the-swarm 1.0.3
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- checksums.yaml +7 -0
- data/.gitignore +3 -0
- data/.yardopts +8 -0
- data/Gemfile +24 -0
- data/LICENSE.txt +22 -0
- data/README.md +35 -0
- data/Rakefile +26 -0
- data/bin/swarm +11 -0
- data/docs/Swarm.html +296 -0
- data/docs/Swarm/Catalog.html +819 -0
- data/docs/Swarm/Console.html +1050 -0
- data/docs/Swarm/Console/Color.html +160 -0
- data/docs/Swarm/Console/NormalKey.html +410 -0
- data/docs/Swarm/Console/PopUp.html +236 -0
- data/docs/Swarm/Console/VIKey.html +410 -0
- data/docs/Swarm/Five.html +421 -0
- data/docs/Swarm/Four.html +389 -0
- data/docs/Swarm/Game.html +1197 -0
- data/docs/Swarm/Intro.html +419 -0
- data/docs/Swarm/Level.html +700 -0
- data/docs/Swarm/Map.html +2336 -0
- data/docs/Swarm/One.html +353 -0
- data/docs/Swarm/Three.html +383 -0
- data/docs/Swarm/Tile.html +3823 -0
- data/docs/Swarm/Two.html +355 -0
- data/docs/_index.html +313 -0
- data/docs/class_list.html +51 -0
- data/docs/css/common.css +1 -0
- data/docs/css/full_list.css +58 -0
- data/docs/css/style.css +492 -0
- data/docs/file.LICENSE.html +70 -0
- data/docs/file.README.html +101 -0
- data/docs/file_list.html +61 -0
- data/docs/frames.html +17 -0
- data/docs/index.html +101 -0
- data/docs/js/app.js +248 -0
- data/docs/js/full_list.js +216 -0
- data/docs/js/jquery.js +4 -0
- data/docs/method_list.html +1195 -0
- data/docs/top-level-namespace.html +110 -0
- data/lib/swarm.rb +60 -0
- data/lib/swarm/catalog.rb +71 -0
- data/lib/swarm/console.rb +165 -0
- data/lib/swarm/game.rb +173 -0
- data/lib/swarm/level.rb +58 -0
- data/lib/swarm/levels/five.rb +71 -0
- data/lib/swarm/levels/four.rb +55 -0
- data/lib/swarm/levels/intro.rb +36 -0
- data/lib/swarm/levels/one.rb +35 -0
- data/lib/swarm/levels/three.rb +51 -0
- data/lib/swarm/levels/two.rb +38 -0
- data/lib/swarm/map.rb +254 -0
- data/lib/swarm/tile.rb +149 -0
- data/lib/swarm/version.rb +5 -0
- data/swarm.gemspec +24 -0
- metadata +112 -0
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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Top Level Namespace
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— "Swarm" Source Code Documentation
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</title>
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<link rel="stylesheet" href="css/style.css" type="text/css" charset="utf-8" />
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<link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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pathId = "";
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relpath = '';
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</script>
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<script type="text/javascript" charset="utf-8" src="js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="js/app.js"></script>
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</head>
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<body>
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<div class="nav_wrap">
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<iframe id="nav" src="class_list.html?1"></iframe>
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<div id="resizer"></div>
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</div>
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<div id="main" tabindex="-1">
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<div id="header">
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<div id="menu">
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<a href="_index.html">Index</a> »
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<span class="title">Top Level Namespace</span>
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</div>
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<div id="search">
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<a class="full_list_link" id="class_list_link"
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href="class_list.html">
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<svg width="24" height="24">
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<rect x="0" y="4" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="12" width="24" height="4" rx="1" ry="1"></rect>
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<rect x="0" y="20" width="24" height="4" rx="1" ry="1"></rect>
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</svg>
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</a>
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</div>
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<div class="clear"></div>
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</div>
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<div id="content"><h1>Top Level Namespace
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</h1>
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<div class="box_info">
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</div>
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<h2>Defined Under Namespace</h2>
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<p class="children">
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<strong class="modules">Modules:</strong> <span class='object_link'><a href="Swarm.html" title="Swarm (module)">Swarm</a></span>
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</div>
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<div id="footer">
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Generated on Wed Aug 30 07:17:58 2017 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.9.9 (ruby-2.4.1).
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</div>
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</div>
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</body>
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</html>
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data/lib/swarm.rb
ADDED
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require 'curses'
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require 'io/console'
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$LOAD_PATH.unshift __dir__
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require 'swarm/console'
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require 'swarm/game'
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require 'swarm/map'
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require 'swarm/catalog'
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require 'swarm/tile'
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require 'swarm/level'
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require 'swarm/levels/intro'
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require 'swarm/levels/one'
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require 'swarm/levels/two'
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require 'swarm/levels/three'
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require 'swarm/levels/four'
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require 'swarm/levels/five'
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require 'swarm/version'
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# Namespace for classes and modules of the +Swarm+ application.
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module Swarm
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# Initialize the console, launch the game, play the game, print the
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# scoreboard and exit to the shell.
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#
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# @return [Kernel#exit] exit to shell with success/failure status code
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def self.start
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Signal.trap('INT') { game.stop } # Ctrl-C stops the game gracefully
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game = Game.new
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Console.open do
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game.start
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Level.each do |level|
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next if game.over?
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game.setup! level
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game.show!
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game.play! until game.over? || level.over?
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end
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game.stop
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end
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puts game
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exit true # success!
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rescue => error
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Console.close
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warn 'Swarm encountered an unhandled error'
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warn error.message, *error.backtrace
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exit false # failure!
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end
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end
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module Swarm
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class Catalog
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class << self
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def count(key)
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instance.synchronize { |categories| categories[key].count }
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end
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def fetch(key, value, default = nil)
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instance.synchronize { |categories| categories[key].fetch value, default }
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end
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def increment(key, value)
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instance.synchronize do |categories|
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categories[key][value] ||= 0
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categories[key][value] += 1
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end
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end
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def store(key, value)
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instance.synchronize { |categories| categories[key].store value, true }
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end
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def delete(key, value)
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instance.synchronize { |categories| categories[key].delete value }
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end
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def flush(key, fetch: :keys)
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instance.synchronize do |categories|
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result = categories.delete(key)
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result ||= Hash.new
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result.send fetch
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end
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end
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def select(*keys, fetch: :keys)
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instance.synchronize do |categories|
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keys.flat_map { |key| categories[key].send fetch }
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end
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end
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def clear(key)
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instance.synchronize { |categories| categories[key].clear }
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end
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def instance
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@instance ||= new
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end
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private :new,
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:instance
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end
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def synchronize
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yield categories
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# transaction.synchronize { yield categories }
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end
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private
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def transaction
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@transaction ||= Mutex.new
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end
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def categories
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@categories ||= Hash.new { |h, k| h[k] = Hash.new }
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end
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end
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end
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module Swarm
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module Console
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module Color
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BLACK = 234
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SILVER = 240
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WHITE = 248
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GREY = 237
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RED = 167
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PURPLE = 104
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GREEN = 120
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BLUE = 39
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YELLOW = 186
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end
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module NormalKey
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def up; @up ||= Curses::Key::UP end
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def down; @down ||= Curses::Key::DOWN end
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def left; @left ||= Curses::Key::LEFT end
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def right; @right ||= Curses::Key::RIGHT end
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def pause; @pause ||= ?\s.freeze end
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def quit; @quit ||= ?q.freeze end
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end
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module VIKey
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def up; @up ||= ?k.freeze end
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def down; @down ||= ?j.freeze end
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def left; @left ||= ?h.freeze end
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def right; @right ||= ?l.freeze end
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def pause; @pause ||= ?\s.freeze end
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def quit; @quit ||= ?q.freeze end
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end
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include Curses
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include Color
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class PopUp < Window
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def initialize(message, indent: 2)
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lines = message.split(?\n)
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height = 2 + lines.count
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max = lines.map(&:length).max
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width = max + (indent*2)
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super height,
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width,
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(Console.height/2) - (height/2),
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(Console.width/2) - (max/2) - indent
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+
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box ?|, ?-, ?+
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lines.each.with_index do |line, index|
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setpos (index + 1), 2
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addstr line.center(max)
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end
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end
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end
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attr_reader :key_info
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extend self
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def init_keys
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nonl
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noecho # don't echo keypresses
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stdscr.nodelay = -1 # don't wait for input, just listen for it
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stdscr.keypad true
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@key_info = {pause: '<SPACEBAR>', quit: ?q}
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if ENV.fetch('SWARM', 'VIM_MODE') == 'easy'
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extend NormalKey
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@key_info.merge! north: '<UP>', south: '<DOWN>', west: '<LEFT>', east: '<RIGHT>'
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else
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extend VIKey
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@key_info.merge! north: ?k, south: ?j, west: ?h, east: ?l
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end
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end
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+
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def init_colors
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start_color
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use_default_colors
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+
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#id #fg #bg
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init_pair BLACK, BLACK, BLACK
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init_pair SILVER, SILVER, SILVER
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init_pair WHITE, WHITE, WHITE
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init_pair GREY, GREY, GREY
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init_pair RED, RED, BLACK
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init_pair PURPLE, PURPLE, BLACK
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init_pair GREEN, GREEN, BLACK
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init_pair BLUE, BLUE, BLACK
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init_pair YELLOW, YELLOW, BLACK
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end
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# @yieldparam command [String] yields +command+ on keypress
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def keypress
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command = getch and yield(command)
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end
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# @macro swarm.console.dimensions
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# @return [Integer] +$0+ of console
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+
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# @macro swarm.console.dimensions
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def width
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@width ||= cols
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end
|
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+
|
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# @macro swarm.console.dimensions
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def height
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@height ||= lines
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end
|
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+
|
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# Redraw all +tiles+ given and refresh the console
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# @param tiles [Array<Tile, ...>]
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def update(tiles)
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tiles.each &method(:draw)
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refresh
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end
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+
|
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# @param color [Integer] 0 to 8
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# @param x [Integer]
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# @param y [Integer]
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def draw(tile)
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setpos *tile.location
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|
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attron(color_pair tile.color) { addstr tile.icon }
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end
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def wipe
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clear
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refresh
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end
|
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+
|
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# Turn line buffering on and close the +Curses+ session.
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def close
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142
|
+
return if closed?
|
143
|
+
|
144
|
+
nocbreak
|
145
|
+
close_screen
|
146
|
+
end
|
147
|
+
|
148
|
+
# Initialize the +Curses+ environment, configure it and then clean up
|
149
|
+
# when the caller is done. 9 different bg/fg pairs are initialized for
|
150
|
+
# the colored +Tile+ squares (0-8): (black, red, green, yellow, blue,
|
151
|
+
# magenta, cyan, white, grey)
|
152
|
+
def open
|
153
|
+
init_screen
|
154
|
+
init_colors
|
155
|
+
init_keys
|
156
|
+
|
157
|
+
curs_set 0 # hide the cursor
|
158
|
+
cbreak # turn off line buffering
|
159
|
+
|
160
|
+
yield
|
161
|
+
|
162
|
+
close
|
163
|
+
end
|
164
|
+
end
|
165
|
+
end
|
data/lib/swarm/game.rb
ADDED
@@ -0,0 +1,173 @@
|
|
1
|
+
module Swarm
|
2
|
+
|
3
|
+
class Game
|
4
|
+
|
5
|
+
REFRESH_RATE = 0.05 # This seems to keep the laptop under 750°.
|
6
|
+
|
7
|
+
def play!
|
8
|
+
turn = Time.now.to_f
|
9
|
+
|
10
|
+
@player = @level.find_player
|
11
|
+
@player ||= spawn_player
|
12
|
+
|
13
|
+
listen_for_keypress
|
14
|
+
|
15
|
+
unless @popup
|
16
|
+
if (turn - @turn) >= @rate
|
17
|
+
|
18
|
+
@level.play
|
19
|
+
|
20
|
+
@turn = turn
|
21
|
+
end
|
22
|
+
|
23
|
+
@level.update
|
24
|
+
end
|
25
|
+
|
26
|
+
sleep REFRESH_RATE
|
27
|
+
end
|
28
|
+
|
29
|
+
# Set the "start game" flag.
|
30
|
+
#
|
31
|
+
# @return [true]
|
32
|
+
def start
|
33
|
+
@status = true
|
34
|
+
|
35
|
+
true
|
36
|
+
end
|
37
|
+
|
38
|
+
# Set the "stop game" flag.
|
39
|
+
#
|
40
|
+
# @return [true]
|
41
|
+
def stop
|
42
|
+
@status = false
|
43
|
+
|
44
|
+
true
|
45
|
+
end
|
46
|
+
|
47
|
+
# @return [Boolean]
|
48
|
+
def stopped?
|
49
|
+
!@status
|
50
|
+
end
|
51
|
+
|
52
|
+
# A game is "over" when any of these conditions are met
|
53
|
+
#
|
54
|
+
# - the game has been stopped via {Game#stop}
|
55
|
+
# - all of the player's lives are gone
|
56
|
+
# - all of the invaders are dead
|
57
|
+
#
|
58
|
+
# @return [Boolean]
|
59
|
+
def over?
|
60
|
+
stopped? || @players.zero?
|
61
|
+
end
|
62
|
+
|
63
|
+
# @return [String]
|
64
|
+
def to_s
|
65
|
+
<<-TO_S.gsub(/^[ ]{8}/, '') % statistics
|
66
|
+
GAME OVER!
|
67
|
+
|
68
|
+
+ %<eggs>4i x oo (eggs) squished (x20)
|
69
|
+
+ %<workers>4i x ├┤ (workers) killed (x20)
|
70
|
+
+ %<soldiers>4i x ╟╢ (soldiers) crushed (x50)
|
71
|
+
+ %<queens>4i x ╬╬ (queens) defeated (x50)
|
72
|
+
|
73
|
+
- %<deaths>4i x ◄▶ (players) destroyed (x100)
|
74
|
+
-------------------------------
|
75
|
+
%<points>6i points
|
76
|
+
TO_S
|
77
|
+
end
|
78
|
+
|
79
|
+
def pause
|
80
|
+
if @popup
|
81
|
+
@popup.close
|
82
|
+
@popup = false
|
83
|
+
|
84
|
+
@level.update!
|
85
|
+
else
|
86
|
+
@popup = Console::PopUp.new(yield)
|
87
|
+
@popup.refresh
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
def setup!(level)
|
92
|
+
@level = level
|
93
|
+
@level.define_singleton_method(:pause, &method(:pause))
|
94
|
+
|
95
|
+
@popup = false
|
96
|
+
|
97
|
+
@status = true
|
98
|
+
@turn = Time.now.to_f
|
99
|
+
|
100
|
+
@level.setup
|
101
|
+
end
|
102
|
+
|
103
|
+
def show!
|
104
|
+
@level.update # update the level and refresh the console before displaying anything
|
105
|
+
|
106
|
+
@level.show(@players)
|
107
|
+
end
|
108
|
+
|
109
|
+
private
|
110
|
+
|
111
|
+
# @return [Hash]
|
112
|
+
def statistics
|
113
|
+
Hash.new(0).tap do |stats|
|
114
|
+
stats[:eggs] += Catalog.fetch(:destroyed, :egg, 0)
|
115
|
+
stats[:workers] += Catalog.fetch(:destroyed, :worker, 0)
|
116
|
+
stats[:soldiers] += Catalog.fetch(:destroyed, :soldier, 0)
|
117
|
+
stats[:queens] += Catalog.fetch(:destroyed, :queen, 0)
|
118
|
+
stats[:deaths] += Catalog.fetch(:destroyed, :player, 0)
|
119
|
+
stats[:points] +=
|
120
|
+
(stats[:eggs] * 20) +
|
121
|
+
(stats[:workers] * 20) +
|
122
|
+
(stats[:soldiers] * 50) +
|
123
|
+
(stats[:queens] * 50) -
|
124
|
+
(stats[:deaths] * 100)
|
125
|
+
end
|
126
|
+
end
|
127
|
+
|
128
|
+
# # @return [Tile]
|
129
|
+
# def find_or_spawn_player
|
130
|
+
# find_player || spawn_player
|
131
|
+
# end
|
132
|
+
|
133
|
+
# def find_player
|
134
|
+
# @player = @level.find_player
|
135
|
+
# end
|
136
|
+
|
137
|
+
def spawn_player
|
138
|
+
@players -= 1
|
139
|
+
|
140
|
+
pause do
|
141
|
+
<<-POPUP.gsub(/[ ]{10}/, '') % Console.key_info
|
142
|
+
YOU HAVE BEEN KILLED!
|
143
|
+
----------------------------------------------
|
144
|
+
Press %<pause>s to continue.
|
145
|
+
|
146
|
+
(#@players lives remaining)
|
147
|
+
POPUP
|
148
|
+
end
|
149
|
+
|
150
|
+
@player = @level.spawn_player
|
151
|
+
end
|
152
|
+
|
153
|
+
def listen_for_keypress
|
154
|
+
Console.keypress do |command|
|
155
|
+
case command
|
156
|
+
when Console.up; @popup || @level.move_player(:north)
|
157
|
+
when Console.down; @popup || @level.move_player(:south)
|
158
|
+
when Console.left; @popup || @level.move_player(:west)
|
159
|
+
when Console.right; @popup || @level.move_player(:east)
|
160
|
+
when Console.pause; pause { 'PAUSED' }
|
161
|
+
when Console.quit; stop
|
162
|
+
end
|
163
|
+
STDIN.iflush # prevent command queueing
|
164
|
+
end
|
165
|
+
end
|
166
|
+
|
167
|
+
def initialize
|
168
|
+
@players = 5
|
169
|
+
|
170
|
+
@rate = 2.0
|
171
|
+
end
|
172
|
+
end
|
173
|
+
end
|