog.RayTracer.Vector.prototype.multiplyScalar(
473
- ray.direction,
474
- info.distance
475
- )
476
- );
477
- info.normal = Flog.RayTracer.Vector.prototype.subtract(
478
- info.position,
479
- this.position
480
- ).normalize();
481
-
482
- info.color = this.material.getColor(0,0);
483
- } else {
484
- info.isHit = false;
485
- }
486
- return info;
487
- },
488
-
489
- toString : function () {
490
- return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
491
- }
492
- }
493
- /* Fake a Flog.* namespace */
494
- if(typeof(Flog) == 'undefined') var Flog = {};
495
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
496
- if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
497
-
498
- Flog.RayTracer.Shape.Plane = Class.create();
499
-
500
- Flog.RayTracer.Shape.Plane.prototype = {
501
- d: 0.0,
502
-
503
- initialize : function(pos, d, material) {
504
- this.position = pos;
505
- this.d = d;
506
- this.material = material;
507
- },
508
-
509
- intersect: function(ray){
510
- var info = new Flog.RayTracer.IntersectionInfo();
511
-
512
- var Vd = this.position.dot(ray.direction);
513
- if(Vd == 0) return info; // no intersection
514
-
515
- var t = -(this.position.dot(ray.position) + this.d) / Vd;
516
- if(t <= 0) return info;
517
-
518
- info.shape = this;
519
- info.isHit = true;
520
- info.position = Flog.RayTracer.Vector.prototype.add(
521
- ray.position,
522
- Flog.RayTracer.Vector.prototype.multiplyScalar(
523
- ray.direction,
524
- t
525
- )
526
- );
527
- info.normal = this.position;
528
- info.distance = t;
529
-
530
- if(this.material.hasTexture){
531
- var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
532
- var vV = vU.cross(this.position);
533
- var u = info.position.dot(vU);
534
- var v = info.position.dot(vV);
535
- info.color = this.material.getColor(u,v);
536
- } else {
537
- info.color = this.material.getColor(0,0);
538
- }
539
-
540
- return info;
541
- },
542
-
543
- toString : function () {
544
- return 'Plane [' + this.position + ', d=' + this.d + ']';
545
- }
546
- }
547
- /* Fake a Flog.* namespace */
548
- if(typeof(Flog) == 'undefined') var Flog = {};
549
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
550
-
551
- Flog.RayTracer.IntersectionInfo = Class.create();
552
-
553
- Flog.RayTracer.IntersectionInfo.prototype = {
554
- isHit: false,
555
- hitCount: 0,
556
- shape: null,
557
- position: null,
558
- normal: null,
559
- color: null,
560
- distance: null,
561
-
562
- initialize : function() {
563
- this.color = new Flog.RayTracer.Color(0,0,0);
564
- },
565
-
566
- toString : function () {
567
- return 'Intersection [' + this.position + ']';
568
- }
569
- }
570
- /* Fake a Flog.* namespace */
571
- if(typeof(Flog) == 'undefined') var Flog = {};
572
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
573
-
574
- Flog.RayTracer.Camera = Class.create();
575
-
576
- Flog.RayTracer.Camera.prototype = {
577
- position: null,
578
- lookAt: null,
579
- equator: null,
580
- up: null,
581
- screen: null,
582
-
583
- initialize : function(pos, lookAt, up) {
584
- this.position = pos;
585
- this.lookAt = lookAt;
586
- this.up = up;
587
- this.equator = lookAt.normalize().cross(this.up);
588
- this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
589
- },
590
-
591
- getRay: function(vx, vy){
592
- var pos = Flog.RayTracer.Vector.prototype.subtract(
593
- this.screen,
594
- Flog.RayTracer.Vector.prototype.subtract(
595
- Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
596
- Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
597
- )
598
- );
599
- pos.y = pos.y * -1;
600
- var dir = Flog.RayTracer.Vector.prototype.subtract(
601
- pos,
602
- this.position
603
- );
604
-
605
- var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
606
-
607
- return ray;
608
- },
609
-
610
- toString : function () {
611
- return 'Ray []';
612
- }
613
- }
614
- /* Fake a Flog.* namespace */
615
- if(typeof(Flog) == 'undefined') var Flog = {};
616
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
617
-
618
- Flog.RayTracer.Background = Class.create();
619
-
620
- Flog.RayTracer.Background.prototype = {
621
- color : null,
622
- ambience : 0.0,
623
-
624
- initialize : function(color, ambience) {
625
- this.color = color;
626
- this.ambience = ambience;
627
- }
628
- }
629
- /* Fake a Flog.* namespace */
630
- if(typeof(Flog) == 'undefined') var Flog = {};
631
- if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
632
-
633
- Flog.RayTracer.Engine = Class.create();
634
-
635
- Flog.RayTracer.Engine.prototype = {
636
- canvas: null, /* 2d context we can render to */
637
-
638
- initialize: function(options){
639
- this.options = Object.extend({
640
- canvasHeight: 100,
641
- canvasWidth: 100,
642
- pixelWidth: 2,
643
- pixelHeight: 2,
644
- renderDiffuse: false,
645
- renderShadows: false,
646
- renderHighlights: false,
647
- renderReflections: false,
648
- rayDepth: 2
649
- }, options || {});
650
-
651
- this.options.canvasHeight /= this.options.pixelHeight;
652
- this.options.canvasWidth /= this.options.pixelWidth;
653
-
654
- /* TODO: dynamically include other scripts */
655
- },
656
-
657
- setPixel: function(x, y, color){
658
- var pxW, pxH;
659
- pxW = this.options.pixelWidth;
660
- pxH = this.options.pixelHeight;
661
-
662
- if (this.canvas) {
663
- this.canvas.fillStyle = color.toString();
664
- this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
665
- } else {
666
- if (x === y) {
667
- checkNumber += color.brightness();
668
- }
669
- // print(x * pxW, y * pxH, pxW, pxH);
670
- }
671
- },
672
-
673
- renderScene: function(scene, canvas){
674
- checkNumber = 0;
675
- /* Get canvas */
676
- if (canvas) {
677
- this.canvas = canvas.getContext("2d");
678
- } else {
679
- this.canvas = null;
680
- }
681
-
682
- var canvasHeight = this.options.canvasHeight;
683
- var canvasWidth = this.options.canvasWidth;
684
-
685
- for(var y=0; y < canvasHeight; y++){
686
- for(var x=0; x < canvasWidth; x++){
687
- var yp = y * 1.0 / canvasHeight * 2 - 1;
688
- var xp = x * 1.0 / canvasWidth * 2 - 1;
689
-
690
- var ray = scene.camera.getRay(xp, yp);
691
-
692
- var color = this.getPixelColor(ray, scene);
693
-
694
- this.setPixel(x, y, color);
695
- }
696
- }
697
- if (checkNumber !== 2321) {
698
- throw new Error("Scene rendered incorrectly");
699
- }
700
- },
701
-
702
- getPixelColor: function(ray, scene){
703
- var info = this.testIntersection(ray, scene, null);
704
- if(info.isHit){
705
- var color = this.rayTrace(info, ray, scene, 0);
706
- return color;
707
- }
708
- return scene.background.color;
709
- },
710
-
711
- testIntersection: function(ray, scene, exclude){
712
- var hits = 0;
713
- var best = new Flog.RayTracer.IntersectionInfo();
714
- best.distance = 2000;
715
-
716
- for(var i=0; i<scene.shapes.length; i++){
717
- var shape = scene.shapes[i];
718
-
719
- if(shape != exclude){
720
- var info = shape.intersect(ray);
721
- if(info.isHit && info.distance >= 0 && info.distance < best.distance){
722
- best = info;
723
- hits++;
724
- }
725
- }
726
- }
727
- best.hitCount = hits;
728
- return best;
729
- },
730
-
731
- getReflectionRay: function(P,N,V){
732
- var c1 = -N.dot(V);
733
- var R1 = Flog.RayTracer.Vector.prototype.add(
734
- Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
735
- V
736
- );
737
- return new Flog.RayTracer.Ray(P, R1);
738
- },
739
-
740
- rayTrace: function(info, ray, scene, depth){
741
- // Calc ambient
742
- var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
743
- var oldColor = color;
744
- var shininess = Math.pow(10, info.shape.material.gloss + 1);
745
-
746
- for(var i=0; i<scene.lights.length; i++){
747
- var light = scene.lights[i];
748
-
749
- // Calc diffuse lighting
750
- var v = Flog.RayTracer.Vector.prototype.subtract(
751
- light.position,
752
- info.position
753
- ).normalize();
754
-
755
- if(this.options.renderDiffuse){
756
- var L = v.dot(info.normal);
757
- if(L > 0.0){
758
- color = Flog.RayTracer.Color.prototype.add(
759
- color,
760
- Flog.RayTracer.Color.prototype.multiply(
761
- info.color,
762
- Flog.RayTracer.Color.prototype.multiplyScalar(
763
- light.color,
764
- L
765
- )
766
- )
767
- );
768
- }
769
- }
770
-
771
- // The greater the depth the more accurate the colours, but
772
- // this is exponentially (!) expensive
773
- if(depth <= this.options.rayDepth){
774
- // calculate reflection ray
775
- if(this.options.renderReflections && info.shape.material.reflection > 0)
776
- {
777
- var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
778
- var refl = this.testIntersection(reflectionRay, scene, info.shape);
779
-
780
- if (refl.isHit && refl.distance > 0){
781
- refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
782
- } else {
783
- refl.color = scene.background.color;
784
- }
785
-
786
- color = Flog.RayTracer.Color.prototype.blend(
787
- color,
788
- refl.color,
789
- info.shape.material.reflection
790
- );
791
- }
792
-
793
- // Refraction
794
- /* TODO */
795
- }
796
-
797
- /* Render shadows and highlights */
798
-
799
- var shadowInfo = new Flog.RayTracer.IntersectionInfo();
800
-
801
- if(this.options.renderShadows){
802
- var shadowRay = new Flog.RayTracer.Ray(info.position, v);
803
-
804
- shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
805
- if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
806
- var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
807
- var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
808
- color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
809
- }
810
- }
811
-
812
- // Phong specular highlights
813
- if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
814
- var Lv = Flog.RayTracer.Vector.prototype.subtract(
815
- info.shape.position,
816
- light.position
817
- ).normalize();
818
-
819
- var E = Flog.RayTracer.Vector.prototype.subtract(
820
- scene.camera.position,
821
- info.shape.position
822
- ).normalize();
823
-
824
- var H = Flog.RayTracer.Vector.prototype.subtract(
825
- E,
826
- Lv
827
- ).normalize();
828
-
829
- var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
830
- color = Flog.RayTracer.Color.prototype.add(
831
- Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
832
- color
833
- );
834
- }
835
- }
836
- color.limit();
837
- return color;
838
- }
839
- };
840
-
841
-
842
- function renderScene(){
843
- var scene = new Flog.RayTracer.Scene();
844
-
845
- scene.camera = new Flog.RayTracer.Camera(
846
- new Flog.RayTracer.Vector(0, 0, -15),
847
- new Flog.RayTracer.Vector(-0.2, 0, 5),
848
- new Flog.RayTracer.Vector(0, 1, 0)
849
- );
850
-
851
- scene.background = new Flog.RayTracer.Background(
852
- new Flog.RayTracer.Color(0.5, 0.5, 0.5),
853
- 0.4
854
- );
855
-
856
- var sphere = new Flog.RayTracer.Shape.Sphere(
857
- new Flog.RayTracer.Vector(-1.5, 1.5, 2),
858
- 1.5,
859
- new Flog.RayTracer.Material.Solid(
860
- new Flog.RayTracer.Color(0,0.5,0.5),
861
- 0.3,
862
- 0.0,
863
- 0.0,
864
- 2.0
865
- )
866
- );
867
-
868
- var sphere1 = new Flog.RayTracer.Shape.Sphere(
869
- new Flog.RayTracer.Vector(1, 0.25, 1),
870
- 0.5,
871
- new Flog.RayTracer.Material.Solid(
872
- new Flog.RayTracer.Color(0.9,0.9,0.9),
873
- 0.1,
874
- 0.0,
875
- 0.0,
876
- 1.5
877
- )
878
- );
879
-
880
- var plane = new Flog.RayTracer.Shape.Plane(
881
- new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
882
- 1.2,
883
- new Flog.RayTracer.Material.Chessboard(
884
- new Flog.RayTracer.Color(1,1,1),
885
- new Flog.RayTracer.Color(0,0,0),
886
- 0.2,
887
- 0.0,
888
- 1.0,
889
- 0.7
890
- )
891
- );
892
-
893
- scene.shapes.push(plane);
894
- scene.shapes.push(sphere);
895
- scene.shapes.push(sphere1);
896
-
897
- var light = new Flog.RayTracer.Light(
898
- new Flog.RayTracer.Vector(5, 10, -1),
899
- new Flog.RayTracer.Color(0.8, 0.8, 0.8)
900
- );
901
-
902
- var light1 = new Flog.RayTracer.Light(
903
- new Flog.RayTracer.Vector(-3, 5, -15),
904
- new Flog.RayTracer.Color(0.8, 0.8, 0.8),
905
- 100
906
- );
907
-
908
- scene.lights.push(light);
909
- scene.lights.push(light1);
910
-
911
- var imageWidth = 100; // $F('imageWidth');
912
- var imageHeight = 100; // $F('imageHeight');
913
- var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
914
- var renderDiffuse = true; // $F('renderDiffuse');
915
- var renderShadows = true; // $F('renderShadows');
916
- var renderHighlights = true; // $F('renderHighlights');
917
- var renderReflections = true; // $F('renderReflections');
918
- var rayDepth = 2;//$F('rayDepth');
919
-
920
- var raytracer = new Flog.RayTracer.Engine(
921
- {
922
- canvasWidth: imageWidth,
923
- canvasHeight: imageHeight,
924
- pixelWidth: pixelSize[0],
925
- pixelHeight: pixelSize[1],
926
- "renderDiffuse": renderDiffuse,
927
- "renderHighlights": renderHighlights,
928
- "renderShadows": renderShadows,
929
- "renderReflections": renderReflections,
930
- "rayDepth": rayDepth
931
- }
932
- );
933
-
934
- raytracer.renderScene(scene, null, 0);
935
- }